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Моды и плагины для Garry's Mod

доступно 1 984 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

Quick Slide – Garry's Mod Mod

Quick Slide

автор 76561198064800820

Just a simple sliding mod. No bs, just crouch while sprinting. If you have VManip you'll see your hand move but it's not required sv_qslide_duration - Slide duration in seconds (default: 0.75) sv_qslide_speedmult - Slide speed multiplier (default: 1) cl_qslide_view - Enables view fov and roll (default: 1)

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Modern Warfare 2019 SWEPS - Submachine Guns – Garry's Mod Mod

Modern Warfare 2019 SWEPS - Submachine Guns

автор 76561198155440595

Join the Discord server! Join the steam group to follow development! A comprehensive weapon pack highlighting the Submachine Guns of Call of Duty: Modern Warfare 2019, bundled with customization options and fast paced gunplay. - Mandatory models, materials, animations and sounds from the original retail game. - All the viewmodel mechanics present in MW, including walk, sprint, inspect animations and ADS reloads. - Extensive weapon customization (stocks, grips, sights, barrels, muzzles, caliber conversions, etc...) - Quick melee attacks (USE + ATTACK) - First person VFX (Depth of field, viewmodel blur, scopes and reticles). - Audio reverb. - Completely optimized for multiplayer and singleplayer. - Support for CHands and MW rigs. CONTROLS To edit your controls open the spawnmenu then go to options, under options you will see Modern Warfare. Open the controls tab. - Activision, Infinity Ward, Ben Garnell, Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck, Ranon Sarono, Khoa Le, Mark Grigsby Troy Irving - All the assets used in this pack. - Viper - Porting models, animations, sounds and compiling the models. - Mushroom Guy - Coding the base. SPECIAL THANKS - Scobalula - Greyhound - Thomas Cat- CHands QCI, various scripts/plugins to make our life so much easier, thank u xx - Jacob - Mental support and putting up with my bullshit at 3am asking for uncompressed textures - Ma_rv - Creating various tools - Myster AC - Particles. - Bill - For being from estonia.

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Realistic Blood – Garry's Mod Mod

Realistic Blood

автор 76561198067376552

This addon replaces the default blood textures with HD and more realistic blood textures. All credit goes to hiphopopotomus

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[LW] Ford F350 Ambulance – Garry's Mod Mod

[LW] Ford F350 Ambulance

автор 76561198073265803

THIS ADDON REQUIRES SEVERAL OTHER ADDONS FOR ALL OF THE FEATURES TO FUNCTUION, READ BELOW FOR LINKS THE LWCARS SHARED TEXTURE PACK IS ALSO REQUIRED, OR YOU WILL GET MISSING TEXURES. DOWNLOAD IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 Info A drivable Ford F350 Ambulance, with VCMod support, Photon support, openable rear doors, a walk-in-able collision mesh, and map-specific skins for roleplay. Features VCMod Support At this time there are no VCMod lights on this vehicle, But there will be in future, This is because I do not have the tools required to make VCMod lights. Freemmaann does the lights himself, please be patient as he is a very hardworking and busy guy! You can buy VCMod1 here: https://scriptfodder.net/scripts/view/21#media And you can buy VCMod1 ELS here: https://scriptfodder.net/scripts/view/489 Photon Lighting System support -Dynamic emergency lighting -4 lighting codes/settings -Sirens This feature requires you download the Photon Lighting Engine by Schmal to function. Without it, the lights will not work Spawn the vehicle from the 'Emergency Vehicles' tab, NOT the 'LW Emergency Vehicles' tab, to use the Photon Lighting. You can download the Photon Lighting Engine here: http://steamcommunity.com/sharedfiles/filedetails/?id=339648087 Openable rear doors Simply press your Suit Zoom key (default: -) while in the vehicle to open the rear doors! More stuff from me! Get my SVN instead of this addon! More cars in one download! Join the LWCars Steam Group! Lke the LWCars Facebook page! Follow LWCars on VCmod.net! Follow LWCars on Facepunch! Skin making If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit# F.A.Q Before posting a question, Please read the FAQ featured on the front page of my Steam group: Join the LWCars Steam Group I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is requesting Bug reports If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! Just saying 'it doesn't work' or 'missing textures' does not give me enough information Also, please ensure you have the shared texture pack or the LWCars SVN before bug reporting.

