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Terraria modları ve eklentileri
Bu katalog Steam Workshop kaynaklı 14.000+ Terraria projesini listeler. Kayıtlar sunucu taraflı, istemci taraflı veya iki tarafta da gerekli olabilir; harita ve diğer kullanıcı içeriklerini de kapsayabilir. Kurulumdan önce bağlantılı kaynak sayfasını, oyun sürümünü ve bağımlılıkları kontrol edin.
Many More Mobs
76561197973892183 tarafından
Many More Mobs Expand the limits of Terraria's world with far more NPCs at once. Many More Mobs can raise the engines hard 200-NPC limit to a configurable total (currently hard-capped at 1500). The Max NPC budget is split across four categories , letting the screen fill up with an expansive horde of enemies while town NPCs and bosses always have room to spawn. If you would prefer vanilla 200-limit, a Default mode leaves the regular 200 entity cap untouched, instead despawning low-priority mobs to guarantee important spawns like Town NPCs and Bosses. Please DO read the Warnings section Disclaimer This mod was built with use of AI Assistance. The mod has been testing has been limited, mostly solo tested locally. The mod patches the game engine at a low level and is still very much in early access! Expect rough edges, please play on a fresh world, with a fresh character, please report any bugs/oddities you find, feedback would really help prioritize next fixes. Github: https://github.com/FunctionF9/Terraria-ManyMoreMobs Features - Raised NPC cap (Expanded Mode) - Lift the vanilla 200-NPC limit up to a configurable total (default 750). - Town NPCs and Bosses stay in the native low slots, so housing, saving, boss health bars and the map all keep working; enemies and critters fill the expanded slots. - Four-category budget - Town / Boss / Critter / Enemy, each with its own slot count, so a flood of enemies will never block out town NPC spawns or a boss fight. - Default Mode + despawn-to-make-room - Keeps the vanilla 200 limit but still get smart prioritization for high spawn-rate playthroughs. - Low-priority mobs (critters first, then far-off enemies) are despawned to prioritize town NPCs and bosses. - Full-size multi-slot Bosses always fit - The Destroyer and Eater of Worlds always spawn with every segment, even in a packed world. - Spawn controls - Global 'spawn rate' and 'max active spawns' multipliers, with optional per biome overrides for fine-grained pacing instead. - Spawn-item tuning - Config page to amplify, weaken or disable every spawn-affecting item (Water Candle, Battle Potion, Peace Candle, Calming Potion etc...). - Event scaling - Lengthen invasions and Moon Events so they don't become trivially short at high spawn rates. - Old One's Army spawn-rate and wave-length controls. - Horde combat assists - Per damage class (Melee / Ranged / Magic / Summon): no pierce-falloff (piercing shots and whips keep full damage across a crowd instead of decaying to nothing), extra pierce, anti-tunnel (fast projectiles hit every enemy along their path), and "melee hits all in swing". The ones that fix behaviour vanilla balanced around a handful of enemies are ON by default, the rest are opt-in. Config Explanations Mode: Default vs Expanded - Default keeps Terraria's 200-NPC limit and does no engine patching - the safest, most compatible choice. - The category caps become ceilings within the shared 200, and the mod despawns low-priority mobs so Town and Boss spawns always succeed. - Expanded raises the limit to Max Total NPCs. Here the four category caps are a hard reservation and should, for the best experience, sum to the value of Max Total NPCs (default 40 + 160 + 25 + 525 = 750). - Town and Boss live in the native 0-199 slots; Critter and Enemy live in the expanded 200+ slots. - Changing Mode, Max Total, or the caps requires a mod reload. Expanded Slots Explained Only relevant if you're playing with Expanded Mode ON. Picture the NPC list as two stretches: the Default engine slots (0-199) and the Expanded slots stacked on top (up to your Max Total NPCs). - Town NPCs and Bosses fill from the bottom up, so they settle into the Default 0-199 slots. That's the whole trick to keeping housing, saving, boss health bars and the map working like vanilla - which is why their caps only go up to 200 combined. - Critters and Enemies fill from the top down, so they live up in the Expanded slots. The four caps decide how that budget gets split: - Ideally they add up to your Max Total NPCs (the defaults already do: 40 + 160 + 25 + 525 = 750). - If they add up to LESS, the leftover slots simply sit empty - totally fine. - If they add up to MORE, the caps scale down evenly so everything still fits under