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Моды и плагины для Garry's Mod
В этом каталоге перечислено 1 984 000+ проектов Garry's Mod из Steam Workshop. Они могут быть серверными, клиентскими или требоваться с обеих сторон, а также включать карты и другой пользовательский контент. Перед установкой проверьте связанную страницу источника, версию игры и зависимости.
gm_warmap_v5
автор 76561198044160544
gm_warmap_v5 This map was designed for open terrain vehicle combat, prefably ACF and / or WAC. Features: -fullmap displacement (largest possible map size) -3D Skybox -HDR -fog ( a tiny bit ... ) -a small airport with a runway -2 bases (Red and Blue for teams/basewars) -big bridges to connect the hills -2 bunkers on the top of the hills -grass -some more grass -why are you reading this -some dead grass -some roads Credits: Flowx (aka. Florian5440) - map valve - for the awesome source engine and the idiot proof hammer editor
[TFA][AT] H&K USP Match
автор 76561198005173328
H&K USP Match ported to GMod from Insurgency and running on TFA Base. Featuring standard INS2 attachments, custom suppressor model and custom skins. Credits: - YuRaNnNzZZ — Porting animations to ValveBiped/c_hands, compiling, weapon, soundscripts and reskin attachment Lua code; weapon selection, deathnotice and spawnmenu icons - Rymd — Porting and compiling for INS2, Selfillum mask - Thanez, Kimono — Models - MZK — Animations - Millenia — Original textures - JAX — Clean Black and Chrome reskins - Navaro — Sounds - TFA — Base and INS2 porting stuff my discord server
Soft Lens-flare
автор 76561198037845048
Hey,guys this is Shell and I bring here a new lens-flare(the third effect I've ever made), because some one told me that my lens-flare looks too "hard",so I make a soft one this time,enjoy~! XD Q&A Q:What's the improvements of this addon than the early two flares? A:It's much natural,the strips aren't that hard and clear,so it's softer than BF4 style and V3 EXT.And the most IMPORTANT POINT is that I did some changes in the lua so the spots are fixed around the sun!It means they won't move when the player is turning,the early two flares don't have this feature. Q:Any idea for color mod and bloom mod? A:Go to have a look at http://steamcommunity.com/sharedfiles/filedetails/?id=121994640#15435 this guide. Q:The sun is over-bright for me,how to reduce the brightness? A:Open your spawnmenu,select the PostProcessing Tab(Right,not the one beside Vehicles)-Lens Flare and turn down the value of Intensity. Q:Still too bright!I want to see it but not that bright! A:Open your spawnmenu,select the Post Process Tab(The left one),find Sharders-Bloom,set the number of Darken Amount to 1.00. Q:Your addon is great!How do I support you? A:Press the thumb button in this addon's workshop page or select the smiling face of this addon in your addon menu. Q:How to uninstall this addon/mod? A:Open the "Addon" Folder in your game,select "Subscribed" and move your mouse to this addon,press uninstall. Q:It's still there when I unistalled this! A:Open the workshop,find this addon's page,select "Unsubscribe"(the green button). Go to your gmod addon folder(steam\steamapps\username\garrysmod\garrysmod\addons),see if the .gma file of this addon exists,if the answer is "yes",then delete it. Q:I have a suggestion/objection about the addon,how to let you know? A:Leave a comment here(the workshop page)or leave them(only suggestions) to my account page. The old flares: http://steamcommunity.com/sharedfiles/filedetails/?id=135345172 http://steamcommunity.com/sharedfiles/filedetails/?id=131208859 Original Creators:Rush_Freak(V2)/mahalis(V1) Original Link:http://www.garrysmod.org/downloads/?a=view&id=118892(V2) http://www.garrysmod.org/downloads/?a=view&id=58818(V1)
[TFA][AT] Yanky's Sights Extension Pack
автор 76561198296543672
Do you remember the sight extension that i tell you a year ago? well heres its, another unnessary Sight Extension Pack ported from Insurgency 2 Workshop that will solve your Eotech lacks, works with any Weapon (with default sights and without self defence for third party extensions). Includes 8 New Sights: - AHOS 446 (Exclude this shit i dont wanna see it) - Eotech 552 - Eotech 556 - Eotech XPS 2 - Reflex Sight - Micro T1 - Trijicon RMR - Trijicon MRO - Holosun 510C All sights are coloreable except RMR << Credits >> - AHOS 446 - Eotech 552 - Eotech 556 - Eotech XPS 2 - Reflex Sight - Micro T1 - Trijicon RMR - Trijicon MRO - Holosun 510C - Extension Code: The forgotten architect - Icons8: AI Upscaler used for AHOS 446, Eotech 552, Eotech 556, Eotech XPS 2, Reflex Sight & Micro T1 And me making material work for MRO, improving vmts and doing this shit that was more difficult than I expected. Map: ep2_outland_07 HUD Join to my Discord Server if you want to be tunned about my next releases and extra official releases.
