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tModLoader için Modlar ve Eklentiler

14.000+ mod mevcut Kaynak: Steam Workshop ↗

Bu katalog Steam Workshop kaynaklı 14.000+ tModLoader projesini listeler. Kayıtlar sunucu taraflı, istemci taraflı veya iki tarafta da gerekli olabilir; harita ve diğer kullanıcı içeriklerini de kapsayabilir. Kurulumdan önce bağlantılı kaynak sayfasını, oyun sürümünü ve bağımlılıkları kontrol edin.

RUina [PrimeRework] – tModLoader Mod

RUina [PrimeRework]

76561198310239736 tarafından

RUina ⚙️ | Русская локализация для мода «Mech Bosses Rework» 🌐 | Версия перевода: 0.1 | Актуальность: для последней версии оригинала Это полный русский перевод мода Mech Bosses Rework. Все тексты, добавленные оригинальным модом, теперь доступны на русском языке. 🔧 Установка и требования 1. Обязательно: У вас должен быть установлен оригинальный мод Mech Bosses Rework. 2. Установите мод RUina через браузер модов (TModLoader) либо через мастерскую Steam. 3. Включите оба мода в списке и наслаждайтесь игрой на русском. 📞 Поддержка и обновления ▪ Обнаружили ошибку или неточность в переводе? — Напишите в комментариях. ▪ Перевод будет обновляться вслед за обновлениями оригинального мода. 💬 Приятной игры! Developed By Spectacled Pineapple

149 indirme Detaylar →
AvasMod – tModLoader Mod

AvasMod

76561199251284999 tarafından

Ava's Mod is currently in beta but it adds several things to terraria: -A new structure called the battle boat that spawns in the right ocean, you can fight 8 new mini-bosses there! -A set of challenge rooms that you can find under giant trees -A mysterious new island in the underworld -Spells, and special spell houses you can find underground -New ore in the granite biome -New ore in the dungeon -32 New Weapons -6 Melee Weapons -11 Magic Weapons -9 Ranged Weapons -6 Summon Weapons -A new type of magic weapon, crooks -Rocket launchers and rockets for pre-hardmode -10 new types of Ammo -13 new enemies -7 new accessories -6 new armour sets Join our discord! https://discord.gg/UkAMhe5XC9 Developed By Ava

110 indirme Detaylar →
BestMultiplayer – tModLoader Mod

BestMultiplayer

76561198252290076 tarafından

Modify this file with a description of your mod. Developed By Spacepenguin

144 indirme Detaylar →
Ultimate Sandwich – tModLoader Mod

Ultimate Sandwich

76561197997499577 tarafından

adds sandwich true melee weapons with no bonuses cause idk how to code :skull: challenge yourself using only sandwich weapons, I dare you. Mod Versions: 0.1.1.2 - Added 4 sandwiches (2 are joke weapons) 0.1.1.1 - Replaced sunflowers with dayblooms in bread's crafting recipe. 0.1.1.0 - Added 2 sandwiches to make progress more friendly. 0.1.0.0 - Release

76 indirme Detaylar →
Auto Chest Pickup – tModLoader Mod

Auto Chest Pickup

76561198833586623 tarafından

Auto Chest Pickup With this mod, you can power a chest on the bottom-left tile and it will pick up items in a radius of 12 tiles. Works with timers. Features - A powered chest collects dropped items in a 12-tile radius - The bottom-left tile is the trigger point for the chest - Works with timers and repeated wire pulses - Useful for farms, item cleanup, and simple automation builds No complicated setup, no UI, no extra items. Just wire a chest, power it, and let it collect. Developed By KnifeLight

180 indirme Detaylar →
Elements Awoken Classic 1.2 – tModLoader Mod

Elements Awoken Classic 1.2

76561199216195225 tarafından

Elements Awoken aims to add to the experience playing Terraria. This mod adds: 28 new enemy NPCs and banners to collect 476 new items 2 pre-hardmode Bosses, 7 hardmode bosses, 1 post moonlord boss 2 minibosses 3 new town NPCs Hope you enjoy playing my mod :) Latest Version 1.2 -Permafrost, The Celestial and Void Leviathan rework -27 new banners for NPCs :) -Lots of resprites -Bows, guns and repeaters for all the elements -BUG FIXES -Mod Trailer is now on the forum page :D Developed By ThatOneJuicyOrange_ (Ported by TheBoatsoon)

136 indirme Detaylar →
TheDedFox's Kitsunes (Vulpinius Vulpinius) – tModLoader Mod

