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DayZ Mods & Plugins
STALKER Equipment
بواسطة 76561198140482108
Хай, леплю данный мод с целью хотя-бы немного восстановить аутентичность сталкера, не знаю как вам но лично мне надоело видеть "кибер-тактикульных" сталкеров. Основная задача на данный момент Повторить всю экипировку из оригинальной серии игр. На данный момент в моде находится 2 комплекта "Сева" и "Заря" посмотреть пощупать что будет из себя будет представлять дальнейшее развитие и примерный визуал того как я делаю. Основной прогресс работы можно посмотреть в группе ВК. В ближайший месяц прошу не спрашивать о перепаковке мода, вы можете подключать мод из мастерской и использовать его. В дальнейшем может быть вопрос о перепаковке будет открытым но не сейчас. Авторское право принадлежит GLy6a. Продукт может быть опубликован в Steam исключительно через аккаунт с именем GLy6a
Preferred Respawn - Experimental
بواسطة 76561197991390038
Since survivors can "respawn-cycle", that is, choosing a spawn location by repeatedly F11-ing, why not automate this process in a fair and elegant way? The goal is to make the time it takes to respawn at a specific location using the [b]Preferred Respawn[/b] mod the same time one would spend manually F11-ing to respawn at that same location in the unmodified game. The advantage is that the process is automated, allowing players to make use of that waiting time to grab a coffee, stretch, or do whatever they feel like. [img]https://steamuserimages-a.akamaihd.net/ugc/819002974403344349/DD18664314A26EA83C62E9B0127FFCB35092B53A/[/img] [h1]Features[/h1] [hr][/hr] [list] [*]Minimal and non-intrusive changes to the vanilla user interface. [*]The option to select a location only appears during respawns; the spawn experience is unmodified. [*]Optional: casual mode in which the respawn time is fixed, similar to other "spawn select" mods. [/list] [h1]How it works[/h1] [hr][/hr] If a survivor opts in for a preferred respawn location on the countdown screen (as shown in the screenshot above), their character will not respawn until the preferred location is selected by the default DayZ randomization. This means that the countdown routine restarts every time the preferred location does not match the one chosen by the vanilla randomization, and players must wait through the countdown for each new attempt. If the survivor does not opt in (the default setting), they respawn after the first countdown at a random location, just as in vanilla. It is also worth mentioning that players are free to choose a new location between attempts. [quote][b]Optional:[/b] it is possible to add extra time to the countdown to account for the time a player would spend F11-ing. This extra time only takes effect from the second attempt onward, as players do not need to F11 if they get the desired location on the first attempt in the unmodified game.[/quote] [h1]Setup[/h1] [hr][/hr] [h3]Spawn locations[/h3] Predefined JSON configuration files for Sakhal, Chernarus, Livonia, Namalsk, and Deer Isle are automatically generated. If the [u]cfgplayerspawnpoints.xml[/u] file used differs from the default provided with these maps, adjustments will most likely be necessary. In all cases, [b]it is recommended to disable the [url=https://community.bistudio.com/wiki/DayZ:Player_Spawning_Configuration#Spawning_groups]vanilla "spawning groups" feature[/url][/b] to avoid long wait times. If you wish to modify the default configuration or create a setup for a different map, start the server once after installing the mod. This action will generate configuration files, which you can then use as reference for editing. These files can be found in the [u]<profile\config directory>\PreferredRespawnTest[/u]. Please note that the coordinates defined in the [u].SpawnZones.json[/u] do not necessarilly map one-to-one with the [b]spawn points[/b] listed in the [u]cfgplayerspawnpoints.xml[/u]. Instead, each [b]location[/b] entry in the [u].SpawnZones.json[/u] represents a general area on the map and defines an option in the "preferred respawn location" selector on the [url=https://images.steamusercontent.com/ugc/2216395467006759885/4D8E283C86A448788370180B5735BF9ACF1AACC0/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]countdown screen[/url]. Although [b]locations[/b] and [b]spawn points[/b] are not exactly the same thing, the settings in these files should remain consistent. Typically, each [b]location[/b] should represent either a cluster of related [b]spawn points[/b] or a single [b]spawn point[/b]. For example, a valid configuration could have a single [b]location[/b] entry representing a village in the [u].SpawnZones.json[/u], while the [u]cfgplayerspawnpoints.xml[/u] includes two or more [b]spawn points[/b] for that same village. When a player selects that village as their preferred respawn location, any of the [b]spawn points[/b] situated near the chosen [b]location[/b]'s coordinates will be considered valid respawn positions for the selection. The more spawn points a location has, the fewer countdowns a player selecting that location will typically need to wait through. For example, if one location has a single spawn point while another has two, players respawning at the second location will, on average, experience fewer countdowns. [quote][b]Note:[/b] an overly unbalanced number of spawn points among locations can make some areas too difficult to respawn in. That said, this mechanic can also be used creatively to steer player populations toward specific areas of the map.[/quote] [h3]Casual Mode (optional)[/h3] When [u]noRedraws[/u] is set to [u]true[/u] in the [u].Settings.json[/u], the vanilla mechanism for the selection of spawn points is replaced, and players spawn instantly in the selected location after the first countdown reaches zero in the countdown screen. In this mode, the settings in the [u]cfgplayerspawnpoints.xml[/u] are ignored for [b]re[/b]spawns, and players originate within 30m (~= 100ft) radius from some point specified in the [u].SpawnZones.json[/u]. Additionally, when this mode is enabled, it is possible to append extra points to each [b]location[/b] in the [u].SpawnZones.json[/u]. This means that when a player selects a [b]location[/b] in the countdown screen, one of the points from the selected [b]location[/b] is randomized as the final one where the player will respawn. Example of a [u].SpawnZones.json[/u] with two [b]locations[/b] and three [b]spawn points[/b] for each: [code] [ { "name": "Location_1", "centralPoint": [1100.0, 1100.0, 1200.0, 1200.0, 1300.0, 1300.0], "excludeFromRandom": 0 }, { "name": "Location_2", "centralPoint": [2100.0, 2100.0, 2200.0, 2200.0, 2300.0, 2300.0], "excludeFromRandom": 0 }, ] [/code] Location_1 spawn points: <1100.0, 1100.0>, <1200.0, 1200.0>, <1300.0, 1300.0>; Location_2 spawn points: <2100.0, 2100.0>, <2200.0, 2200.0>, <2300.0, 2300.0>; [h1]Conditions[/h1] [hr][/hr] [list] [*]Repacking this mod is prohibited. [*]Redistributing parts or the entirety of the contents of this mod is prohibited. [*]You can use this mod on monetized severs if you have BI approval and the contents of this mod are not part of the monetization. [*]This item is not authorized for posting on Steam (i.e. reuploaded, repacked) or any other platform, except under the steam account [url=https://steamcommunity.com/profiles/76561197991390038/]Akol[/url]. [/list] Copyright 2023-2026 Akol. [h1]Coffee[/h1] [hr][/hr] [url=https://ko-fi.com/F2F0XLKN2] [img]https://i.imgur.com/mKmPrMb.png[/img] [/url] Donations are not expected, but they are greatly appreciated!
Savage Snowmobiles
بواسطة 76561198309604192
[code] ------------------------------------------------------------------------- ----------------- UPDATE INFO!!!! =0 =0 ---------------------- ------------------------------------------------------------------------- Just FYI everyone, mod update is actively being worked on since a week ago. I will not give any timeline at this moment, there are a couple big internal changes being made, once I have those worked out I will be more comfortable giving a release time frame. There will also be a couple weeks of a test phase to find and workout any bug/issues, when this time comes I will indeed announce this for anyone who would like to take part, id like a solid release as these days ive much less time available to work on things. I have dedicated a significant bit of time for getting this update done, polished and released for ya guys though so hang in there! IF there are any areas that are significant or just need my attention, even if you think I am already aware, unless you have specifically seen me confirm it being worked on via discord channels then go ahead and DM me directly and lmk! Please respect not blowing me up for ideas and things like that lol, not that i dont want to hear from you all, but I'd prefer keep focus on issues that are important and needing resolve for the moment <3 I can confirm that the biggest one I hear about all the time, the dummy wheels issue has already been resolved and