Resistance Turrets
автор 76561198068776242
!!! WARNING !!! I'M JUST A PUBLISHER, SO FUTURE UPDATES AND IMPROVEMENTS ARE NOT PROVIDED, SORRY FOR THAT !!! WARNING !!! FALL ERROR CAN BE SOLVED THROUGH DISABLING "KEEP CORPSES" FUNCTION IN NPC MENU. THIS ADDON USES FEATURES FROM EPISODE 2, SO YOU NEED EPISODE 2 TO BE INSTALLED. Adds the spray painted turrets from EP2 to your NPC menu. Creator - Kokopelli1330.
Soccer Ball
автор 76561197998646590
This is an actual entity you ding dongs, I know the model is already in the game, which this entity uses. You can kick the ball by just touching it, that's the whole point, duh. Someone might remember this from the old Toybox, yes I made that and I remade this one as well. This one is better suited for multiplayer, since it doesn't actually block the player physics , but it can still be kicked around. Press use on the ball to pick it up, you can disable this by setting sv_pickupsoccerball to 0 in the console. The entity can be found under Spawnmenu > Entities > Fun + Games. This entity also works outside of sandbox, the classname is "sent_soccerball" if you want to spawn it in your gamemode. And yes, I know it's called a Football in Europe, but I called it Soccerball to avoid confusion with Americans. Garrysmod.org edition
CrSk Autos - Lamborghini Centenario LP770-4 2016
автор 76561198017348899
Full VCMod support ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Additional information Map from screenshots ----------------------------------------------------------------------------------------- I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me ----------------------------------------------------------------------------------------- You can make requests but I will port whatever and whenever I want. I don't create 3D models, I port existing ones
RP_NYCity Day
автор 76561197982902446
This is the day version of RP_NYCity NYCity is an ambitious roleplay map set in a gritty Y2K-era New York City. The map features 2 cities: a miniature version of Manhattan, and Union City, which are connected by a bridge and a subway system. Navmesh for Nextbots as a separate addon Click me for more information
CrSk Autos - VAZ 2107
автор 76561198017348899
Lowered version included Full VCMod support ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Skin template available https://drive.google.com/open?id=1aMHZ2_QZ2Tda8JftPX7KGApQh5HUK68C name it skin2.vmt, skin3.vmt, etc Materials path: models\crskautos\avtovaz\2107 Additional information Map from screenshots ----------------------------------------------------------------------------------------- I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me ----------------------------------------------------------------------------------------- You can make requests but I will port whatever and whenever I want. I don't create 3D models, I port existing ones tags - vaz-2107 , lada , ваз 2107 , ваз-2107
[TFA][AT] AR-15
автор 76561198063953186
One highly customizable assault rifle to add to your ever expanding TFA INSURGENCY 2 pack. Adds 4 varying receiver options as well as 2 stock options. Hold E and Press R to rotate in between select fire variants. It defaults to semi, but it has a full auto variant. I do not own any models listed and created here. If you want to be a contributor over the mod or request to take down one of your creations, contact me ASAP. Guns are: AR-15 Credits: - TFA - Weapon base, help and support, Thumbnail Template - anoldretiredelephant, Navaro - Sounds - Frost, Tigg - Model Hacking (model used with permission), Model
[simfphys] WW2 American Tank Pack