TheDedFox's Kitsunes (Vulpinius Vulpinius)

76561199588454937 tarafından

TheDedFox's Kitsunes (Vulpinius Vulpinius) is a custom race mod. Made with MrPlague's Authentic Races. Developed By TheDedFox -w-

133 indirme Detaylar →
Progression-Friendly Randomizer – tModLoader Mod

Progression-Friendly Randomizer

76561198280618678 tarafından

A Progression-Friendly Randomizer Support on Ko-fi Yes, it works with Calamity and every other content mod. The problem with most randomizers is that they become stale once you get the most powerful items, which usually happens quickly. This mod aims to preserve and extend the fun by splitting random item drops into two main reward paths. Drop Chance & Rarity Tier Drop Chance increases with world progression. Unique bosses defeated, enemies defeated, and random drops obtained. Shared in multiplayer. Rarity Tier is based on the in-game rarity number and color of items: 0, White 1, Blue 2, Green etc. It increases based on various factors. Potion buffs, player speed, placed pylons, and new dyes. Rarity Tier, except for pylons, is not shared in multiplayer. Other features included. There are items available to display stats in real time throughout the game. This is also included in the in-game workshop description. Drop chance delays in multiplayer. Developed by cWITS

154 indirme Detaylar →
盔甲架mod – tModLoader Mod

盔甲架mod

76561199550139888 tarafından

red给的三个可切换盔甲栏还是太少了? 这个mod添加的物品“盔甲架”,可以让你一件切换装备! 下次更新将会加入可以切换的快捷键 Developed By banana星人

118 indirme Detaylar →
Poop Plus – tModLoader Mod

Poop Plus

76561199717659693 tarafından

Absolutely nobody asked. I delivered Poop Plus is a mod dedicated towards making poop a useful resource. This mod adds many more items crafted from poop, such as: Poop Sword Pooperang Poop Pickaxe Poop Axe Poop Hammer Poop Arrows Poopy Pistol Poopy Auto Pistol Shetballs (which can be upgraded into Chlorophyte Shetballs) Wand of Pooping Poop Sock Throwable Poop Poop Armor Poop Toilet Please play my other mod TerMerica, it is much better than this. https://steamcommunity.com/sharedfiles/filedetails/?id=3342472615 Developed By Autism Manifesto

136 indirme Detaylar →
Player Additions (Legacy) – tModLoader Mod

Player Additions (Legacy)

76561199184886853 tarafından

older version different heights got different stat bonuses and defects. The Physique tab is next to the Class Tab Larger- Random Player Size From 1.05-1.10} Average- Random Player Size From .95-1.05} Smaller- Random Player Size From 0.95-0.90 Larger Physique Results in: 5% Speed Reduction, but has 5% knockback reduction(knocked back less), additionally gains 3% damage reduction Average Physique Results in: 3% damage increase and 5% health regeneration increase, and 5% mana regen increase. Smaller Physique Results in: 5% Speed Increase, but you have 5% knockback increase, additonally gains 3% attack speed my patreon! https://www.patreon.com/Aiden638 my other mods:

111 indirme Detaylar →
沙漠死神 – tModLoader Mod

沙漠死神

76561199390475244 tarafından

生与死,轮回不止。我们生,他们死! Developed By 朱航杞的爹爹

86 indirme Detaylar →
Coldheart Icicle – tModLoader Mod

Coldheart Icicle

76561198109333893 tarafından

Coldheart Icicle is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By HM

78 indirme Detaylar →
TRUE DEATHS BLADE. – tModLoader Mod

TRUE DEATHS BLADE.

76561199381008496 tarafından

TRUE DEATHS BLADE. is a pretty cool mod, it does...this. Modify this file with a description of your mod.

92 indirme Detaylar →
The Froglodite Mod – tModLoader Mod

The Froglodite Mod

76561199126416970 tarafından

The Froglodite mod adds frog-related items and enemies to Terraria. Version 0.2 contains very little content, but this mod will likely expand in the future! v0.2 changes: - Improved the Frog Strike Weapon. - Added the Froge enemy. - New icon.

