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Моды и плагины для Garry's Mod
В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
License to Kiss
автор 76561197997367822
I kiss you on the lips... Time to get comfortable with your loved ones! Kiss your friends & enemies to show how much you care for them! After all the pain and torture Dr. Kleiner has gone through in your hands, you can now give him a nice kiss on the lips to make up for all of it. He'll be delighted! Trouble with consent? Don't worry! If someone keeps kissing you without permission, just turn around! Or better yet, shoot them! Getting kissed won't impair your movement after all! Instructions You can find the Kissing SWEP under Weapons -> Other -> License to Kiss. To kiss, walk near someone and press the primary attack button. Commands sv_kissdamage <integer> - Damage dealt by the Kissing SWEP. Negative values heal your victim! Credits Animations by Shad
[simfphys] WW2 German Tank Pack
автор 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires simfphys Requires simfphys armed vehicles Requires Gredwich's Base (I know, that's a lot of required things) Tanks in this pack : - Panzerkampfwagen V Ausf. G Panther - Panzerkampfwagen VI Ausf. E Tiger - Sturmgeschütz III Ausf. G - Panzerkampfwagen 38t Ausf. A Features : - Turret rotation sounds - Working suspensions - More or less realistic specifications - Tank sight (toggle with l, the key can be changed in the spawnmenu options) - Manual reload system - Realistic mode for RP servers (tick / untick "Arcade mode" in the spawnmenu options or use gred_sv_simfphys_arcade 0) - Bunch of seats so your whole family can hop in - Shell types (AP, HE and Smoke, toggle with the "k" key, the key can be changed in the spawnmenu options) with their proper muzzle velocities and masses - Working machine guns - Fully physical shells with ricochets and stuff - HE doesn't do a lot of damage to tanks, AP and HEAT do - Fancy particles - Shells actually whistle - Sounds fade to distant sounds when you're far away from the tank - Nice model from War Thunder - Destruction system - More or less optimised Shell types documentation Main shell types: - AP = deals damage to tanks - APHE = AP but deals more damage to tanks - APC = AP but has less chance to ricochet - APCBC = AP but better - APCR = doesn't deal a lot of damage but can kill the crew inside of it if you aim well - HEAT = AP but the its penetration stays the same and it deals more damage on penetration than AP, and it also has a blast radius if it doesn't hit a tank - HE = Does le big boom, just like HEAT its penetration value stays the same throughout its flight but they are pretty low (usually around 10mm for ww2 tanks), but in case of a penetration it should one shot your target Other shell types: - APBC = APC but faster - APHEBC = APHE but faster and with a lower ricochet chance - APHECBC = APHE and APCBC - APDS = APCR - APFSDS = APCR - HEATFS = HEAT READ ME -------> Q&A Q: Errors everywhere! A: You probably miss something like the Base Addon. If you don't, put a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Gredwitch's Stuff. LUA commissioned by Recoil Networks Models from War Thunder No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198192375265", or without permission from said account.
2010 Ford Taurus SHO
автор 76561197999836749
It drives. F.A.Q. Q: How do I turn on the lights? A: You can't, because 1.it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it, and 2. it doesn't even have lights set up. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me.
Drivable District 9 Vehicles
автор 76561197991456139
Check my Dev Blog Suscribe to my YouTube Channel SHOW ME YOUR LOVE Credits: - Kaos Studios for create the models. - DTmech for porting the models. - DMGaina for the D9 reskins. - Iñaki(me) for making them drivables and more stuff.
Counter Strike: Global Offensive T Playermodels and NPCs
автор 76561198057656117
Finally fixed T pose problem and added NPCs. Models and textures by Valve Ported by Vad36 Includes: Separatist Pheonix Elite Balkan Anarchist Professional Pirate If you want counter terrorists CT pack You don't need CS:GO Enjoy!
