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Mods e plugins para Squad
Este catálogo lista 301 projetos de Squad de Steam Workshop. As entradas podem ser do servidor, do cliente ou necessárias nos dois lados, e incluir mapas ou outro conteúdo gerado por utilizadores. Antes de instalar, verifique a página de origem ligada, a versão do jogo e as dependências.
Fruit Cup League
por 76561198890001608
🏆 Fruit Cup League Fruit Cup League — соревновательный мод для Squad, разработанный специально для турниров, тренировок и командных матчей. Мод объединяет несколько игровых режимов с собственным балансом, картами и настройками, созданными для честной и динамичной соревновательной игры. --- 📊 Fruit Cup League в цифрах 🏆 3 игровых режима 👥 Форматы 8×8, 16×16 и танковые бои 🗺 21 соревновательная карта 🎯 Баланс, ориентированный на командную игру и индивидуальный скилл --- # 🎮 Игровые режимы ## ⚔️ Пехота 8×8 Классические пехотные бои без использования техники. Режим полностью сосредоточен на: - постоянных перестрелках на коротких дистанциях - командной игре; - тактических решениях; - борьбе за ключевые позиции. --- ## 🚛 Пехота 16×16 Расширенный пехотный режим с ограниченной поддержкой техники. В распоряжении команд находятся два типа техники, которые дополняют игровой процесс, не смещая акцент с пехотных сражений. --- ## 🛡 Танковые бои Отдельный режим для любителей бронетехники. В каждом матче могут сражаться: - 1 экипаж против 1 экипажа - 2 экипажа против 2 экипажей - На выбор доступно 6 танков, а все карты адаптированы специально под динамичные танковые бои. --- # 🗺 Карты Каждая карта переработана под конкретный игровой режим и обеспечивает: ✅ Сбалансированные дистанции между точками ✅ Минимальное время на перемещение ✅ Продуманные направления атаки и обороны ✅ Высокий темп матча без затяжных переездов Доступные карты: Режим 8x8: AlBasrah BlackCoast Fallujah GooseBay Harju Kamdesh Kokan Lashkar Mutaha Mutaha_v2 Narva Narva_v2 Sanxian Sumari Talil Режим 16x16: Anvil BlackCoast Harju Kamdesh Mutaha Танковые сражения: AlBasrah Sanxian Talil --- ⚙️ Особенности мода ✅ Отдельный баланс для каждого игрового режима ✅ Оптимизация под соревновательные форматы 8×8, 16×16 и Танковые сражения ✅ Захват точки занимает не больше 60 секунд ✅ Переработанная система Ticket Bleed: 1 потерянная точка — 5 тикетов/мин 2 точки — 10 тикетов/мин 3 точки — 15 тикетов/мин ✅ Уменьшенное количество тикетов и длительность раунда для более динамичных матчей ✅ Максимальный упор на командное взаимодействие, тактику и индивидуальное мастерство игроков --- # 🎯 Для кого создан Fruit Cup League 🏆 Турнирных организаторов 🎖 Кланов и соревновательных команд 🎮 Проведения кастомных мероприятий 📚 Регулярных тренировок 🎥 Создания зрелищных матчей --- # 🫐 Разработано кланом Blackberry Fruit Cup League создан кланом Blackberry специально для развития соревновательной сцены Squad. 🌐 bbsquad.online English Version 🏆 Fruit Cup League Fruit Cup League is a competitive mod for Squad, designed specifically for tournaments, training sessions, and organized team matches. The mod combines multiple game modes with their own balance, maps, and settings, created for fair and dynamic competitive gameplay. --- 📊 Fruit Cup League in numbers 🏆 3 game modes 👥 8×8, 16×16, and tank battle formats 🗺 21 competitive maps 🎯 Balance focused on teamwork and individual skill --- # 🎮 Game Modes ## ⚔️ Infantry 8×8 Classic infantry battles with no vehicle support. The mode focuses entirely on: - constant close-range firefights; - team coordination; - tactical decision-making; - controlling key positions. --- ## 🚛 Infantry 16×16 An expanded infantry mode with limited vehicle support. Teams have access to two types of vehicles that enhance the gameplay without shifting the focus away from infantry combat. --- ## 🛡 Crew Battles A dedicated mode for armored warfare enthusiasts. Each match can feature: - 1 crew vs 1 crew - 2 crews vs 2 