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Моды и плагины для Garry's Mod

доступно 1 984 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

SW Tram – Garry's Mod Mod

SW Tram

автор 76561198010984952

A tram and articulated tram. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel Requirements: - You need to have the SW Base Addon installed! Info: - Doors can be open with E (+use)! Console command: - sv_sligwolf_reload_addon tram Chat command: - !sligwolf_tram NUMBER TEXT Example: "!sligwolf_tram L7 MyStation" The chat command works only if you sitting in the driver seat. It puts a number and text on the displays. By using a very big number the display will show: 404 Entering a very long text will show: Too Long! Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the doors or seats. Rerailer for my trains: - SW Rerailer Nice tool to set up railways: - Track Assembly Tool Controls: - W (+forward) = Forward - S (+back) = Backward - Space (+jump) = Emergency brake Changeable controls: - F = Headlight - M = Opens a menu to type number/destination - R = Bell - 1 = Toggle Front Left Door - 2 = Toggle Front Right Door - 3 = Toggle Back Left Door - 4 = Toggle Back Right Door - 5 = Warning Indicator - 6 = Indicator Left - 7 = Indicator Right - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

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[PROTOTYPE] – Garry's Mod Mod

[PROTOTYPE]

автор 76561197991545361

A mod that seeks to mimic the abilities of the Devil himself, Alex Mercer. Simply spawn the Red Needle from your weapons menu, use it, and go nuts. INCLUDED: All of Mercer's original powers, such as Whipfist, Blade, Muscle Mass, Claws, and Hammerfists. Passive abilities such as enhanced agility, strength, and innate health regeneration Ability to consume & become things you kill (This works on combine soldiers! You can blend in!) A simple custom gore system that utilizes the magic of NPC Death Hooks (Try using the blade on a combine soldier, or the Muscle Mass!) NOT INCLUDED: The radial menu featured in the video showcasing the new disguise effect. That addon is called GB Radial Menu INSTRUCTIONS: To charge your jumps, hold your Jump key. While sprinting, your speed will gradually accelerate to the point where you can cross Flatgrass in seconds. Be careful when landing hard around things you don't intend to kill, because the resulting shockwave can injure or kill bystanders. Hold your Walk key (ALT for me) to perform a soft landing. You are completely immune to falling damage, so don't be afraid to jump off the highest places you can find. You take decreased damage from most sources and are completely immune to physics damage. You can drop large, heavy objects on your head and not suffer for it at all. Press E on any NPC to grab them. You may then deal with them as you please. Methods include throwing (You throw further with muscle mass equipped!) with left click and consuming them (bloodily with zombies and combine soldiers, make an example out of them) with right click. Also, you cannot die without using the 'kill' command. It's not possible. When you would normally have died, your body will simply lose integrity and collapse into a pile of bones and organs. Fear not, however, as this is not the end for you. Simply spawn a medkit or something else that will boost your health above 10, and you'll be back on your feet in no time at all. Press Crouch + Walk to engage your dual Shields. They absorb all incoming damage at the cost of immobility. Time your block just right to shieldbash foes, dealing lethal damage. You can bodysurf on your enemies by airdashing into them at close range. CONTROLS: Hold ALT after Airdashing to glide. You can only glide so far. Airdash again to refresh it. Press your Sprint button while in mid-air to perform an Airdash. You get 2 of them per jump. Each Airdash refreshes your glide ability. REQUIREMENTS: You need TF2 for most of the weapon sounds. That's about it. It's free. You don't have an excuse. CONSOLE COMMANDS: proto_consume This command sets you up into a state wherein the next thing you kill will produce a ragdoll that, when used, will be absorbed into your own mass and give you a health bonus equivalent to its Mass * 10 proto_disguise Disguises you as the last humanoid creature you consumed. No disguising as headcrabs! Disguising as a combine unit will change your faction relation accordingly to most other combine units. If you have a unit that you believe should be added to the list, please mention it in the comments. You cannot disguise as some npcs and you cannot disguise if you're using a prototype weapon. proto_patsy While disguised as a combine unit, you can accuse them of being you in disguise, and other combine units will turn hostile and gun them down. Not very practical, but good for a quick laugh. proto_devastator When your health is at or above 750, use this command to unleash a torrent of biomass below you that erupts under all enemies within a large radius in the form of deadly deadly spikes. Costs 50 health per use. proto_armor This command will cover your body with a hard exoskeleton that is highly resistant to most forms of damage. However, it can only endure so much damage before it breaks and you revert to your previous form. If the armor breaks, there will be a cooldown before you can use it again, as indicated on your HUD. If you disable your armor before it breaks, it can be used again at any time during the recharging process, and it will be significantly shorter depending on how damaged it is. You can also sprint into things while armored to deal heavy damage with a shoulder bash, but this slows you down a fair bit. It slows you down less and deals more damage if you use the Blade while doing so. proto_hunt Use while looking at a target NPC or player to track it with a glowy halo that's visible through walls, as well as displaying their health on your HUD. KNOWN BUGS: The whipfist, consume, and grab are all bugged when multiple players try to use them at the same time. I don't know how to fix this, so try to avoid that for the time being. If anyone knows how to fix issues like this, please get in touch with me. If you disable your armor at the exact same moment as you take a hit, it will break. NEW MUSCLE MASS VISUALS Feel free to ask questions or report bugs IN THE COMMENTS. Don't add me as a friend. Go out there and murder some people, you evil monsters. CREDITS: Coding: Mr. Bix Models & Textures: Kyon, IgnisCitrinus Lua Help: CapsAdmin, Sakarias88, Spy, BabyFawnLegs

