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Моды и плагины для Garry's Mod

доступно 1 984 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

FBI Playermodels – Garry's Mod Mod

FBI Playermodels

автор 76561198010134457

FBI Pack FBI Player Models. Good for RolePlay! - Player Model CREDITS Models and textures: Valve / Rockstar Porting, rigging and compiling: Voikanaa

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[VJ] Animals SNPCs – Garry's Mod Mod

[VJ] Animals SNPCs

автор 76561198081978526

VJ BASE request for these SNPC's to work! Adds: 18 new SNPCs: Anaconda Bear Cave Bear Crocodile Deer Elephant Goat Jaguar King Cobra Leopard Male Lion Female Lion Lynx Monkey Smilodon Rhino Saber-Toothed Cat Turtle Credits: DrVrej - VJ base Me - create this pack. Piratecatt - models Donate if you want support the creator

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TDMCars - Lexus – Garry's Mod Mod

TDMCars - Lexus

автор 76561197994097627

This is the Lexus manufacture pack with all the Lexus vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Lexus IS300 Lexus IS F The following is required if you want this to work properly! TDMCars - Base Pack <--------- Model detail must be set to High! This is very important! If you are interested in making skins, templates for Lexus are found right here If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. TDMCars - How to use You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here TDMCars on Facebook

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Robert – Garry's Mod Mod

Robert

автор 76561198843434426

Rober bober Unidentified specimen found in ukrainuan biolabs, might be explosive slightly if used without caution. FORBIDDEN - Any republishing of this addon or using materials from there without permission of the creators CREDITS - Rem - Code - always has bean - Models and Textures UPDATE - Optimized code (once again) - Added Robert operating modes Settings - Utilities/Admin/Robert Menu rat, hamster, hampter, rat filled with uranium, rat-nade, rodent, children microwaved alive

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Bail Out – Garry's Mod Mod

Bail Out

автор 76561197970654881

Bail Out 1.4 This addon unlocks some new features for seats and vehicles. You can eject from any vehicle or seat. The ejection seat will deploy a parachute soon after ejection. You can jump out from vehicles as a ragdoll. If you hit something too hard in a vehicle there is a chance that you might fly through the windshield. Before you can use these features you will have to apply two keys. One key for ejecting and one key for jumping out. You can set these keys in the Utilities tab under Bail Out category. You will also find some admin options under the Bail Out category. This picture shows you where you can change keys and admin options. Link: 1.4 changes Added support for GMod 13 Added a menu for applying keys (no need to manually bind them in the console) Added a menu for admin options Fixed misc bugs and glitches

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GWarheads - Realistic Bombs – Garry's Mod Mod

