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Моды и плагины для Garry's Mod

доступно 1 984 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

[LW] Caterham R500 Superlight – Garry's Mod Mod

[LW] Caterham R500 Superlight

автор 76561198073265803

IF YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 A drivable Caterham R500 Superlight by me. Features some pretty darn HQ model features (such as a whole engine/gearbox), many bodygroup options, and more skins that you could ever need. Follow progress on Facebook! Follow progress on VCmod.net! Follow progress on Facepunch! A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Give some love to these guys: TheRapJés - Handling script AaO|Davis - Sounds DO NOT UPLOAD THIS CONTENT TO ANYWHERE WITHOUT MY EXPRESS PERMISSION F.A.Q.: Q: How do I change the colour? A: Use the colour tool Q: Can you make ? A: I dont take requests, Sorry. If you would like to pay for a commission however, Drop a comment on my profile or contact me via Facebook or Facepunch Q:How do you turn on the lights? A: You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime you can buy the old VCmod from CoderHire behind this fancy text If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators. Q: How do I drive this? A: Spawn it from the Vehicles menu, they are under LWCars.

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[LW] Y.A.R.E Baja Buggy – Garry's Mod Mod

[LW] Y.A.R.E Baja Buggy

автор 76561198073265803

A drivable Y.A.R.E Baja Buggy ported from Driver: San Fransisco by me. All the special skins are fully colourable. Also includes 2 wheel props for those who like to make prop cars. Want more cars? Check out my other addons or download my SVN! Workshop: http://steamcommunity.com/id/LoneBalto/myworkshopfiles/?p=1 SVN Link: https://lwcrs.googlecode.com/svn/trunk/ Follow progress on Facebook! Follow progress on VCmod.net! Follow progress on Facepunch! A skin template for this car can be found in the SVN, Which can be found at: https://lwcrs.googlecode.com/svn/trunk/ SVN USERS WILL NOT NEED TO SUBSCRIBE TO THIS AS IT IS ALREADY INCLUDED Give some love to these guys: TheRapJés - Handling script DO NOT UPLOAD THIS CONTENT TO ANYWHERE WITHOUT MY EXPRESS PERMISSION F.A.Q.: Q: How do I change the colour? A: Use the colour tool Q: Can you make ? A: I dont take requests, Sorry. If you would like to pay for a commission however, Drop a comment on my profile or contact me via Facebook or Facepunch Q:How do you turn on the lights? A: You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime you can buy the old VCmod from CoderHire behind this fancy text If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators. Q: How do I drive this? A: Spawn it from the Vehicles menu, they are under LWCars.

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[Drones 2] OP Drones Pack – Garry's Mod Mod

[Drones 2] OP Drones Pack

автор 76561198076062109

This is just an addition to original Drones 2 add-on. It contains some overpowered drones. Also, this wont work without Drones 2. It will just do nothing and show message for you if you dont have Drones 2 installed. Author - ProfessorBear. All questions to him, I just uploaded it because he asked me.

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Shrink Ray Mod – Garry's Mod Mod

Shrink Ray Mod

автор 76561198062880966

this mod includes 3 weapons that can change the npc or player scale, might think of a shrink ray V2. Well I did notice that you can shrink npcs by using the context menu but this weapon allows you to shrink npcs and players wich is fun. :D /*------------------------------------------------------------------------------------------------------------------ THE MAIN CONFLICTING MODS WILL BE PAC 3, AND ANY OTHER ADDONS THAT EFFECT PLAYER MODEL SIZE OR SPEED UPON YOUR PLAYER CHARACTER!!!! ------------------------------------------------------------------------------------------------------------------*/ Discontinued 16.01.2016

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Nombat - Ambient/Combat Music – Garry's Mod Mod

