- Modlar
- /
- tModLoader
tModLoader için Modlar ve Eklentiler
Bu katalog Steam Workshop kaynaklı 14.000+ tModLoader projesini listeler. Kayıtlar sunucu taraflı, istemci taraflı veya iki tarafta da gerekli olabilir; harita ve diğer kullanıcı içeriklerini de kapsayabilir. Kurulumdan önce bağlantılı kaynak sayfasını, oyun sürümünü ve bağımlılıkları kontrol edin.
moreswords
76561199241711923 tarafından
moreswords is a pretty cool mod, it does...this. Modify this file with a description of your mod.
更好的多人
76561199179976125 tarafından
更好的多人 为多人 Boss 战提供可配置的复活规则: ---Boss 存活时复活时间,日常复活时间可以分别调节(可以突破原版复活时间上限,最高180秒)。 可限制每人 Boss 战中的复活次数(命数机制): ---耗尽后锁定无法重生,死亡画面实时显示剩余次数。 ---全员阵亡时自动清除 Boss(不掉落、不计击败,防止全员死亡后boss不消失),所有人重置。 Provides configurable respawn rules for multiplayer boss fights: ---Separate adjustable respawn timers for boss active phases and regular death respawns. Supports values exceeding vanilla game limits, with a maximum cap of 180 seconds. Add a respawn limit system for each player during boss battles: ---Players will be blocked from respawning once their respawn count is exhausted; remaining lives are displayed in real time on the death screen. ---If all players die, the boss will be automatically despawned with no loot dropped and no kill progress recorded.(Prevent the boss from remaining alive after all players die) All players’ respawn counts will reset afterward. 介绍视频:https://www.bilibili.com/video/BV1pugo6fEor/?vd_source=2e0302a79c4076441cc6521c6a39e618 Developed By Zero614
NoInertia无惯性
76561199565633153 tarafından
零惯性模组 (No Inertia Mod) 你是否厌倦了泰拉瑞亚中人物移动时的惯性滑行?是否希望获得像素级精确的移动控制?这个模组正是为你设计的! 模组特点 1. 完全零惯性 在地面、空中、液体等任何环境下,松开方向键后人物立即停止,没有任何惯性滑行。 无论你移动得多快,都可以瞬间停下,实现精准定位。 2. 保持原版速度系统 本模组只修改加速度和减速度,不限制最大移动速度。 你可以正常使用各种速度加成装备(如闪电靴、翅膀、坐骑等),享受原版的速度提升,同时拥有零惯性的精准控制。 3. 取消击退效果 被敌人或弹幕击中时,人物不会后退,保持原地不动。 让你在战斗中保持稳定的位置,避免因击退而掉入陷阱或危险区域。 4. 兼容性良好 与大多数原版内容和其他模组兼容。 不影响钩爪、翅膀、坐骑等移动工具的正常使用(只改变加速度/减速度,不改变最大速度)。 如何使用 订阅并启用模组。 进入游戏,你的人物移动将立即变为零惯性。 无需任何配置,开箱即用。 Developed By ZlqLoveCode
Partner Fairy
76561198386190420 tarafından
(EN) Overview This mod adds a chatty fairy pet. Summoning items can be obtained from lanterns placed nearby when the world is generated, or by chopping down trees with an axe. (Currently) pets have no functions other than talking and emitting a small amount of light. Dialogue Currently, pet dialogue can be broadly categorized as follows: - Normal Dialogue (Conversations that occur almost anytime, excluding boss fights, etc.) - Biome Dialogue (Conversations related to the current biome, triggered with a certain probability) - Combat Lines (Conversations during boss fights, raid events, etc.) - Event Dialogue (Conversations under specific conditions like Blood Moons) {*}NPC Dialogue (Conversations when near town NPCs, etc.) There are currently over 1300 dialogue options, with plans to add more in future updates. Future Plans and Goals This mod plans to add various new features in future updates. Here are some of them: - Dialogue that changes based on game progress - Dialogue related to weather and time - Dialogue that reacts to the player's status - Dialogue under special conditions, such as when using specific items - Special effects/actions for pets (can be toggled on/off in settings) - Dedicated slots (function as independent pets. Perhaps with color customization and outfits...?) ...and more. *If you have any requests or feedback, please leave a comment. Special Thanks Item Sprite: Moririn Notes This mod was created by a Japanese person. Please note that the English translation is mostly mechanical, so there may be some confusing or misleading parts. Also, this mod has not been tested in multiplayer mode. This may cause visual or other issues. *This mod includes Japanese localization data, and by using it in conjunction with External Localizer, you can play the game in Japanese. Developed By popunoberi
