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tModLoader için Modlar ve Eklentiler
Bu katalog Steam Workshop kaynaklı 14.000+ tModLoader projesini listeler. Kayıtlar sunucu taraflı, istemci taraflı veya iki tarafta da gerekli olabilir; harita ve diğer kullanıcı içeriklerini de kapsayabilir. Kurulumdan önce bağlantılı kaynak sayfasını, oyun sürümünü ve bağımlılıkları kontrol edin.
DamageBooster
76561198239586176 tarafından
mod伤害数值调整器,mod之间伤害不平衡的时候手动调整倍率, 使用方法: mod配置中添加队列 队列前的序号来对应mod和调整的数值(mod需要大小写不差的手动填写) 目前只测试了jojo的mod其余望各位反馈 Developed By hogeiha
skibidiboss
76561199212532218 tarafından
Modify this file with a description of your mod. Developed By me
Uranium
76561198257057623 tarafından
Uranium is a mod that is planned to add 3 or so classes into the game, 1-3 Bosses and some new items to parts of the game which i thought had missing progression. Currently includes the Fish Boss, in beta. And also the Commando class. I'm almost done with hardmode, still unfinished though. Developed By Fieldstorm Dapperstone
HolidayLib
76561198315357022 tarafından
HolidayLib exists to let mods forcibly activate holiday events that the vanilla game does not feature, regardless of which mod adds them, this potential existed for April Fools' Day in 1.4.3 through detouring AprilFools.CheckAprilFools but since that's been removed I made this mod so all the holidays can be manipulated (provided the mods that use them use this mod) all calls and names/aliases are case-insensitive and ignore spaces and underscores Call documentation: ADDHOLIDAY: adds a holiday or merges range/conditions into existing holiday, returns a reference to the added holiday, or an ArgumentException if the arguments are formatted incorrectly ADDHOLIDAY <name: string> <day: DateTime (ignores year and time)> ADDHOLIDAY <name: string> <start: DateTime (ignores year and time)> <end: DateTime (ignores year and time)> ADDHOLIDAY <name: string> <start: DateTime (ignores year and time)> <duration: int (duration in days)> ADDHOLIDAY <name: string> <dateRanges: params HolidayLib.DateRange[]> ADDHOLIDAY <name: string> <conditions: params Func<int>[] (if the sum of the return value of all conditions is > 0 holiday is active regardless of date, if < 0 holiday is inactive regardless of date)> ADDALIAS: adds one or more aliases to a holiday, returns null ADDALIAS <name: string> <aliases: params string[]> ADDALIASES <name: string> <aliases: params string[]> ISACTIVE: returns whether or not a holiday is currently active ISACTIVE <name: string> GETACTIVELOOKUP: returns a function that returns whether or not a holiday is currently active GETACTIVELOOKUP <name: string> HOLIDAYFORCECHANGED: increments a counter to allow mods to check if the holiday has been changed, returns the new value, should be called whenever a holiday is forced to start or end, or when the state of a holiday which does not begin or end at the beginning of a new day changes HOLIDAYFORCECHANGED <no arguments> FORCEDHOLIDAYVERSION: returns the current value of the counter incremented by HOLIDAYFORCECHANGED FORCEDHOLIDAYVERSION <no arguments> GETFUNC: returns a Func<object[], object> to call the specified call directly GETFUNC <callName: string> HELP: returns the string "See description for documentation" HELP <no arguments> Developed By Tyfyter
The Esther Mod
76561199185910654 tarafından
Esther mod is your normal content mod with many fun and unique weapons,items and whatnot the mod is still work in progress but we got quite some things done CREDITS~ -ThatGuyGabe:lead coder -Karve:music and coding -Mrati:spriting -Acenthus:promo -Stranza:coding -P3XY7:music -KaneBlitz:music -Mumb:music -PashaVerti:concept art/testing -DapCuber:testing https://forums.terraria.org/index.php?threads/esther-mod.114288/ - FORUM PAGE - OFFICIAL DISCORD SERVER: https://discord.gg/PX6pxk7Cjj
Fishy Starter Bag
76561198203341085 tarafından
FishyStarterBag is a mod made for Terraria veterans who want a jump start in their world. I have given it a fishing theme containing mostly items immediately available to new players through fishing. Also adds more "cheaty" QOL items. No content is added besides the bag itself, all items in the bag are vanilla... NOT ANYMORE, Fishy Starter Bag 2.0 now has support for Magic Storage! Mod source code has been recovered for V3. I look forward to continue supporting this mod through all Terraria's remaining content updates! Developed By nuggetsnfries
Lucky Block Plus
76561198894060632 tarafından
Новый лаки-блок с экстремальными событиями: случайные дропы, баффы, дебаффы, проклятье, дождь стрел, переворот гравитации, смена погоды и призыв огромного монстра.
