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Моды и плагины для Garry's Mod

доступно 1 984 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

Speed Pads, Jump Pads and Conveyor Belts – Garry's Mod Mod

Speed Pads, Jump Pads and Conveyor Belts

автор 76561198035520126

You can find them under Entities, then "Speedpads + Jumppads" There are also 2 STOOLs "Speedpadify" and "Jumppadify" that turn the prop you click on into a speedpad or jumppad. If you rightclick a speedpad using context menu (C), you can change it to preset speeds or edit the properties to enter a speed number yourself. You can do something similar with jumppads using their properites menu. You can also do this on speedpadified or jumppadified props. There's a conveyor belt as well, for fun.

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Assassins Creed IV: Edward Kenway Playermodel – Garry's Mod Mod

Assassins Creed IV: Edward Kenway Playermodel

автор 76561198010134457

Edward Kenway Edward James Kenway (1693 – 1735) was a Welsh-born British privateer-turned-pirate and a member of the Assassin Order. Edward joined the British Royal Navy early in his life and, once accepted, found himself stationed in the West Indies. However, a quick end to the war and the promise of gold, glory and fame eventually seduced him into a life of piracy; it was during this quest that Edward first encountered the Assassin and Templar Orders, and became embroiled in their struggle. - Player Model - Hands - Cloth and sleeve laces jigglebone - TTT Compatible Hitboxes CREDITS Models and textures: Ubisoft Montreal Porting, rigging and compiling: Voikanaa

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(SINKABLE) RMS Valiant – Garry's Mod Mod

(SINKABLE) RMS Valiant

автор 76561197977173777

*-*-* READ THE DESCRIPTION BEFORE PLAYING *-*-* *-*-* PRESS THE BUTTON ON THE SHIPS WHEEL, LOCATED ON THE BRIDGE *-*-* *-*-* MULTIPLAYER WILL LIKELY CAUSE SERIOUS FPS LAG *-*-* *-*-* RIGHT CLICK ON THE SHIP AND SELECT 'MAKE PERSISTANT' BEFORE USING YOUR PHYSGUN *-*-* Ladies and gentlemen, she's finally here. The biggest, and by far the most grandest of the three ships I have made. At over 7000 units long, over 700 units wide and over 1200 units high, she is exactly half the size of the Titanic. Equiped with all the luxuries of 1st, 2nd and 3rd class and the massive size to accommodate many souls, she is a proud and worthy ocean liner. Her name, is the RMS Valiant. ---------- She's strongly inspired by the Titanic, as you will see! She takes 24 minutes to sink completely, and she shares one key feature with the Titanic, I'll let you find out what that is! *Wink wink* As the biggest and by far most prestigious ship of the three, I feel this ship has the be the final in the series. I accomplished everything I wanted to do in this theme, I've achieved what I wanted. She uses absolutely everything Hammer (The Source mapping program) was able to provide, size wise. Anymore and the game could not run. She has a vast amount of custom content, a lot of which are models, which managed to provide great detail compared to the RMS Honourable, and also saved the map A LOT of fps. The fps on this map is actually much better than that of the Honourable map, due to much better optimization and mapping techniques. I hope the time and effort I put into this map will give you all a great experience, I really wanted it to be one of the best. This time round I'm not going to write a short story, I'll leave that up to you guys. I hope the ship tells a story to you! Please remember to rate this map guys! Also, please don't add me as a friend just because you're a fan of my maps, I made this group for in-depth feedback, suggestions and discussion - http://steamcommunity.com/groups/AcidsMaps/discussions/0/810921273951671085/ ***Tips and Advice*** ADD TO THE DRAMA: Play some dramatic or sad music before you begin, I recommend some dramatic music from the "Titanic" movie. It will definately make things more interesting. TO BEGIN: To start the sinking process, you must go to the Bridge, where the wheel is located. Press E (Use) anywhere on the wheel and get your life jacket ready! BE WARNED: This can be quite a hefty map to run on some computers, if you do not have a good computer, do not expect good performance. TO AVOID GETTING STUCK: I have done my best to make this ship as player friendly as possible, but I can only do so much with the Source Engine. You will be prone to getting stuck on this map as the ship lurches more and more, using crouch and jump is a good way to break out of this. Crouching + Noclipping can also prove a smooth way to "Pretend" to move through the ship as it sinks. DO OR DIE: If you're going to publically show this map in ANYTHING, PLEASE give me the credit. I put a lot of effort and time into this map. BUG REPORTS: I've started a discussion on this download page where any bugs can be reported, I will be keeping a list of the serious bugs which I will go through as I make a bugfix version of this map. Please read the rules I laid out in the discussion before posting. -IF YOU ARE MISSING TEXTURES & MODELS, this either means the addon has not installed correctly, or you are missing Half Life 2, which is needed for this map. --------------------------------- Very Special thanks to... Callinstead - For advice, patience and some custom textures. Freakysoup - For his vast knowledge of the maritime theme and his technical contribution. Sir Pinecleandog - For many custom textures, despite being very busy with other projects. NassimO - For many custom textures, also while being very busy with other projects. Oskutin - For technical mapping advice and patience. And thank you to all the fans of my series of maps, with out the feedback and uplifting comments you guys gave I probably never would have got this far. I dedicate this ship to you all! If there is anyone I missed, please let me know. Also, if you would like to help support my efforts in making maps, please consider donating. It takes a lot of time and resources to make these things, and I plan to continue! Thank you.