所有物品贴图名字改成一样的
76561198985306698 tarafından
Modify this file with a description of your mod. Developed By Plantmini(BiliBili@世纪小花)
Screw Damage Types
76561198382748819 tarafından
Adds emblems allowing you to change the damage type of all your weapons at once. Try shimmering the Avenger Emblem. Source Code at GitHub, Licensed GPL-3.0 Developed By wdfeer
Jarb's Mod
76561198134846107 tarafından
Jarble's mod Made by, for, and of Jarble Includes a few quality of life changes, such as disabled town NPC unhappiness. Adds a recipe for the Rod of Discord Adds an infinite flight potion Includes Shattered Glass Shard equipment which multiplies all damage output by 5 in exchange for 10% max health. Includes the "Good Hunter's Guide" item which functions identically to Calamity Mod's removed "Armageddon" Item. When enabled, all vanilla bosses will one-shot you in exchange for more treasure bags when defeated. All players must have the buff if used in multiplayer. Developed By Jarb
Magma Worn 1.4v VanillaPlus+
76561198806276717 tarafından
it adds a new pre-hardmode sword to the game that shoots with 2 different projectiles to craft it you need to combine 20 evil biome ore,20 evil biome boss shards,20 hell ore and demon's cycle book You can only craft it on evil biome altar you can use this sword to kill mid-late pre-hardmode bosses I tried to make it balanced and hope that its not way too powerfull
Sherbert's Placeable Potions
76561199013464393 tarafından
Sherbert's Placeable Potions is a mod that extends the Basic Placeable Lesser Healing and Lesser Mana potion to a higher variety then what is already currently in Vanilla Terraria. This Mod Adds a Placeable Version of: - Every Potion in Vanilla Terraria - Every Flask in Vanilla Terraria - Every Other Type of Potion-like in Vanilla Terraria - And Every Hidden Potion - Potion Like: Potion of Return, Love and Stink Potion, Bottle of Honey, Wormhole Potion, Recall Potion, Gender Change Potion, Strange Brew, and Telepotation Potion - Hidden: Red's Potion, Potion of Resurrection Later on Down the Road, I plan to add potions from other mods too. - My first picks would be either Thorium or Calamity but I will decide based on user feedback. Ps. Uploading an Image Keeps Crashing Terraria So I'll Figure That Out Eventually Developed By Sherbert
Milkkunene´s Mod
76561199224761557 tarafından
This is (atleast for now) a little content and Qol mod im making I have included some random references to other games in this mod :) I will also add some stuff my friends want, so everything hasn't been my idea! (Some Sprites are really bad, but i don't care so deal with it) Developed By Milkkunene
Supernova
76561197968157285 tarafından
This mod has been published for the 1.4 updates, not for full play. Currently, it has one boss (another WIP), lots of weapons, and the start of a new damage class. Hopefully the rest of it will be published soon. Have some fun with this if you want.
