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Моды и плагины для Garry's Mod

доступно 1 984 000+ модов Источник: Steam Workshop ↗

В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.

Portal 2: P-Body P.M. and Ragdoll – Garry's Mod Mod

Portal 2: P-Body P.M. and Ragdoll

автор 76561198066223715

P-Body: OOOOAAA OAAAAA!!! GLaDOS: Yes, I see you, and I - DON'T - CARE. Here is!!! a player model of P-Body from Portal 2, co-op character, I hope you like it!!! -Don't ask for C_Hands, by his weird hands, I don't know how to do that. -The Atlas P.M. is in the workshop. A BIRD, A BIRD!!!! OMG, IS MAKING A ARMY, DESTROY, SMASH THEM AND, and... I got a better idea. Credits: Valve - Model and textures. Me - Phys, Face Poser and images. CMDR. Rama - Images. Gas Helmet - Images.

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ttt_mc_jondome – Garry's Mod Mod

ttt_mc_jondome

автор 76561198018669870

Hello, this is a map I made to help out my good friends over at Moff. In honour of them completing their Minecraft series I turned their home (known as the Jondome) into a fully functional Gmod map. ttt_mc_jondome is a small Minecraft themed map for the Trouble in Terrorist Town game mode. The map contains several traitor traps, a traitor tester, a traitor room, cave systems, a few hidden secrets, and a lot of explosions. I have also tried to make this better than my previous map, by keeping certain mechanics which worked well, and improving others which did not. If you have any feedback, please post a comment below. I will appreciate any helpful advice. If you find an issue with the map, let me know of any errors you encounter. Also any great ideas would be appreciated as well. Thank you kindly for trying it out. Update!! -Server crash error now fixed. -Added 3D skybox! (with camera). -Lighting Improvement. -ladder added to access first floor from barn. - "Worst tnt ever!" said Gassy Mexican, well now all explosives have been increased by 20% :D Further Update!! - The Traitor Tester has been fixed, and should be fully functional now. - The Diamond Sword has been nerfed significantly and now breaks after a single kill. - Added a new feature to the traitor room. - Added an escape button to the jail cell hidden passage, players can no longer get stuck there. - The Death room images have been updated. - Various minor bug fixes. - Removed Herobrine. - Added Herobrine. (players max: 35, ttt weapons: all, music: only by music disk) "GameOn" by Clerics http://www.soundcloud.com/itsclerics "When Silence Breaks" by Chase Me http://soundcloud.com/chaseme thanks to -Stinger21 -Todarac for the textures and the fence/torch models. Also.. try not to get yourself sentenced to death... https://www.moff.cymru

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Purple Man Playermodel/NPC [FNAF 2] – Garry's Mod Mod

Purple Man Playermodel/NPC [FNAF 2]

автор 76561198073198096

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[ARC9] PolyArms Project – Garry's Mod Mod

[ARC9] PolyArms Project

автор 76561198150706935

A stylish, low-poly, fast-paced, heavily customizable, and most of all, FUN weapon pack! Made using custom assets and lots of love, all you need is the ARC9 base! Some notes: - This addon has tons of weapons and attachments that suit MY personal tastes! - All weapons include support for Stickers and Charms (unfortunately, camo support is not possible). - Includes C_Arms from UnfixedCrayfish Low Poly Arms Rig and Hozq Rig V4. Use Enhanced PlayerModel Selector Fesiug's Edit (or any similar addon) to utilize them. They also have customizable sleeves and gloves. - Maps used in screenshots. - Most of the addon's size comes from the models. - If your attachments disappear when you install them, you might have too many addons installed. Disable or unsubscribe from a few of them, then restart. - If you are having issues in multiplayer, don't forget to disable physical bullets, and make sure to set the tickrate to 66 or above. - If you dislike the suppressor overheat mechanic, then open the ARC9 Settings menu, navigate to Modifiers, and disable Enable Overheating. Please don't suggest new guns, I'll add only the ones I myself want to :-) Have fun!