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gm_construct 13 beta – Garry's Mod Mod

gm_construct 13 beta

автор 76561198023506701

This is the current gm_construct with almost all the removed features ported back from the GMod 13 beta period! In 2012 I was following gm_construct 13 progress, testing, saving links, and at that time I even ended up getting and publishing an unmodified version of the map to preserve history. Unfortunately I never liked that some content was removed and now, 9 years later, I finally decided to get my hands dirty and do something about it! Obviously I needed a little artistic freedom to blend all the pieces together naturally, consistently, since we have many unfinished or unrefined parts mixed with map resizes, but I didn't leave important features out! Each version got carefully looked, and even the doubtful things are back! I also took the liberty of integrating some improvements. Compiled with Hammer++: https://ficool2.github.io/HammerPlusPlus-Website/index.html Features Explained Some evidence that I'm playing GMod since 2007 and that in fact I joined GMod 13 beta period: https://youtu.be/AnfcF4fSOGw (04/12/12) https://steamcommunity.com/groups/GMBR https://steamcommunity.com/sharedfiles/filedetails/?id=133957053 You can find the original gm_construct 13 beta project here, including every single released vmf: https://forum.facepunch.com/t/gm_construct-map-project-the-community-led-update-for-gmod-13/103281 You can check my decisions as a mapper restoring gm13 beta features here: https://gm13.xalalau.com/wiki/GM13_map_design (Each relevant version of gm_construct 13 in terms of features, my aimed features and the modifications I made to integrate them) So there's no such thing as "real" gm_construct 13 beta, what we have is an evolution which ended up in the map we all know and love. If you don't want everything my reconstrution has to offer, please unsubscribe and get gm_construct 13 beta v2 (under the "Alternative version" section) GM13 Documentation & General Exploration Missing textures Check if disabling your addons solves it, some can cause reflection issues. You can also disable reflections: mat_specular 0 A last resort: extract the map in addons/gmc13b, unsubscribe and run this: buildcubemaps Low FPS gmc13b has lots of new shapes to render, so even with optimizations it's still heavy. However, the biggest villain is the 3D Skybox, which loves eating FPS. So you can gain FPS by disabling it: r_3dsky 0 Alternative Version Download gm_construct beta 13 v2 if you want a game that we can call "more playable". E.g. I removed the whiteroom door. Remember to disable this version if using V2 because they "conflict" a bit. Overview Surface: Underground: Nodes - Fast zombies example: Navmesh - Small rendering example: Mingebags This addon allows mingebags to spread: https://steamcommunity.com/sharedfiles/filedetails/?id=2762511940

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[DrGBase] Trevor Henderson Extension Pack – Garry's Mod Mod

