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Моды и плагины для Garry's Mod

доступно 1 984 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

Death Note – Garry's Mod Mod

Death Note

автор 76561198025795415

This Addon adds a working death note for your Garry’s mod. Credits: The Lua of this script was made by both TheRowan and Blue-Pentagram. While the model comes from FluxMage on the old Garrysmod.org servers. View and World modelling was done with the "SWEP Construction Kit". Thanks Xopez for allowing me to use his forked code for the TTT2 player list with better team support. Instructions: * Left Click – Kill what you’re looking at (Human/NPC/NextBot) * E + Left Click – Switch what death type your using for left click function * Right Click – Kill any (Human/NPC/NextBot) anywhere on the map with a GUI. * TTT Death-Note - A chance to kill someone with a role of dice or 100% depends on the server commands, does not support NPC/NextBot at all. NPC/Nextbot Note: Some NPCs are made in a way they can only die in a certain scripted event or just outright immortal and cannot die. and with certain death's NPCs will die in stage ways that may or may not work as intended. with the thousands of NPCs that are added to the workshop I can't guarantee that it works 100% Death Types: * Heart Attack - the victim heart stops. * Ignite - The victim gets combusted with flames * Fall - The victim gets launched into the air then gets launched back down to earth. * Premature Burial - The victim gets Buried into the earth. * Explode - The victim Explodes into tiny little pieces. * Dissolve - The victim body dissolves in the air. * Head Explode (Sandbox) - The victim head grow's and explodes. Head Explode Note: If the model does not use valve's head bone or doesn't have a head this is out of my power and not much can be done. Console Commands: Client Changeable * DeathNote_GUI_ShowNPCs (1 or 0) "Enable/Disable Adding NPCs into the player list for the GUI." * DeathNote_GUI_FastNPCsNames (1 or 0) "Enable/Disable the NPCs list getting just the npc class name and not the spawning name." Server Changeable - Function Command * DeathNote_Debug (1 or 0) "Enable/Disable Debug Features." * DeathNote_ulx_installed (1 or 0) "Enable/Disable using ULX to check for admin." * DeathNote_Admin_Messages (1 or 0) "Enable/Disable Admin messages for admins." - Commands for Sandbox * DeathNote_DeathTime (Any Number) "Changes the Death Time to that many Seconds.” * DeathNote_RemoveUnkillableEntity (1 or 0) "Enable/Disable removing of unkillable NPCs." * DeathNote_ExplodeTimer (Any Number) "Changes how long till the person explodes with the explode death." - Commands for Both Sandbox And TTT * DeathNote_Heart_Attack_Fallback (1 or 0) "Enable/Disable that goes to heart attack if death in use." * DeathNote_ExplodeCountDown (1 or 0) "Enable/Disable countdown if a person is going to explode." * DeathNote_ExplodeCountDownFrom (Any Number) "change what time should countdown start counting." - Commands for TTT * DeathNote_TTT_DeathTime (Any Number) "Same as Sandbox but for TTT Version." * DeathNote_TTT_Chance (1 to 9) "Will set the chance for death 1 = 10%, 9 = 90%." * DeathNote_TTT_AlwaysDies (1 or 0) "Will the person always die or has a chance not to die." * DeathNote_TTT_Explode_Enable (1 or 0) "Will Explode by enabled for TTT or Not." * DeathNote_TTT_Explode_Time (Any Number) "Same as Sandbox but for TTT Version instead." * DeathNote_TTT_DT_Dissolve_Enable(1 or 0) "Will Dissolve by enabled for TTT or Not." * DeathNote_TTT_LoseDNOnFail (1 or 0) "if Always Dies is disabled and you fail will you lose the Death Note or keep it." * DeathNote_TTT_DNLockOut (Any Number) "How long till you get DN back for command above." * DeathNote_TTT_BypassChance (1 or 0) "Enable/Disable bypassing chance with always die off and fallback off." * DeathNote_TTT_ShowKiller (1 or 0) "Enable/Disable telling victim who killed them after death." * DeathNote_TTT_MessageAboutDeath (1 or 0) "Enable/Disable messaging players about victims’ death." * DeathNote_TTT_DisableCorpseEditing (1 or 0) "Disable the editing of the corpse to set the death note as the killing weapon." DeathNote_TTT_MessageAboutDeath Note: Does not stop the Explode countdown and warning of the player that's going BOOM! Death Types TTT Note: * Head Explode - Can not be used i would like it to remove who the body belongs to but i see to many unknowable lua errors with other addon's. The TTT SWEP Name is GitHub: https://github.com/BluePentagram/Death_Note GitHub has the raw code of the death-note. editing things around can cause this script to cause errors. this is your own fault not mine. My Other Addons: Crescent Rose = http://steamcommunity.com/sharedfiles/filedetails/?id=881206416

