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tModLoader Mods & Plugins
Calamity Mod
por 76561198010743466
[h1]Calamity Mod[/h1] [url=https://discord.gg/calamity]Discord[/url] [url=https://calamitymod.wiki.gg]Official Wiki[/url] The Calamity Mod is a vast content mod that creates a new and refreshing experience for Terraria! With this mod comes a slew of new bosses, unique and challenging difficulty modes, over two thousand new items, new NPCs, and entire new biomes to explore! Calamity also massively expands the endgame of Terraria, creating an entirely original, intense experience for players to enjoy. The mod additionally tweaks tons of vanilla features whilst adding new ones to aid the player's experience and heavily expand on the base game, including but not limited to: [olist] [*] Reworked reforging with the Goblin Tinkerer [*] Reworked gameplay progression in early Hardmode [*] Dozens of extra crafting recipes for existing vanilla items [*] Dozens more quality of life and balance changes! [/olist] [i]Please note that this mod [b]REQUIRES[/b] Calamity's soundtrack! You will need to download the music mod to be able to play![/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2824688266 [i]For even more Calamity music, subscribe to Vanilla Calamity Mod Music![/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2816188633 [b]Be sure to join our Discord server linked above to keep up with the latest news about upcoming updates and features.[/b] [hr] A more detailed breakdown of the content available in Calamity: [olist] [*] 27 bosses and 5 minibosses [*] 200+ enemies [*] 4 town NPCs [*] 5 biomes and many new structures [*] 1 event [*] 1 new playable class (based on Throwing from Terraria 1.3) [*] 2400+ items [*] 700+ weapons [*] Almost 100 blocks [*] 600+ pieces of furniture [*] 11 ores [*] 2 full difficulty settings above Expert which can be combined with Master [*] Significant improvements and changes to Master difficulty [*] 50+ changes to vanilla mechanics [*] 30+ new recipes for vanilla items [*] 500+ tweaks and improvements to vanilla items [*] Minor cross-mod support for the Thorium Mod [/olist] [quote=tModLoader CalamityMod] Developed By The Calamity Dev Team[/quote]
Calamity Mod Music
por 76561198010743466
[h1]Calamity Mod Music[/h1] [url=https://discord.gg/calamity]Discord[/url] [url=https://calamitymod.wiki.gg]Official Wiki[/url] [b]This mod adds the Calamity soundtrack and music boxes for each of its songs.[/b] It is intended to be used alongside the Calamity Mod, but can be used alone. You will need to use the Calamity Mod in order to naturally obtain the music boxes. [i]For Calamity game content, e.g. items and bosses, subscribe to the main mod:[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2824688072 [i]For the expanded Calamity soundtrack used for Terraria bosses, biomes and events, subscribe to the vanilla music mod:[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2816188633 [b]Be sure to join our Discord server linked above to keep up with the latest news about upcoming updates and features.[/b] [hr] Full list of tracks: [olist] [*] DM DOKURO - The Tale of a Cruel World [*] DM DOKURO - sanctuary [*] Heart Plus Up! - Engineer's Sanctum [*] DM DOKURO - wasteland [*] Heart Plus Up! - caustic tides [*] Heart Plus Up! - septication [*] DM DOKURO - Guardian of the Former Seas [*] RoverdriveX - corrosion! [*] Heart Plus Up! - hesitation [*] DM DOKURO - Infestation [*] DM DOKURO ft. SixteenInMono - Blood Coagulant [*] DM DOKURO ft. SixteenInMono - The Filthy Mind [*] DM DOKURO - The Step Below Hell [*] DM DOKURO - Hadopelagic Pressure [*] DM DOKURO ft. SixteenInMono - Return to Slime [*] DM DOKURO - The Heaven-Sent Abomination [*] DM DOKURO - Treasures Within the Abomination [*] DM DOKURO - Antarctic Reinforcement [*] DM DOKURO - Outcast of the Sulphurous Seas [*] DM DOKURO - Left Alone [*] DM DOKURO - Raw, Unfiltered Calamity [*] DM DOKURO - Silence before the storms [*] DM DOKURO - Siren's Call [*] DM DOKURO - Siren's War Cry [*] DM DOKURO - Forbidden Lullaby [*] CDMusic - hydrothermophobia [*] Heart Plus Up! - R'lyehian Depths [*] DM DOKURO - Interstellar Stomper [*] DM DOKURO - Fly of Beelzebub [*] DM DOKURO - Open Frenzy [*] DM DOKURO - Pest of the Cosmos [*] DM DOKURO - Storms before the catastrophes [*] DM DOKURO - Unholy Ambush [*] DM DOKURO - Murderswarm [*] DM DOKURO - Unholy Insurgency [*] DM DOKURO - Servants of the Scourge (split into three songs) [*] DM DOKURO - Feral Amalgamation [*] DM DOKURO - void [*] RoverdriveX - R'LYEH [*] PinpinNeon - nuclear monsoon [*] DM DOKURO - Toxic Wisdom [*] DM DOKURO - Scourge of the Universe [*] DM DOKURO - Universal Collapse [*] DM DOKURO - Scourge of the Universe (Eulogy for the Ego) [*] DM DOKURO - Infernal Catharsis [*] DM DOKURO - Infernal Catharsis (Rebirth) [*] DM DOKURO - Roar of the Jungle Dragon [*] DM DOKURO - Catastrophes before the calamity [*] PinpinNeon - Inferior Fabrications [*] DM DOKURO - Stained, Brutal Calamity (split into four songs) [*] DM DOKURO - Threats of the Ocean Floor [*] CDMusic - Ensemble of Fools [*] CDMusic - Onslaught of Beasts [*] CDMusic - Reign of Lords [*] CDMusic - Trial of the Insane [/olist][quote=tModLoader CalamityModMusic] Developed By The Calamity Dev Team[/quote]
Recipe Browser
por 76561198025715866
[img]https://i.imgur.com/W2c5CX6.gif[/img] [h1]Recipe Browser![/h1] Recipe Browser is an indispensable mod for any player. It provides a service to the user that the Guide could only dream of providing. [img]https://i.imgur.com/420S4WA.gif[/img] With Recipe Browser, you have access to powerful tools to help you plan out what items you want to craft. You'll be able to quickly find items that you can craft with the items in your possession, even if it takes several intermediate crafting steps. [h1]How to Use[/h1] To use, first you need to assign some hotkeys. Make sure to go into the Keybindings menu and assign hotkeys. The "Toggle Recipe Browser" hotkey is necessary, the other 2 are useful but somewhat optional. The "Query Hovered Item" hotkey streamlines checking recipes and the "Toggle Favorited Recipes Window" is useful when using the favorited recipes feature. [img]https://i.imgur.com/Bv1TOPR.png[/img] [h1]Basic Features[/h1] [img]https://i.imgur.com/wt2VPR0.png[/img] The main window consists of several tabs. You can click on the tabs to visit each tool. You can resize the window as well. The Help tab explains each tool in greater detail, be sure to check it out. [h1]Recipes[/h1] This tool allows you to quickly explore all recipes in the game. You can place an item in the query slot to find recipes using or resulting in that item. You can also search and filter with the various options in the window to discover recipes you'd like to work towards. Crafting stations and recipe conditions for a selected recipe are listed at the bottom. The color will be red or green showing if the player is near one or not. The right side will show any NPC that drops the selected item. Double Click on an NPC to visit the Bestiary. Double Clicking on a Recipe or Ingredient will populate the query slot with the item, great for traversing crafting trees for items with multiple levels of crafting. Alt-click on a recipe to favorite a recipe, see Favorite section below. [video mp4=https://github.com/user-attachments/assets/a1e74e40-73e7-4a83-9175-59a35cd4ec9b][/video] [h1]Craft[/h1] This tool can be used to craft recipes, even recipes that require multiple steps to achieve! In the Recipes tool, right click on any recipe to bring up this tool. Recipes with the yellow background can be crafted via multiple steps. For example, if you have gold and iron ore and click on the Gold Watch recipe, this tool will show you the multiple