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Моды и плагины для Garry's Mod

доступно 1 984 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

PWB Pistols – Garry's Mod Mod

PWB Pistols

автор 76561198116561652

This is modified version of my Titanfall weapon base. I will create another packs next time. Weapons models are taken from css-pro.ru. Included: CZ75 Desert Eagle Glock17 M9 P99 CREDITS: Me - creating weapon base and porting weapons to GMod CZ75: Arby26 - Model Rafael De Jongh - Textures IIopn - Animations Navaro - Sounds O.Sami.O-Sh - QC / sound edit M9: Infinity Ward P99: Autoburner Glock17: ItBankRock tigg - Model, Textures DekuScrub, Sin Of Apocalypse, Zeven II, strelok - Sounds Mr. Brightside - Animations Desert Eagle: Infinity Ward - Animations The map on screenshots is gm_usborder. If you found a bug or glitch, write about this in comments, and I will fix this bug.

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URS – Garry's Mod Mod

URS

автор 76561198011194196

Restriction system for ULX. (Requires ULX and ULib) http://forums.ulyssesmod.net/index.php/topic,5269.0.html Please read the wiki for additional help: https://github.com/Aaron113/URS/wiki Please feel free to comment on my profile and add me if you need help. If you do not comment, you will likely be ignored.

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Portal Gun - Reworking in LUA code (Aperture Science Handheld Portal Device) – Garry's Mod Mod

Portal Gun - Reworking in LUA code (Aperture Science Handheld Portal Device)

автор 76561198071636746

This is a reworked version of the addon "Portal Gun - Aperture Science Handheld Portal Device" by prynncesslua / Bobblehead. After numerous re-uploads to fix the old version, I decided to start from scratch by reworking the original addon. It took me days to implement everything and repeatedly test the Portal 1 campaign to fix certain bugs. In the future, I will release regular updates, but if you encounter any bugs or Lua errors, please: STOP RE-UPLOADING ADDONS TO MAKE A FIXED VERSION OF THEM TO YOUR LINKING. I would like the This new version will NEVER be re-uploaded or reused for any future add-on projects. Please respect the work of others, and I will have to accept the consequences. Thank you for your understanding. Description: The exemplary add-on for the system manager (add-on is hidden because the update is not yet ready): Portal Guns from Portal: Revolution - Portal Gun works exactly like in the base game, with new features included and some never before seen in certain versions. You can now play the Portal 1 Campaign without any problems! - The settings can be found in the Spawn Menu: "Options > Portal Gun" as well as a new Stool for portalable or non-portable surfaces, not forgetting a Stool for cloning and laser effects through portals! - Compatible with "VRMod x64 - Extended" with new portal rendering and movement specifically for VRMod! - Portals with different colors depending on the index used, from 1 to 5, with the new Render Texture for portals (complete the RT __rt_supertexture1/2). - Entity surfaces starting with func_* are now portalable! - Pickup with Portal Gun has been reworked. - Choose different borders between the "Retail / Swirl / Vines / 2005" versions. - Portal shots in the pedestal are finally fixed with the new projectile configuration. - New entities and reworked versions. - Collapses for portals no longer fizzle, and the ERROR model no longer appears! - You can also view portals through walls, just like in Portal 2! - Entities such as grenades, missiles, and NPCs pass through the portals! It is now compatible with Portal 2 SWEPs - The Aperture Addon Issues Listed: - Portal projectiles do not exist in multiplayer. (THIS IS FIXED!!!) - Props sometimes fall through the ground when moving through the portal. (This bug is very rare if the object is a little far from the portal's collision point when on the ground or against a wall.) - Skybox sometimes doesn't draw in the portal. (THIS IS FIXED!!!) - The model is barely visible through walls, including the ground. (This is rare.) - Portals behind each other cause bugs. (This depends on the line of sight, maps, and player model. There's a command that allows you to disable your player model in the Render Texture settings for portals in first-person view.) (but only on PC) - The views between portals are not synchronized with other portals in Multiplayer and Single Player. (THIS IS FIXED!!!) - Portal NPCs do not look at you in the portals. - When you are crouching in front of a ground portal, your field of vision will start to wobble or eventually become blocked (THIS IS FIXED!!!) - Portal NPCs do not look at you in the portals. - When an object collides with the new side of the portal, the game tends to crash. (THIS IS FIXED!!!) - The retail portal, it all depends on the index, is rarely black. (because of the ToneMap) - You cannot change your Viewmodel in Multiplayer (which I can't get to work) (THIS IS FIXED!!!) - The lack of FPS (unless you have a good PC) - The "prop_portal" entity simply won't appear in multiplayer if you have too many entities registered on the server. (This only works in single-player, but if you want your portal to be visible, disable one of the addons that has TOO MANY entities registered.) If you want to subscribe to the old version of my Portal Gun without the Half-Life 2 weapon issues, re-upload by SethDaBoi2 : Portal Gun - Enhanced Aperture Science Handheld Portal Device Credits: - (The original creators of the addon can be found in the addon above by clicking on their names) - Mahalis for the original addon code. - Scott for inheriting textures from GMod's Portals. - Portal: Cooperative by Wonderland_War / Mandrew - For the portal color ideas (except for black and white) - Quanta by Wolfclock - For texture and Viewmodel. - The Project Beta Team - For the materials and Vines borders as seen in the Portal trailer. - Portal 2: Community Edition - For the colorable particle editor. - VALVe - Portal (For the content) / Portal 2 (For the ghosting)