Nombat - Ambient/Combat Music

автор 76561198020241914

DESCRIPTION This addon will add ambient and combat based music to Garrysmod. The Ambient music will be played when you have no combat with any npc but when combat between you and an npc erupts then the music will shift to combat. NOTE You must install a music pack from any of the two sections below. OFFICAL Borderlands 2 Fallout 3 Skyrim Infamous Second Son S.T.A.L.K.E.R UNOFFICAL ADDONS CONTROLS Q MENU >> UTILITIES >> SLAUGH7ERS CONFIGS >> NOMBAT CONSOLE COMMANDS <nombat.debug> (0 - 1) toggle nombat debugging <nombat.volume> (0 - 100) volume of nombat music <nombat.ambient.enabled> (0 - 1) Enable/ disable ambient music (requires superadmin) <nombat.combat.enabled> (0 - 1) Enable/ disable combat music (requires superadmin) <nombat.require.los> (0 - 1) Enable/ disable line of sight requirement for combat music (requires superadmin) Addon Template LINK

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Chibiterasu Playermodel – Garry's Mod Mod

Chibiterasu Playermodel

автор 76561198047970938

Chibiterasu from Okamiden! ___________________________________________________ This Model Features: • Playermodel • Ragdoll • Viewmodel hands Jigglebones: • Tail • Shoulder Fur • Ears ___________________________________________________ Chibiterasu from Capcom's Okamiden is now playable in GMOD! He is the lead protagonist in Okamiden. He is the son of the goddess of the sun, Amaterasu and is represented as a white wolf. He's too adorable to not make so I ported him to gmod! Until then Enjoy! Feel free to leave a Like, Comment, Favorite and Subscribe if you enjoyed, It really helps. I hope you all like it! Enjoy! Want Amaterasu too? She's right here! CLICK HERE ___________________________________________________ Model rights belong to: Capcom Skeleton and Animations: http://steamcommunity.com/sharedfiles/filedetails/?id=107155115 Map in pictures: http://steamcommunity.com/sharedfiles/filedetails/?id=425809500 Bike in pictures: Bike sCars (Requires sCars 2.0) Model port: XNALara Chibiterasu Port to GMOD & Rigging: ❤Yuki❤

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11th Doctor Player Model – Garry's Mod Mod

11th Doctor Player Model

автор 76561198143045041

This is my first addon for Garry's Mod so it will have issues and bugs. Please let me know if you find anything that needs fixing. This model currently does not have face posing, but I may add some in the future. The model is from BBC's game Doctor Who: The Eternity Clock, rigs and edits by me. Doctor Who/The Doctor is copyright of BBC. Thanks to CaptainBigButt who help sort out some issues and helped make this possible. The Tardis and Sonic Scredriver addon show in the images belong to Dr. Matt.

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ttt_mc_mineshaft – Garry's Mod Mod

ttt_mc_mineshaft

автор 76561198018669870

Hello! This is my first map upload, so please don't be too harsh... ttt_mc_mineshaft is a minecraft themed map for the Trouble in Terrorist Town gamemode and is completely based underground. It may be pretty small and simple, but it makes for a fun and enjoyable bit of gameplay. The map includes a traitor tester, funny traitor traps, a portal into the nether fortress, chests which spawn guns, a prison block, a traitor room ..etc If you have any feedback post a comment below. I will appreciate any advice (..helpfull advice anyway). If you find an issue with the map, let me know of any errors you encounter. Also any great ideas would be appreciated aswell. Im free to the idea of incorporating anything i feel the map is missing out on (except a skybox.. -.-). Also big shout-out to: -Eddydeadman -DMorgan -TomHD -Iraphoen ...for testing the map. And a great big thanks to: -Stinger21 -Todarac ...for the textures and the fence/torch models. All the best, and thanks a great big bunch if your trying it out! (players max: 19, ttt weapons: all, music: only by music disk) For those who need the .bsp file for servers: http://www.mediafire.com/download/vsya62a55c9y2eg/ttt_mc_mineshaft.zip (For those who are a little confused as to how the traitor tester opens, place the redstone torch in a 'certain spot', and the mossy stone bricks opposite the jail room will have opened up...)

