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Моды и плагины для Garry's Mod

доступно 1 984 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

Unofficial Extra Customizable Weaponry 2.0 – Garry's Mod Mod

Unofficial Extra Customizable Weaponry 2.0

автор 76561198024742819

THIS REQUIRES THE Customizable Weaponry 2.0 by Spy, get it HERE. Unofficial Extra Customizable Weaponry 2.0 - revival of old weapons. UECW 2.0 is a pack of weapons that I like the most from the old Extra pack, and decided to re-make them on the new base. I tried to make the guns as customizable as they could be. If I did not include some attachments on a certain weapon, I had a good reason for that. This pack includes 17 weapons, lots of new attachments and a lot of fun. Weapons: -- AN-94 -- AWM -- FN Five-SeveN -- FN FAL -- G2 Contender -- H&K G36C -- Glock 17 -- M16A4 -- M98 Bravo -- Magpul Masada -- Masada ACR -- MP-412 REX -- H&K UMP .45 -- H&K USP .40 -- H&K XM8 -- M16A2 -- M4A1 Attachments: -- Ballistic Telescopic Scope - 20x magnification -- Deployable Harris Bipod -- C-More Sight -- SG-556 Scope - 4x magnification -- Trijicon ACOG Scope - M150 RCO Variant - 4x magnification -- Schmidt Bender Scope - 12x magnification -- Ballistic Suppressor -- Rifle Suppressor -- Pistol Suppressor -- Tactical Pistol Light -- Docter Red Dot Sight -- ELCAN C97 Scope - 3.4 magnification -- Reflex Sight -- Trijicon Reflex Sight -- Skin Silencer -- FoldSights -- USGI Mag - 35 rounds -- E-Mag - 40 rounds -- Extended AK Mag - 40 rounds -- Surefire Magazine - 60 rounds -- Beta C-Magazine - 100 rounds Also includes some attachments (for modders) - LaRue Rail, Picatinny Rail, Rail Mount, Front and Rear Sights Custom ammo types are included, for some guns (AWP, Contender, UMP etc.) Credits: -- Spy - CW 2.0, old ECW models -- Tigg - Various attachment models and textures -- Knife Kitty - ideas, helper, compiling the Trijicon Reflex for me :) -- Bunneh, Wystan, Kali, Valve - attachment models (from CW 1, and from CSGO Bodygrouped Weapons pack) -- FA:S 2.0 Team - some weapon sounds -- Gmod4phun - compiling some attachments, reviving some weapons, fixing up textures on attachments, and the rest of the work - Weapon models belong to their respectful creators. If I forgot to credit someone, sorry. F.A.Q: Q: How to open the customization menu? A: Stop. Seriously... Q: Why do I see errors? A: Make sure you have CW 2.0 Installed. Q: Why does not the gun X have the attachment Y? A: Read the description carefuly. Q: How to turn on the tactical light? A: You cant. And dont ask me to make it work. Q: Will there be more weapons coming? A: Yes, I will be making some more weapons. Q: When will they be released? A: When I feel like releasing something. Thats everything. Enjoy and please, dont write dumb comments, they will be ignored and/or deleted.

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GTA Vice City - Cars (SCars) – Garry's Mod Mod

GTA Vice City - Cars (SCars)

автор 76561198020887897

All cars from Grand Theft Auto Vice City | (SCars) Requirements: - SCars Slim Recommended addons: - GTA Vice City - Boats (Props) - Tommy Vercetti - StarFish Island

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Gordon Freeman by DPFilms – Garry's Mod Mod

Gordon Freeman by DPFilms

автор 76561198003809999

Features: -NPC -Playermodel -First person hands (thanks Classic Spaceman) -Skins -Bodygroups -HD textures -Advanced shading -Advanced physics -Separate props for bodygrouped stuff (can be used as attachments) -Dynamic Shadows support Credits: -Kran4e aka FreemanBG: head and helmet models, original textures -Inaki: flexes and optimizing the head for source -Alex Portman: improving textures, additional skins and minor fixes

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Seat Weaponiser II – Garry's Mod Mod