GWarheads - Realistic Bombs

автор 76561198292128985

"Lamp oil, rope, bombs? You want it? Well luckily for you Link, have guided munitions in stock." - Morshu c.1991 EN. GWarheads is an addon about realistic explosions and causing as much chaos in the battlefield as possible. Many of these warheads are capable of causing massive damage to the poor targets below. Almost every bomb in this pack have their realistic blast radiuses which correspond to real life. Many of the bombs currently featured in this pack range from thermobaric explosives, to daisy cutters, and even earthquake bombs! The possibilities are endless. These bombs range in weight from a few kilograms to several megatons worth of TNT. The current list of all explosives: - 155mm HE Shell (Requires CPropellant to fire) - 155mm Incendiary Shell (Requires CPropellant to fire) - 155mm Mustard Gas Shell (Requires CPropellant to fire) - AIM-7 Sparrow - AIM-9 Sidewinder - AIM-26 Falcon (0.2 Kiloton Blast Yield) - AGM-62 - AGM-62 Nuclear (W72 600 Ton Blast Yield) - AN-M66 - BOLT-117 - B-2000lb HC (2000lb Blockbuster) - BLU-82 Daisy Cutter - BLU-1 (WIP) - B61 Mod 12 (0.3 Kiloton Blast Yield - CBU-52 Cluster Bomb - FAB-50 - FAB-100 - FAB-250 - FAB-500 - FAB-5000 - GBU-12 Paveway II - GBU-28 (WIP) - GBU-43/B MOAB - HVAR - GBU-57 A/B Massive Ordnance Penetrator (MOP) - M388 Davy Crockett (Requires CPropellant to fire) - M390 Practice Round - Mk-77 Napalm - Mk-81 - No.25 - No.50 - No.80 - Mk-82 - Mk-83 - Mk-83 JDAM Kit - Mk-84 - PBK-ATBIP (FOAB) - Mark-1 "Little Boy" (15 Kiloton Blast Yield) - Mark-2 "Thin Man" (Dirty Bomb) - Mark-1 "Little Boy" Salted (25 Ton Blast Yield) - Mark-3 "Fat Man" (20 Kiloton Blast Yield) - Mark 3 "Fat Man" Salted (199 Ton Blast Yield) - Mark 5 (23 Kiloton Blast Yield) - Mark 5 Salted (2 Kiloton Blast Yield) - Mark 21 'Bravo' (15,000 Kiloton Blast Yield) - T-12 Cloudmaker (Grand Slam) - TNT - Taepodong-1 - Oil Drum - Gas Canister - RDS-1 "First Lightning" (5 Kiloton Version) - RDS-220 "Tsar Bomba" (57,000 Kiloton Blast Yield) - R-17 Elbrus - RIM-156 SM-2 - Tannerite (Shoot it, I dare you) - M61 Fragmentation Grenade - SC-1800 "Satan" - IED (C4) - IRD (Dirty Bomb) - W48 Nuclear Artillery Shell (72 Ton blast yield) - Tallboy - Tiny Tim Rocket - Trash Bin (Look under Fun + Games) - Y-1561 "Gadget" Fission Bomb (20 Kiloton Blast Yield) And some WIP weapons if you have DrgBase enabled GB5/Jmod Particle compatibility issue has been fixed ______________________________________________________________________________________________________________________________ Planned Additions - C4 Explosives and Breaching charges - Grenades - Missiles such as the Tomahawk, AIM 9, etc... - Modular Warheads for building (will most likely be an extension pack which will require SPROPS) - Tallboy - Mk-3 "Fat Man" (Since this mod has realistic blast radiuses, it will essentially be a server cleaner.) - SC 1800 "Satan" - A NecrosVideos bomb (Well, I gotta do it now) - Updating the FOAB model - Completely redoing the FOAB particle system x2 - W48 Nuclear Artillery Shell (72 Ton Blast yield) - Variant of the M388 Davy Crockett - Anti-Tank Mines - Nuke Extension Pack Cancelled - Better Damage Dropoff ______________________________________________________________________________________________________________________________ Credits There is so much content in this mod that I do not own (mainly the code, sounds, materials, and models. I do own the particle systems which I created for this though.) Here's every addon (and their respective authors) which I've used content from WoW Ordnance Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2199853300 HBOMBS Base https://steamcommunity.com/sharedfiles/filedetails/?id=668552230 Garry's Bombs 5 https://steamcommunity.com/sharedfiles/filedetails/?id=528449144 ACF Missile Support https://steamcommunity.com/sharedfiles/filedetails/?id=403587498 GDisasters https://steamcommunity.com/sharedfiles/filedetails/?id=1431470677 Gredwitch Base https://steamcommunity.com/sharedfiles/filedetails/?id=1131455085 Sevv - For teaching me the entire Source engine particle editor, Being the guy that figured out the new damage system https://steamcommunity.com/id/coconutsevvie Dub - Particle systems, sounds, modeling, breathing oxygen Mr. Thermonuclear - Providing a W88 Model (That's about it) Do not steal content in this addon, as it would pretty much infringe with almost everyone listed above lol. GWarheads Stable Release 2.3 Made with Algerian Quality. Algeria best country Fabriquer avec la qualité Algérienne. Vive l'Algérie

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[LW] Spyker C8 Aileron – Garry's Mod Mod

[LW] Spyker C8 Aileron

автор 76561198073265803

A drivable Spyker C8 Aileron, The car that is essentially an airplane on wheels, ported from Forza 4 by me. A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Features 28 different interior combinations. No VCmod yet as it would take me at least 678 years to make all those LED's. Please bear with for now. Thank you to: Raptor Jesus - Scripting Follow progress on VCmod.net! Follow progress on Facepunch! F.A.Q.: Q: Can you make ? A: I dont take requests, Sorry. Q:How do you turn on the lights? A: This car dosent have lights yet, please be patient. Q: How do I drive this? A: Spawn it from the Vehicles menu, they are under LWCars.

