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tModLoader modları ve eklentileri

14.000+ mod mevcut Kaynak: Steam Workshop ↗

Bu katalog Steam Workshop kaynaklı 14.000+ tModLoader projesini listeler. Kayıtlar sunucu taraflı, istemci taraflı veya iki tarafta da gerekli olabilir; harita ve diğer kullanıcı içeriklerini de kapsayabilir. Kurulumdan önce bağlantılı kaynak sayfasını, oyun sürümünü ve bağımlılıkları kontrol edin.

From3DCore [not support] – tModLoader Mod

From3DCore [not support]

76561198869404294 tarafından

Does this sword require mana?!11 This mod does not add a large number of weapons and items to the game; in future I'm going to increase the list of items and improve their quality. (the mod will no longer receive updates) Developed By Xenerain

280 indirme Detaylar →
Dr.Faust – tModLoader Mod

Dr.Faust

76561199000993872 tarafından

该模组添加了来自《鬼泣5》的浮士德之帽,使用铂金币进行攻击。 使用黑帮帽子,钱币枪,银染料,红染料,学徒围巾,和铂金币在恶魔祭坛处合成。 不支持多人。 Developed By Nico

318 indirme Detaylar →
Vanilla Calamity Dodges – tModLoader Mod

Vanilla Calamity Dodges

76561199248339876 tarafından

Do you not like having your dodges on cooldown? Are you an RNG enjoyer? Great! Then this mod is for you! All guaranteed dodges have been turned into RNG dependent ones, with many having configurable chances in the server side config. This mod also introduces a Dodge potion configurable in the mods' config. Developed By TacoConKvass

369 indirme Detaylar →
VacuumOreBag_KR – tModLoader Mod

VacuumOreBag_KR

76561198049443990 tarafından

딸깍 Developed By Merhaf

356 indirme Detaylar →
InfiniteJump – tModLoader Mod

InfiniteJump

76561199152451825 tarafından

u can now InfiniteJump Developed By ObsidianDog10

447 indirme Detaylar →
终极灾厄闪退 – tModLoader Mod

终极灾厄闪退

76561199206623214 tarafından

EXIT Developed By 末泠

293 indirme Detaylar →
DBZ calamity ki dmg fix – tModLoader Mod

DBZ calamity ki dmg fix

76561198081567080 tarafından

A way to fix the DBZ calamity addon damage bug where the new weapons and such do not use ki damage. Spawn the Class Swapper item into your inventory and then on any weapon right click it in your inventory and turn it into a ki damage type weapon. This is just a quick fix I intend to use myself. Feel free to use it. You can also change the damage type of all other weapons to ki but I wouldn't recommend it. Developed By Knightjulius

431 indirme Detaylar →
Aftermath Mod – tModLoader Mod

Aftermath Mod

76561199185270911 tarafından

Aftermath is a mod which aims to add new content throughout the entirety of Terraria's progression. Currently, it is almost exclusively combat oriented, however I intend to introduce other kinds of features in the future. Multiplayer is not supported Aftermath Mod adds: -4 Bosses (+ 1 boss minion) -1 Miniboss -80+ Items -6 Buffs/Debuffs -1 Original boss theme (with 2 different variants) -Boss Checklist support -Lore? Special thanks to Gustavo for making the sprites for the Myceling Staff! Developed By Hypercube

403 indirme Detaylar →
BerserkWP – tModLoader Mod

BerserkWP

76561198314140291 tarafından

De fanes para fanes. 1.0V Developed By atorrantesQLS

350 indirme Detaylar →
Dynasty – tModLoader Mod

Dynasty

76561198880346377 tarafından

Dynasty is a content mod inspired by medieval South-East Asia, which I will update over time until I decide to stop. Currently adds: - 8 Items - 6 Weapons NOTE: Shirohebi is currently invisible, will be fixed in next update Also check out my other mod, Disrupt (It has a few more items) Developed By Chazza

