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Моды и плагины для Garry's Mod
В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
Thresh Playermodel
автор 76561197991714415
So, another playermodel from League of Legends, seems like I'm getting better, as it looks really good right now. No known problems for the moment, and I still have to add the lantern in some way so it would look cool with it. Includes viewmodel hands and glow parts. EDIT: For those that doesn't know how GMod works, this is ONLY SERVERSIDE, so it only will appear in singleplayer. If you want to play in a server with this model, you have to ask the administrator to, or be the host and put the model in. 2ND EDIT: For those that doesn't know how the Workshop works, and doesn't know how to get this, hit the GREEN SUBSCRIBE button on top of this description.
GTA San Andreas: Carl "CJ" Johnson Playermodel
автор 76561198010134457
Carl CJ Johnson Carl "CJ" Johnson from GTA San Andreas - Player Model CREDITS Models and textures: Rockstar North Porting, rigging and compiling: Voikanaa
iNPC - Artifical Intelligence Module (Improved NPC AI)
автор 76561198003609557
iNPC (Improved NPCs) is an addon that adds huge improvements to the existing HL2 NPCs. If you find that the NPCs in GMod are dumb, or too easy to fight, then iNPC will solve your problems. iNPC's goal is to make NPCs a challenge to fight, and add new dynamics to the classic NPC battle, creating a totally different experience compared to regular GMod. As such, it will considerably increase the difficulty fighting against NPCs. Note: For intended results, the map must contain NPC nodes. Unnoded maps will not be able to use iNPC to its fullest. Note: iNPC only affects the regular HL2 NPCs, including reskins. Non-HL2 NPCs from mods such as VJBase will usually not be affected. HIGHLY RECOMMENDED - NPC Weapons The sister addon of iNPC. Unlock the true power of better NPC AI with better NPC weapons. When using iNPC and NPC Weapons together, NPCs can shoot at extremely long range, which is normally not possible. http://steamcommunity.com/sharedfiles/filedetails/?id=632126535 FAQ: Corpses and weapons disappear! Improved Stealth doesn't work anymore! All NPCs attack me! Does this work with (Custom NPC)? FEATURES: - Enable and disable individual features of iNPC such as automatic cleanup, unlimited NPC vision, no NPC friendly fire, all from the Options menu! - NPCs recognize players depending on their playermodel! Join the Combine, or fight with the Zombies! - Players can force the faction of NPCs they spawn, allowing Combine to work with Rebels, or Zombies and Rebels to fight together against the Combine, or even getting members of the same faction to fight each other! - NPCs have unlimited vision range. NPCs can see enemies from across the map! - NPCs have better accuracy and will work as a team. - Many NPCs have recieved a major AI change, completely changing the way they fight, including all Zombie types, Fast Zombies, Antlions and Antlion Workers, Antlion Guards, Hunters, and Vortigaunts! - Melee NPCs will attack faster and faster as they continue to attack, making them deadly in combat. The attack speed bonus quickly reduces to normal while the NPC is not attacking. - Antlion Guards will accelerate as they charge. They can catch up to sprinting players now! - Antlion Guards use a new attack at close range. - Fast Zombies use a special AI that makes them extremely aggressive. - Metropolice spawn with manhacks and use them when encountering an enemy. - Manhack AI: Deployed manhacks now follow their deployer around. - Hunters attack and charge faster. - Vortigaunts attack faster and are more aggressive. - Previously invulnerable enemies such as the Floor Turret and the Strider are now damageable by bullets, allowing NPCs a chance to destroy them! - Players can order NPCs to follow them by pressing "Use", if they are the same faction. - NPCs slowly regenerate health over time. - NPCs no longer damage and kill allies. - NPCs now patrol when idle. - NPCs move around in combat instead of standing still. - Automatic cleanup - dead NPCs, dropped weapons and decals get cleaned up, preventing lag. USAGE: Subscribe and iNPC will download when you next start GMod! iNPC is enabled the first time you launch it, with default presets already configured so you can play immediately. Features can be enabled/disabled and customized in the "Options" tab of the spawnmenu. ABOUT: If you like this addon, please take the time to comment or rate. Questions? Suggestions? Bugs? Post in the discussion and I'll get back to you as soon as I can. Check out my other addons! Copyright © 2016 by xyzzy, All rights reserved. No parts of this addon, code, or any of its contents may be reproduced, copied, modified, altered, or adapted, without the prior written consent of the author, unless otherwise indicated for stand-alone materials. Doing so would be violating Valve's Terms and Conditions.