we will never have to see its ugly face again once update is released hehe. Anyways just thought I would you all an update and stuff as i'm sure some of you folks have already began telling your friends that it is abandonware.... Just to be clear.. It is NOT lmao. Thanks folks! I appreciate your support over the years <3 <3 - PINK (Danni) [/code] [code] [h1][b]----------[/b][/h1] [h1][b]Credits:[/b][/h1] [h1][b]----------[/b][/h1] [list] [*] [b]Blackouts:[/b] - I cannot express this enough! seriously! This man is a major awesome insanely rad friend for the handlebar animations. I am not lying when I say, he put like 20+ solid hours... straight... into making these perfect animations for the snowmobiles. Thank you my friend. [*] [b]HunterZ:[/b] - Also a big part in bring the animations into the game as well as the usual help, advice and pointers with this new version, as well as the original mod. [*] [b]ServentOfAres:[/b] - My good friend, major help with testing, all phases, also creatitng the Sherpa gear, he also is to thank for alot of the config presets for the diff maps and traders! [*] [b]Zedmag:[/b] - <3 and BIG thanks also to my buddy Zed, this guy knows the voodoo and scripting tricks, he he has if nothing else, been there to bounce ideas off and point out when I made a stupid.. lol. [*] [b]Dab:[/b] - Thank you dab :) <3 [*] [b]A c e:[/b] - Huge thanks goes here also for the majority of the Namalsk presets, testing... etc. [*] [b]dusty peeks:[/b] - This guy! hehe <3 is to thank for some of the custom 3d modeling of some of the assets, made specifically for this project! [*] [b]MDC:[/b] - Thanks for helping me with the base idea of my particle system used today, he built the first concept for me, I built off of it and its now what you see in the mod currently. [*][b] If I missed anyone I am SORRRYYY. Yell at me and I fix it <3 [/b] [/list] [/code] [code] [h1][b]-------------------[/b][/h1] [h1][b]Known issues:[/b][/h1] [h1][b]-------------------[/b][/h1] [list] [*] Sometimes particles do not update as driving. Fix with next update. [*] When using steeringwheel and vanilla anim, player hands position is wonky. Fix next update. [/list] [h1][b]-------[/b][/h1] [h1][b]Plans:[/b][/h1] [h1][b]--------[/b][/h1] [list] [*] More Sherpa gear coming. [*] More snowmobiles ( old school soviet. planned for next winter ). [*] Water skipping feature. ( Zedmag must use his voodoo to assist ). [*] Adding more custom animations for ignition/start and switch lights. [/list] [/code] [code] [h1][b]----------------[/b][/h1] [h1][b]IMPORTANT:[/b][/h1] [h1][b]----------------[/b][/h1] [b]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/b] [i]Guys, I am sorry, but for now, no more repacking this mod going forward. If you would like to know why or discuss it further you can contact me. However this is my firm stance, therefore.... no more repacking atleast for the time being.[/i] [b]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![//b] [h1][b]------------------[/b][/h1] [h1][b]Donate/Terms:[/b][/h1] [h1][b]------------------[/b][/h1] [b]-- Donate: --[/b] If you like my work and want to support me with donations of any size, they would be much appreciated and def help keep me motivated :). [b]https://www.paypal.me/danikainpink[/b] [b]-- Terms (READ THIS): --[/b] [list] [*] YES you can unpack and look into pbo for learning intentions. [*] I DO give permission to use this mod on your server. [*] I do NOT give permission to repack or modify this mod in ANY way by ANY persons other than me. [*] Temporary change to terms on repack. Contact me for more info. Sorry everyone. [*] This mod is ONLY allowed to be published by "[b]PINKgeekPDX[/b]" [/list] Copyright - [b]PINKgeekPDX[/b] - 2023 [/code]
Drones
بواسطة 76561198180634871
[h1]This mod is no longer being developed or updated, I recommend not using it.[/h1] [h1]Description[/h1] This modification adds 3 functional Drones (3 Types), each with its unique capabilities (including 14 Recon drones in different camouflages). These drones can carry cargo and explosives, and players can control them via the Drone Tablet. Additionally, the mod offers several customizable options, making it perfect for enhancing the overall gameplay experience. [b]If you have problems with attaching 9v Batteries / Wooden Crate / Grenades -> you have mod conflict. Unfortunately, I cannot fix this problem, because this problem is created by conflict mod and I cant fix someone else's mod). Other mods that use "=" in config.cpp for slots, not "+=" will break my mod and any other mod that uses custom slots.