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[LW] Dodge Viper GTS ACR – Garry's Mod Mod

[LW] Dodge Viper GTS ACR

автор 76561198073265803

A driveable 1999 Dodge Viper GTS ACR ported from Forza 4 by me. A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Features full VCmod support, Including Lights, Seats and Exhausts. Follow progress on VCmod.net! Follow progress on Facepunch! F.A.Q.: Q:How do you turn on the lights? A: You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime you can buy the old VCmod from CoderHire behind this fancy text If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators. Q: How do I drive this? A: Spawn it from the Vehicles menu, they are under LWCars. Q: Can you make ? A: I dont take requests, Sorry.

294,864 загрузок Подробнее →
M4A4 - Asiimov – Garry's Mod Mod

M4A4 - Asiimov

автор 76561198084945479

2024 update: for everyone asking, i am not updating this or any of my other gmod addons, i made them like 7 years ago for fun. if u want to re-upload, fix etc go right ahead i do not care :3 This is the M4A4 Asiimov from Counter-Strike Global Offensive. This is not a prop. Doesn't require anything but the addon. Thank you for your base INCONCEIVABLE! http://steamcommunity.com/id/INCONCEIVABLEINCONCEIVABLE E+R to select fire. If you like this, rate up and share. This model is from CSS GameBanana.

322,166 загрузок Подробнее →
The Patty Wagon - 400k – Garry's Mod Mod

The Patty Wagon - 400k

автор 76561198063053513

'YOU DON'T NEED A LICENSE TO DRIVE A SANDWICH' -Spongebob, 2004 Drivable Patty Wagon ported from Nick Racers Revolution 3D Credits: Steele - Rig, compiling, showing me how to port, ect. Me - The Idea ==Seen in== Garry's Mod Mod Reviews #1 (Check it out here! https://www.youtube.com/watch?v=B0149oahpmI&feature=youtu.be&t=1m54s ) Vanoss Gaming's Gmod Deathrun video! VenturianTale's Role Play video! Mr.Gibb's Sandbox video Features! -Spinning Propeller -Full VC Mod Support! -Driveable Sandwhich! Stay tuned for the next thing, if you have any suggestions from Classic Games, please let me know! -------------------------------------------------------------------------------------------------------------------------------- Feeling generous? Buy me a game! https://store.steampowered.com/wishlist/profiles/76561198063053513/#sort=order

396,575 загрузок Подробнее →
Tda Hatsune Miku Append (v2) – Garry's Mod Mod

Tda Hatsune Miku Append (v2)

автор 76561197977063670

Tda Hatsune Miku Append - Version 2 Revision 2 December 23, 2014 Credits: - Tda: Original model - CaptainBigButt: Porting, rigging, editing - Sculp: Posing (Images 1 and 2) NOTE: Quite a lot of people have used this model as a source for their own anime models or reskins and some didn't change the unique identifier when listing it as a playermodel. If you're subscribed to the model but don't see it, remove conflicting addons such as Miku Append reskins. If when hovering over the playermodel in the context ('C') menu, you see a model with the name "Tda Miku Append (v2)" and it isn't this one, it's probably overriding the playermodel. Get the optional features here: http://steamcommunity.com/sharedfiles/filedetails/?id=309799000 Features: - Jigglebones - Faceposing - Eye flexes (faceposing) - Polished Materials - First Person Arms - PAC Bodygroups (hair) - Custom Proportions / Height - Skin Variants

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Titanfall Rifle Pack – Garry's Mod Mod

Titanfall Rifle Pack

автор 76561198116561652

Assault and Battle Rifles from Titanfall. Models, textures and etc ported from original game by me. All models made by Respawn interactive, but I needed to create shooting and idle animations myself, because they was broken. Thanks to Cra0kalo for making Titanfall VPK tool! E + LMB - melee kick. Included: G2 Rifle Hemlok BF-R R-101C Carbine If you found a bug - ask me, and I will fix it. P.S. sorry for bad eng

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Spider-Mod SWEP – Garry's Mod Mod

Spider-Mod SWEP

автор 76561198067050653

------------------------------------------------------------------------------------------------------------------------------------------------------ UPDATED VERSION! http://steamcommunity.com/sharedfiles/filedetails/?id=502527257 ------------------------------------------------------------------------------------------------------------------------------------------------------ Now you can swing like spiderman with the Spider-Mod SWEP! MUSIC WILL PLAY AT STARTUP BUT GOES AWAY AFTER FIVES SECONDS comes with start up music and webshot sound effects!