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Ford Crown Victoria Police Package – Garry's Mod Mod

Ford Crown Victoria Police Package

автор 76561197999836749

I made this with my spare time. Has bodygroups for the grille choices and for putting the lightbar on and off. I will be doing a contest and the winner gets to request a car. I will post more details about the contest in my group which can be found at : http://steamcommunity.com/groups/sentrysgarage F.A.Q. Q: How do I turn on the lights? A: You can't, it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me. Q: Are these TDM Cars? A: TDM Cars are cars made by TheDanishMaster. I am not TheDanishMaster and my cars are in no way affiliated with his vehicle pack, except he helped me with textures. TheDanishMaster does NOT do support for my vehicles so don't ask him anything about them. Skin template here - http://filesmelt.com/dl/skin28.png John Blake paid for this thing to be made btw

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3D Stream Radio – Garry's Mod Mod

3D Stream Radio

автор 76561197970000386

The 3D Stream Radio is a toolgun spawnable scripted entity that allows you to play streams from the internet and local files as 3D world sound. You can spawn it with the toolgun and change its settings. FAQ (Read this before asking): FAQ (Read this for help!) Requirements: Nothing. However Wiremod (GitHub) (Workshop) is highly recommended. Knowledge requirements: - English - Common sense - Basic computer & Internet knowledge - Basic GMod knowledge - Basic Wiremod knowledge recommended - Yes, you too: Read the manuals before asking for help! Features: - Serverside playlists - Playlist browser built into entity - Playlist support for *.pls, *.m3u, *.json and *.vdf - Playlist support for these addons:   - Web Radio - Model support for these addons:   - Prop Pack   - Fallout 3 Jukebox Model   - Minecraft SWEP   - KanKan Radio II & Kresopolski Radio   - ZENITH Trans-Oceanic H500 - Build-in playlist editor - Wiremod support (inputs and outputs, advanced wiremod support when the optional gm_bass3 is installed on the server.) - VR Support (via VRMod) - 3D world sound, which can be turned off - Customizable GUI colors - Multiple radio models - FFT Spectrum visualizer and music animated models - CPPI support - Duplicator support - PermaProps support - Supports local files (inside the ".../garrysmod/sound/" folder) - Clientside performance settings - An API for developers (Documentation, a kind of). Adding playlists: You use the playlist editor if you are an admin. The playlist files are stored on the server at ".../garrysmod/data/streamradio/playlists/". ConVars and ConCommands: ConVars and ConCommands Wiremod: Wiremod input and outputs GitHub version: https://github.com/Grocel/3D-Stream-Radio Gm_bass3: It is optional for server (Advanced Wiremod Outputs) and client. https://github.com/Grocel/GMod_Modules/tree/master/gm_bass3 Credits: Code: Grocel Models: SligWolf License: This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Alternatives to this addon: Media Player - Plays video and music files on a screen entity Web Radio - Simple radio entity StreamCore - Streaming extension for Wiremod Expression 2 Any problems? Please read this: FAQ (Read this for help!) Paused development Because of RealLife™ time constraints the development of this addon is paused until further notice. No user support is given during this time. Emergency updates only.

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ttt_airbus_b3 – Garry's Mod Mod

ttt_airbus_b3

автор 76561198032479768

A medium sized map based around an large passenger aircraft for Trouble in Terrorist Town (TTT). A large passenger aircraft is seized Mid-Pacific by a highly trained, heavily armed terrorist cell. Unfortunately for them, intense training and large weapons aren't much help if you don't know who to shoot, or if what's attacking you doesn't have a body at all... Features: - 8-16 Players are recommended - lockable doors for traitors - many routes for traitors - only close range combat areas You need Counter-Strike: Source or download CS:S Content to play the maps without missing textures. Add it to your server by following this guide: http://wiki.garrysmod.com/page/Server/Workshop Credits Credits for the design of the map go to the original author, "Officer_B". I agree to remove this item if the Author or Valve wishes to. Thanks for reading and have fun!

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STAR WARS Darth Vader Playermodel – Garry's Mod Mod

STAR WARS Darth Vader Playermodel

автор 76561198010134457

Once a heroic Jedi Knight, Darth Vader was seduced by the dark side of the Force, became a Sith Lord, and led the Empire’s eradication of the Jedi Order. He remained in service of the Emperor -- the evil Darth Sidious -- for decades, enforcing his Master’s will and seeking to crush the fledgling Rebel Alliance. But there was still good in him… - Playermodel - Hands - TTT Compatible Hitboxes How to download? Just press Subscribe button and it'll start downloading. Rate, comment and have fun! CREDITS Models and textures: LucasArts Porting, rigging and compiling: Voikanaa

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CSS Weapons on M9K Base – Garry's Mod Mod

