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tModLoader için Modlar ve Eklentiler
Bu katalog Steam Workshop kaynaklı 14.000+ tModLoader projesini listeler. Kayıtlar sunucu taraflı, istemci taraflı veya iki tarafta da gerekli olabilir; harita ve diğer kullanıcı içeriklerini de kapsayabilir. Kurulumdan önce bağlantılı kaynak sayfasını, oyun sürümünü ve bağımlılıkları kontrol edin.
Superdave's Wares
76561198978670688 tarafından
Adds in various Vanity sets Includes: Vanity Sets: - Marine Set (Doomguy) - Ranger Set (Quake 1) - Trevor's Set (Superdave938 (originally made by @insouciantgote, extended by me)) - Perdition's Set (Perdition's Gate) Hats: - Ghostly Gibus (Team Fortress 2) Developed By Superdave938
[1.4.3-1.4.4] Slippery World
76561198983211065 tarafından
Slippery World by Nil256 ---------------------------------------- This mod makes all tiles slippery as the Frozen Slime Block. That's all this mod does. ---------------------------------------- Developed By Nil256
-Many Swords-
76561198860714773 tarafından
-Many Swords- is a pretty cool mod, it does...this. Modify this file with a description of your mod. Developed By Dax
UriPike777 Mod
76561199015518134 tarafından
Mod para jugar con mis amigos :D Update Notes: V:0.3 +1 nueva espada -nerfeado el crafteo de la espada firmada por el xocas V:0.2 +2 nuevas espadas +1 crateo para el mobil -mejorada la mascara de rata y ahora cuenta como armadura
[1.4 Alpha] H&ZMod Mod
76561198405988004 tarafından
Built for 1.4 Alpha version of tModLoader. 添加了一些小玩具,大多可通过合成获得 Some small toys are added, most of which can be obtained through synthesis
Turn-Based Terraria
76561198035711234 tarafından
I heard you like slow, torturous playthroughs, so I made Terraria into a turn-based game. Each turn, you can either move, use an item, or grapple, which builds up a time deficit. Then, enemies get to act for that length of time. Press a directional key to move 3-9 tiles in the chosen direction, destroying any tiles in the way and placing platforms as necessary. (IMPORTANT: This means you may not be able to move if you don't have platforms!) These movements conform to a grid, so if you move through the same area again later, you'll reuse the same tunnels and platforms. This is important because destroying or placing tiles inflates your time deficit. You can reduce the impact with a better pickaxe and/or a Builder Potion. Using an item works exactly as it does in vanilla, with the addition that swinging a melee weapon or bug net teleports you to the nearest target in the direction you're aiming, and using a tool instantly destroys the first tile you select. This mod is compatible with items, enemies, and tiles from other mods as well as mods that change the tick rate or player hitbox size. However, hotkeys from other mods are not affected by the turn system and can be activated when it's not your turn. Some changes to be aware of: - Buffs, DoT, regen, minions, player immunity frames, the time of day, plant growth, wiring, and enemy spawns only tick during the enemy action. Other time-based occurrences from other mods may not be affected. - Hermes Boots and other movement speed bonuses work, but vertical movement, dashes, and minecarts are useless. - Yoyos and other weapons that require holding the input are useless. - Your defense stat has diminishing returns. - The Mount, Quick Heal, Quick Mana, and Quick Buff hotkeys can be used without ending your turn. - Your block placement, tool, and item pickup ranges are increased. - Fishing serves as an escape from the normal pace of the game... which is to say, everything moves at full speed. It's a great way to pass the time. So is sleeping. - Bosses (and other durable enemies) have less life, but you'll still need every trick in the book to beat Expert Mode bosses. Icon art from Slay the Spire. Only enabled in singleplayer.