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GMod13_Hotels – Garry's Mod Mod

GMod13_Hotels

автор 76561198006706720

A map featuring two large seemingly endless hotels that can be used for both Sandbox and Roleplay. Map is fully noded, fully cubemapped, optimized and includes the Garrysmod 13 changeable skybox. Props also vanish when they reach the bottom of the level, so feel free to throw down unused props. The map also includes: -Nicely done prison -Apartment Space, toggle lights and lockable doors -Building areas on top of the buildings -Small Admin room with capability to explode lower part of the map -Laboratory with teleport and space for building. -Mirror room -Hidden Areas -Creepy abandoned part of hotel -Fully noded -Fully cubemapped -And much more

300,127 загрузок Подробнее →
Black Mesa SNPCs – Garry's Mod Mod

Black Mesa SNPCs

автор 76561198005642324

Welcome to Black Mesa SNPCs! *NOTICE* VJ Base is required for this addon to work! Link Update Changelogs are located in the Change Notes. FEATURES Check VJ Base's workshop page for full feature list! - Adds 26 New SNPCs & Entities - Black Ops Assassin - HECU Marines - HECU Ground Turret - Male Scientist - Female Scientist - Security Guard - BullSquid - HoundEye - Alien Grunt - Snark - Snark Nest - Zombie Scientist - Zombie Guard - Zombie Marine - Zombie Scientist Torso - Zombie Guard Torso - Zombie Marine Torso - Crabless Zombie Scientist - Crabless Zombie Guard - Crabless Zombie Marine - Crabless Zombie Scientist Torso - Crabless Zombie Guard Torso - Crabless Zombie Marine Torso - Random Zombie - Random Crabless Zombie - Random Scientist - Adds 2 New NPC Weapons! - MP5 - SPAS-12 - HECU Marines, Security Guards and Scientists have over 50+ different Skins and bodygroups - HECU Marines and Security Guards have their actual weapons from from Black Mesa Source! - Security Guard will holster its pistol when there isn't any enemies around and will draw its pistol when an enemy is seen! - Custom projectile decals and particles from Black Mesa Source - Custom gib models from Black Mesa Source - Customizable timer for snark (How much time until it explodes) - Able to disable Bullsquid's gib only (Since many people's PCs can't handle its gib) - Scientists and Security Guards follow you when pressed "E" - Zombies can drop a live headcrab on death (Depending on how they died) CREDITS - DrVrej(Me) - Main Author - Crowbar Collective - For the models and sounds

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GAU-2B/A (Minigun) – Garry's Mod Mod

GAU-2B/A (Minigun)

автор 76561198046416556

Credits: Se7en - Animations/Texture/Model Porting Treyarch - Model,Textures Rinfect - Texture/Model Porting, World Models Generic Default - GDCW base Notes: -The world models are not perfect because the hl2 animations don't fit properly -Ammo can not be refilled for the minigun and when it is out ammo it is removed -You can not aim down sight, it will zoom in instead -The world model will show a muzzle flash above your head, This is because the world model has no where to attacth a muzzle flash. Can't do anything to fix this. -This is the Death Machine from Call of Duty: Black Ops. MAP - gm_modern_house GLOVES - BF3 Black Oakley Gloves.