Dynamic NPC Squads
автор 76561198049324138
Half life 2's AI works great, for heavily scripted... linear levels.... But Garry's Mod finds the edges, NPCs just stand around, not exploring the massive maps on offer, not reinforcing their allies... But what if they did? What if. The source engine's fantastic squad system was always used to it's full potential. What if.. NPCs formed small squads... Wandered the map... Reinforced allies that found enemies? What if... They were truly, Dynamic NPC Squads? Full feature list! - Npcs will chatter when they do any custom behaviour! - When a squad starts losing members, they'll cry for backup! - Entire system is based on disposition, so custom factions wont break it! - Idle squads will report in and do their very best to reinforce their buddies. - If there's no threat, squads wander as a group! - Everyone follows their squad leader. - Leaders will intentionally spread out, avoid other squads! - Removed grigori support. - Half-decent duplicator support! - Leaders who have lost all their buddies will throw in the towel and join someone else. - A "Dynsquad Goal" ( think capture point! ) All this together means that npcs will break up into little squads, constantly moving around the map! Some Caveats - Works best with npcs that can join valve squads ( basically all default npcs, combine, rebels, zombies, antlions ) - This addon doesn't directly affect actively fighting npcs ( no extra tactics in close quarters! ) Console commands npc_dynsquads_enabled ( enables/disables the addon ) npc_dynsquads_yapping ( enables/disables the extra idle npc voicelines ) npc_dynsquads_doassaults ( idle npc reinforcing ) npc_dynsquads_dowandering ( idle npc wandering ) npc_dynsquads_developer ( enables/disables debug info ) npc_dynsquads_ignoremapcreated ( makes it ignore map npcs, stops it breaking some maps ) Github
PuggaMaximus Playermodel
автор 76561198065907898
A player model request by: ♕ Pug-Kun ♕ The pictures are pretty self-explanatory of the model. 3/27/16: Fixed texture issue. Added c_hands (The last picture shows the c_hands, the weapon model is a seperate addon)
SW Diesel Henschel
автор 76561198010984952
A small diesel loco inspired from the original Henschel and 3 train cars. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Das Schaf Requirements: - You need to have the SW Base Addon installed! Info: - The wagons doors can be open with E (+use) - The small ladders at the front and back at the train are seats. Coupling system: - Look at the coupler and press E (+use) to connect them! - The couplers only connect if they are close to each other. Console command: - sv_sligwolf_reload_addon dieselhenschel Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the doors, buttons, coupling system or seats. Rerailer for my trains: - SW Rerailer Nice tool to set up railways: - Track Assembly Tool Controls: - W (+forward) = Forward - S (+back) = Backward - A (+moveleft) = Look Left - D (+moveright) = Look Right - Space (+jump) = Emergency brake Changeable controls: - F = Frontlight - G = Change light direction - R = Horn - Shift = Change Driver Seat - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back - Keypad 0 = Connect Train Cars - Hold "Keypad 0" to auto connect train cars while driving slowly to them. Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.
Combine APC
автор 76561197994819337
Back from the dead: Maybe compatible again! After the 2020 update broke part of its functionality, it seems like some recent update restored it. If you have issues with your view/controls, please read the FAQ! Who could forget the famous APCs from Half-Life 2? Being loud, shooting rockets, powering forcefields and on the whole just being a huge annoyance to the one free man. So why not turn it around for once? This is quite an extensive SENT, so let's start with the Features - Fully drivable APC as seen in HL2 - Supports up to ten players: One driving, one gunning and eight passengers - Drivers can lock and unlock the passenger bay (called "hatch"), start and stop the engine (and with it the handbrakes), toggle the siren and switch between a high gear and a low gear - Gunners have access to a bullet firing turret similar to an emplacement gun and laser guided missiles as well as an advanced zoom - Switching seats between gunner and driver is easily doable, allowing one player to operate the APC alone (although a bit uncomfortable) - Easy to spawn by just pressing its icon in the "Vehicles" / "Half-Life 2" tab - or just search for "Combine APC". - Script hooks allow server admins and scripters to define who is allowed to do what with the APC – without touching the APC code itself. - For those that need to remotely blow up their APC, there's zapc_sd. Look at any APC, fire the bind/execute the command in the console, watch the self destruction do its work. - A softer approach might be zapc_sa, which is an uncanon and rather "unserious" feature, allowing you to enable some kind of car alarm on an APC. Usage is similar to zapc_sd: Point and shoot. You can turn the alarm off by toggling the siren inside the APC. - For those who want ultimately unserious features, there's +zapc_repair: As you fire golden beams of healing glory towards the APC, it gets repaired. What might happen if you fire that beam for too long? Because of all those features, it might be a bit difficult to get the grasp of the controls, so here's the list. If you have enabled hints, you will also