UI Plus
76561198452275859 tarafından
Improves the keybinding and MOD settings menus, making them slightly easier to browse and use. Features Keybindings and MOD Settings lists can now be collapsed. You can add frequently used MODs to your favorites. You can easily access the settings screen for your favorite MODs. How to Add to Favorites ALT+Left-click on the MOD's title. The selected MOD will be added to your favorites. To remove it, ALT+Left-click the MOD's title again. Favorited MOD Settings From the MOD settings menu, you can quickly navigate to the settings screen for MODs added to your favorites. Developed By runohito
Chill Calamity Pack Beta
76561198362768840 tarafından
The modpack will be updated; custom items and more will be added later! Ideas are always welcome. Chill Calamity Pack A balanced modpack designed for an engaging, beautiful, and smooth playthrough of the Calamity Mod. This pack expands Terraria with new content, classes, weapons, accessories, dungeons, and structures while keeping the progression clear and intuitive. It includes both major content mods and essential interface/QoL improvements. Features • Calamity Mod with extra content and expanded progression. • Better Classes adds a vast amount of new items for the main classes, along with additional weapons and new character development paths. • More Terra Weapons expands the weapon roster and introduces new items for various stages of the game. • Remnants significantly overhauls world generation, adding new structures, dungeons, and exciting places to explore. • Visual mods and shaders make Terraria's lighting, environment, and world look more beautiful and atmospheric. • Magic Storage simplifies handling a massive number of items and streamlines crafting. • Recipe Browser helps you quickly find recipes and discover what your materials are used for. • Boss Checklist helps you track your progression and follow the proper boss order. Modified Recipes Recipes for certain items have been manually rebalanced in this pack. Crafting recipes for overpowered items have been made more challenging, especially for Better Classes and More Terra Weapons. This ensures that powerful weapons cannot be obtained too easily and fit better into the game's progression stage. Conversely, some tedious or overly expensive Calamity recipes have been simplified. For instance, the recipe for the improved Rod of Discord (an item that can be used via a dedicated hotkey) has been adjusted. These recipe tweaks are already built into the Chill Calamity Pack. No extra configuration is required. Goal of the Pack The main idea is to make the playthrough rich and diverse, but without excessive grinding or unnecessary tediousness. The pack is designed for a complete playthrough featuring world exploration, character development, hunting for new gear, and the gradual mastering of Calamity content. Recommendations For the best experience, it is highly recommended to: • Create a new character; • Create a new world; • Use a Large world size; • Avoid adding or removing major content mods during your playthrough. Have fun playing! Developed By Rnar
Rebuz's Furniture Expansion
76561199390805842 tarafından
This is an official add-on for my main mod. It can be used separately, but the items will be unobtainable. Should be used with the mod version equal or greater than that of this mod. As of now, the list of included furniture contains: - The Lunar set Developed By rebuz_ya
Better Boss Rush
76561199822162528 tarafından
First mod I've made, please report any bugs in the comments! I was playing IEOR with HWR and was having fun and all until I got to the boss rush. I know I didn't really have to complete it, but I felt like I was missing out if I didn't. I then realized one glaring problem with Calamity's boss rush: it gets really boring, especially with a lot of bosses. Fighting Tier 1 bosses for the 120th time after dying to the Exo Mechs or something can get really boring. Having to trudge through the same 40 or so bosses just to get to the actual engaging bosses (as in the ones that actually pose a threat to an endgame character) is not fun or exciting. I could've made it so that once the player beats a tier, they will always start on the next tier on subsequent attempts, but I felt this took away from the boss rush aspect of the Boss Rush. That's why I learned tModLoader to make this mod as a way to improve the boss rush in a way I see fit for the event. What this mod (currently) does by default: - Reworks tiers 1 and 2 by making them a "blitz." - During tier 1, the player will have to fight 3 bosses at once. (usually the pretty easy ones) - During tier 2, the player will fight 2 bosses at once. - The rest of the tiers are unchanged, as I felt that the difficulty was fine for them. FAQ Q: Some mods don't work with this mod! A: Currently, I have