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Garry's Mod Mods & Plugins

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GTA V Online Apartment

GTA V Online Apartment

автор 76561198010780650

[img]https://i.imgur.com/4N5gNkw.png[/img][img]http://i.imgur.com/Gkw7mwm.gif[/img] [h1][b]● Support author[/b][/h1] [list] [*] Patreon - https://www.patreon.com/mark2580 [*] Boosty - https://boosty.to/mark2580 [/list] [img]http://i.imgur.com/qJnQb6b.png[/img] [h1][b]YOU DO NOT NEED TO MOUNT OTHER GAMES AND ADDONS ![/b][/h1] [img]http://i.imgur.com/qJnQb6b.png[/img] Source Filmmaker version - https://sfmlab.com/item/1881 [img]http://i.imgur.com/qJnQb6b.png[/img] This map is designed for [b]sandbox[/b] game mode. It was done. After just 3 months of development, I present to you my next project. This time I transferred two versions of the player's apartment from GTA Online. The map consists of 3 apartments + 1 hi garage. Hi apartment + Mid apartment + Low apartment + hi garage. The addon contains 2 maps. The first card is full, with all models and other things. The second card is almost empty. I was asked to make such a version, in order to arrange the models themselves. In both maps there are nodes and navigation. ● Map names - [i][b]gm_gtav_mp_apa_06[/b][/i] and [i][b]gm_gtav_mp_apa_06_no_props[/b][/i] On the map it is possible to turn off the lights in different rooms. To do this, simply press USE on the switches on the walls. Switches that really work emit sound. If nothing happens it's just a model on the wall. [img]https://i.imgur.com/rBPTyp6.png[/img] [h1][b]● A possible solution to the problem with crashing the game when loading this map:[/b][/h1] Most likely, the problem is in the graphics settings of the game. If you crash the game when loading this map, you should choose in the settings: Graphics settings -> Advanced -> Model detail -> High | [url=https://www.youtube.com/watch?v=X6bWZUpLLkk]Watch this video.[/url] Any other options will lead to the crash of the game. [img]https://i.imgur.com/rBPTyp6.png[/img] [h1][b]● If you have problems with FPS[/b][/h1] You can enter the command [i]gmod_mcore_test 1[/i] in the console. So this command is also relevant for any map. [img]https://i.imgur.com/rBPTyp6.png[/img] [h1][b]● Can I edit this map ?[/b][/h1] NO !. I am against any changes to this map. But you can use textures and models if you specify me in credits. [img]https://i.imgur.com/rBPTyp6.png[/img] [h1][b]● For full reflection of the floor in the garage[/b][/h1] You must set in the graphic settings Water detail - Reflect All [img]https://i.imgur.com/rBPTyp6.png[/img] [h1][b]● Used programs:[/b][/h1] [list] [*]OpenIV [*]Gims EVO [*]Crowbar [*]VTFCmd [*]Hammer Editor [*]Autodesk 3ds max [*]Adobe Photoshop[/list] [img]https://i.imgur.com/rBPTyp6.png[/img]