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WW2 Commonwealth NPCs – Garry's Mod Mod

WW2 Commonwealth NPCs

автор 76561198031446096

Description: Part of a NPC pack Contains: Medic MP MP(Beret) Paratrooper Private Private(Beret) Frequently Asked Questions and Issues: How does one download this? Click on the green "Subscribe" button, and Garry's Mod will download it the next time you start it. How does one activate DOD:S in Garry's Mod (for addons which require DOD:S)? Tick it in the pop-up menu that appears when you click on the game controller icon in the bottom right of the Garry's Mod main menu. It does not show up in-game. Try deleting the addon's GMA file from the Garry' Mod addon folder, and allowing Garry's Mod to re-download the addon. When they die they enter the T pose position (for NPCs). This is known to be caused by addons and/or mods which remove and/or replace the error model. It does not work and/or crashes the game, please fix. How do you expect me to do anything if you give me no information? Try checking for addon and/or mod conflicts. Steam Group: Historical Garry's Mod.

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Long Revolver SWEP – Garry's Mod Mod

Long Revolver SWEP

автор 76561198301321798

This Addon adds a longer version of the normal Half Life 2 Revolver, it shoots 3 bullets at the same time and is extremely accurate. There is an additional golden version but it has the same stats so it doesn't matter which one you use, it is just a cosmetic difference. I also added admin versions of the revolvers, which shoot really fast and do a lot of damage. I hope you enjoy it! If there are any bugs or you have an idea for an additional feature then feel free to tell me in the comments.

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STAR WARS Luke Skywalker Playermodel – Garry's Mod Mod

STAR WARS Luke Skywalker Playermodel

автор 76561198010134457

Luke Skywalker was a Force-sensitive Human male who helped defeat the Galactic Empire in the Galactic Civil War and helped found the New Republic, as well as the New Jedi Order. - Playermodel - Hands - TTT Compatible Hitboxes How to download? Just press Subscribe button and it'll start downloading. Rate, comment and have fun! CREDITS Models and textures: LucasArts Porting, rigging and compiling: Voikanaa

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Apex Legends: Holster/Melee SWEP – Garry's Mod Mod

