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Моды и плагины для Garry's Mod
В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
SW Blue-X12
автор 76561198010984952
A tron styled train. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Lyzz - Fox - Northdegree Requirements: - You need to have the SW Base Addon installed! Info for the old train: - For both trains you can change the contact pressure to the railway! - The pressure gauge on the dashboard shows the pressure level! - All bogie arrows must face the same direction! Console command: - sv_sligwolf_reload_addon bluex12 Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the doors or seats. Rerailer for my trains: - SW Rerailer Nice tool to set up railways: - Track Assembly Tool Controls: - W (+forward) = Forward - S (+back) = Backward - Space (+jump) = Brake Changeable controls: - A = Toggle Left Doors - D = Toggle Right Doors - Alt = Increase Pressure On Railway - Shift = Decrease Pressure On Railway - F = Headlight - R = Horn Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.
ttt_mc_tiptsky_b5
автор 76561198035679130
B4 is out! Now with rain, downloading this: http://steamcommunity.com/sharedfiles/filedetails/?id=272446352 addon is highly recommended because it's ment to be played with this one. !ONLY SERVER OWNER'S NEED TO ADD THIS ADDON! A Minecraft themed Trouble in Terrorist Town Map, especially made for my Server. This map contains a Traitor Room and 2 Innocent "traps". The first one is a pool converting to lava, the other one is smashing a hole in the ground where players can fall in and need to wait for help or the dead. At this point I want to say it's my first map published for GMod and i accept every kind of constructive critisicm. Thanks to these guy's: Garten - SourceCraft (major "island" made in Minecraft and converted by his tool SourceCraft) Mc_Skyislands Creator (chest,sky,prefabs) (dont remember your name sry...) I forgot you ? just contact me and I'll add you asap. This is also the first Version of this Map, if you want to expand it contact me and dont decompile it as it creates ugly artifacts. Extra Tags: ttt_, ttt_mc, ttt map, minecraft, themed, map
I AM WILDCAT Player Model
автор 76561198013819520
Here it is, I AM WILDCAT Player Model. Includes Player model Ragdoll Finger Posing Feature Credits and Huge Thanks To Rockstar- Clothes, Textures, models Super Chief- (me) making it to a player model, porting models and textures from GTA V & rigging the model.
DKAddons Base: Textures and API
автор 76561198132964487
Reupload cuz old one was removed ULU
FPS Saving Fog
автор 76561198333718916
Fog that actually culls things you can't see! Meaning things beyond the fog do not render (Yes, kind of like Minecraft...) For some reason the in-game fog editor does not do this by default. Only the host can change fog settings. Use the context menu to open the fog menu (Hold C by default). Commands "fpsfog_active": 1 - 0, enable or disable "fpsfog_skybox": 1 - 0, enable or disable skybox "fpsfog_distance": distance at which fog is opaque "fpsfog_thickness": 100 - 0, percentage of how close the fog starts from the player "fpsfog_color_r": 0 - 255, how red the fog is "fpsfog_color_g": 0 - 255, how green the fog is "fpsfog_color_b": 0 - 255, how blue the fog is tags: fps booster, save fps, increase fps, fog, fog culling, render distance, draw distance, less lag, anti-lag, anti lag, no lag, lag fix, frames, frames per second, mist, more fps, fix fps Report any bugs you come across in the comments below. Please include the full script error (if you get one) and what you are doing to get the bug! If you comment something along the lines of "This doesn't work" instead of "This doesn't work, I was doing so and so when it stopped working and was able to consistently get it to stop working using mentioned steps" I'll just assume you're a fool, a child, illiterate, or all three! P.S. if you like this addon, check out my other ones!
Meteor Shower
автор 76561198063032249
This is not mine I just updated it. Original addon by Meoo~we Original description: It pack contains 2 stools: - Single meteor: Shoot a meteor from the sky or from your tool gun. - Meteor shower: The zone you aim at will be bombed with meteors. The power of meteors and showers can be changed in stool.