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GPhone

GPhone

автор 76561198077944666

[h1]Description[/h1] "Are you tired of having to click the Y button everytime you want to chat? Well you won't have to worry anymore with the GPhone! The GPhone features some of the basic abilities from the original IPhone4. Chat with people. Listen to music. Or even find other players with the GPS. But wait if you order in the next 10 seconds, you'll get a clean new waterproof cotton cloth. Buy it now for only 9999999999£! Batteries not included." A new version can be found [URL=https://steamcommunity.com/sharedfiles/filedetails/?id=1370983401]here[/URL]. [h1]Features[/h1] A SWEP with: Real-time clock system. Chat app - private messages. GPS app - shows all players near you.´ GTunes app - listen to music from youtube. And ofcourse a realistic View/World-model. [h1]Info[/h1] You can find it on the weapons tab under Krede's SWEPs. The classname of it is "weapon_gphone" for anyone who might ask. [h1]Controls[/h1] If the phone is closed you simply left click to open it. When inside the menu, you'll see a lot of apps. You can click 3 of the apps atm. These are SMS, GPS and GTunes. If you want to enter SMS then left-click. If you want to enter GPS then right-click. If you want to enter GTunes then press E+left-click. If you are inside an app, press E+right-click to go to menu. Press R to close GPhone. SMS: When inside the SMS app, right-click to circle through players. When you find the player you want, then left-click to chat. A text entry will popup and you can now write messages (Press enter to send). If the message was send successfully, the player you send it to will hear a noise and he will receive the message. If the player's phone is closed or he simply doesn't have any, the message will be saved until his phone is open and he will be able to view it. GPS: If you enter the GPS app, you'll notice that there's a blue dot in the middle of the screen. That is you. Green dots represents players who have the gphone active. You must look north for the GPS to work properly. A compass is also viewed at the top of the phone. GTunes: If you left-click, a text-entry will popup, you can now enter a youtube-URL. (Don't use the whole URL, just use the end of it. Fx: "http://www.youtube.com/watch?v=YxIiPLVR6NA", would be: "YxIiPLVR6NA") Press enter to start the song. Press left-click to stop the song so you can choose a new one or leave the app. Remember that only You will be able to hear the song. You NEED Adobe flash player for other browsers to get gtunes to work. [URL]http://get.adobe.com/flashplayer/otherversions/[/URL] [h1]Known bugs[/h1] If you are inside the chat app when a player disconnects, you and/or the server will get an error telling, that the specific player doesn't exist. This can be fixed by switching to another weapon and back again. Some people cannot hear the music from the phone. [h1]FAQ[/h1] Q: Can you add camera app, flashlight app, and games? A: I won't add camera, there's already a camera in gmod with more possibilities than I could make. I won't add flashligt. Pressing F is easier than going into an app and pressing a button. I won't add games as alot of the code in the swep is unnecessary and could have been made better. Which means it would take a long time to make a game, but it would also be very buggy at the end. [h1]Credits[/h1] Krede - For coding the GPhone. Clavus - for his SWEP Contruction kit. (This addon wouldn't have been possible without it) GAMEBANANA - For the hand model. N!tro - For the iPhone model.

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Walter White Playermodel

Walter White Playermodel

автор 76561198019544955

Hai there! I didnt see anywhere the model of Mr. White so I picked a random model player to change the material of the head. So i didn't make the model, i don't know who made the model but I changed the head material of the hitman model ( http://www.steamcommunity.com/sharedfiles/filedetails/?id=123581457 ) The known bug is the hands, I didn't touch that part so I don't know what's wrong with it. Maybe I'll look at it later. I know this isn't the best model of Mr. White/Walter White/Heisenberg but this is my first time making a head material. THIS IS A PLAYERMODEL! Good luck with it! Ps. I'm sorry about my english, I'm from the netherlands! -Jordy

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PWB Assault Rifles

PWB Assault Rifles

автор 76561198116561652

This is modified version of my Titanfall weapon base. I will create another packs next time. Weapons models are taken from css-pro.ru. Included: AKM HK416 L85A1 SG552 TAR21 CREDITS: Me - Weapon base and porting weapons to GMod. AKM Frimenitnet - Model, Textures Kopter - Animations MarchHare - Compile, VMT, Buy pic NightmareMutant - Sounds SG552: HyperMetal L85A1: My Hack HK416: Defuse - Model, Textures, Animations LakeDown - Sounds Strelok - Sounds Tripwire Interactive - Sounds The map on screenshots is ttt_garages_corridor_tig. If you found a bug or glitch, write about this in comments, and I will fix this bug.

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[CW2] KK HK416 (2016)

[CW2] KK HK416 (2016)