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[simfphys] WW2 Soviet Tank Pack – Garry's Mod Mod

[simfphys] WW2 Soviet Tank Pack

автор 76561198192375265

ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires simfphys Requires simfphys armed vehicles Requires Gredwich's Base (I know, that's a lot of required things) Tanks in this pack : - T-34 (1940) - T-34 (1941) - T-34-57 (1941) - T-34-85 - T-34-100 - T-35 - IS-1 - IS-2 - KV-2 (1939) - KV-1 (1939) Features : - Turret rotation sounds - Working suspensions - More or less realistic specifications - Tank sight (toggle with l, the key can be changed in the spawnmenu options) - Manual reload system - Realistic mode for RP servers (tick / untick "Arcade mode" in the spawnmenu options or use gred_sv_simfphys_arcade 0) - Bunch of seats so your whole family can hop in - Shell types (AP, HE and Smoke, toggle with the "k" key, the key can be changed in the spawnmenu options) with their proper muzzle velocities and masses - Working machine guns - Fully physical shells with ricochets and stuff - HE doesn't do a lot of damage to tanks, AP and HEAT do - Fancy particles - Shells actually whistle - Sounds fade to distant sounds when you're far away from the tank - Nice model from War Thunder - Destruction system - More or less optimised Shell types documentation Main shell types: - AP = deals damage to tanks - APHE = AP but deals more damage to tanks - APC = AP but has less chance to ricochet - APCBC = AP but better - APCR = doesn't deal a lot of damage but can kill the crew inside of it if you aim well - HEAT = AP but the its penetration stays the same and it deals more damage on penetration than AP, and it also has a blast radius if it doesn't hit a tank - HE = Does le big boom, just like HEAT its penetration value stays the same throughout its flight but they are pretty low (usually around 10mm for ww2 tanks), but in case of a penetration it should one shot your target Other shell types: - APBC = APC but faster - APHEBC = APHE but faster and with a lower ricochet chance - APHECBC = APHE and APCBC - APDS = APCR - APFSDS = APCR - HEATFS = HEAT Controls : - (Walk key) : freeview - K : change shell type - M : change gun - L : sight mode - LShift : zoom You can rebind the controls by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) READ ME -------> Q&A Q: Errors everywhere! A: You probably miss something like the Base Addon. If you don't, put a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Gredwitch's Stuff. T-35 LUA commissioned by Billy2345 Models from War Thunder No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198192375265", or without permission from said account.

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Seamless Portals – Garry's Mod Mod

Seamless Portals

автор 76561198390576907

Seamless Portals This is a mod that adds a entity called the Seamless Portal, and a functioning portal gun! You can spawn the Portals in the spawnmenu, using the portal gun in the weapons tab, or using the portal creator tool. (This mod is perfectly multiplayer compatible!) "Why is this better than 'Doors' and other portal gun addons?" - Perfectly Seamless™ - You can enter portals directly on the wall & floor - Prediction for players with high ping (still seamless even with 500+ ping) - Floor extrusion if your player gets stuck in the ground - Black skybox fix (see other portal gun mods to know what this means) - Toolgun goes through portals - Includes non-janky portal gun - Includes some tools to play with - 2-Way coupled prop interactions - Shrinkinator support - Linking a portal to itself Bad Framerate? Try editing these console variables: seamless_portals_drawdistance seamless_portals_refreshrate seamless_portals_maxrender Want to add portals to your map? See the Github for help with implementing them! Github link: https://github.com/meetric1/GMod-Seamless-Portals Discord: https://discord.gg/cmQvg2AHgP Credits: - Fafy2801 for finding a fix for the black skybox - PeteBroccoli for improving the networking system - WasabiThumb for fixing a black halo glitch & adding traceline functionality - WasabiThumb for also making a 'portal creator & linker' tool - ArsWarsAlmaz for hammer support - dvdvideo1234 for making accurate portal gun surface angles & some microoptimizations - maxmol for adding portals to PVS - Mikey for some QOL changes to the Portal Creator tool

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gm_construct_redesign – Garry's Mod Mod

gm_construct_redesign

автор 76561198125551781

------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ // FAQ // ★ Is it require Counter Strike Source or Team Fortress 2? - No. ★ Can I use it on my server? - Yes. ★ Can I edit your map? - Yes you can, but if you upload it, then please link the original in your description. ★ Will you update this map? - No. ★ Is this map have any "nav_mesh" or "info_node"? - Yes, info_nodes ------------------------------------------------------------------------------------------ ~Teikoto

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Robber Player Model – Garry's Mod Mod

Robber Player Model

автор 76561198026175948

Robber player model for GMod. Modified from someone on Gamebanana - the original page appears to have been taken down.