[DrGBase] Trevor Henderson Extension Pack

автор 76561198193781935

NEW Features: Day 17: -Health: 695000 -Neutral (hostile if shot). Variants: -Day 17 -Day 17(Awaken) Skills: -It can use its tentacles for grab players/npcs -Every step will make a earthquake. -Every 5 seconds, it will shoot rays near it. -It can make fog -At 395000 Health it will turn to (Awaken) variant Attacks: -Stab with a random tendril -Kick (Giants Only) -Headbutt -Stomp with 2 front legs, causing earthquake. Execution: -Ascension: Grabs enemy with tentacle Day 17 (Awaken): -Health: 825000 -Hostile -Damage Reduction: 70% Skills: -It can shoot a purple beam when is fighting with a giant -Every 7 seconds, it can fire dark/black energy balls Behaviour by: @OPERAINCEPTION @Joelías_N1 OLD Content: _Cartoon Dog phase 1 and 2 phase1: New Theme It has Leap Attack It has 8000 hp It has new Fatalities and taunts phase2: It has 8000 hp It takes you 160 of damage because is this is the faltal damaged version of cartoon dog it can climb (press "C" for climb ladders, walls or props) _Siren Head(Game) Has new sounds Is faster than the old version _Highway Worm and Bridge Worm(Evolve) It has Leap Attack It can climb This version is the evolution of "Bridge Worm(Evolve)" _Head Light/ Light Head The light come on when it is walking or running If you are in the reach distance it will be hostile to you _Day 17 and Day 17(Worms) Is bigger than Breaking News Has 50000 hp It can grab you from a long distance Can Spawn Little Worms _Ghost Chicken(Chickens) Is Neutral If you attack a chicken Ghost Chicken will be hostile to you _Country Road Creature(Human) It can transform to a human, but if it has a enemy, it will transform to a Monster coming projects: Trevor Henderson part IV _Cartoon Girl _Nurpo _Garbage Creature _Scrabble Head _Milkwalker Abassor _The Hugger _Dolls Body(update) _The Old Dedective(update) _The Lonely Creature(update) _Ribbit(update) _HMSAM(Hey man stop a minute)(update) Games: Multiverse Ultra Chaos (Current game that im working) Credits: Trevor Henderson: Images of the creatures DragoTeryx and Roach: for DrGBase amazing NPC base :) Joelías_N1:for some models and SNPCs jq ue ar y: for siren head model base PootisWizard: for siren head(game) model Sirgibsalot: for the chicken model rebecca_mac: for Cartoon Dog Theme

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SW Snowmobile – Garry's Mod Mod

SW Snowmobile

автор 76561198010984952

A snowmobile that have also a weaponized variant. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel Requirements: - You need to have the SW Base Addon installed! Console command: - sv_sligwolf_reload_addon snowmobile Controls: - W (+forward) = Forward - S (+back) = Backward - A (+moveleft) = Steer Left - D (+moveright) = Steer Right - Shift (+speed) = Turbo - Space (+jump) = Handbrake - LMouse (+attack) = Shoot Changeable controls: - F = Headlight - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

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NPC Groups – Garry's Mod Mod

NPC Groups

автор 76561197998218505

Faster. Smarter. Deadlier. NPC Groups. Includes groups and singles of all NPCs I have bothered to implement, and they're smarter and more dangerous, as well as customizable! The options menu has many different controls that will affect the NPCs, from accuracy to visibility ranges, to the number of grenade and manhacks that the NPCs can use! The options menu will let you control every other option for NPCG, so from now on you only need to remember the commands for the custom groups until I add an option in the menu for them. Includes - Antlion Guards & Guardians - Antlion Packs & Swarms - Civilians, Partisans, Rebels & Refugees - Civil Protection, Manhacks, and Scanners - Combine Soldiers & Nova Prospekt Guards - Rollermines, Stalkers, Hunters, and Hunter Packs - Alyx, D0G, Barney, Kleiner, Eli, Odessa, Magnusson - Grigori & Plenty of Zombies - Uriah, Vorts, and Slave Vorts - Pidgeons, Seagulls, and Crows - Breen, Mossman, and More! - Customizable groups for custom models - Spawners for continued assaults - Plenty of commands to tweak NPC behavior Requirements - Half-Life 2: Episode 2 (to spawn Episodic NPCs) Credit Where It's Due - Neotanks - Original concept & add-on - V92 - Overhaul, re-write, updates License Edits to this file are allowed on the condition that you link back to the original, credit al authors, and allow others to edit your changes as well.