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WW2 American NPCs – Garry's Mod Mod

WW2 American NPCs

автор 76561198031446096

Part of a NPC pack Frequently Asked Questions and Issues: How does one download this? Click on the green "Subscribe" button, and Garry's Mod will download it the next time you start it. How does one activate DOD:S in Garry's Mod (for addons which require DOD:S)? Tick it in the pop-up menu that appears when you click on the game controller icon in the bottom right of the Garry's Mod main menu. It does not show up in-game. Try deleting the addon's GMA file from the Garry' Mod addon folder, and allowing Garry's Mod to re-download the addon. When they die they enter the T pose position (for NPCs). This is known to be caused by addons and/or mods which remove and/or replace the error model. It does not work and/or crashes the game, please fix. How do you expect me to do anything if you give me no information? Try checking for addon and/or mod conflicts. Steam Group: Historical Garry's Mod.

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2012 Pagani Huayra – Garry's Mod Mod

2012 Pagani Huayra

автор 76561197999836749

Description

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gm Slopes – Garry's Mod Mod

gm Slopes

автор 76561198033798890

Map with 3 ramps, you can go up using the teleporter located under the ramps.

299,868 загрузок Подробнее →
Resident Evil - Vector Playermodel – Garry's Mod Mod

Resident Evil - Vector Playermodel

автор 76561197995003316

Vector Playermodel as requested, supports viewmodel arms and playercolor. Original Ragdoll addon can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=129404406 TAGS: Resident Evil Biohazard Vector Capcom Raccoon City -IMPORTANT- Changed filepath and model name. It had to be done, as it was causing errors with addons. New filepaths are models/player/lordvipes/rerc_vector/vector_cvp.mdl models/player/lordvipes/rerc_vector/arms/vectorarms_cvp.mdl

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[LW] Lotus Exige S Roadster – Garry's Mod Mod

[LW] Lotus Exige S Roadster

автор 76561198073265803

IF YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. Info A fully drivable Lotus Exige S Roadster, Ported from Asseto Corsa. All rights for the original model go to Kunos Simulazioni. Features openable doors with a bone editor like PAC or Joint Tool! Features -All are fully drivable as a prop_vehicle_jeep -Each car is made of a High Poly, Highly detailed model from some game (Forza, Need For Speed, etc.) -HQ textures -Working rev counter and speedo -Sounds by TheSenDest More stuff from me! Get my SVN instead of this addon! More cars in one download! Join the LWCars Steam Group! Lke the LWCars Facebook page! Follow LWCars on Facepunch! Skin making If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit# F.A.Q Before posting a question, Please read the FAQ featured on the front page of my Steam group: Join the LWCars Steam Group I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is similar to requesting but is essentially the same thing anyway Bug reports If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! Just saying 'it dosen't work' or 'missing textures' does not give me enough information Map The map used in the screenshots can be found here. so no one else needs to ask. Legal One again I would like to reiterate that these models were ported from the games listed below and were not outright made by me, only ported through all the methods that involves. Models/Textures Asseto Corsa © KUNOS SIMULAZIONI Sounds Asseto Corsa © KUNOS SIMULAZIONI Model porting, Texture setup, Scripting LoneWolfie This addon is not endorsed and does not reflect the views or opinions of the companies or anyone involved with said companies mentioned above.

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gm_construct_in_flatgrass – Garry's Mod Mod

gm_construct_in_flatgrass

автор 76561198140408237

Just combination of default sandbox maps with some small modifications. Noded for usual AI and for NextBot. Added HDR.

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gm_goldencity_v2 – Garry's Mod Mod