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Iron Man SWep – Garry's Mod Mod

Iron Man SWep

автор 76561198040547793

Controls: Left click to punch Right click for special attack Reload (default key is R) to change special attack Jump to fly Convars: ironman_music 1 and ironman_music 0 to toggle the music that plays when deployed Addon contents can be found under "Stark Industries" in both Weapons and Entities. ____________________________________________________________________ Originally made by Kliker, ported to GMod 13 by chowder908, fixed and improved by FrostyAvo and Hogwing. FrostyAvo's changes: New flying sounds New Unibeam sound New spawnmenu icons for all items Replaced models with more fitting ones Fixed Uninade (Second special attack) Increased punch force and damage Hogwing's changes: Added a convar to disable the music that plays when equipped Changed the viewmodel to the Fists weapon included with stock GMod, which also means playermodel hands support ____________________________________________________________________ FAQ: Q: What is the song that plays when the swep is equipped? A: Iron Man by Black Sabbath.

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[LW] Bugatti Veyron Grand Sport – Garry's Mod Mod

[LW] Bugatti Veyron Grand Sport

автор 76561198073265803

IF YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES.: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 A fully drivable 2008 Bugatti Veyron 16.4 Grand Sport. Features many bodygroups such as the roof (Of course), Panel colours, Interior colours, spoiler modes, ect Join the LWCars Steam Group! Lke the LWCars Facebook page! Follow LWCars on VCmod.net! Follow LWCars on Facepunch! A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED DO NOT UPLOAD THIS CONTENT TO ANYWHERE WITHOUT MY EXPRESS PERMISSION F.A.Q.: Q: How do I change the colour/skins/bodygroups? A: Use the colour tool for the colour, And EasyBodygroup tool for the skins/bodygroups Q: I cant see the mirrors! Help! A: Make sure you are in Firstperson, And that you also have the Shared Texture Pack Q: Can you make ? A: I dont take requests, Sorry. Q:How do you turn on the lights? A: You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime you can buy the old VCmod from CoderHire behind this fancy text If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators. Q: How do I drive this? A: Spawn it from the Vehicles menu, they are under LWCars.

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TDMCars - Kia – Garry's Mod Mod

TDMCars - Kia

автор 76561197994097627

This is the Kia manufacture pack with all the Kia vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Kia Cee'd Kia Forte Koup The following is required if you want this to work properly! TDMCars - Base Pack <--------- Model detail must be set to High! This is very important! If you are interested in making skins, templates for Kia are found right here If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. TDMCars - How to use You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here TDMCars on Facebook

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Joint Tool – Garry's Mod Mod

Joint Tool

автор 76561198014909945

ORIGINAL CREATOR: Gmod4ever I TAKE NO CREDITS FOR UPLOADING THIS. RESPECT HIS WORK. Provides Source Filmmaker-like bone control in Garry's Mod. Allows the rotation, translation. Allows the rotation, translation (moving), and scaling of any bone that does NOT have a physics object. Face bones, jiggle bones, helper bones - if it doesn't have a physics object, the Joint Tool gives you full control over it. In other words. This tool is a better Bone Editor that Garry provides. NOTE: The picture that includes TOOL BOX is not the standard one. It's the ENHANCED (by me) which also works fine in SFM! Enhanced Toolbox: http://steamcommunity.com/sharedfiles/filedetails/?id=126691913 NOTE#2: This tool is a revolution! No more silly bodygroups. NOTE#3: I might release more stuff working only with JOINT TOOL under name "ENHANCED"

439,631 загрузок Подробнее →
Explosion Effect – Garry's Mod Mod

Explosion Effect

автор 76561198043048995

Not made by me. Just reuploading origianl maker : The Vman original post : http://www.garrysmod.org/downloads/?a=view&id=120123 To see the effect, Both Serverside and Clientside must have this stuff.