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Star Wars Ships Outtakes – Garry's Mod Mod

Star Wars Ships Outtakes

автор 76561198031446096

Description: A pack of useable Star Wars ships with working weapons; the ships use an edited copy of the shuttle script. If you make use of these ships on your server, you must give appropriate credit. Note that some of the models have been rescaled for gameplay reasons. Outtakes from this pack: Star Wars Ships These ships were made for a Star Wars server! Take a look here: |HFG| StarwarsRP Server #1 216.155.130.18:27028 |HFG| StarwarsRP Server #2 108.61.134.218:27028 Webpage: http://hammerfallnetworks.com/ This pack contains the following ships: Eta-2 (Blue) Eta-2 (Green) Eta-2 (Yellow) Firespray-31 (Blacksun) Firespray-31 (Boba) Firespray-31 (Imperial) Firespray-31 (Mandalorian) Firespray-31 (Mandalorian Legend) Imperial Detention Transport Shuttle Jedi Academy Transport Shuttle MAAT Class Gunship R-41 Starchaser The Raven's Claw TIE Hunter TIE Phantom TIE/LN starfighter (Sith) X-Wing (Alliance Hero) X-Wing (Darklighter) X-Wing (Leia) X-Wing (Red Two) X-Wing (Sith) X-Wing (Sith2) X-Wing (Stock) Z-95 Headhunter E - Enter and/or exit ship. W - Accelerate. A - Roll Left. D - Roll Right. LEFT SHIFT - Hover. LEFT CTRL - Zoom In. SPACE - Zoom Out. LEFT MOUSE - Fire Weapons. R - Open/close S-Foils - Note that the X-Wing cannot fire its weapons with the s-foils closed. TAB - Toggle view. Frequently Asked Questions and Issues: How does one download this? Click on the green "Subscribe" button, and Garry's Mod will download it the next time you start it. How does one activate DOD:S in Garry's Mod (for addons which require DOD:S)? Tick it in the pop-up menu that appears when you click on the game controller icon in the bottom right of the Garry's Mod main menu. It does not show up in-game. Try deleting the addon's GMA file from the Garry' Mod addon folder, and allowing Garry's Mod to re-download the addon. When they die they enter the T pose position (for NPCs). This is known to be caused by addons and/or mods which remove and/or replace the error model. It does not work and/or crashes the game, please fix. How do you expect me to do anything if you give me no information? Try checking for addon and/or mod conflicts. Notes: Whence I obtained the models: Eta-2 - A mod for Star Wars: Jedi Knight: Jedi Academy. Firespray-31 - Unknown (a friend had it). Imperial Detention Transport Shuttle - Star Wars: Jedi Knight: Jedi Academy. Jedi Academy Transport Shuttle - Star Wars: Jedi Knight: Jedi Academy. MAAT Class Gunship - Star Wars: The Force Unleashed. R-41 Starchaser - A mod for Star Wars: Jedi Knight: Jedi Academy. The Raven's Claw - Star Wars: Jedi Knight: Jedi Academy. TIE Hunter - Unknown (a friend had it). TIE Phantom - Unknown (a friend had it). TIE/LN starfighter - Unknown (a friend had it). X-Wing - Unknown (a friend had it). Z-95 Headhunter - Star Wars: Jedi Knight: Jedi Academy. Steam Group: Historical Garry's Mod.

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Angry Hobo SWEP – Garry's Mod Mod

Angry Hobo SWEP

автор 76561198028288732

Allows hobos to express their frustration at being kicked to the curb by society. Left click to pelt your target with smelly boots and right click to scream obscenities, press r to pull out another boot (this is cosmetic and first person only, you can still throw even when you don't visibly have a boot in your hands). This is designed with DarkRP in mind though it will work in any other game mode.

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FNAF 3 - Springtrap (Playermodel) – Garry's Mod Mod

FNAF 3 - Springtrap (Playermodel)

автор 76561198040320273

Ported ConfederateJoe Springtrap model to playermodel by request of Smoke The Bear --- MESSAGE FROM SMOKE THE BEAR Hi guys thank you all for the support both negative and positive, This model is a result of hard work and your support by checking out my youtube channel and subscribing all that generates the revenue I need to pay artist to bring these models into reality. I would very much appreciate that you put a link to my channel in the description of any video you use this model in. YOU DO NOT HAVE TO just know it will help generate more content like this MY CHANNEL https://www.youtube.com/channel/UCVmiN4HMG9sc4Em5F0jGR_A ---

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Easy Entity Inspector – Garry's Mod Mod