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Pirate Ship Wars Gamemode – Garry's Mod Mod

Pirate Ship Wars Gamemode

автор 76561197982297709

Pirate Ship Wars for Garry's Mod 13. REQUIRES CONTENT: http://steamcommunity.com/sharedfiles/filedetails/?id=124918666 This is no longer being updated. It hasn't been updated for a loooooooong time. There's some reasons for that, but if you want to make your own, go ahead. (Apparently someone else has started updating it again. You should probably use their version.) Made by EmpV, Metroid48, and Termy58. Github: https://github.com/CommunistPancake/PirateShipWars

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Beretta 92FS [GDCW] – Garry's Mod Mod

Beretta 92FS [GDCW]

автор 76561198023233957

Kimono's Beretta 92FS on HyperMetal's FNP45 animations, using Generic Default's SWEP base. Features ironsights, run pose, world model, icon and sounds. Pietro Beretta's 92FS is an updated version of their 92F (and subsequently, 92) pistol, released to address issues with the slide during military testing. Required content: Counter-Strike Source - arms and brass Credits: Generic Default - GDCW SWEP base antman311 - phong Doktor haus - compiling HyperMetal - animations Kimono - model, textures, normals Doktor haus, Nightmare Mutant, Valve Software - sounds

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Molotov Cocktail – Garry's Mod Mod

Molotov Cocktail

автор 76561198062545301

A Molotov Cocktail SWEP, simple to use. Controls: Left click - Throws Molotov and when it hits the ground turns into fire. Right click - Throws Molotov, once it hit the ground it waits 4 seconds then turns into fire.

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Utopia Games - Slashers content 2 – Garry's Mod Mod

Utopia Games - Slashers content 2

автор 76561198017809223

This is gamemode's content. Not a gamemode. Slashers Gamemode

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Peterbilt 379 + More – Garry's Mod Mod

Peterbilt 379 + More

автор 76561197999836749

It's a truck and it drives, what else do you want from me? F.A.Q. Q: How do I turn on the lights? A: You can't, because it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me. Q: Are these TDM Cars? A: TDM Cars are cars made by TheDanishMaster. I am not TheDanishMaster and my cars are in no way affiliated with his vehicle pack, except he helped me with textures. Q: Does it come with the trailers? A: Yes. Q: The trailers wont unlock when I press E and I just "climb in to" the trailer? A: I recently discovered that Master Chris' vehicle pack is required for trailers to work properly. TheDanishMaster does NOT do support for my vehicles so don't ask him anything about them.

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[TFA][AT] Yanky's Shared Content – Garry's Mod Mod

[TFA][AT] Yanky's Shared Content

автор 76561198296543672

Content pack used for my Weapons. Instead of add 20Mb of shared content on all my weapons i decided create a shared content addon for all my weapons, it adds some lasers and suppressors has extra attachments and not like an replacement also adds Glock Zev attachments from Grovez Glock ZEV Deleted Addon. This pack its still on W.I.P and all my weapons will update to use it, starting with the pistols. Join to my Discord Server if you want to be tunned about my next releases and extra official releases. << Credits >> - Grovez: Glock Zev Attachments (RMR Pistol Sight, Lastac 2 Flashlight, Osprey Suppressor and ACC Suppressor) And AN/PEQ-15 Tan icon. - ShadowRUN 幸運な: AN/PEQ-15 Material Work - AN/PEQ-15 Black - AN/PEQ-15 Tan - Surefire x300

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Viewmodel Stains – Garry's Mod Mod