crews Players can choose from 6 tanks, and all maps are specially adapted for dynamic tank battles. --- # 🗺 Maps Each map has been adapted for its specific game mode and provides: ✅ Balanced distances between objectives ✅ Minimal travel time ✅ Well-designed attack and defense routes ✅ A fast-paced experience without unnecessary downtime Available maps: Infantry 8×8: AlBasrah BlackCoast Fallujah GooseBay Harju Kamdesh Kokan Lashkar Mutaha Mutaha_v2 Narva Narva_v2 Sanxian Sumari Talil Infantry 16×16: Anvil BlackCoast Harju Kamdesh Mutaha Tank Battles: Talil --- ⚙️ Mod Features ✅ Separate balance for each game mode ✅ Optimized for competitive formats: **8×8, 16×16, and Tank Battles** ✅ Objective capture time is limited to **60 seconds maximum** ✅ Redesigned Ticket Bleed system: 1 lost objective — 5 tickets/min 2 objectives — 10 tickets/min 3 objectives — 15 tickets/min ✅ Reduced ticket count and shorter match duration for faster-paced games ✅ Maximum focus on teamwork, tactics, and individual player skill --- # 🎯 Who is Fruit Cup League for? 🏆 Tournament organizers 🎖 Clans and competitive teams 🎮 Custom event organizers 📚 Regular training sessions 🎥 Creating competitive and exciting matches --- # 🫐 Developed by Blackberry Fruit Cup League was created by the **Blackberry clan** specifically to support and develop the competitive **Squad** scene. 🌐 bbsquad.online
Narva - Ukrainian Offensive - (Ukraine VS Russia)
por 76561198141953035
Mission name: Ukrainian Offensive. Objective: Assault & Destroy all objectives. Advance through the city and push the Russians out by destroying all their strongholds, AA defenses and lastly, their HQ. (This mission was designed as a full Mil-sim Skirmish for a group of 9, expect to spend a good few hours). --------- Custom Player Loadouts and Vehicles are available, including IFVs & Tanks.
[180MB] SquidBots Zeus Liareng Islands (v.8.0)
por 76561198061188668
This mod adds Squider's SquidBots Zeus gamemode to Liareng Islands. Layer name: Zeus_Liareng_Islands I don't know why the loading screen music plays for so long. Enjoy some Rolling Stones I guess. Make sure all required mods are up to date! Sometimes this might require re-subscribing to a mod from the workshop. Shout out to Dark and Squiders for helping out.
Shyrokyne
por 76561198015766076
Shyrokyne is a real-world-based map. It is situated on the shore of the Sea of Azov. During the standoff in February 2015, civilians left the village, and it has been completely uninhabited since then. Playable layers: SQUA_Shyrokyne_RAAS_v1 - Thunderstorm weather SQUA_Shyrokyne_RAAS_v2 SQUA_Shyrokyne_AAS_R - New game mode with lots of features like randomly spawned boobie traps SQUA_Shyrokyne_Invasion_v1 SQUA_Shyrokyne_Invasion_v2 - Dynamic fog and light SQUA_Shyrokyne_Invasion_v3 - Night map SQUA_Shyrokyne_Seed_v1 SQUA_Shyrokyne_Seed_v2 SQUA_Shyrokyne_Seed_Tanks SQUA_Shyrokyne_Destruction_v1 SQUA_Shyrokyne_Insurgency_v1 SQUA_Shyrokyne_TC_1 plus some non-listed event layers like racing and extraction
[OCBT] Open Clan Battle Tournament [10.5.3]
por 76561198132693992
Open Clan Battle Tournament There is a fashion: - 5 small maps measuring 300 by 300 meters. - Added your own assets for the general entourage - Dense buildings for shelters and shootouts. - It is designed for a team of 10-15 people. - 3 points per layer. - Accelerated point capture zone. - 35 tickets are issued for the team. - 10 factions have been changed. - The whales for each faction have been changed. - The inventory for each fighter class has been changed. - Added 2 new fighter classes: Stormtrooper, Support Shooter. - Information panel for streamers. The author describes the content as an arena for close and medium combat. The maps are suitable for tournaments. Special thanks for the help: VAPRO Layer: OCBT_Training_Seed_v1 OCBT_Training_Seed_v2 OCBT_Training_Seed_v3 OCBT_Training_Seed_v4 OCBT_Training_Seed_v5 OCBT_UrbanQuarter_AAS_v1 OCBT_UrbanQuarter_AAS_v2 OCBT_UrbanQuarter_AAS_v3 OCBT_Oasis_AAS_v1 OCBT_Oasis_AAS_v2 OCBT_Oasis_AAS_v3 OCBT_Kalinovo_AAS_v1 OCBT_Kalinovo_AAS_v2 OCBT_Kalinovo_AAS_v3 OCBT_AzureIsland_AAS_v1 OCBT_AzureIsland_AAS_v2 OCBT_AzureIsland_AAS_v3 OCBT_AzureIsland_AAS_v4 OCBT_Shchyhliivka_AAS_v1 OCBT_Shchyhliivka_AAS_v2 OCBT_Shchyhliivka_AAS_v3 OCBT_Shchyhliivka_AAS_v4