Seat Weaponiser II

автор 76561197962043240

**February 2, 2016** Read this regarding shooting out of closed cars: http://steamcommunity.com/workshop/filedetails/discussion/601411453/458607699626390719/ **ANNOUNCEMENT January 22 2016** After talking with Spy I was able to get him to add support for Seat Weaponiser into CW2. You should be receiving the update today. **** Seat Weaponiser II is a rework of the original Seat Weaponiser to be simpler, easier to use, and more compatible than before. This addon allows you to use any weapon in any open-seated vehicle, including most non-vanilla vehicles. While active, this addon will also keep your aim on-center, and your view won't fly around if you use weapons with dynamic recoil, unlike other seat-weapon addons. TO USE: 1. You can simply double-tap the Context Menu key (Default C) or 2. Bind a key to "weaponseats_toggle" in your console. The next time you enter a vehicle, your weapon will be usable. Or if you toggle weapon mode while sitting in a seat, you can switch on-the-go. The in-seat crosshair can also be turned on and off now! Simply set "weaponseats_enablecrosshair" to 1 or 0 for on and off respectively. *** Get Sit Anywhere mod here: http://steamcommunity.com/sharedfiles/filedetails/?id=108176967&searchtext=sit+anywhere Get Damage Players in Seats here: http://steamcommunity.com/sharedfiles/filedetails/?id=428278317 *** NOTES: -I'll say this again, you can't use this addon in ACF seats, nor can you use it in the default Jeep and Airboat. Your guns need a vehicle that doesn't have anything blocking the driver in order to work with this addon. -I haven't tested this with WAC or any other vehicle mods besides default and SCars but it should work with any vehicle addon now. -Due to the way Sit Anywhere works, you have to have seat weapons activated before you sit on a ledge. Also, if you use the "Damage players in seats" addon, people sitting on ledges will be invincible due to the way it was coded, unless you enable the convar that lets sitters be hit. -You don't have to uninstall the old version because this new version will disable it, but I still reccommend that you do in order to avoid any problems.

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Grand Theft Auto V Death Screen (Now with next-gen mode!) – Garry's Mod Mod

Grand Theft Auto V Death Screen (Now with next-gen mode!)

автор 76561198004547230

Well... I guess it was about time, wasn't it? Back in 2014 I released this addon, during the Grand Theft Auto V craze, little did I know that it'd become such an instant hit being one of my most subscribed and rated addons ever. Time has passed, and with my new knowledge I wanted to make this old and, quite obsolete addon some justice. So here it is! I hope you enjoy the new update. This addon attempts to replicate the notorious death screen feature from Grand Theft Auto V. Features: - Original PS3/XBOX360 screen - New generation screen - Multiplayer screen - Slowmotion for singleplayer - TTT, Jailbreak and Murder support - Screen flashes with your character's colour - Customizable Customization includes: - Choose between singleplayer modes - Toggle slowmotion - Toggle sounds - Set a custom text to display - Choose between multiple languages Source code Where to find customization options: Q menu > Options > DyaMetR > GTA V Death screen Have fun!

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ttt_mw2_terminal – Garry's Mod Mod

ttt_mw2_terminal

автор 76561197982211661

Hey! Just uploading another map I like and it's not on Workshop. Here's MW2 Terminal, from Call of Duty MW2. Credits: thegregster101 - original creator of map (http://css.gamebanana.com/maps/147225)

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TDMCars - Alfa Romeo – Garry's Mod Mod

TDMCars - Alfa Romeo

автор 76561197994097627

Alfa Romeo 33 Stradale Alfa Romeo Giulietta Quadrifoglio Verde Alfa Romeo GT V6 The cars are stretched out and look like triangles. Model detail must be set to High! This is very important! The cars are pink and black as if textures are missing You need to make sure that you have all requirements. Always restart your game when installing new addons Still doesn't work?!!? Make sure the addons are actually enabled. This can be done from Main Menu > Addons. Once enabled, restart the game. If it still won't work, disable everything but the Base Pack and this pack, restart and try again. How do I change the color? You use the color tool. More details here How do I customize the vehicle? You hold C (unless you changed it), right click the vehicle and use the drop-down menu to make changes. More details here I want to make liveries. Where can I find the templates? Templates are found here What maps are you using for the screenshots? http://steamcommunity.com/sharedfiles/filedetails/?id=229642590 Can I steal your content and re-upload it as my own as long as I put "I didn't make this" in the description? No, you idiot Will people continue to not read these and still leave comments with dumb questions? Yes

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Enhanced Citizens v4 – Garry's Mod Mod