gm_goldencity_v2

автор 76561198018608266

I went ahead and made some big changes to this map. For a while, I've been working on updating this map and was hoping to get it out eventually, and thankfully it's pretty much taken care of. New features: - Improved areas - Improved nodegraph. There are now AI nodes in the interiors. - Improved cubemaps - About a dozen more interiors - A couple new underground areas - Some new areaportals in an attempt to improve the optimization - Probably some other stuff I forgot Credits: Doctor Flounder Box, for the basketball hoop model Grenade Man, for the door pack he made Blueberry_Pie, for coming up with the illuminated window technique KingPomme, for expanding on that technique bshadow, for the invisible rad light technique used for the streetlights Jakobi O'Brien, for helping me out with a bit of optimization Valve and CGTextures, for the source material used for the custom textures Slartibarty, for creating the tools that allowed me to make further additions to the map Everyone who gave feedback on the map You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. Also, you'll need to have detail textures enabled, otherwise the building textures won't look right. Regarding map edits: I haven't gotten around to releasing the VMF since it's kind of a massive logistical nightmare with all the custom assets and whatnot I'd have to keep track of and include with the VMF. Having said that, if you do decide to decompile the map and make changes to it, I ask that you at least include this in lights.rad prior to recompiling the map so that certain textures will emit light as intended: de_nuke/nukwindowb_light 255 220 113 800 skerion/lights/invisiblelight 255 210 117 75 skerion/buildings/glasstorefront_light 255 220 113 400 skerion/buildings/glasstorefront2_light 255 220 113 400 skerion/lights/poollight 138 223 255 5 skerion/lights/invisiblelight2 255 135 15 75 skerion/lights/entrancelight 255 220 113 1 invisiblelight.vmt isn't really used for anything in the current version of the map, so it isn't super important that it's included in lights.rad. It was mostly a holdover from when I got lazy and just placed invisible passthrough brushes above the streets that emitted light instead of manually placing the lights. Edit: I realized I could have just put together some VMFs and release them and let people figure out acquiring the custom assets themselves since sorting through all the different versions of assets I made and which CSS/L4D asset was needed was genuinely going to be too much of a gargantuan task for me. I wish I had thought to do this 5 years ago, but oh well. Have fun with these. https://drive.google.com/file/d/1mLMuFwfbFG3lFQscd6kOKgjoqhxohkK6/view?usp=sharing I kind of haphazardly put these together, so I'm hoping nothing in these VMFs is outdated or something. Another edit: I have one more request for anyone who plans to make edits of this map. Back when I first released this, I included an AI-generated face texture as a funny easter egg hidden behind a door. In retrospect, this was kind of a bad idea and I made a very similar recreation of it in Photoshop CS6 using a photo of Eric Andre. I ask that you replace that texture with this recreation: https://drive.google.com/file/d/1SBE5QqzypsR4--aUnbnu7OY79iL13OZZ/view?usp=sharing I attempted to update the map with this new texture, however the tool I had been using to upload and update Workshop submissions wouldn't let me update the map since it detected a file type that wasn't whitelisted. If I remember correctly, it was one of the file types used for models that was previously allowed but currently isn't for some reason. I may or may not get around to trying to get that sorted out.

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Player Speeds Changer 2.0 [REUPLOAD] – Garry's Mod Mod

Player Speeds Changer 2.0 [REUPLOAD]

автор 76561198373810446

i did not make this and i offer no support all credit goes to the original creator i think this addon is very useful it was gone for some reason so decided to reupload it :P Check out my L4D2 Singular SI and Witch Rebalance and Gradual Common Buildup cant find it ? try restarting your game with the addon enabled or check for conflicting addons gmod sometimes decides to not work for some reason

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Spongebob – Garry's Mod Mod

Spongebob

автор 76561198223821436

Spung ur ared a good carton 1.5.2K-1 - 27.9.2K18 for bois who ascc is a PM PATRICK IS HERE! SQUIDWARD IS HERE! MR KRABS IS HERE! GARY IS HERE! MERMAIDMAN AND BARNACLEBOY ARE HERE! SANDY IS HERE! 700 liek ant i giv u a perl kreb 800 liek ant i giv u a lari lobber 900 liek ant i giv u a plakten 1000 liek ant i giv u a frikn big flyin duthc boi!! or sumthin els GUYS UR INSANE!!! THX 4 MEGAUPLOAD! NOW IM GOING TO JAIL :C 1100 liek ant i giv u a puff boin't 1200 liek ant i giv u a keran 1300 liek ant i giv u a sqiliam 1400 liek ant i giv u a bubelbas 1500 liek ant i giv u a kraby patie lanchuer 1600 liek ant i giv u a jak m berserker 1700 liek ant i giv u a rayman 1800 liek ant i giv u a old mensch jakkins 1900 liek ant i giv u a dirty flying soap sphere 2000 liek ant i giv u a biccini btomom redux WE JUST LAPPED MU AND WRITING TO U FROM JAIL! 2100 liek ant i giv u a atomik flatboi 2200 liek ant i giv u a jumbo shremp 2300 liek ant i giv u a bad boi snel 2400 liek ant i giv u a what it is to you 2500 liek ant i giv u a kink neptoon 2600 liek ant i giv u a blaccjacc 2700 liek ant i giv u a stalien teh incel 2800 liek ant i giv u a dodolbob 2900 liek ant i giv u a pramitev spung 3000 liek ant i giv u a sum ficsh pms BOIS WE REACHED 3K LIEK ANT I MUST GIV U I PROMISED SO NO NEW TINBS