автор 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires simfphys Requires simfphys armed vehicles Requires Gredwich's Base (I know, that's a lot of required things) Tanks in this pack : - M4A2 Sherman - M4A2 76mm W Sherman - M26 Pershing - M18 Hellcat - M18 Black cat - M18 Super Hellcat - M3 Stuart Features : - Turret rotation sounds - Working suspensions - More or less realistic specifications - Tank sight (toggle with l, the key can be changed in the spawnmenu options) - Manual reload system - Realistic mode for RP servers (tick / untick "Arcade mode" in the spawnmenu options or use gred_sv_simfphys_arcade 0) - Bunch of seats so your whole family can hop in - Shell types (AP, HE and Smoke, toggle with the "k" key, the key can be changed in the spawnmenu options) with their proper muzzle velocities and masses - Working machine guns - Fully physical shells with ricochets and stuff - HE doesn't do a lot of damage to tanks, AP and HEAT do - Fancy particles - Shells actually whistle - Sounds fade to distant sounds when you're far away from the tank - Nice model from War Thunder - Destruction system - More or less optimised Shell types documentation Main shell types: - AP = deals damage to tanks - APHE = AP but deals more damage to tanks - APC = AP but has less chance to ricochet - APCBC = AP but better - APCR = doesn't deal a lot of damage but can kill the crew inside of it if you aim well - HEAT = AP but the its penetration stays the same and it deals more damage on penetration than AP, and it also has a blast radius if it doesn't hit a tank - HE = Does le big boom, just like HEAT its penetration value stays the same throughout its flight but they are pretty low (usually around 10mm for ww2 tanks), but in case of a penetration it should one shot your target Other shell types: - APBC = APC but faster - APHEBC = APHE but faster and with a lower ricochet chance - APHECBC = APHE and APCBC - APDS = APCR - APFSDS = APCR - HEATFS = HEAT READ ME -------> Q&A Q: Errors everywhere! A: You probably miss something like the Base Addon. If you don't, put a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Gredwitch's Stuff. Models from War Thunder No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198192375265", or without permission from said account.
Sonic Player Models V3 and V2 RePack
автор 76561198102015745
//RUS Ремейк Sonic Player Models V3 и V2 с исправлением анимации. HD модели: Sonic the Hedgehog: Обычный скин, Супер Соник, В костюме H.E.V. Бодигруппы: Стиль Sonic Boom. Miles «Tails» Prower: Обычный скин, обесцвеченный из Sonic Generations, Супер Теилз. Бодигруппы: Стиль Sonic Boom. Модели Sonic Heroes: Sonic the Hedgehog + Super Sonic, Miles «Tails» Prower, Knuckles the Echidna, Amy Rose, Shadow the Hedgehog + Super Shadow, Rouge the Bat. Дополнительных скинов или бодигрупп нет. Для корректной работы рекомендуется поставить максимальные значения настроек детализации графики и моделей, а так же включите опцию High Dynamic Range (HDR). Создатель Sonic Player Models V3 и V2: «Rantis the Sphero» Спасибо пользователю Nibroc.Rock за модели из Sonic Boom. Исходник Аддона: https://yadi.sk/d/-rEtnKBCp05Qyg //ENG A remake of Sonic Player Models V3 and V2 to fix the animation. HD models: Sonic the Hedgehog: Normal skin, Super sonic, H.E.V. suit Bodygroup: Style Sonic Boom. Miles "Tails" Prower: Normal skin, discolored from Sonic Generations, Super Tails. Bodygroup: Style Sonic Boom. Model : Sonic Heroes: Sonic the Hedgehog + Super Sonic, Miles "Tails" Prower, Knuckles the Echidna Amy Rose, Shadow the Hedgehog + Super Shadow, Rouge the Bat. Additional skins or nodegroup no. For correct operation it is recommended to set the maximum value of the detail settings of the graphics and models, as well as enable High Dynamic Range (HDR). The Creator of Sonic Player Models V3 and V2: "Rantis the Sphero" Thanks to user Nibroc.Rock for models from Sonic Boom. The Source of the addon: https://yadi.sk/d/-rEtnKBCp05Qyg
TTT Randomat
автор 76561198088494380
This Addon only works for the "Trouble in Terrorist Town"- Gamemode. This weapon will not show up in sandbox mode. Features: The Randomat is an Item for the Detective which will, after it was used, do something random. I will try to add new things every week. Type: Equip 2 Credits All model Credits go to him, and Valve. I agree to remove this item if the Author or Valve wishes to.
