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Моды и плагины для Garry's Mod
В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
Weapon Switch Animation
автор 76561198134670559
Adds a holster/unequip animation when switching weapons (including HL2 weapons)! Perfect for players who enjoy using default HL2 weapons and want a little bit of realism. Optional to subscribe to HL2 Deployspeed animation/Gravity gun fix for better gameplay. What does this addon do? Check the thumbnail for a visual example. In short: when you switch weapons, your current weapon will first play a holster animation before the new one is drawn, instead of switching instantly. Available Console Command(s) • sv_weapon_switch_anim (0/1) - Enable or disable the holster animation when switching weapons. FAQ 1. Does this addon conflict with TFA / CW2.0 / FA:S2.0 / ArcCW / TacRP / ARC9? No. This addon automatically ignores any weapons from these bases. 2. Some weapons still switch instantly! / It doesn’t work for all weapons. That happens when a weapon’s model doesn’t include a holster animation (named act_vm_holster). You’d need to ask the weapon creator to add one. There’s nothing I can do about it. For HL2 weapons, this is resolved if you use Half-Life 2: MMod - Weapon Replacements Redux. 3. This addon is breaking some of my other subscribed addons! First, try typing this into the console: sv_weapon_switch_anim 0 If the issue has been fixed after this, please leave a message in the comments or start a new discussion thread. Clearly describe the problem, and even better, tell me the conflicting addon. I can fix it ASAP. If the issue remains, then it's not my addon's fault. You'll need to look elsewhere. ¯\_(ツ)_/¯ Suggestions, Issues, and Off-topic Feel free to leave a comment, I’ll be reading them :) About the thumbnail content: Weapons: Half-Life 2: MMod - Weapon Replacements Redux And Black Mesa: Definitive Edition Weapons Playermodel: ESCAPE FROM TARKOV - PMC PLAYERMODELS Map: gm_construct_motherfu*ker_v1337
Battlefield V Ragdoll/Flesh Hit sounds
автор 76561197971762770
These are ragdoll and flesh hit sounds from Battlefield V. (also technically from battlefield 1 based on where i got the sound files) I modified the flesh hit sound so it can sound more gory/bloody for E X T R A B R U T A L I T Y Hopefully it was worth the wait. Have fun. IF YOU ARE ANNOYED BY THE CROWBAR PLAYING FLESH IMPACT NOISES WHEN HITTING OBJECTS, USE THIS MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=3270373572&searchtext=
TTT Flashbang
автор 76561197965037963
That's a Flashbang for TTT. - Buyable for the Traitor - repeatedly buyable - no beep, still flashed! but enough - I Fixed the Prop & Entities Problem! , they also block now the Flash. But still CS Flashed! ( Take care of your Distance! ). Try and have Fun! Porter
Entity Group Spawner
автор 76561198115408564
The EGS tool lets you spawn groups of entities with ease. No more spamming the toolgun to get perfect lines and arrays; whether it's NPCs, Vehicles, Props, Ragdolls, SENTs, or even SWEPs, the EGS tool does it for you! The control panel can be found in Spawn Menu > Tools > Jaxswat's Tools > Entity Group Spawner - Presets - Allows you to load and save EGS presets - Current Shape - The current shape the entity group will spawn in. - Spawn relative to..? - The point the entire group will spawn relative to. Will it spawn centered, or elsewhere? - Face entity to..? - The direction each entity will face. By default, it faces the direction it was shot in. Good for facing props. - Gravity - Should the entities spawn with gravity enabled? - Freeze - Should the entities be frozen upon spawning? - Edge only - Only spawn the edge of the square - Checkered - Spawn the shape in a checkered pattern - Invert Checkered - Invert the checkered pattern - Entity Count X/Y - The amount of entities on the X/Y axis for square shapes. (REMEMBER: The total entity count is X times Y, so 10x10 would be 100 entities. Careful spamming these large numbers!) - Entity Gap - The amount of space in between entities. - Circle Entity Count - The amount of entities to fit inside the circle. - Radius - The radius of the circle. - Spawn Menu Compatability - For those who can't see the EGS option in the spawn menu. Also check out another addon I made: Prop Launcher Disclaimer: No eggs were harmed during the making of this addon. Source code on GitHub
Contagion Gas Mask
автор 76561198024742819
