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Terraria için Modlar ve Eklentiler
Bu katalog Steam Workshop kaynaklı 15.000+ Terraria projesini listeler. Kayıtlar sunucu taraflı, istemci taraflı veya iki tarafta da gerekli olabilir; harita ve diğer kullanıcı içeriklerini de kapsayabilir. Kurulumdan önce bağlantılı kaynak sayfasını, oyun sürümünü ve bağımlılıkları kontrol edin.
Change Sleep Time
76561198184179761 tarafından
Allows you to modify the rate at which time passes by while player(s) are sleeping. Change the rate of minutes-passed per second in the mod config. Join the discord to report bugs & suggest changes: https://discord.gg/MKcjBKwBVu Original Mod Creator: Aberranthian Developed By Martipops, Contributors: CMax
Nycro's Nohit Efficiency Mod
76561198175693851 tarafından
Enables the configuration of various things in game that make nohitting go a little more smoothly Also adds automatic max HP and mana items Note that using Calamity's "Hermit's Box of a Hundred Medicines" will prevent the respawn HP override from working. Currently supported features: - You can choose to despawn bosses, hostile NPCs (not including bosses), friendly NPCs, hostile projectiles, friendly projectiles, dusts, and grounded items whenever you die or whenever you are hit - Keeps track of the number of attempts a player has done on any given boss - Allows the enabling of instant death whenever the player is hit, configurable to be only active whenever a boss is alive or always active - Allows the disabling of flight time - Allows the disabling of rain, events/invasions, natural NPC spawns, fallen stars, and tombstones - You can choose to automatically destroy pickup hearts, mana stars, coins, and all other grounded items - Players can override the respawn timer - Players can override their respawn HP - Players can clear the in game chat automatically on respawn, with a configurable delay - Players can immdeiately stop boss music on respawn - Players can reset the in game lighting on respawn - Allows the display of fight stats in chat on respawn (attempt number, fight length, boss health at the end of the attempt, and slowdown percentage) - Allows the ability to display the session attempt number above the player's head, also with a configurable timer - Players can cap gore and dust lifetimes for reduced lag - Toggleable unlimited consumable weapons, ammo, potions, mana potions, healing potions, and other consumable items - Players can auto Quick-Buff on respawn or permanently enable potions from the inventory - Adds the Max Life Crystal, Max Life Fruit, and Max Mana Crystal, which automatically use the max number of their respective bases Thanks and credits to xenofite and Alino4kaHvoschch for creating the Russian translation! Developed By Nycro
Echoes of the Ancients
76561198049027126 tarafından
Echoes of the Ancients is a general content Mod that adds in many things, with a focus on cool and unique Items. Current content: 320+ new Items. 2 new bosses. Post-Moon Lord content. 5 new ores with accompanying sets. Even more not listed here! If you have any feedback, suggestions, bug reports, or other things you want to share, join the Discord (Mod homepage)! Current things NOT working in 1.4 that will be fixed eventually unless otherwise noted: -The background shaders that appear when the Wyrms are alive do not spawn. -A few items have been removed - possibly temporarily. -ALL ARMOR BODY/ARMS ANIMATIONS ARE BROKEN. Developed By RandomZachOfKindness, Varsia, Contributors
Better fishing
76561198256537056 tarafından
Information Current version: 2.3.0 This mod aims to make fishing a greater and overall faster experience for the player. The mod is still in development, meaning that some features may change in the future and not all content is completly integrated. You can contribute with your own ideas or suggestions at the mod's github: https://github.com/TheAnsuz/terraria-better-fishing/issues Features Multilure There is a complex multilure system that allows for each rod to throw lures depending on some conditions. Due to how this system was approached before I decided to add a configuration so you can revert the system to the older implementation. To give a description of what does each implementation: - SIMPLE There are no conditions or complexity for the multilure system, each rod has its own amount of lures to throw. - NORMAL The amount of lures for each rod can depend on complex conditions, such