Enhanced Citizens v4

автор 76561198018967904

THIS PACK IS NOT BACKWARDS COMPATIBLE WITH ENHANCED CITIZENS V3, PLEASE UNINSTALL THAT VERSION BEFORE INSTALLING THIS. Overview After about a year I've finally got around to remastering my Enhanced Citizens v3 model pack, and it's pretty fucking good now. This is built upon Lt_C's Enhanced Citizens Redux, but it features many things I found lacking about it. All of the bodygroups are the same between male and female models, all models have a glasses bodygroup, and they're fully playermodel compatible. These models also use some fancy hands that I got from the GMod playermodel hands, and have updated flexes that I got from Bloocobalt (I think) File System I've designed the files to make for easy editing and compilation, all of the main model qc files are in the root directory, and they use $include, $pushd, and $popd to make it easy to edit all of them at once. base_male and base_female contain all of the smd files that are used for bodygroups, and also contains subfolders for model-specific bodygroups such as beanies and glasses. The torso and legs are shared across all of the files, making it easy to make modifications. Peace To: Bloocobalt: for helping me when I was originally starting this project. Lt_C: facemaps, general modelling help. Braxen: for forcing me to update this goddamned model pack. Navaro: facemaps Tons of other random people whose facemaps I stole. F.A.Q. Are these NPCs? No, these are playermodels and ragdolls. Do they override the normal HL2 models? No, they are entirely seperate models and textures. I'm confused about the difference between Enhanced Citizens and Extended Citizens! Help me! Enhanced Citizens v4 is the 'base' model pack, it includes Half-Life themed bodygroups for the citizens. Extended Citizens v4 is a pack based on Enhanced Citizens, but it includes clothing not necessarily from Half-Life. Extended Citizens does not override Enhanced Citizens, but Enhanced Citizens is required for Extended Citizens to work, as it includes all of the base materials. Installing Extended citizens will add more playermodels to the playermodel selection screen, which may look identical at first, but if you hover over the icon you will see they have the ECX prefix instead of EC. If you are a server operator you'll want to use the (fe)male_**_extended.mdl models if you want the extra clothing. If you have any other concerns about this just leave a comment. Shit For Server Admins / Developers Source code hosted on Github. https://github.com/zelpa/enhancedcitizens I can also suggest using the bodyGroupr addon if you run a server and want something that works with DarkRP jobs by default. https://scriptfodder.com/scripts/view/1217

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Freddy Fazbear's Pizzeria 2 [NO EVENTS] – Garry's Mod Mod

Freddy Fazbear's Pizzeria 2 [NO EVENTS]

автор 76561198010891485

*****PLEASE READ THE WHOLE DESCRIPTION BEFORE COMMENTING!!!!***** ----------------------------------------------------------------------------------------------------------------------------- THIS MAP REQUIRES COUNTER STRIKE SOURCE!!!! The map can be found under the "Other" section and is named "fnaf2noevents" IF YOU ARE HAVING CRASHING ISSUES TRY THIS: - Start a game on gm_construct - Once you're loaded in open the console and type "changelevel fnaf2noevents" ----------------------------------------------------------------------------------------------------------------------------- Welcome to the new Freddy Fazbear's Pizzaria! This version of the map contains NO EVENTS at all! Only spooky ambient sounds and (in the future) will include the idle animatronics. So don't worry your little head about being killed, because you're perfectly safe! KNOWN ISSUES: - Some texture missalignments - Ambient sounds may sometimes cut eachother off - The camera system may freeze every once in a while in multiplayer FUTURE UPDATES: - Idle animatronics will be added once they're all finished - More detail - Possibly day-time lighting - More posters (once the animatronics required for the posters are done) ----------------------------------------------------------------------------------------------------------------------------- CREDITS: Keithy - 3D mapping, custom models, custom textures, custom sounds Supernova Nexus - Help with some custom models Badhamknibbs - Help with Source SDK in general, ideas Smorgie - Help with custom textures Overkill Software - Sedan model Scott Cawthon - For making an amazing spooky game! ----------------------------------------------------------------------------------------------------------------------------- DOWNLOADING THIS MAP DOES NOT GIVE YOU ANY PERMISSION TO USE ANY ASSETS (whether it be models, textures, etc) WITHOUT MY PERMISSION. Failure to abide by this rule may result in a DMCA. Please, just be nice and don't steal! ----------------------------------------------------------------------------------------------------------------------------- Get the events version here: http://steamcommunity.com/sharedfiles/filedetails/?id=382156818&tscn=1422355284 Join the offical map group for updates and such! http://steamcommunity.com/groups/FNAF2GmodMap Check out my YouTube channel for more updates and other cool stuff reguarding the map: https://www.youtube.com/channel/UCTECzG1UtcSXoa-QGM6WguA

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gm_goldencity – Garry's Mod Mod

gm_goldencity

автор 76561198018608266

THIS MAP IS OUTDATED. Someone in the comments suggested linking to the new version of the map, so here: https://steamcommunity.com/sharedfiles/filedetails/?id=2501718455 Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose. Features: - A downtown area plus a highrise area - A sunken highway with a couple of tunnels connecting to the other roads - 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of. - An AI Nodegraph and a navmesh - HDR - A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well. - A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded - Two custom models (A tree and a basketball hoop) used in the map that you can use yourself - A couple of secrets Credits: Doctor Flounder Box, for the basketball hoop model Blueberry_Pie, for coming up with the illuminated window technique KingPomme, for expanding on that technique bshadow, for the invisible rad light technique used for the streetlights Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update) Valve and CGTextures, for the source material used for the custom textures Everyone who gave feedback on the map in the work-in-progress thread You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. Also, you'll need to have detail textures enabled, otherwise the building textures won't look right.