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Alien: Isolation - Motion Tracker – Garry's Mod Mod

Alien: Isolation - Motion Tracker

автор 76561198048820202

Motion Tracker from Alien: Isolation How To Use Go to Weapons > Alien: Isolation > Motion Tracker. Credits Wheatley - coding. Lt_Commander - model, materials. Creative Assembly Map from the screenshots ai_lockdown HUD Sword Art Online II: Gun Gale HUD FOLLOW ME Steam Group YouTube Channel Workshop

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Fazbear's Ultimate Pill Pack Remaster 2: New and Shiny – Garry's Mod Mod

Fazbear's Ultimate Pill Pack Remaster 2: New and Shiny

автор 76561198012913281

They've failed, we've succeded. Now we're joining them. Welcome to the new show of Fazbear's Ultimate Pill Pack Remaster 2: New and Shiny (AKA Toys Edition!) This pack has all the toys you ever wished for and even some fan-made ones! Leave alone their unique and original abilities ;) The Toys Edition contains: -Toy Freddy -Toy Bonnie -Toy Chica -The Mangle -Balloon Boy -The Puppet -JJ -Toy Foxy -Endo Puppet -Toy Golden Freddy -ToyTrap -RWQFSFASXC (Better known as Shadow Bonnie) The Toys Edition has a unique mechanic that has never been seen before in the FNaF Pills Toy Freddy, Toy Bonnie, Toy Chica, Toy Foxy and Balloon Boy have 2 modes; Day time and Night time: ~In Day time, none of them are hostile, left click will make them play their show. (BB just laughs) ~In Night Time, they take their classic pill role; chasing you down. (BB does have a jumpscare) ~Press your Reload key in order to switch between Day Time and Night Time mode. Mechanics: -Toy Bonnie, Toy Chica and Toy Foxy, as Night Time, can jump when pressing your jump key. ~This ability is disabled when in Day Time mode. -In Day time, Toy Freddy can play a sound when pressing your Flashlight key. -The Mangle and the Endo Puppet can climb walls when holding your right click. ~The Mangle has a fall and a landing animation, in which you can't move until it's over. -Toy Bonnie, Toy Chica, Toy Foxy, Balloon Boy and The Mangle can crouch to fit into vents. -The Music Box can play its music with your jump key, reload sound with reload key. ~You can turn into the Puppet upon pressing the Flashlight key. -The Puppet can jump and crouch, as well as crouchwalk. -Endo Puppet can crouch and crouchwalk. -Toy Freddy, in Night Time, can crouch and crouchwalk. -JJ can crouch. -RWQFSFASXC can disappear upon pressing the right click of your mouse. (Invis + Noclip) ~This ability can be enabled and disabled at any time, if the player is correctly touching the ground. -Toy Golden Freddy and ToyTrap can fade away when pressing the right click of your mouse. ~They also have a crouch animation, which makes them sit down. (And it's pretty dramatic to watch) -Sounds can be played with either your jump key, reload key, or flashlight key (Jump key sound is replaced with right click for those who can jump) Automatic sounds have been implemented for better gameplay. CREDITS -TCG Pack: Toy Freddy, Toy Bonnie Toy Chica and Puppet models (Includes Toy Golden Freddy, ToyTrap and Shadow Bonnie) -Billj2001: Toy Trap and Toy Golden Freddy's materials -Herogollum: Balloon Boy and JJ models -RobGamings: Puppet box port -Damikel: The Mangle model -SpinoFan10: Toy Foxy model -Sab: Music Box model -half5life: Endo Puppet model -Penkeh: Animations, lua, previews, icon, pill icons, edited sounds, jumpscare overlay -Galaxyi: Desciption, jumpscare overlay of Shadow Bonnie, creator of the original addon Check out the Withered Edition! Check out the Unwithered Edition! If you encountered any issues, please report them at the Bug Report thread. Thank you for your support. Notice: Redistribution of our animation assets on the workshop is not authorized. If you'd like to use said assets in your project, please contact me first (Galaxyi). © 2025 Galaxyi All rights reserved.