Progression Guide
76561198367800723 tarafından
This mod on Beta version!!! Progression Guide tells you where you are in the game and what to use next, per class. Tested on mods - CalamityMod, ThoriumMod, FargowiltasSouls, Consolaria! Open the panel with the hotkey (default: O) and it shows the boss you are preparing for, the boss you just beat, and a loadout for every class you can play: weapons, armour, accessories, ammo and potions, each with a short note explaining when to use it. RECOMMENDED ALONGSIDE: BOSS CHECKLIST This mod runs perfectly well on its own and needs nothing else installed. If you also install Boss Checklist, it gets much better: every boss of every content mod you have is placed on its own stage on the timeline. Without it the guide quietly falls back to the vanilla bosses and keeps working - it is a recommendation, not a requirement, and nothing breaks if you skip it. Boss Checklist: https://steamcommunity.com/sharedfiles/filedetails/?id=2669644269 WORKS WITH YOUR MODS, WITHOUT BEING TOLD ABOUT THEM Nothing in this mod is hardcoded per mod. With Boss Checklist installed it reads the boss timeline from it, so every boss from every installed mod appears on its own stage automatically - Calamity, Thorium, Fargo's Souls, Consolaria, Continent of Journey, anything. Install another content mod and its bosses and items are placed on the next launch, with no configuration. Items are placed on the timeline from real data rather than guesswork: - Boss drop tables, read straight from the game's own drop database. - The game's own recipe graph, so a weapon can never appear before the material it is crafted from. - Item rarity, only for what the first two cannot reach. A boss's own reward is never suggested on the stage that fights it. RANKED BY WHAT ACTUALLY WORKS Weapons are ordered by the damage that survives that specific boss's armour, not by a damage number. Terraria removes half of a target's defence from every single hit, so a fast weak-hitting weapon loses far more against a heavily armoured boss than a slow heavy one. Boss health and defence are read from the boss itself and scaled to your world's difficulty. Weapon classes come from each item's damage type, so Rogue (Calamity) and Bard and Healer (Thorium) get their own tabs when those mods are present. Armour and accessories are matched to a class by what their own tooltip says they boost. HAND-WRITTEN COVERAGE All of vanilla is covered by hand: 19 stages from King Slime to post-Moon-Lord, five classes, with notes in English and Russian. Fargo's Souls, Fargo's Mutant Mod and Consolaria are covered too. Everything else is placed automatically and clearly labelled as an estimate, so you always know which is which. Client-side only: you do not need it on a server, and you can join servers that do not have it. Localised in English and Russian, however, there are some instances of incomplete translation. --- Этот мод находится в Бета версии!!! Гид по прогрессии показывает, на какой стадии игры вы находитесь и что использовать дальше - отдельно по каждому классу. Оружие, броня, аксессуары, боеприпасы и зелья, у каждого пункта пояснение, когда это применять. РЕКОМЕНДУЕТСЯ ПОСТАВИТЬ РЯДОМ: BOSS CHECKLIST Мод полностью работает сам по себе, ничего дополнительно ставить не обязательно. Но вместе с Boss Checklist он раскрывается: на линию времени попадают боссы всех ваших контент-модов. Без него гид просто откатывается на ванильных боссов и продолжает работать. Boss Checklist: https://steamcommunity.com/sharedfiles/filedetails/?id=2669644269 Ничего не захардкожено под конкретный мод: предметы расставляются по реальным таблицам дропа и графу рецептов игры. Поставите новый контент-мод - он подхватится сам. Оружие ранжируется по урону, который переживает броню конкретного босса. Клиентский мод: серверу не нужен. Developed By ZIPERAX
DBZ rebalance patch
76561198962313604 tarafından