автор 76561198012236670

[h1]Hooray for new Customizable Weaponry!.[/h1] Features: - 4 optic sights from Call of Duty 4 - 3 optic sights from Firearms: Source 2.0 - 10 more unique attachments - [b][NEW][/b]Sci-Fi Holosight - Eotech Magnifier 3x Scope and Burris Red Dot Sight as backup sights - attachable Vertical Grip, M203, AN/PEQ, Bipod - Full* third person view of attachments - all default CW features such as custom reticles, attachment presets, fire-modes, holstering and quick grenades Credits/Sources: - original [url=https://steamcommunity.com/sharedfiles/filedetails/?id=349050451]AR15 swep[/url] by [url=https://steamcommunity.com/profiles/76561197986690883/myworkshopfiles/]Spy[/url] - [url=https://css.gamebanana.com/skins/109952]base model, animations, sounds[/url] - [url=https://l4d2.gamebanana.com/skins/121828]additional parts[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=132075129]military green skin[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=132060461]green salad skin[/url] - optic sight models are taken from [url=https://www.moddb.com/games/call-of-duty-4-modern-warfare/downloads/mod-tools-sdk]Call of Duty 4 Mod Tools[/url] (free download) - FA:S2 sights and scope mounts are from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=180507408]FA:S 2.0 Alpha SWEPs[/url] - reticle used by Sure Shot is from [url=https://store.steampowered.com/app/259381/]PAYDAY 2: Gage Mod Courier[/url] - [url=https://css.gamebanana.com/sounds/10554]new firing sounds[/url] - [url=https://ins.gamebanana.com/skins/66584]new iron sight part[/url] - bipod and magnifier switch sounds are from [url=https://www.firearms-source.com]Firearms: Source[/url] - [url=https://gamebanana.com/models/467]magnifier scope[/url] - [url=https://css.gamebanana.com/skins/103021]Burris Red Dot Sight[/url] - [url=https://gamebanana.com/models/2484]Troy`s Battle Sights[/url] - [url=https://gamebanana.com/models/3090]angled rail[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=174057684]original holosight model[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=382661107]EOTech XPS[/url] Let me know how much you like this swep in the comments section below. Or with BTC: 3Qg8zLDu3keH6DKDXZwisJvGhzbUtak79P Yeah and those maps that you "MUST HAS" can be found [url=https://cinematicmod.com/cinematic_mod_2013.php]here[/url] and [url=https://blackmesasource.com]here[/url]. [url=https://steamcommunity.com/workshop/filedetails/discussion/354842171/620712364040236059/]Click here for more weapons which use attachments from this package.[/url] Post-release development achievements: Update #Dec 12 2014: changed sounds, new barrel, redone attachment dependencies. Update #Dec 25 2014: added bipod. Update #Jan 01 2015: added 8x scope. Update #Jan 02 2015: added CompM4S aimpoint Update #Jan 09 2015: enabled w_model skins Update #Jan 10 2015: swep will not appear in spawnmenu if base is not present, no lua errors *Update #Feb 05 2015: all attachments up to this point are visible in 3rd person Update #Feb 26 2015: Eotech Magnifier(3x Scope), better tactical reload Update #Mar 09 2015: Holosight attachment Update #Mar 17 2015: Holosight attachment now haz ICON #May 09 2015: You turned this addon into Megaupload! Thank you all for rating! Update #Jan 10 2016: fixed CW1 stencils/reticle code (Eotech 553 and Eotech XPS) May 2017: support dropped, I dont reply to comments/discussions here any more. Enjoy addon as-is or unsub.

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Slenderman SNPC

Slenderman SNPC

автор 76561198000519216

This SNPC is meant to scare you. It looks like Slenderman but had different traits, for instance instead of teleporting he walks ever closer to you, he has a few different sounds added in that aren't related but I think he will give you a good scare on any dark map. [b]By popular demand he can now run after you FASTER, 5 times as fast as before which is 5 times as scary![/b] NOTES: Goes great with the [url=http://steamcommunity.com/sharedfiles/filedetails/?id=142020889]Slender Forest Map[/url] If for some reason you cant see it in the Entities tab you might have a conflicting addon, it should be working. I would advise disabling addons that are giving errors or just disable all addons, re-enable essential addons and then selectivly re-enable addons until something breaks. Known incompatibilities exist between slenderman and Half-life Renaissance and Doom npcs. Thanks to Constipated Pikachu for helping me test it and his knowledge of all things creepypasta, NECROSSIN for his base code on the scp-106 SNPC, and the Hidden: Source for some sounds. EDIT: Thank you everybody, we broke 100,000 subscribers! EDIT2: Thanks to Rezix for testing this, everyone having problems with the static overlay effect, a known fix is to delete your gmod folder after deleting local content from steam and reinstall.

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Modern Warfare 2019 SWEPs - DLC Marksman Rifles