the cap. - The zones aren't hard walls, if the Expanded slots ever completely fill, enemies fall back into any spare Default slots instead of refusing to spawn. - One catch - if you DO overflow the Expanded slots (Enemy + Critter set combined value equals higher than; Max Total NPCs - 200), the enemies spilling down into the low slots can crowd out Town NPC / Boss spawns. - The despawn-to-make-room safety net doesn't yet tell low- from high-slots in Expanded, so recommend keeping Enemy + Critter caps within the Expanded space (the defaults already do) and you're golden. - For the best Expanded experience; MaxNPCTotal = ((TownNPCCap + BossCap equal 200) + (CritterCap + EnemyCap = (MaxNPCTotal - 200))). A proper fix is on the way. Want a bigger horde? Raise Max Total NPCs and the Enemy cap together, bumping the total alone doesn't do much, since the Enemy cap is what actually decides how many enemies the world holds. Warnings - SINGLE-PLAYER ONLY - the cap raise has no multiplayer sync yet and can desync or crash in MP. Multiplayer support is planned for a later version. - EXPERIMENTAL CAP RAISE - Expanded mode patches the engine at load. Default mode does no patching if you want to play it safe. - If running Expanded mode, test on a backup world first or preferably create a new world + character for playthrough. - PERFORMANCE scales with NPC count - very high caps plus high spawn rates will most likely lower FPS. - From testing there, a known limitation here is excessive amounts of projectiles from high enemy count leads to slowdown. - MOD COMPATIBILITY - other mods that also add lots of NPCs or touch the spawn system may interact unpredictably with Expanded mode. - Some light cross-mod testing has been done with less intrusive modes like , , and . - Safe assumption is any mod adding Town NPCs or Enemies will most likely not work as expected. Known Bugs and Limitations - Multiplayer is not supported yet (ref Warnings above). Has experimental MP fixes (ON by default) for critter catching, i-frames and debuffs. - Less broken, still unsupported. Any MP session is a test run, please report bugs. - Config sliders snap and jank with wide ranges, a limitation of tModLoader's default config screen. A nicer custom config UI is a dream for later. - Expanded mode only: if you push Enemy/Critter caps past what the Expanded slots can hold (Max Total - 200), the overflow can block Town NPC / Boss spawns - despawn-to-make-room doesn't tell low from high slots in Expanded yet. Keep the four caps within Max Total NPCs (the defaults do). Fix coming. - Enemies in the expanded slots don't yet have custom map icons / bestiary polish. - On max spawn rate, noticeable churn/slowdown during Lunar Pillars event due to amount of projectiles from enemies. This list will grow and shrink as playtesters report issues - thank you for the feedback! Developed By FunctionF9
BerserkWP
76561198314140291 tarafından
De fanes para fanes. 1.0V Developed By atorrantesQLS
InfiniteJump
76561199152451825 tarafından
u can now InfiniteJump Developed By ObsidianDog10
Dynasty
76561198880346377 tarafından
Dynasty is a content mod inspired by medieval South-East Asia, which I will update over time until I decide to stop. Currently adds: - 8 Items - 6 Weapons NOTE: Shirohebi is currently invisible, will be fixed in next update Also check out my other mod, Disrupt (It has a few more items) Developed By Chazza
Copper God Set
76561199310730774 tarafından
Current weapons/accesories/armour: The Copper Slayer: 1k Copper Bars. (melee one shot) The Copper Helmet: 500 Copper Bars + 25 Luminite Bars. (x2 melee dmg 100 def some armour penetration set bonus = 1500 def) The Copper Chestplate: 1200 Copper Bars + 60 Luminite Bars. (2x summon dmg 250 def 99% crit chance) The Copper Boots: 750 Copper Bars + 35 Luminite Bars. (2x ranged dmg 150 def x4 move speed) The Copper Shooter: 2k Copper Bars. (ranged one shot) Developed By Indian Scammer
Ore Dictionary
76561198368608556 tarafından
Ore Dictionary is a mod that mimics Minecraft Forge's built in ore dictionary. The mod is made to add easy compatibility between mods. Any items that are registered into the Ore Dictionary will become interchangeable with items in that same group. This essentially means that recipes to use any item in the same group to craft the desired object. As stated previously, the name comes from Minecraft Forge's built in OreDictionary. Despite this name, the mod can be used for any items, not just ores. Modders can register any item in their mod to be included in cross mod recipe groups or added to vanilla recipe groups. For a tutorial on how to add support for your mod, visit the homepage.
