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Моды и плагины для Garry's Mod
В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
gm_megacity
автор 76561198044283233
Biggest City Map for all of GMod! Fixed, as of 05/2020, sorry it took me so long. Have fun exploring the vast corners of Megacity, with all it open spaces and secrets. Enjoy. <3 If it's not working for you it's a mod compatability or PC hardware issue I'm afraid, I've optimised it the best I can, sorry.
Ballistic Shields [Workshop Content]
автор 76561198015802521
https://www.gmodstore.com/market/view/6547
Enhanced Audio Resources: NPCs
автор 76561198117267885
Enhanced Audio Resources is a sound pack for the source engine that aims to completely overhaul the hl2_sound_misc_dir.vpk file that most games and mods that run the source engine run. The results? A new source engine experience. The complete pack replaces over 1,400 base files to give your game a fresh new coat of paint. You can find a link to that at the top of the description. The aim of this mod is to represent realism without changing the initial intent of the vanilla sounds. This part of EARs modifies: - All Types of Headcrab - Headcrab Canister - All Types of Zombies - Barnacle - Antlion - Antlion Guardian - Turrets - Scanners - Manhack - Hopper Mine - Combine Sniper - Combine Soldiers of various makes and models - Attack Helicopter - Flying Synths - Strider - Vortigaunts - birds.
FakeFactory Alyx v9 [player/npc]
автор 76561198010780650
This port is in my opinion the most successful versions of Alyx Vance from FakeFactory mod. Work as a PLAYER MODEL,RAGDOLL and NPC (npc_alyx). Port is made by me, also added hands from 1st person. The original models - FakeFactory Cinematic Mod Codenames models: Replika and PushReplika Sample model: Adriana Lima I am closing comments as only concerned schoolchildren write here!
gDisasters Materials Pack 2 of 4
автор 76561198035641934
THIS REQUIRES FOUR SEPARATE CONTENT PACKS. DOWNLOAD THEM AS LISTED HERE. gDisasters Materials Pack 1 of 4 gDisasters Base Pack gDisasters Materials Pack 3 of 4 gDisasters Materials Pack 4 of 4
Gmod Better and Realistic Water
автор 76561198046559045
This addon comes with water ripple and realistic splash effect. The water can be used for machinamas, and gameplay It can make you LAG when you shoot the water! Want better graphics in Gmod?Click Here for easy learning on how to make your gmod look better. Credits to CoreDamage for the splash impact!
Deathrun Iceworld
автор 76561198024623833
Credits to metz10 http://css.gamebanana.com/maps/80624
Vindictus Bosses
автор 76561198010021381
What is this? A bunch of ragdoll bosses from mabinogi heroes. Some models can be animated using Animated Prop Tool Vindictus Bosses 2 Recommended Mods for easy use Joint Tool Animated Tool SNPC Problems you may encounter: Undesirable reflection on some maps (can be bypass by typing mat_specular 0 in the console) Heavy Ragdolls Inconsistent Animation Some Sutff https://pastebin.com/5J8Sfp4s This addon consist of: Without Animations Bark01 Dullahan Elahan Eochaid Habitant Havan Juggernaut Kraken Arms Lavasat Luglamhfada Meer Grimreaper CromCruach Yulkes Ogre Blackhammer Ogre Titan Ogre Bloodfist Ogre Rage Ogre Centurion Ogre Heavy Ogre Jirkal All rights belong to their respective owners.
Call of Duty 4: Modern Warfare Submachine Guns
автор 76561198116561652
Weapons from CoD 4: MW. Weapon base is created by me. Ported to GMod by using Wraith by DTZxPorter (htt p:/ /aviacrea tions.co m/wra ith). To change settings, go into Options -> Call of Duty 4: Modern Warfare. Included: AK-74u ( ACOG, Red Dot sight, Silencer ) Mini-Uzi ( ACOG, Red Dot sight, Silencer ) MP5 ( ACOG, Red Dot sight, Silencer ) P90 ( ACOG, Red Dot sight, Silencer ) Skorpion ( ACOG, Red Dot sight, Silencer ) Submachine gun ammo crate. Map on screenshots is de_port. If you found a bug - write about this in description, and I'll fix this bug.