If you need help look at the guide video or the guide screenshot, or just read the description. Stupid questions will not be answered. NOTE: Since this was developed as a purely singleplayer addon in mind, you can't see the Gas Mask on other players, you can only see it on yourself. I will probably change this in the future. There is no official support for JMod/GBombs/GChem/Bio Anihilation/whatever. If it works it's by pure coincidence. This, too, might change in the future. What is this? It is a simple Gas Mask that can be put on your head. Blocks 100% of incoming nerve gas damage (DMG_NERVEGAS) and 95% of radiation (DMG_RADIATION). There are various breathing sounds to be chosen from, and an option to toggle the Gas Mask world model on and off. How do I put it on? Bind the 'g4p_gasmask_toggle' command to a key, then press that key to put the mask on and off. For example, doing bind x g4p_gasmask_toggle will bind it to X. Credits: - Monochrome, Inc - Models, Textures, Animations - New World Interactive, 4A Games, Valve - Sounds - Bread - Wanting this thing - Me - Making this thing
RagMod Reworked
автор 76561198105761995
RagMod Completely rewritten and a more stable version of RagMod! Request for features in the discussion thread! RagMod allows you to become a controllable ragdoll on command or with various triggers such as crashing a vehicle, falling from a height and taking damage from explosions or other sources. You can control the ragdoll from either first or third person view. Almost everything is configurable within the toolmenu and from a standalone window if the toolmenu doesn't exists in the gamemode you are playing. Modding Check out Player Tumbler by Radical Larry, it allows you to ragdoll when running into walls or obstacles, when hitting your head, and more! RagMod includes a module and some hooks to interact with the addon. It's constantly expanding, and API features requests are taken into consideration! Documentation thread Abilities Rolling Ragdolls can roll around with the movement keys (WASD). The rolling speed can be changed. Flying Ragdolls can fly toward the direction the player is looking at. Default key: left control Arms Ragdolls can reach their arms to grab items or hang from obstacles or vehicles. Default keys: mouse buttons Door Breaching Hitting a door as a ragdoll hard enough will destroy the door. Larger doors are harder to destroy, but the resistance can be adjusted. All ragdoll movement types and abilites can be toggled on or off View RagMod allows you to look through the eyes of a ragdoll. Press the f key to cycle through the different view types. Different playermodels have different head sizes, so RagMod allows you to adjust how much you want to see of the model in first person. Also, because not all models have the eyes at the same place, the eye position can be adjusted. The server host is able to force the view type for all players. Triggers RagMod can make players turn into a ragdoll on various triggers. - Going or falling faster than a set limit - Taking a set amount of damage - Rocket jumping - Crashing or jumping out of a vehicle Damage Ragdolls are able to take damage and die. You can adjust the damage scaling or make ragdolls invincible with the godmode toggle. Configuration By default the k key can be used to open the configuration menu. The same settings can be accessed from the toolmenu. Most of the settings are explained in their tooltips, try to hover over a setting to see what it does. Many of the settings can only be changed by the server host. If you are unable to open the menu with the keybind, you can use the command rm_menu to open the config window and bind the key from there. The Other tab in the config can be used to reset all of the settings, or to delete all the RagMod ragdolls from the level. Playermodels Most playermodels with the default ValveBiped skeleton structure work. Some abilites require some bones to exists. If you have a problem with a playermodel or some other problem, post it in the Troubleshooting discussion thread. Localization RagMod Reworked has been translated to Russian and French. If you want to help translate RagMod, verify translation, or add new languages, you can do so at our Crowdin Project: Project Page Credits to DS3 for the original GMod 12 addon, HLRaven for the trailer, screenshots and design ideas
Shmovment: Simple Headbob, Better Firstperson
автор 76561198131430230
When Half-Life 2 released in 2004 the script that ran the way the player saw out the eyes of Gordan Freeman hadn't changed in 8 years. Its 18 years later. First person games have evolved, and the lack of "game feel" in Half-Life 2 only becomes more present. So I fixed it! Shmovement is a firstperson improvement mod. It's entire purpose is to make walking, running, jumping, dodging bullets all feel better. It will make it nicer to just walk around maps! Also this mod is still in active development. If you have any suggestions, or problems, let me know! I want to make this mod something small that can go a long way! Thanks for your time! Please subscribe! Your best _lucas hey you should check out my new addon p.s. sorry about the gifs. they were too big and the workshop didnt like it. so i had to crush the shit out of it. >:( p.s.s shout out to john carmack and PoLaT im sorry jake. i truly am.