DBZ calamity ki dmg fix
76561198081567080 tarafından
A way to fix the DBZ calamity addon damage bug where the new weapons and such do not use ki damage. Spawn the Class Swapper item into your inventory and then on any weapon right click it in your inventory and turn it into a ki damage type weapon. This is just a quick fix I intend to use myself. Feel free to use it. You can also change the damage type of all other weapons to ki but I wouldn't recommend it. Developed By Knightjulius
Aftermath Mod
76561199185270911 tarafından
Aftermath is a mod which aims to add new content throughout the entirety of Terraria's progression. Currently, it is almost exclusively combat oriented, however I intend to introduce other kinds of features in the future. Multiplayer is not supported Aftermath Mod adds: -4 Bosses (+ 1 boss minion) -1 Miniboss -80+ Items -6 Buffs/Debuffs -1 Original boss theme (with 2 different variants) -Boss Checklist support -Lore? Special thanks to Gustavo for making the sprites for the Myceling Staff! Developed By Hypercube
[1.4.3-1.4.4] Eye Accessories
76561198983211065 tarafından
Eye Accessories by Nil256 ---------------------------------------- This mod adds accessories changing player's eyes. - Opened Eye Makes player's eye open always excepted when taken damage or sleeping - Half Closed Eye Makes player's eye close halfly always excepted when taken damage or sleeping - Closed Eye Makes player's eye close always - Sleepy Eye Makes player's eye close when player stops Those can be equipped on accessory slot but this mod also adds equip slot for eye accessories. Most eyes can be bought from Clothier; sell accessory is changed by moon phase. ---------------------------------------- Developed By Nil256
The Multiplayer Mimic NPC
76561198220359000 tarafından
Adds the Multiplayer Mimic! An NPC that moves in once at least one player has one gold, this waste of human space sells goodies for multiplayer worlds that are either annoying to get or are limited by worldgen, such as fledgling wings, clouds in bottles, life crystals, wormhole potions and more! Developed By XPali
Bordereal - Brute
76561198357701638 tarafından
BorderealBrute — A Bordereal Mod Preview Preview review. The mod may be heavily modified by the release.! Bordereal-Brute is a mini-mod introducing one of the bosses from the upcoming total-conversion mod Bordereal. - 1 new boss. - 7 new items Attention, the studio uses assets from other games, AI, and Acesprite nano drawing. Bordereal mod / Labotomy project and other future projects also have an agreement with this text! Bordereal is project building a brand-new game inside Terraria's engine — with its own story, worlds, characters, and mechanics. Bordereal_Brute is your first contact with that universe. This attempt to create Borderlands on the Terraria engine is not official, and we have nothing to do with Gearbox or 2K! BORDEREAL STUDIO is an independent group of people who work in a room with cockroaches. This is a preview release. The full Bordereal mod is in active development This mod is a sneak peek into the upcoming global overhaul mod: BORDEREAL Coming soon to Terraria: - 6,700+ Items • 60+ Bosses • Deep Storyline & Factions • 38 NPC - Borderlands Weapon Manufacturers & Dedicated Loot System - Custom Classes, UI, and Catch-A-Ride Vehicles and MORE Also in the writing of the plot, there is a project "Lobotomy" a surreal project aimed at anxiety and fear. We can't say more. The development is still raw.