steps needed to craft gold and iron ore, followed by crafting chains, and finally the gold watch itself. You can also enable the Loot option to allow farming as part of the multi-step process. Simply find and kill the specified enemies to farm the needed ingredient. By default, all crafting stations that you have seen will be available for the extended crafting paths. If you enable the Missing Stations option, unseen crafting stations will also be shown. See the Help tab for more information on this tool. [video mp4=https://github.com/user-attachments/assets/83eb8e02-b9dc-49de-a68e-00e56cb7a83b][/video] [h1]Items[/h1] Here you can explore all items in the game. Use the filters and sorts to find what you want. Double click an item to query it in the Recipe panel. Double right click an item to query the item in the Bestiary. [h1]Bestiary[/h1] Here you can explore all NPC in the game. Use the filters to find what you want. Clicking on an NPC shows the loot from that NPC. Placing an item in the query slot filters the grid to show only NPC that drop that item. Double click an item to query it in the Recipe panel. Right click an item to populate the query slot, great for seeing who else drops the same item. [h1]Favorite[/h1] In the Recipe panel, you can favorite recipes by alt-clicking on the recipe. If you have favorited recipes, the favorites panel will appear on screen. This panel will help you track progress towards collecting all ingredients. In multiplayer, recipes favorited by other players will also appear in the favorites panel. You can track the progress of other players and cooperate efficiently. [img]https://i.imgur.com/gvG1FpY.png[/img] [video mp4=https://github.com/user-attachments/assets/116666b8-dcb6-42c1-b410-2dc9e3ba3bf9][/video] [h1]Query Hovered Item[/h1] By assigning a hotkey in the keybindings menu, you can use this feature to quickly bring the item into one of the tools. You can use it anytime you are hovering over any item anywhere in the game. [video mp4=https://github.com/user-attachments/assets/08e0eb61-be39-4500-a1e4-4cda344c9c90][/video] [h1]Categories, Sub Categories, Sorts, and Filters[/h1] There are powerful sorting and filtering options. You can search for specific weapon types, find the most powerful pickaxe you can craft, and more. See the Help tab for more information. [img]https://i.imgur.com/cGlveJX.png[/img] [h2]Armor Set[/h2] The Armor Set category lets you view armor sets. Plan out which armor set you want to work towards that fits your playstyle! [video mp4=https://github.com/user-attachments/assets/f8a52ee3-133c-4220-bbfe-9b722c5a14f3][/video] [h1]Help[/h1] There are many more features in Recipe Browser, see the Help tab to read and learn more about the features of this mod. [h1]Links[/h1] Source code hosted on [url=github.com/JavidPack/RecipeBrowser]GitHub[/url], collaboration welcome For questions or suggestions, come to my Discord: [url=discord.gg/w8Hcwby][img]https://discordapp.com/api/guilds/276235094622994433/widget.png?style=shield[/img][/url] Bug reports in the comments here will not be seen, come to Discord or Github to report issues. If you'd like to support my mods, I have a Patreon [url=www.patreon.com/jopojelly][img]https://i.imgur.com/xII2DwJ.png[/img][/url] [url=https://steamcommunity.com/profiles/76561198025715866/myworkshopfiles/?appid=1281930]Check out all my mods[/url][quote=tModLoader RecipeBrowser] Developed By jopojelly[/quote]
Boss Checklist
por 76561198025715866
[b]Bug reports in the workshop comments here will likely not be seen, come to our Discord or Github to report issues.[/b] [h2]Boss Checklist[/h2] Boss Checklist lets you view a checklist of all available bosses while playing so you can progress through them as you defeat them. Toggle the checklist with the hotkey assigned to it in the settings. Visit [u]'Settings->Controls->Keybindings'[/u] to check or set the current hotkey. If you would like a mod to be supported, please encourage the modder to add support to this mod. [h2]Boss Log[/h2] The Boss Log is an enhancement of the traditional boss checklist and comes with many configurable features and customizations. Each entry on the checklist will have its own dedicated page with more information about the boss, including which mod it comes from, spawn information, spawn item crafting, loot table checklist and collectible item checklist. Modders are able to register their boss content to the log using Mod calls. [h2]Other Features[/h2] There are other optional features included as well, which can enhance boss fight gameplay. Features include: [list] [*]Boss Log Records, including boss fight duration and hits taken [*]Boss despawn messages displayed in chat [*]Boss radar for bosses that are off-screen [*]Specific boss loot appears on the fullscreen map and mini-map [/list] [h1]Links[/h1] Learn how to register your boss content and more using the [url=https://github.com/JavidPack/BossChecklist/wiki/%5B1.4.4%5D-Boss-Log-Entry-Mod-Call]GitHub Guide[/url] Source code hosted on [url=github.com/JavidPack/BossChecklist]GitHub[/url], collaboration welcome. For questions or suggestions, come to my Discord: [url=discord.gg/w8Hcwby][img]https://discordapp.com/api/guilds/276235094622994433/widget.png?style=shield[/img][/url] Check out [url=https://steamcommunity.com/profiles/76561198025715866/myworkshopfiles/?appid=1281930]Jopojelly's other mods[/url]. Check out [url=https://steamcommunity.com/id/sheepishshepherd/myworkshopfiles/?appid=1281930]Sheepish Shepherd's other mods[/url]. [quote=tModLoader BossChecklist] Developed By SheepishShepherd, jopojelly[/quote]
Magic Storage
por 76561198122163241
Are you tired of having a mess of chests in your base? Never remember where you put your items, and have to run across your entire house to get from chest to chest? This mod will solve all of your problems! This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you! The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity. Are you unable to keep track of the dozens of crafting stations in your base? This mod will help you to keep track of all of them with its Combined Crafting Stations! The Combined Crafting Stations combine the functionality of several crafting stations into each tier, with the next tier having all of the previous tiers' crafting stations. [h1]IMPORTANT[/h1] Please report bugs/issues to this mod's Discord server [url=discord.gg/FemPG7eev4][img]https://discordapp.com/api/guilds/860671977449979914/widget.png?style=shield[/img][/url] The 1.4 version of Magic Storage merges the Magic Storage and Magic Storage - Extra mods from 1.3 tModLoader Want to support the mod's development? Donate to absoluteAquarian's Patreon [url=www.patreon.com/absoluteAquarian][img]https://i.imgur.com/xII2DwJ.png[/img][/url] [h1]SPECIAL THANKS[/h1] [b]blushiemagic[/b] - For creating this mod in the first place and giving me permission to continue its development [b]wvlad[/b] - For implementing important bug fixes that were integrated into the 1.4 port for this mod [b]Exterminator[/b] - For developing the [i]Magic Storage - Extra[/i] fork of this mod for 1.3 tModLoader [b]AdipemDragon[/b] - For creating most of the sprites used in the mod [b]Yowave[/b] - For implementing bug fixes and optimizations for the mod during my hiatus in Fall 2021[quote=tModLoader MagicStorage] Developed By absoluteAquarian & Contributors[/quote]
absoluteAquarian Utilities (SerousCommonLib)
por 76561198122163241