1957 Chevrolet Belair
автор 76561197999836749
Now, this is a story all about how My life got flipped-turned upside down And I'd like to take a minute Just sit right there I'll tell you how I became the prince of a town called Bel Air In west Philadelphia born and raised On the playground was where I spent most of my days Chillin' out maxin' relaxin' all cool And all shootin some b-ball outside of the school When a couple of guys who were up to no good Started making trouble in my neighborhood I got in one little fight and my mom got scared She said 'You're movin' with your auntie and uncle in Bel Air' I begged and pleaded with her day after day But she packed my suit case and sent me on my way She gave me a kiss and then she gave me my ticket. I put my Walkman on and said, 'I might as well kick it'. First class, yo this is bad Drinking orange juice out of a champagne glass. Is this what the people of Bel-Air living like? Hmmmmm this might be alright. But wait I hear they're prissy, bourgeois, all that Is this the type of place that they just send this cool cat? I don't think so I'll see when I get there I hope they're prepared for the prince of Bel-Air Well, the plane landed and when I came out There was a dude who looked like a cop standing there with my name out I ain't trying to get arrested yet I just got here I sprang with the quickness like lightning, disappeared I whistled for a cab and when it came near The license plate said fresh and it had dice in the mirror If anything I could say that this cab was rare But I thought 'Nah, forget it' - 'Yo, homes to Bel Air' I pulled up to the house about 7 or 8 And I yelled to the cabbie 'Yo homes smell ya later' I looked at my kingdom I was finally there To sit on my throne as the Prince of Bel Air
Splinter Cell: Blacklist Chemsuit Goons
автор 76561197980878020
You Get: 1 semi-customizable playermodel w/ view arms 2 bodygrouped ragdolls (head\headless) 1 gasmask prop Description: Guys in chemsuits from that one chapter that "Sam Fisher" gets high then passes out in front of the antagonist. Features: Bodygroups for their rebreather and their hood, skins for 4 facemaps. Fingerposing\faceposing\eyeposing, valve biped rig. Credits Ubisoft, Infinity Ward for the models\textures, BlooCobalt for model hacking\rigging, Ninja_Nub for faceposing the CoD head. If you're having issues as a player model and it's disapearing, type in "-dxlevel 95" to force your game to run in DX9 mode. This was told to me by user "☢Afterburner☢", thanks!
Track Assembly Tool
автор 76561197988124141
This page uses steam formatting. I prefer markdawn though. Description This script can give you the ability to connect prop-segmented track pieces fast. It is optimized and brings the track building time consuming to a minimum. It uses pre-defined active points to snap the segments the best way there is in Garry's Mod Feature List - General convar factory reset can be easily triggered by the server admins - Convar tweaks is accessible via dedicated in-game manipulation panel - Context menu for direct track entity value export and manipulation - Optional flip mode called from spawning/snapping for quickly flip the anchor across - Track segment flip over mode for mirroring already created loops and curves - Track segment curve node interpolation for building custom track layouts - Track curve fitting aligment based on ray intersection for precise piece layout - Track tangent turn interpolation for utilizing variable curve radius - Extendable DB text file or a lua script - Extendable DB text file load list and list prefixes categories - Switching DB storage between SQL for SQL mode and LUA for Lua mode - Spawning pieces on the map for creating custom track layouts - Snapping pieces on the map surface ( if checked ) - Snapping/spawning with custom user offsets - Snapping/spawning with zero pitch ( good for track leveling ) - Snapping/spawning at the mass-center or the active point ( if checked ) - Snapping the first piece yaw to user defined angle - Snapping already spawned pieces by using only the physgun - Fast changing the active track ends ( Alt + SCROLL good switching turns direction ) - Custom user defined active radius based snapping - Custom active point and radius location assistant - Custom active point position angle and orientation adviser - Advanced duplicator can be used on the track created - Custom entity properties ( weld, freeze, no-collide ) - User can disable phys-gun grabbing on a piece ( good for turntables ) - Ability to list up the most used pieces on the server ( E + Right ) - Ability to search among the most server popular pieces by Lua patterns - Ability to export server and client database as a file - Tool-tips for every button are available and can be translated easily - Ability to spawn scripted track switches of other class ( Ron's 2ft ) - Ability to modify the bodygroups and skins of a track piece ( with duping ) - Ability to modify track piece suface behavior ( wood, metal, slime, tire ) - Ability to extend a track piece spawn with additional entities - Includes integrated wiremod extension Manual and troubleshooting - When you cannot turn track ends or there is no left turn ALT + MSCROLL - When the above does not help an you are still trying to turn the tracks try here - When TA does not work as expected and has incorrect output, you can try testing it - You can find the list of the supported addons here - The readme is designed