receive them the first time upon entering the driver/gunner seat (just as in sandbox). Driver: - Left mouse button (+attack): Starts/Stops the engine and releases/applies the handbrake. IF the engine's on, the handbrake's off. - Right mouse button (+attack2): Toggles between the "high gear" and the "low gear". In the first, you're faster, but might have some issues getting up hills. In the second, you are way slower – but more powerful, allowing you to climb quite steep ramps. - "R" (+reload): Toggles the siren. In case the alarm was toggled on an APC, this will turn it off. - Alt (+walk, called "Walk (Move slowly)" in the options): Unlock/lock the hatch. People can only get in and out if the hatch has been opened. If the hatch is closed, passengers inside won't see much outside – this might lag a little, but it's still better than not seeing anything at all. - Shift (+speed): Switches to the gunner seat (if empty) - Ctrl (+duck): Toggles between first and third person. Gunner: - Left mouse button (+attack): Fire turret. - Right mouse button (+attack2): Fire a rocket. Rockets will always try to hit the position your turret is currently aiming at – you can guide them using the turret. - "R" (+reload): Reload the turret. - Shift (+speed): Switches to the driver seat (if empty). - Ctrl (+duck): Toggles between an "accurate" and "less accurate" firing mode. The accurate mode can lag on certain servers but the crosshair is always accurately in the middle of the screen. In the less accurate mode, the crosshair will show you where the bullets and the rockets will hit, which might cause it to move away from the middle of the screen. Scripting Hook The APC adds a new hook called 'ZAPC_CheckAccess' on the server. It will always pass at least three parameters: The player to be checked, the action he wants to perform and the APC he wants to perform it on. By returning "false", you can deny the action. So far, the following actions (and their parameters) have been defined: - "personal": Called to check if a player is allowed to enter a driver/gunner seat. This will also be called once a player is already inside – in case the check fails, the player will be kicked out. - "destruct": If a player is allowed to execute zapc_sd on said APC - "alarm": If a player is allowed to execute zapc_sa on said APC - "repair": If a player is allowed to execute +zapc_repair on said APC - "tool": If a player is allowed to use this tool on the APC. Passed as additional parameters are the trace and the toolmode (similar to ENT:CanTool). Note that duplicating is always forbidden – in addition, this relies on ENT:CanTool. If the gamemode does not support this (sandbox does), this hook won't be called and has no effect! As example: If you want to disallow anyone to destruct, alarm, repair and tool an APC, use the following snippet: hook.Add('ZAPC_CheckAccess', "DenyEverything", function(ply, mode, apc) if mode ~= 'personal' then return false end end) Every APC passed is the prop_vehicle_zapc SENT. To access the driver/gunner, use apc.Driver/apc.Gunner, the passenger pods (normal prop_vehicle_prisoner_pod) are in a table called "Passengers". If you've got any question about customizing the APC, feel free to ask (or check the source). (The screenshots suck, I'm aware.) I really hope that if I put it in here, in big and bold, the questioning ends once and for all. I'm not going to answere these questions anymore beginning in Septembre 2013. I can't spawn it! Subscribe to this addon, check under "Vehicles", "Half-Life 2" and click the "Combine APC" one. Or search for "Combine APC". If that doesn't work, it's likely another addon preventing you from spawning it. Something something NPCs! No. Just no. Whatever you want with NPCs, no. Known bugs and FAQ - My view is bugged! Some poorly coded addons might abuse some lua functionalities. If you have issues with the view (under the APC, can't move, etc.), please use the command zapc_dumphooks in the (server) console, zapc_dumphooks_cl on your client and send me the results (for example, upload it to pastebin and post the link in the comments). I'll see that I can fix the issue. If you know which addon has caused this, then make sure to let me know its name/a link to it too. Remember: The more details I have, the better your chances that I can (or will) fix it. - About NPCs: It's not an NPC, nor will it ever be. NPCs won't use it and it won't do stuff on its own. - I can't get into the passenger bay/The hatch thing is broken! The passenger bay works this way. If you try to enter the APC, it will check if you are allowed to (per default, unless anybody added a script that forbids that using the API, everybody is). If you are allowed to enter the APC and there is space in the gunner or driver seat, it will place you in the free seat (driver first, gunner later). If you are not authorized to (or there's no space) and the hatch is opened, you will be placed in the passenger bay. So: Driver/Gunner first if possible, passenger bay otherwise if hatch opened. If both fail, you'll get a audio feedback that you can't enter the APC. - My weapons are invisible after I leave the APC! I'm not doing anything with your weapons so it's highly unlikely that I can do anything about it. As far as I have heard, it's a common problem with the jeep under certain circumstances (which the APC is based on), so there's little I can do. For the miniature sized 1:10 version, check out the Pet APC.