The common library for absoluteAquarian's various mods. The DLL, PDB and XML files for this mod can be found at: https://github.com/absoluteAquarian/SerousCommonLib/releases/tag/v1.0.6.2 Many features are included in this mod, including but not limited to: - A more performant alternative to handling text input, albeit with the inability to handle chat tags - IL/On edit helpers - A faster alternative to System.Reflection - Type extensions - UI element types - API for easier alignment of UI elements (SerousCommmonLib.UI.Layouts) - Easy tooltip modification - Tile scanning information - ILoot helpers - and more![quote=tModLoader SerousCommonLib] Developed By absoluteAquarian[/quote]
AlchemistNPC Lite
por 76561197963807326
This mod adds 7 NPCs (Alchemist, Brewer, Jeweler, Young Brewer, Operator, Architect and Musician), who sell potions, materials and some other stuff. New combinations of potions are sold by the Young Brewer. The spawn condition for the Alchemist, the Jeweler & the Brewer is to kill the Eye of Ctulhu. The Young Brewer spawns while both the Alchemist & the Brewer are in the world in Hardmode. The spawn condition for the Operator is to beat EoW/BoC. The Architect will come if you have at least 3 NPC. The Musician will come if you defeat Skeletron. Mod has support for Thorium, Calamity, Mod of Redemption, Census and imkSushi's mod. Mod's Discord: https://discord.gg/WGKyKun v1.9.9 By zlzhaidou: -Added some support for Fargo's Souls mod. -Chinese localizations fixes. By Ziemexx -Prices rebalance for Architect and Operator. --- -Added green highlight for currently selected shop in Shop Changer interfaces of town NPCs. -Added Single Use Cellphone to Merchant's shop. Calls for Travelling Merchant with shop reset. Can only be used during day time. Available for selling after beating Eye of Cthulhu. -Added reload requirement for Mod's custom items toggle, thanks to jopojelly. -Added Frost Core to Operator's shop, requires to kill at least one Ice Golem. -Calming effect of Fishing Combination can now be disabled. -New sprites for Bewitching, Blurring, Discord, Excavation, Fortitude, Greater Dangersense, Invincibility, Nature Blessing, Ninja, Sunshine, Titan Skin and Trapper potions, Lifeform Analyzer locators. -New sprites for Battle and Bulder combinations buffs, Blurring buffs by Alino4kaHvoshch. -Moved Lumenite and Depth Cells to be available after beating Leviathan. -Moved Living Shards to be available after beating Plantera. -Changed sprites for select and close interface buttons. -Changed hairstyle of Alchemist. -Fixed Fabsol's vodka effect for Calamity Combination. -Fixed Materia Transmutator MK2 functionality as Cosmic Anvil. v1.9.8 -Added Shards of Atheria support by Rockman Zeta. -Added German localization by Cracky. -Updated Chinese localization by 虞悖. -Now Pumpkin blocks cost 2 silver 50 copper. v1.9.7 -Chinese Localization Fix by 虞悖. -Russian localization fix. v1.9.6 -Updated for latest December 2024 tModloader build. -Updated Russian localization, thanks to Alino4kaHvoshch and xenofite. -Updated small icon, thanks to Alino4kaHvoshch. -Added config option for disabling all new content from mod. -Added Cactus to Architect's 2nd shop. -Reworked some of the multiplayer config code. -Changed conditions for some potions availability. -Now mech bosses treasure bags are available after beating respective boss, not only after all 3 being defeated. -Removed obsolete code for Census mod. -Some prices rebalancing (mostly Architect), thanks to .Nihilus. -Fixed Battle, Vanilla Tank and Modded Tank combinations recipes. v1.9.5 -Added Brazilian Portuguese by BrenoS93. -Added back imkSushi's potions support (base summoning, angler amnesia, meteorite and resurrection). -Increased Moon Lord Bag price to 9 platinum and 50 gold by default. -Fishing potions are now available by default. -Temporarely fixed Luck potions money exploit by setting their default prices in shop. Calamity changes: -Depth materials (lumenyl and depth cells) to be available after beating Leviathan. -Living Shards are now available after beating Plantera. -Blood Orbs are now available for after beating Skeletron. -Lowered prices for Yharon, EXO mechs and Supreme Calamitas treasure bags. v1.9.4 -Wood is now sold in filler shop of Architect, added Bamboo and Ash Wood. -Changed selling conditions for Life Crystals and Life Fruits, -Fixed Calamity mod interaction with combinations defense bonuses. -Updated chinese localization by mochen5530 -Resprites for Bewitching, Blurring, Ninja, Perfect Discord, Summoner and Fishing combinations by GoldYosh v1.9.3 -Summoner, Universal combinations and Ultima Cake now contains War Table buff for sentries count (non-cumulative). -Calamity combination is now available at the start of hardmode. -Heart and Star statues are now available in Jeweler's arena shop at the start of hardmode. -World Warpers no longer have buggy interaction with pylons. -World Warper code optimization. v1.9.2 -Added War Table to Jeweler's arena shop. Available after beating T1 of Old One's Army. -Added resprites for Horrying Skull, Dopamine, Beach, Temple, Jungle, Dungeon Teleporter, Greater Dangersense, Sunshine, Titan Skin, Invincibility, Traps, Underworld Teleporter, Fortitude and Excavation potions by GoldYosh and thyreo. -Spooky Wood/light sources are now available in Architect's shops only after beating Pumpking. -With Calamity mod, combinations with Ironskin potion now giving bonus defense according to progression. -Fixed an issue with overusing buff potions from piggy bank using Alchemist Charm t2+ upon reaching over 22 buffs. -Fixed Fishing Combination recipe. -Fixed Spirit Combination being sold. v1.9.1 -Added more Thorium, Mod of Redemption support to shops (thanks to Rockman Zeta). -Added support for Shards of Atheria mod in code, currently commented due to incompatibility. -Added Excavation potion. Gives better mining capabilities. Drops from Undead Miners, can be crafted, available in Brewer's 2nd shop after beating EoC/BoC. -Completed Musician's shops. Supports Calamity and Thorium mods. -Now Greater Dangersense potion ignores Moon Lord's projectiles. Still could be wise not to use it against bosses with clearly visible projectiles. -Fixed a few typos related to selling Souls of Fright and Might, Modified World Warper, dupes of some treasure bags, other problems with shops. -Fixed GlobalNPC code related to shops (discounts and price modifiers/config conditions should work correctly now). -Fixed normal World Warper working from Void Bag. -Fixed some weapons getting Legendary prefix when they shouldn't. -Various code optimizations. -Resprites for Jungle, Temple Teleporter potions, Discord potion, Nature Blessing, Calamity and Thorium combinations, Lifeform Analyzer locator (configurable). Made by thyreo and GoldYosh. v1.9 -Ported to 1.4.4 tModLoader. -Currently, supports Calamity mod. -Added Biome Sight potion to Brewer's shop. TODO: Implement proper Thorium and MoR support to all shops. v1.8.20 -Added config options for removing non-vanilla potions and items from mod (thanks to NoLongerLucky) (currently not working). -Now Red's Potion can be bought from Alchemist if world seed is "for the worthy" and world state is hardmode. -Readded World Warper/Modified World Warper. Available in Operator's shop upon entering hardmode/after beating Moon Lord. -Readded Simulation Control Unit. Available in Operator's shop upon entering hardmode. -Fixed Alchemist Charms not giving bonus duration to potions in piggy bank (thanks to benl9). v1.8.19 -Removed even more "removed" potions. -Returned some more stuff from Thorium to shops. -Fixed Thorium Combination breaking access to others. -Fixed Thorium mod references from breaking some stuff. -Now Life Crystals and Life Fruits can be bought from Jeweler while Skeletron/Golem is defeated (were available in MP only before). -Moved Flask of Crumbling to Flasks shop. v1.8.18 -Fixed excessive damage reduction bonus of Battle Combination (thanks to Inactive). Earlier changes can be found in mod's discord.