277 indirme Detaylar →
Copper God Set – tModLoader Mod

Copper God Set

76561199310730774 tarafından

Current weapons/accesories/armour: The Copper Slayer: 1k Copper Bars. (melee one shot) The Copper Helmet: 500 Copper Bars + 25 Luminite Bars. (x2 melee dmg 100 def some armour penetration set bonus = 1500 def) The Copper Chestplate: 1200 Copper Bars + 60 Luminite Bars. (2x summon dmg 250 def 99% crit chance) The Copper Boots: 750 Copper Bars + 35 Luminite Bars. (2x ranged dmg 150 def x4 move speed) The Copper Shooter: 2k Copper Bars. (ranged one shot) Developed By Indian Scammer

257 indirme Detaylar →
Ore Dictionary – tModLoader Mod

Ore Dictionary

76561198368608556 tarafından

Ore Dictionary is a mod that mimics Minecraft Forge's built in ore dictionary. The mod is made to add easy compatibility between mods. Any items that are registered into the Ore Dictionary will become interchangeable with items in that same group. This essentially means that recipes to use any item in the same group to craft the desired object. As stated previously, the name comes from Minecraft Forge's built in OreDictionary. Despite this name, the mod can be used for any items, not just ores. Modders can register any item in their mod to be included in cross mod recipe groups or added to vanilla recipe groups. For a tutorial on how to add support for your mod, visit the homepage.

232 indirme Detaylar →
[1.4.3-1.4.4] Eye Accessories – tModLoader Mod

[1.4.3-1.4.4] Eye Accessories

76561198983211065 tarafından

Eye Accessories by Nil256 ---------------------------------------- This mod adds accessories changing player's eyes. - Opened Eye Makes player's eye open always excepted when taken damage or sleeping - Half Closed Eye Makes player's eye close halfly always excepted when taken damage or sleeping - Closed Eye Makes player's eye close always - Sleepy Eye Makes player's eye close when player stops Those can be equipped on accessory slot but this mod also adds equip slot for eye accessories. Most eyes can be bought from Clothier; sell accessory is changed by moon phase. ---------------------------------------- Developed By Nil256

406 indirme Detaylar →
The Multiplayer Mimic NPC – tModLoader Mod

The Multiplayer Mimic NPC

76561198220359000 tarafından

Adds the Multiplayer Mimic! An NPC that moves in once at least one player has one gold, this waste of human space sells goodies for multiplayer worlds that are either annoying to get or are limited by worldgen, such as fledgling wings, clouds in bottles, life crystals, wormhole potions and more! Developed By XPali

422 indirme Detaylar →
Bordereal - Brute – tModLoader Mod

Bordereal - Brute

76561198357701638 tarafından

BorderealBrute — A Bordereal Mod Preview Preview review. The mod may be heavily modified by the release.! Bordereal-Brute is a mini-mod introducing one of the bosses from the upcoming total-conversion mod Bordereal. - 1 new boss. - 7 new items Attention, the studio uses assets from other games, AI, and Acesprite nano drawing. Bordereal mod / Labotomy project and other future projects also have an agreement with this text! Bordereal is project building a brand-new game inside Terraria's engine — with its own story, worlds, characters, and mechanics. Bordereal_Brute is your first contact with that universe. This attempt to create Borderlands on the Terraria engine is not official, and we have nothing to do with Gearbox or 2K! BORDEREAL STUDIO is an independent group of people who work in a room with cockroaches. This is a preview release. The full Bordereal mod is in active development This mod is a sneak peek into the upcoming global overhaul mod: BORDEREAL Coming soon to Terraria: - 6,700+ Items • 60+ Bosses • Deep Storyline & Factions • 38 NPC - Borderlands Weapon Manufacturers & Dedicated Loot System - Custom Classes, UI, and Catch-A-Ride Vehicles and MORE Also in the writing of the plot, there is a project "Lobotomy" a surreal project aimed at anxiety and fear. We can't say more. The development is still raw.