Viewmodel Stains

автор 76561198077944666

Description One thing I've always wanted out of Black Mesa (which they have since removed) was the ability to stain your weapons in different ways. It's a subtle but immersive way of showing damage and other effects that bring the world to life. Shoot someone at point blank range and you're certain to catch a lot of blood spurting on you. So I took that concept a bit further and added a whole bunch of different things that can stain and clean your viewmodel. Media Most of the pictures were taken on gm_construct. Some were taken on gm_vytern using StormFox. Features - Viewmodel gets covered in different kinds of blood when you take damage or stand near someone who takes damage. - Viewmodel can also get covered in dirt, blood or snow when walking around. - Works on most weapons (With compatability for FA:S 2.0 and CW:2 because I use them). - Blood can be removed with map-cleanup, swimming in water or standing in rain. Next update - Nothing yet. Notes Your viewmodel gets blood stains whenever you or someone next to you gets damaged. When walking on different materials you also get stains on your viewmodel. If you crouch-walk or prone you'll get bigger stains since you're closer to the ground. Diving in water or standing in rain (If you have StormFox) removes the stains. Options/Convars Server options can be found in Options > Viewmodel Stains > Admin Settings. Client options can be found in Options > Viewmodel Stains > Settings. Admin vms_sv_enable <0/1> - Enables or disables the addon for all clients. vms_sv_step <0/1> - Enables or disables footstep-stains for all clients. vms_sv_distance <number> - The maximum distance for blood to reach players. Client vms_cl_enable <0/1> - Enables or disables the addon for the client. vms_cl_step <0/1> - Whether walking on materials should stain your weapon. vms_cl_scale <number> - Scale of viewmodel stains. vms_cl_time <number> - Lifetime of stains. After this time all stains are cleaned. Supported addons These are addons that I have added manual support for. Most other weapon-addons should work fine. - TFA Base - FA:S 2.0 Alpha SWEPs - Customizable Weaponry 2.0 - Prone Mod - Standalone Version - StormFox - Snow covers your viewmodel and raindrops wash stains away FAQ Q: Why doesn't this work on all weapons? A: Some materials have specific settings which get ruined if you mess too much with it. This is not anything I can fix. Q: Why doesn't it work with ? A: Most possibly because that weapon pack uses a custom viewmodel. CW2 and FA:S 2.0 use custom viewmodels so I had to add them manually. If there's enough demand I'll try to add support for requested weapon packs. Q: Why does it stain my playermodel too? A: Some playermodels use the same materials for the hands as the playermodel itself. It's not meant to happen, but there's not much I can do about it. Conflicts Blood and Gore Overhaul BGO only conflicts with the addon if you have weapon bloodstains enabled. Credits Krede - Making the addon. TFA - Blood and Gore Overhaul which some parts of the addon is based upon.

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V92 Base – Garry's Mod Mod

V92 Base

автор 76561197998218505

This add-on and all related add-ons are in hiatus mode. If you want to make changes or improve upon them, please contact me and I'll work them into the main file for you. If you want to make stuff based on this addon, please do not include this addon in your content. Instead, include this addon in your server's collection as when I update it, it will break your stuff otherwise.

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Flashlight Sound Overhaul. – Garry's Mod Mod

Flashlight Sound Overhaul.

автор 76561198408491091

Flashlight Sound Overhaul Flashlight Sound Overhaul is an overhaul of the original unrealistic old and boring sound from HL2, this sound is higher quality since it has been recorded with high end gear, taking the sound samples from a real flashlight. the sound was recorded by me with a Blue Yeti microphone and then edited in Ableton 11 Suite to make it even cleaner. Issues you might have. You might install the addon and the sounds won't change, that is because you probably have installed some sort of CS:S content most likely it will be the one installed from gmodcontent. So how do you fix that? Well you either browse to your CS:S item sounds folder, that you can find following this path format(C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons\css-content-gmodcontent\sound\items) and change the "flashlight1.wav" with this one "flashlight1.wav", or you can uninstall the content if that isn't vital for you! Join the Community: Your feedback drives our innovation. Share your experiences, suggestions, and stories. Together, we can refine and expand the realism within Garry's Mod. Follow our workshop page and join our discord community to keep track of updates and new features. Join the Discord Community: https://discord.gg/GhCP9BKGTP

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1] – Garry's Mod Mod

TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]

автор 76561198023714190

GET TFA BASE (REQUIRED)! GET PART 2 (REQUIRED)! GET PART 3 (REQUIRED)! GET PART 4 (REQUIRED)! Hello there, our team presents to you... Counter-Strike: Online SWEPs 600+ weapons across all four parts with c_hands. Find the guns under TFA CS:O. CS:O2 guns can be found here. Some weapons can be silenced or changed into their B-Mode. Hold E and left-click! Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options. You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player. Credits: Nexon for making the original guns. Get the game these guns came from here. TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started. Takimara for help with porting the majority of guns, coding and effects. Global for porting, coding, effects, and advice / handling the workshop side of things. ★ sugarteawi ★ (aka ★Bullet★) for porting, coding, and effects. He also brought over many incompatible weapons to c_hands. Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords. L_Con for coding Cousteau, submitted via a merge request. Thanks! Zaurzo for coding Cousteau, submitted via a merge request. Thanks! YuRaNnNzZZ for categorizing every weapon and some coding. DBot for coding the HUD icon system every weapon uses. SweptThrone for bugfixes via merge requests. Thanks! WackoD for coding. Our GitLab Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!