STAR WARS R2-D2 and C-3PO Playermodels
автор 76561198010134457
R2-D2, pronounced Artoo-Detoo and often referred to as Artoo, was an R2-series astromech droid manufactured by Industrial Automaton prior to 32 BBY. Resourceful and spunky, the droid developed an adventurous personality during his many decades of operation. Inside of his cylindrical frame were many arms, sensors, and other tools that could be extended to fulfill various needs, such as slicing computers, extinguishing fires, projecting holograms, repairing starships, and flying. Along with his counterpart, the protocol droid C-3PO, R2-D2 constantly found himself directly involved in pivotal moments of galactic history. His bravery, coupled with his many gadgets, played large roles in saving the galaxy time and time again. Like other astromech droids, R2-D2 could walk on two legs or use a third leg to roll across the ground. C-3PO, sometimes spelled See-Threepio and often referred to as Threepio, was a bipedal, humanoid protocol droid designed to interact with organics, programmed primarily for etiquette and protocol. He was fluent in over six million forms of communication, and developed a fussy and worry-prone personality throughout his many decades of operation. After being destroyed and discarded on the planet Tatooine before 32 BBY, C-3PO was rebuilt; his salvaged nature gave him special qualities that distinguished him from similar droid models. Along with his counterpart, the astromech droid R2-D2, C-3PO constantly found himself directly involved in pivotal moments of galactic history, and aided in saving the galaxy on many occasions. C-3PO considered various droids and organics to be friends of his, and was very dedicated to them, as well as to any master that he served. - Playermodel - Hands - C-3PO Glowing eyes - R2-D2 rotating head and moving projector - TTT Compatible Hitboxes (C-3PO only) How to download? Just press Subscribe button and it'll start downloading. Rate, comment and have fun! CREDITS Models and textures: LucasArts Porting, rigging and compiling: Voikanaa
Grappling hook
автор 76561198063032249
This isn't mine I just fixed it. Original addon by HOLOGRAPHICpizz Original description: I recently started playing gmod again, and realized that this addon is still slightly popular, so I decided to release this updated version with some minor changes. I remade Hxrmn's Grappling Hook with lots of bug fixes. I have Hxrmn's permission to edit and redistribute this. This addon is realeased under the MIT license, which gives you the right to use, distribute, and modify as long as you give me credit. It has a cvar (grapple_distance)that defines its maximum range. The default range is -1 (unlimited). It will not latch onto anything that is out of range. This makes it useful in applications such as stranded, spacebuild, or roleplay. Changelog 3.4: - Changed default grapple_distance to -1 (unlimited) - Replaced the zoom function, it will now respect the users' default FOV, and zooming is snappier. - Cleaned up the code a bit and updated the contact info. Original File: http://garrysmod.org/downloads/?a=view&id=11743
Fully Functional Vaas Montenegro Player Model and Ragdoll
автор 76561198033594158
Thanks to Ninja for making the original ragdoll, to superhooks12 for making this into a player model, and to me for uploading it! A fully functional player model and a ragdoll of Vaas from Far Cry 3. TO MAKE YOUR PLAYER MODEL VAAS: Make a single player room or create a multiplayer room, and when the game loads, hold C, and move your mouse pointer into the top left corner and click player model, then look for Vaas Montenegro in the list, while still holding C, click on him, let go of C, kill yourself (in-game), and you should respawn as Vaas! If you want to be Vaas in a multiplayer server, the server will also need this mod installed for you to show up as him. UPDATE: Added player model preview UPDATE 2: Added viewmodel hands Credits: Ninja, for porting the model into source and giving it faceposing and such Rinfect, for ripping the model and giving Ninja the files All of the people who tested vaas, for support and ideas Ubisoft for making fc3 and the model at first, and Michael Mando for being an amazing actor and bringing Vaas to life. Superhooks12 for making Vaas into a functional player model and helping with Viewmodel Hands. If anyone has issues w/ the eyes grab this: http://www.garrysmod.org/downloads/?a=view&id=127263 IMPORTANT: If you want to use this player model, you will need to UNSUBSCRIBE from Ninja's ragdoll ( http://steamcommunity.com/sharedfiles/filedetails/?id=112948180 ) or you will get a T-posing player model.