[/b] [h1]Configuration[/h1] You can find [b]DronesConfig.json[/b] in your server profile/Drones folder. In this config you can change: - Maximum working distance - Battery consumption ratio - Maximum camera zoom, other various UI settings and other... [b]You can find configuration files in [i]INFO[/i] folder[/b] [h1]Credits[/h1] All 3D models, textures and scripts were made by [b]Evgeny__N[/b] [h1]Repacking or re-uploading is not allowed.[/h1] [b][url=https://lowner.dev]Lowner.dev site[/url], [url=https://discord.gg/Hg9ZFn3Avb]Lowner.dev Discord[/url][/b] [b]If you want to support me: [url=https://boosty.to/lowner-evgeny__n]Boosty[/url] This item is not authorized for posting on Steam, except under the Steam account named [url=https://steamcommunity.com/profiles/76561198180634871]Evgeny__N[/url]
UndergroundBunker
بواسطة 76561198119313776
[h1][b]Underground Bunker Parts [/b][/h1] Names of all objects contain in mod folder as the file objects.txt [b]To build bunker, use these objects only in pairs: i.e.[/b] SV_UBStructure SV_UBWall05B ------- SV_UBWall01A SV_UBWall01B ------- SV_UBWall02A SV_UBWall02B ------- SV_UBWall03A SV_UBWall03B ------- SV_UBWall04A SV_UBWall04B ------- [b]To create a dead end tunnel use next parts:[/b] SV_UBEndPanel01 SV_UBEndPanel02 SV_UBEndPanel03 The note! To simplify assembly (connecting parts of a mod into one), you can spawn all objects without moving the cursor in one place. I deliberately did not center the parts of the mod relative to the origin to make it easier to connect them together. Repack is not allowed!!! You cannot open, modify or use individual parts of this mod without my permission and a link to this mod in Steam Any issues please contact me in dc - Starlv #6379
SpawnerBubaku
بواسطة 76561198829279936
[h2]Description[/h2] This ServerSide mod adding Triggers to certain areas to allow spawn infected or whatever somewhere. Together with mod is shipped config for Namalsk map. This mod is original idea of WolfSkymoon. Now when someone enter the underground facility it will be not empty. Creative server admins can do a lot of funny things with this mod on their servers :-) [h2]Installation[/h2] Mod is ServerSide only. You need add -servermod=@SpawnerBubaku to yours server startup parameters. [h3]Important Notice[/h3] [b]When mod first start, it will create under server profile folder new folder called SpawnerBubaku and default example json config file. Edit this file as you wish, dont forget validate it using json validator. AI will not work on mapped areas or over sea/water, mostly because missing navmesh or ai behaviour. Not a bug of this mod. Its normal vanilla behaviour of ai. [/b] [h2]How It works[/h2] In config you can define some trigger areas. When player enter there, its triggered action which spawn infected on defined areas. Config is very descriptive dont worry. Just one word - Bubak is in czech language something like ghost or scary creature :-) loglevel 0-100 - higher number produce more verbose logging BubakLocations - list of locations name - name of locations wortkinghours - when should this trigger work (game time) triggerdependency - list of trigger names on which that trigger depends or can be empty triggerpos - position of trigger triggermins, triggermaxs - those two points define box shaped trigger, its relative to position of trigger triggerradius - when non zero is selected sphere shape of trigger - center is triggerpos triggercylradius, triggercylheight - when non zero and other are zero is selected cylinder shape for trigger - cylinder is defined by radius and height notificication - when not empty its show notification when trigger triggered - useful for debug notificationtime - time in seconds how long should be visible notification text above triggerdelay - time in seconds (cooldown) when can be trigger again triggered spawnerpos - list of positions for spawning spawnradius - you can define radius around spawn points to randomize little bubaknum - number of ai/items to be spawned onlyfilltobubaknum - only for ai - when reached this limit no more others ai will be spawned itemrandomdmg - only for items - when spawn items, they are random damaged not pristine bubaci - list of ai/items t be spawned bubakinventory - list of random loot of creatures spawned [h2]Further Info[/h2] Mod was originally created for server [b]Living off the Land Namalsk | PvE: 185.150.190.104:2902[/b] You are allowed put this mod on yours server and this mod you can modify if you want. Just give at least some credits to creators. Thx nIkRon for explaining me basic Triggers :-) -Hunterz- Discord: https://discord.gg/49FvN7rRpF HunterzCZ#4660