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CrossFire - Beast Pack – Garry's Mod Mod

CrossFire - Beast Pack

автор 76561198084938735

This pack contains three different weapons: M4A1-S Beast AK47 Beast Deagle Born Beast Press RMB(Right Mouse Button) to melee attack. You can find them in category "CrossFire". Weapon recoil is like in L4D2, because there is no weapons to compare with. Deagle Born Beast has a special deploy attack similar to a secondary attack. Weapon kill icons on low quality textures settings will look odd(thx valve texture format) The models were ported from L4D2. Model features: - Animated texture. - 3D jigglebone flame eyes. - Melee animation. Weapon features: - Melee attack(Special kill icons for NPC's). - May be used for porting weapons from L4D2(viewmodel). - Bullet penetration(I don't like M9K and TFA sweps due lags). Credits: - CrossFire(Smilegate) - Models, textures, sounds. - ClearSkyC - Animations, sound editing, texture modifications, original compile. - UnkN - World model rebuild, gmod compability fix, SWEP, sounds. Have Fun! Search tags: Cross fire, Crossfire M4A1, CF Deagle, AK47 Iron Beast, Desert Eagle Born Knife, M4A1-S Found bug? Don't like something? Write in comments!

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Counter-Strike: Global Offensive Sniper Rifle Pack – Garry's Mod Mod

Counter-Strike: Global Offensive Sniper Rifle Pack

автор 76561198116561652

Sniper Rifles from CS:GO. Models, materials and sounds made by Valve and Hidden Path Entertainment. Ported to GMod by me. Press Use key + Right click to inspect weapon. Included: AWP G3SG1 SCAR-20 SSG 08 Map on screenshots is cs_insertion from CS:GO. If you found a bug - write about this in comments, and I will fix this bug.

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[LW] Mercedes-Benz Sprinter Pack – Garry's Mod Mod

[LW] Mercedes-Benz Sprinter Pack

автор 76561198073265803

IF YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. Info A fully drivable Mercedes Sprinter, Ported from models by Bartoszek and Damx. All rights for the original model go to them. Features -All are fully drivable as a prop_vehicle_jeep -Each car is made of a High Poly, Highly detailed model from some game (Forza, Need For Speed, etc.) -HQ textures -Working rev counter and speedo -Sounds by TheSenDest More stuff from me! Get my SVN instead of this addon! More cars in one download! Join the LWCars Steam Group! Lke the LWCars Facebook page! Follow LWCars on Facepunch! Skin making If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit# F.A.Q Before posting a question, Please read the FAQ featured on the front page of my Steam group: Join the LWCars Steam Group I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is similar to requesting but is essentially the same thing anyway Bug reports If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! Just saying 'it dosen't work' or 'missing textures' does not give me enough information Map The map used in the screenshots can be found here. so no one else needs to ask. Legal One again I would like to reiterate that these models were ported from the games listed below and were not outright made by me, only ported through all the methods that involves. Models/Textures Bartoszek and Damx Model porting, Texture setup, Scripting LoneWolfie This addon is not endorsed and does not reflect the views or opinions of the companies or anyone involved with said companies mentioned above.

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The Prone Mod - wOS – Garry's Mod Mod