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SW Cranetruck – Garry's Mod Mod

SW Cranetruck

автор 76561198010984952

A functional cranetruck. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Das Schaf Requirements: - You need to have the SW Base Addon installed! Info: - The buttons on the truck activate the auto-connect and auto-center for the crane. But only if you place it on the back of the truck like in the screenshot. - You can walk on an inactive cranearm. - Lift a maximum of 2 tons if you want to leave the object on the hook while driving the truck. Console command: - sv_sligwolf_reload_addon cranetruck Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the buttons or seats. Controls truck: - W (+forward) = Forward - S (+back) = Backward - A (+moveleft) = Steer Left - D (+moveright) = Steer Right - Shift (+speed) = Turbo / Toggle Stalks (if standing still) - Space (+jump) = Handbrake Changeable truck controls: - F = Headlight - R = Horn - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back Changeable crane controls: - W = Arm Up - S = Arm Down - A = Turn Left - D = Turn Right - Space = Hook Down - R = Hook Up - Shift = Extend Arm - Alt = Retract Arm - F = Grab / Release - 1 = Toggle Hook Speed - 2 = Turn Object Left - 3 = Turn Object Right - Keypad 1 = Extra Camera Hook - Keypad + = Increase Crane Turnspeed - Keypad - = Decrease Crane Turnspeed Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

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Dino D-Day Dinosaurs Pill Pack – Garry's Mod Mod

Dino D-Day Dinosaurs Pill Pack

автор 76561198118089231

My group: http://steamcommunity.com/groups/dimonworkshop This pack contains 8 pills that can turn you into NPCs dinosaurs from Dino D-Day.  Dino D-Day does not need Если вам понравился аддон, и Вы хотите поддержать меня материально, то Вы можете отправить мне материальную поддержку QIWI: https://qiwi.me/kote2345 WebMoney: R874359669479 (RUB) WebMoney: Z745648769706 (USD) If you liked the addon and want to support the author financially, then here is my wallet WebMoney: Z745648769706 (USD)

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MysterAC New blood impact – Garry's Mod Mod

MysterAC New blood impact

автор 76561198126043982

Important: Download the required item, it contains the textures and materials. Original addon: Particle enhancer beta. This changes: -Zombies blood impact (for fast zombies also, they dont share the same blood impact) -Antlion blood impact. -Blood impact. -Hunters blood impact and bleeding. -Antlion worker blood impact. -Others. You know. it's time that you try it for yourself. Hope you like it. Interesting facts: -There is no interesting facts about this addon. -The dragonflies only live 24 hours. -If the US government had no knowledge of the existence of aliens, then why do they have an area called section 14? And in its code of Federal Regulations it indicates that it is illegal for American citizens to have contact with aliens and their ships. Common troubles: -Incompatible with others addons that change blood impacts. Credits: -My alien. -Me. -You.

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Material Editor Tool – Garry's Mod Mod

Material Editor Tool

автор 76561198056493437

What is it? A tool that allows you to copy materials directly from the map and apply them to props. It features many options to control the appearance of your material. Why do I care? Because unlike the default material tool, this tool allows you to use any texture. It also allows you to stretch and translate the material coordinates to fit your needs. It also automatically applies bumpmaps to your materials, if one is available. How do I use it? Find it next to the original Material tool, the tool is called "Advanced Material" You have several options, now. A.) Find a texture on the map you like, right click with the tool out, and SHABAM, you can start applying it to stuff. B.) Use the original material tool to select a texture you want in the menu, then open up the console and type: material_override and then click the option that pops up, and copy the material path. The tool menu options are fairly straightforward. Magnification options control sizing, and translation options will scroll the texture a certain direction. Caveats None that I know of.