TTT_Chaser
автор 76561197972390829
The second version of a TTT map I've been working on. Enjoy! Includes a traitor trap. A info about the map I made, as requested: It's a map for the Trouble in Terrorist Town gamemode, and made to look like an interesting sci-fi structure. It is made of mainly dev textures, and as the screenshots show, it has bright blue lights. It has a room containing weapons and ammo (the armory), a lab-type room with cages, and other rooms made to give the look of some sort of sci-fi spacecraft. The traitor trap is a room that the traitor can activate, which will open a door to space and suck anyone in the room out and suffocate them. As I said before, this is the second version of the map, but the only version that is in the workshop. Changes from v1 to v2 was major optimisation, and bug fixes. Go ahead and write a comment if you'd like more information. I'd much appreciate your questions, comments, and suggestions!
Extra SCars Sounds
автор 76561198016253658
This pack contains over 20 different engine sounds for SCars. After you install this mod, new sounds will be available for selection from the list: Dodge Viper Chevrolet Corvette Common Car (2 sounds) Ferrari Heavy (3 sounds) Humvee Jimmy Gibbs Car Lamborghini Murcielago Lamborghini Diablo Muscle Car (7 sounds and 1 advanced sound) Nissan Skyline Porsche 911 Race Car (3 sounds) Street Racer (4 sounds and 1 advanced sound) Sounds were ripped from different racing games (FlatOut 2, NFS Carbon etc), optimized with pitch and loop-marks to sound well here. Hope you'll like it! I don't have any |adv| sounds, so if you have any problems with |adv|anyname, ask their creator.
[TFA][AT] Mossberg M500
автор 76561198005173328
Mossberg Model 500 ported to GMod from Insurgency and running on TFA Base. Featuring standard INS2 attachments and high-quality textures. Credits: - YuRaNnNzZZ — Porting animations to ValveBiped/c_hands, compiling, weapon, soundscripts and reskin attachments Lua code; weapon selection, deathnotice and spawnmenu icons; vmt edit for cult reskin - tigg — Model, textures and INS2 compile - Bread — Cult reskin - JAX — Black reskin textures - Strelok — Firing sound - Navaro — Handling sounds - TFA — Base and INS2 porting stuff also it was his idea to port this gun :^) my discord server
GTA V/5 Police Force
автор 76561198061303173
NOTE : No face posing, finger posing. Sorry 10/10/2022 - Feel free to use this mod if you want to make a custom skin or to enhance it for others to use. Since I don't think I'll be able to update this anymore. As of July 30, 2015, the old City Cops have been replaced by the original LSPD Officers. ( See Images ) The image that includes all of the models is OLD. The LSPD Cops that you see in there are no longer in the pack. Includes : NPCs, both Friendly and Hostile. Have random bodygroups when spawned *Hostile NPCs uses Metropolice animations* *The second Hostile S.W.A.T. NPC uses Combine animations* Playermodels, all four of them. >LSPD Officer -Has some bodygroups >LSPD Armored Officer -Has some bodygroups >Deputy -Has 2 Face Skins >S.W.A.T. -Has some bodygroups and 3 Face Skins P.S. The models came from a mod in GTA 4 and GTA SA. P.S.S. Forgive me for the quality of the release, i hope the NPCs and Playermodels compensate for the poor quality. Credits : Rockstar Games for the original models The Cops and Deputy came from "NO GLOSS GTA V LAPD PED UPDATE" This thread for the Random Bodygroup http://facepunch.com/showthread.php?t=1257598 Me for converting them to source.