Orbital Missile Strike
автор 76561198106263030
No addons needed! This dupe is simple to use: fire the duplicator to rain explosive destruction on that particular area. Let me know if you have any issues with it, and give a thumbs up if you like it!
Scenic NPCs
автор 76561198170867417
This is an interesting and different mod that I have done in a while. I decided to make this mod because I got tired of having to always use the Easy Animation Tool and having to disable Thinking when I wanted a roleplay or cinematic scene going on with a few NPCs. Now you dont have to do that, at least not entirely. NOTE: Some NPCs may require you to have the Half Life 2 Episodes mounted in order to have them in your spawn menu. The reason for this is because of the NPC(s) using animations from the Episodes. If I added them without checking if you have the episodes they would be A-Posing and people would complain about them being broken. DISCLAIMER: Some of you have probably been having issues with the NPCs and the animations they are performing. Here is the straight answer, it is a MOD COMPATIBILITY ISSUE. It is a compatibility problem that does not cause any direct errors. Some mods that exist on the workshop change the animations the male or female models have one them which in turn breaks certain NPCs in this mod. The reason this is a disclaimer is because I CAN'T fix it nor can I tell you all the mods that do it because I don't even know all of them. I apologize if you run into this problem but I can't do anything about it to fix it. Another thing that should be said. These NPCs do not work with Saves. The reason they do not work with saves is because how they are scripted to work. How it works is every time the map is initialized an entity spawns the NPC(s). When the map is saved and reloaded, the game saves the NPCs that were spawned but as well as the entity that spawns the NPCs. So it ends up spawning the NPCs again and the NPCs that were previously saved no longer become tied to the entity exactly which messes up the animation and duplicates the NPCs with ones that do the correct animation(s). I have been trying my hardest to get them to work with them properly but to not luck at the moment. So for now this will have to be dealt with. This Mod Includes : - 101 NPCs - Spawn Icons - A new Category - NPC animations will not ever stop even when Thinking is turned on. - Each NPC does an animation. - Some NPCs are netural to Metrocops. - Some NPCs make noises or talk. - Some NPCs can be talked to by pressing E on them. - Metrocop NPCs in this mod are netural to the player. - Some animations are dyamic and respond to the person/persons ( people ) being hit or if they hear combat sounds. Credits : - Zach88889 : Scripting the NPCs. - Valve : Models, Textures, Animations, and Sounds. Bugs : Some NPCs will not show up or do an animation : This is because of the following 2 reasons. 1. I know why this happens. There are mods on the workshop that redo the animation on the male and female models. This in return will not make them do the animation or not show up. Most of these animations are available normally when no mods are installed or enabled or when you don't have one of those mods installed and enabled. 2. An Addon Conflicting with this mod without notifying that it is conflicting. Possible Fix for the Animation Errors : Disable all your addons and then restart your game. Other than that I can't really help you out on that. Sorry :\ Some NPCs : - If they are spawned too close to the player when ai_disabled or (Thinking is turned on) they will not do the animation but instead with do their default idle position. Walking Citizen with Ration : - Occasionally acts weird when trying to start or stop walking. Maps Used In Screenshots : - zs_headattacity_v1 - gm_scrapmetal_v2 - gm_flatgrass - gm_construct - ow_breach_final - gm_vj_cityatwar - owc_traverse_clean - zs_pathogen - dm_deconstruct Want to communicate with me? Here is a Discord server that will allow you to chat and discuss bugs and features : D&Z Modding Discord Server: https://discord.gg/vwy8fnZvwg
Freddy Fazbear's Pizza Remake (Events)
автор 76561198159714881