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GPhone - Remade – Garry's Mod Mod

GPhone - Remade

автор 76561198077944666

Description "Are you tired of having to equip your camera every time you want to take a picture? Would you rather have an App that does virtually the same thing but more complicated? Well then I present to you, the GPhone (Remade)! The GPhone features some of the basic abilities from the original IPhone 4, excluding the most essential ofcourse! Listen to music, browse the internet, execute order 66 and much more! (You can't actually be the senate, yet) Get yours today, for the low, low price of eternal subscription. What a deal! Batteries not included." Features - An iPhone (Duh). - Colorable case (Changes with weaponcolor). - Colorable cursor (Changes with playercolor). - App framework - Uses a similar syntax to Derma Panels. - Custom case materials. - Control center. - C_model hands. - Rearranging apps. - Multiple app windows. - Supports all resolutions. - Online background and app-icon support. - Web browser support. - Music support. - Stormfox support. Future ideas - Calling app. - Slider template. - Editable names in GTunes. - Selfie posing. Next update - StormFox 2 support. Controls Reload - Switch between landscape and portrait mode Right-click - Toggle focus on the phone Left-click - Click on buttons, panels and the like Long-click - Long-click buttons, open the app screen, edit the homescreen Scroll-wheel - Scroll up or down on a page Commands gphone_reset - Resets the phone entirely. Removes all data and closes all apps. gphone_clearcache - Clears the image cache. gphone_redownloadimages - Redownloads all images currently cached. gphone_reloadapps - Reloads the code in all apps. gphone_log_print - Prints the error log. gphone_log_copy - Copies the error log to clipboard. gphone_log_wipe - Clears the error log. gphone_log_report - Sends a bug-report with the error clipboarded. Recommended settings - Changing the beta-branch on garry's mod to "chromium" makes it use a more modern browser instead of the way-outdated awesomium. This boosts performance when using browser-related apps and also allows it to access newer websites. Some might not have the option to do so and not many servers use it, which means you'll be stuck with awesomium, nothing I can change. - Disabling motion blur allows the camera to function properly without being blurred in thirdperson (And generally looks better imo). Notes The phone's aspect ratio is 56:83, though the resolution is scaled with your ingame resolution, up to a maximum of 1120 by 1660 pixels. Client, server and debug settings can be found in Sandbox menu > Settings > GPhone. Pictures taken with the Camera app are saved in "garrysmod\data\gphone\photos". Map overview images are saved in "garrysmod\data\gphone\maps". Custom content Music has to be a direct download-link. Links from youtube, spotify, mediafire etc. won't work, you have to use a direct link or path to the file. An example of an online file could be 'http://example.com/music.mp3'. An example of a local file could be 'sound/music.mp3' App Creation a nice fine link for you Supported addons - Stormfox - Shows SF time instead of realtime - Enhanced Camera - Shows body in camera - GMod Legs 3 - Shows legs in camera - SCP-1471 App - SCP-1471, as an App for the GPhone Bugs Some people have trouble with the browser app not responding. This might be a problem with the OS as I'm pretty sure the awesomium/chromium browser doesn't support all operating systems properly. Not really anything I can fix. Some people have completely black screens. This probably means your game doesn't support rendertargets, for whatever reason. Try fiddling around with the direct-x lvl to see if it changes. If you get an error message saying "Warning: Table client_lua_files is full" it means you have WAY to many addons installed. Consider removing or disabling them if you want anything to work. If Apps don't appear, then try disabling a few or all of your addons to see if it fixes anything. Gifts/donations If you like this addon, consider donating a few items to keep me working on this. Trade-link. Credits Krede/Author - Coding everything. Steve Jobs - Being dead, among other things. Garry Newmann - Starting the trend of putting a G in front of everything.

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Five Nights at Freddys Pill Pack – Garry's Mod Mod

Five Nights at Freddys Pill Pack

автор 76561198118089231

My group: http://steamcommunity.com/groups/dimonworkshop This pack contains 3 pills that can turn you into NPCs from Five Nights at Freddy's ! Thanks a lot to I6NIS for allowed me use his models ! Teleport on R Если вам понравился аддон, и Вы хотите поддержать меня материально, то Вы можете отправить мне материальную поддержку QIWI: https://qiwi.me/kote2345 WebMoney: R874359669479 (RUB) WebMoney: Z745648769706 (USD) If you liked the addon and want to support the author financially, then here is my wallet WebMoney: Z745648769706 (USD)