Named Rarities
76561198025360300 tarafından
This mod adds item rarity names to all item tooltips. Several mods already exist to add the rarity tier (as a number) to the tooltip; however, no mods exist which display a name for a rarity, as Terraria has no official naming scheme for its rarities other than the color used. This mod aims to change that. You can choose from premade namesets, or create a completely custom nameset tailored to your liking. Vanilla Rarity Names Rarity names for Vanilla rarities are divided into pre-Plantera and post-Plantera name lists, which can be chosen independently. Pre-Plantera Rarities Choose from any of the following name sets: Default TerrariaGrayWhiteBlueGreenOrangeLight RedPinkLight Purple GW2-like (Guild Wars 2)JunkCommonFineMasterworkRareExoticAscendedLegendary WoW-like (World of Warcraft)PoorCommonUncommonRareEpicLegendaryArtifactHeirloom TF2-like (Team Fortress 2)PoorNormalUniqueVintageGenuineUnusualCollector'sDecorated ScarcityTrashCommonLess-commonUncommonRareVery RareLegendaryMythical CraftsmanshipRoughBasicDecentQualityMasterfulExceptionalExquisitePerfect Tier ListFEDCBASSS TierList+FEE+DD+CC+B Post-Plantera Rarities Choose from any of the following name sets: Default TerrariaLimeYellowCyanRedPurple TerrarianTerrarianSolarianLunarianAncientPrimordial SSS RanksSSS Rank ISSS Rank IISSS Rank IIISSS Rank IVSSS Rank MAX TierList+B+AA+SSS Suffixes The tooltip line indicating rarity can also have an additional single-word suffix which you choose from a list. The current list is: - (no suffix) - Quality - Rarity - Tier - Rank - Craftsmanship - Grade There is also an option to add the suffix with a hyphen instead of a space. This could result in items being displayed as, for example, "Masterwork Quality", "Exceptional Craftsmanship" or "D-tier" depending on your choices. Supported Mod Rarities Few mods add rarities to Terraria, but there it at least one notable mod that does. Currently, one mod is officially supported by Named Rarities. Calamity Mod Rarity names for Calamity Mod item rarities are supported. The built-in nameset is as follows: - Turquoise - Godly - Pure Green - Ghastly - Dark Blue - Cosmic - Violet - Auric - Hot Pink - Shadowspec - Calamity Red - Calamitous - Dark Orange - Draedonic Custom names can also be assigned to each of these rarities through the mod config options. Other Mods Other mods are not currently supported out-of-the-box. Rarities that are unsupported will show the rarity as the source mod's name followed by the internal rarity name, such as "SomethingMod SkyBlue". If you encounter such a display, you can quickly assign a custom name to it ingame by noting down the two values displayed (mod ID, rarity ID) and then using the mod config options screen to assign a custom name. Any mod adding rarities through the tModLoader ModRarity system can be supported easily just by adding a translation string to this mod. For example, imagine a mod with ID "LimitlessMod" adds a gold-coloured rarity referred to as "Golden". By adding a translation string "Rarities.Modded.LimitlessMod.Golden" to this mod, a name can be given to that mod's rarity. Comment if there's a mod you'd like to see supported! Configuration Apart from the options already discussed, this mod offers a variety of display options which can be accessed through the ingame mod configuration: - Choose whether rarity is displayed as a separate line in the tooltip, or as a suffix on the end of the item name in the toolip (item names outside of tooltips are not affected). - Choose whether the numeric value of the rarity (the tier number) is also shown after the name. - Choose whether the rarity line in the tooltip should be shown in white instead of the rarity's color. - Choose whether White items should show as "Common" rarity, or show no rarity at all. - By default, currency items do not show a tier, but this can be enabled. Changes made to configuration ingame take effect immediately, no reloading required! Customisation Full customisation