CSS Weapons on M9K Base

автор 76561197975940404

This addon was not designed for TTT. DarkRP works with minor changes to settings, such as default clips, weapon stripping. See the description for info on how to adjust these settings to fit your needs. ------------------------------------------------- Included in this addon: Ammo boxes which can explode if damaged. Selective Fire: Some weapons can now change between full automatic and semi automatic. Hold Use (default E) and hit Reload to select auto or semi-auto. Silencing (only available on select weapons): Hold Use (default E) and hit Alt Fire (default right click). Optional Empty Weapon Stripping: Weapons with no ammo left will be dropped. Use the console command M9KWeaponStrip. Weapon stripping is disabled by default, and shame on me for not doing it earlier. Optional Gas Effects when firing your weapon. Use the console command M9KGasEffect. If you are using an older computer or lag severely when firing, disable the effect. To disable gas effects for all users on your server, use the console command M9KClientGasDisable 1. You can re-enable gas effects for clients by using the console command M9KClientGasDisable 0. Optional Dynamic Recoil: Recoil now will push your aiming direction. You will notice your aim being pushed upward after each shot. Don't like it? Use the console command M9KdynamicRecoil. Optional Bullet Penetration: Disable the penetration and ricochet, as well as their effects. Use the console command M9KDisablePenetration. Optional Ammo Box Detonation: You can decide whether my ammo boxes go kaboom or not. Use the console command M9KAmmoDetonation.. Unique Weapon Slots: Use the console command M9KUniqueSlots if you would like to enable/disable unique slot numbers (and fast weapon switching) for each weapon. (And let me know if I missed one!) Customizable Damage Multiplier: Use the console command M9KDamageMultiplier to scale up (or down!) M9K bullet damage. Customizable Default Clips: Use the console command M9KDefaultClip to select how many default clips weapons will spawn with. To equip silencers on the USP and M4, hold USE and press ALT Fire (right click). AK-47 SG 550 MAC 10 FN P90 AUG AWP Dual Elites Desert Eagle Famas FiveseveN Glock 18 M249 M3 Super 90 MP5 Scout SG 552 P228 TMP XM1014 C4 M4A1 G3 SG1 Galil UMP45 USP Knife Smoke Grenade Frag Grenade Shells Thanks to White, Generic Default, Worshipper, and Clavus. Special thanks to Darkaaja for helping me find and correct a bug that had been bothering us for months. ------------------------------------------------- I don't think I will be making any more weapons. However, the weapon base is now public, so you can make them yourselves! Visit this link to download the base, and follow the instructions to start making your own weapons. Download Bob's Base at Murderthon9000.com ------------------------------------------------- Any problems? If you're having any problems, you should take a look at my troubleshooting page here: View Troubleshooting at Murderthon9000.com ------------------------------------------------- Check out my Administration Addon for easy configuration! Murderthon 9000 Administration ------------------------------------------------- Download .GMA files for PC and Servers here at Murderthon9000.com http://murderthon9000.com/css-weapons-on-m9k-base/

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ttt_rooftops_2016 – Garry's Mod Mod