SW Automatic Train
автор 76561198010984952
An automatic passenger train with signs to set up a route. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Fox - Das Schaf - ŜÅŠŲ Maj. Evan Lorne Requirements: - You need to have the SW Base Addon installed! Info: - The doors can be open with E (+use)! Coupling system: - Look at the coupler and press E (+use) to connect them! - The couplers only connect if they are close to each other. Console commands: - sv_sligwolf_reload_addon automatictrain - sv_sligwolf_amtspeed 600 (100 - 900) - sv_sligwolf_amtstoptime 10 (0 - 60) - sv_sligwolf_amtstopcall 0 (0 / 1) Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the buttons, doors, coupling system or seats. How to use this addon: - Read this. Rerailer for my trains: - SW Rerailer Nice tool to set up railways: - Track Assembly Tool Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.
Vindictus Bosses 3
автор 76561198010021381
What is this? Third part of vindictus bosses Models can be animated using Animated Prop Tool Recommended Mods for easy use Joint Tool Animated Tool SNPC Problems you may encounter: Undesirable reflection on some maps (can be bypass by typing mat_specular 0 in the console) Heavy Ragdolls Inconsistent Animation Some Buggy Ragdolls ( I recommend using a T-pose to pose or animating the ragdoll instead.) Some Sutff https://pastebin.com/5J8Sfp4s This addon consist of: Buggy Ragdoll Arcana Aessidhe Aessidhe Big Giant Spider Giant Spider laghodessa Giant Spider Queen Giant Spider Raid Pirate Chiefmate Pirate Deckhand Pirate Captain Seiren Seiren Markio Serien Monarka Serien Queen Monarka Serien Reika Serien Slave Serien Witch Thor Toad Toad Giant Poison Toad Goliath Toad Infected and some boss weapons Please post bugs in the comment section~ Thanks in advance! All rights belong to their respective owners. If you're looking for SNPC go here SNPC
Vin Diesel Playermodel
автор 76561197992145696
Vin Diesel Playermodel (Includes NPC model too) Credits: TalosAT for converting S-Low's model into playermodel and NPC.
Star Wars Pick-ups
автор 76561198031446096
Description: A set of Star Wars themed ammo, health and armor pick-ups made for the MelonServers Star Wars servers. MelonServers Webpage To use these, one must press the use button (E) on one of the pick-ups. Models and sounds are ported from "Star Wars: Jedi Knight: Jedi Academy". Frequently Asked Questions and Issues: How does one download this? Click on the green "Subscribe" button, and Garry's Mod will download it the next time you start it. How does one activate DOD:S in Garry's Mod (for addons which require DOD:S)? Tick it in the pop-up menu that appears when you click on the game controller icon in the bottom right of the Garry's Mod main menu. It does not show up in-game. Try deleting the addon's GMA file from the Garry' Mod addon folder, and allowing Garry's Mod to re-download the addon. When they die they enter the T pose position (for NPCs). This is known to be caused by addons and/or mods which remove and/or replace the error model. It does not work and/or crashes the game, please fix. How do you expect me to do anything if you give me no information? Try checking for addon and/or mod conflicts. Steam Group: Historical Garry's Mod.