Chae's Enemy Modifiers
76561199685265691 tarafından
Chae's Enemy Modifiers - is a mod that adds 19 subtle modifiers for enemies. The modifiers won't make the game significantly harder, but it definitely won't be easy. Developed By ChaeYul
Fishing Potions Bundle
76561199781241346 tarafından
Don't you hate it when you have to drink another crate potion in the middle of fishing? This mod will fix that by combining 2 Crate, 1 Fishing, and 1 sonar potions. Made by [email protected] Developed By Nali - [email protected]
Coral Tools
76561199195738230 tarafından
Adds a set of Coral tools to the game. From a cancelled mod of mine I didn't make much progress in from 3 years ago. The set includes the following items: Coral Sword Coral Pickaxe Coral Hamaxe Coral Yoyo Coral Armor I don't know if you can use steam emoticons in the description :steamhappy:
Nuka Breaker from Fallout: New Vegas
76561199401445316 tarafından
This is my first mod, I made it in under 30 minutes, all it adds is the Nuka Breaker from Gun Runners' Arsenal. Developed By Aut0117
神话
76561199168085618 tarafından
神话 is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By 听雪
VERITY
76561199380706431 tarafından
VERITY ⚠ This mod is experimental and in a heavy beta. Expect bugs, unfinished art, and changes between versions. Play at your own risk and back up your worlds. Verity is a companion NPC who watches over your journey. She follows you around, comments on your adventure, reacts to the biomes you enter, the bosses you defeat, and the rare loot you pick up. Features - A living companion that talks to you and reacts to the world around you - A Verity Box that appears near your spawn the first time you enter a world - An optional boss fight with multiple attacks and an enrage phase - Weapons, an accessory, and crafting materials - Full English and Russian localization Note The first time you enter a world, a Verity Box will spawn near your spawn point. Interact with it to meet Verity. This is an early build — feedback is welcome! VERITY (Русский) ⚠ Этот мод экспериментальный и находится в глубокой бете. Возможны баги, незаконченная графика и изменения между версиями. Играйте на свой риск и делайте резервные копии миров. Verity — компаньон, который присматривает за вашим путешествием. Она следует за вами, комментирует приключение, реагирует на биомы, в которые вы заходите, побеждённых боссов и найденный редкий лут. Возможности - Живой компаньон, который разговаривает с вами и реагирует на мир вокруг - Коробка Verity, появляющаяся у точки возрождения при первом входе в мир - Опциональный бой с боссом: несколько атак и фаза ярости - Оружие, аксессуар и материалы для крафта - Полная локализация на английский и русский Примечание При первом заходе в мир рядом с точкой возрождения появится Коробка Verity. Взаимодействуйте с ней, чтобы встретить Verity. Это ранняя версия — обратная связь приветствуется! Developed By кокоа
Hammer Class Mod
76561199206924751 tarafından
Hammer Class Mod Hook: Terraria hammers are no longer just tools. Short explanation: This mod adds a hammer based melee class focused on spacing, heavy impacts, and precise head hits. Feature list: - Hammer hit zones - Powerful head hits - Defense based impact effects - Hammer accessories - Hamaxe support Designed for players who enjoy slow, heavy, high impact melee combat. More hammer weapons, accessories, and mechanics may be added in future updates. Developed By ojosama
Curse of the Underworld
76561198426511539 tarafından
"The depths of the world are bound by ancient magic. To touch the hellfire, one must first break the surface curse." Tired of players skipping straight to Hellstone right after defeating the Evil Bosses? Curse of the Underworld rebalances the Pre-Hardmode progression, making the Jungle and the Dungeon mandatory milestones before you can harness the power of the Underworld. 🛠️ Key Features: The Skeletron Lock: Hellstone is now magically protected. No matter how strong your pickaxe is, you cannot mine Hellstone Ore until Skeletron has been defeated and the Clothier's curse is lifted. New Item: Wax Pickaxe: A new tool crafted from 12 Bee Wax (dropped by Queen Bee). It possesses 70% Pickaxe Power—just enough to break Hellstone—but it remains useless against the ore until the Dungeon is cleared. True Progression: This mod bridges the gap between the mid-game and the Wall of Flesh, ensuring that the Dungeon and the Jungle are no longer optional side-quests. ⚔️ How it works: 1.Defeat Queen Bee to gather materials for the Wax Pickaxe. 2.Defeat Skeletron to break the protection over the Underworld. 3.Only then can you begin mining Hellstone to prepare for Hardmode. Developed By Sqerciak
Random NPC Spawner
76561198262205117 tarafından
Adds a single non-consumable item that summons random NPCs when used. • Can spawn enemies, bosses, and modded NPCs • Ignores progression and spawn conditions • Town NPCs and Celestial Pillars are excluded • Spawn amount is configurable via Mod Config Crafted with 1 Dirt Block. Warning: This mod can spawn multiple bosses at once and can crash or lag easily. Have fun :3 Developed By AliceMalice