Handies | Dab & More!
автор 76561198004949954
A cool addon that adds sweps wich allows you to do some cool moves! At the moment the animations only look right when u stand still! SERVER OWNERS: I recently added a new command that lets players give themselves the sweps without having to enter the weapons menu (meant for other gamemodes that aren't sandbox based). Disable use of the command with "leaf_handies_command 0" convar. The middlefinger animation only works with higher detail models. Not citizens or rebels! Blame this on valve! Known addons that break Handies: PAC3 (Skill issued pile of junk) having any addon that replaces HL2 models and v_models breaks this addon. such as: SMG appearing Currently you can do these things: Dab Surrender Frontflip Middle-Finger Facepunch Salute How do I use this?: Hold Q and click weapons, then select the Handies category, or you can spawn them using the command "leaf_handies *name*".
Hell's Resort
автор 76561197969753825
Horror map inside a resort. Truly a terrifying experience.
gm_Death House
автор 76561198040070582
(Scary) ATTENTION! --- Please support! Don't forget to LIKE if you enjoyed this map! More, and better will come :) This is a multiplayer two-part map that I spent 2 months working on. It contains over 60 custom sounds, about 20 custom textures, and alot of effort! It's built to best work with three people, so try to play this with at least one other person, otherwise you may miss out. I hope you all enjoy it, especially you, Gamesomeness Team! Tags: Horror, Scary, Ghosts, Death, House, Nightscout ADDED 11/1/2012: This week, Death House broke over 100 UPVOTES! It also has 2,665 SUBSCRIBERS! I never thought it would get this much attention after only 8 DAYS! THANK-YOU SO MUCH, AND I HOPE YOU ALL HAD A GREAT HALLOWEEN! ~Nightscout ADDED 12/1/2012: Oh my God guys, THANK. YOU. OVER 8,000 SUBSCRIBERS?! You guys are the best fans a mapper could ask for! 804 UPVOTES!? If this keeps up, I'll break 1,000 with this one addon! Please keep'm coming! I promise the next one will be even better! ~Nightscout ADDED 12/9/2012: DEATH HOUSE IS NOW A FIVE-STAR GMOD ADDON! (thanks to you!) WOOOOO! There's only 72 upvotes left until it gets 1,000. Just a little more! :D ADDED 12/19/2012: THANK-YOU ALL! I AM SO GREATFUL AND NEVER THOUGHT I COULD BREAK 1,000 UPVOTES WITH ONE ITEM! YOU ARE ALL WONDERFUL, AND I WILL SURELY CONTINUE TO PRODUCE HORROR MAPS FOR ALL YOU AWESOME PEOPLE! THANK-YOU ALL AGAIN, ~A Very Happy Nightscout ADDED 2/7/2013: 22,194... 22,194! Worldwide, twenty-two THOUSAND people have my map in their gmod... :D :D :D 8D *passes-out* ~Nightscout
Ladder Tool
автор 76561198056493437
What is it? A tool to create usable ladders. It also comes with four ladder entities that can be moved around freely. Why do I care? Because deep down, you've always wanted this. How do I use it? Easy! Find the tool under the "Construction" tab in your tools menu. 1.) Left click a wall with the tool where the TOP of your ladder will be. 2.) Left click again at the lowest point of your ladder. Don't worry about keeping the line between your two points straight; the tool takes care of that. 3.) Climb your ladder! OPTIONAL: 4.) Right click on the ledge at the top of your ladder, then in front of the bottom of your ladder. This will add dismount locations to your ladder so players can easily and safely dismount the ladder. If you're confused, please watch the video! Caveats • Ladders placed by the tool are always vertical. • Ladders placed by the tool cannot be duplicated or saved. • Ladder entities from the Q menu will sometimes behave strangely after reloading a save. • Cannot climb ladders while they are being moved. Ladders placed down by the tool can be persisted using the special context menu option. As well, dismount locations close to the top and bottom of a saved ladder will also be saved with that ladder. Only super admins can set a ladder to be persistent! NOTE: As I don't work on this anymore, certain features have been broken by updates to the game. Don't expect perfect functionality anymore.