of individual rarity names can be performed ingame by choosing "Mod Configuration" in the pause menu, then selecting "Named Rarities" and finally "Customized Nameset". Enter names for each rarity colour. Finally, press "Back" and then go into "Main Config", and there make sure to select the "Customized" nameset. If you wish to customise rarity names and share that customisation with others, my current suggestion is to create a translation mod (acts like an addon for this mod) as explained here: https://github.com/tModLoader/tModLoader/wiki/Contributing-Localization#contact-mod-developer-or-new-translation-mod In your translation mod, edit the keys under Rarity.Vanilla.PrePlantera.Custom and Rarity.Vanilla.PostPlantera.Custom (and, if desired, edit anything under Rarity.Modded too). You can then publish that translation to the Workshop. Others can load your custom name list by first subscribing to your mod; then in this mod, selecting "From A Mod" as the list to use. Please don't just edit and reupload my mod, the translation system exists for a reason! Developed By TerrorBite
Balanced Craftable Coins
76561199032893336 tarafından
What this mod does: You can craft coins using special machines. To make the machines you must have parts dropped by bosses. Crafting stations: Basic Coin Press (Pre-Hardmode) — craft at Anvil 1× Cracked Flywheel — drops from Eye of Cthulhu (50% chance). 10× Iron or Lead Bars 10× Stone Blocks 5× Chain Advanced Coin Forge (Hardmode) — craft at Mythril/Orichalcum Anvil 1× Seared Gearbox — drops from Wall of Flesh (50% chance). 15× Mythril or Orichalcum Bars 20× Iron or Lead Bars 10× Hellstone Bars 10× Meteorite Bricks 20× Wire Prime Coin Forge (Late Hardmode) — craft at Adamantite/Titanium Forge 1× Precision Regulator — drops from Mechanical Bosses (Skeletron Prime, The Destroyer, Retinazer, Spazmatism) (50% chance). 25× Adamantite or Titanium Bars 20× Gold Bars 10× Iron or Lead Bars 1× Diamond 20× Wire Coin recipes: 4 Copper Bars = 800 Copper Coins Craftable at: Anvil or Prime Coin Forge 25 Silver Coins = 1 Silver Bar Craftable at: Basic Coin Press or Prime Coin Forge 1 Gold Coin = 3 Gold Bars Craftable at: Advanced Coin Forge or Prime Coin Forge 1 Platinum Coin = 15 Platinum Bars Craftable at: Prime Coin Forge only Developed By asevis
Látigos Del Inicio / Whips of the beginning
76561198971722322 tarafından
Este mod tiene el objetivo de agregar látigos de los metales del inicio, ya que hay mucho camino hasta llegar al látigo de la selva y estaría bien que hubieran mas opciones aparte del de cuero, este mod agrega: Látigos: -Habilidad de aturdir/miedo: Cobre (aturdir) Estaño (miedo) Hierro (aturdir) Plomo (miedo) Plata (miedo) Tungsteno (aturdir) Oro (miedo) Platino (aturdir) Paladio (aturdir) Cobalto (miedo) -Carga: Bufón -Desventaja de calor: Fosil (balas) -Térmicos: Criogeno (Nitrógeno liquido) Flameante (Combustible liquido) -También añade látigos que ralentizan de: Maderas MUCHAS MADERAS (también cactus, y se incluyo la madera seca y deriva del mod spirit reforged) -Ponzoña potenciada: Látigo de glándula de araña Ítems (basados en DRG, si hay problemas de balance avísenme): Lanzador de Gets: lanza una granada que contiene súbditos Lanzador de varitas luminosas: también funciona como una linterna Ambúlelo de Dash: permite correr muy rápido un corto tiempo, no dashear Chaleco Invocador: actúa como un escudo de vida por algunas desventajas Un accesorio de espinas Existía un ítem que contenía referencia a DRG pero fue eliminado junto a los npcs que había hecho, ahora ocultos en el código del mod Existía un ítem que hace que aparezca el creeper de bosque de minecraft Existía un ítem que es el actual mod de creepers mío Debuffs: Miedo: el enemigo se aleja del jugador, una distancia máxima de 10m o 15 bloques, sin poder atacar, volverá al estado normal, después de alejarse del origen del miedo o que se acabe el tiempo del debuff, la probabilidad de miedo y su coraje determinara que tan difícil será de asustar (coraje esta