OW- Reaper Playermodel
автор 76561197994662704
Before a bunch of Overwatch models were removed from the workshop due to a thirparty DMCA issue. Though after doing some reading it seems to be resolved and models are now being uploaded once more. I saw that there had yet to be a Reaper one so here it is! -This is a reupload and was originally uploaded/created by The Forgotten Architect: http://steamcommunity.com/profiles/76561198161775645/ -All rights of this model belongs to Blizzard Studios.
Richard Boderman NextBot
автор 76561198396613135
"Hold still, this won't hurt a bit" - Richard Boderman, 2020 You get 5 seconds, run. This is my first NextBot made specifically for public use. I hope you enjoy! If you need support, you may use the comment section below or reach me on discord or through my steam profile. Original Ported Features - Various Voice Lines! (spawn, kill, death) - Disfigured Boderman Model - Will chase you down New Features - Jumps - Plays ambience to alert presence - Random chance of teleporting to player if too far (30% chance every 10 seconds if more than 1600 units from closest player) - 5 second head start for player - Phases through doors - Destroys (unfreezes) Player-Made Props - Many convars to control sNPC functionality! Convars (all serverside) - boderman_target_npc (default: 0) - (1 or 0) Whether Boderman should attack NPCs or not - boderman_target_player_specific (default: "") - (SteamID64) (Multiplayer Only) If set, forces Boderman to attack player with specified SteamID64, ignoring any other flags that would prevent it from attacking this specific player - boderman_start_health (default: 10000) - (number) The starting health that Boderman will have when spawned - boderman_move_speed (default: 900) - (number) The speed at which Boderman will move at while pursuing enemies - boderman_target_players (default: 1) - (1 or 0) Whether Boderman should attack players or not - boderman_teleport_toggle (default: 1) - (1 or 0) Whether Boderman should teleport if he is too far from an enemy - boderman_teleport_timer (default: 10) - (number) Number of seconds between Boderman teleport chances - boderman_teleport_distance (default: 2000000) - (number) How far Boderman must be from the player (in units squared) for a teleport chance to occur - boderman_starting_timer (default: 5) - (number) How long Boderman will wait after being spawned to start going towards enemies - boderman_teleport_chance (default: 30) - (0 to 100) The percentage that Boderman has of teleporting if he is far away from all enemies - boderman_stuckclip_toggle (default: 1) - (0 or 1) Whether Boderman should easily clip through doors and thin walls if stuck - boderman_wander_toggle (default: 1) - (0 or 1) Whether Boderman should wander around randomly when no enemies are present - boderman_play_amb (default: 1) - (0 or 1) Whether Boderman should play ambient spooky music that gets louder as he gets closer to you Concommands (all serverside) - boderman_reset_defaults - Resets all Boderman related convars back to their default values Feel free to check out my other projects and addons - rp_powerplant - fully functional reactor with meltdown! - https://steamcommunity.com/sharedfiles/filedetails/?id=1582543106 - Opifex Power Plant RP - Official community centered around a DarkRP-like gamemode that uses rp_powerplant as the map - https://discord.gg/RJNW2e8 - INFRA Prop Pack - a very nice selection of props from the game INFRA - https://steamcommunity.com/sharedfiles/filedetails/?id=1560041592 Credits - SVEN:COOP - Boderman model and animations - Half Life - Voice lines - Scott Cawthon - FNAF Ambiences - NecrosVideos - Showcase Video