The Ability To Read
автор 76561198095156121
If you subbed to this addon, you're the target audience. Inspired by this Cities Skylines mod. Feel free to add this as an addon dependency for those mods with a lot of text and required reading skills.
Hitman Absolution: Agent 47 Playermodel
автор 76561198010134457
Agent 47 Agent 47 from Hitman Absolution - Player Model CREDITS Models and textures: IO Interactive / Nixxes Software BV Porting, rigging and compiling: Voikanaa
Emplacement Gun
автор 76561197994819337
Who could forget the famous emplacement gun from Half-Life 2? Because the mapped ones seem to have broken in GMod, I decided to realize them as a SENT. Features - Working emplacement gun almost like in Half-Life 2 - Searchlight to make sure you won't miss a target, similar to the beach before Nova Prospekt - Easy to spawn and use - "World no collide" property allowing you to place it wherever you please. Spawning This SENT can only be spawned on top of a clamp (models/props_combine/combine_barricade_short01a.mdl). In case you aren't aiming at a clamp while spawning it, it will spawn a clamp for you - and automatically attach itself to it. Simply go to Entities, Half-Life 2 and select the Emplacement Gun. Usage To use it, simply get close to it and press your +use bind (i.e. E). While it is possible to operate it while standing in front of it, it is not recommended to do so. While handling it you can still walk around, crouch and jump as usual - however, if you get too far away, it will return into standby mode. To fire, simply click and hold your +attack bind (i.e. left mouse button), to toggle the searchlight use your flashlight/impulse 100 (i.e. F) bind. It will stay on if you leave, which makes it an excellent but deadly spotlight. To use the world no collide, rightclick it while pressing C and select "Turn world collision off". You can then move the clamp around as you please - perfect in combination with the color and weld tool. Known bugs and list of things that won't happen There are a few things that aren't exactly as I want them to be, however, due to limited knowledge of GMod/the Source Engine or a lack of motivation to do so, they aren't exactly fixable by me. If you find other bugs or know how to fix them, feel free to comment/SF me. - The crosshair isn't the position the gun shoots at. I tried the best I can, but without getting into deep, fancy maths, I'm not quite able to improve the aiming to HL2 standards. I tried porting the code from the SDK, which resulted in an even worse performance. It's a hideous thing and I would really like it to work, believe me, but it's simply too time consuming for me. - It doesn't work with NPCs! Yes, it doesn't. Likely, it will never. This isn't a bug, this is intended - I would have to script the whole thing, starting with NPC behaviour to find and man a gun and ending somewhere with intelligent target finding - but then again, the aiming (see above) would be off, so the NPC couldn't hit anything unless it's extremely luckily. - When I turn on the flashlight, it seems red! Move it a little. No idea what causes it, but it goes away as soon as you move it a little bit. - The flashlight is weird/lagging! Source Engine lightning stuff, a big :shrug: from me here. Because the spotlight itself wouldn't be bright enough, I added another light similar to the flashlight to it - those seem to somehow not be exactly in synch, so it gets a little bit icky. - When I use it, the physgun halo/something else stays visible! I'll admit it, hiding the weapon is done a bit poorly. I recommend just switching to a weapon without any effect before using the emplacement gun. - Switching to another weapon while manning a gun makes the viewmodel visible again! Nothing I can do there, as far as the documentation states there's no hook telling me that you've switched your weapons. I don't want to restrict weapon switching though, so you've got to live with it. - Can you please make it duplicable! No. The entity itself is quite small (at least the area where you could physgun/toolgun it - spawn a bunker_gun.mdl and see yourself) and therefore, duplicating would be quite frustrating even if it did work. That's also the reason the emplacement gun itself isn't standalone but rather forced to be attached to a clamp - it makes it easier to manage it.