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Hat Painter & Crit Glow Tools – Garry's Mod Mod

Hat Painter & Crit Glow Tools

автор 76561198010202238

A tool that adds paint to TF2 cosmetics, and another that adds critglow or jarate effects to TF2 items and characters. Includes Halloween spell paints, too! Requires Team Fortress 2 for crit spark and jarate drip effects. Features: - The normal color tool can't be used to paint hats - it just overlays the "paint" over the hat's default color. This addon uses the same material proxy as TF2 to replace the hat's default color with the paint, making it look exactly the same as it would in-game. - The paint tool works on any model with materials set up for paint (every paintable TF2 item, and even a couple extras), and the critglow/jarate tool works on any model with materials set up for either critglows or jarate (just about every weapon, character, and cosmetic in the game). All "hexed" models that used to be TF2 mods should work as well, as long as their original creator set them up properly. - Completely dupe/save compatible. Github page: https://github.com/NO-LOAFING/HatPainter

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[LW] Dodge Ram 1500 Outdoorsman – Garry's Mod Mod

[LW] Dodge Ram 1500 Outdoorsman

автор 76561198073265803

IF YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. Info A fully drivable Dodge Ram 1500 HEMI Outdoorsman. Features -Fully drivable as a prop_vehicle_jeep -High poly model -Full HD interior -HQ textures -Working speedometer and rev counter -A hecktonne of bodygroups More stuff from me! Get my SVN instead of this addon! More cars in one download! Join the LWCars Steam Group! Lke the LWCars Facebook page! Follow LWCars on VCmod.net! Follow LWCars on Facepunch! Skin making If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit# F.A.Q Before posting a question, Please read the FAQ featured on the front page of my Steam group: Join the LWCars Steam Group I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is requesting Bug reports If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! Just saying 'it dosen't work' or 'missing textures' does not give me enough information

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ttt_skyscraper – Garry's Mod Mod

ttt_skyscraper

автор 76561198032479768

A small map which takes place on the three upper floors of a skyscraper for Trouble in Terrorist Town (TTT). Features: - 8-24 Players are recommended - good C4 spots - many rooms - only close and medium range combat areas You need Counter-Strike: Source or download CS:S Content to play the maps without bugs. Add it to your server by following this guide: http://wiki.garrysmod.com/page/Server/Workshop Credits Credits for the design of the map go to the original author, "TC224". I agree to remove this item if the Author or Valve wishes to. Thanks for reading and have fun!