oculto) Aturdimiento: impide a la entidad atacar y baja demasiado la movilidad de la misma Resistencias: los enemigos tienen cierto nivel de coraje y dureza ante estos debuffs, como algunos que son 100% inmunes, o se ven mínimamente afectados Ralentización: empeora la movilidad, no escalable y se ejecuta la de mayor efecto como prioridad Congelado: es un debuff que llegado a cierto umbral térmico el enemigo se congelara y recibe el doble de daño o mas o menos Combustión: es un debuff llegado a cierto umbral térmico el enemigo empieza a quemarse recibiendo daño constante - En el código de este mod se hizo uso de la IA (sobre todo deepseek), yo tengo muy pobre o casi nulo conocimiento en la creación de mod y programación, las texturas están hechas por mi, usando Ibis Paint y Libre Sprite (aplicaciones gratis, sobre todo Libre Sprite) usando la paleta de colores de las espadas largas -No se si funciona bien en multijugador, en el caso de que encuentren algún error, avísenme. Developed By Angel_Enriq
usefulSlaves
76561198027365877 tarafından
usefulSlaves is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Fuck you Yreorel
Calamity Old Recipe
76561198252560564 tarafından
**<//Out Date//>** Calamity Old Recipe bring old recipe for Calamity Demutation Version 0.1.3 +Change Smooth Marble to Marble block +Change Smooth Granite to Granite block Version 0.1.2 +Ark of the Ancients +True Ark of the Ancients +Ark of the Elements +Add Tooltip : Shimmerable +Add Alternative crafting Ark of Noah with Shadownspec bar Version 0.1.1 +Biomeblade +TrueBiomeBlade +OmegaBiomeBlade +Galaxia +Ark Of Cosmos Developed By Rhythm
Will Frost kill Terraria?
76561198010689934 tarafından
Will Frost kill Terraria a mixed quality of life mod, with aims to maintain a level of reasonable balance to some useful features #### Latest changes: Updated to 1.4, various things might be slightly broken, please let me know in the discord! Patch Notes: * Blessed Bulletstorm now fires again after updating to 1.4 * Multiple soul gems can now be equiped, but only the first one has an effect #### The core idea of this mod is to add useful and convenient items at various stages of the game, without ruining the balance of terraria as a game. #### This mod adds a number of small convenience items, such as: - Reusable potions which can be crafted with mechanical boss drops and regular potions. - Combined reusable potions, culminating in 1 potion which gives you many buffs. > Buffs from these potions last indefinitely - Combined buffs, since there is a limit to buffs. - A few small weapons for early game. - Some accessories which combine those rarely used into relevant ones. - Added recipes for a few vanilla items. - Tokens, crafted from event item drops, and which can be used to craft other ones. - Tokens, crafted from boss drops, to clear all the duplicate drops - Unlimited quivers and pouches for the different ammo types in the game - Magnets which suck up items, which work in vanity accessory slots - Reusable boss summoning items > Can spawn many copies of bosses at once - Lootboxes (to use up all those tokens you craft) #### The mod also adds some extra content if you're using Calamity mod! (although some of it is being fixed after the 1.4 changes) #### Plans for the future: - A Wiki, so that it's easier to understand the mod! - Various armor sets and weapons for different stages of the game. - Special cosmetic items... WIP. > so many frames of art to draw - More tokens for events, and more uses for existing tokens. - Combined banner crystals, which give you banner buffs - More integration with other mods - More Calamity crossover items - Some Thorium mod crossover items - Finish setting up a discord server for mod discussion. (https://discord.gg/FgKzPPe)
[1.4 Alpha] Weapon Durability
76561198064697455 tarafından