Extended Citizens v4 [ADDON]
автор 76561198018967904
THIS ADDON REQUIRES THE BASE PACK. DOWNLOAD IT FROM HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=677125227 This is an addon for my main Enhanced Citizens v4 pack, it adds a few new things like jackets, but I'll keep this one more up to date. This adds files that are called the same as the main ones, but with an _extended.mdl suffix. F.A.Q. Are these NPCs? No, these are playermodels and ragdolls. Do they override the normal HL2 models? No, they are entirely seperate models and textures. I'm confused about the difference between Enhanced Citizens and Extended Citizens! Help me! Enhanced Citizens v4 is the 'base' model pack, it includes Half-Life themed bodygroups for the citizens. Extended Citizens v4 is a pack based on Enhanced Citizens, but it includes clothing not necessarily from Half-Life. Extended Citizens does not override Enhanced Citizens, but Enhanced Citizens is required for Extended Citizens to work, as it includes all of the base materials. Installing Extended citizens will add more playermodels to the playermodel selection screen, which may look identical at first, but if you hover over the icon you will see they have the ECX prefix instead of EC. If you are a server operator you'll want to use the (fe)male_**_extended.mdl models if you want the extra clothing. If you have any other concerns about this just leave a comment. Shit For Server Admins / Developers Source code hosted on Github. https://github.com/zelpa/enhancedcitizens I can also suggest using the bodyGroupr addon if you run a server and want something that works with DarkRP jobs by default. https://scriptfodder.com/scripts/view/1217
nZombies - A Nazi Zombies Gamemode [Content Pack]
автор 76561198041656915
nZombies is a Nazi Zombies recreation in Garry's Mod that lets you play Nazi Zombies on any map Garry's Mod has to offer! It comes with a Creative Mode in which you can set up the map just how you want it, after which you can play your creation and share it with friends! It supports any and all weapons you can find on the Workshop, and any map can be turned into a Zombie Apocalypse Nightmare using the tools given in Creative Mode! This gamemode is in development! This isn't the actual gamemode, just the content! Get the beta here: https://github.com/Zet0rz/nzombies/tree/master-workshop. Note that this is very often updated, and will contain bugs. Installation instructions in FAQ. Follow me on Twitter for updates on new features, screenshots, updates, and development here: https://twitter.com/Zet0rz NOW SPLIT INTO 2 PARTS! You will need nZombies Content Pack to have all the content! It is also linked in the required items section. This is the official content pack for nZombies. It features all the perk models, the zombie models, the sounds and textures, and materials nZombies needs to function properly. It was created so that an update to the gamemode's code wouldn't force users to redownload 150mb worth of content. The content pack's content and their credits: - Nazi Zombie models w/ animations - Hellhounds - Panzersoldat - All WaW Perk Machines - All Black Ops I, II, & III Perk Machines - Der Wunderfizz - HUD Icons & Blood lines - Bowie Knife, Monkey Bomb, Revive Morphine, Pack-a-Punch arms, Perk Bottle - Power Lever and other Zombies scenery - Instakill, Nuke, Carpenter, Fire Sale, Zombie Blood, Blood Money, Double Points - Mystery Box & Teddy Config Data (used in the config loader): {Breakout} = { "Description": "Waking up in a now abandoned research lab, it's time for you to break out! But is it even possible when the undead roam...?", "Map ID": "370834753", "Creator": "Zet0r", "Pack Name": "nZombies Official Configs", "Used Packs": { "nZombies Collection": "673266588" }, "Note": "1-4 players recommended." }{end} {High Stakes} = { "Description": "The casino keeps more secrets than meets the eye, but you are not only gambling with money ...", "Map ID": "169342118", "Creator": "Zet0r", "Pack Name": "nZombies Official Configs", "Used Packs": { "nZombies Collection": "673266588" }, "Note": "Currently in beta - needs PaP objective." }{end} {Imprisoned} = { "Description": "Trapped in an old police station, it seems like that big gate might give you a way to end this ...", "Map ID": "222854611", "Creator": "Zet0r", "Pack Name": "nZombies Official Configs", "Used Packs": { "nZombies Collection": "673266588" }, "Note": "Load Map Script to enable main Easter Egg." }{end} F.A.Q Can now be found in the FAQ Thread. Questions already answered in the FAQ will be deleted and ignored! Let's try to keep the comment section clean with only actual feedback. Feel free to use these models for your addons, as long as you do not reupload the models themselves. Instead, you should require this addon for yours, using the models from within this instead of packing them into your addon.