ttt_forest
автор 76561197993083483
ttt_forest by Shifty Pete (originally ttt_forest_final) Changelog: - Improved visuals - Fixed minor bugs and glitches - Completely remade the spectator course - Tweaked the skybox - Optimization (Higher FPS) Overall, everything is fixed and finished, there are no problems with the map, it looks and plays great. There's no reason why you shouldn't upload this to your server. VMF: https://github.com/MrSirKingLord/ttt_forest
SCP SNPCs
автор 76561198036806036
Hello! Welcome to my SCP SNPC pack! This mod is discontinued. If you wish to expand upon it or use the assets, please ensure that nothing from your new mod replaces the default files/code in this one. You can download this map for the full SCP SNPCs experience! Features: - Full support for the gm_site19 SCP map! - Full customization menu in the CPTBase tab! - Each SCP was designed to replicate the lore/game as much as possible! - Class-D, Scientist, and NTF all have special AI when facing SCPs! - Even includes usable SCPs that can aid you! - You can't become infected or have side effects while wearing SCP-714! - MAN DATS SOM GOOD ASS SHIT! - All SCPs can be controlled with my Possessor SWEP in the CPTBase weapon tab! - NTF can capture SCP-173 if 2 or more NTF are present! - Fully working blinking system! (Only activates if SCP-173 or SCP-087-B are around) - SCP-173 can not move when seen by players or (S)NPCs. The system is automatic and doesn't require any external coding from other developers. - SCP-106 and SCP-173 can be contained if playing on gm_site19! - Stop resisting, I am the cure. - Class-D Subjects can follow you and will even help you escape! - NTF will even tell each other when they're going to blink! - SCP-096 works properly when looked at by (S)NPCs and players or if he's shot! - SCP-096 will only un-trigger if it kills the person who looked at it, then it will have an 8 second cool down! - SNPCs are fully possessable and can be customized in the CPTBase options menu! - Adds Nightvision that can be used to see SCP-966 (Just don't use it around SCP-895..) - Adds all the classic NPCs of the original versions of CB! - MTF Guards have conversations and can escort players if their faction is set to FACTION_SCP_NTF - SCP-575 can only move in the darkness. Flashlights will freeze it and the sun will kill it - SCP-682 can adapt to many situations, increasing its' size, learning new attacks, and gaining resistance to many things - SCP-106 has a chance to teleport to you and rip you into his pocket dimension - Press "E" on SCP-008 to close the pipes. Although this would mean you're sacrificing yourself for your allies, yes? - Chat commands: - !removenvg - !remove178 - Adds 55 SNPCs - (Isolation) SCP-173 - (Isolation) SCP-303 - (Isolation) SCP-650 - (Classic) SCP-008-1 - (Classic) SCP-096 - (Classic) SCP-106 - (Classic) SCP-173 - (Classic) MTF Guard - Class-D Subject - Scientist - MTF AH-64 Apache - MTF Epsilon-11 Nine-Tailed Fox - MTF Lambda-5 White Rabbits - MTF Nu-7 Hammer Down - SCP-005 - SCP-008 - SCP-008-1 - SCP-012 - SCP-035 - SCP-049 - SCP-049-2 - SCP-049-2 Soldier - SCP-066 - SCP-079 - SCP-079 Camera - SCP-087-1 - SCP-087-B - SCP-096 - SCP-106 - SCP-173 - SCP-178 - SCP-178-1 - SCP-372 - SCP-420-J - SCP-427 - SCP-457 - SCP-500 - SCP-513 - SCP-575 - SCP-650 - SCP-682 - SCP-714 - SCP-860-2 - SCP-895 - SCP-939 (Instance A) - SCP-939 (Instance B) - SCP-939 (Instance C) - SCP-966 - SCP-1025 - SCP-1048 - SCP-1123 - SCP-1356 - SCP-1499-1 - SCP-1499-1 King Incompatible Mods: http://steamcommunity.com/sharedfiles/filedetails/?id=1235221015 Credits: Cpt. Hazama - Coding, porting assets Joonas Rikkonen and the rest of the SCP:CB Development Team - Original assets SCP Secret Laboratory Development Team - Some sounds SCP Isolation Development Team - Isolation models and sounds Mawskeeto - Making ragdolls Shaklin - Teaching me how to port these things Elan S. - Lambda and Hammer Down MTF skins And thank you to all the following beta testers! - Cubic Tuxedo - Captain Magma - Robo Raptor - DrVrej - Lightning Bolt - JkMettonet - Robert Fgt. - Aliens218 - Woodzie - Rawch - Mayhem - Spiderkider - NecrosVideos - Kingjaffad - Mawskeeto Copyright © 2026 by Cpt. Hazama, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Cpt. Hazama belong to their respective owners. Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author, Cpt. Hazama. Any and all content that Cpt. Hazama has ported and rigged for Garry's Mod may NOT be used or reuploaded under any circumstance. Doing so would be violating Valves Terms and Conditions. This includes addon compression uploads and server content uploads.