KarmaKrew Chernarus Balance
بواسطة 76561199396112643
[b]Unpacking, repacking, copying code/models/textures is not allowed under any conditions.[/b] Copyright 2019-2026 KarmaKrew. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/profiles/76561199396112643
RaidSchedule - New and Improved
بواسطة 76561198025164215
Restricts the ability to raid to configured times. The times and days can be configured through a server side config file. Below is an example config. You just need to add/remove days, start hour, start minute and duration of the raid. Start hour/minute is set using your local time and duration is set in minutes. This is a server side mod [code]{ "RaidDays": [ { "DayOfWeek": "Sunday", "StartHour": 0, "StartMinute": 0, "Duration": 240 }, { "DayOfWeek": "Friday", "StartHour": 20, "StartMinute": 0, "Duration": 240 }, { "DayOfWeek": "Saturday", "StartHour": 0, "StartMinute": 0, "Duration": 1440 } ] }[/code] [h1]Available compatibility addons: [/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3203391406] RA Base Building Raidschedule addon[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1916247027] BaseBuildingPlus RaidScheduleAddon[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1914442045] BreachingCharge RaidScheduleAddon[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2127960626] Codelock RaidScheduleAddon[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3231271573] Building Fortifications RaidScheduleAddon[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3231879594] Rag_BaseBuilding Raidschedule addon[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3324692728] MuchStuffPack Raidschedule addon[/url] [h1]Credits: [/h1] Wardog for pretty much everything zmotan for the rework of the schedule configuration Any questions or problems feel free to ask on discord [url=https://discord.gg/URuXf9Z46v]Discord[/url] [url=https://paypal.me/iamsquaredude]Donations[/url] IMPORTANT NOTICE: - You are not allowed to repack or republish this mod on any platform including steam
EPIC WEAPON PACK byBARSIK33
بواسطة 76561198039849506
[IMG]https://cdn.discordapp.com/attachments/651766168440274954/1254889781985415239/1322117498_preview_1342766459_preview_406118606_preview_891250848_preview_file.gif?ex=667b22ae&is=6679d12e&hm=d9f284fefa8ef64fafc46ea214625761e461b2ea10bf632fcb3bc9d46ec21712&[/IMG] [IMG]https://cdn.discordapp.com/attachments/651766168440274954/898676197574201364/EWP_4.png?ex=667a86ae&is=6679352e&hm=ad0ccfd3d9b1c1b9a83068a113c0fd33ce7a2b09f8e5f34b3bc2c8b1f7689685&[/IMG] [b]Запрещено Перепаковка, Редактирование, Монетизация (запрещено без моего ведома!) Forbidden Repackaging, Editing, Monetization (forbidden without my knowledge!)[/b] [b]В паке имеется 3 оружия: (Оружий больше не будет, тока 3шт) (Это финальная версия) PKP/ПКП Печенег - BARSIK_PKP VSSK/ВЫХЛОП - BARSIK_VSSK BARRETT M82A1 - BARSIK_BARRETT_M82A1[/b] [b][RU] Тайпсы и КлассНеймы ты можешь найти в ОБСУЖДЕНИЯХ или в PBO [ENG] Taips and ClassNames you can find in DISCUSSION or in PBO[/b] Связь со мной! DISCORD: BARSIK33#1604 Мой дискорд сервер https://discord.gg/tVUWf8NN8Z Авторское право принадлежит [BARSIK33]. Продукт может быть опубликован в Steam исключительно через аккаунт с именем "BARSIK33" [IMG]https://cdn.discordapp.com/attachments/651766168440274954/898676088534868018/2.png?ex=667a8694&is=66793514&hm=9ac5128cfe93d6860e7b7bfca89c03e6266ac61e7ad38f1b128bae660f99c4be&[/IMG]
Search For Loot
بواسطة 76561198829279936
[h1]Description[/h1] Latest 1.29 update break SFL proxy detection, fix will be only for Improved version below! >> [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3200745813]Improved version of mod[/url][/b] << This mod adding possibility to search furniture and stuff inside buildings. You need empty hands and look to furniture, then action appear. There are cooldown, you can search again later after cooldown time expire. Mod is fully configurable, you can define building and loot categories in json config file. Mod works on every maps. [b]With this mod you NOT NEED place anything and spending lot of time in map editor.