as biome, height, health, mana etc... - DISABLED If you dont like the multilure feature, you can disable it completly. Angler shop Now you can earn special coins by completing angler quests. The amount of coins depends on the difficulty of the fish to get. The angler shop will sell every item that the angler can reward you from completing quests. However there are some requirements on what items can be sold at a certain point of the game, these requirements can be configured. - DISABLED The angler shop is completly disabled if you dont like it - SIMPLE Every item will be sold from the start (excepting those that require hardmode or other vanilla requirement) - PROGRESSIVE Items will be sold according to the amount of quests that the user completed - CONDITIONAL Items will be sold depending on requirements such as Angler happiness or time of day - COMPLEX A combination of both PROGRESSIVE and CONDITIONAL, so you need to complete quests and buy at a certain hour for example Easy quests This feature allows you to modify how often the next Angler quest will happen, it can be changed to any value so you can have a new quest ready every 10 minutes of gameplay or every week. It's at your choice! Even if you leave the time as it is in vanilla (1 ingame day) this feature also announces when is the quest ready to those who care about it. Fancy, isn't it? There is also an option to only allow to change the quest once a percent of players have already completed the existing quest. Pro tip if you set the percent to 100 and quest time to 1 minute, the quest will be renewed once all the players completed it, not wait times involved! More features on future releases If you have any suggestion or idea of any feature that could look cool for the mod, let me know in the comment section ;) Or if you prefer, you can send your contributions to the github page https://github.com/TheAnsuz/terraria-better-fishing/issues Compatibility Althrough working, Fargo mutants mod adds a multilure system wich is NOT compatible with this one (you can disable it in the mod config). - Calamity compatible Developed By TheAnsuz
Shields Of Cthulhu
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Adds combinations between the Shield of Cthulu and the Cobalt/Obsidian/Ankh Shields. Developed By Jay
Decorative Potions
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Decorative Potions adds some placeable decorative potion tiles! Each potion and flask has a decorative version, crafted using one potion at a heavy workbench If you want potions, flasks, and alcohols from Calamity, check out WitherTaco's Calamity Decorative Potions mod Source code: https://github.com/stormytuna/DecorativePotions Join the discord server! If you enjoy my work, please consider donating If you're able to contribute translations it would be greatly appreciated! Please open an issue with the translations, or create a PR with the new .hjson localization file. Developed By stormytuna
Platform Torches
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Allows the smart cursor to automatically place torches on platforms
Macrocosm [BETA]
76561198250277550 tarafından
Macrocosm is a mod for Terraria aimed at allowing players to take to the stars upon the defeat of Moon Lord, enabling exploration of the entire solar system. Each world offering valuable resources, unique challenges, dangerous bosses, and deep lore. Using the Subworld Library, players can explore far and wide, from the acidic sulfur plains of Venus, to the rusting ruins of Mars, to the methane mire of Titan, to the frozen wastelands of Pluto and beyond. ] -The mod is still in beta, everything is subject to change -The Moon is the only celestial body currently added, and is still in development -Multiplayer is still in development and is currently unplayable ] -Start by acquiring two launchpad markers. Place them on a perfectly flat surface of whatever materials you desire, so long as there are no imperfections in the ground, or obstructions between the markers. -Gather the required resources that each segment of the rocket desires, and deposit them into their respective slots. -Press the button and you're done! ] MechanicPluto24 - Creator, Artist, Lead Developer RighteousRyan - Administrator, Programmer ClockworkCorvus - Moderator, Diplomat, Intellect Toxin - Moderator, Artist, Intellect Feldy - Moderator, Programmer Lincolnennis - Composer Sc0p3r - Composer TYESKI - Composer Super (SMZ) - Composer