to answer your questions so do not ignore it - Information regarding TA gameplay and setup can be found in the wiki - When you are searching for the official GIT repository click here - When you have problems and you need to report an issue post it here - Some people do not have accounts in Githb so here are the releases - I no longer bother with making releases as you can obtain a *.ZIP file - When you are searching for the wire Expression 2 documentation try here - When track packs are not showing in the tree menu and seem to be missing Reuploading and source stealing will not be tolerated ! Selling it is also out of option, as the open source suggests ! ATTENTION: Currently slider and wheel powered trains rail collision is broken. Valve made a PR for TF2 which will potensially fix this issue in Gmod too. You can read more about it here: https://github.com/ValveSoftware/Source-1-Games/issues/7426#issuecomment-3512301873 If you want to support me and you like what I do: paypal.me/DeyanVasilev
Modern Warfare 2 Weapons Pack
автор 76561198027620293
This installement of Call of Duty weapons includes guns from MW2! Each gun has been ported directly from the real game, making them look almost exactly like the original! I was aiming for a "hitman/payday-ish" theme to these guns, which explains the suit viewhands. Guns include: -UMP-45 -ACR -M1014 -M4A1 -Desert Eagle -F2000 -Intervention -MP5K More guns will be added when I get a chance to update it. If you like the addon, check the guns list for new additions. Credits: Me: Porting models, textures and sounds. Making into sweps. Infinity Ward: Original models, sounds, textures, and animations. Tom Crowley: Tools for extracting model and animations. Inconcievable: Original M9K Base DO NOT REUPLOAD ANYWHERE ELSE WITHOUT MY PERMISSION. All spam in the comments will be deleted. Enjoy!
The Bunker (Horror)
автор 76561197967829471
Rules - Don't spawn anything. - Don't Noclip. - Use flashlight when it's enable. - Don't try to break the map. - Turn the volume up! Gameplay time is around 20 minutes. Making maps Hello there, we are a group that are making maps. If you need any help with hammer in anyway or form, join we can help you! Want to join? Group Remember to follow me Click here and press the follow button on the right! Lua files makes it so you can't run or use flashlight! This map contains: Boss, jump scares, story, Lua scripts. Works with co-op but most effects will get lost in a server! Recommended to play in single player!
Finger Sniper
автор 76561198075858535
(not created by me) After a little lua editing i fixed some lua errors i have only tested in singleplayer not sure what will happen in servers and 2 player games Bang You're Dead Finger Swep: http://steamcommunity.com/sharedfiles/filedetails/?id=118687680
Snoop Dogg
автор 76561198010134457
Snoop Dogg is an American rapper and actor from Long Beach, California. His music career began in 1992 when he was discovered by Dr. Dre of N.W.A, and as a result was prominently featured throughout Dr. Dre's solo debut album, The Chronic (1992). He has since sold over twenty-three million albums in the United States and thirty-five million albums worldwide. Features: - Playermodel - Viewmodel arms - Ragdoll - Eye, face and finger posable - Bodygroup sunglasses - NPC - TTT Compatible Hitboxes How to download? Just press Subscribe button and it'll start downloading. Rate, comment and have fun! Credits Models and textures: AKI Corporation / EA Canada Porting, rigging and compiling: Voikanaa Sunglasses: Voikanaa
Monster Cuda
автор 76561197999836749
It drives. F.A.Q. Q: How do I turn on the lights? A: You can't, because 1.it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it, and 2. it doesn't even have lights set up. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me. This channel is swaggin - http://www.youtube.com/user/protocolgamingdotnet
Multiple Advanced RT Cameras
автор 76561198003824895
"If only I could use more than one RT Camera at a time..." -Martin Luther King Jr. This addon allows you to spawn multiple RT Cameras and Screens displaying them. Perfect for Builders obsessed with immersion, Roleplayers, and Machinina creators alike! Features: - A robust ID system to attach Cams & Screens - Functional in Singleplayer & Multiplayer - Wire support (Work in Progress!) - AdvDupe, Persist, PermaProp & Save compatible - Up to 1024x1024 screen resolution (Wow!) - Default limit of 10 cams & screens per person - Screens stop rendering far away to save memory - Easily moddable config file (if you unpack the addon) - A large list of default screens to choose from Additional Imformation: - This Addon includes all the models & textures you need so you don't need to install anything else! - Although this addon is optimized as possible, placing too many cams and screens can impact performance! January 2020 Gmod Update: - The addon folder is only used for legacy addons that have not been updated since the January gmod update. - Updated Addons are in the new directiory: /Program Files (x86)/Steam/Steamapps/workshop/content/GameID/WorkshopID - This addon is in: /Program Files (x86)/Steam/Steamapps/workshop/content/4000/1940264801/temp.gma Credits: Originally created by thelastpenguin. Thanks to pedro.santos53, Bebop, LittleSDY & other cool peeps for helping edit, bug fix and test this lost gem! Model Credits: Valve, Wiremod Team, Shadowscion Click Here to view all my uploads & collections!