477 indirme Detaylar →
Named Rarities – tModLoader Mod

Named Rarities

76561198025360300 tarafından

This mod adds item rarity names to all item tooltips. Several mods already exist to add the rarity tier (as a number) to the tooltip; however, no mods exist which display a name for a rarity, as Terraria has no official naming scheme for its rarities other than the color used. This mod aims to change that. You can choose from premade namesets, or create a completely custom nameset tailored to your liking. Vanilla Rarity Names Rarity names for Vanilla rarities are divided into pre-Plantera and post-Plantera name lists, which can be chosen independently. Pre-Plantera Rarities Choose from any of the following name sets: Default TerrariaGrayWhiteBlueGreenOrangeLight RedPinkLight Purple GW2-like (Guild Wars 2)JunkCommonFineMasterworkRareExoticAscendedLegendary WoW-like (World of Warcraft)PoorCommonUncommonRareEpicLegendaryArtifactHeirloom TF2-like (Team Fortress 2)PoorNormalUniqueVintageGenuineUnusualCollector'sDecorated ScarcityTrashCommonLess-commonUncommonRareVery RareLegendaryMythical CraftsmanshipRoughBasicDecentQualityMasterfulExceptionalExquisitePerfect Tier ListFEDCBASSS TierList+FEE+DD+CC+B Post-Plantera Rarities Choose from any of the following name sets: Default TerrariaLimeYellowCyanRedPurple TerrarianTerrarianSolarianLunarianAncientPrimordial SSS RanksSSS Rank ISSS Rank IISSS Rank IIISSS Rank IVSSS Rank MAX TierList+B+AA+SSS Suffixes The tooltip line indicating rarity can also have an additional single-word suffix which you choose from a list. The current list is: - (no suffix) - Quality - Rarity - Tier - Rank - Craftsmanship - Grade There is also an option to add the suffix with a hyphen instead of a space. This could result in items being displayed as, for example, "Masterwork Quality", "Exceptional Craftsmanship" or "D-tier" depending on your choices. Supported Mod Rarities Few mods add rarities to Terraria, but there it at least one notable mod that does. Currently, one mod is officially supported by Named Rarities. Calamity Mod Rarity names for Calamity Mod item rarities are supported. The built-in nameset is as follows: - Turquoise - Godly - Pure Green - Ghastly - Dark Blue - Cosmic - Violet - Auric - Hot Pink - Shadowspec - Calamity Red - Calamitous - Dark Orange - Draedonic Custom names can also be assigned to each of these rarities through the mod config options. Other Mods Other mods are not currently supported out-of-the-box. Rarities that are unsupported will show the rarity as the source mod's name followed by the internal rarity name, such as "SomethingMod SkyBlue". If you encounter such a display, you can quickly assign a custom name to it ingame by noting down the two values displayed (mod ID, rarity ID) and then using the mod config options screen to assign a custom name. Any mod adding rarities through the tModLoader ModRarity system can be supported easily just by adding a translation string to this mod. For example, imagine a mod with ID "LimitlessMod" adds a gold-coloured rarity referred to as "Golden". By adding a translation string "Rarities.Modded.LimitlessMod.Golden" to this mod, a name can be given to that mod's rarity. Comment if there's a mod you'd like to see supported! Configuration Apart from the options already discussed, this mod offers a variety of display options which can be accessed through the ingame mod configuration: - Choose whether rarity is displayed as a separate line in the tooltip, or as a suffix on the end of the item name in the toolip (item names outside of tooltips are not affected). - Choose whether the numeric value of the rarity (the tier number) is also shown after the name. - Choose whether the rarity line in the tooltip should be shown in white instead of the rarity's color. - Choose whether White items should show as "Common" rarity, or show no rarity at all. - By default, currency items do not show a tier, but this can be enabled. Changes made to configuration ingame take effect immediately, no reloading required! Customisation Full customisation of individual rarity names can be performed ingame by choosing "Mod Configuration" in the pause menu, then selecting "Named Rarities" and finally "Customized Nameset". Enter names for each rarity colour. Finally, press "Back" and then go into "Main Config", and there make sure to select the "Customized" nameset. If you wish to customise rarity names and share that customisation with others, my current suggestion is to create a translation mod (acts like an addon for this mod) as explained here: https://github.com/tModLoader/tModLoader/wiki/Contributing-Localization#contact-mod-developer-or-new-translation-mod In your translation mod, edit the keys under Rarity.Vanilla.PrePlantera.Custom and Rarity.Vanilla.PostPlantera.Custom (and, if desired, edit anything under Rarity.Modded too). You can then publish that translation to the Workshop. Others can load your custom name list by first subscribing to your mod; then in this mod, selecting "From A Mod" as the list to use. Please don't just edit and reupload my mod, the translation system exists for a reason! Developed By TerrorBite