ttt_rooftops_2016

автор 76561198015898731

2026 SOUNDSCAPE FIX PUBLISHED - ENSURE MAP VERSION IS UP TO DATE ON CLIENT & SERVER TTT_ROOFTOPS FOR SOURCE 2 NEWS: A next-gen, Source 2 powered ttt_rooftops_2026 is currently in development for S&box TTT! If you wish to play an early release version or track its on-going progress, check it out at sbox.game under the title Rooftops 2026 with the indent address thieves/ttt_rooftops (unable to link directly). ttt_rooftops_2016_v1 has arrived, bringing with it an immense number of additions, enhancements and changes to both the visual and mechanical aspects of the map. After years of development, I am glad to finally introduce ttt_rooftops_2016, the definitive ttt_rooftops release from its original creator. This is no ordinary update, this overhaul is the result of 2 years of production and beta testing. Here is what you can expect to see in ttt_rooftops_2016: The map has received a graphical overhaul, new buildings, features and events, alongside enhancements and changes to almost every component of the map. There are too many changes to list individually, so the highlights are summarized below: Overhauled graphics and skybox: Enhanced props, textures, lighting and geometry give the map a complete graphical overhaul, making extensive use of Source Engine lighting techniques uncommon in most GMod maps. These include HDR, reflective cubemaps, increased shadow resolution, vertex-based lighting and shadowing, and more. The skybox has also been entirely rebuilt with cloudy particle effects, custom textures, improved detail and a photo-realistic mountain. New buildings and map extensions: The map has seen the introduction of new buildings with rooftops_2016, including a new construction tower and upper-class garden building that provides a great map overview and sniping location. Certain parts of the map previously unreachable have now been included, such as the top of the twin H shaped tower (now parker building) and water-tower with ladders leading to the top. Many new interiors have also been added, which serve as hideouts or pathways to other parts of the map. Lots of new features and events: Features of many kinds have been added, ranging from a flooding event to a controllable flying elevator, a jukebox featuring 6 mystery songs, functional elevators, a traitor portal highway and much more! Elaborate UFO easter egg: Now that 10 years has passed and it is a well-known open secret, the map features an elaborate and extremely hidden UFO encounter that took 3 months to refine and features 2 endings (one of which, Salvation, is particularly cinematic). Refined layout and traversal: The older parts of the map have seen changes too, with more possibilities of escape and descent from higher ground. The upper-map catwalk has been overhauled entirely with extra ladders and bridges leading from building to building. Map traversal has also seen refinements, with greatly improved ladders and tweaked prop/brushes making traversal from one point to another a little more seamless and less awkward. Reworked Mechanics: Lots of pre-existing mechanics have been reworked from the ground up, including the killer axe and destructible building. The Killer Axe is now locked inside a case with only certain conditions allowing access. When accessed, It now has two modes, the traditional (traitor) killer axe (with the extra ability to go invisible for 15 seconds!) and the (innocent) scanner axe, which reveals the scanned players role on contact with a 15 second cooldown. Other mechanics such as the destructible building and laser has been reworked too, but that will be left up to you to find out! Tons of easter eggs and mysteries Brimming with easter eggs scattered across the map, players will still be discovering new things months from release! Revealing them would only ruin the surprise, so get hunting! Soundscapes and atmosphere improvements: Dynamic soundscapes have been incorporated into the map, with background noises and atmosphere improvements that dynamically change from location to location; no longer is the map plagued with a single looping breeze sound! Additionally, new ambient sounds have been added across the map, ranging from the tweeting of birds to the constant sizzle of steaming pipes. Download now and try it out for yourself! Alternative Gamebanana download link FAQ: Q: What games are required? A: Counter-Strike: Source. Q: Are you the developer of the original ttt_rooftops? A: Yes. I am the creator of all previous mainline rooftops releases. Q: Is this an official update or an alternative vision? A: Official update. This version is essentially "Revision 1" of the map and is intended as a replacement for the classic and extremely popular ttt_rooftops_a2_f1. The naming of a2_f1 denoted "ttt_rooftops: Alpha 1, Fix 1." Q: Will this version run better or worse than ttt_rooftops_a2_f1? A: Both. The framerate is considerably more stable than in a2_f1, but the increased complexity means that your FPS may be either higher or lower depending on your position in the map. In some areas you will see an improvement, while in others you may see a decrease compared to previous versions. Q: Why is it so much bigger than a2_f1? A: The map features a fair amount of custom content, as well as higher quality and more advanced lighting methods. This I believe is worth it, as it has allowed the map to achieve far higher potential than just using standard assets and basic lighting techniques. Hopefully you will agree. Q: Did this update REALLY take you 2 years to produce? A: Yes, this was the result of lots of changes and reworks over that period of time in a beta testing environment, as well as an on/off development schedule. Q: What if I prefer simpler, more traditional maps like rooftops_a2_f1 but want the graphical and layout changes seen in rooftops_2016? A: If there is still demand for a 'ttt_rooftops_2016_lite' version (2016 layout + graphical improvements with less easter eggs), let me know in the comments and I may come back and finish it all these years later. Author contact information Contact me via either one of these two links: My Steam Profile My Steam Group Regarding Donations If you like what I've done, or wish to provide a form of thank you or support for my current or future endeavors, I have provided the option to donate below. All donations will be greatly appreciated and provide immense help to my current circumstances. To produce a map of this scale it takes a lot of time, practice and effort with no financial prospects in return. For the past 2 years, the development of this project has purely been the result of passion and dedication to hopefully supply others with something fun and enjoyable for all. If you enjoy the outcome and wish to provide some form of thanks, donations would be extremely appreciated. Thank you sincerely - youmenow1

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SCars Misc Content – Garry's Mod Mod

SCars Misc Content

автор 76561197970654881

All the content that didn't fit into SCars Extra or SCars Basic ends up here because of size limitation. Some of the content here used to be a part of SCars Slim but was moved here.