Easy Entity Inspector

автор 76561197996891752

A developer tool that lets you easily see most information about the selected entity. To select previous Inspection Mode, use Right Click + Use To select next Inspection Mode, use Right Click. To select yourself, use Reload. To select your view model, use Use + Reload. Each text field in the context menu has a tool tip describing what that text field contains. You can easily copy the contents of each text field to your clipboard by pressing the page icon on the right of the text field. You can find this tool on GitHub: https://github.com/robotboy655/gmod-addons

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Minecraft Pill Pack – Garry's Mod Mod

Minecraft Pill Pack

автор 76561198118089231

My group: http://steamcommunity.com/groups/dimonworkshop This pack contains 18 pills that can turn you into NPCs from Minecraft ! Если вам понравился аддон, и Вы хотите поддержать меня материально, то Вы можете отправить мне материальную поддержку QIWI: https://qiwi.me/kote2345 WebMoney: R874359669479 (RUB) WebMoney: Z745648769706 (USD) If you liked the addon and want to support the author financially, then here is my wallet WebMoney: Z745648769706 (USD)

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Physics for Effects – Garry's Mod Mod

Physics for Effects

автор 76561198089945134

About A simple tool for adding the physics to effect props. Do you know the pain when you see a nice prop in the spawn menu, you spawn it and you see the ominous effect ring? Fear no more! With this tool you can make any prop_effect a prop_physics, then weld it, build with it, duplicate it! No, I will not create a "Effect to Ragdoll" tool. Reason is simple: Lua does not provide an interface for creating multiple convex colliders for bones in ragdolls. How to use By default every small effect you spawn automatically becomes a physicized effect (basically a prop_physics). You can disable the auto-physicize by going into the Spawn menu (press Q), on the top bar find "Effect spawning" and toggle the "Physicize effects on spawn". If you want to automatically physicize big effects uncheck the "Don't physicize big props". Sometimes the boundaries are not obvious, for that you can preview them by clicking "Draw physics bounds". You can physicize / dephysicize the effect by clicking "C" and hovering over it in game, then clicking "Physicize (add physics)" (on effects) or "Dephysicize (remove physics)" (on physics effects). Physics effects are just like props, you can ignite them, disable collisions on them etc. Please check out my last addon: Advanced Duplicator Sharing system

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SW Garbage Truck – Garry's Mod Mod

SW Garbage Truck

автор 76561198010984952

A garbage truck with trashbag / dumpster swep. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Das Schaf - Reth Requirements: - You need to have the SW Base Addon installed! Info: - You can not grab a dumpster if it is connected to something else! - You hear a deny sound if you can't grab the dumpster! - You can not release the dumpster if it is not on the ground! - Stay infront of the dumpster and press E(+use) to open/close it. - You can pick up the trashbags with E(+use). - The Garbage truck can only destroy the trashbags from this addon! Nothing else! - The Dumpster SWEP can place only one dumpster. (An Admin can place unlimited dumpsters.) - The Trashbag SWEP can wrap up and unwrap objects. (An Admin can wrap up and unwrap all objects.) Trailers that the garbage truck can use: - SW Trucks Coupling system: - Look at the coupler and press E (+use) to connect them! - The couplers only connect if they are close to each other. Console command: - sv_sligwolf_reload_addon garbagetruck - sv_sligwolf_garbagetruck_trashbag_capacity 3 (3 - 99999) Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the dumpster, trashbag, seat or the coupler. Controls: - W (+forward) = Forward - S (+back) = Backward - A (+moveleft) = Steer Left - D (+moveright) = Steer Right - Shift (+speed) = Turbo - Space (+jump) = Handbrake Changeable controls: - F = Headlight - R = Car Horn - 1 = Warning Indicator - 2 = Indicator Left - 3 = Indicator Right - 4 = Grab / Release Dumpster - 5 = Fork Up (Only with attached dumpster) - 6 = Fork Down (Only with attached dumpster) - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back - Keypad 5 = Extra Camera Fork Controls SWEP's: Trashbag Roll - LMouse (+attack) = Wrap or unwrap object. Dumpster - LMouse (+attack) = Spawn a dumpster infront of you. Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

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Metro's Shared Textures + Props – Garry's Mod Mod