Ore Excavator (1.4.3/1.4.4 Veinminer)
por 76561198079100870
[b]Welcome to Ore Excavator! - Last Updated August 14th, 2024[/b] Found an issue? Join our Discord and help report it: https://discord.gg/FtrsRtPe6h [img]http://i.imgur.com/oEtvFdv.png[/img][url=https://steamcommunity.com/id/CrazyContraption/myworkshopfiles/?appid=1281930][img]http://i.imgur.com/aJmBEpZ.png[/img][/url][img]http://i.imgur.com/Mftyk3C.png[/img][url=https://steamcommunity.com/tradeoffer/new/?partner=118835142&token=NMUc1w_a][img]http://i.imgur.com/esb4eke.png[/img][/url][img]http://i.imgur.com/rmnT7kv.png[/img][url=https://www.buymeacoffee.com/CrazyCoder][img]http://i.imgur.com/uPY3dEJ.png[/img][/url] Ore Excavator has become the offical 1.4 port of VeinMiner, with VeinMiner being discontinued, and merged into Ore Excavator with permission. Just like with Minecraft's Ore Excavation, Ore Excavator aims to improve, expand, and adapt with the future of the modding community for the ultimate quality of life experience. Ore Excavator allows you to effortlessly mine groups of ores, walls, and perform many other tile manipulation features effortlessly at once, with plenty more to come before 1.0! Credit to NanobotZ for the base code and the original concept! [h1] !!! FEATURES !!! [/h1] [list] [*]Chain-mine or swap adjacent tiles/walls from a single block [*]Chain-place platforms, ropes, tracks, planters, and more [*]Optional ore multiplier! [*]Configurable whitelist & blacklist with block picker controls in-game [*]Fully configurable client controls and keybindings [*]Fully configurable client settings to tailor to dynamic performance needs [*]Fully threaded support for older machines [*]Mod.Call API for modders [*]Autoswing compatible [*]Progression friendly [*]Excavations require mana option (for balanced play) [*]Powerful server management configurations [*]Full multiplayer support [*]Full modded compatibility support [/list] [h1] !!! THIS IS AN INCOMPLETE MOD !!! [/h1] I am actively developing and improving the mod as time goes on. I will do my best to ensure that the mod stays for compatible and issue updates as needed, especially for multiplayer. Due to the nature of the mod, bugs involving deleting massive amounts of blocks, walls, and similar issues are to be expected. Please report any issues -no matter how small- to me on the tModloader Discord (@CrazyContraption), or our Discord server! PLEASE REPORT ANY ISSUES, EVEN IF YOU THINK IT MAY ALREADY BE REPORTED!! It helps us deduce how common the issue is, and to better gather data on who, and how it happens. We're also open to suggestions and feedback! [h1] !!! FAQ !!! [/h1] Q:"Why doesn't the mod work?" A:Common issues include: Not having the mod enabled (enable it); Not having an excavation keybind set (set it in your controls); having a corrupt version of the mod (redownload it). Also try resetting both config files back to default. Q:"How do I use the mod?" A:By default, holding tilde ( ` ) with any pick/hammer will excavate the corresponding elements they target. The key must be set in the controls first! Additional settings and keybinds are available in the mod's configurations, take a peek! Q:"Is this VeinMiner for 1.4?" A:Technically, yes it is! I have been given permission and the original source code to adapt and expand the mod for Terraria 1.4. Q:"Why is the name different?" A:The original author and I have agreed that 1.3 Terraria and earlier will be known for VeinMiner, and Ore Excavator will earn its name in 1.4, building off of the existing community and support. Q:"Is this mod open source?" A:At this time, due to the mix of licensed code and the daily reworks, we've decided to keep the mod and its content private. However, in the future we plan to open source it once we feel the mod is complete, and we want the community to take over keeping it alive! Q:"What's happening to VeinMiner?" A:Nothing! 1.3 VeinMiner will remain as it always was, and we're simply upgrading it, and renaming it for 1.4 Terraria. The old name is still reserved however - so no funny ideas! Q:"Does this work in multiplayer?" A:Yes! Yes! Yes! This is a huge priority for us, and we plan on implementing a full permissions system and expanding on the original multiplayer complexity of VeinMiner. Q:"Does this work with modded content?" A:Yes! But also no... we don't know. Every mod is different and unique, however most modded tiles, tools, and walls should work seamlessly without issue! Please let us know if you encounter any major issues, and we'll be sure to add some failsafes to include them forcefully! Q:"Do you have an API?" A:Yes! as of v0.8.0, we have an API your mods can access when loaded together. Visit our Discord for more information. [h1] Roadmap (Order of Priority) [/h1] [olist] [*]Fixing duplication exploits [*]Fixing server desync issues [*]Highlight Blocks/Walls That Will be Excavated Before Excavation [*]Secret content addition??? ;) [*]Excavation Restricted to New Modifiers Toggle (for balanced play) [*]Translations [/olist] [h1] Recent Changelog [/h1] 0.8.9 + Added a French Translation for the mod. A mega thank-you to Dulceeyt on Discord, as well as @Hazooloo for their feedback. 0.8.8 ~ More minor fixes as better functionalities are implemented into tML + Improved compatibility with some existing mods. If the mod didn't work before, try it again now! + Added a Russian Translation for the mod. Huge thanks to @defoxza on Discord, as well as @berurinn and @spoonkuh for their feedback and efforts. 0.8.7 ~ Fixed an issue with modded ores not being mineable. + Updated to 1.4.4 compatibility. 0.8.6 ~ Fixed some more 1.4.4+ issues. + Updated for increased compatibility of new tML versions. + Added better host detection for server config updating. + Added a submitted version of (Simplified) Chinese from a @mochen5530 on Discord. Thanks! + Fixed some underlying duplication exploits. - Removed some redundant code, and moved it to reflections of existing tML or vanilla versions for maintainability. 0.8.5 ~ Fixed a few outlying 1.4.3 issues, and we're working on more as reports of 1.4.4 issues roll in. + Updated to 1.4.4 compatibility. 0.8.4 ~ Refactored some core code to no longer trip on crashes from other mods. Mods will now correctly be faulted for crashes they cause. Not OE! See all changelogs here: https://steamcommunity.com/sharedfiles/filedetails/changelog/2565639705 Found an issue? Join our Discord and help report it: https://discord.gg/FtrsRtPe6h [quote=@xphrogx]"x is the best keybind 💀"[/quote] Looking for something simpler but equally powerful? [quote=Aitherix][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2838188064]Basic Automated Mining[/url] (BAM) is a simple, lightweight veinminer alternative.[/quote] Created by [url=https://steamcommunity.com/id/rsapan]Aitherix[/url], they take a more straightforward approach for those looking for something easier to grasp and less... feature overloaded.[quote=tModLoader OreExcavator] Developed By CrazyContraption[/quote]
Subworld Library
por 76561198117053841