Zetry - Soundsmith Dandy - Spriter Dawnables - Artist, Scholar dontkickmychick - Scholar Dovahkick - Spriter Goat - Artist, Spriter OmegA-Vinier - Spriter, Programmer Rocket - Spriter SpicySpaceSnake - Spriter Uncon_Arts - Artist William - Spriter Clyder8 - Programmer Halmska - Programmer LadyLone - Programmer SnowyStarfall - Programmer scss - Programmer Yttrium - Tester ] ADVERSE KC - Spriter Dominick - Spriter Ebonfly - Programmer EduaRRdo - Spriter Hatrednotfound - Programmer IamPolaaris - Spriter Jamiscus - Spriter Lion8cake - Programmer LuckyCat - Spriter miniaturetruffle - Programmer Nicola - Artist, Scholar Nurby - Programmer Thanatos - Programmer, Composer ] 4mbr0s3, absoluteAquarian, Almarduk, Delly, Dracos_V2, Draedon_Gaming, DrakonVörðr, Kiraa, Kirito, Master-Bit, Snowfall-The-Cat Developed By MechanicPluto24 and the Dev team
NPC Name Display
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NPC Name Display is a lightweight mod that simply shows NPC names above them. It displays names for enemies, town NPCs and critters. The brightness of the names and the range in which name display can be configured in-game. Be sure to check out my main work, the Vitality Mod, a somewhat large content mod. Patch notes: v1.4.4.9: - Updated to tModLoader 1.4.4 - Removed the distance config v1.4.3: - Added a config to toggle name displaying by distance - Worm enemies now only show their name above their heads v1.4.2: - Added a config to toggle names being affected by light level v1.4.1: - Names now react to the light level the NPC is in to make the mod seem not as cheesy (In other words names are invisible in pitch black areas) - Enemies now have their actual name (In other words green slimes no longer displays 'Blue Slime') - Town NPCs now show only their First name v1.4: - Updated to tModLoader 1.4 Developed By bartuscus
Vanilla+ QoL
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Vanilla+ QoL Vanilla Quality of Life mod intended to make the game more fun :) Not all features fit in the description, check the in-game config for the full list! (okay that's an understatement, there's like 2x as much lol) Why install 50 janky mods when you can install one? If you have any suggestions, feel free to write them down, I'll consider them! My discord server if you want to talk, I'm lonely: https://discord.gg/w4JvYdkdDP GitHub: https://github.com/Pannoniae/VanillaQoL NEW in 2.0! - Multiplayer map sharing! - A town NPC checklist in the housing menu which displays who hasn't moved in, their arrival conditions, prices, the full love/like/dislike/hate matrix, and a NPC / boss arrow. It updates instantly instead of question marks for minutes (looking at you, Census), supports other mods' Census integrations too. Spoiler-free mode included. - Smart cursor rework: torches on floating platforms (fixed a vanilla bug), easy platform building, walls stop at platform floors, blocks replace grass/vines, and modded range accessories are fixed. - The whole Calamity Unnerfs suite (see below) Features: Calamity: - Calamity Unnerfs: 80 individual switches to unnerf Calamity's vanilla changes. Defense damage, dodge cooldowns, lifesteal, wings, armour stats and set bonuses, autoswing on 153 items, shops, crates, recipes, spawn rates, the Nurse etc. - Don't have Calamity? Calamity QoL for Vanilla is included, so you get its QoL changes anyway. - Revert many of Calamity's post-2.0.4 changes and the removed QoL like NPC shops, accessory prefix progression, fishing crate loot, angling kits, starter bag, revert nerfs, non-consumable event summons, etc. - Calamity rarity fix (like the Calamity Rarities mod) but this one has actually accurate colours:) NPCs: - A new chat tag to display NPCs in the chat! Usage: or . - Town NPCs spawn at night and can move to their house at day. - Make the nurse heal players over time to stop exploits. - An option to remove Town Slimes, for those who hate them with a passion. - Protection for town pets and slimes from enemies and bosses. - Santa won't suddenly explode after holidays end. - Made the Truffle non-binary. Before you ask why, I don't know either. Suffering: - Enemies break down doors. - Cactus hurts when you step on it. - Thorns slow the player down like cobweb. Items: - WingSlot™! Respects loadout colours, and the dye slot even accepts dyes. Revolutionary. - A better Shop Expander, with proper buttons instead of fake items! Expands automatically when you sell. - Super