OPFL (v10.3)
por 76561198072239597
Discord Releasing Operation First Light from the Extended Version Layers: OPFirstLight_AAS_V1 OPFirstLight_AAS_V2 OPFirstLight_RAAS_V1 OPFirstLight_RAAS_V2 OPFirstLight_Skirmish_V1 OPFirstLight_Skirmish_V2 OPFirstLight_Territory_Control_V1 OPFirstLight_Territory_Control_V2 Vehicle Loadouts: https://docs.google.com/spreadsheets/d/1Gd6Tu_xe1hct7gr4Lb78VNTDr_R7EjSrQbkeUraVrI4/edit?usp=sharing Join our Discord! Please submit any bugs or suggestions there! Ill try to monitor the comments section and make any adjustments to the maps Discord Submit videos and photos! based on the ProMod OPFL remaster by Steez, DevilsD and Arkanoid
Share and Repack [10.5]
por 76561198798679504
AKA KIT MANAGER Insert to Repack current mag with last mag in weapon inventory. Delete to Share Mag (limited to Inf Weapons, Grenades, Smokes, and Bandages) END to precise repack current mag (puts 1 bullet per 0.5s from last mag to current mag) NOTE: locks weapon for half the reload time of that weapon. keybinds are editable in Infantry controls - can now support modded weapons via json - added verbose logging (be sure to keep this off during normal gameplay) - able to toggle share/repack usage - able to toggle precise repack usage; can change timer from percentage to literal timings ModLoader Actor: Blueprint'/Kit_Manager/Blueprints/BP_MagRepackShareManager.BP_MagRepackShareManager_C' Windows & Linux Options bCanRepack : true bCanShare : true bPreciseRepackUseLiteralOrPercentTimer : false (true = literal aka all weapons will be locked for 0.5s, false = percent aka all weapons will be locked for 50% of their normal reload speed) fPreciseRepackTimer 0.5 bVerboseLogging : false (turn this off unless youre debugging otherwise youll bloat your log file All "addon" files should be located in /KitManager/Packages/{filename}.json then paste the file name into the packages array as shown below Packages": All weapon data should be structured as follows "Weapon Category": { "intCaliber": 556, "ParentClasses": } Please ensure weapon categories are unique in name otherwise they could be overwritten, prefix your weapon categories such as "KM 5.56 Weapons"
Persistent Battles [65KB] [COOP Compatible]
por 76561198151216260
Persistent Battles Tired of spending hours digging, hauling supplies, and fortifying FOBs—only for the round to end? Persistent Battles keeps your hard work alive between matches by saving deployables, fortifications, and FOB states across rounds. With full ModLoader integration, servers can persist base layouts per level or per layer, creating evolving battlefields that tell a story over time. Features - ModLoader integration — no custom layers required. - Saves deployables, HABs, radios, emplacements, and fortifications between matches. - Configurable to decay health, ammo, or supplies over time. - Supports both per-level and per-layer persistence modes. - Optional JSON config for decay rate - Compatible with vanilla and modded layers. Installation - Requires ModLoader or KOTH. - Add via ModLoader / KOTH Loader: /PersistentBattles/BP_PersistentBattles.BP_PersistentBattles_C OR Try NEW Ruleset Loader!!! /PersistentBattles/BP_PersistentBattles_Ruleset.BP_PersistentBattles_Ruleset_C - On first launch, config will generate at: /ModLoader/PersistentBattles/PersistentBattles.json Configuration { "LoadOnly": false, // Does not save state and loads only. useful for pre-saved states for seeding etc "WaitForMatchStart": false, // Waits for the match to start before spawning deployables "LayerMode": true, //Spawns Per-Layer or Per-Level if disabled "FOBs": true, // Saves FOBs "FOBDecayAmount": 0.05, // Health amount to decay between rounds ( % of health to remove) "FOBAmmoMultiplier": 0.5, // Multiplier to ammo supplies at end of round "FOBConstructionMultiplier": 0.5, // Multiplier to construction supplies at end of round "Deployables": true, // Saves Deployables "DeployableDecayAmounts": { "Default": 0.1, // ( % of health to remove) If not defined below, this is the fallback value used for all deployables. You can add any vanilla or modded deployable below "HAB": 0.05, "Ammo Crate": 0.0.05, "Vehicle Repair Station": 0.05 }, "MinDistanceToSpawner": 100, "MinDistanceToMain": 10000 } Gameplay - At match end, the mod saves all eligible FOBs and deployables. - On next load, positions and states are restored automatically. - Configurable decay adds realism and balance between rounds. Notes This mod is currently WIP and not under active development. 🛠 Join Development & Feedback Get support, suggest features, or test upcoming builds here: discord.gg/KingOfTheHill
Operation: DeadZone - PMC vs VDV (Fools Road)
por 76561198141953035
Factions: PMC vs Russia VDV. Classes: Fully customed with Shotguns enabled. Map: Fools Road Objectives: Find, Retrieve, Destroy, Extract. Weather & Time of Day: Late Evening / Clear Difficulty: Medium / Hard Long, Medium, and CQB combat. Req 6 players +. Bugs - (AI shooting through walls is an OWI issue and nothing i can fix).
HotDrop Tournament Maps
por 76561198044930597
AdminChangeLayer HotDrop_SumariBala AdminChangeLayer HotDrop_Narva AdminChangeLayer HotDrop_Harju AdminChangeLayer HotDrop_Goose_Bay AdminChangeLayer HotDrop_BlackCoast AdminChangeLayer HotDrop_Fallujah AdminChangeLayer HotDrop_Mutaha AdminChangeLayer HotDrop_Chora AdminChangeLayer HotDrop_Yehorivka AdminChangeLayer HotDrop_Skorpo
UE5 - 44TH GYN Mod
por 76561198020772377
44TH Royal Anglian GYN UE5 (Grow Your Nuts) maps Now with Cross team VoiP enabled on all layers! 5 Flag Invasion Layers 4444Tickets per side https://discord.gg/44thsquad Mapslayers included: Narva V1 V2 - (Home of Ted) Fallujah V1 V2 Harju Yehorivka Black Coast V1 V2 (V2 having larger final cap zone) Anvil Goose Bay Gorodok Tallil Al Basrah Lashkar Valley Faction name1 is Blufor, 2 Redfor and 3 Independent/GYN Faction. xxx3 Factions now have faster shovel on SL and Engineers.Also Engineers spawn with 10 Barbed wire and Sandbag walls
29th ID Fort Meade BCT Map
por 76561198325072119
Map used during Basic Training for the 29th ID. Uses the 29th ID Base Mod.
ReBalance [100KB] [COOP Compatible]
por 76561198151216260
⚖️ Squad ReBalance Squad ReBalance is a ModLoader mod that allows server owners to fine-tune player handling, stamina, suppression, movement, and damage scaling through easy-to-edit JSON configs. ReBalance gives you full control over player experience — tweak gravity, sprint speed, stamina drain, hitbox damage multipliers, suppression radius, drowning heights, and more. Whether you’re designing a milsim operation or cranking up chaos for a fun night, ReBalance gives you the dials. ✅ How Do I Use This? View the full setup walkthrough in the 🗂️ How To Use discussion tab. It covers: - ModLoader install + ReBalance activation - How to configure movement, stamina, suppression, and damage - Full JSON reference for all tunable fields - Optional live config reloading (ReLoader) 🧪 Testing Your Configs? You can include the optional ReLoader to reload your config live with the P key: { "mods": { "/ReBalance/BP_ReBalance.BP_ReBalance_C": true, "/ReBalance/BP_ReLoadSettings.BP_ReLoadSettings_C": false } } REMOVE THE RELOADER BEFORE GOING TO A LIVE MATCH! 💬 Need Help? Join the KOTH / ModLoader Discord for support, examples, and discussion with other modded server owners. ReBalance is part of the ModLoader mod suite – just drop it in, tweak your JSON, and take full control over how the game plays.