Metro's Shared Textures + Props

автор 76561197992947491

This addon contains textures and props that are used in my addons. It will only be listed as required on addons where it is actually used. This pack currently contains: Whelen L31 prop and photon component. Whelen Vertex prop Takedown light prop Copyright 2023 This item is not authorized for posting on Steam, except under the Steam account named Metro (steamcommunity.com/id/MetroHD)

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[CW 2.0] Mosin Nagant – Garry's Mod Mod

[CW 2.0] Mosin Nagant

автор 76561198040751970

So after getting spammed with requests and some begging I bring you the Mosin-Nagant. If you like this swep feel free to rate up as a way of saying thank you. If you have any problems please let me know in the comments ENJOY! I am currently working on a BF4 weapons pack with some friends, but I am also working on a Sci-Fi Aug next. ===Requirements=== You need this to make stuff work ===Recommended=== Gets you more attachments Gets you the cool holo-sight ===Source(s)=== The weapon model is from Insurgency by New World Interactive. The Natural Ebony skin is from Insurgency workshop submitted by Phil The Clean Wood skin is from Insurgency workshop submitted by Erdling ===CREDITS=== Model/Textures/Animations: New World Interactive Natural Ebony skin: Phil Clean Wood skin: Erdling Makers of the Customizable Weaponry base: Spy, tigg, SlaYeR™, bro, Matsilagi Shader edits: Niggarto el Negro Coding the weapon for Customizable Weaponry, compiling, error fixing, maker of white snow's attachment packs: White Snow

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[LVS] - Star Wars - Pack – Garry's Mod Mod

[LVS] - Star Wars - Pack

автор 76561197995010235

YOU NEED - Framework FOR THIS ADDON TO WORK Vehicles can be found in your "Entities" tab under " - Star Wars" This Pack is a direct replacement to - Star Wars. It offers improvements in all areas. Controls (Default) For Base-Controls see - Framework INSIDE VEHICLE: - W or S = Increase / Decrease Throttle - A or D = Yaw Left / Right or Roll Left / Right if Mouse-Aim Steering Method is used - Space = Toggle Landing Gear Vtol keys are unbound by default. Check your control panel. You can switch between direct-input and mouse-aim using the control panel Additional Info for Developers All Entities can be made pickupable by the LAAT/c by adding following variables to them: ENT.LAATC_PICKUPABLE = true ENT.LAATC_PICKUP_POS = Vector(0,0,0) ENT.LAATC_PICKUP_Angle = Angle(0,0,0) ENT.LAATC_DROP_DISTANCE = 250 (defaults to 250 when not set) Custom LAAT skins see lvs_starwars/materials/models/blu/laat LAAT/i #skin 6 gunship_1_d.vtf => save as gunship_exterior_custom1.vtf gunship_2_d.vtf => save as gunship_wings_custom1.vtf #skin 7 gunship_exterior_custom2.vtf gunship_wings_custom2.vtf #skin 8 gunship_exterior_custom3.vtf gunship_wings_custom3.vtf LAAT/c #skin 6 gunship_exterior_carrier.vtf => save as gunship_exterior_carrier_custom1.vtf gunship_wings_carrier.vtf => save as gunship_wings_carrier_custom1.vtf #skin 7 gunship_exterior_carrier_custom2.vtf gunship_wings_carrier_custom2.vtf #skin 8 gunship_exterior_carrier_custom3.vtf gunship_wings_carrier_custom3.vtf Credits - N1 Starfighter - Original Creator Liam0102 - Original LAAT/i model ported from Kinect Star Wars by Ishi, however i re-rigged and animated it and cleaned all the unused files that came with it, also did some material work and upgraded the ball-turret mesh + added spotlight bodygroups. - The LAAT/c is a from me edited version of the LAAT/i. - The AT-TE is from a leaked Battlefront 3 build, which i also re-rigged, animated and retexturized. - The IFT-X is from the original 2005 Battlefront 2 re-rigged and animated. - The V-Wing is also from the original 2005 Battlefront 2 re-rigged and animated. - The AAT is ported from Battlefront 2 -EA- by Salza and re-rigged by me. - ARC-170 Fighter - Battlefront 2 EA - converted by Salza - Droid Tri-Fighter - Battlefront 2 EA - converted by Salza - Vulture Droid - Battlefront 2 EA - converted by Salza Links This Project on GitHub GitHub Discord No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561197995010235