The Prone Mod - wOS

автор 76561197996451757

Give those tired legs a break and go prone! Note: This version of the addon requires wOS - Base Extension and wOS - Prone Mod Extension to work. Note: This addon may cause some NPCs to glitch into prone animations at random times. Currently this issue is known but will not be addressed until a proper solution is found. How do I install this? - Make sure you, everyone else in your game, and the server itself (if you have a dedicated server) all have this addon, and it's two dependency addons, installed. Then restart your game. Dedicated servers need the models mounted on the server. How do I go prone? - By default either double tap the crouch button or enter "prone" into console. How do I change what key it is to go prone? - Type "prone_config" in console. Model X doesn't work properly with the Prone Mod, what can I do? - This addon works by adding prone animations to the base Garry's Mod and HL2 animation models, not to each model in the game itself. If a model is not working with this addon you should direct your complaints to the creator of said model. I see a config menu in the images above, how do I access it? - Use the GitHub version of the addon linked here. The config file is in prone_mod/lua/prone/config.lua How does this work with Clockwork, Nutscript, or Helix? - (As of June 2020) Perfectly fine, just like any other gamemode. Do I need to use wOS for this addon to work? - Nope, use this version instead. This other version will not work with wOS. My view while prone keeps bouncing/I can prone really fast/I can jump while prone/etc - This is because some addon is conflicting with the Prone Mod. The best thing to do would be to pinpoint the exact addon causing the problem and letting Stalker know about it. The addon doesn't work! - It most likely does but Garry's Mod supports only one single addon that adds animations at a time. The wOS version of this addon was made to help circumvent this but not every animation addon supports it. Please test the addon on a vanilla server before reporting that the addon doesn't work. I'm a lua developer, does your addon have an API? - Yep, here is the documentation. I'm making my own animations base, how do I add support for your Prone Mod? - Follow this guide. I have another problem not covered here, where should I ask? - Post it in the pinned Report Issues Here thread below. Console Commands: prone -- Lets you go in and out of prone. prone_config -- Opens up a menu to change what keys make you go prone. prone_movespeed -- Sets the move speed of the players while prone (Server only). prone_disabletransitions -- Disables view transitions between prone get up/down. Github Link - https://github.com/gspetrou/Prone-Mod Stalker - Responsible for the Lua code. Contact him for support. Stiffy360 - Responsible for porting and tweaking the animations. DO NOT contact him for support. Don't forget to leave an honest comment or rating!

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Roleplay Props – Garry's Mod Mod

Roleplay Props

автор 76561198019145880

A compilation of props suitable for decorating houses and setting up roleplays. I take no credit for any of the models or materials included in this addon. Server Convars: rpprops_hide 0/1 (Default: 0, setting this to 1 will disable automatically adding the props to your spawn menu, keep in mind this is now a serverside convar, not clientside!) I've also grouped the props into categories to make them easier to find, if something seems out of place, please feel free to comment on it.

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Placeable Particle Effects – Garry's Mod Mod

Placeable Particle Effects

автор 76561197998718694

READTHISREADTHISREADTHISREADTHISREADTHISREADTHISREADTHISREADTHIS ======== What is this addon about? ======== Placeable Particle Effects is an addon that lets you place or attach (weld) various effects to spice up your work, like screenshots, artwork, animation, or whatever you are makeing. ======== How does that work? ======== Go into the spawnmenu, and then into Entities section. You will find several categories (PPE: ). Then you can choose an effect to spawn. You have spawned an effect attached to small invisible prop, which you can move around and use construction tools on it, like Weld, Rope and others. I recommend installing the Item Highlights addon, to be easily able to find the small prop, and operate with it. These effects can be used in dupes and saves. ======== Overall summary of existing fx: ======== •> Flames, fireplaces, •> Sci-fi stuff, •> Electrical, •> Magic, •> Weather, •> Cosmic stuff, •> Smoke, fog, And more. ======== Info: ======== •> This is not a replacement! •> Coloring and resizing effects isn't possible without modifications to the engine code. ===================== Additional credits: * Darken217: Materials * HL2 MMod author: Materials + AR2 muzzleflash Enjoy!

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[Jan 2022 Update] Five Nights at Freddy's 4 NPCs / ENTs – Garry's Mod Mod

[Jan 2022 Update] Five Nights at Freddy's 4 NPCs / ENTs

автор 76561198073006536

Five Nights at Freddy's 4 NPCs / ENTs The "final" installment of Five Nights at Freddy's, now in Garry's Mod! Please read the description before commenting. Includes NPCs, ENTs, Sounds, and Jumpscares. To View Updates, please click here. Please restart your game after installing Disclaimer This addon is not to be edited and / or uploaded / reuploaded without my consent. What's New -CUSTOM NIGHT -NPC Collision -ENT Collision -Scare sounds now play randomly between 15 - 30 seconds -NPCs / ENTs have A.I. Difficulty -NPCs under level 10 deal 50 damage per hit (Plushtrap will deal 25 damage per hit) -NPCs above level 10 kill on hit (Plushtrap will kill in 2 hits) Console Commands 1 = True. 0 = False. This addon includes an options menu under "FNAF" on the top-right of the spawnmenu. - fnaf4_scare_off 0 / 1 to disable Jumpscares. False by default. - fnaf4_move_anyway 0 / 1 to toggle the ENTs moving when the player is looking. False by default. - fnaf4_killable 0 / 1 to decide if the NPCs/ENTs should be killable or not. True by default. - fnaf4_keep_bodies 0 / 1 to decide if the NPCs/ENTs dead bodies will be kept after 20 seconds. False by default. - fnaf4_unlimited_search_radius 0 / 1 to enable the NPCs being able to find player from any distance. False by default. (Optimal for Maze maps) These commands may not work unless Garry's Mod is restarted after installation. Todo List - Release Update so the addon no-longer requires the FNAF 2 NPCs / ENTs - Add the Freddles - Add FNAF 4 Halloween Content - Replace Nightmare's Idle Animation - Add more easter eggs - Add Multiple Jumpscares for Nightmare Bonnie(?) - Add Nightmare Cupcake NPC / ENT(?) - Add adjustable Freddle spawn timer - Add option for Freddy jumpscare when killed by Freddles - Add command to toggle collisions Feel free to leave a like! Click the image below, it will describe why the NPCs won't run. Click to download the Five Nights at Freddy's 4 Pill Pack! Five Nights at Freddy's 4 © Scott Cawthon

