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Terraria için Modlar ve Eklentiler
Bu katalog Steam Workshop kaynaklı 14.000+ Terraria projesini listeler. Kayıtlar sunucu taraflı, istemci taraflı veya iki tarafta da gerekli olabilir; harita ve diğer kullanıcı içeriklerini de kapsayabilir. Kurulumdan önce bağlantılı kaynak sayfasını, oyun sürümünü ve bağımlılıkları kontrol edin.
剑来
76561199014005999 tarafından
本模组添加了一种武器,意在为玩家提供当剑客感受万剑归宗的梦想。 本模组还在开发中,有什么问题与建议请指出。 Developed By 苏昕昕
The journey to the mystic nature
76561198882422937 tarafından
The journey to the mystic nature is a mod that adds things about plant related items. This mod adds: - 66 new items, most of them being new weapons and armor options - 1 new structure, with some loot to boost your equipment - 4 new resource families - 3 new enemies, which are worthy to kill for more materials - 13 new tiles, some to decorate your buildings and other to mine new resources - More to be added soon! If you don't understand how to do something or how to start with the mod, check the change notes of the steam workshop page. Thank you for playing! Developed By Senko San
True Stopwatch and Tally Counter
76561198063257355 tarafından
Use the stopwatch and tally counter as an actual stopwatch and tally counter. The mod tally counter lets you count up or down by any number. The stopwatch comes with a split function, a count-down mode, and a boss mode which will automatically start the stopwatch when a boss is alive and stop it when no boss is alive any more. The state of both are saved with each character. Note that the stopwatch only counts in-game time. Pausing or leaving the game will also pause the stopwatch, and any game slowdown will slow the stopwatch too. This mod is fully client-side and can be used in single player or any multiplayer server. Developed By Andrio Celos
A Big Stick
76561198207709979 tarafından
Adds Stickguns, Stickrifles, and several varieties of Sticks to shoot from them. Most sticks ignore invincibility frames, but don't deal much damage. This mod currently includes: - 10 different kinds of Stickguns, which can fire sticks quickly but with not much damage. - 10 different kinds of Stickrifles, which can fire sticks slowly but with a lot of damage. - 12 different kinds of Sticks, some of which inflict debuffs upon impact. - 1 boss. - A very large stick. The source code for this mod is available on Github - https://github.com/atenfyr/abigstick Here's a summary of everything that is available in this mod - https://bit.ly/2JJ8A2E
Merge Items VMKIII
76561198065652379 tarafından
Merge Items Mod VMKIII - Alpha This is an alpha version of a mod that allows you to combine 2 items into/onto one item. Items that can be combined must be of the same type, and cannot be a duplicate of itself. The following item types can be combined: - Accessories --- Any accessory can be merged onto another. - Armor --- Must be the same slot --- SHOULD provide the set bonus if available. Please let me know, some of them have odd effects. - Tools --- Must share a toolpower type - Weapons --- Must share a damage type --- Cannot stack (and/or is not ammo) How to use: Craft the Item Merger VMKIII (shortend to IMV) with 10 dirt. The IMV will then use the items in the first and second slot on your hotbar as the input items. Right Click the IMV to cycle modes: -- Show: Displays the items in the first and second, along with their respective previously merged items -- Merge: Merges the item in the 2nd slot, onto the item in the first slot. For implements this improves its stats, for accessories and armors the merged stats are hidden but they will be activated when worn. -- Diverge: Resets the item in the first and 2nd slot to their original values (removing any merged items for accessories and armors as well.) -- Clean: Unique. Resets ALL merged items in your inventory. Does NOT reset worn accessories and armor or items not in the current ineventory / hotbar. As of 0.10.4, balancing considerations will be taking place. Here's a list of stats current implements optimize: SCALE = "scale", TOOLPOWER_AXE = "axe", TOOLPOWER_FISHER = "fishingPole", TOOLPOWER_HAMMER = "hammer", TOOLPOWER_PICK = "pick", USE_BUFF_TIME = "buffTime", USE_BUFF_TYPE = "buffType", USE_CELERITY = "useAnimation", //melee attack speed USE_GAIT = "useTime", //ranged attack speed and right clicking USE_CREATE_PLACE_STYLE = "placeStyle", USE_CREATE_TILE = "createTile", USE_CREATE_WALL = "createWall", USE_COST_MANA = "mana", USE_HEAL_LIFE = "healLife", USE_HEAL_MANA = "healMana", USE_REUSE_DELAY = "reuseDelay", //Only used by the clockwork rifle VEND_VALUE = "value", WEAPON_DAMAGE = "damage", WEAPON_FELICITY = "crit", WEAPON_KNOCKBACK = "knockBack", WIELD_TILE_BOOST = "tileBoost", WORN_DEFENSE = "defense", WORN_LIFE_REGEN = "lifeRegen", WORN_MANA_INCREASE = "manaIncrease"; Potentionally the following may be considered: //SHOOT = "shoot", //the projectile type //SHOOT_SPEED = "shootSpeed", Balance focus USE_CELERITY: Some attack speeds may break items. Considering a cap, static or dynamic. USE_GAIT: As above. USE_COST_MANA: Some weapons can end up with 1 or 0 mana usage, considering cap like above. Let me know your input in the comments! Changelog: - 0.10.4 -- Fixed items referring to each other in chain upgrades from crashing. -- Warning: --- Previously merged items from prior updates will forget their merge unfortunately. --- Prefixes are still broken. They offer no stats on merged items, and when reforged they reset the merged stats. Not something I can easily fix. --- Armor and Accessory lights on auxiliary items will not function properly. -- Tests ---- Implements (Tools/Weapons): ----- Persists through reload and restarts ----- Chain merging works ----- Recursive merging doesn't crash ---- Armor: ----- Persists ---- Accessories: ----- Persists - 0.10.3 -- Fixed weapons/tools/implements not remaining through loads even though that was the first thing that was working in this mod. -- Seriously. - 0.10.2 -- Did I finally get accessories and armor stats along with functional abilities and set bonuses working - 0.10.1 -- Finally applied both merged armor and accessories -- Likely still has issues with armors that have cooldowns -0.10 -- Fixed armors not applying again. Hopefully setbonuses work... -0.09 -- Fixed accessories applying thrice -- Thank you Ivan -0.08 -- Fixed literally unplayable. - 0.07 ++ Apparently this made it literally unplayable. Somehow despite just working. -- Fixed accessories not gaining their special functions -- Added a clean option: this diverges your whole inventory - 0.06 --- Fixed messing up loading items due to load order...again - 0.05 --- Partially fixed incorrectly applying armor stats. Hopefully - 0.04 --- Fixed some tools not merging - 0.03 --- Fixed networking wiping items - 0.02 --- Some items not retaining their merge due to load orders --- Armor not merging Developed By VM
Extra Jungle Mimic Vomit
76561198798929530 tarafından
Ever looked at the Celebration Seed Jungle Mimic and wondered, "why does it spit out every type of tree Wood except Ash" or "if it shoots Gray, Sandstone, Snow, Ice, Mudstone, and Iridescent Bricks and the blocks that make them, how come it only shoots Red Bricks and not Clay?" Or perhaps been confused about a few other minor inconsistencies in the blocks it can choose to fire? Look no further, because this mod asks the same question, and decides to change it. The variety of blocks the Jungle Mimic can choose from for its Stuff Cannon attack increases from 50 to 60, now including Ash Wood, Clay, Desert Fossils, Glowing Mushrooms, Pumpkins, and the 5 natural Glowing Moss Bricks. Developed By erso222
Terraria Biome Emblems
76561199337387753 tarafından
This mod add many biome emblems, collect them all to become the god of pre-hardmode Developed By Ropyxa
Naturale Mod
76561199016306305 tarafından
Naturale Mod is a mod that adds: - 13 new weapons - A new ore and bar with many things that can be crafted with them - 2 new items dropped from enemies More features to be added soon Special Thanks: My family for supporting me make this mod My friends for thinking my mod is cool and supporting me Everyone in the Terraria forums who gave good tutorials and told me what I did wrong(seriously, thank you!) You for actually checking out this mod and (hopefully) trying it out Developed By The_Osprey
blackhole
76561198057423325 tarafından
blackhole is very powerfull it can suck up a hole galaxy.