An API for modders to easily add dimensions (referred to as subworlds) to their mods, making all the necessary code injections, handling Multiplayer and managing every subworld. Report issues on the forum page or GitHub: https://forums.terraria.org/index.php?threads/86283 https://github.com/jjohnsnaill/SubworldLibrary/issues Wiki: https://github.com/jjohnsnaill/SubworldLibrary/wiki [h1]HOW IT WORKS[/h1] Subworld Library does a LOT of code injection, as Terraria was not made with subworlds in mind. Subworlds are highly customisable; from how big or small they are, to what ModSystems can update inside of them and even how they are lit. Subworld Library removes Space, both Oceans and the Underworld from subworlds, allowing them to be extremely small without issues. [h1]LOADING[/h1] Loading a subworld is straightforward. Loading screens can be as simple as text on a plain background, or something complex, like an item selection menu. [h1]SAVING[/h1] Subworlds save to a directory named after the main world. A subworld and/or changes to players inside it can be temporary. Deleting a world deletes all of its subworlds as well. [h1]MULTIPLAYER[/h1] Subworld Library works in Multiplayer with little to no extra work required from modders. A "subserver" is opened for every subworld being occupied.[quote=tModLoader SubworldLibrary] Developed By John Snail[/quote]
Fargo's Mutant Mod
por 76561198096315536
A Quality of Life mod that makes various adjustments and additions across the game to provide information and convenience. Adds the Mutant town NPC, who sells boss summons of nearly every mod, along several others. Other features include: -Infinite ammos, potions, etc at high enough stack -Craftable instant builds for common world infrastructure like skybridges, obsidian underworld bridges, hellevators -Powerful explosives for clearing out large parts of the world -Spawn rate increase/decrease items -Helpful extra tooltips, showing things such as which items are sold by which NPCs -Several configs for shaping the game and mod to your wishes And much more! Fargo Discord: https://discord.gg/Rgen4Vv Fargo Wiki: https://fargosmods.wiki.gg NEW UPDATE - v3.3.5 Reworked boss Swarms into Energized bosses; now summons one super-powered boss instead of a swarm of lesser bosses Added Multiplayer spectate feature Added Dirt Instabridge Added new config that lets Modded item inventory effects work from Piggy Bank or Safe Added Deviantt dialogue for new environmental effects Mutant doesn't spawn from Trojan Squirrel Mutant, Abom, Deviantt, Lumberjack now get increased health in Hardmode Abominationn now has a shimmer sprite Instabridge: Right Click clears area without placing bridge Instalake: Fixed showing wrong visual when held, now spawns on mouse Bottled Honey no longer grants infinite Honey buff at 30, but Omnistation now provides Honey buff as aura effect Boom Shurikens: -Doubled cost in Demolitionist shop -Doubled cost of recipe -Boom Shurikens can hurt you now -Improved multiplayer performance Added Souls Mod attack speed stat to Stat Sheet Fixed Stat Sheet UI focusing in search bar when right clicking anywhere while it's open World Token is now craftable with 5 Iron/Lead Bars Fixed Destroyer summon not resetting night Increased Big Suck Potion money value Many summons now always work as if it was night on Remix worlds Reduced Super Dummy health Removed Dungeon Guardian from Ancient Seal Moved Wires painting to Mutant Mod from Souls Mod Energizers have 10x the value Ruler no longer falsely has piggy bank effect tooltip Bewitching Table only grants buff when nearby post-Skeletron Important structures now save per-world across sessions Added Census compatibility Added "AddCaughtNPC" ModCall Resprited and renamed Jelly Crystal to Royal Slime Crown Resprited and renamed Mutant Voodoo Doll into Mutant Plushie Resprited and renamed Truffly Worm into Concentrated Truffle Worm Oil Resprited and renamed Overloadfish into Can of Truffle Worms Renamed Dragon's Egg to Old Dragon Egg Resprited Sibling Pylon, fixed right click (opening map) not working correctly[quote=tModLoader Fargowiltas] Developed By Fargowilta, Terry N. Muse and Javyz[/quote]
Luminance
por 76561198981014900
Luminance is a library mod that provides a range of useful features to mods. For more information, check the [url=https://github.com/DominicKarma/Luminance] github [/url]. [quote=tModLoader Luminance] Developed By Lucille Karma[/quote]
Quality of Terraria
por 76561198890883939
[h2]Communication and Feedback[/h2] [url=https://discord.gg/rEmGMQv5z7]Join our Discord to report bugs and get replied quickly![/url] Only some functions are enabled by default, please check mod config for details [img]https://i.imgur.com/ki1CPZe.gif[/img] [h2]Mod Items[/h2] You can use Recipe Browser Mod to check their sources! [list] [*]Banner Box: Any Iron Bar * 12 [*]Potion Bag: Silk * 8 [*]Fishing Machine: Any Iron Bar * 10 + Any Copper Bar * 5 + Cobweb * 20 [*]Storage Manager: Sapphire * 5 + Fallen Star * 8 + Any Gold Bar * 12 [*]Wand of Technology: Dropped by the King Slime [*]Wand of Space: Dropped by the King Slime [*]Wand of Liquid: Any Gold Bar * 6 + Shadow Scale/Tissue Sample * 8 + Wood * 24 [*]Wand of Architecture: Wood * 24 + Fallen Star * 2 + Any Gold Bar * 12 [*]Wand of Bursts: Wood * 18 + Jungle Spores * 6 + Ruby * 1 [*]Wand of Star Bursts: Wand of Bursts * 1 + Fallen Star * 8 + Soul of Light * 6 + Soul of Night * 6 [*]Wand of Void: Iron Bar/Lead Bar * 6 + Wood * 18 + Diamond * 1 [*]Wand of Construction: Mythril Bar/Orichalcum Bar * 18 + Amber * 8 + Wood * 80 + Stone * 80 [/list] [h2]Feature Highlights[/h2] For a detailed list, check mod config or changelog above [olist] [*]General features like max stack [*]A Storage Manager that integrates storage, crafting, infinite buffs, and more [*]Town NPC spawn mechanic improvements: can respawn during nighttime, ignore respwaning limitations if bestiary is unlocked [*]Mod items such as Wand of Space, Wand of Architecture, Wand of Bursts and Fishing Machine which greatly improve gameplay experience [*]Integration of qol features like instantly refresh Angler's quests and disable tomb stone spawning [*]Time-saving features like Infinite Buffs and Portable Crafting Stations [*]Features specially made for multiplayer, for example sharing your infinite buffs, portable crafting stations and even more with your teammates [*]A Huge Inventory providing 100 item slots, no worries of storing your potions and banners [*]Potion Bag and Banner Box, integrate all your potions or banners as a single item (and you are free to take them out) [*]Most features are configurable, use on your own preference [/olist] [h2]Open Source[/h2] Change log: https://github.com/487666123/ImproveGame/blob/1.4.4/ChangeLog-en.md Source code: https://github.com/487666123/ImproveGame [h2]Authors and Special Thanks[/h2] Spriter: 枫林半叶, 逆风而行的信鸽, 中学生, Kaelis Translators: English: Lastprismer, Lacewing Russian: Zavarski, Pengolin Coder: 局长, Cyril, 夜谷紫幽, Reits, hezuo1hao, LogSpiral Special Thanks: gardenapple - WMITF ChevyRay - Coroutines class Tomat - Part of GIF-rendering code Kadeanon - Call and MechTransfer support for the Fishing Machine
Boss Cursor
por 76561198029067241
Boss cursor adds arrows around your character that points towards the boss. This way you do not need the mini-map open to be able to properly aim. The size and transparency of the arrow changes the closer the boss is, so that you get a good feel for how far away the boss is, even when it is off screen. Using the overlay map hides the cursor. Boss cursor has ModConfig support that enables you to modify the cursors properties. Want to remove or add cursors for additional NPCs? Check out the forum thread for instructions on how to use the mod's API.[quote=tModLoader BossCursor] Developed By kgoyo[/quote]
Calamity's Vanities
por 76561199122003610