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ttt_minecraftcity_v4 – Garry's Mod Mod

ttt_minecraftcity_v4

автор 76561197999313861

***ATTENTION*** IT'S NOT MY MAP. I only uploaded it into Workshop, so it will be easier to download for everyone. I agree to remove this item from Workshop if original author or Valve decides. ***ATTENTION***

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FNaF 2 [EVENTS] Part 2 – Garry's Mod Mod

FNaF 2 [EVENTS] Part 2

автор 76561198010891485

!!!!!!!!!!!!!!!!!!!!!*********************************************!!!!!!!!!!!!!!!!!!!!!!!!! READ THIS OR YOUR MAP WILL NOT WORK!!! Since this map is so large and contains so much, I had to split it into 2 parts in able to get it on Workshop. GET PART 1 HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=382153719 !!!!!!!!!!!!!!!!!!!!!*********************************************!!!!!!!!!!!!!!!!!!!!!!!!! This addon contains the nessesary files for the map to work. ----------------------------------------------------------------------------------------------------------------------------- DOWNLOADING THIS MAP DOES NOT GIVE YOU ANY PERMISSION TO USE ANY ASSETS (whether it be models, textures, etc) WITHOUT MY PERMISSION. Failure to abide by this rule may result in a DMCA. Please, just be nice and don't steal! -----------------------------------------------------------------------------------------------------------------------------

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Modern Warfare 2019 SWEPs - DLC Shotguns – Garry's Mod Mod

Modern Warfare 2019 SWEPs - DLC Shotguns

автор 76561198155440595

Join the Discord server! Join the steam group to follow development! A comprehensive weapon pack highlighting the DLC shotguns of Call of Duty: Modern Warfare 2019, bundled with customization options and fast paced gunplay. - Mandatory models, materials, animations and sounds from the original retail game. - All the viewmodel mechanics present in MW, including walk, sprint, inspect animations and ADS reloads. - Extensive weapon customization (stocks, grips, sights, barrels, muzzles, caliber conversions, etc...) - Quick melee attacks (USE + ATTACK) - First person VFX (Depth of field, viewmodel blur, scopes and reticles). - Audio reverb. - Completely optimized for multiplayer and singleplayer. - Support for CHands and MW rigs. CONTROLS To edit your controls open the spawnmenu then go to options, under options you will see Modern Warfare. Open the controls tab. - Activision, Infinity Ward, Ben Garnell, Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck, Ranon Sarono, Khoa Le, Mark Grigsby Troy Irving - All the assets used in this pack. - Viper - Porting models, animations, sounds and compiling the models. - Mushroom Guy - Coding the base. SPECIAL THANKS - Scobalula - Greyhound - Thomas Cat- CHands QCI, various scripts/plugins to make our life so much easier, thank u xx - Ma_rv - Creating various tools - Myster AC - Particles. - Bill - For being from estonia.