[/b] [h1]Installation[/h1] Instalation is simple like any other mod. When mod first start, its created basic example config file which works out of the box. [h1]Configuration[/h1] JSON config file is located under server profile folder in SearchForLoot folder. You can configure: - EnableDebug (0/1 - false/true) to show verbose logs - rarity of loot (0-100) - initial cooldown (in seconds - default 400) - time from join to server during which you will find nothing - kinda prevention of loot cycling - toggle sound while searching (0/1) - notification message and description - loot and building categories [h1]Known Issues[/h1] - custom placed building are not searchable, see this ticket: https://feedback.bistudio.com/T164635 - can be incompatible with mods which adding same classnames of buildings/proxy items - custom buildings need be registered at config.cpp, json and also on script side - just let me know using discord when you found some trouble [h1]Further Info[/h1] [b]No repacks allowed. Dont Ask. Repacking is cancer of DayZ community.[/b] You are allowed to look into mod for learning purposes or if you want know how it works. Discord: https://discord.gg/49FvN7rRpF Any feedback welcome! -Hunterz- [h1]Credits[/h1] Stano - help with config preparations and testing Zedmag - brainstorming partner
Bitterroot
بواسطة 76561198208139273
[i] A DayZ map by Mattty-Ice- [/i] [h1] MISSION FILES [/h1] [url=https://github.com/Mattty-Ice/Bitterroot-DayZ] GITHUB [/url] [h1] ABOUT [/h1] Bitterroot is a DayZ map in development. Based in a fictional region of Montana, Bitterroot is full of natural backwoods wildlife and experiences. Before the apocalypse, the region was influenced by a dangerous cult called Children of Man. Now, just a few years later, survivors are left with a world that is both beautiful and all consumed. Bitterroot is approximately 155 km2 in size. In large part inspired by Far Cry 5, The Division and The Last of Us. [url=https://www.youtube.com/watch?v=SUdl4zVy1Qs] Bitterroot Release Trailer [/url] [h1] IMPORTANT [/h1] Bitterroot is a custom made map, meaning it will have elements that are unpolished and imperfect. We are limited to certain tools and a certain amount of flexibility within the DayZ Tools provided. [h1] DISCORD [/h1] Join the discord here: https://discord.gg/5fzuf5Y2Gg [h1] DEVELOPMENT [/h1] If you are interested in following along with the map's development, you can find development live streams on my [url=https://www.twitch.tv/matttyice11] Twitch [/url] [h1] SUGGESTED MODS [/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3286537803] NateLapt Bitterroot_Gamelabs_Icons (Server side mod) [/url] [h1] SPECIAL CONTRIBUTORS [/h1] [list] [*] [url=https://steamcommunity.com/profiles/76561198123645826] Fishy [/url] (Importer of all Bitterroot exclusive assets) [*] [url=https://steamcommunity.com/id/datboipepemane] Geb [/url] (Importer of the Bitterroot exclusive Moose and Mountain Lions) [*] Spacecatman (Creator of the Bitterroot Zombies and many of the Russian to English conversions in vanilla buildings) [*] Inkota (Creator of multiple custom weapons) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2527857043] LordeJadus [/url] (Provider of several Bitterroot weapons) [*] Rahfen (Creator of multiple Bitterroot clothing items) [*] Bobojim (Significant coding help) [*] NateLapT (Host of multiple US playtest servers) [*] every1lovesdave (Host of multiple EU playtest servers) [*] Boydy (Host of multiple AUS playtest servers) [*] Big Grampa (The man who provided the guides and resources to make all this possible) [*] Shroom (Creator of the Bitterroot darkness configs) [*] TTRyan (Creator of the Bitterroot trailer) [*] Connor CDS (Creator of the Bitterroot Loading Screens) [/list] [h1] APPROVED REPACKS [/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2572501944&searchtext=fishy] Fishy Buildings [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2848034301&searchtext=fishy] Fishy IndustrialPack [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3001832764&searchtext=fishy] Fishy Urban Pack [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2732457819&searchtext=tonyuk] ModelsUK [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2810714821&searchtext=chern+zone] Chernobyl Zone Building [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2866394785&searchtext=canadian+sniper] CanadianSniper aka Objects_Free_Mapping [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3230069487] CS Modular Tunnels [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2259905408] FortKnox Underground Ways [/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2177232791&searchtext=sp+building] SP Building [/url] [/list] [h1] SUPPORT [/h1] [list] [*] [url=https://www.paypal.com/paypalme/my/profile] PAYPAL [/url] [/list] [h1] DISCLAIMERS [/h1] [b] Repacking and unpacking is STRICTLY PROHIBITED [/b] [i] Use of the map is not suitable or recommended until the Mission Files have been released upon completion of the map's development. [/i] [b] DMCA Protection Notice: Unauthorized use or distribution of this mod is prohibited and may result in legal action. All rights reserved. [/b] [i] Copyright 2023 Mattty-Ice-. This item is not authorized for posting on Steam, except under the Steam account named Mattty-Ice- [/i]