480 indirme Detaylar →
Balanced Craftable Coins – tModLoader Mod

Balanced Craftable Coins

76561199032893336 tarafından

What this mod does: You can craft coins using special machines. To make the machines you must have parts dropped by bosses. Crafting stations: Basic Coin Press (Pre-Hardmode) — craft at Anvil 1× Cracked Flywheel — drops from Eye of Cthulhu (50% chance). 10× Iron or Lead Bars 10× Stone Blocks 5× Chain Advanced Coin Forge (Hardmode) — craft at Mythril/Orichalcum Anvil 1× Seared Gearbox — drops from Wall of Flesh (50% chance). 15× Mythril or Orichalcum Bars 20× Iron or Lead Bars 10× Hellstone Bars 10× Meteorite Bricks 20× Wire Prime Coin Forge (Late Hardmode) — craft at Adamantite/Titanium Forge 1× Precision Regulator — drops from Mechanical Bosses (Skeletron Prime, The Destroyer, Retinazer, Spazmatism) (50% chance). 25× Adamantite or Titanium Bars 20× Gold Bars 10× Iron or Lead Bars 1× Diamond 20× Wire Coin recipes: 4 Copper Bars = 800 Copper Coins Craftable at: Anvil or Prime Coin Forge 25 Silver Coins = 1 Silver Bar Craftable at: Basic Coin Press or Prime Coin Forge 1 Gold Coin = 3 Gold Bars Craftable at: Advanced Coin Forge or Prime Coin Forge 1 Platinum Coin = 15 Platinum Bars Craftable at: Prime Coin Forge only Developed By asevis

419 indirme Detaylar →
Látigos Del Inicio / Whips of the beginning – tModLoader Mod