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Bat Owl Player Model – Garry's Mod Mod

Bat Owl Player Model

автор 76561198013819520

Here it is. The Bat Owl Player Model. You can take off the parachute from bodygroup menu in player menu. Includes Player model Ragdoll Finger Posing Feature Bodygroupable parachute Credits and Huge Thanks To Rockstar- Clothes, Textures, models Super Chief- (me) making it to a player model, porting models and textures from GTA V & rigging

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SCP Site 19 (Sounds) – Garry's Mod Mod

SCP Site 19 (Sounds)

автор 76561198057037670

You will require this to have any custom sounds for the map "SCP Site 19 (Sandbox)" If You're feeling generous, and want to contribute some cash towards me and my work, feel free to donate! Just click the image below.

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PROP HUNT Island House 2024 ( ph_islandhouse ) – Garry's Mod Mod

PROP HUNT Island House 2024 ( ph_islandhouse )

автор 76561198086789110

Description It's a Summer House party! in an Island... somewhere. And also Extended! Has 45 Hunters & 35 Props Spawn Points. Recommended to play with Prop Hunt: X Gamemode. Support my Maps by donating! Map Features - This map includes Prop Hunt: X2Z Lua map helper to improve map functionallity. - Item Spawner: Yes, Both Teams - Adjusted props - Extended Map - AI Nodes not yet - Navigation Meshes: yes IFAQ Q: Is there any SFM Version of this map? A: No. Q: Can I use this on Sandbox? A: Yes. Q: I got Missing Textures/Models and others. How do I can fix this? A: Please Restart your game. Q: Is there any additional notes/contents/etc info? A: - This map does not use or require any game contents. - Recommended to play with Prop Hunt: X Gamemode. Q: I somehow got low FPS, how do I fix this? A: Enable multi core and switch to x86_64 beta branch. Learn more here: https://steamcommunity.com/sharedfiles/filedetails/?id=718934470 seo stuff, please ignore island islandhouse motel house shore beach prop hunt enhanced prop-hunt-x phx phx2z prop_hunt prophunt prophuntx gamemode customization x2z xiiz wolvin wolvindra enhance update updated last prop standing prop decoy fake taunt custom-taunt taunts ph_islandhouse

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Gredwitch's Artillery SWEPs – Garry's Mod Mod

Gredwitch's Artillery SWEPs

автор 76561198192375265

ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. You need Gredwich's base for this to work correctly! These are the SWEPs that were originaly in the Gredwitch's Base addon, I decided to take them out of it to update it more often and add more stuff to it. You can request stuff in the comments. Currently available artillery : - F-4 Phantom napalm strike - B-17 / He 111 bombing runs - Typhoon rocket barrage - Nebelwerfer smoke / HE barrage - WP / HE / Chemical mortar barrages - 105mm artillery barrage - 88mm Flak 37 barrage - Single precise 155mm shot - 155mm barage - 81mm mortar barrages - 120mm mortar barrages - A-10 / P-47D / Kiowa / Little Bird gun runs - Stuka strike Console commands - gred_sv_artisweps_skybox_mdls (default : 0) : Enable / disable skybox-sized aircraft models - gred_sv_artisweps_aircrafts (default : 1) : Enable / disable aircrafts flying over the target Credits Day of Infamy for the voice lines / a lot of sounds Insurgency for the A-10 sounds Helicopter from WAC Aircraft A-10 / B-17 ported by Damik He 111 from BF2:FH2 Chemical mortar stuff from Day of Infamy No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198192375265", or without permission from said account.