Namalsk Clothing Expansion
بواسطة 76561198056252633
[h1]Introduction:[/h1] Greetings fellow survivors and welcome to the Namalsk Clothing Expansion, or NCE for short. This is a retexture pack that adds a wide variety of clothing suited and designed for Namalsk and also compliments the lore and environment to a large extent. I got super inspired to bring this to the community as an addon due to the excitement I received playing on the map and the great feeling it brings along, Namalsk truly is a splendid project and I can't thank Sumrak enough for his contribution to the DayZ community. Hopes are also high to expand NCE in the future. [h1]Overview:[/h1] [b]New Clothing Sets:[/b] (Image Showcases are at the end of the preview pictures, there is also edits to the heat insulation levels that are still balanced out with the Namalsk environment) [b]6x Combat Uniform Sets (TTSKO) -[/b] Patterns: Flora, EMR North, Kamysh, SURPAT, SPLAV, RYAB Items: Combat Jacket, Combat Pants, Tactical Vest [b]6x Gorka Patrol Uniform Sets -[/b] Patterns: EMR Autumn, Listopad, Partizan, Berezka, Yagel, Pervotrop Items: Gorka Hood, Gorka Jacket, Gorka Pants, Gorka Tactical Vest [b]2x CTRG Uniform Sets -[/b] Patterns: Woodland, Arctic Items: Hood, Balaclava, Jacket, Pants, Tactical Vest [b]2x M65 Jackets - [/b] Colours: Dark Green, White [b]4x SSH Helmets -[/b] Colours: Dark Green, Clouds, Clouds Winter, Winter [b]8x Beanie Hats -[/b] Colours: Beige, Blue, Brown, Grey, White, Ripple, Breza, Spekter [b]4x Ushankas -[/b] Colours: Beige, White, Relish, Tseefra [b]3x Worker's Uniforms - [/b] Regions: Vorkuta, Jalovisko, Lubjansk [b]2x Thermal Clothing Sets - [/b] Patterns: White and Strata Items: Hood, Jacket, Pants, Vest [b]1x 3-Hole Balaclava - [/b] Colours: White [h1]Notes:[/h1] -Special thanks to the Facepunch camo thread artists and Reddit camo thread artists that made works such as these possible. -Types XML File is included in the mod with the contents of the mod and have been balanced as much as possible. (Copy from top item [type] to bottom item [/type] and do not include the [types] at the start and the [/types] at the bottom, because your server's types.xml already has them.) | FREE TO REPACK WITH CREDITS & LINK TO MOD | [i]© Copyright 2020 - All rights reserved by Sir Kydric (https://steamcommunity.com/id/Kydric/) v.1.2.1.[/i]
Custom Emblem Tags
بواسطة 76561198122455860
[img]https://i.imgur.com/SGMylzO.gif[/img] [img]https://i.imgur.com/hAkPjth.png[/img] [img]https://i.imgur.com/2hVfFyT.png[/img] [b]Custom emblem tags[/b] that can be attached on the [u]eyewear slot[/u] or [u]armband slot[/u]. There is multiple versions, symbols/ words/ masks, color variants, and different positions. Have the ability to hold the tag, change the position, color, or glow whenever you need. There is staff tags and user tags; difference being staff has extra slots (500), while user has no additional slots and mostly an identifier emblem. [img]https://i.imgur.com/hAkPjth.png[/img] [img]https://i.imgur.com/cDPdV8s.png[/img] [img]https://i.imgur.com/foWDIme.png[/img] [b]Staff[/b] - [i]Lots of storage (500 slots) for when doing your rounds on the map. In-case a user gets a hold of it, the item will delete on ground/ or when picked up.[/i] [b]User[/b] - [i]No additional slots, simply a identifier item for players to run around with[/i] [img]https://i.imgur.com/XZfSsSZ.png[/img] [b]Owner[/b] - [i]Word[/i] [b]Admin[/b] - [i]Word[/i] [b]Mod[/b] - [i]Word[/i] [b]Event staff[/b] - [i]Word[/i] [b]Dev[/b] - [i]Word[/i] [b]Yo[/b] - [i]Word[/i] [b]Square[/b] - [i]Symbol[/i] [b]Triangle[/b] - [i]Symbol[/i] [b]Star[/b] - [i]Symbol[/i] [b]Circle[/b] - [i]Symbol[/i] [b]Heart[/b] - [i]Symbol[/i] [b]Diamond[/b] - [i]Symbol[/i] [b]Flower[/b] - [i]Symbol[/i] [b]Donut[/b] - [i]Symbol[/i] [b]Cards[/b] - [i]Symbol[/i] [b]Top