Apex Legends: Holster/Melee SWEP

автор 76561198027899782

Not the best name I had in mind its something so, hello everyone, so with having nothing to do i wanted to try to do something here again, but this time just being a simple swep (which is an unarmed one... again...) but, this one at least has a few neat stuff besides being unarmed you are also able to attack as well, and why not bringing and using the animations from both Apex Legends and Titanfall 2 (since no one has done that yet right?) anyways, most of this is inspired by WebKnight's Outlast A-Like Hands SWEP in which thanks to that i included a few of its functions such as jumping and sprinting so this can work as good enough, either way don't expect this to be like, some sort of top notch addon considering i don't have enough knowledge about lua so this pretty much is a mess codes put together and hey, at least works! (But anyone is better experience on lua is welcome to help improve this, cuz i have more ideas for this but sadly can't implement them due to lack of big brain), but yeah i hope you guys like it or not and see you all next time By pressing R you be able to "inspect" or crack your knuckles (it might be missing its other animation I know, will add it eventually) Its damage on each hit is average with both crouch and third combo hit might do more (I might change it tho to give enough balance) there's also chance on depending on each hit you will be able to instantly kill players or NPC (although NPC with more than 100+ HP or even players you won't be able to) With the addition of being able to kick, be sure to also subscribe to Internet Overdoser's mighty foot engaged which is a well made leg mod to go with this (This just adds the animations while mighty foot does the rest of the work for you!), theres extra screenshots to show how it looks For the interested i'd recommend getting both Mantle + Wallrun and Quick Slide so you can have a more enjoyable and look-a-alike Apex/TF2 experience This also works well with Simple Holster whenever you wanna switch between your weapon to unarmed (Just like in Apex Legends!) Credits: More help and major Improvements buu342 Help and Improvements - Internet Overdoser Help - V92 Most Functions from Outlast A-Like Hands SWEP - WebKnight Porting/Rigging - Twilight Sparkle Animations - Respawn Entertainment Man that's a lot for a wall of text huh

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SW Cranetrain – Garry's Mod Mod

SW Cranetrain

автор 76561198010984952

A functional cranetrain. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Marcel - Bullet - Amarok - #NaN Requirements: - You need to have the SW Base Addon installed! Info: - The buttons on the train activate the auto-connect and auto-center for the crane. But only if you place it on the back of the train like in the screenshot. - You can walk on a inactive cranearm. - Lift a maximum of 2 tons if you want to leave the object on the hook while driving the train. Coupling system: - Look at the coupler and press E (+use) to connect them! - The couplers only connect if they are close to each other. Console command: - sv_sligwolf_reload_addon cranetrain Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the buttons, coupling system or seats for your buddy. Rerailer for my trains: - SW Rerailer Nice tool to set up railways: - Track Assembly Tool Controls train: - W (+forward) = Forward - S (+back) = Backward - A (+moveleft) = Steer Left - D (+moveright) = Steer Right - Space (+jump) = Handbrake Changeable train controls: - F = Headlight - R = Train Horn - Shift = Toggle Stalks - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back Changeable crane controls: - W = Arm Up - S = Arm Down - A = Turn Left - D = Turn Right - Space = Hook Down - R = Hook Up - Shift = Extend Arm - Alt = Retract Arm - F = Grab / Release - 1 = Toggle Hook Speed - 2 = Turn Object Left - 3 = Turn Object Right - Keypad 1 = Extra Camera Hook - Keypad + = Increase Crane Turnspeed - Keypad - = Decrease Crane Turnspeed Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

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Escape Your Dream - Part1(Horror) – Garry's Mod Mod

Escape Your Dream - Part1(Horror)

автор 76561198003531716

Hello This is my first horror and puzzle map. Anything would happen in your dream. Looking for logic and science? Well, I'm afraid they don't exist in here. Enjoy and Have Fun! Tips: 1.use crowbar 2.press E more 3.Think more and more and more and more and more Turn up the volume when you play the map. Maximum Players : 6 This is part 1 only. **Dont forget to rate my map** Credits: Lucy Model - ★XenoAisam★ Bound By Flame Zombie - The Mask ============================================================== 嘛大家好喔,很高興你進來看我的地圖 這是我第1個恐怖地圖,裡面包含了小量解謎 記著....這是一個夢....什麼都可以發生的... 踏上你的旅程吧!!朋友!!! 朋友!!不要忘記給評價喔! =========================================================== If you like this map....you can donate to support. Thank you *tag: scare , horror , scary , jumpscare

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Mason's Nextbots - Obunga Nextbot – Garry's Mod Mod

Mason's Nextbots - Obunga Nextbot

автор 76561199116393563

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Cuphead & Mugman (Cuphead) – Garry's Mod Mod

Cuphead & Mugman (Cuphead)