Built for 1.4 Alpha version of tModLoader. What if weapons had durability in Terraria? Be sure to check the configurations of the mod to setup it in a sane way depending on the challenge you want! At the moment only items that do damage and have a damage stat in tooltip are intended to be affected, keep the broken item to repair them trough reforging. If you find any issues document them at https://github.com/DarioDaF/TML-WeaponDurability/issues specifying you encountered this in tModLoader for 1.4 so I can look into them. This is a early porting and probably doesn't work yet in multiplayer. An equivalent mod for 1.3 is already present in the browser. 0.0.8 - Fix for the API, feral claws are not working on this update, removed the IL 0.0.7 - Minimal fixes to make it build again, also now tML is release only so IL will stay broken until it's associate issue will get fixed in tML itself 0.0.6 - Fixed typo in IL introduced in version 0.0.5 (still IL not working in release build) 0.0.5 - Comply with LoadData/SaveData new API 0.0.4 - Made hook more stable to not error out on a release build 0.0.2 - Added flails balancing due to their new mechanics 0.0.1 - Starts from 1.4.4 of the 1.3 Terraria mod
TerraSouls
76561198985238771 tarafından
TerraSouls – The Ultimate Souls-Like Experience in Terraria Immerse yourself in a dark and challenging Terraria, inspired by the Dark Souls series. With TerraSouls, every fight is more strategic, every death more meaningful, and every victory much more satisfying. What You'll Find - Player Progression System: Level up and strengthen your character with Strength, Dexterity, Intelligence, or Faith. - Weapon Scaling: Your stats define the true power of your weapons. - Bloodstains: When you die, you leave a trail that preserves your souls and humanity. Will you be able to recover them? - Deeper Elemental Combat: - NPCs and bosses now have unique resistances and weaknesses to fire, ice, poison, and lightning. - Some bosses reduce elemental damage even further—be prepared to think strategically! - New items and legendary rings with unique effects to enhance your playstyle. - Special drops: from rare rings on zombies to powerful souls upon defeating bosses. - New atmosphere: Redesigned start and death screens with a somber and immersive feel. What's to come: - This is just the beginning. Coming soon: - More unique items and recipes. - New rings and advanced mechanics. An increasingly complete and challenging experience. Are you ready to test your skills and forge your destiny in TerraSouls? Contribute to TerraSouls Do you want to be part of the development of TerraSouls? Your help can make a difference: from code, ideas, balance, to new content. The entire project is open on GitHub. If you'd like to collaborate, make suggestions, or send pull requests, you're welcome! Visit the repository on GitHub (https://github.com/Jcarrasco96/dark-souls-terraria) and join the community. Developed By jcarrasco96
ShowForBox[光标物品箱子查询]
76561199134947542 tarafından
将鼠标悬停在物品上以查看屏幕内的箱子里是否拥有此物品,如果有,箱子上将出现放大镜 Hover over the item to see if it is in the chest on the screen,A magnifying glass appears on this chest Developed By Ya
Death Scythe Upgrade
76561198125701327 tarafından
One of the mods made for a challenge I'm doing called "Tmodtober" in which I make a mod every day of October. Death Scythe Upgrade adds a weapon based on a game that I'm making called "Soul Reaper". It is an upgrade to the Death Sickle that does some cool stuff based on what it can do in the game. It doesn't work well with accesories. Developed By PronoesPro
Not Consumable Boss Summon Items + New vanilla Boss Summons KR
76561198963903412 tarafından
Not Consumable Boss Summon Items + New vanilla Boss Summons KR 의 한글패치 모드입니다 Developed By Torazmi
Terraria Guides
Terraria Sunucu Mods ve Eklentileri – tShock Genişletmeleri
Terraria sunucun için tShock eklentileri. Ekonomi, bölgeler, anti-cheat ve oynanış genişletmeleri.
Terraria Sunucusu Kirala – Çok Oyunculu Kurulum
Kendi Terraria Dedicated Server'ını kur. tShock, eklentiler, dünya boyutu ve çok oyunculu yapılandırma.
Mod destekli Terraria sunucusu
Uyumlu ve desteklenen modları sunucu panelinden kurun.
Terraria sunucusu kirala