Modern Warfare 2019 SWEPs - DLC Marksman Rifles

автор 76561198155440595

[url=https://discord.gg/62jfyh4Hjz]Join the Discord server![/url] [url=https://steamcommunity.com/groups/ModernWarfareSWEPS]Join the steam group to follow development![/url] [img]https://i.imgur.com/yLwPmlQ.png/[/img] A comprehensive weapon pack highlighting the DLC Marksman Rifles of Call of Duty: Modern Warfare 2019, bundled with customization options and fast paced gunplay. [img]https://i.imgur.com/SGPl2Be.png[/img] [list] [*] Mandatory models, materials, animations and sounds from the original retail game. [*] All the viewmodel mechanics present in MW, including walk, sprint, inspect animations and ADS reloads. [*] Extensive weapon customization (stocks, grips, sights, barrels, muzzles, caliber conversions, etc...) [*] Quick melee attacks (USE + ATTACK) [*] First person VFX (Depth of field, viewmodel blur, scopes and reticles). [*] Audio reverb. [*] Completely optimized for multiplayer and singleplayer. [*] Support for CHands and MW rigs. [/list] [h1]CONTROLS[/h1] To edit your controls open the spawnmenu then go to options, under options you will see Modern Warfare. Open the controls tab. [img]https://i.imgur.com/7qIV7nP.png[/img] [list] [*]Activision, Infinity Ward, Ben Garnell, Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck, Ranon Sarono, Khoa Le, Mark Grigsby Troy Irving - All the assets used in this pack. [*][url=https://steamcommunity.com/id/dirtysionmain/]Viper[/url] - Porting models, animations, sounds and compiling the models. [*][url=https://steamcommunity.com/id/alexio614/]Mushroom Guy[/url] - Coding the base. [/list] [b]SPECIAL THANKS[/b] [list] [*]Scobalula - Greyhound [*]Senvixe - For making the trailer [*][url=https://steamcommunity.com/id/ASuculentUrl/]Thomas Cat[/url]- CHands QCI, various scripts/plugins to make our life so much easier, thank u xx [*][url=https://steamcommunity.com/id/abjecttree57929/]Jacob[/url] - Mental support and putting up with my bullshit at 3am asking for uncompressed textures [*][url=https://steamcommunity.com/id/ma_rv/]Ma_rv[/url] - Creating various tools [*][url=https://steamcommunity.com/profiles/76561198126043982/]Myster AC[/url] - Particles. [*]Bill - For being from estonia. [/list] [img]https://i.imgur.com/qxlGssd.png[/img]