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TDMCars - Pagani – Garry's Mod Mod

TDMCars - Pagani

автор 76561197994097627

This is the Pagani manufacture pack with all the Pagani vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Pagani Zonda C12 Pagani #17 Carsport America Zonda GR The following is required if you want this to work properly! TDMCars - Base Pack <--------- Model detail must be set to High! This is very important! If you are interested in making skins, templates for Pagani are found right here If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. TDMCars - How to use You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here TDMCars on Facebook

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Custom Taunt – Garry's Mod Mod

Custom Taunt

автор 76561198081734787

● 60 FPS! Custom taunt or dances ● Commands for use specific dance/emote ● 26 full mmd/anime dances with music ● 45 mmd short dances ● 277 original fortnite emotes ● Garry's Mod female skeleton & male skeleton supported ● Proportions Trick supported ● wOS Extension for Custom Taunt Custom Taunt Tutorial by ArmyHD Tutorial : To stop dance/emote use "stopdance" in console You can use "act dance" in console for randomly MMD short dances or You can use "act laugh" in console for randomly Fortnite emotes (no music, music only in command mode) or Use these commands for specific dances/emotes with some music Fortnite Commands : f_* MMD Short Dance Commands : mmd_deepbluetown(1-15) mmd_suki_yuki(1-15) mmd_marine(1-15) Credits : Fortnite Emotes by: Epic Games PDTH motion: SEGA Happy Halloween motion: Shirotabi ■公式サイト(Official Site・FREE MMD DATA) : http://imarine-project.jp ■公式Twitter(Official Twitter): https://twitter.com/imarine_project Custom Lua script by: WackoD Animation edited to Valve Skeleton: dewobedil We didn't own any animation, motion, music! we only port/convert them into source engine, this is just for fun for making custom model or playermodel dancing, We not taking any credits from them its free for anyone

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Freeman's "Toybox" Pack – Garry's Mod Mod

Freeman's "Toybox" Pack

автор 76561197990409289

Here's all my old public models I made for the toybox in my first year of modelling when that was still a thing, now reuploaded from the GM13 Beta workshop. Look at the images to see what's in this pack, it's a little better than just listing them all here.

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Haus The Plague Doktor – Garry's Mod Mod

Haus The Plague Doktor

автор 76561198010459857

Q: What do you get when you mix a fourteenth-century plague doctor with the Matrix? A: Haus The Plague Doktor A present made for my good friend: Doktor Haus. MOD SPECS: -------------------------------------------------------- Currently the mod Contains the following: * Player model * NPCS (Hostile and Friendly) * Custom Ragdoll with fingerposing * 1st person hands -------------------------------------------------------- MODEL ASSETS: -------------------------------------------------------- * Plague Doctor Mask - Payday 2 * Skimask and Scarf - Ninja Gaiden 3 * Outfit - Wolfenstein 2009 * Sexy Pants - CSGO -------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------- HEY LISTEN If you would like to port this player over to other medias like XNALARA, SFM, TF3DM.COM, or any other game you can think of. All I ask is for just credit and send a link to the final piece so i can add it into this description :) ---------------------------------------------------------------------------------------------------------------------------- Other Versions Include:

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Portable Force Field – Garry's Mod Mod

Portable Force Field

автор 76561198046273552

A hand-held force field grenade! 2016/9/16 - Added a version that follows the player around! Shows up as "Hex-Shield (local)". Uses the suit battery as fuel, so you need to have the suit charged. - Added the cvar cl_hexshieldcolor which allows you to change the color of the shield (default is "31 0 255"). Changes are applied when the weapon is switched to. - Made the grenade stick to dynamic objects! - Changes and performance improvements. - Many major enhancements. Generates a force field that stops bullets and other objects and protects entities. The field lasts 32 seconds before expiring. Hold down MOUSE1 to lift, release to throw, or press MOUSE2 to cancel. The design is based off of the Bubble Shield from Halo 3, as it appeared in the Starry Night trailer. Shows up as "Hex-Shield" and is located in the "Other" weapons. 2017/2/28 Added a mode to help figure out why some people can't get it to work correctly. Set the console variable hexshield_diagnostic to 1, clear the console, equip the normal Hex-Shield Grenade (not the "local" version) and press the primary fire key. If it doesn't work, check the console and tell me what it says. 2017/3/1 After looking at the results people have sent me, I have figured out what's wrong. These weapons don't use the normal SWEP.PrimaryAttack and SWEP.SecondaryAttack functions and work completely differently. They basically check the player's command input with Player.KeyPressed inside of a Tick hook instead. This was necessary because of the complicated way the weapons work. For some reason, for some people, the KeyPressed function is returning false, even though the PrimaryAttack function is still being called. About 10% of all players are having this issue. Coming up with a reasonable fix for this from my end would be almost impossible, and my only option might be to completely re-write the code. I will be investigating this issue and trying to find a solution. 2017/3/2 I removed the diagnostic mode and I added a hacky and messy temporary fix for the issue people were having. Test both weapons and let me know if they work! I will still consider re-writing the addon to work like a normal SWEP, but it will be painful. Let me know about ANY other bugs or strange behavior immediately! If the shield does not appear EXACTLY the same as it does in the images, let me know immediately and give me details! If you have any suggestions or concerns, ask in the comments and I will do my best to respond.