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Modern Warfare 2019 SWEPs - G3A3 – Garry's Mod Mod

Modern Warfare 2019 SWEPs - G3A3

автор 76561198155440595

Join the Discord server! Join the steam group to follow development! A custom animated G3A3 on the Modern Warfare base. CONTROLS To edit your controls open the spawnmenu then go to options, under options you will see Modern Warfare. Open the controls tab. Credits: - Activision, Infinity Ward, Ben Garnell, Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck, Ranon Sarono, Khoa Le, Mark Grigsby Troy Irving - All the assets used in this pack. - Viper - Porting models, animations, sounds and compiling the models. - Mushroom Guy - Coding the base. - Ma_rv & Radpas - Animations - rzen1th- Sounds SPECIAL THANKS - Scobalula - Greyhound - ArachnitCZ - Textures and VMT work - Thomas Cat- CHands QCI, various scripts/plugins to make our life so much easier, thank u xx - Ma_rv - Creating various tools - Myster AC - Particles. - Bill - For being from estonia.

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CSO/CF Weapons Pack – Garry's Mod Mod

CSO/CF Weapons Pack

автор 76561198044852463

!!!!!! IMPORTANT PLEASE READ THE FOLLOWING ANNOUNCEMENT!!!!! Instead of meddling around with the M9K base, i may decide to take the entire weapons pack and put on to another , more updated base. Someone in the meantime has already converted the enitre pack into another base however it requires you to have a base pack so the download might take a little longer. http://steamcommunity.com/sharedfiles/filedetails/?id=460841030 I'll leave this pack up for those who do like the m9k variants and want to stick to a more simplistic variant. ____________________________________________________________________ May i present the Counterstrike:Online and Crossfire Weapons Pack! This was a little fun project to find out how hard it was to make a SWEP Pack. While it was fun this will probably be my only one as well, but i decided to release it to you guys because i would have felt selfish if i hadn't. Your going to need Counterstrike source to use this pack as it uses some of the models in there. I would like to thank Natko and xplor3r over as the CS:S Banana site for the awesome models and porting, also INCONCEIVABLE for the m9k base. Hope you guys have fun with this!

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PlayX – Garry's Mod Mod

PlayX

автор 76561197983103320

PlayX is an advanced media player that can be used to play video/music/images/websites from 15 media providers. Version: 2.12.12 Requirement YouTube, SoundCloud, Images, MP3 and WebM work by default on Windows. Everything else needs the x86-64 BETA branch and Gmod Patch Tool. Disclaimer There is a bug with YouTube embed playlists, It plays fine for most, but some playlists it play it wrong. It plays a random video NOT in the playlist, This bug has been reported to Google, But I Don't expect being fixed anytime soon. Mirror Download from Github Providers YouTube (live/vod/playlist**) * Vimeo * Soundcloud * Shoutcast * Twitch.TV Streams/VODs (Mature may not work) * MP4/AAC/WEBM * Image MP3 * Non-browsable webpage Google Drive * Current features Localization: Added translation to all languages that garry's mod supports. Automatic translation, please report wrong translations. Providers: Play videos/music/image/websites from 15 media providers. PlayX Access: PlayX now support inheritance permissions. ULX, Evolve, Exsto or SAM admin mod Or Lyn admin mod. YouTube Query: Use .ytplay chat command to play a YouTube video, the top result of a query, Type: .ytplay Title of The video, example: .ytplay Gmod Idiot Box Bookmarks: Play videos from your personal bookmark, that you can add, edit and delete URLs. Navigator: Browse YouTube and other providers to choose easily which video you want to play. Chat Commands: If anybody post a YouTube video URL in the chat, type: .ytplay to play that video or !playx URL to play any video supported by the providers. * Pause support: If you want pause a video, just stay way from the player, to play just come near PlayX. * Volume support: If you think the video volume is too high, just go on PlayX Settings on the Q-Menu -> Options and turn it down. Full-screen: Once you spawned a Player you can enter/exit full-screen using F11 (changeable on Q-Menu->Options->PlayX->Fullscreen) or using the Context Menu. It may be pixelated * Providers with volume change and pause support. ** YouTube Playlists don't sync between all players. Error reports, Issues and suggestions ONLY Post error reports on Issue Tracker. PlayX Community Join NOW! - Servers with PlayX - COMMON ISSUES - GUIDES AND TUTORIALS Contributors sk89q, X-Coder, Atomeh, Xerasin, DarthTealc, thegrb93, SwadicalRag, Linux045, Science, Adam759, DathusBR. CHANGELOG: Workshop or Github Unofficial Add-Ons Emissive Lighting: https://steamcommunity.com/sharedfiles/filedetails/?id=2546672106 Bilibili: https://steamcommunity.com/sharedfiles/filedetails/?id=2569101717 License Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Permission If you want to modify PlayX you can! But only upload the modified files. If you made some fix or improvement you can share your work here, Send a pull request on my GitHub. Add-on's Rules 1st - Don't upload the whole PlayX folder to steam workshop, Or any other website, (if is not a fork from GitHub). 2nd - Don't remove copyright comments and LICENSE file. If you break this rules your mod will be taken down!!! Terms of Service and Privacy Policy PlayX uses YouTube API to play and search videos, by using PlayX to play YouTube videos you agree with YouTube Terms and Google Privacy Policy Personal Information collection We don't store, collect or sell any personal information / user information, But we use Google Analytics for anonymous statistics. We don't share user information with any parties at all. We don't use cookies to track user, we don't collect any information from users' devices. We don't serve ads. Contact Information [email protected] DO NOT ADD ME AT STEAM, IT WILL BE IGNORED. DO NOT START A NEW DISCUSSION, IT WILL BE DELETED. Before post anything, read the description, past comments, steam group topics and GitHub Issues.