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gm_castaway – Garry's Mod Mod

gm_castaway

автор 76561198043828735

You wake up washed up on the shore with the taste of salt water and the sound of the crashing waves. You remember nothing and you must become one with the island ahead of you, But it seems like you were not the only one here... Notes: - Made in one week - Made by filling the whole map with displacements :P - Made to have fun - Made with no intention of seriousness BONUS! - There is an easter egg to the Castaway movie somewhere on the map! (ADDED NPC NODES!) Credits: Ideas, Map design and planning: Me Cover Picture Fonts: - Java Island: http://www.dafont.com/pt/java-island.font - Forgotten Junk: http://www.dafont.com/pt/forgotten-junk.font Custom Textures: (THESE ITEMS COMES WITH THE MAP AUTOMATICALLY) (DOES NOT NEED CSS) Palm Tree Models: http://gamebanana.com/models/3622 Blue Clean Water: http://source.gamebanana.com/textures/3729 Clear Sky: http://csgo.gamebanana.com/textures/4228 (Edit 08/18/15) ATENTION! If someone makes a Castaway short parodying the movie on SFM, I will put the best one up on the videos of this workshop item :) Thanks to: C4N (For helping me fix bugs) http://steamcommunity.com/id/C4N_/ And thanks again to him for making a map icon for gm_castaway! http://steamcommunity.com/sharedfiles/filedetails/?id=502117230 Want more from me? "Gm_Heaven" http://steamcommunity.com/sharedfiles/filedetails/?id=583950590 My newest "Gm_Gotham" http://steamcommunity.com/sharedfiles/filedetails/?id=843920133

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Fedhoria - Active Ragdolls – Garry's Mod Mod

Fedhoria - Active Ragdolls

автор 76561197970604159

The budget version of euphoria, feature ragdolls stumbling, flailing etc. Hope you enjoy :) Requires "Keep corpses" to be enabled to get the effect on NPCs BIg thanks to Ragdoll Nation and Bluxyblue for the videos and Froggy for the screenshots. Compatible with: GibSplat 2 RagMod 3 By popular demand you can get the old version here: https://drive.google.com/file/d/1XiSlnvb5aOdJo3dewpoVNruvbunyx5gs/view (Thanks to Drink Bonk for the reupload since I lost the code)

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Spawnable Kevlar Armor – Garry's Mod Mod

Spawnable Kevlar Armor

автор 76561197992145696

Spawnable Kevlar Armor Includes: ~ Light Armor (100, Left Vest) ~ Medium Armor (150, Middle Vest) ~ Heavy Armor (250, Right Vest) This pack is just like my other pack except new models. (I also included the other Combine Vest models too (Second Pic). Credits to the Riot Act Team for the models and J.Barnes for the texture editing and hexing.)

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TDMCars - Jaguar – Garry's Mod Mod

TDMCars - Jaguar

автор 76561197994097627

This is the Jaguar manufacture pack with all the Jaguar vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Jaguar E-type Jaguar F-type The following is required if you want this to work properly! TDMCars - Base Pack <--------- Model detail must be set to High! This is very important! If you are interested in making skins, templates for Jaguar are found right here If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. TDMCars - How to use You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here TDMCars on Facebook

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RP_SouthSide_Day – Garry's Mod Mod

RP_SouthSide_Day

автор 76561197982902446

The day version of RP_SouthSide. RP_SouthSide_Day is set in the southern parts of crime-ridden Union City, somewhere in New York. A large roleplay map with 3 distinct areas: Suburban outskirts, Downtown, Waterfront Click here for a map of SouthSide Day version Nav mesh for AI (Works only for Nextbots) Updated July 9th 2020 Place the .nav file in your garrysmod/maps folder. Big shout-out to: Valkyrie - Playtesting and Lua/technical help Slartibarty - Slammin' Source Tools

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Dead City – Garry's Mod Mod

Dead City

автор 76561198102995140

RP_DEADCITY The Dead City is a Soviet-era town located between Yantar and Limansk that was abandoned by its inhabitants in the wake of the 1986 Chernobyl disaster. Over the years it fell prey to scavengers and elements, slowly falling apart. The city's central feature is the town square, with a statue of Lenin in the middle. This square also houses the city's culture/sports centre and party headquarters. A short distance to the south-east lies the school, complete with a basketball court. The rest of the city is occupied by block housing, dilapidated single homes and garages. This map is a recreation of the original level Dead City early build of S.T.A.L.K.E.R. : Oblivion Lost. Map have a bit different look of some locations. Original level from S.T.A.L.K.E.R. by GSC Gameworld. Map features: - Usable campfires - AI-nodes for NPCs Tags: STALKER S.T.A.L.K.E.R. Dead City Oblivion Lost

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Murderthon 9000 Administration – Garry's Mod Mod