Welcome to my remake of Five Nights Freddys 1 map , I tried to remake the map the most accurately as possible. I wanted to make this map for pure nolstalgia. In case of errors , please check if you have downloaded the contents pack before posting comments about errors, in the vast majority of cases the problems of errors do not come from me The map has reached 1 000 Votes ! Thank you everyone , i never thought this map will ever as popular I Added some rooms and i make the parking outside. There are also some small details like storm and ambient sounds. This is the Events version. This version contains : 4 Main Animatronics (Freddy Bonnie Foxy & Chica) Animated and moving (not TP) Animatronics Camera System Power System Every nights (1 to 7) Custom Night Sound effects Golden Freddy Hallucination & Camera Disruption. Easter eggs from the game LOT of Easter eggs. And more features. HOW TO START THE NIGHTS : - Get in the Power Plant room (near the Backstage room) - and press E on the red switch. then stay in the power plant room , you will be auto-teleported in the office. When you finish the night (without dying) you can re-press the red switch to begin the next night. Or : Get into the admin room (You have to unlock the room with a key on the map) and you can choose any night you want. You can even do the Custom night if you want. If you find any bugs or if you need help , please tell me in comments. CREDITS : Scott Cawthon : Main Game Author Steel Wool studios : FNaF HW Animatronics Models CHILI : Food and Household items https://steamcommunity.com/sharedfiles/filedetails/?l=french&id=108024198 (If something is wrong with the credits please tell me) NO EVENTS VERSION : https://steamcommunity.com/sharedfiles/filedetails/?id=2599644259 STOP IT SLENDER VERSION (NEW) : https://steamcommunity.com/sharedfiles/filedetails/?id=3030729529 OLD VERSION OF THE MAP : OLD Event Version : https://steamcommunity.com/sharedfiles/filedetails/?id=3116453934 OLD Content Pack : https://steamcommunity.com/sharedfiles/filedetails/?id=3116454757
Freelook or altlook
автор 76561198150706935
Allows to free look on ALT without interupting movement direction in first-person view only. Just like in Rust, EFT, ArmA or any other game, pretty weird that no one did such thing for gmod. Does not depend on the weapon and its base. If it doesn't work for you - type in console bind alt +walk If you want it on other key - type in console bind KEY +freelook Server convars: - altlook 1 (on/off) - altlook_limit_horizontal 140 (max horizontal angle) - altlook_limit_vertical 65 (max vertical angle) - altlook_block_fire 1 (block attack key while in freelook. Useful cause you can bypass recoil on most weapons) - altlook_block_ads 1 (not allow freelook while in ads) - altlook_smoothness_mult 1 (mult for speed) Maps on screenshots are eft factory and rp_highland, guns five-seven, t-5000, rust ak, c_hands - eft pmcs. Darsu (me) - lua. https://boosty.to/darsu thank you
GMSC Tornado Map Series
автор 76561198042535008
Donate! This content package contains all the files you need to play The Storm Chasers server. Visit us on our forums for, downloads, server info, and suggestions or comments at: The GmodSC WARNING: DO NOT EXTRACT THE CONTENTS OF THIS PACK, UPCOMING UPDATES WILL CAUSE PROBLEMS AND THINGS WILL BREAK IF YOU DO! Chasers Server IP: gmod.gmodsc.net Maps Included: gm_tornadohighway_night gm_tornadohighway_final gm_tornadovillage_final gm_tornadonightfall gm_tornadoflatgrass gm_tornadoflatgrass_night Required Games: HL2: Episode 2 Counter-Strike: Source Main Links: Website | Tornado Content | Facebook Credit: Rhapid Fyre / Rory84 - Map Creator, Tornado Series Owner. - Youtube Channel XenonFrame - Map Editor, Server Owner. The Vman - Tornado Particles. License Agreement
GTA Vice City - Bikes (SCars)
автор 76561198020887897
All bikes from Grand Theft Auto Vice City | (SCars) Requirements: - SCars Slim Recommended addons: - GTA Vice City - Boats (Props) - Tommy Vercetti - StarFish Island Credits for the PCJ-600 Police Bike model (GTAVC Mod) - Suction Testicle Man
Prophunt Expanded
автор 76561197960472375
**Counter-Strike Source is required for some of the maps included in this Gamemode.** ***You can purchase CS:Source here: http://store.steampowered.com/app/240/CounterStrike_Source/ *** Prop Hunt Gamemode with added popular community maps and more taunts, plus slightly altered some default settings from the original Prop Hunt Game Mode, like round length. I will try to add more when I get the chance. Two sides, props and hunters. Both sides can Taunt by pressing F3. Each round the teams switch sides. Props have 35 seconds to find a prop on the map and press E to turn themselves into a duplicate of that prop. Props can move around and change to another prop at any time by pressing E again. The larger the prop you become, the more health you have. Hunters get unblinded after 35 seconds and must kill all the player Props before the round timer runs out. Hitting any non player prop with a weapon will deal 5 damage to a Hunter. Killing a player prop will give back 20 health to the Hunter.