автор 76561198104198083

By chance they came 'pon Devil's game, and gosh they paid the price! Cuphead is a classic run 'n gun platformer made in the style of 1930's animation, featuring two young cup-headed brothers forced to go on a fetch-quest to save their own lives. Special thanks to Denic (formally known as DaRealUser) for creating ragdolls, playermodels, and helping me learn how to use QC_eyes! Without that the models couldn't have turned out the way they did! Source Filmmaker version here! --- Terms of Use (Rules) Questions & Answers --- Notes - Includes a bone for mouth positioning. This bone is located inside the head so it only needs to be rotated. Keep in mind though that you cannot rotate it very far before it starts to clip out. Same goes for the cup ear, except this one is a lot more flexible. - Both characters have a Monochrome (Grayscale) skin. "Evil" versions are currently not included. - Included are additional props (coin, dice, casino chip) with their own skins. - We've made a Pac outfit that works on both Cuphead and mugman. This fixes the sitting and crouch gesture, along with finger gun holdtypes for physgun, physcannon, and pistol! Load the file through URL here: https://pastebin.com/krUZTsuM © Cuphead 2017 - Studio MDHR Modeled in 3DS Max and hand-painted in Photoshop. I do not own Cuphead or any of its content. These are fan-made models and are not intended for commercial use and/or advertising purposes.

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Nicos Nextbots - Quandie Nextbot – Garry's Mod Mod

Nicos Nextbots - Quandie Nextbot

автор 76561198275946478

I KNOW THAT NEXTBOTS ARE FROM GMOD, I JUST MADE THESE BECAUSE THEY ARE INSIDE A ROBLOX GAME CALLED "NICOS NEXTBOTS"

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No Collide World [Reupload] – Garry's Mod Mod

No Collide World [Reupload]

автор 76561198014909945

WORKS WITH PROPS mostly. ALL CREDITS GOES TO Prof. Backstab No colllide World tool is back! Now In Gmod13! Simple tool that allows you to disable the collision between prop and map (like the picture presents, train is IN the map)

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Sliding Ability – Garry's Mod Mod

Sliding Ability

автор 76561198013738310

This addon adds sliding ability while you use other weapons. Mantle + Wallrun and Vaulting for enhanced experience! Features - Sprint + crouch to slide anytime! You can use weapons, too! - Going downward while you slide slightly increases your speed, like other games - Third person animation - Compatible with leg mods like Gmod Legs 3 and Enhanced Camera - Somewhat configurable via console variables ConVars - sliding_ability_tilt_viewmodel (default: 1) If 1, view model will tilt while sliding like Apex Legends. - sliding_ability_acceleration (default: 250) The acceleration/deceleration for sliding. Larger value makes shorter sliding distance. - sliding_ability_cooldown (default: 0.3) The cooldown time to be able to slide again in seconds. - sliding_ability_cooldown_jump (default: 0.6) The cooldown time to be able to slide again when you jump while sliding, in seconds. Known Incompatibilities - PAC3 breaks the third person animation. FAQ Q. What is the weapons in the video? A. They are HAVOC Rifle and Wingman from TFA-based Apex Legends SWEPs, which are removed from the workshop for some reason now. Q. What are maps in the screenshots and the video? A. gm_fork (the video and the first screenshot), Grottopolis (the second one), and gm_construct (the third one). Q. What are the player model used in the screenshots and the video? A. Apex Legends - Pathfinder (in the video), Mirage (Apex Legends) (1st screenshot), CS:S SWAT (2nd one), and Dummies (3rd one). Q. I can't press shift and ctrl at the same time! A. Adding a key to crouch may help you slide. For example, entering bind C +duck adds C for another crouch key. You might also find it helpful to use ToggleCrouch or Toggle Duck/Crouch. Q. I can't fire some weapons while sliding. Any fix? A. Release the sprint key while you slide. It thinks you're still sprinting. GitHub (updated link!) Patreon

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Halo SWEPs- UNSC – Garry's Mod Mod