The Krusty Krab
автор 76561197970868224
A fun map by me designed off of the restaurant in the cartoon "Spongebob Squarepants"
[TTT/2] Detective P90 (CS:S)
автор 76561198032479768
NOTICE: This Addon only works for the "Trouble in Terrorist Town" and "Trouble in Terrorist Town 2" - Gamemodes. This weapon will not show up in sandbox mode. Features This Weapon comes with a sniper like scope and is buyable once per Detective. Type: Equip 1 Ammo: Rifle-Ammo Firemode: Automatic Magazine: 50/100 Zoom: Yes Includes an individual .vmt and .vtf weapon icon. Server Infos Add it to your server by following this guide: Workshop for Dedicated Servers You can add "p90_name" and "p90_desc" to your translation file, to translate this addon. Source The whole source code can be found on GitHub, feel free to contribute. Credits for the default zoom go to Bad King Urgrain the original creator of TTT. Thanks for reading, enjoy and have fun!
Enhanced Camera
автор 76561197970628006
Garry’s Mod: Enhanced Camera - Steam Workshop - GitHub What is it? Enhanced Camera, based off the Oblivion/Skyrim/Fallout mods of the same name, is an addon for Garry’s Mod that allows players to see their own bodies. The source code was originally based on Gmod Legs 3, but has been modified so extensively and the two now have little in common besides a similar goal. It can be considered in a beta state. Why not Gmod Legs/Immersive First-Person? Gmod Legs, as the title suggests, only shows the player’s legs. It also requires a server-side component to work properly. Immersive First-Person is entirely client-side, but doesn’t use viewmodels, modifies the camera origin (and thus breaks aiming), and either requires a strict camera pitch restriction or suffers a lot of clipping. Enhanced Camera, like the Oblivion/Skyrim/Fallout mods of the same name, combines the viewmodel and worldmodel and does not modify the camera origin. What this addon can and cannot do Enhanced Camera can: - Work on the client-side, even on servers without the addon installed, as long as sv_allowcslua is enabled - Dynamically change the player’s height to match their model if the serverside component is installed Enhanced Camera can not: - Work 100% of the time if models have broken paths unless the optional serverside component is installed, though it works most of the time - Show your PAC3 customizations (yet!) - Show your shadow (you can use cl_drawownshadow if you want, but it won’t match your first person body or show your weapon’s shadow) Console Commands and cvars Client-side: All of these options can be configured in the Tools menu, Options tab. - cl_ec_enabled - 1 (Default): Show your body in first-person - 0: Hide your body in first-person - cl_ec_showhair - 1 (Default): Show your hair (bones attached to head) in first-person - 0: Hide your hair in first-person - cl_ec_vehicle - 1 (Default): Show your body while in vehicles - 0: Hide your body while in vehicles - cl_ec_vehicle_yawlock - 1 (Default): Restrict yaw while in vehicles to prevent looking backwards at your neck. Yaw is not restricted regardless of this setting if either cl_ec_enabled or cl_ec_vehicle is 0. - 0: Unrestrict yaw while in vehicles - cl_ec_vehicle_yawlock_max - (Default: 65): Angle (in degrees) you can look away from the center view of a vehicle when cl_ec_vehicle_yawlock is enabled. - cl_ec_refresh - Forces a model reload. May be useful if the first-person model doesn’t update after changing your playermodel for some reason. - cl_ec_toggle - Toggles the visibility of your body in first-person - cl_ec_togglevehicle - Toggles the visibility of your body in first-person while in vehicles Server-side - sv_ec_dynamicheight - 1 (Default): Dynamically adjust players’ view heights to match their models - 0: Don’t touch players’ heights - sv_ec_dynamicheight_min - (Default: 16): Minimum view height - sv_ec_dynamicheight_max - (Default: 64): Maximum view height
[TTT/2] M3S90 (CS:S)
автор 76561198032479768
NOTICE: This Addon only works for the "Trouble in Terrorist Town" and "Trouble in Terrorist Town 2" - Gamemodes. This weapon will not show up in sandbox mode. Features This Weapon spawns random on the map. Type: Shotgun Ammo: Shotgun-Ammo Firemode: Pump-action Magazine: 8/24 Includes an individual .vmt and .vtf weapon icon. Server Infos Add it to your server by following this guide: Workshop for Dedicated Servers You can add "m3s90_name" to your translation file, to translate this addon. Source The whole source code can be found on GitHub, feel free to contribute. Credits for the default functions of a Shotgun go to Bad King Urgrain the original creator of TTT. Thanks for reading, enjoy and have fun!