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Halo Vehicles – Garry's Mod Mod

Halo Vehicles

автор 76561198022395565

             This addon contains working vehicles from the Halo Universe, most of them being based on the Halo: Reach game. These vehicles are armed, easy to fly and can carry passengers. They were also tested on Sandbox and DarkRP. All models used by these vehicles have been ported by various sources, and completely overhauled to work with the script by Helios. This addon currently has 29 vehicles: Covenant: - Type-25 Spirit - Type-26 Wraith - Type-26B Banshee - Type-27 Banshee - Type-29 Shadow - Type-29 Vampire - Type-31 Seraph - Type-32 Ghost - Type-38 Tyrant AA - Type-48 Revenant - Type-52 Phantom - Type-52 AA Wraith - CCS-Class Cruiser - SDV-Class Corvette - Gravity Throne UNSC: - AC-220 Vulture - AV-14 Hornet - AV-22 Sparrowhawk - B-65 Shortsword - D77H-TCI Pelican - F-41 Broadsword - GA-TL1 Longsword - UH-144 Falcon - YSS-1000 Sabre - Mark 2488 MAC - Civilian Transport - Halcyon-Class Cruiser - Paris-Class Frigate Other: - Z-1500 Aggressor Sentinel                       I would like to especially thank Liam0102 for his outstanding work                                by providing the Star Wars Vehicles base for this addon.                                          Without him, none of this would be possible.                                                 I would also like to thank him for his                                                    support and help in making this.                                                                       Vehicles:                                                                     Cody Evans                                                                       Lua base:                                                                       Liam0102                                                                Models overhaul:                                                                          Helios                                                                 Lore consultant:                                                                  Doctor Odyssey                                                         Custom animation seats:                                                                      Syphadias                                                                        Porting:                                                                          Hawk                                                                         Roman                                                                     Fuzzy Liama                                                                     Srgt. Shotup                                                                      Atomicman                                                                   Halo Universe                                                              Microsoft, Bungie, 343                Big thanks to all the contributors for helping in the creation of these vehicles.                                                              You guys are great!

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Modern Warfare NVGs – Garry's Mod Mod

Modern Warfare NVGs

автор 76561198054342556

if you were unironically linked to this by like a resume that's probably full of ai slop, just tab back and deny them, you're welcome --- Almost 1 to 1 remake of Call of Duty: Modern Warfare NVGs. They are affected by light and can be broken. --- Hold N to equip/unequip | Tap N to flip/flop (unless this doesn't work because of nasty scripting, then just bind the console commands lol) To change the color, click the oversized icons in Q menu options or bind +vrnvgcolormenu to a key then hold it down while the NVGs are down. Console Commands: vrnvgflip, vrnvgequip, +vrnvgcolormenu, vrnvg_ --- Credits: cuda - scripting rische - animations MW/EFT/Dead-Eye Devil/aabb -- tags: nightvision, nightvision goggles, night vision, nvg, quadnods dont reupload, i will always update eventually trust me bro

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Fortification Props Model Pack – Garry's Mod Mod

Fortification Props Model Pack

автор 76561198067739267

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Ragdoll Fight – Garry's Mod Mod

Ragdoll Fight

автор 76561197986838132

Located at: Entities/Fun + Games tab in spawn menu! And it's not a gamemode. An experimental addon for sandbox, that allows you to place an arena for stylish (aka wonky) 1v1 ragdoll fights. Features: - Arena that can be placed almost anywhere (if you have enough space), so you can get some nice views in background - Simplified yet hilarious 1v1 ragdoll fights with other players - A bunch of moves as well: punching, kicking, throwing players, etc - Mortal Kombat-style power ups that can be used for comebacks. Yes it also includes X-Ray moves - Some playermodels might freak out and twist themself into inhuman monstrosities. Good thing that you can fix your spine by pressing ALT button - Other players can see pretty much everything that is going on in arena, except for xray effects and weapons Oh and it might conflict with some player cosmetics addons or something, so don't yell at me. If you want to fight a bot, check this: http://steamcommunity.com/workshop/filedetails/discussion/974263626/1458455461493030395/ You still should go and make some friends for this addon.