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[LW] Mitsubishi Lancer Evo VI – Garry's Mod Mod

[LW] Mitsubishi Lancer Evo VI

автор 76561198073265803

A drivable Mitsubishi Lancer GSR Evolution VI ported from Forza 4 by me. Also includes a prop of the rally wheels. A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Features full VCmod support, Including lights, seats and exhausts effects. Follow progress on Facebook! Follow progress on VCmod.net! Follow progress on Facepunch! Thank you to: Raptor Jesus - Scripting DO NOT UPLOAD THIS CONTENT TO ANYWHERE WITHOUT MY EXPRESS PERMISSION This was created on paid commision from Sildeways F.A.Q.: Q: Can you make ? A: I dont take requests, Sorry. Q:How do you turn on the lights? A: You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime you can buy the old VCmod from CoderHire behind this fancy text If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators. Q: How do I drive this? A: Spawn it from the Vehicles menu, they are under LWCars.

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Gredwitch's Emplacement Pack – Garry's Mod Mod

Gredwitch's Emplacement Pack

автор 76561198192375265

ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. You need Gredwich's base for this to work correctly! This pack includes : - an MG 42 - a PaK 40 - a PaK 38 - an MG 15 - an MG 81Z - a Vickers machine gun - an M2 Browning - an M1 Mortar - a Granatwerfer 34 - an FN Mag - an M240B - a ZiS-3 divisional gun - a ZiS-2 M1943 - a PM-41 Mortar - an M5 AT gun - an M2A1 105mm Howitzer - an Ordnance ML 3 inch Mortar Mk II - an M134 Minigun - a DShK - a ZPU-4 (1931) - an MG 34 - a Nebelwerfer 41 - a Flak 38 - a 5 cm KwK - a Flakvierling 38 - an Artemis 30 - a Flak 37 (Flak 88mm) - a 40mm Bofors L/60 - an M60 - an Ordnance QF 6-pdr AT Gun Mk II - an M1919 - a Bren LMG - a Browning M1918 Bar - a ZSU-23-2 - a GAU-19 - a 2A65 howitzer - an M777 howitzer - an LeFH18 - a PaK 43 - a ZPU-4 (1949) - a Kord - a Breda Model 35 - a 37mm Flak 36 - an MG3 - an RPK - a Phalanx CIWS - a Flakzwilling 40/2 - a 155mm GPF (48 guns if you can't count) HOW TO USE THEM Press the Use key (E) on the gun to grab the it, then hit the Fire key (left click) to shoot. Press the Seondary Fire key (right click) to change between shell types and firing modes (specific to weapons). On most of the guns, you can press the Suit Zoom key to toggle view modes. You can also change some stuff if you open the C menu, right click on the gun and click on Edit properties... MGs / Light cannons SPECIFIC STUFF Most of the MGs are reloadable. Press the Reload key to reload them. You can also press the Use key (E) on the bipod / tripod of the MG to grab it. On some cannons (such as Flak 38s, Flak 36s and Bofors), you can press the Seondary Fire key (right click) to toggle time-fuzed shells and normal (direct hit) shells. To increase the fuze time, press the Walk key (this one). To decrease it, press the Sprint key (SHIFT). MORTARS SPECIFIC STUFF When you shoot, the shell will land where you aimed. MANUAL RELOAD MODE The gun you want to reload must be in the reloading state. Spawn an Ammo Box, spawn the shell type or magazine or belt type you want and put it on the gun (be careful with shells - they can explode if you do something wrong). SHELL TYPES DOCUMENTATION Main shell types: - AP = deals damage to tanks - APHE = AP but deals more damage to tanks - APC = AP but has less chance to ricochet - APCBC = AP but better - APCR = doesn't deal a lot of damage but can kill the crew inside of it if you aim well - HEAT = AP but the its penetration stays the same and it deals more damage on penetration than AP, and it also has a blast radius if it doesn't hit a tank - HE = Does le big boom, just like HEAT its penetration value stays the same throughout its flight but they are pretty low (usually around 10mm for ww2 tanks), but in case of a penetration it should one shot your target Other shell types: - APBC = APC but faster - APHEBC = APHE but faster and with a lower ricochet chance - APHECBC = APHE and APCBC - APDS = APCR - APFSDS = APCR but does more damage - HEATFS = HEAT Note: 7mm and 50. Cal machine guns fire AP bullets, 20mm, 30mm and 40mm autocannons fire HE shells CONVARS Client-side convars Convar What it does Default value gred_cl_shelleject Enables / disables the shell ejection on MGs / light cannons. 1 gred_cl_emp_mouse_sensitivity The mouse sensitivity on the emplacements with seats (will not work if you have Neurotec installed). 0.2 Server-side convars Please note : these convars can be toggled in a listen server by the player who started it in the developper console. If you are a dedicated server owner, you can only change them through the server console and through RCon. Convar What it does / is Default value gred_sv_carriage_collision Enables / disables the carriage collision with players 1 gred_sv_shell_arrival_time The mortar shell arrival time 3 gred_sv_limitedammo Enables / disables limited ammo on compatible MGs 1 gred_sv_cantakemgbase Enables / disables the ability to take the MGs' base 1 gred_sv_enable_seats Enables / disables the seats on certain emplacements 1 gred_sv_enable_explosions Enables / disables the life system of the emplacements 1 gred_sv_manual_reload Enables / disables the manual reload system for non-MG emplacements 0 gred_sv_manual_reload_mgs Enables / disables the manual reload system for MGs 0 I recommend the use of this addon to use some MGs WTF IT DOESNT WORK IT NO WORK WXSFDDGIKFDFDSL Please report lua errors in the comments Got Neurotec? Get the fix here! Have fun! CREDITS (click) No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198192375265", or without permission from said account.