WW2 Weapons
автор 76561198031446096
Description: Weapons from DOD:S and the WW2 era for the player and NPCs. This is the first pack, the second pack can be found here: WW2 Weapons II This pack contains these weapons: AVS-36 Bren Light Machine Gun Bazooka Carl Gustav M/45 De Lisle Commando Carbine De Lisle Commando Carbine (Scoped) DP-28 FG-42 Gewehr 43 (My favorite rifle of all time) Kar98k Kar98k (Scoped) Knife Lee Enfield No.2 Lee Enfield No.4 Luger M1 Carbine M1 Garand M3 M1A1 Thompson M1911 Colt M1918 Browning Automatic Rifle M1919 Browning Machine Gun Mauser C96 (My favorite pistol of all time) MG-34 MG-42 Mosin Nagant Mosin Nagant (Scoped) MP-40 MP-41 (My favorite SMG of all time) Spade Panzerfaust Panzerschreck PIAT PPS-43 PPSH-41 Springfield (Scoped) SS Dagger Sten MK III STG-44 (My favorite weapon of all time) SVT-40 Thompson 1921 Tokarev TT-33 Walther P38 Welrod Winchester Model 1912 Frequently Asked Questions and Issues: How does one download this? Click on the green "Subscribe" button, and Garry's Mod will download it the next time you start it. How does one activate DOD:S in Garry's Mod (for addons which require DOD:S)? Tick it in the pop-up menu that appears when you click on the game controller icon in the bottom right of the Garry's Mod main menu. It does not show up in-game. Try deleting the addon's GMA file from the Garry' Mod addon folder, and allowing Garry's Mod to re-download the addon. When they die they enter the T pose position (for NPCs). This is known to be caused by addons and/or mods which remove and/or replace the error model. It does not work and/or crashes the game, please fix. How do you expect me to do anything if you give me no information? Try checking for addon and/or mod conflicts. Steam Group: Historical Garry's Mod.
Parachute-Z
автор 76561197998218505
Magenta's Parachute-Z with more features added by myself. A parachute entity. Can be disabled, limited to admins, or require an entity pickup. Multiple styles of parachute models are included: - Battlefield 2 - Battlefield 3/4 - Battlefield 2142 - Resistance & Liberation - Frontlines: Fuel of War - Just Cause - GTA IV How To Use - Spawn a parachute from the entity menu. (If set) - When falling you will hear a sound when you can parachute. - Press your Jump key to deploy parachute. - Press your Forward or Back keys to change your forward movement speed. - Press your Use key to flare the parachute for slowed decent close to the ground. - Press your Crouch + Walk keys simultaneously to detach the chute early. You can find the easy-to-use VGUI panel under Q>Options>V92>Parachute-Z. Credit Where It's Due - Magenta - Parachute Z - ddok1994 - MW2 Chute Port - Nirrti - BF2 Chute Port - Jason278 - GTA4 parachute port - Kaos Studios - Original assets - Digital Illusions, C.E - Original assets - Rockstar Games - Original assets - Resistance & Liberation - Original assets - Swarped - Idea for admin-only group settings - V92 - Permissions, content, code re-writes License I nor Magenta do not allow edits, redistribution, or reuploads of this file, period. I reserve the right to retroactively change this notification without prior warning.
Team Fortress 2 Weapon Pack
автор 76561198116561652
WARNING!!! WARNING!!! WARNING!!! This mod may conflict with other TF2 weapons. Please, unistall other TF2 weapons addons before subscribing to this mod. Also, this mod doesn't require Team Fortress 2, all content included in this addon. Weapons made by me. Models, textures and sounds made by Valve. Included: Bat Bonesaw Bottle Fire Axe Fists Flame Thrower Grenade Launcher Invis Watch Knife Kukri Medi Gun Minigun Pistol ( for Scout and Engineer ) Revolver Rocket Launcher Scattergun Shotgun ( for Soldier, Pyro, Heavy, Engineer ) Shovel SMG Sniper Rifle Stickybomb Launcher Syringe Gun Wrench If you found a bug - write about this in description, and I will fix this bug.