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[vj] Dead Space : Necromorphs Npc – Garry's Mod Mod

[vj] Dead Space : Necromorphs Npc

автор 76561198127088638

Welcome to my Dead Space NPC addon ====================================================================== Dead Space:Necromorphs npc v2 Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2223291722 Dead Space:Necromorphs Moon Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2664537406 Dead Space QTE: https://steamcommunity.com/sharedfiles/filedetails/?id=2904095132 - Sound sttings in VJ's options can choose to turn off soundtrack. - Now you can turn off the battle prompt through Drvrej - npc settings - sttings - Disable SNPC chat ================================== List of current NPCs: - Crazy Stalker - Heavy Beast - Revenant - Hunter - All slasher (new animation) - DS1 Twitcher - Divider Solider - Head Monster - Waster - Waster Foot - Waster Torso - Crasher (special NPC) - Divider (new animations + attack) - Exploder (new animations) - Alien necromorphs(hard) - guardian - guardian pod - Tripod Boss - DeadSpace Map Spawner - Swarm - Swarm Group - Swarm Pregnant - Alien Stalker - ubermorph - Growler (special NPC) (new animations+AI) - Aliencrawler(rework) - Brute(New animation + Attack+ new skill) - Enhanced Brute - Brute spawner (have the spawn sound and when you kill the brute , the spawner will spawn a new brute after a while.) - Alien Pack - Pregnant - Twitcher (Fast moving + high speed dodge) - Pack (rework animations) - slasher spawner - Enhanced Necormorphs spawner - Necormorphs spawner - Enhanced stalker - Stalker (new animations + effects + Dismemberment ) - Enhanced Leaper - Leaper (new animations ) - Enhanced Puker - Puker (new animations + effects + Dismemberment ) - DS1+DS2 +DS3 All Slasher + new animations - infector - enhanced infector - Lurker - Women slasher - Feeder (normal + enhanced) (new animations) - Spitter (DS2 +New Animation + Attack) - Divider Head - Divider Hand - Divider Foot - Tentacle - Crawler (Human & Alien) ---------------------------------------------------- Reworked the animation of the following NPCs: All Slasher. puker leaper stalker Hunter and ubermorph can execute players and have death animations. --------------------------------------------------- Reworked the spitter model and AI Puker's vomit now slows the player. Leaper can jump Added more battle music. Fixed the BUG of survival Race. Hunter and ubermorph have now appeared in the survival race Removed the limit on the number of hunters. Removed the teleportation ability of the hunter. Added npc: Heavy beast crazy stalker Spider ------------------------------------------------------ New features: The dead space map spawner is now changed to survival race, and borrows the style of killing floor 2. Now dead space map spawner comes with battle music and rest music at the end of the wave (music comes from killing floor 2), and will clean up the remaining necromorphs of each wave by itself. You can turn off the music and adjust related settings in Qmenu-VJbase-Snpc Configures-Dead Space. ====================================================================== Animation are all imitation from the original games. Only models are original game assets. ====================================================================== Credits: Dead Space -related assets ---- Electronic Arts and Visceral Games Some Dead Space models : aliesoloder DeathWing Alien Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=436138747&searchtext=dead+space SFM and Left 4 Dead 2 models: ---- _MaZ_TeR_ Click here for _MaZ_TeR_'s SFM Dead Space Workshop Collection Expand code and provide comments -- The Ninja Scout Base addon + features +Map Spawner and animations & Design and make a model of crasher (model parts are from deadspace) ------ Me Knight ---- Brute's animations & Leaper physical model & Divider foot hand head models and divider animations & slasher physical model Improved map spawner,It can now be used in most maps that have npc nodes ,and has more spawn points. CRASHER MUSIC-- dyinglight Music -- Killing Floor 2 Copyright © 2018-20XX by Lawrence, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Lawrence belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Lawrence. Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules.

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[TFA][AT] SKS – Garry's Mod Mod

[TFA][AT] SKS

автор 76561198005173328

SKS ported to GMod from Insurgency and running on TFA Base. Featuring standard INS2 attachments support and high-quality animations. Credits: - YuRaNnNzZZ — Porting animations to ValveBiped/c_hands, compiling, weapon, soundscripts and reskin attachment Lua code; weapon selection, deathnotice and spawnmenu icons - MZK — Animations - T5 Elliot Wilde — Partizan reskin - AnOldRetiredElephant — Sounds - New World Interactive — Models and textures - TFA — Base and INS2 porting stuff my discord server

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