SW Ludmilla and Taurus
автор 76561198010984952
A diesel loco inspired from the original Ludmilla and an electric train based on the Taurus. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Das Schaf - Fox - Reth Co-Developer: - Scorpanelo He made the model, textures and sounds of the taurus train. Requirements: - You need to have the SW Base Addon installed! Info: - The doors can be open with E (+use)! Coupling system: - Look at the coupler and press E (+use) to connect them! - The couplers only connect if they are close to each other. Console command: - sv_sligwolf_reload_addon dieselludmilla Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the doors, coupling system or seats. Rerailer for my trains: - SW Rerailer Nice tool to set up railways: - Track Assembly Tool Controls: - W (+forward) = Forward - S (+back) = Backward - Space (+jump) = Emergency brake Changeable controls: - F = Headlight - R = Horn - 2 = Change Seat - 3 = Change Cabin (Stand still) - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back - Keypad 0 = Connect Train Cars - Hold "Keypad 0" to auto connect train cars while driving slowly to them. Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.
[TTT/2] Traitor Silenced M4A1 (CS:S)
автор 76561198032479768
NOTICE: This Addon only works for the "Trouble in Terrorist Town" and "Trouble in Terrorist Town 2" - Gamemodes. This weapon will not show up in sandbox mode. Features This Weapon is once buyable per Traitor. Type: Equip 1 Ammo: Pistol-Ammo Firemode: Automatic Magazine: 30/60 Silenced: Yes Includes an individual .vmt and .vtf weapon icon. Server Infos Add it to your server by following this guide: Workshop for Dedicated Servers You can add "silenced_m4a1_name" and "silenced_m4a1_desc" to your translation file, to translate this addon. Source The whole source code can be found on GitHub, feel free to contribute. Credits for the default zoom go to Bad King Urgrain the original creator of TTT. Thanks for reading, enjoy and have fun!
Teletubbies NPC and PlayerModel
автор 76561198074121702
Try this addons on my server (time connect is < 3minutes guarranted with fiber:D) https://www.gmod-darkrp.fr/ Original Télétubbies http://css.gamebanana.com/skins/48277
gm_functional_flatgrass3
автор 76561197976764785
GM_Functional_Flatgrass3 History: Garry's Mod is for me a great game to get lost in. Building vehicles in it is something that easily took up 75% of my time. It supports land vehicles, air vehicles, water vehicles, rail vehicles and so much more. However one single map to do this in was always very lacking. Alot of maps focussed on one thing and one thing only, which made me release my first map in 2014: gm_functional_flatgrass. A map that gave you all functionality from Gmod, in one map. No need to load a new map to test a new type of vehicle. However, as this was practically my first map, a lot of things weren't done so well. Or maybe also done pretty horrible. The idea was great, but unfortunately as everybody's first map it was full of bugs. The lighting looks bad, the train tracks were primitive. And unfortunately the trains also derail easily because of the func_door height differences on bridges which I didn't know about back then. Also the map did never really look pleasant. Despite it being an ugly piece of shit many people still play this map and alot of servers still run it. Which means the idea was right and with almost 90k subscribers the map does in fact fit people's building needs. With the announcement of S&box by Facepunch I got excited for sandbox games again and decided to pick up mapping for Garry's Mod so I could finally finish what i've always wanted to have for this game. I've decided to make a new map from scratch. The reason why this is the 3rd version is because the 2nd version originally was never fully released. It was an attempt to actually edit, expand and improve over the first version but I quickly noticed in 2015 that this was a lost cause due to the way I made the first map back then (e.g. I didn't even know about custom visgroups so you can imagine the pain) and it was better to actually start over at the right time. And now here we are, in 2018, with the release of gm_functional_flatgrass3. Fully made from scratch. Better late than never and hopefully this map is gonna give people alot of fun hours in gmod untill we've all moved on onto the next best thing. The map: Just like the first one this map is the go-to one for all your building needs. It has support for anything building related especially for vehicles like cars, trucks, tanks, trains, boats, air