critical hits, which are 2x the damage of a critical hit above 100% crit chance. - Ancient versions of 1.4.4 reworked melee items. - More buff slots! (configurable) - Accessories work from personal storage. - Non-consumable boss summons. (with mod compatibility!) - Disable damage variance for players, enemies or both, or configure the amount. - You can exchange Corruption items for Crimson ones. - No fall damage while riding a mount. UI: - Add Calamity-style info for wings and hooks, showing you all kinds of useful information. - Display luck information when you have a Metal Detector or its upgrades. - Dangersense Potion highlights Silt and Slush, Spelunker highlights Hellstone. - "What mod is this from?" tooltip to show mod names on items. - Shows permanent upgrades on the player/world selection screen. - An option to use the metric system. Not enabled by default to not scare the yanks. Inventory: - Flying Piggy Bank and Void Lens follow you around like loyal pets! - At full HP/mana, the player won't pick up hearts or mana crystals. - The Encumbering Stone (or more like, the Coincumbering Stone) can pick up coins since they don't take up an inventory slot. - Smart stacking into the Void Bag, and the Void Vault extends into other personal storage. Building: - VeinMining™! No need to press a keybind for this one. Works on spikes and random crap too. - Drill rework! Drills are affected by mining speed, can have speed prefixes and instantly break grass. - Dungeon bricks crumbling instantly when you break them. - Hardmode ores can be exploded after the three Mechanical Bosses, or Meteorite before Hardmode if you want. - An asphalt platform to run faster. (<3 Jabon) - Instant Platform Fallthrough. Environment: - The Nature's Gift and the Jungle Rose glow in the dark so they are easier to find. - Seasonal events all year. <3 - Jungle Mimics can spawn in Hardmode Jungle, and the Frost Legion spawns randomly during nighttime blizzards. - Fountains change biomes, and can do it from the inventory too. - Lava Slimes do not drop lava on death in Expert Mode. - Spike Balls and Blazing Wheels are now killable. Bosses: - Queen Bee, Plantera, and Golem now drop 2 weapons instead of 1. - Call off invasions after too many NPC or player deaths (configurable). - The Old One's Army is now fairer. - Entries in the Bestiary unlock after one kill. No town NPC murder required. Quality of Life: - For those with skill-issues, lock on / auto-aim / aimbot for mouse and keyboard. - If there are favourited potions in the inventory, Quick Buff will only consume those. - Respawning rework (fully configurable) - Tombstones drop in item form instead of being placed down. - New characters can get a Starter Bag. - Expert mode can stop halving your health regen when you aren't Well Fed. - An option to stop the Sandgun from stopping sand. - An option to skip the credits after Moon Lord, or to move it properly in the progression. - Master Mode can have Expert Mode stats now. Useful to not get impaled by bunnies straight after spawning. Technical: - Config options that need a mod you haven't got are crossed out, and the tooltip tells you why. Instead of silently doing nothing. - Joining a server no longer hangs on "Syncing Mods" forever when the server has a new mod config page. - Remove the coloured Thorium tooltips, making the mod look more vanilla. - Fixes memory leaks in other mods (most notably Magic Storage), so tML slows down less when reloading repeatedly. - Mod incompatibility screen. Modders: create a compat.txt with lines like this: InternalModName=A reason for why your mod is incompatible. Be descriptive and suggest something to the user. AnotherMod=Another incompatible mod. Credits: - Jabon of Quality of Life Compendium fame for his mod compat, his sprites and for being a very amazing person in general <3 - sexual_lobster for the Luck icon. (from https://steamcommunity.com/sharedfiles/filedetails/?id=3013399263) - SirSwerving for the amazing player/world icons and like half the ideas in the mod. Seriously, thank you so much <3. - Magic Storage's absoluteAquarian for more advanced netcode and some IL tricks. - Shoutout to tomat for being a huge inspiration. Everything is fully configurable. Longer-term, this is meant to be a quality of life mod without cheating. Everything should require in-game effort (like a veinmining accessory) or have some drawback so the player doesn't skip half the game, like potion making. If you are a modder, you can also enjoy the questionable quality "API"s I made to modify things which you shouldn't modify but hey, you can do it now! Developed By Pannoniae