[LW] Ford Capri RS3100 Mk.I
автор 76561198073265803
F YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES.: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 A fully drivable Ford Capri RS3100 MK.I. Features 2 versions, Civilian and Police. Get my SVN instead of this addon! More cars in one download! Join the LWCars Steam Group! Lke the LWCars Facebook page! Follow LWCars on VCmod.net! Follow LWCars on Facepunch! If you are interested in making a skin for this car, A skin template can be found in my SVN: https://lwcrs.googlecode.com/svn/trunk/ Soon I will upload a tutorial on making skins. If theres a skin template missing from my SVN please let me know and I will render one for you. DO NOT UPLOAD THIS CONTENT TO ANYWHERE WITHOUT MY EXPRESS PERMISSION F.A.Q.: Q: How do I change the colour/skins/bodygroups? A: Use the colour tool for the colour, And EasyBodygroup tool for the skins/bodygroups Q: Can you make ? A: I dont take requests, Sorry. I am also not doing commisions for now Q:How do you turn on the lights? A: You cant unless you have VCmod by Freemmaann, which is not finished yet. In the meantime you can buy the old VCmod from CoderHire behind this fancy text. It will normally take a few days until a new car is supported If you have VCmod, Its F for lights, H for hazards and F + A/D for Indicators. Q: How do I drive this? A: Spawn it from the Vehicles menu, they are under LWCars.
[TTT/2|Sandbox] Golden Deagle V1
автор 76561198032479768
Features A pretty simple Detective weapon, if you hit a Traitor with it he will die, but beware if its any Innocent then you're dead. Otherwise it's just a normal Deagle. See below for different configuration. Type: Equip 1 Ammo: none Firemode: Semi-automatic Magazine: 2/0 (configurable) Working view and world model! Includes an individual .vmt and .vtf weapon icon. Supported Game Modes & Mods - TTT - TTT Totem - Custom Roles for TTT - TTT2 - Sandbox ConVars # Amount of bullets you receive, when you buy a Golden Deagle. ttt_golden_deagle_bullets (default: 2) # Maximum magazine size of the Golden Deagle. ttt_golden_deagle_max_bullets (default: 2) # When should the Golden Deagle kill the target? ttt_golden_deagle_kill_mode (default: 0) # 0: when shot player is in the traitor team # 1: when shot player is an opponent # 2: when shot player is a traitor or an opponent # When should the Golden Deagle suicide the shooter? ttt_golden_deagle_suicide_mode (default: 0) # 0: when shot player is in the innocent team # 1: when shot player is in same team # 2: when shot player is not a traitor Server Infos Add it to your server by following this guide: Workshop for Dedicated Servers Use Automatic Workshop Download so all client automatically download the required content. Translation The available translation keys are "golden_deagle_name" and "golden_deagle_desc". See the official Translation Documentation. Source The whole source code can be found on GitHub, feel free to contribute. The model seems to be modified version of this one. I agree to remove this item if the Author or Valve wishes to. Thanks for reading, enjoy and have fun!