vehicles and so on. But you can also test your machines or rides or any other contraption in it obviously as it is literally the biggest map that is possible on the source engine. The outside is a gigantic flatgrass area with roads, traintracks and the entire island is surrounded by a nice sandy coast with water. There is also an enormous airport with two runways and taxiways so multiple people can build, fly, take off and land without bothering eachother. The road system is absolutely massive and on four sides of the map you will find tunnel entrances to the lower part of the map. The island is also circled by train tracks in both directions. The traintracks are from trakpak2 which leaves for very satisfying traindriving with no derailments if you're doing it right. All this makes gm_functional_flatgrass3 a great alround map. And all that is only the outside on the top level of the map. There is also a huge underground which is split up in multiple outside sections as well. To reach the underground you have to drive through one of the road tunnels which all connect to eachother like an underground ant-colony. You can also take the easy route and travel by train, which will lead you through a bunch of subway tunnels to the lower part of the map. Or you can decide to take one of the elevators. There is even a big elevator at the airport so you can build your planes below ground in one of the bunkers in peace, and then travel up when you want to test it. Features: - Full support for land vehicles (cars, tanks, trucks, busses) - Full support for air vehicles (planes and helicopters) with the largest map possible - Full support for water vehicles (even big ships could circle the island) - Full support for rail vehicles (trains and tram) - Magnum's trakpak2 used for all the traintracks (with custom slopes) - Paintable sky, sun and fog so you can make it night in the map. - Movable bridges so you can fit your larger boats on the inside channels of the map too. - Enormous interconnected tunnel system underground - Gigantic highway underground for your car speed testing. - Materials and models packed inside the bsp so no missing textures or errors. - Huge underground area for tank battles Technical info: - BSP size (including textures and models): ~99mb - Build time: Few hundred hours easily - Spawnpoints: 32 - Compiled using Compile Pal - Models and materials packed with Vide The map is obviously meant again for the functionality. So to keep performance optimal it isn't that foccused on detail. So if you want an actual roleplay map full of details, it's better to look further. If you want a big map to test all your vehicles without running into limits, then this is the map for you. The reason I couldn't really detail the map more is that i'm running into Source1's engine limits. This current game engine just isn't meant for maps like this, so ultimately some sacrafices are to be made. I actually was planning on making an underground city like in the previous ones but because of the engine limits and also being kinda done with mapping at the moment i've decided to release it like this. It is very difficult making a map this size which also looks nice but I hope I did a good job on it and many people will enjoy playing it. If/once Facepunch releases S&box I'll probably continue mapping for that, but for now I need to close the book on Source1's Hammer because i've put way too much work in it and eventhough it's fun to work around engine limits it's also very exhausting. Well now that the map is done, it's time for me to play the game some more and I hope you will too. Trakpak2: https://steamcommunity.com/sharedfiles/filedetails/?id=391016040 Facepunch thread: https://forum.facepunch.com/f/mapping/btgrf/gm-functional-flatgrass-3/1/ Hammer Life Hub Discord: https://discord.gg/F8j7KaK ENJOY!
Garry's Mod Guides
Настройка сервера Garry's Mod и активация режима TTT — шаг за шагом
Разверните сервер GMod и настройте TTT: коллекция Workshop, админ-инструмент ULX и конфигурация TTT с пошаговыми объяснениями.
Установка аддонов Workshop для Garry's Mod
Установи аддоны Workshop для Garry's Mod на сервер: Collection-ID, Steam Web API Key, автозагрузка для игроков и решение частых ошибок.
Арендовать сервер Garry's Mod — TTT, DarkRP и PropHunt
Настройка сервера Garry's Mod: выбери игровой режим, подготовь server.cfg, подключи Steam-Workshop-Collection и протестируй TTT, DarkRP или PropHunt.
Сервер Garry's Mod с поддержкой модов
Запустите собственный сервер Garry's Mod за несколько минут.
Арендовать сервер Garry's Mod