Látigos Del Inicio / Whips of the beginning

76561198971722322 tarafından

Este mod tiene el objetivo de agregar látigos de los metales del inicio, ya que hay mucho camino hasta llegar al látigo de la selva y estaría bien que hubieran mas opciones aparte del de cuero, este mod agrega: Látigos: -Habilidad de aturdir/miedo: Cobre (aturdir) Estaño (miedo) Hierro (aturdir) Plomo (miedo) Plata (miedo) Tungsteno (aturdir) Oro (miedo) Platino (aturdir) -Carga: Bufón Cobalto (miedo) Paladio (aturdir) Mithril (miedo) Oricalco (aturdir) -Desventaja de calor: Fosil (balas) -Térmicos: Criogeno (Nitrógeno liquido) Flameante (Combustible liquido) -También añade látigos que ralentizan de: Maderas MUCHAS MADERAS (también cactus, y se incluyo la madera seca y deriva del mod spirit reforged) -Ponzoña potenciada: Látigo de glándula de araña (ralentiza) Ítems (basados en DRG, si hay problemas de balance avísenme): Lanzador de Gets: lanza una granada que contiene súbditos Lanzador de varitas luminosas: también funciona como una linterna Ambúlelo de Dash: permite correr muy rápido un corto tiempo, no dashear Chaleco Invocador: actúa como un escudo de vida por algunas desventajas Un accesorio de espinas Existía un ítem que contenía referencia a DRG pero fue eliminado junto a los npcs que había hecho, ahora ocultos en el código del mod Existía un ítem que hace que aparezca el creeper de bosque de minecraft Existía un ítem que es el actual mod de creepers mío Debuffs: Miedo: el enemigo se aleja del jugador, una distancia máxima de 10m o 15 bloques, sin poder atacar, volverá al estado normal, después de alejarse del origen del miedo o que se acabe el tiempo del debuff, la probabilidad de miedo y su coraje determinara que tan difícil será de asustar (coraje esta oculto) Aturdimiento: impide a la entidad atacar y baja demasiado la movilidad de la misma Resistencias: los enemigos tienen cierto nivel de coraje y dureza ante estos debuffs, como algunos que son 100% inmunes, o se ven mínimamente afectados Ralentización: empeora la movilidad, no escalable y se ejecuta la de mayor efecto como prioridad Congelado: es un debuff que llegado a cierto umbral térmico el enemigo se congelara y recibe el doble de daño o mas o menos Combustión: es un debuff llegado a cierto umbral térmico el enemigo empieza a quemarse recibiendo daño constante - En el código de este mod se hizo uso de la IA (sobre todo deepseek), yo tengo muy pobre o casi nulo conocimiento en la creación de mod y programación, las texturas están hechas por mi, usando Ibis Paint y Libre Sprite (aplicaciones gratis, sobre todo Libre Sprite) usando la paleta de colores de las espadas largas -No se si funciona bien en multijugador, en el caso de que encuentren algún error, avísenme. Developed By Angel_Enriq

433 indirme Detaylar →
TerraSouls – tModLoader Mod

TerraSouls

76561198985238771 tarafından

TerraSouls – The Ultimate Souls-Like Experience in Terraria Immerse yourself in a dark and challenging Terraria, inspired by the Dark Souls series. With TerraSouls, every fight is more strategic, every death more meaningful, and every victory much more satisfying. What You'll Find - Player Progression System: Level up and strengthen your character with Strength, Dexterity, Intelligence, or Faith. - Weapon Scaling: Your stats define the true power of your weapons. - Bloodstains: When you die, you leave a trail that preserves your souls and humanity. Will you be able to recover them? - Deeper Elemental Combat: - NPCs and bosses now have unique resistances and weaknesses to fire, ice, poison, and lightning. - Some bosses reduce elemental damage even further—be prepared to think strategically! - New items and legendary rings with unique effects to enhance your playstyle. - Special drops: from rare rings on zombies to powerful souls upon defeating bosses. - New atmosphere: Redesigned start and death screens with a somber and immersive feel. What's to come: - This is just the beginning. Coming soon: - More unique items and recipes. - New rings and advanced mechanics. An increasingly complete and challenging experience. Are you ready to test your skills and forge your destiny in TerraSouls? Contribute to TerraSouls Do you want to be part of the development of TerraSouls? Your help can make a difference: from code, ideas, balance, to new content. The entire project is open on GitHub. If you'd like to collaborate, make suggestions, or send pull requests, you're welcome! Visit the repository on GitHub (https://github.com/Jcarrasco96/dark-souls-terraria) and join the community. Developed By jcarrasco96

402 indirme Detaylar →
usefulSlaves – tModLoader Mod

usefulSlaves

76561198027365877 tarafından

usefulSlaves is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Fuck you Yreorel

327 indirme Detaylar →
Calamity Old Recipe – tModLoader Mod

Calamity Old Recipe

76561198252560564 tarafından

**<//Out Date//>** Calamity Old Recipe bring old recipe for Calamity Demutation Version 0.1.3 +Change Smooth Marble to Marble block +Change Smooth Granite to Granite block Version 0.1.2 +Ark of the Ancients +True Ark of the Ancients +Ark of the Elements +Add Tooltip : Shimmerable +Add Alternative crafting Ark of Noah with Shadownspec bar Version 0.1.1 +Biomeblade +TrueBiomeBlade +OmegaBiomeBlade +Galaxia +Ark Of Cosmos Developed By Rhythm

274 indirme Detaylar →
Will Frost kill Terraria? – tModLoader Mod

Will Frost kill Terraria?