Animation Library
автор 76561198123708672
ENG: "ATTENTION: this addon is provided mainly for the design of mods, the animations themselves are not activated unless the developer of a particular mod specifies the name of the animation for the NPC" SPECIAL ATTENTION: THE ADDON WILL NOT WORK CORRECTLY IF OTHER ADDONS ARE INSTALLED THAT REPLACE STANDARD SOURCE ANIMATION FILES This addon adds new animations for NPCs on the valve skeleton, including integrated player animation. This addon also allows Comnine to use melee weapons and pistols, and Metrocops with shotguns and AR 2, Rebels can now strike with a butt like a combine soldier. There is also animation here that I created for my projects, mainly animation for S.T.A.L.K.E.R. A little bit about the addon: the addon replaces the standard animation files male_shared.model, female_shared.mdl, combine_animation.mdl, police_animation.mdl on updated. You can check out the new animation on these Addons: https://steamcommunity.com/sharedfiles/filedetails/?id=1448430482 https://steamcommunity.com/sharedfiles/filedetails/?id=1455264826 https://steamcommunity.com/sharedfiles/filedetails/?id=1440724963
ttt_terrortown
автор 76561197998220253
NEW, SMALLER AND (in my opinion) IMPROVED VERSION FOR SMALLER SERVERS: https://steamcommunity.com/sharedfiles/filedetails/?id=2040439222 AS FEATURED IN YOGSCAST'S VIDEOS: https://youtu.be/5-ztZIT7C50 https://youtu.be/OxsYN2Vqa_M?t=1h55m33s Fully armed, final version. Get the .bsp for servers here: http://www.mediafire.com/download/4i2wn8wytef6542/ttt_terrortown.bsp OR http://www.garrysmod.org/downloads/?a=view&id=134875 Features: - Large Map - Makes use of lighting - Many random weapons and ammo - 32+ spawns - Dark alleyways - Well-lit houses and buildings - Well-lit factory - Dark neighborhood - Subway station - Many sniper spots The story behind this map is pretty lame and simple; basically it's a neighborhood full of criminals/terrorists. The houses are filled with ammo and boxes of money- obviously a neighborhood of bad guys. But suddenly, amongst the criminals, traitors appear and wreak havoc in the neighborhood. You can decompile, and rehost- just be sure to give me credit! Also a note to those that decompile; I realize how badly optimized the map is. I realize how horrible the geometry is, as well. this map was started a long time ago when I was still a little new to mapping. It originally started as a Counter Strike map, but when I noticed the layout was awful, I stopped working on it. Recently, I've picked it up again to make it work with TTT. So bottom line is, you wont learn much from decompiling this- it's just a regular map, nothing special- I just wanted to finally complete it.
Atmospheric House [Beta]
автор 76561197970915976
PLEASE READ: You ABSOLUTELY MUST enable HDR in your game settings to see the lighting correctly, the map has been compiled with HDR lighting only. If you do not enable HDR, the map will be fullbright for you. The first map I've ever made from absolute scratch, an interior of a house ported from a popular Unreal Engine asset also known as Atmospheric House. This hasn't been ripped from Phasmophobia, Ghost Watchers, Ready Or Not, VRChat or any other game for that matter. All these games just have used the exact same marketplace asset as I have. The map has working cubemaps, a navmesh and NPC nodes. The process of porting game levels from modern game engines to archaic Source Engine is not exactly straightforward and it takes some time to get right. I built the map from brushes based on a model reference that I exported from UE5 and ported the assets one by one after that. I half-assed most of the props and didn't bother implementing the specular / roughness maps to the materials simply because I just wanted to get it over with as quickly as possible. For the very same reason the map layout is not fully identical to the original asset, there's no extra details like decals or clutter, two rooms were left fully unfurnished, no basement, no soundscapes and the list goes on. There's also a visible shader issue with one of the door models due to normals that I accidentally inverted. I'm not satisfied with the quality of this map, but I'm glad to see that many people still seem to like it. My skills and experience have grown massively over this past year and nowadays I could do much better than this, but I have no plans to remake this map simply because my main focus shifted to other highly ambitious projects that I'm still actively working on to this day. Map Name: atmospherichouse (Found in 'Other' section)
slib - Stromic's Library
автор 76561198387898442
This is used for most of my gmod addons, you are not allowed to use this library for an addon to sell unless i have given you permission to do so.