Working Combine Dropship NPCs
автор 76561198170867417
Well this took a good long while to make. After months of on and off work it is finally done. OPERATIONAL Combine Dropships. Dropships (should) now work on ALL maps Recommended to spawn it in a wide open area. If you are having an issue with getting the dropship to deploy, try spawning an NPC for it to target. This Mod Includes : - 10 NPCs The Enemy MUST be on the GROUND for the Dropships to Fly to their landing spot and land! - Each NPC carries a different type of Combine Soldier(s). - Located in the "Combine Dropships" Category on the NPC Section of the Spawn Menu - Dropships can be killed with the RPG. - Citizen NPCs will shoot at the Dropship if they have an RPG as their weapon. - Will create a ragdoll of the NPC on death. ( With some explosions, of course ) - After Deploying all Troops (or Strider), the dropship will fly away towards the edge of the map. - If the dropship reaches the end of the map it will despawn to represent that it has "escaped" or "left the area". - When dropship detects an enemy, it will choose a random spot in front of the enemy to deploy. - Once deployed the dropship leaves the crate and the Soldiers start deploying. - Soldiers deploy every 3 seconds. - Soldiers form a formation when deploying from the dropships. - Soldiers spawn in Squads. - Soldier Patrol after all Soldiers have deployed from the crate if they didn't find an enemy during the process. - Deploying Metrocops and Combine Soldiers can't take damage when performing the Deployment Sequence. - There is are Easter Eggs in the console for when a Dropship leaves the map. Dropship Types : - Overwatch Squad (Tier 1): 3 SMG Soldiers, 1 Ar2 Soldier, 1 Shotgun Soldiers - Overwatch Squad (Tier 2): 2 SMG Soldiers, 3 Ar2 Soldiers, 1 Shotgun Soldiers - Civil protection Squad (Tier 1): 3 Pistol Metrocops, 1 SMG Metrocop, 1 SMG Metrocop with Manhack - Civil protection Squad (Tier 2): 2 Pistol Metrocops, 2 SMG Metrocops, 2 SMG Metrocops with Manhacks - Elite squad: 5 Combine Elites - Overwatch Squad (Tier 3): 1 SMG Soldier, 4 Ar2 Soldiers, 1 Combine Elite soldier, 2 Shotgun Soldiers - Random Overwatch Squad: 1 SMG Soldier, 4 Ar2 Soldiers, 1 Combine Elite soldier, 2 Shotgun Soldiers - Shotgunner Squad: 5 Shotgun Soldiers - Strider: Carries a Strider then deploys it when in position and has an enemy that is on the Ground. - APC: Carries an APC then deploys it when in position and has an enemy that is on the Ground. Credits : - Zach88889 : Scripting the NPCs. - epicplayer40 : Suggesting the Squad types the Dropships would have. - Dobbi : Spawn Icon and screenshot verifying. Want to communicate with me? Here is a Discord server that will allow you to chat and discuss bugs and features : D&Z Modding Discord Server: https://discord.gg/vwy8fnZvwg
[LFS] Luftwaffe WWII Pack
автор 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires LFS Requires LVS Requires Gredwich's base Fw 190s : - Fw 190A-1 - Fw 190A-4 - Fw 190A-5 - Fw 190A-5/U2 - Fw 190A-5/U12 - Fw 190A-8 - Fw 190D-9 - Fw 190D-12 - Fw 190D-13 - Fw 190F-8 Ju 87s : - Ju 87B-2 (with a siren!) - Ju 87R-2 (with a siren!) - Ju 87D-3 - Ju 87D-5 - Ju 87G-1/2 A Ju 88 : - Ju 88A-1 This pack has a loadout system, you can hold the C key, right click on the aircraft you have spawned and change its loadout. Click on each aircraft to check their loadouts (the payload tab on the right of thescreen) READ ME ------->BIG FAT Q&A Q: Errors everywhere! A: You probably miss something like the Base Addon. If you don't, put a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff. Thanks to Luna for making changes to his base for me <3 Thanks to Oto Kalibur for playtesting this addon with me and not being a twat killing me while I was fixing stuff Gaijin for the models and textures
2014 McLaren P1
автор 76561197999836749
F.A.Q. Q: How do I turn on the lights? A: You can't, because it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me.