94 indirme Detaylar →
Chlorophyte Magnum – tModLoader Mod

Chlorophyte Magnum

76561198304191265 tarafından

Made by combining the Venus Magnum and 12 Chlorophyte Bars at the tinkerer's workbench. Turns any ammo into chlorophyte bullets Item.damage = 66; Item.crit = 4; Item.width = 26; Item.height = 10; Item.useTime =8; Item.useAnimation = 8; Item.useStyle = 5; Item.shootSpeed = 13.5f; Item.knockBack = 5.5f; Item.value = 100000; Item.rare = 7; Item.UseSound = SoundID.Item41; Item.useAmmo = AmmoID.Bullet; Item.shoot = 207; Item.noMelee = true; Item.autoReuse = false; Item.DamageType = DamageClass.Ranged; credit for image goes to Sonia Rentsch

85 indirme Detaylar →
Daybreak DamageTracker – tModLoader Mod

Daybreak DamageTracker

76561199031034882 tarafından

Daybreak DamageTracker A server-configurable Boss damage tracker designed for multiplayer. Result Summary When a Boss encounter ends, a results panel opens automatically by default and shows: - Boss name and portrait - Victory, defeat, or disengagement status - Total team damage - Damage dealt to the Boss's main body - Fight duration - Player rankings and damage percentages - A personal damage source tree visible only to you - Weapon/accessory totals, direct weapon damage, and projectile damage - Attributable damage over time and related debuffs - Unattributed damage over time or server-side damage “Total team damage” may include reliably linked segments, shields, and associated targets, while “main-body damage” only counts parts configured as the Boss's main body. Multiple Bosses are tracked independently and finalized as soon as each encounter ends. Associated targets are linked by specific NPC instance. Unrelated NPCs of the same type and independent Bosses are not included. Damage over Time Attribution depends on how Terraria/tModLoader and other mods apply damage. Some edge cases are still being improved. Damage over time is counted from the actual life removed by the server. Vanilla effects with a confirmed source player count toward that player's ranking and personal source tree. Precisely attributable vanilla effects: Poisoned, On Fire!, Cursed Inferno, Frostburn, Venom, Shadowflame, Hellfire, Frostbite, Soul Drain Precisely attributable vanilla projectile effects: Bone Javelin, Tentacle Spike, Blood Butcherer, Daybreak, Stardust Cell Modded damage over time depends on its implementation: - Supported vanilla debuffs can be attributed when the source player is known. - Standard damage-over-time updates with no confirmed source still count and appear as “Unattributed DoT / Server Damage”. - Direct NPC life changes that bypass normal updates cannot currently be captured safely in a general way. When multiple effects are active, total life loss remains accurate and is distributed using vanilla life-regeneration weighting. Multiplayer and Privacy The server and all clients must use the same mod version. Mixed versions are not supported. The server controls visible fields, compact row count, and who receives results. Clients can only change: - Whether results open automatically - Automatic panel duration - Local history size from 1–10 encounters - Dark panel background opacity Client settings cannot reveal server-disabled content or expand permissions. Team rankings may be public, but detailed damage source trees are only visible to their corresponding players. Boss and Mod Compatibility Supports vanilla Bosses and uses Boss Checklist to support modded Bosses where possible. Boss Checklist is optional, not a required dependency. Boss names follow each client's language setting whenever possible. Boss Checklist entries for Calamity 2.2.1 and 2.2.4 have been reviewed, but future internal changes may require updates. Bosses with unusual phase transitions, long scripted sequences, NPC-less intermissions, sequential battles, or unconventional NPC structures may require server-side overrides. Viewing, History, and Interaction Each source shows a server-defined number of projectiles by default. You can expand hidden projectiles, collapse sources, and reveal additional damage sources. Large results stay within the game viewport. Hover and use the mouse wheel to scroll; the scroll position appears on the right, while the close button remains fixed in the upper-right corner. Automatic panels can be closed early and disappear after the locally configured duration. Clicking, expanding, or scrolling restarts the timer. Panels opened with /dt remain until manually closed. Recent records use relative numbering: - /dt: Latest encounter - /dt1: Previous encounter - /dt2 to /dt9: Earlier records - /dt list: Show current history mapping - /dt close: Close the panel If another Boss ends while a result is open, it is appended below in the same scrollable panel. Chat only shows “Boss Name | Result Status | View Command”, and results from the same small batch share one final history mapping. Known Limitations - Tracks damage accepted by the server, but is not an anti-cheat system. - Targets that cannot be reliably linked to a Boss are not guessed or counted twice. - Unknown server-side effects remain unattributed. - Dynamic associated targets without a standard parent spawn source may not be safely linked. - Special phase transitions or final forms may require server-side overrides. - Compatibility with every custom damage system and Boss lifecycle cannot be guaranteed. Future Plans - Optional final-hit player and damage source records - More optional statistics without harming privacy or performance - Client-side ordering of authorized content, while the server controls availability - Improved layout, browsing, filtering, and readability for long results Open Source and Feedback Since version 0.1.7, source code and project documentation are licensed under GNU GPLv3 only (SPDX: GPL-3.0-only): GitHub / Daybreak-DamageTracker Publicly distributed modifications of a GPL version must also use GPLv3 and provide corresponding source code. Older versions keep their bundled licenses. Icons and Steam Workshop images are not covered by the GPL. This mod is mainly developed for personal use and has no fixed update schedule. Feedback should include the Boss/Mod name, version, single-player or multiplayer environment, reproduction steps, and screenshots. Compatibility with every special implementation or timely fixes cannot be guaranteed. References and Acknowledgements Daybreak DamageTracker is an independent implementation inspired by public features, APIs, and examples from: - Jese&Beta's Damage Calc / KiSpaceDamageCalc - tModLoader ExampleMod - Boss Checklist - DPSExtreme - ImproveGame Thanks to all projects listed above. Developed By Daybreak