Night_House_of_Horrors - Chapter 1 (Horror Map)
автор 76561198159145422
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Did you like the addon? Like and add to favorite, please! <3 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Story: The scene takes place in a nightmare, inside an unknown house. Who you are? Where are you? How did you get here? - You do not know. You have to choose from a dream, watching terrifying events, solving puzzles and going through the trials filled in this place. P.S. This map was made by mine a very long time ago, even when I did not have the proper skills to create maps. Please do not write the obvious, how poorly made and overrated is the map. I understand this perfectly and yet I cannot remake it now. If you don't care about the quality of the map, you can go through, but I would not recommend it until I release a remaster of this map. Attention!!! P.S. This map is made my very long time ago, as far back as 2014, when I did not have the proper skills to create maps. Please do not write the obvious, how badly the map is made and overrated. I realise that and still can't redo it now. If you don't care about the quality of the map - you can pass, but I wouldn't recommend it until I release a remaster of this map. Until then, you can play the 2nd part of the map, which is much better. Q. the author is a moron map is shit???? scrimmers are not scary why it has 5 stars!!!!1!1 A. Such stink in the comments from now on is subject to deletion. Only adequate criticism, suggestions, questions or praise is allowed. Other my map on the passage: Hylophobia *clickable* Plutonium Town *clickable* Mnemophobia *clickable* Continuation of the map: Night_House_of_Horrors - Chapter 2 *clickable* Donate to the author for the development map: Tags: adventure , horror , paranormal , campaign , coop , co-op , cooperative , solo , single , passage , puzzle , scray , zombie , water , realism , atmosphere , english
gDisasters Materials Pack 1 of 4
автор 76561198035641934
THIS REQUIRES FOUR SEPARATE CONTENT PACKS. DOWNLOAD THEM AS LISTED HERE. gDisasters Base Pack gDisasters Materials Pack 2 of 4 gDisasters Materials Pack 3 of 4 gDisasters Materials Pack 4 of 4
Drivable Farcry Humvee
автор 76561197991456139
Check my Dev Blog Suscribe to my YouTube Channel SHOW ME YOUR LOVE The Farcry 1 Humvee. Lights, passengers and other features will be added at later date when VC mod comes out.
SCP Containment Breach Prop Pack
автор 76561198041394594
Props from SCP Containment Breach. Addon includes: Anomal rubber ducks SCP-294 - Coffee vending machine SCP-513 - Cowbell SCP-1025 - The Encyclopedia of Common Diseases Plastic cup Medkit Eyedrops
gDisasters Materials Pack 3 of 4
автор 76561198035641934
THIS REQUIRES FOUR SEPARATE CONTENT PACKS. DOWNLOAD THEM AS LISTED HERE. gDisasters Materials Pack 1 of 4 gDisasters Materials Pack 2 of 4 gDisasters Base Pack gDisasters Materials Pack 4 of 4
TTT Homing Pigeon
автор 76561198088494380
You can only shoot it if you look at a Player. It will fly automatically to him and explodes him. The map is ttt_waterworld. I take no credits for the Code Originally its from Ownage. I also fixed it up a bit.
Enhanced Audio Resources: Vehicles
автор 76561198117267885
Enhanced Audio Resources is a sound pack for the source engine that aims to completely overhaul the hl2_sound_misc_dir.vpk file that most games and mods that run the source engine run. The results? A new source engine experience. The complete pack replaces over 1,400 base files to give your game a fresh new coat of paint. You can find a link to that at the top of the description. The aim of this mod is to represent realism without changing the initial intent of the vanilla sounds. This part of EARs modifies: - Scout Car - Airboat
Garry's Mod Guides
Настройка сервера Garry's Mod и активация режима TTT — шаг за шагом
Разверните сервер GMod и настройте TTT: коллекция Workshop, админ-инструмент ULX и конфигурация TTT с пошаговыми объяснениями.
Установка аддонов Workshop для Garry's Mod
Установи аддоны Workshop для Garry's Mod на сервер: Collection-ID, Steam Web API Key, автозагрузка для игроков и решение частых ошибок.
Арендовать сервер Garry's Mod — TTT, DarkRP и PropHunt
Настройка сервера Garry's Mod: выбери игровой режим, подготовь server.cfg, подключи Steam-Workshop-Collection и протестируй TTT, DarkRP или PropHunt.
Сервер Garry's Mod с поддержкой модов
Запустите собственный сервер Garry's Mod за несколько минут.
Арендовать сервер Garry's Mod