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Sci-fi Props Megapack

Sci-fi Props Megapack

автор 76561197972497202

Over 70 Unique Sci-Fi Themed Props! Included in this release is the bulk of two years’ work on a specific visual theme. When combined with my other similar releases, this is little short of the cores assets needed to make a total conversion source mod. Everything that has mass has a complex physics mesh, and there are variants of the models specifically designed for source mapping. Others are props and ragdolls perfect for cinematic scenes. A few have animations embedded. Everything is both gmod and SFM friendly and rigged for motion or is compiled with the needed lines for a map static prop. Quality and visual fidelity of these models does vary, some of the models included are my first models compiled for source. Others take advantage of AAA asset creation pipelines. Textures range from 256x256 to 2048x2048 depending on the size/intended purpose, and level of skill I had when I made it. I'd say a bulk of this stuff has bodygroups and skingroups, so be sure to experiment. Usage: You are free to use any of this stuff in a map, movie, pose, rp server, whatever. Just please give credit where credit is due. If youre planning on making something big with this, please contact me on steam. I would also like to thank PalmliX for development support, and using most of these assets in the award winning SFM machinima Cloud Odyssey. Props List: lt_c/desk_officer.mdl lt_c/flagpole.mdl lt_c/holo_armband.mdl lt_c/holo_keypad.mdl lt_c/holo_keypad_large.mdl lt_c/holo_laptop.mdl lt_c/holo_rails.mdl lt_c/holo_rails_angled.mdl lt_c/holo_rails_cheap.mdl lt_c/holo_rails_angled_cheap.mdl lt_c/holo_wall_unit.mdl lt_c/holograms/bay_status.mdl lt_c/holograms/console_hr.mdl lt_c/holograms/elect_paths.mdl lt_c/holograms/engine_out.mdl lt_c/holograms/fwd_sensors.mdl lt_c/holograms/keyboard.mdl lt_c/holograms/life_support.mdl lt_c/holograms/line.mdl lt_c/holograms/music_player.mdl lt_c/holograms/overlays_warnings.mdl lt_c/holograms/projector.mdl lt_c/holograms/rt_cam.mdl lt_c/holograms/shields.mdl lt_c/holograms/swipe_unlock.mdl lt_c/sci_fi/alarm.mdl lt_c/sci_fi/alarm_gib1.mdl lt_c/sci_fi/alarm_gib2.mdl lt_c/sci_fi/alarm_gib3.mdl lt_c/sci_fi/alarm_static.mdl lt_c/sci_fi/am_container.mdl lt_c/sci_fi/bed_bunk.mdl lt_c/sci_fi/box_crate.mdl lt_c/sci_fi/coffee_mug.mdl lt_c/sci_fi/counter.mdl lt_c/sci_fi/counter_sinks.mdl lt_c/sci_fi/desk_reception.mdl lt_c/sci_fi/detector.mdl lt_c/sci_fi/dm_container.mdl lt_c/sci_fi/dm_container_small.mdl lt_c/sci_fi/door_airlock_96x192x16.mdl lt_c/sci_fi/door_airlock_96x192x16_frame.mdl lt_c/sci_fi/door_airlock_96x192x16_static.mdl lt_c/sci_fi/flourcent_lamp.mdl lt_c/sci_fi/generator_portable.mdl lt_c/sci_fi/girder_128.mdl lt_c/sci_fi/girder_angled_128.mdl lt_c/sci_fi/ground_locker_small.mdl lt_c/sci_fi/hatch_frame.mdl lt_c/sci_fi/headset.mdl lt_c/sci_fi/headset_2.mdl lt_c/sci_fi/holo_tablet.mdl lt_c/sci_fi/lamp.mdl lt_c/sci_fi/lantern.mdl lt_c/sci_fi/light_spotlight.mdl lt_c/sci_fi/light_spotlight_bracket.mdl lt_c/sci_fi/light_spotlight_rigged.mdl lt_c/sci_fi/panels_full_128.mdl lt_c/sci_fi/panels_full_128_alt.mdl lt_c/sci_fi/panels_full_256.mdl lt_c/sci_fi/panels_full_256_alt.mdl lt_c/sci_fi/panels_top_26.mdl lt_c/sci_fi/panels_top_128.mdl lt_c/sci_fi/panels_top_128_light.mdl lt_c/sci_fi/panels_tube_128.mdl lt_c/sci_fi/pipe_128.mdl lt_c/sci_fi/pipe_256.mdl lt_c/sci_fi/pipe_large_256.mdl lt_c/sci_fi/pipe_large_512.mdl lt_c/sci_fi/pipe_large_512_90.mdl lt_c/sci_fi/ pipe_large_512_90t.mdl lt_c/sci_fi/ pipe_large_512_180.mdl lt_c/sci_fi/rails_48.mdl lt_c/sci_fi/ rails_48_cheap.mdl lt_c/sci_fi/ rails_144.mdl lt_c/sci_fi/ rails_432.mdl lt_c/sci_fi/scifi_light_double.mdl lt_c/sci_fi/stairs_144.mdl lt_c/sci_fi/ support_beam_48.mdl lt_c/sci_fi/cafeteria/tray.mdl lt_c/sci_fi/computers/crystal_hdd.mdl squiddy/hologram_01.mdl Goes great with [url=http://steamcommunity.com/workshop/filedetails/?id=173940067]my other Sci-Fi props![/url]

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[CTVehicles] Shared Textures

[CTVehicles] Shared Textures

автор 76561198051637331

[h1]Info[/h1] Shared Texture pack for my cars. Also adds a few other miscellaneous things. Download and missing texture issues will be (hopefully) non existent. [h1]Configurations[/h1] [b]Some cars may have some extra features below, which can be toggled. Most vehicles with such features will have them listed on its addon description.[/b] Clientside ConVars: simf_firstpersonsounds_enabled - Enables the dynamic sound system [i]After changing this mode you need to restart the map or reconnect.[/i] Serverside ConVars: ctv_random_bg_enabled - Enables the vehicle to spawn with randomnized bodygroups ctv_selective_color_enabled - Enables the vehicle to spawn with certain selected colours ctv_random_skin_enabled - Enables the vehicle to spawn with a randomly chosen skin ConVar Values: "0" - disabled "1" - enabled (default) [h1]Q/A[/h1] Q: Dis addon contain no cars!!1!1 A: This addon only contains textures shared between all my cars and some other stuff. It does nothing else. Q: Can u port xxxx car?! A: I don't take requests. Q: How 2 git lights A: Get [url=https://www.gmodstore.com/scripts/view/21] VCMod [/url] Q: random thing no work? A: Delete the .gma addon file so that it can redownload. Q: Da hek why texture still no show but I dl shared Tex alr? A: Steam downloading bug, delete both shared texture and vehicle .gma files to allow a complete redownload. Q: Make a even better img? A: Join the [url=https://steamcommunity.com/groups/ctvehicles]CTVehicles Group[/url] to stay updated for releases and events! [h1]Credits[/h1] Textures from Forza (Turn 10 Studios), ProjectCars (Slightly Mad Studios) DO NOT MODIFY OR REUPLOAD THIS ADDON WITHOUT MY PERMISSION.