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SCP Site 19 (Sandbox) – Garry's Mod Mod

SCP Site 19 (Sandbox)

автор 76561198057037670

- At this point you may as well just play the game, it's more optimized. The SCP Foundation from SCP: Containment Breach, Recreated to a certain extent in the Source Engine. This map requires Counter-Strike: Source for some of the models to work. You will also need The Sounds Workshop addon for sounds to work. If you don't own Counter-Strike: Source, you can follow the link below: How to get Counter-Strike Source's textures in Garry's Mod without owning the game I hope you enjoy the map and please notify me about any bugs that aren't listed below. The map is not a horror map. It's a sandbox map without any active SCPs. This map is a project created from scratch. Meaning no rooms were ported from the game. Every room within this map was created from scratch using the game's map creator as a reference. Therefore, if any rooms don't seem to be exactly like the game, that would be due to myself adding my own personal touch. All room designs (apart from a select few, including SCP-4016) are work of Undertow Games, and direct credit should be given to them. I simply remade it in the Source Engine. If you cannot load into the map, try loading gm_construct, then type in console "changelevel gm_site19". This should fix the problems with loading in. If this also doesn't work, check your addon list, something may be conflicting and causing the long load time. If the map isn't showing up on your list, make sure it's fully downloaded, enabled in your addons folder, and restart the game. Sometimes GarrysMod is a bit buggy and won't register the map straight away. All original content belongs to Undertow Games, including models, materials and sounds. If you have any Questions or Concerns, please check the FAQ before posting a question. If you wish to keep informed about updates, check the Changes Discussion. If you encounter any errors and would like to tell me, please Uninstall then Reinstall the addon before commenting, there have been a few problems with models recently and reinstalling the addon will fix these problems. Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under Creative Commons Sharealike 3.0 and all concepts originate from http://www.scp-wiki.net

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Deadpool Playermodel – Garry's Mod Mod

Deadpool Playermodel

автор 76561198053730724

So, after hours of working, i've finally made it, meet the Deadpool player model! Thanks to VLSN for his help on Unmasked Deadpool Finnaly, i fixed arms and Viewmodels, hope you enjoy it. Model has: - Viewmodel arms; - Bodygroupable katanas; - Changeable skins; Credits: - High Moon studio for textures, models; - Apoc Hedgie and Random TBush for their Deadpool ragdoll port into gmod; - VLSN for his help on Unmasked Deadpool; - Me for rigging it to ValveBiped skeleton and making playermodels. If you are enjoying my work you can support me by donating team fortress 2 items.

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xdReanimsBase (GMod) Anim Mods base – Garry's Mod Mod