Murderthon 9000 Administration

автор 76561197975940404

Here it the Murderthon 9000 Weapon Administration module I have been working on all this time. No new weapons, just a tool to change certain console variables. THIS ADDON ONLY WORKS FOR WORKSHOP-MOUNTED M9K ADDONS! LEGACY ADDONS ARE NOT SUPPORTED. Open the Q menu and on the right pane, check out the "M9K Settings" tab. From here, you can adjust the following: Weapon Stripping Bullet Penetration Dynamic Recoil Ammo Box Detonation Unique Weapon Slots Damage Multiplier Default Magazines Gas Effects & server-wide disabling of gas effects and Weapon Blacklisting ---WARNING!--- Blacklisting too many weapons may crash your server! If your server doesn't respond when you start it up, you can fix this by deleting this file: garrysmod/data/m9k_blacklist.txt If you blacklist so many weapons that you break your server, you should consider uninstalling the addon that has the weapons you don't want. BLACKLISTING ONLY WORKS FOR WEAPONS FROM MOUNTED M9K ADDONS! ---- ¡ATENCIÓN! ---- ¡Desactivar demasiadas armas puede crashear tu servidor! Si tu servidor no responde cuando lo inicies, lo puedes arreglar eliminando este archivo: garrysmod/data/m9k_blacklist.txt Si desactivas tantas armas hasta el punto que el servidor crashee, deberías considerar desinstalar el complemento que tiene las armas que no quieres. ¡DESACTIVANDO ARMAS SÓLO FUNCIONA CON ARMAS DE COMPLEMENTOS M9K MONTADOS! ---ПРЕДУПРЕЖДЕНИЕ!--- Добавление слишком большого количества оружия в чёрный список может привести к крашу сервера! Если ваш сервер не отвечает, можете это исправить удалением файла garrysmod/data/m9k_blacklist.txt Если вы добавите в чёрный список настолько много оружия, что ваш сервер не будет работать, можно удалить тот аддон, в котором содержиться ненужное оружие. В ЧЁРНЫЙ СПИСОК МОЖНО ДОБАВИТЬ ТОЛЬКО ОРУЖИЕ ИЗ УСТАНОВЛЕННЫХ НАБОРОВ ОРУЖИЯ M9K! ---WARNUNG!--- Wenn du zu viele Waffen Blacklistest könnte das dein Server crashen! Wenn dein Server nicht mehr reagiert wenn du ihn startest, kannst du es beheben indem du folgende Datei löschst: garrysmod/data/m9k_blacklist.txt Wenn du so viele Waffen geblacklistet hast , dass du deinen Server kaputt gemacht hast, solltest du das addon deinstallieren welches die Waffe beinhaltet die du nicht willst BLACKLISTING FUNKTIONIERT NUR MIT GEMOUNTETEN WAFFEN VON DEN M9K ADDONS! ---ATTENTION!--- Blacklister trop d'armes pourrait faire crasher votre serveur! Si votre serveur ne répond pas lors du démarrage, vous pouvez supprimer le fichier suivant pour régler le problème: garrysmod/data/m9k_blacklist.txt Plutôt que de blacklister trop d'armes, considérez l'option de désinstaller l'addon contenant les armes que vous ne désirez pas. LE BLACKLISTING NE FONCTIONNE QU'AVEC LES ARMES DES ADDONS STEAM M9K! ---OPOZORILO--- Če prepoveš uporabo preveč orožij vam lahko zamrzne strežnik! Če se vaš strežnik ne odziva ko ga vklopite, lahko to odpravite, da izbrišete to datoteko: garrysmod/data/m9k_blacklist.txt Če prepoveste preveč orožj ti uničijo strežnik,nato morate odstraniti addone(dodatke) z orožji, ki jih ne želite. PREPOVED OROŽIJ DELUJE SAMO ZA OROŽJA IZ M9K ADDONA(DODATKA)! These settings can be adjusted only by admins on dedicated servers. THIS IS KIND OF BETA RIGHT NOW, THINGS MIGHT CHANGE AND IF IT'S TERRIBLY BROKEN, I MIGHT REMOVE THE ADDON COMPLETELY! Please let me know if you have any errors. IF YOUR SERVER BREAKS, UNSUBSCRIBE FROM THE ADDON, REMOVE IT FROM YOUR WORKSHOP COLLECTION, AND DELETE DS_299279882.GMA FROM YOUR ADDONS FOLDER! This is still a work in progress! DO NOT BE SURPRISED IF THINGS DON'T WORK RIGHT! You can always unsubscribe if disaster strikes. Special thanks to -ICE- for trying this out for me. Thanks to the following for translating: Doctor Wraith - Russian Tilin - Slovenian Gakuun - French Cr33pyK1ll - German

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[ArcCW] Modern Warfare 2 – Garry's Mod Mod