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Scary United Coop

Scary United Coop

автор 76561197969753825

An old horror map of mine

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Modern Warfare 2019 SWEPS - Rigs

Modern Warfare 2019 SWEPS - Rigs

автор 76561198155440595

These are [b]not required[/b]. The rigs have been separated with an update to Modern Warfare Base to make these optional & to make it easier to add custom rigs. [img]https://i.imgur.com/qxlGssd.png[/img]

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[FNaF2] CoolioArt's Old Animatronic Pack Materials

[FNaF2] CoolioArt's Old Animatronic Pack Materials

автор 76561198160328317

Needed for the main addon.

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FBI Playermodels

FBI Playermodels

автор 76561198010134457

[u][h1]FBI Pack[/h1][/u] FBI Player Models. Good for RolePlay! [list] [*]Player Model [/list] [u][b][h1]CREDITS[/h1][/b][/u] [b]Models and textures: Valve / Rockstar[/b] [b]Porting, rigging and compiling: Voikanaa[/b]

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TTT Weapon Collection

TTT Weapon Collection

автор 76561198043963241

[h1][b]THIS IS NOT A SANDBOX/SINGLE PLAYER ADDON! This content is for TTT servers only (listen and dedicated). None of these weapons will show up in sandbox.[/b][/h1] TTT doesn't take advantage of all available CS:S guns by default, so this addon takes those unused models (and three HL2 ones) and makes them usable in-game. All of these weapons were scripted by myself and [url=https://steamcommunity.com/id/kaibb]Kai[/url] (with some code borrowed from the stock TTT weapons by [url=https://github.com/svdm]SVDM[/url]), so don't worry about getting in trouble with anyone else. [h1][b]Spawnable Weapons:[/b][/h1][list] [*]AUG [*]FAMAS [*]G3SG1 [*]Galil [*]MP5 Navy [*]MP7 (HL2 SMG) [*]P228 [*]Pump Shotgun [*]SG 550 [*]SG 552 [*]USP (HL2 Pistol) [/list] [h1][b]Traitor Weapons:[/b][/h1][list] [*]AK47 [*]Frag grenade [*]Silenced AWP [*]Silenced M4A1 [*]Silent Fox (TMP) [*]Suicide Bomb [/list] [h1][b]Detective Weapons:[/b][/h1][list] [*]FN P90 [*]S&W 500 (HL2 Revolver) [/list] If you would like to rearm maps with these weapons, I created a tool to do so. It can be found [url=https://steamcommunity.com/sharedfiles/filedetails/?id=574280855]here[/url]. Please read the description before use, as it has a few bugs I need to fix. Huge thanks to [url=https://steamcommunity.com/id/kaibb]Kai[/url] for scripting the frag grenade. You can find the source code and contribute to it at [url=https://github.com/Fuzzik/ttt-weapon-collection]GitHub[/url]. Feel free to submit pull requests if you feel like you can improve the addon.

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[LVS] - Helicopters - Pack

[LVS] - Helicopters - Pack

автор 76561197995010235

[quote] [h1][b]YOU NEED [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2912816023][LVS] - Framework[/url] FOR THIS ADDON TO WORK[/b][/h1] [/quote] [img]https://i.imgur.com/rTv7Qel.png[/img] [h1][b]Controls (Default)[/b][/h1] For Base-Controls see [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2912816023][LVS] - Framework[/url] [h1]INSIDE VEHICLE:[/h1] [list] [*] W or S = Increase / Decrease Throttle [*] A or D = Yaw Left / Right or Roll Left / Right if Mouse-Aim Steering Method is used [*] Shift (Hold) = Hover Stationairy [/list] You can switch between direct-input and mouse-aim using the [url=https://steamuserimages-a.akamaihd.net/ugc/5077278535594422537/E45346B4CE6E9E3900BE666BE926B1B45DB2B4BA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]control panel[/url] [img]https://i.imgur.com/rTv7Qel.png[/img] [h1][b]Links[/b][/h1] [url=https://github.com/SpaxscE/LunaVehicleScript]This Project on GitHub[/url] [url=https://github.com/SpaxscE]GitHub[/url] [url=https://discord.gg/UqRpVde8yC]Discord[/url] [img]https://i.imgur.com/rTv7Qel.png[/img] [quote]No version or modification of this content is allowed to be uploaded to the workshop except under the account ID [url=https://steamcommunity.com/profiles/76561197995010235/]76561197995010235[/url][/quote]