xdReanimsBase (GMod) Anim Mods base

автор 76561198048089766

Base dependency for 3-rd person re-animations mods for player models and NPCs. Alone itself it does nothing. This is solely client side thing. It is intended to allow to replace existing animations, not to create new ones. Server owners should not install it on servers. Should work mostly on all servers unless there's some consistency check. Features: - Provides basic system of adding replacements for animations. - Slot system that allows combining multiple re-animations mods. Up to 48 different slots per each animation file. - When not provided new ones, original sequences are played instead. Implement only willing things. - Has sequence orders already predefined for multiplayer gaming consistency, no more of painful sequence reordering for mod makers. Bugs and Limitations: - Base and newly subscribed animations mods require game restart after subscribing - Combining both mods on same animation file slot won't work. Random one will be picked instead. Ask modder to recompile to different slot. - If both mods replace same sequence, the one from replacement with lowest slot number will have priority. - It's not possible to replace some animations for some NPCs as they have them embedded into models themselves instead of importing from animation mdl and thus having priority. - Conflicts with other animations mods. See ported non-conflicting available ports below. Animations mods ported and compatible to xdR base: DynaBase XDR animations work with DynaBase but you must choose one of the below steps - If you have DynaBase and want to use it with all XDR addons, you must download the Legacy Mounter and remove this addon - If you have DynaBase and want to use this XDR base, you must uninstall the DynaBase addon wiltOS - Both xdR and wOS bases must not be subscribed in same time to prevent both mods not working. - wOS Extensions Support is embedded into the addon. Subscribe to willing extensions. - For wOS addons that require the lua portion of the wiltOS Base, Code Only version of Base must be subscribed. An example of addons that require the base code are Simple Sword Art, Advanced Lightsaber Combat System, Authentic Day of Defeat: Source Sweps, and The Avengers addon. Prone Mod - Subscribe to these addons - Animation Extension - Prone Mod - The Prone Mod - wOS - It will ask to subscribe to additional dependencies. Don't. AM4 base - Support is added. to be extended... Info and Guides: - How to create reanimation mods - Slots designations - Modify xdR animation addons If it doesn't work or there are bugs Type r_flushlod in console. If it doesn't help, then: Type in console whereis models/m_anm.mdl and disable indicated addon if it's not xdReanimsBase. If nothing else helps, unpack gma and place it in addons/

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[VManip] Contextual Animations – Garry's Mod Mod

[VManip] Contextual Animations

автор 76561198064800820

Adds flavor animations for some events. Requires VManip - Use animation - Swimming - Choked by barnacle - Hurt by explosion - Voicechat animation (cl_vmanip_voicechat 0 to disable)

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[LW] Chevrolet Impala Package – Garry's Mod Mod

[LW] Chevrolet Impala Package

автор 76561198073265803

A drivable 2009 Chevrolet Impala LS ported from Driver SF by me (With parts from other places). Features 3 versions; Civilian, Police Cruiser and Taxi. Also included are some props to create your own police car/taxi/giant mess. Want more police props? Subscribe to these addons as well: Chevrolet Suburban Package Police props package Want more cars? Check out my other addons or download my SVN! Workshop: http://steamcommunity.com/id/LoneBalto/myworkshopfiles/?p=1 SVN Link: https://lwcrs.googlecode.com/svn/trunk/ Follow progress on Facebook! Follow progress on VCmod.net! Follow progress on Facepunch! A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Give some love to these guys: TheRapJés - Handling script DO NOT UPLOAD THIS CONTENT TO ANYWHERE WITHOUT MY EXPRESS PERMISSION F.A.Q.: Q: How do I change the colour? A: Use the colour tool Q: Can you make ? A: I dont take requests, Sorry. Q:How do you turn on the lights? A: You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime you can buy the old VCmod from CoderHire behind this fancy text If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators. Q: How do I drive this? A: Spawn it from the Vehicles menu, they are under LWCars.

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Freeman's "Facepunch" Pack – Garry's Mod Mod

Freeman's "Facepunch" Pack

автор 76561197990409289

I got bored again, so here's another model pack I made over June. All the models in this pack where requested by people in a thread on Facepunch, and each one was done in under a day. This pack features everything from a bouncy castle to the Xbox one, and uses bodygroups and skins more widely that anything I've released prior.

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Ultimate Nextbots Pack – Garry's Mod Mod