[h1]Calamity's Vanities[/h1] [url=https://discord.gg/Qgx8eRA]Discord[/url] [url=https://terrariamods.wiki.gg/Calamity's_Vanities]Official Wiki[/url] Calamity's Vanities is a mod which aims to add more vanity items/pets to the Calamity mod. The mod does not require Calamity to run. Note: This mod is not an official addon to Calamity, rather just a fun fan made mod. Currently adds the following: [olist] [*] Over 90 cute pets! Including some with their own unique gimmicks! [*] Several Mounts [*] 6 Hooks [*] A handful of wings [*] A plethora of placeable decorations including four furniture sets [*] Some new critters to be found across your world [*] A large amount of vanity clothing, hats, and accessories [/olist] Sprite Credits: Kawaggy, Poddy, Blockaroz, William, YuH, Yharex87, TimerFun, caligulasAquarium, Krysmun, IbanPlay, Willowmaine, Enreden, Gamagamer64, L0st, Cooper, RyanLolz1, VRZ, Mochi, Leon, NnickykunN, Dorira, VinniSauce, Tobias, Maple, Ramen Guy, Criss, Nitro, YeH, F-3R, Sok, Triangle, Drædon Gaming, Rocketlauncher269, PokerFace, ImitableBeetle6, Scorn, z_e_n_, chromaticalblight, habibi, pilchardheck, Dragoncraft9, z_e_n_., and MrPlague Music Credits: Heart Plus Up! and apotofkoolaid Code Credits: Kawaggy, Hypera, Phupperbat, Seraph, Tomat, Lucille Karma, IbanPlay, Willowmaine, Drædon Gaming, Jopojelly, and Zavarski[quote=tModLoader CalValEX] Developed By YuH, originally owned by Hypera[/quote]
Wing Slot Extra
por 76561198162066834
[b]This mod adds a dedicated wing slot near the armor and accessories page of the inventory. Updated with permission from original author abluescarab.[/b] [h1]Usage[/h1] • Right-click on wings from inventory to move it to wing slot. • Right-click vanity wings to swap with equipped wings. • Left-click a set of wings or a dye, then place it in the slot. • Left-click the eye icon on the equip slot to toggle visibility. [h1]Recent Updates[/h1] [b](13/05/2025)[/b] • Updated for tModLoader v2025.3.3.1 • Attempt to fix mod loading times • Minor bug fixes [h1]Wing Slot Positioning Help[/h1] Don't like the location of the wing slot in-game? Here are some short guides on getting the wing slot to a few preset positions. It can also be sent to the equipment tab via mod config. [img]https://i.imgur.com/DWzrbSP.gif[/img] [b]↪ Moving wing slot to the classic position (beside the defense icon).[/b] [img]https://i.imgur.com/RM5EUFH.gif[/img] [b]↪ Moving wing slot to the accessory column via UI scale.[/b] [img]https://i.imgur.com/9ETdr4b.gif[/img] [b]↪ Moving wing slot to the accessory column via scroll option.[/b] [h1]Credits[/h1] [b]Solxan, jopojelly, Boffin, Zsashas, VVV101, vizthex, jofairden, direwolf420[/b] [url=https://github.com/abluescarab/tModLoader-WingSlot](full contribution details can be found on the github!)[/url] The full changelog can be found through the in-game description of the mod. [h1]Wing Slot broken or not working?[/h1] Be sure the mod is [b]enabled[/b], [b]reloaded[/b] and [b]up to date[/b]. In the case of errors in-game, please provide a portion of the [b]client log[/b] from tModLoader in order to troubleshoot effectively. You can find the tModLoader logs in the folder as shown below: [img]https://i.imgur.com/BGm6zSb.png[/img] You can use [url=https://steamcommunity.com/sharedfiles/filedetails/discussions/2597324266]Steam's Discussions Tab[/url] and post the the most recent lines near the end of the file, or find anything relating to Wing Slot. Requests or questions can be done in the comments. . . . [img]https://c.tenor.com/VLLJuwYmqkkAAAAC/error-wait.gif[/img] ᴍғᴡ ᴛɪᴍᴇ ᴛᴏ ʀᴇʟᴏᴀᴅ ᴍᴏᴅs
Lights And Shadows
por 76561198990010097
要打开原版那个”水波质量“。 提供光影效果。 在ModConfig里可以设置一些值。 Adds lighting and shadow effects, which can be adjusted in the Mod Config. [h3]Credits:[/h3] •Gryfu (Polish translation) •Alino4kaHvoshch & xenofite (Russian translation) [quote=tModLoader Lights] Developed By yiyang233[/quote]
◆ Calamity Chinese Translation Patch ◆ 灾厄汉化补丁 ◆
por 76561198323116934
[h1]Introduce[/h1] This is the unofficial Chinese translation patch of Calamity Mod
Catalyst Mod
por 76561198147299871
[h1]Catalyst Mod[/h1] [url=https://discord.gg/JWQqwDXQ7T]Discord[/url] [url=https://terrariamods.wiki.gg/wiki/Catalyst]Official Wiki[/url] The Catalyst Mod is a new game+ style add-on for the Calamity Mod. It currently adds various new items and enemies, some based on the superboss Astrageldon. The mod is planned to add much more content in the future, such as new biomes to explore and more superbosses. [b][i]Please note that this mod is intended to be used in brand new playthroughs. Not doing so may damage your experience with the mod.[/i][/b] [b]If you have any issues with this mod, its Discord server is the best place to have your problem addressed. [i]The comments section on this page is NOT the place to engage in any discussion of the sort.[/i][/b] [hr] [b]Credits:[/b] [list] [b]Programming[/b] [*] Vortex [*] Nalyd T. [*] apotofkoolaid [*] YuH [*] turingcomplete30 [*] Poroboros [*] Ramen Guy [*] Spet [*] Lastprismer [*] DylanDoe21 [*] ENNWAY [*] Novaslicer [*] DElectrix [b]Sprites[/b] [*] Heart Plus Up! [*] PokerFace [*] MarieArk [*] Seasalt [*] William [*] Mochi [*] Logar [*] Hugekraken [*] Triangle [*] Pelusa [*] willowmaine [*] Taco [*] thegelatum [b]Music[/b] [*] DM DOKURO [*] Heart Plus Up! [b]Concept Art[/b] [*] Hat in a River [*] Mr.Small [*] Mochi [b]Sound Design[/b] [*] moonburn [*] Gibb50 [b]Lore[/b] [*] Heart Plus Up! [*] apotofkoolaid [*] Cei [*] Ramen Guy [*] Rebecca [*] Velvet [b]Translations[/b] [*] Lastprismer [*] Kywii [*] KumaTerra [*] SPH [b]Testing[/b] [*] Angel [*] Seasalt [*] EmiG [*] Fluffy [*] KumaTerra [*] Shade [*] Jupiter [/list][quote=tModLoader CatalystMod] Developed By The Catalyst Dev Team[/quote]
Census - Town NPC Checklist
por 76561198025715866
[img]https://i.imgur.com/W2c5CX6.gif[/img] [h1]Overview[/h1] Census - Town NPC Checklist modifies the housing panel to show missing townspeople. A "✓" signifies that the conditions for spawning that npc have been fulfilled. An "X" means that conditions have not been fulfilled. A "?" means the game hasn't checked Town NPC spawn conditions yet. Hover over it to see the spawn conditions. [video mp4=https://github.com/user-attachments/assets/bb1cf1b3-c270-4608-aace-32a11699668d][/video] Townspeople spawn about 2 minutes after day begins, so the data shown might not be up to date until that check happens. The command "TownProgress" can be used to check available Town NPC from the server console. You can also hover over Town NPC in the housing menu to see an arrow pointing to their location. This feature can be toggled off in the config. [video mp4=https://github.com/user-attachments/assets/9b383c9d-1363-4f2a-96db-776c8a645958][/video] [h1]Mod Support[/h1] Mods can add the condition for their Town NPC easily. Census will add a "Census.SpawnCondition" key to localization files for each Town NPC, use that to supply the spawn condition text. If a formatted LocalizedText needs to be supplied, call [code]Census.Call("TownNPCCondition", ModContent.NPCType<ExamplePerson>(), ModContent.GetInstance<ExamplePerson>().GetLocalization("Census.SpawnCondition").WithFormatArgs(args));[/code] during Mod.PostSetupContent. [h1]Links[/h1] Source code hosted on [url=github.com/JavidPack/Census]GitHub[/url], collaboration welcome For questions or suggestions, come to my Discord: [url=discord.gg/w8Hcwby][img]https://discordapp.com/api/guilds/276235094622994433/widget.png?style=shield[/img][/url] Bug reports in the comments here will not be seen, come to Discord or Github to report issues. If you'd like to support my mods, I have a Patreon [url=www.patreon.com/jopojelly][img]https://i.imgur.com/xII2DwJ.png[/img][/url] [url=https://steamcommunity.com/profiles/76561198025715866/myworkshopfiles/?appid=1281930]Check out all my mods[/url][quote=tModLoader Census] Developed By jopojelly[/quote]
Thorium Mod
por 76561198025023640