to add supported mods manually. If you want to see support for another mod, comment the INTERNAL NAME of the mod. Note that you must put the mod that adds the bosses AND the mod that adds the bosses to the boss rush (if they are two different mods). Q: A boss doesn't work well with this mod! A: Make sure the boss is in a supported mod (currently supports the content mods found in IEOR, its addons, and Fargo's Souls + DLC). If it is, attach the name of said boss and why it doesn't work well. I may have missed a few bosses when making this. The current default exemption list is: - Wall of Flesh - Profaned Guardians (Calamity Mod, only exempt if IEOR is also enabled) - Providence (Calamity Mod, only exempt if IEOR is also enabled) - Ceaseless Void (Calamity Mod, only exempt if IEOR is also enabled) - Slime God (Calamity Mod, only exempt if IEOR is also enabled and will be taken off this list once bugs are fixed) - Pharoah's Curse (SOTS) - Subspace Serpent (SOTS) - The Materializer (Homeward Journey, only exempt if on Master Mode) - The Overwatcher (Homeward Journey, only exempt if on Master Mode) - World's End Everlasting Falling Whale (Homeward Journey) - Wall of Bronze (Cataclysm Mod) - Avatar of Emptiness (Calamity: Wrath of the Gods) - Astrageldon (Catalyst Mod) Updates are planned, this is just to see the amount of interest people have in this mod! The current update roadmap is (in this order): - COMPLETED: Initial config update, which will start with a way to decide which tiers are turned into blitzes. - COMPLETED: Full differentiation between Tier 5 and IEOR's Tier 6. (as the mod currently considers both Tier 5) - COMPLETED: Exemption list made available for change, which will allow the player to select which bosses will always spawn by themselves. - Different "modes" besides blitz for tiers. Developed By somedudeidk875
Haley Mod
76561198076442783 tarafından
A self-indulgent mod. (As such, many things are pink, sorry). Most the stuff is directly inspired and adapted from various other video games. Currently, this mod adds: 4 Blocks 4 Walls 36 Vanities 1 Music Box with its own music 1 NPC 46 Furniture (6 furniture series and 2 banners) 1 Material Introducing the NPC: The ADHD Creature. She says random BS and sells some of the mod's items. (Subject to change) *Important Notice: Steven's Jacket and Blue Cloud Overalls have been removed in 1.1.4, as body accessories do not show up, and requires utilizing DrawPlayerlayer, which I cannot figure out how to do. I'm pretty much entirely dependent on the Example Mod's code* Q&A: How do you get ? Everything is craftable; I recommend getting a mod that allows you to look up recipes. (However, if there's enough demand, I'll make a guide for the mod that'll include recipes.) The ADHD Creature NPC is also good for obtaining some of the mod's items. Is this open source? As of now, no. Why is there so much pink in this mod? You silly goose. I like pink :D Can you add ? Uh... sorry! The connection's... bzzzttttt... cutting out... bzzzzttttt... I can't hear you... bzzzztttttt (Ask again later) What about a variation of something in the mod? (Ex. Steven's jacket having the Future variation) I may be able to do that, depending on what it is. Will this be ported to 1.4.5? Depends on how easy it is, as I completely depend on borrowing Example Mod's code. Why was the Haley NPC renamed to the ADHD Creature NPC? I wanted to reflect my recent diagnosis, as finally getting an answer for all of my struggles was extremely clarifying. CREDITS: Note that while the items are inspired by these franchises, the sprites in the mod are created by me and only borrow the design and colors from the inspirations. Most of the doors, except the Mermaid one, are designed and conceptualized by me. All the credits have been moved here: https://docs.google.com/spreadsheets/d/1ephcDipMSQdNqxwHDRfBDl8HL7_ukQg1I4qMOg5dwJE/edit?usp=sharing Developed By Wowie it's Haley (PinkalineProwess)
Vanilla Hammers Rework
76561199053167448 tarafından
This mod makes vanilla hammers more useful, now they can mine blocks in a 3x3 area and also do standard actions: - Left click to mine - Right click to do standard actions This mod is just a tiny part of the upcoming adventure... Tales of Sarnanth Tales of Sarnanth — A global expansion for Terraria that introduces an original, narrative and history, deeply rooted in the cosmic horror of H.P. Lovecraft. To deliver the lore, we are using several key features: Dialogue-Driven Storytelling, Diary System, New World Structures, and other elements. Our goal is to breathe a second life into Terraria through lore. The lore is ready. Core world-building, structures, diary system and basic NPC systems are done. Also few items and enemies. Here is the link to our server. There you can read more about the mod and be among the first to see some spoilers: Join Tales of Sarnanth Discord Developed By freezon