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[DrGBase] Trevor Henderson Classics: Siren Head SNPCs – Garry's Mod Mod

[DrGBase] Trevor Henderson Classics: Siren Head SNPCs

автор 76561198193781935

Siren Head is a long, mummified entity which, as it's name suggests, has a head composed of a large piece of wood which acts as a "neck" to support it's two sirens attached to the near ends of said "neck." It is around 40 feet tall and seems to suffer from an extreme form of undernourishment, as implied by the rest of it's body. Siren Head's legs and arms are disgustingly disproportionate, with the arms nearly reaching the ground. Its feet look skeletal, covered with mummified skin. Siren Head: Main Stuff: -12500 Hp -95% damage reduction for fatal damage -Hostile Distinctive Feature: -Has an improved grab system what can be used if the player is in a site that siren head cant enter but its arms yes like a house with windows or a cave -This is the first tall monster what can crouch if there is obstacles -Has an Easter Egg Feature(hint: Go to the DrGBase tool "Inflict Damage" and damage it with all damage types) Factions: -FACTION_TREEMONSTER Variants: -Siren Head -Siren Head (Mad) (Regen Value(250)) -Siren Head (OLD) Skills: -At 3000 HP its health will regenerates to its max health then its sounds wave will turn red and its damage multiplier will be 4% (normal walk will be ignored) -Can Climb -Can Crouch -Can use Improved Grab System Attacks: -Left Slash(725 dmg) (Only on tall enemies) -Right Slash(725 dmg) (Only on tall enemies) -Uppercut (Like cartoon cat)(1225 dmg) (Only on tall enemies) -Punch (925 dmg) (Only on tall enemies) -Smash(600 dmg) -Stomp(300 dmg) -A punch to the ground (Similar to Giant With Red Dots) (800 dmg) Ranged attacks: -Sound Wave (523 dmg) Executions: -Eats Player/NPC -Tears the player/NPC in half -Grabs and screams at the enemy, exploding their head -Smashes you (makes you dissapear when he smashes) Sounds: - https://www.youtube.com/watch?v=RXFQqv9PbAw Other Stuff: -Slightly bigger then Siren Head(OLD) -Same speed as the Blood Siren (On tall enemies) -Normal walk speed as Siren Head(OLD) (On small enemies) Behavior by: @Joelías_N1 @👌FNF_2021👌 @Thomas The Dank Engine @KingPin (Vibe Check) @SPSKOhead @lilninjakaiden @Narrorator Extra: Multiverse Ultra Chaos (Current game that im working) Siren Head(OLD) Features: -Enemy of the NPCs and Players -His faction is FACTION_TREEMONSTER -He has alarm sounds -He can use different attacks if he is angry -3 execution animations -The NPCs run away when they seen to Siren Head -He can be possessed -YOU CAN KILL HIM he has "10000" of health Credits: Trevor Henderson: Images of Siren Head DragoTeryx and Roach: for DrGBase amazing NPC base :) Jqueary:for the model of Siren Head Joelías_N1:for Siren Head SNPC Tags: Trevor Henderson Cursed Images Unnerving Images

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Extinguishing Water – Garry's Mod Mod

Extinguishing Water

автор 76561198054195602

End of Support: This addon will no longer be updated. Thank you for Mega Upload! This simple addon adds a mechanic that should have been made far sooner. Burning players and objects will be doused after getting drenched in water. Is your sweet base burning into the ground before your eyes? Toss that mofo into the lake! Had too close of a call with a fire-breathing dragon? Take a refreshing dive! Convars - "extwater_enabled": Enable or disable the addon's effect. - "extwater_sound": Doused objects will play a sound as they get extinguished. This can be turned off if it gets too spammy. - "extwater_oilbarrels": Explosive barrel props will not be extinguished if set to false, restoring their functionality in the HL2 campaign. Requires no extra addons or games. You can find the rest of the addons in the video in its description.

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Falco's Prop Protection (FPP) – Garry's Mod Mod

Falco's Prop Protection (FPP)

автор 76561197978153864

Falco's famous prop protection, FPP. DON'T REPORT BUGS HERE, REPORT THEM ON GITHUB: https://github.com/FPtje/Falcos-Prop-protection/issues?state=open

246,733 загрузок Подробнее →
Suits and Robbers Player Models [REUPLOADED] – Garry's Mod Mod

Suits and Robbers Player Models [REUPLOADED]

автор 76561198088371469

Reuploaded version of Suits and Robbers Player Models. The last picture are some models in T-Pose, not players. Removed the backdoor that was present in it, Extract this addon with GMAD Extractor if you want to make sure. But this should fix all of those thief model errors on your DarkRP servers.