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Withered Bonnie NPC / ENT (Smoke The Bear) – Garry's Mod Mod

Withered Bonnie NPC / ENT (Smoke The Bear)

автор 76561198073006536

Withered Bonnie NPC / ENT (Smoke The Bear Edition) REQUIRES THE FNAF 2 NPCS! Includes an ENT, NPC, Sounds, and a Jumpscare. https://www.youtube.com/watch?v=K81ccLPJobQ **************MESSSAGE FROM SMOKE THE BEAR*************** Why not check out and subscribe to my Youtube Channel. https://www.youtube.com/user/gruntlegend/featured BY SUBSCRIBING AND SHARING THE VIDEOS YOU GENERATE REVENUE WHICH FUNDS PROJECTS LIKE THIS. So please check it out so we can make more. If you use this in a video do me a solid and add a link to my channel in your description, but you don't have to, PLEASE ENJOY THE NPC. Disclaimer This addon is not to be edited and / or uploaded / reuploaded without my consent. Information Found under NPCs / ENTs Five Nights at Freddy's 2A Finally, I get the excitement of uploading another addon. Smoke The Bear and I decided to do a collaboration and create NPCs with his models. Please restart your game after installing NPC List ENT - Withered Bonnie NPC - Running Withered Bonnie Feel free to leave a like if you enjoy this addon. Click here to download the Five Nights at Freddy's 2 NPCs / ENTs (Toy Edition) REQUIRES THE ABOVE! Five Nights at Freddy's 2 © Scott Cawthon

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HL2 vehicles with guns – Garry's Mod Mod

HL2 vehicles with guns

автор 76561198005683905

Airboat and Jeep with added guns, like in HL2. Also contains a Vehicle Gun tool which can be used to add guns to a normal Jeep / Airboat (I don't recommend using it on other vehicles). Note: This does NOT replace the normal HL2 vehicles. It only adds 2 new ones. Let me know if you notice any bugs. Please rate up if you like it :) v1.1: Fixed NPC damage.

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TDMCars - Pontiac – Garry's Mod Mod

TDMCars - Pontiac

автор 76561197994097627

This is the Pontiac manufacture pack with all the Pontiac vehicles found on the SVN. If you have the SVN, please do not subscribe to this addon! The pack currently contains: Pontiac Fiero GT Pontiac Firebird Trans Am The following is required if you want this to work properly! TDMCars - Base Pack <--------- Model detail must be set to High! This is very important! If you are interested in making skins, templates for Pontiac are found right here If you have no clue what this is, don't click it.. Please have a look at this guide instead of wasting your time asking questions that are already answered. TDMCars - How to use You can request all you want but it is 100% ignored by me. Occasionally I am hosting request events on Facebook. The fan page is located here TDMCars on Facebook

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Tda Yowane Haku Append (v2) – Garry's Mod Mod

Tda Yowane Haku Append (v2)

автор 76561197977063670

Tda Yowane Haku Append - Version 2 Revision 2 December 23, 2014 Credits: - Tda: Original model - Vezon: Original Haku concept, face model - CaptainBigButt: Porting, rigging, editing - Sculp: Posing (Images 1 and 2) Get the optional features here: http://steamcommunity.com/sharedfiles/filedetails/?id=309799000 Features: - Jigglebones - Faceposing - Eye flexes (faceposing) - Polished Materials - First Person Arms - PAC Bodygroups (hair) - Custom Proportions / Height

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Barricade SWEP – Garry's Mod Mod

Barricade SWEP

автор 76561198094729536

Located in "Other" weapon tab. Board up your windows/doorways with wooden planks, or simply repair and break things. Hold M2 to switch placement mode and plank size. Dustruct mode breaks any breakable thing in one hit, players and npcs not included. Repair mode heals non-creature things, up to 10 times of their max health. Hold E and press M1/M2 to rotate placement angle. You can break your placed planks easily with destruct mode or simply pressing Z to undo them. It’s not easy to make, but there’s nothing particularly special about it either.