gm_ragdoll_slaughter_v3
автор 76561198039306998
Another garrysmod.org re-upload by me Again, credits to the original creator I uploaded this cause im getting tired of v2, i prefer better versions
Stealthy Door Opening
автор 76561198019868739
Sneak down and open doors quietly. /// Stealthy Door Opening allows you to crouch down and open doors almost completely silently! Once this addon is installed, simply crouch down next to a door before opening it, and it will open in a stealthy way. When stealth-opening a door, its opening and closing speed are set to 50% of its original, and any sounds the door may make are reduced to 25% of their original volumes. This addon makes a great addition to any TTT server to help the traitors sneak around when the round has gone quiet! This addon only works with rotating doors! That means doors with the class prop_door_rotating and func_door_rotating only! Sliding doors will not be any different if you try to stealth-open them! I made this because I've played a bit of Hunt: Showdown and you can quietly open doors, and I thought that was a good idea. This should work properly in all gamemodes. Source code: https://gitlab.com/SweptThrone/Stealthy_Door_Opening Credits: Me - All of the code
NextBot Zombies 2.0
автор 76561198025778976
Subscribe to NEXTBOTS 3.0 for new human and zombie nextbots! _______________________________________________________________________ HOW TO USE Nextbots use a navigation mesh instead of an ai node. You can generate one for a map by typing in the following command: "nav_generate" Depending on the size and complexity of the map it can take from several seconds to several minutes. Once the process is finished, the map will be restarted and once you've loaded back into the map, make sure to type in "nav_save" so you don't have to generate the navigation again. No walkable seed positions If "nav_generate" gives you a message saying "No walkable seed positions" then type in: "nav_edit 1" then point into complex spots on the map and once finished, type "nav_mark_walkable" then type "nav_generate" Zombies are frozen / moving in place This means the map has no navigation mesh, or that the area they're spawned in has no connection to a navigation mesh. _______________________________________________________________________ Features: - Uses garry's mod nextbot ai - Targets in a line of sight and will not see past walls ( can be changed via commands ) - Good performance - Attacks NPCs and vice versa - Attacks props and break down doors ( can be disabled via commands ) - Variety of zombies ( 17+ zeds ) - "Boss" zombies - Uniqueness for each zombie ( animations and gameplay wise ) - Unique animations ( death animations, flinch animations, etc ) - Support for BGO ( blood and gore overhaul ) - Custom sounds, models, etc _______________________________________________________________________ Commands: ( to be typed into the console ) - "nb_stop 1/0" = Stop/Start all nextbots - "nb_npc 1/0" = Activate/Disable npc targetting - "nb_attackprop 1/0" Activate/Disable prop/door attacking - "ai_ignoreplayers 1/0" Nextbots ignore/target players - "nb_targetmethod 1" Nextbots target in a cone and will not see past walls. - "nb_targetmethod 2" Nextbots target in a very large sphere around them. - "nb_ignoreteam x" Nextbots ignore the team index with x being the team index. _______________________________________________________________________ Addons that work well together: - Simple Prop Damage - Dynamic Zombie Spawning _______________________________________________________________________ Additional Nextbots: - L4D Tank NextBot - Spooky Skeleton NextBots - Zombie Survival NextBots 2.0 - NextBot Nazi Zombies 2.0 - Nextbot Mob of the Dead 2.0 - Underhell Infected 2.0 - Infected Citizens _______________________________________________________________________ More information on navigation meshes: - Navigation Mesh Guide - Nav Mesh Editor _______________________________________________________________________ Credits: - fruitwasp for fixing and detecting errors - All skins, models and sounds are not mine. Respect goes to those who made them. - Guns in screenshots are from Customizable Weaponry 2.0, by spy.