Tokens
76561198025398174 tarafından
Tokens is a port of imkSushi's mod from 1.3 tModLoader. Currently, it only contains the tokens part of the 1.3 version (and 1 other item from it). To get the old recipes, install TokensOldRecipes. (This mod adds tokens that drop at various stages of the game; each of these tokens can be used to craft various accessories and other items that are otherwise only obtainable as uncommon drops or from chests.) imkSushi gave me permission to port this mod. If you need proof, I can provide it. Update log: This has been moved to the change notes section. Developed By blahblahbal, imkSushi
AFK's PETS and more(Alpha)
76561198426452473 tarafından
AFK PETS and More! IMPORTANT: Currently mod is in early alpha state for 1.4 migration so please tell any bug you observe IMPORTANT: Bosses are not MP supported so activate "Disable Bosses" from mod config if you plan to use in MP AFK Pets and More is a content mod which brings the following: 500+ Pets 400+ weapons New subclasses such as transformations, bats, and active summons 6 bosses and 13 mini-bosses 15+ npcs including townspeople, traveling and minigame npcs Farming and Fishing expansions Misc such as furniture, paintings and placables Many mechanics such as tiny structures for your industry needs, decrafter New tool type: Harvesters which allow increased crop + plant + pot loot Special prefixes that add additional abilities to weapons Arcade machine to play minesweepers, sokoban and thin ice (More are planned) Calamity rogue support + weaponsout fist support Unique mechanics involving changing the name of your NPCs, Opening the wiki ingame, making any entity your pet, and more A lot of the mod is focused on references to media titles such as games, shows, webseries, etc such as: Touhou, Mario, Yume nikki, Pokemon and many more. We do not aim to bring pre-generated biomes/structures or enemies outside of bosses or our own events, so this mod should be fine to install during any stage of the game If you have any questions, come join the AFK Pets Discord Server! https://discord.gg/Wr44Hsy If you want to have a general information about some of mechanics + major stuff mod adds please check doc below (It will soon get outdated but still it have nice amount of information) https://docs.google.com/document/d/1ZBZgSLghLB-CrIJl_XQ8sd9sXgVY3iD-TOqkZ-NRGcs/edit Developed By AFK, Blossom, Soft, Satori the Mind Reader
Better Taxes
76561198207709979 tarafından
Overhauls the Tax Collector to be more useful with a few changes: * Increases the Tax Collector's money cap to 50 platinum rather than 10 gold. * Increases profit depending on how far in the game you are, including support for both Calamity and Thorium. * Adds the ability for the Tax Collector to automatically place his earnings into a Piggy Bank, Safe, or Defender's Forge placed in his room at midnight every day. * Adds a config file to modify the above values as well as the paycheck rate and money cap. * Adds a system in the config to add custom rent values for mods, given some programming knowledge. * Adds a "status" button when the Dialogue Panel Rework mod is installed. * Adds a few extra things the Tax Collector can say. This mod was originally ported to Terraria 1.4 by @NoLongerLucky - thank you! The source code for this mod and more information is available on Github at https://github.com/atenfyr/bettertaxes
MCA: More calamity ammunitions
76561199445377300 tarafından
More calamity ammo! This mod adds more variety into calamitys ammo types, tired of the god slayer slugs? just use auric rounds! The mod also will add more consumable rouge weapons, and weapons that use unique ammo types like dart guns There currently is: 9 bullet types, such as auric, fungal and astral rounds 2 arrow types, the plauge and clockwork arrow 1 unique ammo type, the wulfrum dart, alongside a wulfrum dart gun there isnt much content other than this currently, but when this mod is complete i expect there to be at least one new ammo of each type for each stage of the game. Developed By Blu3, CrimsonCB, Roton, terraspark
Noitaria