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TDMCars - Lexus

TDMCars - Lexus

автор 76561197994097627

This is the Lexus manufacture pack with all the Lexus vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Lexus IS300 Lexus IS F [u][b]The following is required if you want this to work properly![/b][/u] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=112606459]TDMCars - Base Pack[/url] [b]<---------[/b] [u][i]Model detail must be set to High! This is very important![/i][/u] [img]https://dl.dropboxusercontent.com/u/10800905/modelsetting.png[/img] If you are interested in making skins, templates for Lexus are found [url=http://svn.code.sf.net/p/tdmcarssvn/code/trunk/SKINS_TEMPLATE_FOLDER/Lexus/]right here[/url] If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=121672707]TDMCars - How to use[/url] You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here [url=http://www.facebook.com/tdmcars]TDMCars on Facebook[/url]

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Infinite Ammo

Infinite Ammo

автор 76561198043222867

This mod gives all players in the server the maximum ammo for their current weapon they are holding for any weapon. Use sv_infinite_ammo 0 to disable the mod.

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Bail Out

Bail Out

автор 76561197970654881

Bail Out 1.4 This addon unlocks some new features for seats and vehicles. You can eject from any vehicle or seat. The ejection seat will deploy a parachute soon after ejection. You can jump out from vehicles as a ragdoll. If you hit something too hard in a vehicle there is a chance that you might fly through the windshield. Before you can use these features you will have to apply two keys. One key for ejecting and one key for jumping out. You can set these keys in the Utilities tab under Bail Out category. You will also find some admin options under the Bail Out category. This picture shows you where you can change keys and admin options. Link: 1.4 changes Added support for GMod 13 Added a menu for applying keys (no need to manually bind them in the console) Added a menu for admin options Fixed misc bugs and glitches

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Mantle + Wallrun

Mantle + Wallrun

автор 76561198054342556

if you were unironically linked to this by like a resume that's probably full of ai slop, just tab back and deny them, you're welcome --- [h1]Adds wall climbing and vertical/horizontal wallrunning without sweps.[/h1] [b]Settings: Spawnmenu > Options > Mantling[/b] To grab a ledge move towards it while in the air. Vertical wallruns done by jumping while moving towards them. Horizontal wallruns done by jumping next to a wall while moving. Controls (while holding onto a ledge): [table] [tr] [th]Action[/th] [th]Key[/th] [/tr] [tr] [td][b]Mantle/Climb[/b][/td] [td]Forward (W)[/td] [/tr] [tr] [td][b]Dismount[/b][/td] [td]Back (S)[/td] [/tr] [tr] [td][b]Jump Up[/b][/td] [td]Look straight + Jump (Space)[/td] [/tr] [tr] [td][b]Jump Towards[/b][/td] [td]Look anywhere but straight + Jump (Space)[/td] [/tr] [/table] [img=https://i.imgur.com/PK569I5.gif][/img] dont reupload, i will always update eventually trust me bro

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[VJ] Animals SNPCs

[VJ] Animals SNPCs

автор 76561198081978526

VJ BASE request for these SNPC's to work! Adds: 18 new SNPCs: Anaconda Bear Cave Bear Crocodile Deer Elephant Goat Jaguar King Cobra Leopard Male Lion Female Lion Lynx Monkey Smilodon Rhino Saber-Toothed Cat Turtle Credits: DrVrej - VJ base Me - create this pack. Piratecatt - models [url=https://www.paypal.me/Norpa]Donate if you want support the creator[/url]