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PMC playermodels – Garry's Mod Mod

PMC playermodels

автор 76561198039789288

Hello everyone, this is my first workshop addon and my very first convertion of a ragdoll into a playermodel. I've seen a lot of people asking for PMC playermodels on the PMC Pack workshop page, no one else have done it so I did it. Content: All 84 models (except for the combine models) converted into working playermodels. Credits- Kaffi - for making the models. maJor (myself) - for making all of the models into playermodels. Notice: Some of the icons of the models are errors, but they're not actually errors in game and they work flawlessly. If you find any bugs somehow, let me know and I'll fix it right away. Rating and thumb ups are appreciated so I can finally get the Garry's Mod achievements related to Workshop. Special thanks to Captain Charles and Rolandz for teaching me a few stuff.

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WW2 Soviet NPCs – Garry's Mod Mod

WW2 Soviet NPCs

автор 76561198031446096

Description: Part of a NPC pack Contains: Commisar Conscript Strelky Marine Medic Sniper Frequently Asked Questions and Issues: How does one download this? Click on the green "Subscribe" button, and Garry's Mod will download it the next time you start it. How does one activate DOD:S in Garry's Mod (for addons which require DOD:S)? Tick it in the pop-up menu that appears when you click on the game controller icon in the bottom right of the Garry's Mod main menu. It does not show up in-game. Try deleting the addon's GMA file from the Garry' Mod addon folder, and allowing Garry's Mod to re-download the addon. When they die they enter the T pose position (for NPCs). This is known to be caused by addons and/or mods which remove and/or replace the error model. It does not work and/or crashes the game, please fix. How do you expect me to do anything if you give me no information? Try checking for addon and/or mod conflicts. Steam Group: Historical Garry's Mod.

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JMod – Garry's Mod Mod

JMod

автор 76561197995893935

NOTICE: We have reports of the config auto-migration not working sometimes, so if you see errors, try running "jmod_resetconfig" (on server or as admin). We are working on the config issue. https://github.com/Jackarunda/gmod/wiki JMod is a content pack aimed at providing fun tools and weapons for sandbox and any other gamemode where appropriate. It can also be used in conjunction with other addons, since the crafting system can be configured to create anything. This is an open project, so anyone in the group may contribute to it via github at jackarunda's discretion. The old legacy stuff can be found here, as an optional addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2157935882 If you'd like to use these items in your gamemode/server but encounter incompatibilities, let me know in discord and I'll try to add compatibility. Note that if you see something be used in the pack that you made, ping me and I'll add you to the credits. The Martini-Henry model was animated by https://steamcommunity.com/id/blastdalizard USAGE INSTRUCTIONS: there's a hint system in-game that should tell you everything you need to know. Available non-admin commands: jmod_friends - allows you to add and remove people from your jmod friend list, affecting whether or not they are targeted by your equipment jmod_ez_toggleeyes - toggles the state of whatever eyewear you have equipped jmod_ez_dropweapon - drops whatever jmod weapon you are holding jmod_ez_trigger - triggers any armed explosives you have that this command applies to jmod_ez_inv - opens the inventory jmod_ez_bombdrop - unwelds any bombs you have armed and welded jmod_ez_launch - launches any rockets you have armed (which unweld themselves) jmod_resethints - resets the states of all of your hints jmod_wiki - opens the github wiki (outdated) Available admin commands: jmod_ez_config - opens the config editor GUI jmod_reloadconfig - reloads the config file for your install jmod_resetconfig - relocates your current config to jmod_config_old.txt and generates a new one jmod_admin_cleanup - more thorough version of admin cleanup jmod_admin_sanitizemap - instantly cleans all radiation from the map and players jmod_insta_upgrade - upgrades whatever machine you're looking at by one level --- debug commands jmod_debug_shownaturalresources - shows all the resources on the map as floating holo displays jmod_debug_remove_naturalresource - removes the resource you are looking at jmod_debug_checksalvage - shows the potential salvage yield from whatever you're looking at jmod_debug_display 1-2 - shows an fps counter and, if set to 2, a graph as well jmod_debug_killme - sets yourself as hostile to all of your equipment jmod_debug_showgasparticles - renders an opaque ball at the center of gas particles jmod_debug_countclientsidemodels - counts current clientside models rendered Discord link: https://discord.gg/jchat Github link: https://github.com/Jackarunda/gmod Also check out Slayer: https://steamcommunity.com/sharedfiles/filedetails/?id=1336605119 And Homicide: https://steamcommunity.com/sharedfiles/filedetails/?id=488953849 IF YOU HAVE FURTHER QUESTIONS OR ISSUES, JOIN THE DISCORD I can't deal with issues through workshop comments.