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English translations were completed in version 1.4.4 of this mod. Inscribe runes on any weapon and combine them with various modules to make them stronger. For details, please use the Book of Noitaria.If you have any questions please read the book of Noitaria carefully. QQ: 574904188 Join a dicussion on the dev's discord: https://discord.gg/fjFpgBkRBZ The Book of Noitaria Abstract: The engraving table requires only a torch, a bottle, a feather, an antlion tooth, a book, and a workbench as materials to synthesize Gold ingots or platinum ingots are used to synthesize gold powder on the inscriptions table, and gold powder is consumed on the inscriptions table to inscribe weapons The default type of inscribable weapon is a magic weapon that costs mana. Turn on the Master of engraving setting to unlock the inscribable limit Hold the weapon and carry the gold powder to the engraving table right click to engrave Right-click the successful weapon in the backpack to open the module UI, and the module placed in it will be saved In order for the inscribed weapon to launch the original barrage, at least one projectile module is required to be installed in it Note: This module can not take into account all the content, some weapons with special launch or storage may not achieve the effect you want, please understand Developed By 逆风而行的信鸽 & Tigerzzz
Munchies Crossmod Addon
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Munchies Crossmod Addon You need Munchies mod to run this mod. This mod works as a permanent power-ups tracker for multiple mods. Right now, the mods can track the following consumables. Calamity Mod - Celestial Onion - Comet Shard - Ectoheart - Electrolyte Gel Pack - Ethereal Core - Infernal Blood - Miracle Fruit - Mushroom Plasma Root - Phantom Heart - Red Lightning Container - Sacred Strawberry - Sanguine Tangerine - Starlight Fuel Cell - Tainted Cloudberry Calamity: Hunt of the Old God - Rebirth Auric Soul - Chromatic Auric Soul - Rotten Auric Soul Calamity: Community Remix - Ashen Auric Soul Calamity: Wrath of the Gods - Grotesque Auric Soul - Supreme Auric Soul - Good Apple Ragnarok Mod - Inspiration Essence - Inspiration Singularity Infernal Eclipse of Ragnarok - Singularity Core - Ruinous Plasma Injection Secrets Of The Shadows - Violet Crescent - Scarlet Crescent - Voiden Ankh - Soul Heart Homeward Journey - Americano - Cappuccino - Latte - Mocha - Eye of the Ocean - Sun's Heart - Air Handcanon - Grand Crystal - Hot Case - The Switch - Whim in a Bottle Fargo's Souls Mod - Mutants Pact - Mutants Discount Card - Mutant Credit Card - Rabies Vaccine - Deer Sinew Mod of Redemption - Medic Kit - Galaxy Heart Quality of Terraria - Weather Book - Shimmered Ship In Bottle
Better Beds
76561198805079871 tarafından
This is a mod dedicated to enhancing the bed experience. You can control almost all functions of the bed in Mod Configuration. Mod features include the following: 1) Setting spawn point no longer requires a valid house. 2) Sleeping during events. (Invasions, Blood Moon, Solar Eclipse, Lunar Events etc.) 3) Falling asleep immediately. (Closing the player's eyes.) 4) Using items or holding a fishing rod no longer causes the player to stop sleeping. 5) Sleeping/Sitting on the same bed/chair with another player. 6) Sleeping while sitting on a chair. (So why the fuck it is a mod "that makes your bed function better"?) Github: https://github.com/Crapsky233/BedFix
Fargo's Equipable Inventory
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Any accessory or armor in your inventory, piggy bank, safe, and forge counts as being equipped. You won't get extra set bonuses from armor in your inventory. That is all. NEW UPDATE - V 2.0 -Updated to latest tmod 1.4.4 NEW UPDATE - V 1.8 -Updated to latest tmod NEW UPDATE - V 1.7 -Updated mod icon NEW UPDATE - V 1.6 -Updated to tmod 1.4 Developed By Fargowilta
tMusicPlayer
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tMusicPlayer gives players their own built-in Audio player. Automatically detects all registered Music Boxes and unlocks as you record them. To access the Music Player, click on the music box icon located on the left side of the inventory. Developed By SheepishShepherd
Living World Mod [INDEV]