[img]https://i.imgur.com/KRBo4dm.png[/img] Welcome to the Thorium Mod! The [b]Thorium Mod[/b] is a "Vanilla+" content pack that adds a massive variety of new items, weapons, armors, NPCs, bosses, and even 3 new classes into the vast world of Terraria! With magnificent sprites from BrutalLama, AdipemDragon, Barometz, BluNinja, and many others, as well as crisp code from direwolf420 and DarkLight, we hope everyone enjoys the Thorium Mod as much as—if not more than—the base game! [h1]Current Version: 1.7.2.6[/h1] [list] [*] Port to 1.4.4 versions of Terraria + tModLoader! [*] Additions and changes to the mod in the scope of the Labor of Love update! [*] Many item changes, balancing, and bug fixes! [/list] ℹ️ [b]Make sure you're on the [i]stable[/i] version of 1.4.4 or on the [i]1.4.3-legacy[/i] version. It won't work on the [i]preview[/i] version![/b] ℹ️ [b]Having issues installing Thorium, or encountering bugs when playing? Be sure to read the [url=https://steamcommunity.com/workshop/filedetails/discussion/2909886416/3722820527896885218/]Technical FAQ & Known Issues thread[/url]![/b] [img]https://i.imgur.com/6aABPKy.png[/img] [i]Full changelog: [url=https://thoriummod.wiki.gg/wiki/1.7.2.6]https://thoriummod.wiki.gg/wiki/1.7.2.6[/url][/i] [img]https://i.imgur.com/sW9FNjf.png[/img] [list] [*] [b]2,700+[/b] new items [*] [b]3 new classes[/b]: the [b]Thrower[/b], [b]Healer[/b], and [b]Bard[/b] [*] [b]2 new biomes[/b]: the [b]Aquatic Depths[/b], and [b]natural Graveyard[/b] [*] [b]11[/b] new bosses and [b]3[/b] new mini-bosses [*] [b]10[/b] new Town NPCs [/list] [img]https://i.imgur.com/2v4pxvO.png[/img] The [b]Thrower[/b] class expands on the now-removed damage type from vanilla Terraria, transforming it into a full-fledged class based around high damage and high mobility. After setting a Technique with a Technique Scroll and building up enough Technique Points, activate your Technique for a special offensive, defense, or mobility-based ability! Stay on your feet, and don't exhaust yourself! [img]https://i.imgur.com/Io2oimS.png[/img] The [b]Healer[/b], a special multiplayer-focused class, supports allies with gear that can heal and buff, whilst still being able to dish out damage when in a pickle. [img]https://i.imgur.com/WNmwKyv.png[/img] The [b]Bard[/b] delivers a show with various instruments as weapons that both deal powerful burst damage, as well as granting various buffs to nearby allies. [img]https://i.imgur.com/22g1a7q.png[/img] [list] [*] Quickly access info related to the Thorium Mod on the [img]https://i.imgur.com/6aABPKy.png[/img] [b][url=https://thoriummod.wiki.gg/wiki/Thorium_Mod_Wiki]Official Thorium Mod Wiki[/url][/b]! [*] Leave feedback, report issues, ask questions, and chat with other players on our [img]https://i.imgur.com/GB1M4Hv.png[/img] [b][url=https://discord.gg/csumDgv]Discord server[/url][/b]! [*] Check out spoilers over on our official [img]https://i.imgur.com/lXbEiMd.png[/img] [b][url=https://bsky.app/profile/thoriummod.bsky.social]Bluesky account[/url][/b]! [/list] [quote=tModLoader ThoriumMod] Developed By DivermanSam & the Goons[/quote]
Fargo's Souls Mod
por 76561198096315536
Fargo's Souls Mod is a content mod that adds the powerful Enchantments and Souls accessories, as well as a variety of bosses and minibosses. Features the Eternity Mode, a mode that reworks many parts of the game and adds exciting challenge! If you intend to use this mod with the Calamity Mod, use the official Fargo's Souls DLC addon mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3044249615 Fargo Discord: https://discord.gg/Rgen4Vv Fargo Wiki: https://fargosmods.wiki.gg NEW UPDATE: v1.7, The Shifting Sands Update Massive update with a new boss, new items, an overhaul to Post-Moon Lord accessories, boss reworks, and tons of other changes! Read the changelog on the wiki: https://fargosmods.wiki.gg/wiki/1.7[quote=tModLoader FargowiltasSouls] Developed By Fargowilta, Terry N. Muse and Javyz[/quote]
Calamity: Wrath of the Gods
por 76561198981014900
Adds three interesting new bosses and a story-based character to the game. The visual effects within this mod may be a bit extreme for some. If photosensitivity is a concern, or if you simply want it toned down a bit, refer to the configuration options. Credits to the following individuals for helping (whether directly or indirectly) in the creation of the mod: Artwork: Blockaroz, IbanPlay, Iris, Gobiidae, Moonburn, and Vaikyia Sound Design: Moonburn and Lucille Karma Programming: DylanDoe21, Lucille Karma, Tomat Music: Ennway, Heart Plus Up, Moonburn, and CDMusic Translations: Fox Radish, Myawk, Pengolin, Shuki, Zavarski Testing and Quality Assurance: Ammyan, Angel, Beeleav, Blast, Bronze, Citrus, Lucille Karma, Fluffy, GamerXD, Habble, healthy23, Ian, Jareto15, LGL, Lynel, PurpleMattik, Moonburn, Myra, Pengolin, Seasalt, smh my head, spooktacular, Shade, Shuki, SomeSnakeOilSalesman, Teiull, and YuH [quote=tModLoader NoxusBoss] Developed By Lucille Karma[/quote]
Cheat Sheet
por 76561198025715866
[img]https://i.imgur.com/W2c5CX6.gif[/img] Cheat Sheet is a tool for developers and those who just want to play around with any vanilla or mod item, recipe, or NPC. There are also tools to "paint" tiles to make building easier and faster. Press K (or whatever hotkey you've assigned to "Toggle Cheat Sheet Hotbar") or click the button at the bottom center of your screen to view the Cheat Sheet Hotbar to access all the items. Press/Click again to hide it along with the selected item. With the config, you can set tools to only be available to the host in multiplayer if you wish. If you are using HEROsMod, you can selectively allow usage of tools in multiplayer. All the tools will be limited by the permissions assigned to your user. See below for mod details, please note some buttons have a right-click feature as an addition to left-click. Item Browser: Click an item to grab a full stack of that item or Shift-click to move a full stack of that item immediately to your inventory. Right click to grab one, hold right click to grab quickly. The category buttons and the search field can be used to filter the list of items. NPC Browser: Click any NPC to spawn it in front of your character. Use categories and search filter to find the NPC you desire. Recipe Browser: Click on any Recipe to see details. Use categories and search filter to find the recipe you want. Paint Tools: Click to reveal the Paint Tools shelf. --Eye Dropper: Use cursor to select tiles. --Paint Tiles: Click to paint selected tiles. Click and drag to paint a tiled instance of selected tiles. Hold shift while dragging to constrain movement vertically or horizontally. Be very careful, stray clicks will override tiles and there is no undo function yet. --Pallet Window: Store several tile selections. --Schematics Browser: Submit builds to the schematics browser and explore other builds. Extra Accessory Slots: These slots appear to the left of your equipment. They will not affect you visually, but do affect stats as normal. Untested in multiplayer. Auto-Trash Slot: Now it's own mod, look for it on the Mod Browser. Quick Clear Menu: Use this menu to quickly clear either: items, projectiles or (de)buffs. Some features are untested in multiplayer. Vacuum: Left click to vacuum all current items in the world to you. Right click to permanently vacuum items to you (until you stop playing or disable). Quick Waypoints: Left click to browse quick waypoints, this currently includes teleport to: spawn, hell, lihzahrd altar, dungeon and a random place. Please note: temple teleport only works if there's a Lihzahrd Altar. NPC Butcher Menu: You can butcher (kill) hostile NPCs as well as Town NPCs using the Butcher menu. This is programmed to exclude Target Dummies, Banners and Cultist spawned near the dungeon. Spawn Rate Multiplier: Cycle through settings for manipulating a spawn rate multiplier. (Spawn limit also affected) Fun for a challenge. LightHack: See through the darkness. Next Update: Event Manager: Start or stop all events. Next Update: Boss Downer: Allows you to set various bosses as defeated in the world. Mod Extension Cheats: Any cheats added by other mods will appear here. See the mod thread for info on how to add your own cheat buttons. More tools will be added over time. Your input is highly appreciated, which you can leave by the Cheat Sheet forum post. [h1]Links[/h1] Source code hosted on [url=github.com/JavidPack/CheatSheet]GitHub[/url], collaboration welcome For questions or suggestions, come to my Discord: [url=discord.gg/w8Hcwby][img]https://discordapp.com/api/guilds/276235094622994433/widget.png?style=shield[/img][/url] Bug reports in the comments here will not be seen, come to Discord or Github to report issues. If you'd like to support my mods, I have a Patreon [url=www.patreon.com/jopojelly][img]https://i.imgur.com/xII2DwJ.png[/img][/url] [url=https://steamcommunity.com/profiles/76561198025715866/myworkshopfiles/?appid=1281930]Check out all my mods[/url][quote=tModLoader CheatSheet] Developed By jopojelly, jofairden, rrryutaro[/quote]