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InfMap - Infinite Map Base – Garry's Mod Mod

InfMap - Infinite Map Base

автор 76561198390576907

A Truly Infinite Map Welcome to my infinite map, after a couple months of development it is ready for release. This map base aims to provide a never before seen sense of scale in the source engine, allowing for smooth travel forever in any direction! Feel free to build and fly among the planets and stars. The engine speed limit is automatically increased in this map.. so go wild! If interested, this video explains how it works: https://youtu.be/NPsxeRELlNY Please Note: - This map is extremely experimental, do not expect every addon to work flawlessly! - Before reporting a bug please check for addon confliction and report the issue to the github page - Any issues or bugs reported in comments or discussions will not be read or fixed, please create an issue on the github page or in the discord instead as they are easier to manage. - Again I cannot stress this enough, please please please check for addon confliction. I tried my best to keep it as addon friendly as possible, but please trust me.. any poorly programmed addon will cause problems due to how much stuff is going on in the backends of this mod. - If you wish to see chunk borders and original map bounds (see explanation video to see what I mean) do infmap_debug (0-1) in console, chunk borders are black and the original map bounds is blue - The default hl2 jeep (and its derivatives) are broken because for some reason when you try and change the position of the jeep it explodes. Don't blame me, blame source. This is cool! What if I want to make my own infinite map? Alright, first thing I can say is to watch this video. It explains how the map works and what is happening behind the scenes Second thing to note, worldbrushes are a bit jank on this map due to how it works (see video above) so don't expect to be using much hammer, the map you would make would likely be very lua based. If you feel as though you are ready to take on the challenge of making your own infinite map, read the basic documentation here. It explains how to set up and start making an infinite map If you do not wish to make your own LUA based map and instead model one using blender, the InfMap base comes with a .OBJ loader which can be used as well. An example of how to set this up can be found at https://github.com/meetric1/Infinite-Map-OBJ-Example Maps that use this base - Infinite Flatgrass - Infinite Ocean - Infinite Desert - Infinite Flatlands - Infinite Space - Myogi Circuit (Assetto Corsa track) - GTA Vice City (requires pretty beefy computer) Credits Mikey - Very early map testing Rec0rd - Early stress testing & helping fix bugs WFL - Wrote the sound implementation Wurt - Provided some planet materials & the .bsp file LidduBOFH - Implemented find function detours Pizzamagician - Reported cs entity bug & had idea for clouds Kodya - Water swim code Kegan - Moral support Everyone in the A.I.D.S. community - reporting bugs and playtesting discord: https://discord.gg/xWvhfargMY patreon: https://www.patreon.com/meetric

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RP_Bangclaw – Garry's Mod Mod

RP_Bangclaw

автор 76561197964947486

Appreciate the map and want to buy me a beer? Clicky Clicky After hundreds of hours spent on mapping, learning, designing and redesigning. RP_Bangclaw is finally done! The intention was to compete with the very beloved RP_downtown_V2. Or atleast become an alternative to people that want something new! The map features : - Quite high skybox. Allowing for roof climbing and even helicopter flying! - Lots of buildings and rooms, aswell as a small neighbourhood. - Big underground system and a part with a more "horror" type feeling. - A window respawn system to prevent windows from being broken forever. - Custom sounds and soundscapes. - A seamless brushworked 3d skybox. - An easter egg. Note : This map requires CS:S to work properly.