Halo SWEPs- UNSC

автор 76561198018956721

Working gmod sweps of every human weapon. Most are as they appear in Halo 3 or 4, except the M6G from Reach and silenced SMG from Halo 3: ODST Stuff included in the pack- -BR55(Battle Rifle) -M6C(Magnum) -M6G(Scoped Magnum) -M6G w/ Iron Sights -S2-AM(Sniper Rifle) -Flamethrower -M7(SMG) -M392(DMR) -M90(Shotgun) -Frag grenades -Combat knife -Ammo boxes -All guns can do Halo-style melee attack -Properly positioned world models -Spawn, kill, select icons -Dynamic Halo-imitation crosshairs I'll add more and more human weapons to this pack over time, consider this a beta. Feel free to use 'em on your server. I have clockwork scripts for the weapons, just add me if you want them. Also, in case you were wondering, these are not insanely overpowered like all my other weapons. They're optimized for multiplayer compatibility. This isn't perfect, but I think it turned out great. If people seem to like this I might make a Covenant SWEPs pack in the future. ***** WARNING: COVENANT SWEP SPOILER ***** http://steamcommunity.com/sharedfiles/filedetails/?id=179636820

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FacePose Me – Garry's Mod Mod

FacePose Me

автор 76561197998739451

This STool allows players to FacePose themselves. It's identical to the built-in FacePoser tool, but will always have your face selected. FacePose Me will select your face as if it is a ragdoll. If there are no flex sliders for your face, you are using a player model which does not have any flex sliders.

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Walter (NEXTBOT) – Garry's Mod Mod

Walter (NEXTBOT)

автор 76561198210106881

lol

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Body Looting – Garry's Mod Mod

Body Looting

автор 76561198054342556

if you were unironically linked to this by like a resume that's probably full of ai slop, just tab back and deny them, you're welcome --- Press USE KEY (default: e) while looking at a body/ragdoll up close or far away. THIS CHANGES CROUCH HEIGHT, if you do not want this disable it in the q-menu. Recommend enabling "Keep Corpses" in the q-menu. Console Commands under: bodylooting_ --- Credits: cuda - scripting rische - animations --- FAQ: 1. NPCs are bugged/HL2 intro is bugged - turn off "Disable NPC weapon dropping" in the q menu options. 2. Broken/invalid c_arms or god knows what other addon could cause errors or make loot invisible. --- dont reupload blah blah blah, i will always update eventually trust me bro

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Advanced Bonemerge Tool – Garry's Mod Mod

Advanced Bonemerge Tool

автор 76561198010202238

An upgraded Bonemerge tool that lets you attach models, and then customize how they're attached with Source Filmmaker-like bone controls. To use the tool, just right click on an entity you want to attach models to, and then left click on any other entity to attach it. From there, open the context menu (hold C) to edit the attached models with the tool's control panel. Features: - Not limited to models that were made for each other - with this tool, you can attach any model to anything else and customize it to your liking. Maybe you want to put a TF2 hat on a character it was never meant for, and move and resize it so it fits perfectly on their head. Or maybe you're really ambitious, and want to make a whole new character by frankensteining together a dozen different models on just one ragdoll. The possibilities are endless! - All the bones on a merged model can be customized - each one can set which bone on the parent entity it follows (or not follow a bone at all), and edit its position, angles, and scale. - Advanced bone scaling features give even more possibilities. Unattached bones can scale with their parent bone, letting you resize whole parts of a model at once, even stretching and skewing them on one axis. Alternatively, you can set attached bones to not scale with the bone they're attached to, so you can shrink parts down and replace them with bonemerged models, like head swaps. - Right click any model in the tool's controls to unmerge it - you can easily unmerge a model, modify it with another tool, then remerge it, and be right back where you left off. - The Animated Props addon was built from the ground up to be compatible with all of this tool's features - you can attach animated props to other models, move and rotate bones while they're animating, or use the advanced bone scaling features on them to make all kinds of strange creations. - Effects from the Particle Effects+ addon can also be attached and manipulated with this tool, just like models. - If you weld multiple props together, and then bonemerge one, all the other props will be merged along with it, in the same positions they were in when welded together. - Dupe and save compatible - save your creation once, and then load it at any time, just like you would with a ragdoll pose or contraption you built. FAQ: - I'm using the Cosmetic Face Poser Fix, and it's making it hard to face pose a merged model, because the fix keeps changing some of its flexes back. How do I stop it? In the "Utilities" menu (right click on a model in the tool's list), there's an option to disable the face poser fix for that specific model. - Is there a way to reset the values on the tool? You can reset any slider by middle clicking it; this works with most tools in GMod. Known Issues: - Not compatible with Advanced Duplicator or Advanced Duplicator 2, because they won't copy its custom BoneInfo data table. - Jigglebones do not work on attached models. - Not compatible with the Attach Anything addon, because an issue with its code prevents this tool from selecting NPCs. Github page: https://github.com/NO-LOAFING/AdvBonemerge