Individual Difficulty
76561198035711234 tarafından
Want a fun co-op experience with players of different skill levels? This mod allows each player to set their own difficulty, split into damage dealt and damage taken. The effects of these settings are as faithful to Expert and Master as reasonably possible. For example, if you apply a damage dealt reduction beyond Classic level, the damage you deal to bosses will be further reduced based on the number of players, just like in Expert Mode. You also get the benefits of playing on Expert, such as increased coin drops from enemies. Almost all of the effects are continuous functions, meaning every 1% change in difficulty has an impact, though the details below refer to "levels" to reflect how most players think about difficulty. The added downsides of reducing damage dealt are: - Damage dealt to bosses is reduced based on the number of players (maxing out at Expert level). - Knockback dealt is reduced (-10% per level). Banners partially counteract the damage dealt reduction (+50% damage at Classic level, up to +100% damage at Expert level). Beyond Expert level, bosses are only 55% affected by further damage dealt reduction. (At Master level, a boss can survive 155% more damage than at Classic level.) The added downsides of increasing damage taken are: - All life regen effects are weaker without Well Fed (up to -50% at Expert level). - Most debuffs last longer (+100% at Expert level, +50% per additional level). - Respawn time is longer (up to +50% at Expert level). Banners partially counteract the increased damage taken (-25% damage at Classic level, up to -50% damage at Expert level). Increasing damage taken (before defense) also makes defense subtract more damage (50% of defense at Classic level, +25% per additional level). The downsides of higher overall difficulty are: - You drop more of your coins on death (50% at Classic level, up to 100% at Master level). - At Expert level, water in the Ice biome inflicts Chilled. The benefits of reducing damage dealt are: - In a sub-Expert world, bosses drop more loot. - Pumpkin Moon and Frost Moon progress faster (+100% at Expert level, +50% per additional level, based on all players' difficulties). The benefits of higher overall difficulty are: - Non-boss enemies that spawn near you drop more coins (up to +150% at Expert level). - Bosses have a chance to give you exclusive items, which cannot be used by lower-difficulty players. (The chance is based on the other players' difficulties, so you won't get much if Journey players fight your battles.) - You have more accessory slots (one in hardmode at Expert level and another from the beginning at Master level). To set your difficulty in-game, open the mod's client-side config in inventory > Settings > Mod Configuration > Individual Difficulty. Difficulty can only be increased from the world's difficulty, so make sure the world's difficulty is set for the least-skilled player in your group.
MoreKi-gen
76561199027364838 tarafından
currently adds 5 non-progress locked forms, only based on mastering the previous one, 5 tiered potions,and an accessory, will have more content and better balancing in the future working on making a keybind to activate the form so that should be soon has a feature with dbzcalamity to increase charge speed with the potions. potion stats scale with defense/max life (ki with life, charge with def) any suggestions or bugs? tell me in the discord! https://discord.gg/cpgZmJfMvG Changelog: Updated to latest tmod version, sorry but I needed to change it to require dbzcalamity Developed By Custosdaguard
Every NPC and Projectiles is Calamitas Plush
76561199193473229 tarafından
Turn every NPC and Projectiles to Calamitas Plush Developed By Pabsol
RS4A
76561198420653175 tarafından
Rs4A is nice mod created by Wildbush, L0K1, and Ok Yay. send feed back via discord, wildbush#8078 Developed By Wildbush,l0k1,beastmaster6565,ok yay
Proyecto Nexo - Traducciones en Español (CalamityMod, Infernum mod, The Star Above, Spirit classic)
76561198320371656 tarafından