SuperFobReborn [20MB] (v26.4)
por 76561198847893721
Description A brand-new game mode! Place your FOB, prepare your defenses, and clash in two intense 30-minute rounds. Attackers must take down the enemy FOB before time runs out, while defenders fight to hold the line at all costs! Available Layers - SFR_Narva - SFR_Skorpo - SFR_Yehorivka - SFR_Gorodok - SFR_AlBasrah - SFR_BlackCoast - SFR_Kohat - SFR_Manicouagan - SFR_Fallujah Available Factions All current factions, except PLAAGF. Running Servers 【CN】近卫装甲旅-超级FOB龟壳工厂|无限资源随便堆碉堡/QQ群852063860 Want report bugs? https://github.com/lonelyicer/SuperFobReborn-Issues/issues Contact https://discord.gg/hQFrsvVqT3 1050897243
Falluhah - Silent Insertion (UKFS vs MEI)
por 76561198141953035
Work in progress, expect updates and changes. -------------------------------------------------------- - full mill sim mission with extraction- -------------------------------------------------------- *Mission Goals* - Step 1, Search for intel on the location of the downed Helo. Step 2, Destroy the Helo remains and Stolen Cargo. Step 3, Find the missing Pilots and Recover their dogtags. Step 4, Proceed to one of the 3 Extraction Points and Escape! --------------------------------------------- *Mission name: "Silent Insertion". * All Suppressed Weapons. * 17 intel locations, 15 downed Helo locations & 15 Cache locations + more. (Locations change randomly on every re-try/failure/ mission start). Difficulty: Medium - Hard. Recommended players for this mission: - 7 to 9.
Modpack_44th
por 76561198020772377
Powered by the 44th Royal Anglian Regiment! Created by Tadeasek, Brought over to UE5 (currently in testing) This mod is for 44th Royal Anglian Regiment Events&Trainings – join us at 44th RA Discord! This mod can only be used on 44th servers. Layer list: Seeding map: 44th_GooseSeed Tournament maps: 44th_TallilTanksTM (Tournament map for 1v1 tank fights) Tank battles maps: 44th_YehovirkaMBT10v10 (also 44th_YehovirkaMBT4v4, 44th_YehovirkaMBT8v8, 44th_YehovirkaMBT12v12) 44th_YehovirkaIFV10v10 (also 44th_YehovirkaIFV4v4, 44th_YehovirkaIFV8v8, 44th_YehovirkaIFV12v12) 44th_TallilMBT10v10 (also 44th_TallilMBT4v4, 44th_TallilMBT8v8, 44th_TallilMBT12v12) 44th_TallilIFV10v10 (also 44th_TallilIFV4v4, 44th_TallilIFV8v8, 44th_TallilIFV12v12) Slasher night maps: 44th_MestiaSN 44th_HarjuSN 44th_BlackCoastSN Night event Maps 44th_BlackCoast_Halloween 44th_Narva_Halloween Capture the Gator 44th_Albasrah_CTG Grand Prix Maps: 44th_AlBasrah_GP 44th_Sanxian_GP CQB maps: 44th_GorodokCQB
InternationalMastersTournament
por 76561199175013452
Season 1 Maps: Layers with SMT (cast mod) have to be used with SiModsTournament mod installed. IM_Yehorivka_AAS IM_Yehorivka_AAS_SMT IM_Chora_AAS IM_Chora_AAS_SMT IM_Belaya_AAS IM_Belaya_AAS_SMT IM_FoolsRoad_AAS IM_FoolsRoad_AAS_SMT IM_Narva_AAS IM_Narva_AAS_SMT IM_Mutaha_AAS IM_Mutaha_AAS_SMT IM_GooseBay_AAS IM_GooseBay_AAS_SMT P.S If you have the Squad Tournament Cast mod installed on your computer, you should not use IM_xxxxxx_AAS_v1 layers, as they are not properly made layers.