Terraria Addons
76561198328395832 tarafından
Terraria Addons adds many more variations of weapons and tools, even some new bars are in the mod. The new types of items are Pickhamaxesword, a pickaxe, hammer, axe, and sword at the same time! Blitz bow, a bow that is expencive but fires fast! Ore Staff, not very entitled to the name, but adds early game staffs! Many more is to come, and I hope you enjoy! Developed By LGplayz
the horse
76561198139378858 tarafından
horse stupid mod that makes the horse a boss credits: Boss moosic: Brimston Premium very unfinished Developed By sowicidal
TerrarAI
76561198984328972 tarafından
# Terraria Agents Mod Summary You built an **agentic AI system for Terraria** - the first of its kind for this 2D sandbox game. Here's what makes it unique: ## Core Mechanic: Shared Health Pool The defining feature is a risk-reward system where **you and all deployed agents share a single health pool**. Deploy 2 agents? Your HP splits 3 ways. Deploy 100 agents? You're left with 1 HP. This creates meaningful strategic decisions about when and how many agents to summon. ## What Agents Do Agents handle tasks autonomously: - Resource gathering (wood, mining) - Building structures (like arena construction during boss fights) - Complex multi-step objectives They can be deployed on-demand for specific tasks, acting as cooperative AI teammates. ## Technical Stack - **tModLoader**: Open-source C# SDK for Terraria modding (the mod framework) - **xAI's Grok**: AI backend chosen for low-latency, high-speed inference critical for real-time gameplay - **ReAct Framework**: Agents reason → act → observe → replan, creating adaptive behavior that responds to changing game conditions ## Standout Feature The demo shows an agent autonomously building a boss arena **while you fight the Wall of Flesh** in real time - showcasing true human-AI cooperative gameplay where the agent adapts to chaotic battle conditions. The mod redefines cooperative gameplay by making AI assistance come with genuine strategic trade-offs rather than just being a power boost. Developed By Adam T., Benson Z.
Ghost Mod
76561198318028222 tarafından
When in multiplayer, during a boss fight, dead players cannot revive and turn into ghosts. They are able to fly anywhere and are not seen or targeted by anyone on the map, until the fight is over. Also, adds a mount that turns you into a ghost and an ability to tweak boss health and damage, if the boss fights are too hard/easy (from 1% up to 200%). Developed By Carduus
Jorbmod
76561198118721854 tarafından
Jorbmod is a small mod for 1.4.4 that adds various new things! It includes new weapons, furniture items, and a new NPC, the maid! Version 1.0 Change Log: NPCs - Maid Weapons - Coral Staff, Peregrina, Spirit Guardian, Demon Eye Staff, Black Hole Staff Items - China Plate, Hutch, China Teacup, Purple Vase, Motley Dust Accessories - Motley Wings Developed By Theepicosity
Christy Mod
76561198044718463 tarafından
Play only if you not scared of getting an addiction and never playing anything again....