Proyecto Nexo - Traducciones en Español (CalamityMod, Infernum mod, The Star Above, Spirit classic) ¡Hola a todos! Llevo un tiempo trabajando en las traducciones de varios mods para Terraria y, al ver la cantidad de mods sueltos que se han ido acumulado, he decidido dar un paso adelante. Para mejorar la organización y hacer las cosas mucho más fáciles, he unificado mis traducciones en un solo paquete: Proyecto Nexo. ¿Qué significa este cambio? - Todo en uno: Ya no tienes que activar cada mod individualmente. Con Proyecto Nexo, tienes toda la localización un mismo paquete, listo para jugar. - Adiós al desorden: He pasado los mods individuales a este mod, eso significa que los demás serán visibles, pero no se dará soporte. - Acceso garantizado: Si por alguna razón o preferencia personal necesitas acceder a alguno de los mods individualmente, puedes encontrarlos todos mediante los enlaces que dejo aquí abajo. Lista de Mods incluidos Spirit Classic Weather Totems FishermanNPC 1% Drop Boss Useful NPCs The Amulet Of Many Minions: Combat Pets! Fish Gun+ More Critters Waasephis Fishing Plus AFK's PETS and more(Alpha) Bosses As NPCs Plusharia Calamity Mod Calamity Mod Music Calamity Mod Infernum Mode Infernum Mode Music Ancients Awakened Ancients Awakened Music SpookyMod The Stars Above Edorbis Ore Seeds Progression Journal Enchanted Moons More Obtaining Tooltips Expanded Reforge Kirby Transformation Mod (v0.6 Beta) Kirby's Terraria Mod Yet Another Boss Health Bar Yet Another Boss Health Bar+ Enlaces a los mods individual (solo se listan los que estaban subidos de forma individual, no incluye los futuros mods) Puedes acceder a las versiones individuales desde el siguiente enlace: - Traducciones al Español - NOTA: Los mods individuales no tendrán soporte, se dará soporte en este paquete. Listado de las traducciones externas a este paquete en las que colaboro - New Beginnings - Bismuth Mod 1.4.4 Edition (Skills, Quests, Towns!) - Touhou Little Friend ~ Adventure with cute partners - Consolaria - Armor and Accessory Prefixes - Ancients Awakened: Classic Créditos Todo el mérito del contenido va para sus creadores originales. Yo solo me encargo de traducir para que más personas puedan disfrutarlo en español. Aviso Este proyecto ha sido desarrollado de forma pública y continuada. Cualquier similitud con otros paquetes aparecidos posteriormente no es coincidencia. Mods de contenido También tengo mods que añaden contenido, puedes verlos aquí: Colección de mods de contenido Apóyame Gracias por descargar esta traducción. Si te ha sido útil, ¡no olvides valorarla o añadirla a tu colección! Si quieres estar al tanto de las novedades, no olvides unirte al servidor de Discord Unirse al Discord Errores ¿Has encontrado algún error en la traducción o tienes alguna sugerencia? Déjala en comentarios o Discord, estaré dispuesto a ayudarte. Nota final Mi objetivo con esta unificación es que podáis disfrutar de una experiencia de juego más limpia, ordenada y, sobre todo, en nuestro idioma. ¡Gracias por el apoyo y a disfrutar de la partida! Developed By Ningunomas
Chance to get mauled by a tiger
76561199234337592 tarafından
Adds a chance for an image of funny tiger to pop up and kill you every second. I'm not explaining why it says "Evil Paladin..." Developed By Echo
Chaos Mod [Alpha 0.1]
76561198096493484 tarafından
Chaos Mod - Alpha Every 15 seconds, a completely random chaos effect activates. You have no control over what happens next. Good luck. What is this mod? Chaos Mod brings pure unpredictable madness to your Terraria experience. A timer ticks down at the top of your screen, and when it hits zero — a random effect kicks in. It could help you. It could destroy you. It could turn your world into a crater. You never know. Developer Menu (Hidden) Press Ctrl + 0 to open the hidden developer panel. From there you can: Change the interval between chaos effects (default: 15 seconds) Force the next chaos effect to be a specific one Scroll through the full list of all effects ⚠️ ALPHA VERSION — IMPORTANT WARNINGS ⚠️ This mod is in early alpha. Expect bugs, crashes, and weird behavior. Multiplayer has NOT been tested. Effects may desync, break, or cause issues on servers. Use at your own risk. Compatibility with other mods has NOT been tested. Conflicts are possible. This mod CAN and WILL destroy your world. Effects like Nuke cause permanent terrain destruction. BACK UP YOUR WORLD AND CHARACTERS BEFORE PLAYING. You have been warned. How to install: Subscribe on Steam Workshop, enable in tModLoader mod menu, and load into any world. The chaos begins automatically. Feedback & Bug Reports: Leave a comment on the Workshop page. This is a solo passion project — feedback is appreciated!
Craftable Obsidian Furniture
76561198361422446 tarafından
Have you ever wondered why obsidian furniture is uncraftable? Why the terrarian can shape divine metals and kill gods, but can't put a sheet on an obsidian slab? Sure, you can just get it from hell, but the inconsistency deeply annoys me, so I fixed it. This mod lets you craft obsidian furniture at a hellforge. They cost the same as normal furniture of the given type, split roughly 3:1 between obsidian and hellstone. This puts them in line with the obsidian chest and obsidian sink, both of which are already craftable and both of which require hellstone. The torches in the light source recipes are also replaced with demon torches, which should already be craftable. This mod is probably not well optimised, or stable, as it's my first C# coding project. If something breaks, it was probably me. Sorry. Developed By Reds
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