The Last Patients Horror Map
автор 76561198035305375
THANKS A LOT FOR +30K DOWNLOADS!!! :D THIS MAP DOESNT NEED ANY EPISODE OR CS:S Yes,that is what I said,this map doesnt need EP1 Or EP2.So feel free to play it :P. IF YOU GET STUCK PLEASE WATCH THE WALKTHROUGH THAT I PUT HERE ON THE IMAGE SECTION,STOP COMMENTING WHAT TO DO WHEN YOUR ARE STUCK,I MADE THE WALKTHROUGH FOR THAT. Description: Hello people!This is my first horror map , feel free to download it and try it :P.This is my first try at making a horror map so maybe it isnt scary at all. READ THIS: - All the rules all detailed on the map, Just try to play without any other addons :). Story: You had an accident, you can't see,but you hear sounds..hospital's sounds...and then all is quiet.What Happened? It's a dream?I have to leave this place.... *****NEW*****: You can download an optional file that changes the color of the player's vision,its optional so you can download the file if you want,it looks pretty awesome with it. Download: *****NEW LINK: https://mega. nz/#!ZZQRCKLC!Gw7LhJu6D1Dx8TSQvosm3t2Bw8A_7hx1laPO41wRObY Installing: 1. Extract the "TLP's Optional File" 2. Grab the folder "garrysmod" and paste it to C:\YourSteamDirectory\Steam\SteamApps\common\GarrysMod 3. Done ! Rate the map for more maps! I'll appreciate it. ***SPOILER ALERT,PLEASE READ THIS AFTER FINISH THE MAP*** Click here to see the authors of some of the custom content in my map : http://www.miblocdenotas.com/9063
Toy Story: Woody Playermodel
автор 76561198010134457
Woody Woody from Toy Story - Player Model CREDITS Models and textures: Avalanche Software / Asobo Studio / n-Space Porting, rigging and compiling: Voikanaa
HomeTown 1999
автор 76561198054606940
Ported to Gmod 13 Original by F.Kalkman I noticed that there were many questions on how to get to the "Office Mayor's". We type "sv_cheats 1", then "god", moved into the Mayor's Office, we're there! Homicidaltoast: "To get into the mayors office the real way go into the bathroom and press "use" beside the left toilet. Go into the back of the room and enter the teleporter. Press start and enter the code "8401". This will bring you into the office the normal way, and give you access to the nuke and such."
1986 Lotus 98T F1 [simfphys Update 2017-07-16]
автор 76561198013844238
Driven by Johnny Dumfries and Ayrton Senna, the Lotus 98T was a very formidable competitor in the 1986 F1 season, having 8 pole positions and 2 wins. The 98T was powered by the Renault EF15B, a turbocharged 6-cylinder engine. The 98T would be the last Lotus F1 car to carry the black and gold color scheme until the team's "revival" in 2011 with the debut of the Renault R31. Credits: Codemasters - Model, textures Kunos Simulazioni - Sounds Reiza Studios - Sounds (simfphys version)
[DrGBase] Poppy Playtime: Huggy Wuggy SNPC
автор 76561198396321420
This SNPC requires DrGBase for work EB25 comment: Finally Huggy Wuggy is in HD with jumpscare included, and incredible functions Joelías_N1 comment: I made the jumpscare function, and some movement improvements for get a better experience with this monster, and i made the animations like: (jump, fall and attacks) Features -9500 hp -Hostile Attacks: -Left Slap -Right Slap -Smash Skills: -It can crouch -It can break doors -It can aim -It can jump (improved fall animation) -He walks slowly but when you walk away he starts to run Executions: -It does a first person execution/jumpscare and eats your head (it works with any type of character) Behavior by: Joelías_N1 Elías_Bravo.25 Possession Keys