Steel's Cars - 2019 Chevrolet Corvette ZR1
автор 76561198051495624
I don't do requests. Please don't ask. Join the Steel's Cars group! IF YOU HAVE THE SVN DO NOT SUBSCRIBE TO THIS ADDON. INFO Drivable Chevrolet Corvette ZR1, ported from CSR2. Sounds are from Assetto Corsa, various youtube videos, etc. Some credits: Me: Rigging, animating, porting, some sounds SuperMighty: Vehicle Skin Raptor Jesus: Handling Script Vehicle can be spawned from the 'Vehicles' tab in the category 'Steel's Cars'. It's marked as 'Chevrolet Corvette ZR1 '19'. Has some bodygroups, the wing and roof are removable. The doors are animated when you enter the vehicle. To open the doors, hood, trunk, etc. You will need a bone editor like PAC3 or Advanced Bone Tool.
Crysis 2 - Nanosuit 2 NPC and Playermodel
автор 76561197979946298
*UPDATE: Playermodel currently cannot be seen in the C menu due to one of garry's recent updates. Just open up your console and type "cl_playermodel Nanosuit 2". Should work. ________________________________________________________________________________________ I'm uploading this as the previous version on garrysmod.org doesn't work with gmod 13 Where I got it from: http://www.garrysmod.org/downloads/?a=view&id=124144 I did not make this, all credits go to NikouT, I just uploaded it to workshop. In this pack are the Nanosuit 2 from Crysis 2/3 as a model, npc, and playermodel. Too lazy to upload pics or vids, so go here if you want to see what it looks like: http://www.youtube.com/watch?v=7jCtSImRWQU If you want to glorify the creator of this addon, go here: http://steamcommunity.com/id/nikout13 His other cool stuff: http://steamcommunity.com/id/nikout13/myworkshopfiles/?4000
FusRoDah SWEP!(Read Desc)
автор 76561198108636046
I have finally created a skyrim shout that isnt boring audio. Just left click and enjoy. You can use this on npcs. Type "Shout_Menu" in the console or "bind KEY Shout_Menu" to open the shout menu. Dovahkiin Playermodel Added.
GM_MARSH
автор 76561198102995140
DESCRIPTION EN: GM_MARSH is a map with large marshland and dark atmosphere. Features: - ambient sound - AI nodes for NPCs - Usable fireplaces - whole area for RP servers - does not require additional content like CS:S, HL2EP2 e.t.c. Lot of models,textures,sounds was taken from S.T.A.L.K.E.R. game series Special thanks to this guy for GIF`s DESCRIPTION RU: GM_MARSH карта с просторной болотистой местностью и мрачной атмосферой. Особенности: - эмбиент - AI пути для NPC - Костры с возможностью зажигания - большая местность для РП серверов - дополнительный контент, навроде CS:S, HL2EP2 и т. д.,не требуется Огромное количество моделей/звуков/текстур взято из игровой серии S.T.A.L.K.E.R. Отдельное спасибо этому парню за гифки Tags: s.t.a.l.k.e.r. stalker clear sky swamp marsh rp sanbox
Sci-Fi Rifles
автор 76561197972497202
Science Fiction Themed Rifles The Steyr AUG is now available as a SWEP using the Firearms: Source base! Click here for the download! The Steyr AUG is now available as a SWEP using the Customizable Weaponry 2.0 base! Click here for the download! Now updated with a new weapon modeled by Juniez! It's a nondescript bullpup submachine gun. Three skins, bodygroups for the silencer, magazine, and weapon numbers. The other weapon is a reskinned CS:GO Steyr Aug with a holographic sight/HUD and flash hider that I modeled specifically for this project. The foregrip, handle/slide, strap points, holographic HUD energy bars, magazine, and trigger are all rigged to independent bones and properly oriented for easy control, if you use bone manipulation tools. Also has a complex physics mesh designed for easy posing. Bodygroups include Holo sight on/simple/off/gone, ironsights, default flash hider and custom flash hider, as well as custom numbering. Skingroups control the number of the gun. Both weapons include magazine props, and the holographic sight is a seperate prop. The holographic sight mechanism also rotates with no end user input, and looks cool. Credits for the SMG got to Juniez for the model, and I made the texture as well as the conversion to source. Credits for the AUG go to Bloocobalt and FloaterTWO for the CSGO converison, and Hunterdnrc for the gmod promo image. Goes well with my Sci-Fi Citizens
Sickness Tow Truck
автор 76561198078855328
ATTENTION - I'm not creator of this vehicle I only uploaded it into Workshop!