RWBY Ruby Rose's Crescent Rose
автор 76561198023714190
THIS ADD-ON IS ABANDONED, THANK YOU FOR UNDERSTANDING!! WARNING: THIS ADDON IS INCOMPATIBLE WITH FINAL-FRONTIER, IT WILL NOT LOOK RIGHT IF YOU HAVE THIS INSTALLED Ever saw RWBY? Want Ruby's scythe? Well, here it is! After 24 hours of work and sorrow, I managed to make it! The model was converted by Anfrien. Check out the workshop Anfrien has, loads of good content for L4D2! About the size of the scythe: The reason why it's much smaller then it is in the CG Animation is because there isn't any good animations for a scythe that large. This addon has one known bug: 1. In firstperson, there's a knife visible. If anyone can help me with this, and actually solve it, they'll get added as a contributor. Thanks to these people, this addon is possible: Anfrien, converted the model to source. Used with permission. Big Black, for making the base the knife uses to function. Check out the addon that made the base here! Clavus, for making the SWEP Construction Kit. Without it, this wouldn't have been possible. Custom 3D Girl, for making the model. The hud you see in the screenshots is a custom hud I made for myself. I might release it, if you guys want it. DISCLAIMER: Any and all spam / idiocy will be deleted and the commenter will be permanently banned from commenting on my uploads. Don't be stupid.
Revan Dark Lightsaber Pack
автор 76561197998505675
Name: Revan Dark Lightsaber Pack Version: 2 Description: Revan Dark Lightsaber Pack for Garry's mod. Contents: -Anakin Episode 2 -Anakin Episode 3 -Common Jedi (Adi Gallia, Shaak Ti, Bultar Swan, Barriss Offee,...) -Count Dooku -Darth Maul (staff) -Darth Maul (broken single) -Darth Sidious -Luke Skywalker Episode 6 -Mace Windu -Obi Wan Episode 1 -Obi Wan Episode 3 -Quigon Jinn -Darth Vader Episode 5 -Yoda Episode 3 -Desann -Kyle -9 Default sabers from Jedi Knight Academy -5 Double sabers from Jedi Knight Academy Features: -Phong shaders -Bumpmaps -Envmaps -Rigged for use as a weapon model Credits: -Revan Dark, For the original models for Jedi Academy. (original download) -Me, for porting and rigging for Source. Release Thread: Facepunch Star Wars Models Thread Comments: These are NOT weapons / sweps, mind you. They are rigged to work as third person weapon models though. If you would like sweps, try out this addon, it uses the same hilts. Star Wars Lightsabers
Morbus
автор 76561198001764190
Morbus is a survival horror gamemode where players are either Humans or Aliens. The aliens have one objective, to infect all the humans. On the other hand the humans want to first, survive, and second, kill all the aliens. Morbus is very similar to the movie "The Thing" but in the form of a gamemode, if you don't know what "The Thing" is, it's like TTT and Zombie Survival mixed together. Morbus was originally based off of an old gamemode called Parasite, developed by IckyLevel. There are two kinds of aliens, Brood Aliens and Swarm Aliens. Brood aliens look just like humans until they transform into their alien form. In their alien form they become gruseome monsters which can claw down and infect humans. Once a human is killed by a Brood Alien in their alien form, the human joins the aliens ranks as a Brood Alien. Swarm Aliens on the other hand are the grunts for the Brood Aliens. They only have a limited number of respawns but gain more respawns every time a new Brood Alien is created. Unlike Brood Aliens they are unable to disguise themselves as humans. Swarm Aliens are created when a Brood Alien dies, or a human dies and is not infected by a Brood Alien. For more information see