Task Editor - [2.8 MB] v10.4
por 76561198146000857
AdminCreateDeployable /TaskEditor/BP_Manager.BP_Manager_C In events, a common question comes up: “What’s the objective and what should the team do?” Task Editor solves this problem — it allows you to create tasks, run briefings, and manage the scenario in real time during the game. With Task Editor you can: - Create a single task or a full chain of objectives - Mark tasks as completed or failed - Hide and update tasks in real time - Add icons - Configure scenarios separately for each team 🚀 Getting Started 1. Spawn as infantry 2. Open the console (~ key) and spawn the menu with: AdminCreateDeployable /TaskEditor/BP_Manager.BP_Manager_C 3. Open admin camera: Shift + P 4. Press F2 twice to enable the cursor 🧭 Main Interface Team 1 / Team 2 — select a team (must be selected manually) - Accept — apply changes - Add — create a task - Planet icon — sync with server ✍️ Creating a Task 1. Enter operation name → click Accept 2. Open the map (press M twice) and check display 3. Click Add 4. Fill in: - Title - Description - Choose an icon ⚙️ Task Management ➡️ Arrow — initialize (start task) 👁 Eye — hide/show 🗑 Trash — delete After starting: ✔ Checkmark — completed ✖ Cross — failed 👉 Buttons must be held (protection against accidental clicks) ⏱ Important Updates may have a delay (client ↔ server) Setup for the second team is identical To update the title — change the text and press Accept 🔄 If Tasks Disappear If you reconnect to the server and tasks are missing: - Enter camera mode - Press the planet icon (sync with server) ⚠️ Note Multiple admins can use the system, but do not edit tasks simultaneously — this may cause conflicts. 💛Support the Development If you enjoy this mod and would like to support its further development, you can do so via Boosty. Your support helps to: - expand the task system - add new features - improve the interface and mechanics - release updates faster Support the development on Boosty Platform where events with Task Editor are hosted PoligonProject
Shot Down over AlBasrah - Destroy & Extract! - (Night/Early Morning)
por 76561198141953035
Mission name: Shot Down but Not Out! FACTIONS: BAF vs MEI. MAP: Albasrah. Difficulty: Medium/ Hard. Time of Day: Night/ Early Morning. Added extra guns: MP5/ m110. Objective: Destroy the 3 AA guns and get to the Airport control tower to call for an Extraction.
Behind Enemy Lines - Yehorivka - Ukraine VS Russia
por 76561198141953035
Factions: Ukraine Special Forces VS Russia. Classes: Fully customed + Timed IED Drones. Map: Yehorivka. Weather & Time of Day: Midday/ Foggy. Difficulty: Medium to Hard. Req 9 players. (NOT FINISHED YET) - many bugs to fix and things not working as intended.
RadialsForEveryone [10.5]
por 76561198798679504
Gives radial build menu to non leadership roles. Engineer gets: Tech Structures - Ammo Crate Fortifications - All available (no change) Weapons - Tripod MGs, TOW, SPG, Kornet All other Non Leadership roles get access to sandbags and razor wire ModLoader Actor Path: /RadialsForEveryone/Blueprints/BP_RFE.BP_RFE_C
JETBORN
por 76561199203844675
This mod brings powerful yet balanced Attack and Fighter Jets to the battlefield, crafted with real-world aviation physics and mathematical precision Current version does not contain any playable functionality so don't download this mod yet please. Instead, you may visit our discord server to track upcoming tests and news! Future updates: In the nearest update, we plan to bring our custom map of bigger scale than vanilla ones, optimized with procedurally generated objectives, pathways, and new props. Both sides of conflict will have fully controllable Su-25 and A-10 at the disposal. Our Vehicle Warfare game-mode was postponed. Instead, full-scale matches with infantry and close support will take place at the first update.