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PWB Machine Guns – Garry's Mod Mod

PWB Machine Guns

автор 76561198116561652

This is modified version of my Titanfall weapon base. I will create another packs next time. Weapons models are taken from css-pro.ru. Included: HK23E M134 M249 PKM RPK CREDITS: Me - Weapon base and porting weapons to GMod. M249: Valve - Model IIopn - Animations Xplo3er - Compile Valve / O.Sami.O-Sh - Texture / Camo O.Sami.O-Sh - Sounds EA / O.Sami.O-Sh - Buypic O.Sami.O-Sh - Sleeve textures HK23E: Twinke Masta Johan Santana - Model NZ-Reason - Textures Kopter - Animations NightmareMutant - Sounds RPK: unkn0wn The map on screenshots is gm_scrapmetal_v2. If you found a bug or glitch, write about this in comments, and I will fix this bug.

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Elevator Tool – Garry's Mod Mod

Elevator Tool

автор 76561198056493437

What is it? A tool to create linear elevators which travel from point A to point B. Why do I care? Because it's much nicer than using hydraulics or winches; instead, this creates a reliable elevator that will not spaz out or injure its passengers. How do I use it? If you're familiar with the Stacker Tool, then this will be a piece of cake. 1.) First, find the prop you want to use as your elevator. 2.) Then, ensure that any handrails or other decorations you wish to have on your elevator are welded DIRECTLY to the prop you are turning into the elevator! 3.) Open the tool's settings and adjust the up/down/left/right/forward/back offsets according to where you want the elevator to travel to. There will be a preview version of your prop that shows exactly where your elevator will end up. 4.) When you are satisfied and have configured the other options to your liking, left click the prop to create your elevator. 5.) Enjoy your new elevator! If you're wondering what right click does, it's similar to right clicking with the Hydraulic tool — it finds the closest point perpendicular to where you clicked and sets the endpoint there. Caveats • Due to how the elevator works internally, props will not collide with any decorations attached to your elevators. So, make sure your elevator's floor is all one prop if possible! • While standing on an elevator in multiplayer, you may appear to glitch in/out of the elevator. This is a bug with multiplayer, but the elevator will still work fine, just be careful! • There is an option to change how much damage an elevator will do to someone standing in its way. Be wary of players making large elevators and crushing people with them...

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Zeta Players | The Sandbox Nextbots – Garry's Mod Mod

Zeta Players | The Sandbox Nextbots

автор 76561198262653584

4/22/2026 Note: The addon seems to run into a cycle of mass reports which prompts Valve to ban the addon in response. I never delete my previous work. If you ever see the addon disappear again, it's because it was banned by mass reports. For now, the ban has been resolved and the incompatibility problem has been resolved. The Zeta Players | Finished Stage! Thank you all! This next server requires bot intelligence. Consequently never satisfied by normal bots. That's where you come in. You know the Toolgun. You know the Physgun. You know how to play Sandbox. You'll be perfect. Due to the extremely long development on the Zetas, I am burnt out from working on the Zetas. This means I prefer to no longer work on the Zetas and continue with things I want to do. If you want to help me out and fix certain issues or if you want to fork the Zetas and make your own version, check out the Github. After many months in development, the Zetas have reached their final scheduled update! The Zetas are Nextbots that are designed to mimic a real player playing Sandbox. These bots are capable of decent combat, Building, Chilling, overall nearly all things players can do. Granted Zetas are NOT considered players which means they can't trigger things nor do things real players can truly do. So please keep that in mind. The Zetas have many many options to allow you to personalize them to your liking! From Names, Profile Pictures, Text Lines, Voice Lines, and many more! (This does not mean I will not update the zetas anymore. This just means updates entirely depend if I decide to update the zetas) Do note these guys require a Navigation Mesh in order to function properly! If a map does not have one, type nav_generate in console to make one. Be warned that it can take a long time depending on how large the map is and by how complicated it is THIS IS CONSIDERED A SINGLEPLAYER ADDON ONLY! ANY ISSUES REPORTED FROM MULTIPLAYER WILL BE IGNORED! Although I won't stop you from using them in multiplayer, you really shouldn't use them there What the Zetas offer for you They want to have fun! This involves dancing to half life 2 music or YOUR music! (See the tutorial on how to add custom music in one of the videos above) There are many many things they can do! You have to play with them to find out what they can do The Zetas are HIGHLY customizable! More than 20 available options for you to mess with! They will turn your Singleplayer sandbox game into something we all would of thought of when thinking of Garry's Mod Unleash the chaos! The Zetas can't use all available things to them so this is where I bring you the Register System. In the Zeta's very own options, there are panels to allow you to add certain things to the zetas! Thank You! It's been a few weeks since the release of the Zetas and I would like to mention the Zetas are actually my first Glua addon that is on the workshop. We've come so far from the very first days from the Improved Movement, Personalities, and to the Team System. It's amazing to see the Zetas slowly learn more and more on how to get to the next level of sandbox shenanigans. Thank you for the encouragement, patience, and support I have gotten throughout the development! Without it, I don't think I would have been determined to carry the Zetas towards the final update which is now known as the Building System. Again, thank you so much! Couldn't be any more thankful Since many people wanted to support me directly, you can now donate. Thank you in advance if you decide to donate to me. It truly means a lot to see the support for my projects or fun addons I have in works or not! https://www.paypal.com/donate/?hosted_button_id=QLPZTFW93JG7E Map used in screenshots and such is Gm_Christruct and gm_umbreona_2 The Zetas have a discord which you are free to join at any time. Zeta's Domain: https://discord.gg/PHU86wcb2v Thanks, and have fun! This is how it FEELS to play sandbox