Bendy- BATIM (Playermodel/NPC & Ragdoll)
автор 76561198160844735
"RELEASED" __________________________________ Yet another fan model for another AWESOME indie game, Bendy and The Ink Machine :3 This one includes: Playermodel C_arms Skins: B'n'W and faded brown Bodygroups: Tail (It wiggles), Face and Eyes NPCs: Good and bad Ragdoll, you can use finger posing for the hands Next up: flexes (maybe), better ragdoll Model from scratch by Estefanoida Import/Playermodel by Estefanoida Cool BATIM map! http://steamcommunity.com/sharedfiles/filedetails/?id=909181759&searchtext= ***NOTE: there's a bug with the c_arms in multiplayer mode, I don't know what's causing this, I'll try to see if I can fix it *****NOTE: Bug fixed! Help from my friend BlackUlrich Bendy belongs to TheMeatly Games (I DON'T TAKE REQUESTS SO STOP ASKING PLEASE!)
Glock-18 [CW 2.0]
автор 76561198041390160
https://trello.com/b/OOAO4lZR/glock-18-cw-2-0-version-1-2-1 The model used is from the M9K Pistols pack, but I did modify it a little. I take no credit for the models/sounds.
Explosive Entities
автор 76561197978977007
A tool which makes props explosive. Damage the props you've used this toolgun on to make them explode. To undo press z.
[TFA][AT] Benelli Nova Tactical
автор 76561198005173328
Benelli Nova ported to GMod from Insurgency and running on TFA Base. Featuring scratch-made model, INS2 Attachments (it's the first gun on TFA Base that uses realistic holosights!) and high-quality textures. Credits: - YuRaNnNzZZ — Porting animations to ValveBiped/c_hands, compiling, weapon and soundscripts Lua code; weapon selection, deathnotice and spawnmenu icons - Spycer42 — Model and textures - MZK — Animations and original INS2 workshop submission - Navaro — Handling and silenced firing sounds - AnOldRetiredElephant — Firing sound - Yogensia — Shotgun shell model (License) - TFA — Base and INS2 porting stuff my discord server
Garry's Mod Guides
Настройка сервера Garry's Mod и активация режима TTT — шаг за шагом
Разверните сервер GMod и настройте TTT: коллекция Workshop, админ-инструмент ULX и конфигурация TTT с пошаговыми объяснениями.
Установка аддонов Workshop для Garry's Mod
Установи аддоны Workshop для Garry's Mod на сервер: Collection-ID, Steam Web API Key, автозагрузка для игроков и решение частых ошибок.
Арендовать сервер Garry's Mod — TTT, DarkRP и PropHunt
Настройка сервера Garry's Mod: выбери игровой режим, подготовь server.cfg, подключи Steam-Workshop-Collection и протестируй TTT, DarkRP или PropHunt.
Сервер Garry's Mod с поддержкой модов
Запустите собственный сервер Garry's Mod за несколько минут.
Арендовать сервер Garry's Mod