Ultimate Nextbots Pack

автор 76561198801824733

The best nextbots in one package Here you will find the best nextbots that I have tested in my videos and playing with friends, this pack was made with the purpose of making it easier to find all the popular nextbots in a single addon in this for now includes a total of 176 nextbots. All credits go to the authors of these mods which you will find below. Leave a like and a comment will be appreciated. I will try to update this monthly to fix bugs and add more nextbots. To avoid errors, I recommend that you delete your other nextbots so that they do not conflict with ours. We recommend using it with Garry's Mod Nextbot Essentials Nextbots added: A-Train Nextbot (The Boys) by LIDL ANGRY MUNCI (W.I.P) by Scratchboy22334 Animated PurpleGuy Nextbot by Gardy backroooms smiler NEXTBOT by tomas Capybara nextbot by Hingyha Don Camaron Nextbot by ElPaps7w7 Drip Goku Nextbot by FartNinja Selene Delgado - Nextbot by Dunkaccino Obunga but he's creepier!!! (nextbot) by ElectroPlaysGames Nicos Nextbots - Obunga Nextbot by NothingButThis Roblox - Doors NEXTBOTS (SEEK UPDATE) by Anomaly16 Nicos Nextbots - Yoshie Nextbot by NothingButThis Nicos Nextbots - Speed Nextbot by NothingButThis Rosalia Nextbot by Soreen Nicos Nextbots - Juggler Nextbot by NothingButThis Nextbot auughh by SeaSide Slendytubbies Nextbot by Jeffery Walker wenomachainsama nextbot by kukin Saul Goodman Nextbot by Primentis Goofy Ahh Uncle Nextbot by Err0r GigaChad (NextBot) by DecentLoser El gato by Albertito Mio Honda Nextbot by WhistleWind Trollface byToha3673 Turi ip ip Nextbot by Asterion Chad DJtrix Nextbot by Soreen Doge Nextbot by Woflje The Rock Nextbot by Saul Goodman Floppa Nextbot by Razor Gamer Fumo Nextbot by blowup Amongsus Nextbot by LemonMan AndrewTate (NEXTBOT) by Poppys In The Virtual End / It Start With... by JokyLookyShowy Super Idol Nextbot by Collumz Gustavo Fring Nextbot by Snoopy7648 PolishCow NEXTBOT by IvanRus Nicos Nextbots - Unknown Nextbot by NothingButThis Nicos Nextbots - Patrick Nextbot by NothingButThis Sanes NEXTBOT by LagerJack Baldi Nextbot by Bones "Spooky Spaghetti" Hunter Omori Plushie Nextbot by --PUMPKIN-- Freddy Fazbear (NEXTBOT) by stupidsimon165 Neco arc nextbot by Fumo gaming walter white nextbot by Vomka cat Kumalala Nextbot by Katarina Pop Cat Nextbot by Coolson Dancing Triangle Nextbot by unklelees Annoying Dog Nextbot NPC by pro gamer Banana nextbot by MoltiFolti Pou Nextbot by бенутопленник Markiplier Nextbot by Anya Nextbot, (SPY x FAMILY) by Entaki Pewdiepie NextBot by professor coke Ninja Nextbot by EagleEye Ricardo Milos Nextbot by djxrdje Gru by NaTMoD Homelander Nextbot (The Boys) by v o j t a Nicos Nextbots - Sanic Nextbot by NothingButThis Sanic.EXE Nextbot by aidandlove Wise Mystical Tree Nextbot by Weeb_Artur The Watcher NEXTBOT Nextbot by Anomaly16 Gargitron NextBot by Gargin

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ttt_minecraft_haven – Garry's Mod Mod

ttt_minecraft_haven

автор 76561197999312545

My very own minecraft map for trouble in terrorist town! The map was originally created using World Painter, then worked on in creative mode in minecraft, ported over as a vmf and a lot of work to fix it up. There is a traitor tester which needs to be activated by finding the button. The button itself is randomely placed in specific locations. Doormaster was in charge of creating the fine vessel and Snowfox did some volcano lava control.

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Black Ops 2 Tactical Insertion (Sandbox) – Garry's Mod Mod

Black Ops 2 Tactical Insertion (Sandbox)

автор 76561198026871712

This is the Tactical Insertion ported from Black Ops II. Before asking questions in the comments, check if it's answered in the FAQ! What it does It allows you to set your spawn point using a device. When you die, you will respawn at the tactical insertion. It can be broken if you damage it, or picked up by interacting. Spawning a second one replaces the first one. Server owners can use "resource.AddWorkshop("322038989") to download files to clients Usage: Sandbox In Sandbox, simply go to the CoD Multiplayer tab in the weapons menu, and give it to yourself. Hold left click to pull out the insertion, and let go to drop it. CVars: "Tac_RespawnLimit" (default 0) "Tac_Infinite" (default 0) "Tac_AllowUndo" (default 1) "Tac_HasHealth" (default 1) FAQ Q: C_Arms? A: Yes Q: Can you pick it up? A: Yep! When a player interacts with their own insertion, it gives it back to them. If they already have one, it destroys it. Q: How can I limit the amount of respawns an insertion has? A: You can use the "Tac_RespawnLimit" cvar (default 0) to limit the respawn count Q: Can I change something in the code and reupload my own version? A: No. The code is my own and thus protected under copyright. Devs: To add a check if the player has a Tac active, just check the ply.Tacs variable (a table). You can do something like: if ply.Tacs then return end The PlayerSpawn hook for the Tac addon ("PlayerSpawn_TacInsert") always runs last. Credits: Treyarch - Models & Animation Myself - Porting, coding, etc

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Teletubbies Playermodel + NPC – Garry's Mod Mod

Teletubbies Playermodel + NPC

автор 76561198033353009

Original Teletubbies Playermodel for GM13, built back in 2012 Dipsy, Laalaa, Po, Tinky Winky

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