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Genshin Impact Character Pack - PMs and NPCs – Garry's Mod Mod

Genshin Impact Character Pack - PMs and NPCs

автор 76561198102348071

A big addon pack featuring a huge chunk of the 81 characters (enemies and NPCs) from a very popular open world Chinese gacha game Genshin Impact (原神). Check it out, it's epic. Character outfit alternatives is also available as a standalone addon. Any new outfits officially released by Mihoyo will be in this addon instead. Characters included in this pack Character List This is a collaborated project that first initiated at the beginning of October 2020. The addon pack will continue to be updated with more characters in the future given that the assets are available for porting. Models were ported from MMD. Features: - Faceposing (includes eyes) - Fingerposing - Jigglebones - Bodygroups - c_arms - NPCs, both friendly and enemy found under Genshin Impact - Hitboxes - Ragdolls - Glow materials - Props (check screenshot) Bugs/Issues: We are aware of the numerous bugs this addon contains. Hence, this addon will receive regular updates to address those issues if they're fixable. Please refer to the pinned discussion thread. Changelog: Refer here for update changes and characters added. Source Film Maker version here: Outfit Alternatives here: Weapons and Misc Props here. "So, how many characters are you planning on adding into this pack?" me: "yes." Credits: - Genshin Impact models: miHoYo - Official MMD port distribution (list compiled): 神帝宇 (Shen Di Yu) & 观海 (Guan Hai) - Unofficial community distributions: Impmagik, ShinMMD, _NIGU_, F5 DYZ, 轶零 - Proportions: CaptainBigButt - Porting, rigging, facial shape keys, materials and compiling: 8sianDude, R. Star?, Rokkira Community artwork (After the Emergency Food screenshot): - Taikarus - ThePyroMan - PokemonLover666W - Keb Re-uploads: You are free to re-upload individual characters from this pack as their own addons if you do not wish to use all of the characters in your server. Leave all model suggestions in this group pls

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Forest Valley – Garry's Mod Mod

Forest Valley

автор 76561198005208336

A small map with a spruce forest, river, waterfall and a lake. You need Episode Two and HDR on for map to work properly. Found under other > valley.

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[LW] Bentley 4 1/2 Litre 'Blower' – Garry's Mod Mod

[LW] Bentley 4 1/2 Litre 'Blower'

автор 76561198073265803

IF YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. Info A fully drivable Bentley 4 1/2 Liter 'Blower' ported from Simraceway by me, With sounds by Spy. Features -Fully drivable as a prop_vehicle_jeep -High poly model -Full HD interior -HQ textures -Working speedometer and rev counter -Handbrake animation lua'd by Sped_ More stuff from me! Get my SVN instead of this addon! More cars in one download! Join the LWCars Steam Group! Lke the LWCars Facebook page! Follow LWCars on VCmod.net! Follow LWCars on Facepunch! Skin making If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit# F.A.Q Before posting a question, Please read the FAQ featured on the front page of my Steam group: Join the LWCars Steam Group I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is requesting Bug reports If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! Just saying 'it dosen't work' or 'missing textures' does not give me enough information

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NPC Weapon pack 2 – Garry's Mod Mod