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RPW - Binoculars Pack – Garry's Mod Mod

RPW - Binoculars Pack

автор 76561198072670107

In Greek myth, Prometheus stole fire from the Gods and gave it to Man. This has nothing to do with that. This is binoculars. Join the OFFICIAL Discord server here: https://discord.gg/gaHXusZ Please read the FAQ and description before asking in the comments for help. If your problem is in the FAQ, your comment will be ignored. Recent Updates 16/09/16: Initial full release. 25/09/16: Minor tweaks, added option for toggle aiming. 16/10/16: Added toggling night vision on and off with E + Left Click. 22/10/16: DoI Binoculars added! Vintage binoculars only have two zoom levels, but switches quickly, Scout binoculars allow you to identify someone - or something - from afar, and Explorer binoculars only have one zoom level, but are very powerful. 10/12/16: After a long period of mucking about in the code, I've finally worked out what was going wrong and fixed it. The binoculars have all recieved a serious revamp. Overview This pack includes a pair of variable zoom binoculars up to 8x zoom and a pair of variable zoom passive-night vision binoculars up to 6x zoom, as well as three other special old-fashioned binoculars. RPW RPW (RolePlay Weapons) is a series of smooth, custom-made weapons on c_models. It is designed from scratch to maintain consistency and quality. We plan on releasing many more packs in the future, so follow us for new packs and updates. Crucially, RPW focusses on non-lethal "Weapons", rather than the guns you see everywhere. Flares, tear gas, etcetera. Unique and interesting is the watchword here. Stay tuned and follow us on the workshop to make sure you never miss a release. Features Variable Zoom: Use Mouse1 to switch between different zoom levels. Range Finder: The distance between you and what you are looking at is displayed onscreen for added precision. c_models: Hands on the binoculars will automatically match those on your playermodel, provided that the playermodel supplies them. Custom Models and Animations: Never before seen in Garrysmod - full c_model and w_model support. High-Quality Overlays: Overlays increase immersion and are tailored for minimum impact on performance and download time. Dynamic Sound Processing: "Scoping In" muffles sound to simulate tunnel awareness. Realistic Night Vision: Night vision works like real passive night vision, amplifying light to improve visibility. It does not work in pitch black and makes it blindingly bright in proper lighting conditions. Dynamic Holdtypes: Using dynamic holdtypes, others can see clearly when you're just holding the binoculars and when you're looking through them. FAQ - How do I use it?: Simply subscribe to the addon and it will be automatically enabled. Spawn the binoculars from the "RP Weapons" tab under the spawnmenu. Hold Mouse2 to raise the binoculars, and release to put them down. Press Mouse1 to toggle zoom levels. The weapon codes are weapon_rpw_binoculars and weapon_rpw_binoculars_nvg if you want to add them to buy-menu lists. Hold E and press your primary attack button (Left click by default) to toggle night vision on the night vision binoculars. The normal binoculars do not have night vision. - Where did you get the idea?: We got the idea while working on the HL2 Beta Pack binoculars. - What's the map from your screenshots?: It's gm_freespace_13 and gm_freespace_13_night. - Is this compatible with ?: Yes, probably. - I'd like a suggest a feature!: Post it in the official Suggestions thread, and we'll read it as soon as we can. - Will this work with DarkRP?: Yes, absolutely. - How do I switch between toggle-to-aim and hold-to-aim?: There is an option in the menu under Options/RPW/Binoculars. - I really like this mod! How can I show support?: Through the normal means. If you really liked it, you can leave a comment telling us why you liked it, how you think we can improve the addon, and if you had any issues or bugs. Following one or both of us shows support and ensures that you can find out about our new addons as they come out. Credits - Arctic: Code, FX. Support me on Patreon for as little as $3! - Battlepope: Porting models, animations, idle code - SAM61 from Gamebanana: Binoculars model - Missing Information Mod Team: Night Vision Binoculars model - New World Interactive: DoI Binoculars models and textures

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