Attack 1: Basic melee attack Attack 2: Execution Jump: Jump bruh... Crouch/Duck: crouch Credits -Joelías_N1: Monster Base and animations -Elías_Bravo.25: Gmod model port -DragoTeryx and Roach: for DrGBase amazing NPC base :) -Mentrillum: TF2 model port -M4N0CR4ZY: Elmo's model creator Special thanks(Elías_Bravo.25): -Joelías N1 for making extra animations, jump function, eats any heads function and fatality camera function -Mentrillum for add the model originally for TF2 and for putting the original animations of the game -You: for follow my work :D Special thanks(Joelías_N1): -JustJoeKing: for support my projects -OPERAINCEPTION: for support my projects -Sheepy: for support my projects -gru and the cru: for follow my projects -Junder: for give me amazing ideas for my NPCs :D -You: for follow my work :D Games: -Toy Zombies -The Trevor's Hell -Multiverse Ultra Chaos Tags: Trevor Henderson Modern Horror Games Project Multiverse Multiverse Ultra Chaos FNAF Five Nights at Freddy's Special Strike Friday Night Funkin FNF
DLib
автор 76561198077439269
If game tells you that DLib is causing script errors, but the only mention of DLib in the error's text is "lua/dlib/modules/hook.lua", check if the error is reproducible without DLib installed first! Only report if DLib is actually causing these errors. Discord ALL (YES, INCLUDING YOUR) ISSUES GO HERE DOCUMENTATION Source files MIT License text Latest downloads (click on Download Artifacts at right side of job) THIS ADDON IS INCOMPATIBLE WITH HAT (HENRY'S ANIMATION TOOL), SINCE THE CODER WHO DID IT DON'T KNOW HOW TO CODE A REFLECTION (core-modification) THIS IS THE CAUSE OF "DISABLED Q AND C MENUS" AND EVERYTHING ELSE donate me bread. if your addon needs to depend on DLib, DO NOT repack it. Instead, put it as "item dependency" on your addon. If your addon require develop branch code to be present on workshop, you can contact me at Discord, so i hurry up with updating workshop branch
Modern Warfare 2019 SWEPs - Marksman Rifles
автор 76561198155440595
Join the Discord server! Join the steam group to follow development! A comprehensive weapon pack highlighting the Marksman Rifles of Call of Duty: Modern Warfare 2019, bundled with customization options and fast paced gunplay. - Mandatory models, materials, animations and sounds from the original retail game. - All the viewmodel mechanics present in MW, including walk, sprint, inspect animations and ADS reloads. - Extensive weapon customization (stocks, grips, sights, barrels, muzzles, caliber conversions, etc...) - Quick melee attacks (USE + ATTACK) - First person VFX (Depth of field, viewmodel blur, scopes and reticles). - Audio reverb. - Completely optimized for multiplayer and singleplayer. - Support for CHands and MW rigs. CONTROLS To edit your controls open the spawnmenu then go to options, under options you will see Modern Warfare. Open the controls tab. - Activision, Infinity Ward, Ben Garnell, Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck, Ranon Sarono, Khoa Le, Mark Grigsby Troy Irving - All the assets used in this pack. - Viper - Porting models, animations, sounds and compiling the models. - Mushroom Guy - Coding the base. SPECIAL THANKS - Scobalula - Greyhound - Senvixe - For making the trailer - Thomas Cat- CHands QCI, various scripts/plugins to make our life so much easier, thank u xx - Jacob - Mental support and putting up with my bullshit at 3am asking for uncompressed textures - Ma_rv - Creating various tools - Myster AC - Particles. - Bill - For being from estonia.