[ArcCW] Modern Warfare 2

автор 76561198254662493

Modern Warfare 2 weapons on ArcCW with all their features Trello GitHub Assault Rifles Sub Machine Guns Light Machine Guns Sniper Rifles Additional M4A1 FAMAS TAR-21 FAL M16A4 ACR F2000 AK-47 MP5K UMP45 Vector P90 Mini-Uzi L86 LSW RPD MG4 AUG HBAR M240 Intervention Barrett .50cal WA2000 M21 EBR Dragunov AUG (sp) L85A2 (cust) Fucket (cust) W1200 (museum) Masterkey (cust) G17 (cust) M1911 (museum) Machine Pistols Shotguns Handguns Launchers PP2000 G18 M93 Raffica TMP SPAS-12 AA-12 Striker Ranger M1014 Model 1887 USP .45 .44 Magnum M9 Desert Eagle AT4-HS Thumper Stinger Javelin RPG-7 Universal Attachments Previously Weapon-Exclusive Other Red Dot Sight Holographic Sight ACOG Scope Thermal Scope Swavorski Scope (AUG Singleplayer) SUSAT Scope (L86 LSW) F2000 Integrated MARS Sight (TAR-21) MG4 Telescopic CheyTac (Intevention) Barrett (Barrett .50cal) Exclusive Foregrips M203 UBGL Masterkey UBSG Strike-through means I haven't implemented/exported it yet. Credits - Fesiug - Exporting and porting from Modern Warfare 2. - Fleshy Mammal - Fucket, L85A2, Masterkey - ak47toh - Teaching me how to port weapons from CoD - Moka_Akashiya85 - Other help, inspiration for those cool tables, and the QCI hand rig. - Hodd., rzen1th - Game / assets - Infinity Ward - Creating Modern Warfare 2. - You - Using these weapons. Hopefully!!! i dont like worldmodels much

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Sabre-aN's Headcrab Zombie Mod – Garry's Mod Mod