A rebalance patch designed to make all DBZ mods work together cohesively, fixing bugs and ensuring no single trait or form completely outclasses the others. Weapon Changes Supreme Kamehameha: Drastically nerfed. Increased Ki drain to a flat 50,000 Ki per shot because its damage output far outpaced all other late-game weapons. (Note: Still viable, as you should have nearly 90% Ki cost reduction by the time you unlock it.) Gohan Forms Addon Beast: Buffed. Base defense increased to +35 and speed by +50%. Damage multiplier changed to +100% base damage, plus an additional +30% damage max boost. Mystic (Ultimate): Locked behind the Prodigy trait. DBZ Calamity Addon Ultra Instinct (UI): Locked behind the Angelic trait. Ki drain reduced. Speed bonus removed while transformed to balance its low cost. Perfected Ultra Instinct (PUI): Locked behind the Angelic trait. Rebalanced to 1,5 x times damage, +60% speed, +40 Defense. Ultra Ego (UE): Locked behind the God trait. Rebalanced so damage scales from 1,2 x times damage up to 1,6 times based on missing HP. Speed set to +30%, Defense to +25. Transformations like UE and PUI apply a damage multiplier instead of an additive damage bonus. For example, if you have a +20% damage bonus before transforming, using UE turns it into a 1.2x multiplier rather than adding up to +40%. I tried changing this mechanic, but I couldn't get it to work, so I tuned the values to ensure these forms remain among the strongest in the game. Don't be surprised if the display 'only' shows +20%! Oozaru 1.4.4 Port (SSJ4 & SSJ5 Lines) SSJ4: +45% Damage, +15% Speed, +16 Defense. SSJ4 Full Power: +55% Damage, +20% Speed, +18 Defense. SSJ4 Limit Breaker: +65% Damage, +25% Speed, +20 Defense. SSJ5: +75% Damage, +30% Speed, +22 Defense. SSJ5 Full Power: +90% Damage, +40% Speed, +30 Defense. Angelic Expansion / GFAE Barier of Light (BOFL): +130% Damage, +35% Speed, +40 Defense. Super Saiyan 2 Rose: +90% Damage, +20% Speed, +28 Defense. Super Saiyan 3 Rose: +110% Damage, +25% Speed, +35 Defense. Traits Plus Prideful Rage (PR): +30% Damage, +15% Speed. Suppressed G.O.D. (SG): Dynamic scaling based on Max Ki. Base damage +20% (plus 1% per 1000 Ki), Base speed +5% (plus 0.25% per 1000 Ki). SSBETES Ikari / Wrathful: Attack Ki cost increased by 70% (fixed a bug where it was too cheap). SSBETES Forms (FSSJ, PSSB, SSBE, SSBKK, etc.): Attack Ki costs corrected to their intended values (ranging from +15% to +90% depending on the form). Added config options to disable form trait requirements and to toggle off the Supreme Kamehameha nerf. (Note: The trait setting only affects requirements added by this mod—trait requirements from other mods are untouched.) Trait Reworks All traits have been fundamentally reworked to offer different playstyles. They are roughly equal in power (~50% effectiveness in their domains): Legendary (Broly): +15% Damage, +10% Attack Speed, +30% Max Ki. Below 50% HP, gains up to +20% extra damage and -20% Ki cost. God (Beerus): +25% Damage, +10% Crit Chance. Penalty: -10% Max HP. Prodigy (Gohan): +15% Damage, +25% Max Ki, -15% Ki cost. Below 40% HP, gains up to +30% extra damage and +25 Armor Pen. Primal (SSJ5): +20% Damage, -20% Damage taken (bypasses hardcap). Lifesteal for 1% of Max HP per hit. Penalty: -20% Max Ki. Ancient (Cumber): +40% Damage, -30% Ki cost. Penalty: Continuously shooting builds up "Corruption", causing you to lose up to 1% of your Max HP per second. Developed By rozwad
电子猫娘器
76561198781797569 tarafından
让所有聊天框内容和物品的名称后面都带个喵字,除此之外就没有了喵~♡,可是字数不够喵~♡,所以我要凑一下字数嘿嘿嘿,喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵喵 Developed By 泰君
PSYCHEER's Orphan Remover
76561198082668227 tarafından
PSYCHEER's Orphan Remover Find and delete leftover blocks, walls and items from mods you've uninstalled. When you remove a mod from a world that still has its content placed in it, Terraria replaces those tiles, walls and items with invisible "unloaded" placeholders. These orphans accumulate over time, waste space and can cause confusion. This tool scans the entire world and lets you remove them cleanly. Features - Async world scan — scans chests, dropped items, all tiles and walls in the background without freezing the game - Orphan list — results grouped by mod, with the original mod name and object name displayed - Tab filtering — switch between All / Items / Tiles / Walls - Go To / Show — teleports you directly to any orphan; chest items open the chest automatically - Delete / Delete All — remove a single orphan or everything in the current tab at once - Magic Storage support — detects and removes orphaned items stored inside Magic Storage units - Resizable window — drag to resize, position and size are saved between sessions - Configurable hotkey — default O, rebindable in Settings → Controls → Mod Keybinds How to use - Press O (or your configured key) to open the Orphan