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AWP Asiimov Swep – Garry's Mod Mod

AWP Asiimov Swep

автор 76561198042200784

Models for the gun can be found here: http://css.gamebanana.com/skins/133865 This is an Awp Asiimov Swep. It is not a prop, but an actual weapon. Uses m9k weapons base Also for anyone looking for Cs:Go Lounge match predictions check out my friends here: https://www.facebook.com/AuthenticPredictions/timeline# This is my first addon, so any feedback is greatly appreciated. Note: scope is not same as the cs:go awp scope, but the reticle is almost exact. Known Bug: when holding down right mouse, the gun can be fired before it brings up the scope.

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Cry Of Fear SNPCs – Garry's Mod Mod

Cry Of Fear SNPCs

автор 76561198005642324

Welcome to Cry Of Fear SNPCs! *NOTICE* VJ Base is required for this addon to work! Link Update Changelogs are located in the Change Notes. FEATURES Check VJ Base's workshop page for full feature list! - Adds 26 New SNPCs & Entities - Baby - Child - Citalopram - Crawler - Crazy Runner - Croucher - Faceless 2 - Faster - Krypandenej - Mace (Boss) - Phsycho - Saw Crazy - Sawer (Boss) - Saw Runner (Boss) - Sewmo - Slower 1 - Slower 3 - Slowerno - Slower Stuck - Stranger - Suicider - Taller - Upper - Watro - Random Monster - Random Monster Spawner - Sawer explodes into gibs - Suicider kills himself with gibs when it's close to its enemy - Stranger will damage its enemy if it's in range - Some of them will slow down the player - Some will bleed their enemy - Saw Runner screams very loudly that echos through the map - Sewmo can escape from its wires and become stronger and faster - Baby suicides on its enemy CREDITS - DrVrej(Me) - Everything, from coding to fixing models and materials to sound editing - Buzzofwar - For porting the models and materials - Team Psykskallar - For the original models, materials and sounds

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Funny Rat Playermodel – Garry's Mod Mod

Funny Rat Playermodel

автор 76561198090186833

This is a normal rat, of course I posed it to walk like a normal person, and maybe even dance like one. Model includes, ally and enemy NPCs, custom physics model, TTT-ready hitboxes, several hat bodygroups, a toggle for colorability, and first person arms. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣏⡦⠤⣤⠽⠤⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡤⠤⠣⢈⠇⠀⠁⣠⡿⡄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⠂⠉⠀⠀⠀⠀⠀⢀⡀⠈⠀⠀⠈ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡔⠀⠀⠀⠀⠀⡀⠀⡰⣯⡀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⠁⠀⠀⠀⠀⠀⡹⠂⢽⠎⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣀⠠⠄⠃⣴⠀⠀⢀⡠⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠈⠉⠉⠉⠉⠉⠉⠀⠀⠀⠀⠈⠧⣢⠌⣁⠐⠋⠂⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Trans Rights! F-ck AI!

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Dynamic Height + Crouch Fix – Garry's Mod Mod

Dynamic Height + Crouch Fix

автор 76561198122587193

Psssst, you might like this -> Dynamic Height 2 "Crotch Camera no more!" Basically just the "Dynamic Height Standalone" addon but with dynamic crouch height. For more information about the addon, I'll refer you to the base addon. https://steamcommunity.com/sharedfiles/filedetails/?id=1721367483 FAQ: Q: Does this work with Prone Mod? A: Yes, in fact it's recommended that you use both together. Q:Does Does this work with Enhanced Camera? A: Yes, kinda. Though the first person perspective on the body would end up looking wack. Crotch Camera with a vengeance in short. Note: Enhanced Camera (1), not Enhanced Camera 2. Enhanced camera 2 already has its own about adjusting view heights. Not only using both of them together would be redundant, it could also cause compatibility issues. Q: Does it work with Outfitter? A: Dynamic height scaling won't work, but you can still manually set height. Q: Does hitbox scale with height? A: Nope, hitboxes are model centric. So that means the mod author of the playermodel is the one who sets the hitboxes, not this mod. Q: Is this client-side, or server side? A: Server-side. Q: The weapon sweps? A: Half-Life 2: MMod - Weapon Replacements Redux -> https://steamcommunity.com/sharedfiles/filedetails/?id=2035609495 Q: The HUD? A: H0L-D4: Holographic Heads Up Display -> https://steamcommunity.com/sharedfiles/filedetails/?id=1705992410 Changelogs: 7-10-20: Release 7-11-20: Enabled on default 7-14-20: Added option to manual adjustment height (WIP very finicky) ----------Removed manual adjustments altogether (Absolutely buggy) ----------Re-added manual adjusted options (Needs addon restart to apply) Credits: Eliza: For the original addon テクノモンキーDJ: For the standalone version