Sinon Playermodel & NPC
автор 76561198047970938
Sinon aka Asada Shino or Shinon from Sword Art Online II: Gun Gale Online! ___________________________________________________ This Model Features: • Playermodel • NPC • Ragdoll • Viewmodel hands • Face posing • Eye posing in the face posing Jigglebones: • Hair • Scarf ___________________________________________________ Sinon is the co-protagonist in the Gun Gale Online segment of Sword Art Online II. She has my favorite character design in SAO and I think she's great. I just wish we saw a little more of her. She kinda got sidelined by Kirito half-way through. Oh well! I hope you all like her! Feel free to leave a Like, Comment, Favorite and Subscribe if you enjoyed, It really helps. I hope you all like it! Enjoy! ___________________________________________________ Character by: Reki Kawahara Model and rights belong to: Sword Art Online: Lost Song Model port: Sinon modelresource Close-up shot of Sinon by: U-511 Port to GMOD & Rigging: ❤Yuki❤ Proportions method: CaptainBigButt
Cops and Runners
автор 76561198041656915
Cops, tag all runners! Runners, free your jailed teammates! Watch the video for gamemode explanation, or read on if you prefer text Note: The current video is from the Beta, all bugs have now been fixed! Better video will probably not come out xD But I guess you can check out my channel that has newer videos of it? :P ============================================== UPDATE 1.1 IS FINALLY HERE! Changelog at the bottom! Translated to french! Get that HERE! Special thanks to him :D ============================================== TO VIDEO CREATORS: Use this image as logo for the thumbnails! Note to server owners: You need to install the jail model correctly. Place it in /materials/props_sdk/jail.mdl. Otherwise players will be able to run through it. +gamemode copsandrunners is apparently the command to launch this mode. Thanks YF06! What is Cops and Runners? Cops and Runners, or CnR for short, is a gamemode made by Zet0r (youtube.com/Zet0r), with some help from the Facepunch Forums (Special thanks to Acecool!) In this gamemode, a certain percentage of players become Police, and the remaining players become Runners. One player becomes the Warden, who has to decide where to put jail. A certain amount of Runners get armed with Smoke Grenade Spawnpoints that spawn smoke grenades for their entire team! The Cops has to catch and tag all free Runners with their Stunstick to jail them! Runners have to escape and survive for the time limit! They can free their jailed teammates by hitting them with their Crowbar! Features: - All maps compatible! The players place jail and smoke spawnpoints themselves. - No game requirements! Only TF2 is needed for sounds, but that is free. - Custom HUD specifically made for this gamemode! - Endless replayability! Try out some different jail locations! - Amazing for funny moments and great for videos too! ==================================================================== Pro Tips: - You run faster with your hands equipped - Help your team out with smoke grenades - Cops run faster than Runners, even with their hands equipped! Hide to survive! - Free your teammates for higher survivability - Suiciding jails you if jail is placed! - The Smoke Spawnpoint generates a Smoke Grenade every 15 seconds! - You take no fall damage, but falls dealing more than 100 still kill you - The Crowbar swings faster, but the Stunstick has a much greater range! - You can change a lof of numbers, check the console commands below! ==================================================================== Console Commands: "cnr_timelimit": Changes the rounds time limit. Takes effect next round "cnr_coppercentage": Changes the percentage of Cops to be assigned (in decimal) "cnr_armedrunners": Changes the amount of Armed Runners (in whole number) "cnr_postroundtime": Changes the amount of time after a round is over, to a new one begins "cnr_speedmultiplier": Multiplies all speeds by this number, useful for bigger or smaller maps "cnr_smokedelay": Changes the amount of time that it takes to generate a Smoke Grenade "cnr_copextraspeed": The multiplier that increases the Cops speeds. Relative to the speed of Hands "cnr_instafree": Return to like 1.0, with instant freeing from 1 hit with the crowbar "cnr_preptime": The time of the preparation phase. Jail is not able to placed during this time and players won't collide "cnr_wardenafk": The time before the round will be reset because the warden didn't move "cnr_crowdamage": The amount of damage the Crowbar does to free jailed teammates "ForceRoundRestart": Starts a new round "CheckStatus": Debugging command, prints all convars and amount of players with each class to the server console Version 1.1 Changelog: + Added Bouncy Ball Launcher for jailed Runners + Added options to the main menu + Added hints when jailed + Changed it so it takes more than 1 hit to free (Can be disabled) + Modified stunstick to swing faster, but only while away from jail! (Can be disabled) + Implemented a Warden AFK timer that will reset the round (Can be disabled) - Made it possible to teleport players to jail again, if the first attempt failed - Simplified the smoke grenades spawntime. It is now just 15 sec (Can be changed) - Decreased the Cops run speeds - Fixed texture placements on smaller resolutions - Drank 5 liters of soy sauce after petting a goat - Fixed team chat to be fully functional - Fixed the bug of dying twice when jail exists - resource.AddFile'd the files - Copied the Jailmodel upside-down under it - Changed the smoke spawnpoint weapon model - Prevented players from picking up weapons at all (Unless it is the weapons you normally get) I consider this gamemode done This means that I will no longer be updating it or fixing small errors. However should a critical error appear or enough small errors, I will be fixing all of those at once. The reason for this is because the game has been running for a while with no bad problems now, and I am also focusing on other stuff such as other gamemodes.
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