NPC Weapon pack 2

автор 76561198041335484

Citizens, Metropolice, and Combines can use these guns. These NPC weapons can be found in the Npc Weapon Override list If you have any issues please refer to the troubleshooting section of the full description. _____________________________________________________________________________ Rogue's NPC Wep's Panel: Allows you change certain settings: From the Spawn Menu look to the right where tools and utilities tabs are and there should be a tab called Rogue's NPC Weps. ALOT more info and instructions on the panel can be found >HERE< ___________________________________________________________________________ Assault Rifles: M4A1 - Good All around M4A1 w/ Holosight - Slightly higher accuracy than regular M4A1 ACR - Good All around. HK416 - Higher damage than P90 and G36 G36 - Higher Accuracy with Combine AK47 - Higher damage but lower fire rate Fn Fal - Rifle with slower rate of fire, but with good accuracy. _____________________________________________________________________________ LMGs: M249 - Very high Mag size, but lower accuracy HK21E - Lower mag size then M249 but slightly higher damage _____________________________________________________________________________ SMGs: UMP 45 - Good all around SMG MP5 - High fire rate and damage but lower accuracy P90 - Higher Fire Rate _____________________________________________________________________________ Shotguns: Mossberg 590 - Pump action, deadly at close range. _____________________________________________________________________________ Sniper Rifles: M24 - Sniper rifle, Very High accuracy when standing, less accuracy when running. High damage but low Mag size and firerate. M82 - Sniper rifle, Slightly lower accuracy then m24, but semi automatic with larger mag and attack power. Accuracy decreases when moving. M76 - Sniper rifle, Slightly lower accuracy then m24, good damage and semi automatic. AS50 - Sniper Rifle, Very good accuracy, high damage, and semi automatic. 5 round mag. AWP - Sniper Rifle, Extremely Good accuracy and Damage, Very low fire rate. _____________________________________________________________________________ Pistols: M9 - High mag size (for a pistol) M1911 - High damage(for a pistol) but lower mag size. G18 - Machine pistol, very fast rate of fire, but lower accuracy. Desert Eagle - High attack power, low mag size, and low accuracy _____________________________________________________________________________ Rocket Launcher: RPG7 - Blows stuff up. :) Matador - More powerful than the RPG7 M202 Flash - Holds 4 Rockets at a time. _____________________________________________________________________________ Known Issues: Base combines will fire pistols with a weird holdtype(this is done to keep them from t-posing), For best results use metrocops for your pistol enemy needs. Metropolice will occasionally go into infinite reload mode.(Mainly with rockets) _____________________________________________________________________________ Checks to see if a Combine model has the animation for throwing grenades and if so, gives them grenades. Each class of gun has a certain amount of grenades given, and it goes as follows: Assault rifles - 2 LMGs - 2 Sniper Rifles - 1 SMGs - 3 Shotgun - 5 Pistols - 0 Rocket launchers - 0 These weapons remove on npc death. _____________________________________________________________________________ Troubleshooting: 1.Weapons Models are invisible: A. Change your model detail settings to high by going to Options => Video Settings => Advanced => Model Detail 2. Causes Crashes, Infinite reload with combines, or something else A: More than likey it is conflicting with another addon or didn't download properly. Disable all other addons and see if it works if it does, then it is conflicting with another addon. Npc fall damage is one such addon that is incompatible. B: If Solution A doesn't work then go to your addons folder and delete all npc weapon pack 2 gma files. These will redownload next time you start gmod. Even though I would like this to be compatible with everyone it just isn't possible with so many different combinations of hardware and addons. _____________________________________________________________________________ Credits: Roguex100 - Weapon Coding Generic Default (maybe others) - Models, Materials, rpg entity, and Sounds GDCW - Muzzle effects Silverlan - Aim formula(Sniper rifles)

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Supersonic Bullet Cracks – Garry's Mod Mod

Supersonic Bullet Cracks

автор 76561198001997916

A sound modification that plays whipcrack sounds for bullet flybys. Features: Compatible with every weapon pack, except projectile weapons Directional sound Distant bullet cracks

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Tda Shadow Miku Append (v2) – Garry's Mod Mod

Tda Shadow Miku Append (v2)

автор 76561197977063670

Tda Shadow Miku Append - Version 2 Revision 1.1 August 15, 2020 Credits: - Tda: Original model - CaptainBigButt: Porting, rigging, editing Information: The shadow shader was an accidental discovery I found while messing with shaders in PAC3 while competing with a friend, Taggy on ghost characters. The effect was later reproduced with a bit of assistance from Chewgum. The same shader is used to handle cloaking on the Spy in TF2. This model comes with a competitive variant that adds lights and decreases blur in the event you absolutely want to use the model in a competitive gamemode. Get the optional features here: http://steamcommunity.com/sharedfiles/filedetails/?id=309799000 Features: - Jigglebones - Faceposing - Eye flexes (faceposing) - Polished Materials - First Person Arms - PAC Bodygroups (hair) - Custom Proportions / Height

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