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Team Fortress 2 Bots [2026] – Garry's Mod Mod

Team Fortress 2 Bots [2026]

автор 76561197989018905

TEAM FORTRESS 2 BOTS Experience Team Fortress 2 in an entirely new way with these custom-built NPCs, featuring all nine TF2 classes with unique AI, plus 42 MvM Robots for epic battles! Craft your perfect merc with the Bot Customization tool, loaded with over 4,000 cosmetic items and 199 unique weapons. Use the Bot Spawnpoint tool to stage massive TF2 showdowns, or mix things up with the Friend-or-Foe editor, letting bots ally or clash with any GMod entity! Have the Mercs fight for control points, steal the Intelligence, or battle an endless hoard of robots, you decide! Team Fortress 2 brought to life - in Garry's Mod. FEATURES • All nine classes from each team with unique AI code • 42 unique MvM Robots • Bot Customization tool to apply loadouts • Over 4000 cosmetics • 199 unique weapons for the Bots • Save/Load feature that allows saved bot loadouts to appear in-game • In-depth control panel for bot behavior and performance balancing • Comprehensive Friend-or-Foe editor • Bot Spawnpoints for endless battles, which also may act as control points • Fully functional facial animations • Medieval Mode • Ubercharge system • Rocket/Sticky jumping for Soldier and Demoman • Special death effects for weapons • Nemesis system for a serious challenge • Pyro deflection mechanics • Engineer building mechanics THINGS TO BE AWARE OF Please read before posting about a bug Team Fortress 2 must be installed and mounted! The Team Fortress 2 Bots work best on maps with a nav-mesh! Spawning large amounts of bots will cause lag, be aware of your hardware capabilities when using the TF2 Bots Your game may freeze briefly when loading item icons. This is normal, and will only happen once. Animations may appear choppy in mutiplayer, and on non-meshed maps. A message from the developer... Wow, I really cannot believe it's been over ten years since I released this in a caffeine-fueled coding spree. It's been a heck of a journey, and I love that you all are still able to enjoy the Team Fortress 2 Bots after all this time. Given the tremendous amount of time and energy I've dedicated to this project, I humbly ask for your support to fuel continuous updates. Huge thanks to my Patreon supporters!!! MrNiceGuy518 on Patreon Heartfelt thanks to everyone in the community for your support, encouragement, and hype! Enjoy!

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