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ATTENTION: THIS MOD IS CURRENTLY AVAILABLE AS INDEV EARLY ACCESS, MEANING THERE WILL BE BUGS AND UNIMPLEMENTED FEATURES. DOWNLOAD AT YOUR OWN RISK. ---------------------------------------------------------------------- The Living World Mod aims to improve the Terraria world by adding new structures, establishing villages, adding new systems, and various other features that make the world more interesting to explore and spend time in. Currently implemented features: - Harpy Village w/ unique shop system - Waystones (pylons that spawn in the wild) - Several new sky related items (furniture, pets) - Complete overhaul of Town NPCs (including sleeping, mood system, pathfinding, and more!) Features in development: - Town NPC Revitalization (Part 2) - Village Reputation - Additional villages (Truffle, Lihzahrd, Demon, etc.) Brought to you by: - MutantWafflez (AKA Terry) (Lead Programmer/Designer) - RiverOaken (Lead Artist and Co-Designer) - Salvati (Music Contributor) - Kirtle (Programmer) - Trivaxy (Code Contributor) - iFlicky (SFX & Music Contributor) Translated by: - Sea Noodle & barioth (Italian) - XD.DISCOR.D (Polish) Links: Discord server: https://discord.com/invite/h5EPGGV ^ Report bugs here! Developed By MutantWafflez (Terry) & Contributors
Journey's Trend: The Community Vanity Mod
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Journey's Trend: The Community Vanity Mod You heard it: over 7,000 entries, 431 Semi-Finalists, 25 Finalists, but just 5 winners? Since there were so many downright awesome contest entries, we decided to make a mod for as many of those as we could. We asked many, many contestants for permission to use their designs, and so far, have been given permission to use over 90 submissions. And 17 of those 90 are our beloved finalists. Each set can be acquired in their own unique way, some are easier and some are harder to get your hands on. But, to reduce the grind, we have also added a new NPC that will gladly sell you any set you are missing in your collection. He might not always be ready to sell each set - it's worth to check the stock every now and then. You will need to rid his way from the "mastermind behind all terrors" first, so he may arrive. This Mod is a pure vanity mod and will not influence game progression whatsoever. This should ensure compability with every other mod there is. Every Set is 100% in accordance with the creator. Only sets from the official Community Vanity Contest are part of this mod. Credits: * Lotaru and Lobster2 for the original idea, contacting the artists and making this mod possible. * All artists, for providing their work (Credited on each set). Without that, we wouldn't have a mod. * Our Coders: Lobster2 and Ste * And our Spriting helpers: Faskeon, Curt 'Bucket Face' Black (Massive thanks for porting almost every set to 1.4!), Drdragonfly, Lotaru, Squidcrane, Cakeboiii, Fake_Tank, VaeloroK, Pyromma, Chan, poiuygfd, GIO, Polish_Soap Wiki/Vanity Set List: https://github.com/Qubus0/JourneyTrend/wiki/Vanity-Set-Catalog Developed By Lobster2, Ste, Artists
DawnMOD:Weapon Rework(黎明:武器重做)
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DawnMOD:Weapon Rework(黎明:武器重做) 这是一个没有DawnMOD内容的版本,只重做武器,以免冲突建议不要和DawnMOD一起加载 此模组已经停止更新 This is a version without DawnMOD content, only reworked weapons, so as to avoid conflicts It is recommended not to load with DawnMOD This mod has stopped updating
Lan's UI Lib (Library only)
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Lan's UI Lib (Library only) needed for many of Lan's mods Developed By Lanboost
Luminous Water Reflection 潮之韵(Demo)
76561199157958297 tarafından
水面反射,水表雾气...都在此mod中!这个mod为泰拉瑞亚的水面添加了许多有趣的细节效果,欢迎大家体验! Liquid reflections, dynamic surface fog systems... all included! This mod revolutionizes Terraria's water surfaces with next-level visual details. Available now! 我的主页 https://space.bilibili.com/3461564933868389?spm_id_from=333.976.0.0 Ver 0.0.0.7 · 重要内容- 从中独立 · IMPORTANCE- Be separated from Ver 0.0.0.4 · 修复- 联机模式的黑屏/闪退问题 · Fixed Crashing/Bugs int ServeMode Ver 0.0.0.2 · 修复- 尝试解决未知原因引发的闪退问题 · Fixed- Try to fix some unreasonable crashing. Ver 0.0.0.1 · 测试版发布! · DemoVersion Abailable! 感谢测试人员: Tester List: -Steam @Gentleman catfish -BILIBILI @过去的话费单 Developed By Star-KZ
Terraria Guides
Terraria Server Modları ve Pluginleri – tShock Eklentileri
Terraria Serverına tShock pluginleri kurmayı, bölgeleri, grupları ve SSC'yi ayarlamayı öğren; yaygın hataları adım adım kontrol edip sorunsuz çalıştır.
Terraria Sunucusu Kirala – Multiplayer Kurulumu
Terraria sunucunu tShock, doğru dünya boyutu, admin hakları, eklentiler ve anlaşılır kontrollerle sorunsuz multiplayer için hazır hale getir.
Mod destekli Terraria sunucusu
Uyumlu ve desteklenen modları sunucu panelinden kurun.
Terraria sunucusu kirala