Remover window - Click Scan World — the scan runs in the background, results appear automatically - Use the tabs to filter by type (Items / Tiles / Walls) - Click Go To or Show to navigate to a specific orphan - Click Delete to remove it, or Delete All to clear everything in the current tab Notes - Deleting a tile or wall type removes all instances of that unloaded type across the entire world - Designed for single-player use - Safe to use on existing worlds — only unloaded/orphaned content is affected Requirements - PsycheersUIlib (required dependency — install it separately from the mod browser) Made with 💖 by Psycheer Support the Project If you find this mod useful, consider buying me a coffee! Developed By PSYCHEER
Classic Classes Trio
76561197962393322 tarafından
Classic Classes Trio Locks players into one primary combat style: Melee, Ranged, or Magic. Summons are unrestricted and usable by all classes, allowing minions to function as a secondary system rather than a locked class. Designed for classic-style progression with clear roles and minimal overlap. This mod is a branch of the original Classic Classes mod. The primary change is that all classes can utilize summons, improving balance and flexibility while maintaining strong class identity. ----- About the Original Classic Classes Classic Classes locks each character into a single RPG-style class. Once a class is chosen: • Melee characters excel with swords and close combat • Ranged characters specialize in bows and guns • Magic characters focus on spellcasting • Summoners rely entirely on minions Damage dealt outside the chosen class is reduced to 1%, encouraging focused playstyles and clear class roles. Designed for simple, structured gameplay. Safe for single-player and multiplayer. Great for younger players or class-based challenge runs. ---- Made by FUBAR to play with friends and family. Simple by design. Feedback welcome.
Calamity Toiletification
76561198327795934 tarafından
This mod changes every single tile (including unsafe ones) from the calamity mod to a vanilla toilet upon generating a new world. Unfortunately, since the game has problems handling that, your game may (will, actually) crash. This is a nonsense mod that you should probably never use for that reason Developed By Maninskie
Immortal Angler
76561198886682527 tarafından
makes this waste of space immortal so you can drop him in lava and watch him burn forever. you can still see the damage dealt to him so you know hes suffering the worse imaginable pain. Also if youd like a mod created for you leave a comment and ill try my best. Developed By CYX
Example Cape Armor
76561198306616649 tarafından
Hello, my friends! Have you been scratching your head when trying to code a cape for your body armor? You're in luck! Copy the code and paste it into your own armor file to equip it with a cape, no separate cape item needed! If you extract the mod and are unable to access the code, here is a folder upload: https://drive.google.com/drive/folders/1XvcXYtBfNnXwBHUW1br7Wen_mYw_6QvL?usp=drive_link Special thanks to Golden Heretic Snakeboat on the Terraria Forums! Developed By Constantine the Wyvern
Slowly Lose Max HP
76561199469133331 tarafından
Slowly Lose Max HP is a mod that will slowly drain your max HP. You can configure how much Max HP it will drain, and the rate it will drain. When there is a boss alive, the mod will drain your max HP faster. You can turn that off, or customize how much it will drain. The Nurse will have a shop that will sell life crystals after defeating the evil boss, and life fruits after defeating Plantera. She will sell life crystals for 10 gold, and life fruits for 2.5 gold. The shop can be disabled, or configure the amount she sell the life items for. Credit to the AnglerShop Mod for making his mod open source, which allowed me to learn how to add a shop to the nurse. The mod was suggest to me by Voidro. Developed By First Fractal
Sanarria Vanity Set
76561198240685492 tarafından
Adds a furry vanity set of Sanarria. You can craft the set with 1 dirt block each. Made by me: hexsprites on discord, I am currently doing terraria character commissions, feel free to message me if you're interested :3 Character owned by: possiblysnowy on discord. Developed By Hex
Mod destekli tModLoader sunucusu
Uyumlu ve desteklenen modları sunucu panelinden kurun.
tModLoader sunucusu kirala