Sabre-aN's Headcrab Zombie Mod

автор 76561198005055059

In short, what this mod does is: -Adds 25 new Headcrab Zombie variants. -Adds new Headcrab Zombie playermodels. -Adds a 'Skin Randomiser' feature that will randomly change the skin of the zombies spawned naturally by the map, and the ones from the NPC spawnmenu that have a '?' on their icon. The skins used can be configured from a menu in your utilities menu. Want the Rebel Zombies for your Half-Life 2 games? There's now a small model replacement addon for that, get it here: http://www.moddb.com/games/half-life-2/addons/sabreans-hl2-headcrab-zombie-improvements !THIS MOD REQUIRES HALF LIFE 2: EPISODE 1 MOUNTED IN GARRY'S MOD FOR THE ZOMBINE NPCS TO WORK FULLY! With only Episode 2 mounted (not Episode 1) they will appear in the spawnmenu but may have no sounds. Without Episode 1 or 2, they will not appear in the spawnmenu at all. The rest of the NPCs work fine without any of the Episodes -------------------------------------------------- IF ALL ZOMBIES ARE THEIR DEFAULT HL2 VERSIONS then you have some form of model conflict. So far this has been found to be caused by any of the following: 1. Conflicting Workshop Addons - To solve, look through all your other addons' contents via Gmod's ingame prop browser. If any contain the HL2 zombie models, disable them and restart. If you want to quickly check if it is an addon before starting this, simply disable all other addons and test. 2. Zombie models in the main garrysmod directory - Go to your "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod" folder. If there is a "models" folder, open it. If there is then a "zombie" folder inside, delete it. If there is no zombie folder then this was not the cause. 3. Content Packs - This should be obvious, pirated content packs for HL2 games will contain all a game's content, including the HL2 zombie models, and so will cause a model conflict. So if you have ever had any of these, delete them. Pirating's bad, mkay? 4. Mounting Issues - After the November 2017 Gmod update, some people have suddenly reported this issue starting for them. This was solved by one person via the following procedure: --1.Launch Gmod if necessary, go to the main menu --2.Unsubscribe from this mod --3.Make sure all games are unmounted via the mounted games list - make sure every box is unticked. --4.Close Gmod --5.Go to your garrysmod/addons folder and delete this mod's .gma file if present --6.Resubscribe to this mod --7.Launch Gmod, remount the appropriate games via the mounted games list --8.Restart Gmod, launch a map and test. -------------------------------------------------- This addon changes adds zombified versions of all the main groups from HL2 that were missing - citizens, blue and green rebels, blue and grey medics, metrocops, combine shotgunners, combine prison guards, and combine elites, while keeping the original versions. You can use the 'Skin Randomiser' to configure what zombie variants will spawn. Just go into your 'Q' menu, then go to the utilities tab on the right, and then go to 'Skin Randomiser' under 'Headcrab Zombie Mod'. There you will find checkboxes for all the variables - if you check a box, it enables the corresponding feature. The way this mod works is that this mod replaces your stock zombie models with new versions that have been compiled with extra models effectively 'built in', which are normally set to use an invisible texture until a skin which needs the extra model part is selected - this can be seen on skins like the Rebel Zombie skin, where he gains his combat vest, backpack, and bits of armour etc. or the Zombine Elite, who gains his correct boots. This means that if you have any other addons which replace the standard zombie models, you will need to disable them in order for this mod to function. KNOWN BUGS: -When having the 'Random Zombies can be Zombine' checkbox enabled, zombies produced from spawners, either naturally in the map or forced, are 'forgotten', leading to a new replacement zombie being spawned regardless of whether the maximum amount of NPCs it was supposed to spawn has been reached. Normally this isn't a problem but if settings are set such that all zombies are turned into zombine, this can result in infinite zombine in some cases. -When Joining a server that doesn't have this mod installed, zombies will use bizarre animations This is because the animations I've used do not exactly match up with those used stock by the source engine. It is possible to fix this bug, I actually had it sorted for a while, but it comes at the price of the models being unstable and disappearing when viewed from certain angles (due to not having a base $sequence in their .qc file, if you must know, as the only way I can get the animations to match up is via $includemodel) This is not a price I am willing to pay - the solution is to simply disable this addon when trying to join a server that does not have this mod FULL FEATURE LIST: -Improved standard Zombie 'maw' texture a bit -Improved standard Zombine texture so that its armour pads are accurate to the combine soldier model -Improved standard Poison Zombie's shoe and skull textures a little -Fixed the clipping issues on the headcrab of the Zombie Torso - a longstanding bug -Added Headcrab bodygroups to the Zombine and Fast Zombie torso gibs, so that now when they are cut in half their Headcrabs no longer disappear -Improved Zombine gibs' 'slice' points (added spine) -Improved Zombine's neck -Improved $jointconstraints for Zombie, Zombie Torso, Zombine, Zombine Torso, and Poison Zombie ragdolls, so that now there is less clipping when moved around -Gave the Zombie and Poison Zombie Ep2 animations -Added new concepts of Poison Zombine and Zombine Torso NPCs -Added 'Skin Randomiser' lua code, configuarble in the ultilities menu, adding several features: ---Added options for Zombies to be given randomised skins ---Added option for Medic Zombies to have a 33.3% chance to drop a small medkit on death ---Gave Zombine Torso NPCs a base health of 100 ---Gave Poison Zombine NPCs a base health of 225 ---Gave Zombie Rebel, Medic, and Metrocop NPCs, and their corresponding Torso NPCs, an optional 70 health (up from 50) ---Gave Zombine Elite and Zombine Elite Torso NPCs an optional 140 health (up from 100) ---Gave Poison Zombie Rebel, Medic, and Metrocop NPCs an optional 195 health (up from 175) ---Gave Poison Zombine Elite NPCs an optional 265 health (up from 225) -Added Zombie Citizen -Added Zombie Citizen Torso -Added Zombie Rebel Green -Added Zombie Rebel Green Torso -Added Zombie Rebel Blue -Added Zombie Rebel Blue Torso -Added Zombie Rebel Legs -Added Zombie Medic Grey -Added Zombie Medic Grey Torso -Added Zombie Medic Blue -Added Zombie Medic Blue Torso -Added Zombie Medic Legs -Added Zombie Metrocop -Added Zombie Metrocop Torso -Added Zombie Metrocop Legs -Added Zombine Shotgunner -Added Zombine Shotgunner Torso -Added Zombine Shotgunner Legs -Added Zombine Prison Guard -Added Zombine Prison Guard Torso -Added Zombine Prison Guard Legs -Added Zombine Elite -Added Zombine Elite Torso -Added Zombine Elite Legs -Added Poison Zombie Rebel -Added Poison Zombie Medic -Added Poison Zombie Metrocop -Added Poison Zombine -Added Poison Zombine Shotgunner -Added Poison Zombine Prison Guard -Added Poison Zombine Elite -Added Zombie and Zombine Playermodels, complete with Headcrab bodygroups and all the skin variants of the NPC equivalents listed above -Added new Combine Soldier and Combine Prison Guard Playermodels, which use their original Half Life 2 textures and have skins for their shotgunner variants

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Episodic Pill Pack – Garry's Mod Mod

Episodic Pill Pack

автор 76561197997945339

This pack contains morphs that can turn you into NPCs from the Half-Life 2 episodes. You MUST have content from the Half Life 2 Episodes to use this. You MUST have the Morph Mod to use this. Find the link in the sidebar.

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Gopniks – Garry's Mod Mod

Gopniks

автор 76561197984811007

A nuuuu Cheeki Breeki I V Damke! In the need for some rowdy slavs? You've come to the right place! Just a quick release because why not. Colorable tracksuit, body and skingroups, you can change the headgear as well but i forgot to take a pic. Thanks to Ninja_Nub for the heads and Infinity Ward for the body and heads.

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Fazbear's Ultimate Pill Pack Remaster 2 TE Materials – Garry's Mod Mod

Fazbear's Ultimate Pill Pack Remaster 2 TE Materials

автор 76561198012913281

Required materials and sounds

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