CalamityEntropyQoL
76561198404769137 tarafından
Allows removing Ancient Fragments from armor prefixes in Calamity Entropy. Ancient Fragments return to inventory when removed. Developed By <kirieshka>
TerraQuest
76561198826480161 tarafından
TerraQuest es un sistema de misiones avanzado y flexible para Terraria. ¡Ya no necesitas programar para añadir misiones a tu mundo! Con TerraQuest, puedes crear aventuras personalizadas, desafíos y cadenas de misiones directamente mientras juegas. Características Principales - Editor de Misiones In-Game: Crea, edita y prueba misiones sin salir del juego ni tocar una línea de código. - Libro de Misiones: Una interfaz limpia y funcional para ver tus misiones disponibles, activas y completadas. - Sistema de Objetivos Variado: - Matar: Derrota a enemigos específicos (¡soporta nombres personalizados!). - Recolectar: Consigue y entrega objetos. - Bioma: Explora y sobrevive en biomas específicos. - Hablar: Encuentra y habla con NPCs. - Equipar: Ponte armaduras o accesorios específicos. - Cadenas de Misiones: Establece prerrequisitos para desbloquear misiones más difíciles. - Integración con NPCs: Los NPCs te ofrecerán misiones y recompensas a través de sus diálogos. Cómo Empezar 1. Abre el Editor con la tecla asignada y crea tu primera misión. 2. Asigna la misión a un NPC. 3. Habla con ese NPC para aceptar la misión. 4. Completa los objetivos y reclama tu recompensa. 5. No olvides abrir tu Libro de Misiones para ver tu progreso. Desarrollado por EurusK. Developed By EurusK
Pharaoh's Pride
76561198208907503 tarafından
Reworks the Pharaoh's vanity set into a functioning armor set with a unique set bonus that doesn't feel too far off of vanilla. 1.0: Release 1.01: Changed set bonus text, Set bonus gives 8% more dmg instead of 7% because... it looks better. Developed By rairb
More Wooden Swords
76561198181727293 tarafından
This mod just adds some extra varients to existing wooden swords. NOTE this mod is in early development AND I' very new to C# as a language and terraria modding in total, so if you find any game breaking bugs please don't get to mad.
No Drop Prefixes
76561198093544145 tarafından
This mod will no longer be updated. I've created a new mod (1.4.4) that includes this mods functionality: https://steamcommunity.com/sharedfiles/filedetails/?id=2997703915 Stops dropped weapons and accessories from having prefixes. This mod is intended to be used alongside other mods that allow weapons and accessories to stack if they have the same prefix (such as Max Stack Plus Extra). This can help to reduce inventory clutter.
[1.4.3-1.4.4] No Fairies
76561198983211065 tarafından
No Fairies by Nil256 ---------------------------------------- If enable this, fairies will NOT be spawn anymore. Note that you can spawn fairy manually by using some cheat mod. < Release Notes > - v1.0.1 Tries to terminate them. Developed By Nil256
Hide Other Players' Projectiles
76561198365722489 tarafından
Hides projectiles owned by other players in multiplayer so your screen stays clean during chaotic fights. Configurable: toggle on/off, and choose whether to hide friendly (team) projectiles too. Developed By You
Reggie
76561198147662960 tarafından
Reggie is a dumb mod, it does a few thing mainly adding reggie. To get reggie you have do do a few things, firstly you need a Summoner Workbench which has to be made in a heavy workbench with 100 stone 20 iron and a book. After that you have to kill a lot of rats... They now drop rat blood and rat parts. You will need 10 rat parts and 100 rat blood although you can turn rabbits into rats in the Summoner Workbench. Now that you have done way too much work you can now make a Summoning Stone and use it so spawn reggie. He cant do much now, I plan to update him later. All he can realy do is sell you rat blood and wonder around but I have more planned for this mod. Developed By GManT007
Terra Fortress
76561199172372961 tarafından
Terra Fortress is the mod that brings many's favorite game - Team Fortress 2 - into Terraria. Currently implemented: -Some stock weapons -1 ammo type -Bleeding rework Developed By NKVDev
Terraria Guides
Terraria Sunucu Mods ve Eklentileri – tShock Genişletmeleri
Terraria sunucun için tShock eklentileri. Ekonomi, bölgeler, anti-cheat ve oynanış genişletmeleri.
Terraria Sunucusu Kirala – Çok Oyunculu Kurulum
Kendi Terraria Dedicated Server'ını kur. tShock, eklentiler, dünya boyutu ve çok oyunculu yapılandırma.
Mod destekli Terraria sunucusu
Uyumlu ve desteklenen modları sunucu panelinden kurun.
Terraria sunucusu kirala