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Military SNPCs – Garry's Mod Mod

Military SNPCs

автор 76561198005642324

Welcome to Military SNPCs! *NOTICE* VJ Base is required for this addon to work! Link Update Changelogs are located in the Change Notes. FEATURES Check VJ Base's workshop page for full feature list! - Includes 4 main factions: United States, Soviet Union, Germany, Middle Eastern Insurgents - Includes NPCs from different time periods (Modern, cold war, World War 2) - Includes enemy and friendly variant of all the NPCs - Adds tank NPCs for all the factions - Adds emplacement NPCs - Adds bunch of NPC weapons - Adds Chicleet and other fun stuff! - Weapons have realistic distant sounds! - NPCs talk in their own native languages! - Enemy United States are allied with Half-Life 1 HECU CREDITS - DrVrej(Me) - Everything, from coding to fixing models and materials to sound editing - New World Interactive - Some of the tank models and textures - UltaPonch - Soviet tank texture - FBI Agent Franc - Original air borne soldier model - Valve - For some of the models and textures - DICE - For the non-edited sound files

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Enhanced Sandbox NPCs – Garry's Mod Mod

Enhanced Sandbox NPCs

автор 76561198042373767

This mod enhances some of the NPCs spawned in the Sandbox gamemode. It's great for anyone who likes to fight NPCs or pit them against each other...or anyone who just wants to fight moving gunships on gm_bigcity. Unlike most enhancement mods, which have their own NPCs in the spawn menu, this directly modifies any NPC spawned by the player. This means NPCs already in the map, or NPCs spawned by other means, will not be affected by default. The video explains what this mod does pretty well, but here's a list of the most important features: - Allows gunships, hunter-choppers, and dropships to move on more maps (only very specific maps, see FAQ) and gives the option to change their navigation pattern, only moving to chase their enemy. - Has the ability to change the hunter-choppers' behavior to a variety of attack modes seen in Half-Life 2, including dropping bombs in front of the player's vehicle. - Makes striders move automatically on maps with strider nodes, e.g. gm_construct - Has an option for striders to automatically use their warp cannon (off by default) - Hunters can now follow the nearest strider when spawned, shooting down Magnusson Devices and sticking close in combat. (Requires HL2: Episode Two, off by default) - Combine soldiers can be mixed into different squads, which greatly increases combat variety involving large groups of soldiers. - Combine Elites can have their accuracy automatically bumped up to Very Good. - Combine soldiers' tactical variants can be set. - The number of grenades a combine soldier will have can be overriden. - Metro-Police can randomly carry manhacks on their backs based on a percentage set by the player. (off by default) - Metro-Police can now start with their pistol drawn. - Citizen, soldier, and metrocop reskins can now be fixed up to modern NPC standards. (Squads, grenades, etc.) - Dog can now play fetch. All of these features can be toggled by the player. Look for "Settings" under "Enhanced Sandbox NPCs" in the Utilities tab. These can be changed on a per-user basis, so each user in a multiplayer server can select which settings they desire. Please note that these settings only apply to NPCs spawned after that point and do not affect NPCs that have already been spawned. If you have any questions, please see the FAQ page in this addon's "Discussions" tab. I cannot stress this enough. It includes questions like whether this is compatible with iNPC, troubleshooting for common issues, etc. Updates usually have associated change notes, so check the "Change Notes" tab if you're curious about a new update. I don't have much to say about this, except that it was easier than I expected. I made this myself in about a week and I didn't know very much about Lua going into it. It's a very simple mod, as all it does is send a few inputs when a NPC is spawned and juggle a bunch of aircraft navigation stuff. There aren't as many issues as I expected, but if you encounter any problems that are not addressed in the FAQ, please post them in the comments or one of the discussions. Again, many of these improvements use inputs from Half-Life 2, so there isn't much I could really do that I haven't done or considered already, but feel free to bring forward any ideas you might have. The pictures were taken in gm_construct and gm_bigcity.

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