76561198010689934 tarafından

Will Frost kill Terraria a mixed quality of life mod, with aims to maintain a level of reasonable balance to some useful features #### Latest changes: Updated to 1.4, various things might be slightly broken, please let me know in the discord! Patch Notes: * Blessed Bulletstorm now fires again after updating to 1.4 * Multiple soul gems can now be equiped, but only the first one has an effect #### The core idea of this mod is to add useful and convenient items at various stages of the game, without ruining the balance of terraria as a game. #### This mod adds a number of small convenience items, such as: - Reusable potions which can be crafted with mechanical boss drops and regular potions. - Combined reusable potions, culminating in 1 potion which gives you many buffs. > Buffs from these potions last indefinitely - Combined buffs, since there is a limit to buffs. - A few small weapons for early game. - Some accessories which combine those rarely used into relevant ones. - Added recipes for a few vanilla items. - Tokens, crafted from event item drops, and which can be used to craft other ones. - Tokens, crafted from boss drops, to clear all the duplicate drops - Unlimited quivers and pouches for the different ammo types in the game - Magnets which suck up items, which work in vanity accessory slots - Reusable boss summoning items > Can spawn many copies of bosses at once - Lootboxes (to use up all those tokens you craft) #### The mod also adds some extra content if you're using Calamity mod! (although some of it is being fixed after the 1.4 changes) #### Plans for the future: - A Wiki, so that it's easier to understand the mod! - Various armor sets and weapons for different stages of the game. - Special cosmetic items... WIP. > so many frames of art to draw - More tokens for events, and more uses for existing tokens. - Combined banner crystals, which give you banner buffs - More integration with other mods - More Calamity crossover items - Some Thorium mod crossover items - Finish setting up a discord server for mod discussion. (https://discord.gg/FgKzPPe)

201 indirme Detaylar →
[1.4 Alpha] Weapon Durability – tModLoader Mod

[1.4 Alpha] Weapon Durability

76561198064697455 tarafından

Built for 1.4 Alpha version of tModLoader. What if weapons had durability in Terraria? Be sure to check the configurations of the mod to setup it in a sane way depending on the challenge you want! At the moment only items that do damage and have a damage stat in tooltip are intended to be affected, keep the broken item to repair them trough reforging. If you find any issues document them at https://github.com/DarioDaF/TML-WeaponDurability/issues specifying you encountered this in tModLoader for 1.4 so I can look into them. This is a early porting and probably doesn't work yet in multiplayer. An equivalent mod for 1.3 is already present in the browser. 0.0.8 - Fix for the API, feral claws are not working on this update, removed the IL 0.0.7 - Minimal fixes to make it build again, also now tML is release only so IL will stay broken until it's associate issue will get fixed in tML itself 0.0.6 - Fixed typo in IL introduced in version 0.0.5 (still IL not working in release build) 0.0.5 - Comply with LoadData/SaveData new API 0.0.4 - Made hook more stable to not error out on a release build 0.0.2 - Added flails balancing due to their new mechanics 0.0.1 - Starts from 1.4.4 of the 1.3 Terraria mod

163 indirme Detaylar →
ClearSight (Hide Projectiles) – tModLoader Mod

ClearSight (Hide Projectiles)

76561198024902725 tarafından

Tired of your screen being covered in projectiles and dust? ClearSight lets you control the opacity of every projectile and dust particle — whether you're playing solo or with friends. Features: - 0–100% opacity slider for your own projectiles - 0–100% opacity slider for other players' projectiles - 0–100% opacity slider for hostile and boss projectiles - 0–100% opacity slider for dust particles - "Only during boss fights" toggle — limits visibility only while a boss is alive, keeping things normal otherwise - Works with all modded weapons and projectiles - All settings are per-client — each player configures their own preferences without affecting others Configure in Mod Configurations → ClearSight Client Config Developed By Merged

525 indirme Detaylar →

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