TimeShifter
76561197981881012 tarafından
Item switches between 4.30AM and 7.30PM
odst vanity
76561199067710074 tarafından
Jimmy rings and odst armor Developed By boegn
Damage as Zombie Arms
76561198048153530 tarafından
I'll get right to the point: Zombie Arm slaps. In fact, given its god-tier status it's only natural to start to compare every weapon in Terraria to it. This mod updates all weapon damage tooltips to display how many Zombie-arm Equivalent Damage units (ZEDs) a weapon inflicts. For the weak-willed among us, the regular damage is included in parenthesis. Developed By Riplyn
plush's mod reboot (read desc)
76561199071083739 tarafından
this mod has been abandoned. BUT i do want to remake this into an entire full content mod with bosses and stuff but i can't do it myself (bc i am bad at coding and etc) so if you want to do that please let me know via steam messages. i hope to make a bright future with a remaster! also i may aswell explain some things if that DOES happen... my vision is a balanced mod with cool weapons and bosses also if you become a dev you can have your own weapon and vanity and i will let you decide what you wanna add into the mod. the mod will mostly be created by YOU (if you become a dev) i will just be credited as the og creator or owner because i want a team with passion and enjoyment for the mod they are working on (i also have it that's why i am typing this) no stress no deadlines just PURE passion! rename the mod? go ahead! make a meme boss? go ahead! of course this is just a dream atm not a reality... i also have some ideas for the mod myself! medieval mayhem (knight invasion) zombie rat (enemy) etc etc
Nyle Vanity Set 1.4.3
76561198240685492 tarafından
Adds Nyle Vanity Set. Made by me Hex! pls commission me im doing custom furry vanity sets msg me on discord Hecks#1616 Character owned by: @NyleMorewind on twitter. Developed By Hex
Hand Cuffs
76561198174353337 tarafından
Added Hand Cuffs from a reddit post. Credit goes to u/borosbattalion23, u/un_aliver, and u/Extra-Trifle-1191 for the inspiration. Effect mutually cancels with accessories that enable auto swing, resulting in default weapon auto swing. Developed By Attikitty
Lurky's Mod
76561198048513013 tarafından
Hyrul-ish is a mod intended as testing purposes only. I am making my first tests into Terraria modding and this mod is the result of that. Content may be random and unbalanced. Developed By Hyrul
Big Slimes Mod
76561199203968912 tarafından
Big Slimes Mod is a pretty cool mod, it does...this. Modify this file with a description of your mod.
Chungus Mod
76561198053223589 tarafından
Just a silly Big Chungus themed mod that I'm making. So far it makes King Slime a bit more valuable. It includes: - 5 new weapons - 2 new materials - 3 new tools - 1 new ore v0.3.1--- Added Phorrtoo Broadsword. Phorrtoo art redone. v0.3.0.1--- Item selling price rework. v0.3--- Buffed Blob Pickaxe. Gluey Blob changed to Gooey Blob. Slimes have a very high chance of dropping Slime Crowns. King Slime is guaranteed to drop Gooey Blobs. King Slime Weapons were buffed.Added a weapon. Chung Clobber now does summon damage. Phorrtoo Ore will now spawn on its own.The Slime Crown dropping chances from Green Slimes were balanced and Blue Slimes can now drop it too. Blob Bow is currently broken. v0.2.2--- Phorrtoo Ore and Bars added. Sprites need work. Does not spawn naturally. v0.2.1--- Big Chungus sword added. v0.2--- Several new tools and weapons. v0.1.1--- Bug Fixes. Added a weapon and material v0.1--- Added a weapon and material The OP weapons are not accessable, but others are. Use the Cheat Sheet mod if you want to try out those other silly little weapons.
Terraverse Mod
76561199186103239 tarafından
Terraverse mod is a cool mod with some simple additions to the vanilla game, this is early version but I hope you enjoy! Developed By BlazingTomato (subscribe)
更好的生物榨汁机(Better Biological Juicer)
76561199233375908 tarafından
更好的生物榨汁机(Better Biological Juicer) 作者:阿尔芙佳朵 一个以减少重复刷怪时间为目标的生物捕获、研究与自动模拟模组。 使用棱镜球或高级球捕获敌怪,将样本与对应生态物块放入生物模拟器,即可模拟其非钱币掉落物。 主要功能: - 多个独立模拟槽位、掉落预览、自动整理和自动丢弃 - 生物图鉴研究、生态分类及完整掉落概率 - 生物售货机分类出售链接模拟器库存 - 控制终端监控、收藏、改名和批量管理机器 - 模拟器产物参与附近付费合成 - 控制终端紧贴存储网络后接入魔法存储制作单元 - 扩展、提速和多倍模拟插件 - 多人服务器端校验与大型内容模组兼容 - 机器界面字体支持 75% 至 200% 本模组不会模拟钱币掉落。它希望节省机械重复的时间,而不是替代探索与战斗。 English: Capture creatures, research their drops, and simulate non-coin loot with independent machine slots. Includes vending machines, a network control terminal, nearby paid crafting, Magic Storage crafting integration, plugins, multiplayer validation, and broad modded-creature support.
ElementalHearts 元素之心汉化
76561198875431749 tarafından
ElementalHearts的中文语言包模组 提供ElementalHearts(永恒之心)模组的简体中文翻译 不想啃生肉就浅浅找ai机翻了一下 S♾️n…… 也许会参照中文Wiki手动精修 Developed By shenyx110
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