Morbus's website or ModDB http://morbus.remscar.com PLEASE NOTE THAT FOR THE MAPS TO WORK YOU NEED TO GET THE ARMING FILES FROM THE MAP PACK ON MODDB! http://www.moddb.com/mods/morbus ANOTHER NOTE: The game will NOT START unless you have THREE or MORE players on your server! Until you have THREE OR MORE players, no weapons will spawn and there really is nothing to do! TO LEARN HOW TO PLAY: http://morbus.remscar.com/ingame/guide.html CONTENT ADDON: http://steamcommunity.com/sharedfiles/filedetails/?id=139223252 Steam Group: http://steamcommunity.com/groups/MorbusGame Want Morbus guns inside of sandbox? Check this out: http://steamcommunity.com/sharedfiles/filedetails/?id=472829666
Mechassault 2: Mech Pack [PUBLIC BETA]
автор 76561198040373516
Hello, everyone! Initially on Github, I decided to upload this to the Workshop for all people to enjoy since not everyone was aware of the Repository. This was a project I dreamt of for years but never had the possibility of even starting. It was a painfully slow process that started with sound ripping, then texture exporting and finally after a long time, a good friend, Larval Extract made the MGF Explorer. MGF Explorer allowed another good modder buddy of mine, Founder, to rip the meshes with Ninja Ripper, after which a script for .GR2 animation importing was made available on Xentax Forums. After tediously porting all of the assets, I immediately contacted TankNut because he was well known for his Airwatch and Groundwatch addons. Furthermore, the controls of those two bases felt responsive, quick and arcade-y - a perfect foundation for mech combat. This add-on works standalone - no need for bases such as simfphys or LFS, etc. Just plug and play. A pack of 30+ pilotable mechs from Mechassault 2: Lone Wolf! Featuring: ►A varied arsenal of highly destructive weapons ►Lovely models/animations ported straight from the game ►Easy-to-learn and responsive controls ►Salvage pickups to upgrade and repair your mech! Controls: ►Use - Enter or Exit Mechs/Vehicles ►Movement keys - Basic movement ►Sprint - Run ►Walk/Alt - Hold to enable freecam ►Next/Prev weapon, weapon select keys - Swap weapons ►Jump - Use a Mech's jumpjets (If equipped with one) ►Primary Attack - Fire (Some weapons such as the PPC's, Plasma PPC's and Warhammer rockets have to be charged first by holding down fire for a moment) Mechs Light Mechs ►Battle Armor ►Elemental ►Raven / Corvus ►Owens / Hackman ►Kit Fox / Uller ►Cougar / Puma Medium Mechs ►Raptor / Stiletto ►Mad Dog / Vulture ►Uziel / Belial Heavy Mechs ►Loki / Hellbringer ►Thor / Summoner ►Nova Cat / Wendigo ►Mad Cat / Timber Wolf ►Catapult / Bowman Assault Mechs ►Atlas / Prometheus ►Blood Asp / Star Adder ►Ragnarok / Ymir Special Mechs ►Mini Spider Weapon Systems: Energy Weapons ►Pulse Lasers ►Lasers ►PPC's ►Plasma PPC's ►Flamer Ballistic Weapons ►Machine-Guns ►Autocannons ►Gauss Rifles Explosive Weapons ►Crossbow Missiles ►Javelin Missiles ►Hammer Rockets ►Mortar Shells Special Weapons ►Flamethrower ►Laser Beams ►Plasma Beam ►Ion Mortar Credits: ►Day One Studios for creating Mechassault 2: Lone Wolf ►TankNut - coding, tweaking models, animations and particles; ►Larval Extract - creating the MGFExplorer app. ►Founder - ripping the models, initial rigging, tweaking UV's; ►DoggoWolf - bug testing, ideas, feedback; ►Me - porting, ripping sounds, particles and animations; Add-on Type Used Workshop Link Map: gm_emp_midbridge gm_emp_arid gm_emp_isle gm_emp_cyclopean Playermodels: Mechassault 2: Animated Playermodels HUD: Mechassault 2: Lone Wolf HUD
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