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[CW 2.0] MK. 11 Sniper Rifle – Garry's Mod Mod

[CW 2.0] MK. 11 Sniper Rifle

автор 76561198040751970

There aren't too many good sniper rifles on the cw2 base, so here is my shot at it. Plus I got so many requests for this thing that even my friends started asking me to make this. You need Knife Kitty's HK416 pack for the fancy scopes, there is a link below. Sorry i'm making you guns download a pack, but i refuse to use overlays for my sniper scopes, plus overlays are cheap and make everything look like garbage. Well know you can use a cool Holo-sight :D ===Model Source=== The weapon model is from Game Banana submitted by IIopn ===Requirements=== You need this to make stuff work ===Supports=== Mag System - CW 2.0 addon ===Recommended=== This is a sniper rifle, therefore it needs sniper scopes Gets you facny scopes including a holo-sight Gets you more sniper scopes and perks ===Questions=== Q: Gun dose not shoot/ no ammo counter A: You did not get the Customizable Weaponry 2.0 whitch I said you should ===CREDITS=== Textures & Model: Twinke Masta Model: Soul_Slayer Model: hoppie Textures & Model: M4tlock Textures: Thanez Textures: Kimono Textures: Zeven Sounds: Teh Sterlok Deku Scrub: Teh Sterlok Rails Hack: sHiBaN Animations, Compile, model on Game Banana: IIopn Maker of the CWExtra HK416 and fixing the aimpoint: Knife Kitty Makers of the Customizable Weaponry base: Spy, tigg, SlaYeR™, bro, Matsilagi Coding the weapon for Customizable Weaponry as well as error fixing: White Snow

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Portal 2: Atlas P.M. and Ragdoll – Garry's Mod Mod

Portal 2: Atlas P.M. and Ragdoll

автор 76561198066223715

If you want, and you like my workshop, I think the donation is the best thing you can do to help me! and if you do that, I will appreciate that, thank you for your collaboration! you want this, is here now, HERE IS! the Atlas P.M and Ragdoll! I hope you like it!!! Give me your like! or if you want... Credits: Valve - Model and textures. Me - Rigging, Face Poser and Images. Gas Helmet - Images.

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Titanfall SMG Pack – Garry's Mod Mod

Titanfall SMG Pack

автор 76561198116561652

Sub Machine Guns from Titanfall. Models, textures and etc ported from original game by me. All models made by Respawn interactive, but I needed to create shooting and idle animations myself, because they was broken. Thanks to Cra0kalo for making Titanfall VPK tool! E + LMB - melee kick. Included: C.A.R. SMG R-97 Compact SMG If you found a bug - ask me, and I will fix it. P.S. sorry for bad eng

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House With Garden 2 – Garry's Mod Mod

House With Garden 2

автор 76561198042007093

Requires the standard Half Life 2 models which are already in Garry's Mod. ------------------ It should be located in the Sandbox category with the name gm_housewithgarden. Map made by me.

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