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[LW] Spyker C8 Aileron

[LW] Spyker C8 Aileron

автор 76561198073265803

[img]http://i.imgur.com/jW2ACow.png[/img] A drivable Spyker C8 Aileron, The car that is essentially an airplane on wheels, ported from Forza 4 by me. A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Features 28 different interior combinations. No VCmod yet as it would take me at least 678 years to make all those LED's. Please bear with for now. Thank you to: [url=http://steamcommunity.com/id/pwnerjay]Raptor Jesus[/url] - Scripting [url=http://vcmod.net/index.php?topic=57.0]Follow progress on VCmod.net![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow progress on Facepunch![/url] F.A.Q.: Q: Can you make [this car]? A: [i]I dont take requests, Sorry.[/i] Q:How do you turn on the lights? A: This car dosent have lights yet, please be patient. Q: How do I drive this? A: [i] Spawn it from the Vehicles menu, they are under LWCars. [/i] [img]http://i.imgur.com/zRYhWGg.png[/img]

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M4A4 - Asiimov

M4A4 - Asiimov

автор 76561198084945479

2024 update: for everyone asking, i am not updating this or any of my other gmod addons, i made them like 7 years ago for fun. if u want to re-upload, fix etc go right ahead i do not care :3 [h1]This is the M4A4 Asiimov from Counter-Strike Global Offensive.[/h1] [b]This is not a prop.[/b] Doesn't require anything but the addon. Thank you for your base INCONCEIVABLE! http://steamcommunity.com/id/INCONCEIVABLEINCONCEIVABLE E+R to select fire. If you like this, rate up and share. This model is from CSS GameBanana.

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LUA - SLibrary

LUA - SLibrary

автор 76561198127131103

[h1]What is it?[/h1] This is a library that extends the functionality of the basic LUA features. I plan to use this in my various designs because I often use the same functionality that I have to duplicate every time. To avoid this, I use a library where everything is. [img]https://i.imgur.com/QZTDVFC.png[/img] [h1]Does it break addons?[/h1] Not. It's just a library with a bunch of functions. It does not break other addons and does not load the system. [img]https://i.imgur.com/QZTDVFC.png[/img] [h1]Can I use this?[/h1] The documentation will be updated whenever possible. If you know LUA well enough, you can examine the source code yourself. https://github.com/Shark-vil/slib-garrysmod/wiki [img]https://i.imgur.com/QZTDVFC.png[/img] [h1]Libraries:[/h1] The library used in the mod: https://github.com/yobson1/glua-soundduration [img]https://i.imgur.com/QZTDVFC.png[/img] [h1]GitHub:[/h1] https://github.com/Shark-vil/slib-garrysmod [img]https://i.imgur.com/QZTDVFC.png[/img] [h1]All complaints are directed here:[/h1] [b]Submit all library problems to GitHub or create a ticket on the Discord server! This is just a library, and it is not tied to any addon, so do not create problem queries if you are not sure that the library is to blame![/b] [url=https://github.com/Shark-vil/slib-garrysmod/issues/new/choose]GitHub Issue[/url] [img]https://i.imgur.com/QZTDVFC.png[/img] [url=https://discord.gg/wZwtQTU][img]https://i.ibb.co/sCxX9BC/discord.png[/img][/url] [url=https://billing.spacecore.pro/billmgr?from=15529][img]https://i.ibb.co/5WGZfF8/hosting.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3253997175][img]https://i.ibb.co/1qtmDmC/collection.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3162234054][img]https://i.ibb.co/tP4hjLpM/rgchat.png[/img][/url] [img]https://i.ibb.co/9NvvSB8/interact.gif[/img] [quote=Shark_vil] Copyright belongs to [url=https://steamcommunity.com/id/shark_vil/]Shark_vil[/url]. The product can only be published on Steam by an account ID: [url=https://steamcommunity.com/profiles/76561198127131103/]76561198127131103[/url] [/quote]

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[LW] Dodge Viper GTS ACR

[LW] Dodge Viper GTS ACR

автор 76561198073265803

[img]http://i.imgur.com/jW2ACow.png[/img] A driveable 1999 Dodge Viper GTS ACR ported from Forza 4 by me. A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Features full VCmod support, Including Lights, Seats and Exhausts. [url=http://vcmod.net/index.php?topic=57.0]Follow progress on VCmod.net![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow progress on Facepunch![/url] F.A.Q.: Q:How do you turn on the lights? A: [i]You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime [url=http://coderhire.com/browse/script/652/vcmod-vehicle-controller-modification]you can buy the old VCmod from CoderHire behind this fancy text[/url] If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators.[/i] Q: How do I drive this? A: [i] Spawn it from the Vehicles menu, they are under LWCars. [/i] [img]http://i.imgur.com/zRYhWGg.png[/img] Q: Can you make [this car]? A: [i]I dont take requests, Sorry.[/i]

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