[8MB] Zeus + FIX Layers - from Vozhatik
por 76561198146000857
Important! This modification is not the main Zeus tool. This is a collection of fixed layers with full Zeus support, where I've reworked the lighting on all maps and fixed many issues present in the original layers created by Squiders. What has been done: - Fixed lighting on all maps. For example, on Harju, the original layers had 2 lighting layers active simultaneously — this has now been corrected. - Restored the standard HUD for two teams (in the original Zeus layers by Squiders, the HUD was set up for only one team). - Ability to choose ANY vanilla faction for each layer. In the original Zeus layers, it was always USA vs RGF — now you can set any in-game faction with the appropriate doctrine. Example: AdminChangeLayer Zeus_Narva IMF CAF — works correctly, unlike the original where it would always default to USA vs RGF regardless of input. - Added main for the second team on every layer — you no longer need to switch to the first team to spawn points. List of layers with fixed lighting and full Zeus support: VJ_Zeus_Sanxian VJ_Zeus_PacificProvingGrounds VJ_Zeus_Narva VJ_Zeus_Mutaha VJ_Zeus_Mestia VJ_Zeus_Manicouagan VJ_Zeus_Logar VJ_Zeus_Lashkar VJ_Zeus_Kohat VJ_Zeus_Kamdesh VJ_Zeus_Harju VJ_Zeus_Gorodok VJ_Zeus_GooseBay VJ_Zeus_FoolsRoad VJ_Zeus_Fallujah VJ_Zeus_Chora VJ_Zeus_BlackCoast VJ_Zeus_Anvil VJ_Zeus_AlBasrah VJ_Zeus_Yehorivka VJ_Zeus_Tallil VJ_Zeus_Sumari VJ_Zeus_Skorpo Additional layers (no NavMesh — bots will NOT work): VJ_Zeus_JensensRange VJ_Zeus_Tutorial_Infantry ⚠️ These maps have no NavMesh, so bots (AI) will not be able to move around. Use them only for administrative purposes, training, or matches with real players. You can reach me via Discord: https://discord.gg/3E8rVMkJpX
IM_Tournament_Series
por 76561198047773299
International Masters (IM) originated from organizing and hosting competitive Squad tournaments, where we have already established ourselves as a key player in the scene. Our roots lie in the Squad competitive community, where we created a platform driven by passion and experience?allowing teams to compete regularly in a professional environment. From the beginning, our goal was to build a structured, fair, and sustainable competitive framework?and that?s exactly what we?ve achieved within the Squad space. But we want to go beyond Squad:, Building on the foundation we've laid, we are actively working on expanding IM into a multi-game tournament platform. In the future, we plan to offer structured and competitive formats in other titles such as Counter-Strike 2, League of Legends, PUBG and more. Throughout this evolution, our focus remains on quality, organization, and community involvement?regardless of the game. Our mission is to provide players and teams across different games with a reliable, transparent, and exciting tournament platform where true competition thrives. What We Do , , We offer a high-quality tournament structure characterized by regular competitions, clear rules, and professional organization. Our focus is on long-term development, providing Squad players and teams with a reliable platform where they can grow and improve over time. Our core activities include:, Organizing and hosting tournaments, Providing a platform for teams, players, casters, and referees, We are committed to building a competitive, professional, and well-connected gaming community, where teams can thrive in a consistent and transparent competitive environment. Why , , International Masters stands for high-quality, professionally organized esports tournaments with global ambition. We host and promote curated events that offer more than just brackets. With us, structure meets intensity, community meets visibility, and performance meets a real stage. In a world where esports is growing every day, we focus on quality over quantity. Our goal is to provide players, teams, and audiences with a tournament experience that is thoughtful, fair, and professionally executed ? from the first announcement to the final map. Professional Tournaments, , Every event on International Masters is carefully designed and run by our experienced team. We rely on proven admins, clear rulebooks, seamless processes, and a competitive system built around performance whether you're a solo player or part of a pro organization., , Esports as an Experience, , To us, tournaments are more than just matches. With live broadcasts, casting, highlights, interviews, and storytelling, we turn every event into an experience. For the players. For the fans. For the scene., , Community Meets Structure, , We create space for rising talents, ambitious players, semi-pro teams, and established organizations. Our platform brings together those who don?t just want to play ? but want to compete, grow, and win. And we provide the structure they need to get there., , We Are Esports, , The team behind International Masters consists of experienced esports professionals ? tournament organizers, analysts, players, and creators. We don?t see esports as a trend, but as a culture. And we work every day to give it the stage it deserves.
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