LuiAFK Reborn
por 76561199119978417
[h1]LuiAFK Reborn[/h1] Author and Owner of the original Code: Luiafk Ported and Maintained by: miningcrack and Brutaliaa [hr] [h1]IMPORTANT:[/h1] [b]This is mostly not my (miningcrack's) Code, It is taken from the Mod Luiafk and altered to be working in 1.4.[/b] If you encounter any bugs or problems please let us know in the discord bellow with your error message. [url=https://discord.gg/TYDjGyEbp6]Discord[/url] [h2]Team :[/h2] Lead developer : miningcrack (and of course Mister LuiAFK himself) Developer/Community Manager : Brutaliaa Spriters : thyreophora, g0ldyosh and Swamon3 Localizers : miningcrack (German), Brutaliaa (French), heihong (Chinese) Huge thanks to Sebaty5, Logar and Raddize aswell for some sprites!! Big big thanks to SAXCREED for the mod logo aswell! [hr] [h1]Known and tested Compatibility List[/h1] [olist] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824688072]Calamity[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909886416]Thorium[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2812767826]Ore Seeds[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2570931073]Fargo's Mutant Mod[/url] (For better compatibility, disable the unlimited functionality on LuiAFK or Fargo's) [/olist] [h1] Known Incompatibilities[/h1] [olist] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2858396998]MEAC[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3309365619]Stram's Cooking and Survival[/url] ([url=https://steamcommunity.com/workshop/filedetails/discussion/3309365619/4852155320350373813/]Temporary Incompatibility, see this Bug Report[/url]) [/olist] [b]If you know any more incompatibility or compatibility, you can tell us on the discord server above within the tag Suggestions. Thank you![/b] [hr] [h1]What this mod adds? Here's the list :[/h1] [h3]Unlimited/Combinable Potions[/h3] [i]- Take up no buff slots so you don't hit the buff cap and lose your pets and stuff - Recall potion has a hotkey you can set to teleport home[/i] [h3]Money Collector[/h3] [i] - Automatically places picked up coins into your Piggy Bank [/i] [h3]Ammo/Thrown/consumable[/h3] [i]- Pretty much all ammo/thrown/consumable weapons/health/mana/buff potions, modded included are infinite if you are carrying enough or have them in your piggy bank - /luiafk ammo will toggle this effect on and off - Check the link below to see how it works, how many you need etc [/i] [h3]Improved Drill Mount[/h3] [i] - Flies faster, better control, more lasers[/i] [h3]Harvesting Chests[/h3] [i] - When placed they'll collect Herbs/Trees/Cactus/GemTrees/Crystals/Bamboo placed nearby, or collect fish relevant to position (including quest fish) if the chest contains baitless rod or normal rod + bait, or collect enemy loot relevant to position[/i] [h3]Combo Rod[/h3] [i] - Made from various building rods/buckets etc - Lets you paint by selecting a box to paint/remove paint - Lets you place walls by selecting a box - Lets you place tiles like how the Grand design works, as well as choosing slope style, a gap of upto 3 (for hoiks), and you can place wand woods/leaves, regrowth moss, or grasses - Lets you place wires, like grand design, but you won't run out of wires - Lets you place liquid/remove liquid, unlimited buckets and sponge[/i] [h3]Improved Target Dummy[/h3] [i] - Summons a target dummy npc that just sits there and takes everything you can throw at it - Projectiles are summoned when hit by weapons like earth - Despawns when a boss is active to avoid using it to kill bosses with weapons like Earth[/i] [h3]Unlimited AutoBuilding[/h3] [i] - Auto hellevator/sub or skyway/NPC prisons/skybridge/hellbridge builders/fishing pool/fishing biome/arena platforms, right click to choose material and stuff - Added Unlimited Asphalt Platforms - Added Jungle solution, and Multi Solution - Multi solution can be used as solution, or you can select 2 points in the world and convert everything inside of it to your selected biome[/i] [h3]NPCs[/h3] [i] - Travelling Merchant and Skeleton Merchant are Town NPCs[/i] [h3]Liquid Management[/h3] [i] - Unlimited Water/Lava/Honey buckets and multipurpose sponge - These can be combined, use right click to choose between buckets and sponge[/i] [h3]Storage[/h3] [i] - Mobile Safe/Defender's Forge/Piggy Bank/Mobile Merchant - Work like the money trough, Piggy Bank, Merchant, and safe can be combined, which then combine with the Defender's Forge - Mobile Merchant can be summoned using an item and hangs around for a few minutes, can buy some basic stuff and, more importantly, sell all your trash - Mobile Merchant can also handle your fishing quests (no it cant, its disabled for now)[/i] [h3]Unlimited/Baitless Fishing Rods[/h3] [i] - Extra fishing bobbers every x fishing quests completed - Speeds up potion farming a little bit[/i] [h3]Craftable Demon/Crimson Altar[/h3] [i] - Can be crafted once BoC/EoW is dead, can be placed an unlimited amount of times, won't spawn ore when destroyed[/i] [h3]Unlimited Grand Design/Improved Actuation Rod[/h3] [i] - Unlimited Grand Design that doesn't consume any wires or actuators - Improved Actuation Rod that doesn't require actuators on the blocks, and you can click and drag like the grand design to actuate multiple blocks - Right-click lets you activate the wire you've clicked on[/i] [h3]Accessories[/h3] [i] - 3 building accessories that increase tool/tile/wall speed and range, starts off just increasing mining speed, can craft upgrades when you kill skeletron and moon lord - Unlimited mana accessory, starts off as unlimited mana and 30% LESS damage, upgrade as you kill bosses (not the most balanced, but I hate mana potions :D)[/i] [h3]Unlimited Event enablers[/h3] [i] - All invasions (and skip the waiting time), eclipse/blood moon, frost/pumpkin moon, rain/sandstorm, halloween/christmas[/i] [h3]Unlimited/Random items[/h3] [i] - Unlimited versions of vanilla thrown weapons/ammo/explosives/torches/glowsticks. Torches/glowsticks work with shift - Unlimited Rope/Streamers/Chain and Rope Coils - Time changer, changes to the following night/day so it can spawn events, reset fishing quest etc - Plantera Bulb Locator, finds the closest Plantera Bulb - Temple Locator, finds the temple for those times when you just can't find it - Loot magnet, attracts all loot, entire map range, dropped from wall of flesh (20% chance) - Instant Moon Lord summon, no Altar Golem summon, no fishing Duke Fishron summon(craftable from a single normal summon, recipe only available when fargos isn't active)[/i] [quote=tModLoader]Developed By miningcrack, Brutaliaa [/quote]
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