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Background NPCs - Fill the world – Garry's Mod Mod

Background NPCs - Fill the world

автор 76561198127131103

Topics - FAQ - Issue - Suggestions - Questions and Answers - Default & Unofficial maps What is this? - This is a simple addon that spawns NPCs on the map and makes them move to pre-set points. In case of danger, they can try to run away, hide, scream in horror or fight back. Sometimes they interact with each other. The list of events will be expanded. Can work without a NAV grid. - Is it resource-intensive? - In most cases, it does not load the system, there are a number of parameters in the settings for optimization. What NPCs are there out of the box? - Citizen - Taxi Driver (Dependency: Decent Vehicle - Basic AI) - Racer (Dependency: Decent Vehicle - Basic AI) - Thief - Gangster - Policeman - Reinforced police - Special forces - Reinforced special forces - Assault helicopter (Dependency: SNPC Helicopter ) - Zombie Documentation? While the documentation is under development, it will be updated over time. https://shark-vil.github.io/background-citizens I want more models! Download sources and change configuration files. An example of how this can be done: Background NPCs - Custom models example module Maps on which you can check the addon: Default & Unofficial maps Supports mod compatibility - ULX / ULIB - Adds auxiliary commands to the ULX menu - Decent Vehicle - Basic AI - Adds an option that allows NPCs to use vehicles. Vehicles will automatically spawn all over the map - Bio-Annihilation II - Adds an option to replace "Zombies" with the version from the mod - nMoney2 - Sandbox Currency - Adds option to drop money when killing NPCs in SandBox - LUA Vehicles - Base - Adds support for "simfphys" transport when using "Decent Vehicle" (For configuration, does nothing automatically) - Police System - Adds option to replace the "HL2" arrest animation with a version from the mod - Nodegraph Editor Expansion - Allows you to convert points from the mod to a mesh for "Background NPCs" - StormFox 2 - Adds option to reduce the number of NPCs during rain and night - ArcCW - Adds an option for replacing NPC weapons with the version from the mod - ARC9 - Adds an option for replacing NPC weapons with the version from the mod - TFA - Adds an option for replacing NPC weapons with the version from the mod - Followers Mod - Compatible with follower mod Background NPCs - Official Collection Supported gamemodes: - SandBox - DarkRp GitHub: https://github.com/Shark-vil/background-citizens Maps on screenshots: - gm_bigcity_improved - RP_SouthSide Copyright belongs to Shark_vil. The product can only be published on Steam by an account ID: 76561198127131103

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[VJ] Dinosaurs SNPCs – Garry's Mod Mod

[VJ] Dinosaurs SNPCs

автор 76561198081978526

VJ BASE request for these SNPC's to work! Adds: 19 new SNPCs: Allosaurus Brachiosaurus Carcharodontosaurus Carnotaurus Ceratosaurus Dilophosaurus Giganotosaurus Hadrosaur Raptor (2 different types) Rugops Scarface Momma Spinosaurus (2 different types) T-Rex (4 different types) Triceratops Credits: DrVrej - VJ base Me - create this pack. Also thanks Aldebo for new sounds. Located in a "Dinosaurs" tab If your game is crashed you can download this here PUT IN ADDONS FOLDER Donate if you want support the creator

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