174 indirme Detaylar →
Npc Job Display – tModLoader Mod

Npc Job Display

76561198312147615 tarafından

Npc Job Display shows localized job text for town NPCs. Features * Mode 1: replace the mouse-hover NPC name with the localized job text. * Mode 2: render the configured job text directly above each town NPC. * Mode 3: enable both mouse-hover replacement and above-head rendering. * Supports vanilla and modded town NPCs through tModLoader NPC display names. * Supports localization mods when they provide localized NPC display names. * Global text style option: job only, or job + NPC name using the format "Job Name". * Above-head options: display range, font size, and overlap prevention. Developed By Null993

175 indirme Detaylar →
Wormhole Pylon Fix – tModLoader Mod

Wormhole Pylon Fix

76561198040390484 tarafından

Tired of fat pylons blocking your Wormhole Potions during boss fights? This mod makes the pylon icon on the map shrink when a boss is alive, making it much easier to teleport to your friends during intense boss fights! Enjoy!

167 indirme Detaylar →
加入服务器你一定要开的客户端莫得!YouNeedTheseClientModInSever! – tModLoader Mod

加入服务器你一定要开的客户端莫得!YouNeedTheseClientModInSever!

76561198814263478 tarafından

允许你在服务端指定客户端必须开启的客户端mod 需要在服务端对应设备的模组文件夹(Mods文件夹)下有那些客户端mod 除此之外,还要在同目录(Mods文件夹下)提供serverHandledClientEnabled文件 该文件可以是任何后缀名,内容参考以下格式 你想要强制启动的客户端模组内部名字叫ExampleClient和ClientTest 不同文件之间要换行 那文件内容是: ExampleClient ClientTest Allows you to specify the client mod that must be enabled on the server You need to have those client mods in the "Mods" folder of the corresponding device on the server side In addition to this, the serverHandledClientEnabled file should be provided in the same directory (in the "Mods" folder). The file can be any extensions, and the content refers to the following format If the internal names of the client mods you want to force start are ExampleClient and ClientTest Line breaks between different files The content of the file is: ExampleClient ClientTest Developed By 包丢失

119 indirme Detaylar →
TopFox6's World Of Foxes! – tModLoader Mod

TopFox6's World Of Foxes!

76561199821596456 tarafından

TopFox6's World of Foxes! What began as an AI image suggestion for a new pet has now become its own wonderful little thing! The World Of Foxes expansion is primarily the addition of skins you can put on the fox! As of currently, only the first few pre-hardmode ores are covered, but more will be coming very soon! Developed By HoleCat

109 indirme Detaylar →
Vertex – tModLoader Mod

Vertex

76561198355538983 tarafından

An upcomming mod, and yes..It will have many bugs, and those bugs I know and I am working to fix. Please know this when downloaded the mod Mod is meant to be played with/most enjoyed with CoolerVisualEffects mod Developed By Calico

81 indirme Detaylar →
Zero's Misc Vanities – tModLoader Mod

Zero's Misc Vanities

76561198048787099 tarafından

Ehhh it's some stuff I made for fun. Just some vanities, mostly based of my characters or other stuff. Untested but I can't see it having any conflicts. Developed By ZeroX

92 indirme Detaylar →
Bucky – tModLoader Mod

Bucky

76561198994043470 tarafından

This mod literally only adds the bucky shotgun from valorant nothing else.

84 indirme Detaylar →

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