SNTE (Say No To Exploits)
автор 76561198053559858
the free and secure solution to protect your garry'smod server!. (pssst don't want to put it in the collection? afraid of backdoors? no problem, use the official github version! : SNTE GITHUB! ==================================================== READ THE ENTIRE DESCRIPTION BEFORE COMMENTING ALL DUMB COMMENTS WILL BE DELETED ==================================================== ABOUT SNTE SNTE is a preventive security script against the use of exploit menu on your server. , originally imagined by Meepen and then completely recoded by Maks et Zaros SNTE will be able to protect your server from the horde of young cheaters who try to exploit security holes through addons that are too old or poorly developed on the workshop and gmodstore. SNTE works quickly and smoothly to capture as many dubious users as possible, you don't have a complicated menu or a long list of convars to deal with, everything is set up to work without requiring too much fine-tuning. FEATURES SNTE offers a wide range of features such as : - Malicious net simulation to catch the cheaters. - Automatic banning at the call of a suspicious net. - you can checking automatic ban reason (you can now view them in data/snte_detections.txt) - Basic protection against the ulx luarun used excessively by hackers to exploit the backdoor.. - you can customize the player ban motif, by default > (SNTE) Net exploit detected ! - semi_automatic compatibility with different systems such as ULX / FADMIN / GEXTENSION / GBAN / SAM / SADMIN Use the following convars to display your SNTE bans in the system of your choice : to choose where to display SNTE-related bannings you can select your admin mode using the following convars : snte_bansystem base snte_bansystem ulx snte_bansystem fadmin snte_bansystem gextension snte_bansystem gban snte_bansystem sam snte_bansystem sadmin here's how to change the reason for banning cheaters : snte_banreason yourcustomreason in server web console (YOU NEED REBOOT YOUR SERVER) you can choose whether or not to enable security when using ulx ulx luarun module : snte_luarunprotect 0/1 (default for "1" prevent security risk) CREDITS - Meepen - Maks - Zaros - Yoh Sambre - Vitroze - DynamoRed - Walter - Finnwinch
[TFA][AT] MK18
автор 76561198005173328
MK18 ported to GMod from Insurgency and running on TFA Base. Featuring standard INS2 attachments support. Credits: - YuRaNnNzZZ — Porting animations to ValveBiped/c_hands, compiling, weapon and soundscripts Lua code; weapon selection, deathnotice and spawnmenu icons - New World Interactive — Models, animaitons and textures - Navaro — Sounds - TFA — Base and INS2 porting stuff my discord server
Garry's Mod Guides
Настройка сервера Garry's Mod и активация режима TTT — шаг за шагом
Разверните сервер GMod и настройте TTT: коллекция Workshop, админ-инструмент ULX и конфигурация TTT с пошаговыми объяснениями.
Установка аддонов Workshop для Garry's Mod
Установи аддоны Workshop для Garry's Mod на сервер: Collection-ID, Steam Web API Key, автозагрузка для игроков и решение частых ошибок.
Арендовать сервер Garry's Mod — TTT, DarkRP и PropHunt
Настройка сервера Garry's Mod: выбери игровой режим, подготовь server.cfg, подключи Steam-Workshop-Collection и протестируй TTT, DarkRP или PropHunt.
Сервер Garry's Mod с поддержкой модов
Запустите собственный сервер Garry's Mod за несколько минут.
Арендовать сервер Garry's Mod