Hat[/b] - [i]Symbol[/i] [b]Crown[/b] - [i]Symbol[/i] [b]Trash[/b] - [i]Symbol[/i] [b]Plus[/b] - [i]Symbol[/i] [b]X[/b] - [i]Symbol[/i] [b]Arrow[/b] - [i]Symbol[/i] [b]Pin[/b] - [i]Symbol[/i] [b]Question[/b] - [i]Symbol[/i] [b]Exclamation[/b] - [i]Symbol[/i] [b]Money[/b] - [i]Symbol[/i] [b]Hashtag[/b] - [i]Symbol[/i] [b]Money[/b] - [i]Symbol[/i] [b]Earth[/b] - [i]Symbol[/i] [b]Radioactive[/b] - [i]Symbol[/i] [b]Access[/b] - [i]Symbol[/i] [b]Solid[/b] - [i]Symbol[/i] [b]Striped[/b] - [i]Symbol[/i] [b]Tux[/b] - [i]Symbol[/i] [b]Red Hat[/b] - [i]Symbol[/i] [b]Windows[/b] - [i]Symbol[/i] [b]Xbox[/b] - [i]Symbol[/i] [b]Playstation[/b] - [i]Symbol[/i] [b]Smiley[/b] - [i]Symbol[/i] [b]Banana[/b] - [i]Symbol[/i] [b]Peach[/b] - [i]Symbol[/i] [b]Medical[/b] - [i]Symbol[/i] [b]Skull[/b] - [i]Symbol[/i] [b]Youtube[/b] - [i]Symbol[/i] [b]Twitch[/b] - [i]Symbol[/i] [b]Tiktok[/b] - [i]Symbol[/i] [b]Kick[/b] - [i]Symbol[/i] [b]4K[/b] - [i]Symbol[/i] [b]Verified[/b] - [i]Symbol[/i] [b]Poo[/b] - [i]Symbol[/i] [b]Jedi Order[/b] - [i]Symbol[/i] [b]First Order[/b] - [i]Symbol[/i] [b]Galactic Empire[/b] - [i]Symbol[/i] [b]Rebel Alliance[/b] - [i]Symbol[/i] [b]Galactic Republic[/b] - [i]Symbol[/i] [b]Mandalorian[/b] - [i]Symbol[/i] [b]McDonalds[/b] - [i]Symbol[/i] [b]Burger King[/b] - [i]Symbol[/i] [b]KFC[/b] - [i]Symbol[/i] [b]Taco Bell[/b] - [i]Symbol[/i] [b]Zero[/b] - [i]Number[/i] [b]One[/b] - [i]Number[/i] [b]Two[/b] - [i]Number[/i] [b]Three[/b] - [i]Number[/i] [b]Four[/b] - [i]Number[/i] [b]Five[/b] - [i]Number[/i] [b]Six[/b] - [i]Number[/i] [b]Seven[/b] - [i]Number[/i] [b]Eight[/b] - [i]Number[/i] [b]Nine[/b] - [i]Number[/i] [b]Wumbo[/b] - [i]Something[/i] [img]https://i.imgur.com/QrWfj6B.png[/img] [b]White[/b] [b]Red[/b] [b]Blue[/b] [b]Green[/b] [b]Yellow[/b] [b]Pink[/b] [b]Black[/b] [img]https://i.imgur.com/uNMKbcO.png[/img] [b]Overhead[/b] [b]Both Arms[/b] [b]Right Arm[/b] [b]Left Arm[/b] [img]https://i.imgur.com/WQfsuMc.png[/img] [b]Scream[/b] - [i]Mask Tag[/i] [b]Jason[/b] - [i]Mask Tag[/i] [b]Clown[/b] - [i]Mask Tag[/i] [b]Skull[/b] - [i]Mask Tag[/i] [b]Demon Skull[/b] - [i]Mask Tag[/i] [b]Rune Demon Skull[/b] - [i]Mask Tag[/i] [b]Orge[/b] - [i]Mask Tag[/i] [b]Porcelain Doll[/b] - [i]Mask Tag[/i] [b]Galaxy Rabbit[/b] - [i]Mask Tag[/i] [b]Glitch Rabbit[/b] - [i]Mask Tag[/i] [b]Anime[/b] - [i]Mask Tag[/i] [b]Peppo[/b] - [i]Mask Tag[/i] [b]Yellow Smile[/b] - [i]Mask Tag[/i] [b]Rainbow Smile[/b] - [i]Mask Tag[/i] [b]Red Cyberpunk[/b] - [i]Mask Tag[/i] [b]Military Black[/b] - [i]Mask Tag[/i] [b]Military Ghillie[/b] - [i]Mask Tag[/i] [b]Military Ghost[/b] - [i]Mask Tag[/i] [b]Alien[/b] - [i]Mask Tag[/i] [img]https://i.imgur.com/hAkPjth.png[/img] [img]https://i.imgur.com/N7ALNTf.png[/img] [i]CET_[/i] - Stands for "Custom Emblem Tags". This is at the beginning of each classname [b]All Classnames can be found in the mod files[/b] [img]https://i.imgur.com/jWT9xov.png[/img] [i]CET_Staff_LeftArm_AdminTag_pink[/i] [i]CET_Staff_Overhead_DevTag_Glow_white[/i] [i]CET_User_BothArms_ArrowTag_Glow_pink[/i] [i]CET_User_BothArms_JediOrderTag_red[/i] [img]https://i.imgur.com/hAkPjth.png[/img] [img]https://i.imgur.com/kvsvfLv.png[/img] [img]https://i.imgur.com/LocdWko.png[/img] [quote=author][i]If you like this mod and would like to support me, consider donating. All donations are lovely and bring me great joy in life. You can also support me by giving this mod a thumbs up and recommending more servers.[/i][/quote] [url=https://ko-fi.com/tteett][img]https://i.imgur.com/kKkMmka.png[/img][/url]
[LEGACY] AJs Creatures
بواسطة 76561198199201131
AJ's Creatures Standalone DO NOT LOAD THIS MOD WITH AJ's CREATURES V2 that should be self explanatory but clearly i guess its not Includes: Baphomet Demon Mutants Tribal Demons New Zombie model. Several Retextured NBC Zombies Clown Infected "Chad" Types included within the mod files. Prefix for this mod is CDAJ_ You are authorized to moneitize this mod. You are NOT authorized to repack any pbo or content from this mod. and for all you weird people that ask, NO you cannot buy the mod https://discord.gg/8F3fEwVjFj
CJ187-ImmersiveNVG
بواسطة 76561197999836347
[h1][b]DESCRIPTION:[/b][/h1] This mod provides 6 new night vision devices with respective features. Depending on the type of night vision device, the image rendering quality is divided from poor to good among the 6 different devices. The image rendering quality differs in color, grain, resolution and brightness. In addition, when the device is turned on or off, a distinctive noise will be heard in the immediate vicinity. Furthermore, the night vision displays imitate a small light source to be able to recognize something in absolute darkness, even in dark corners. But you can also be spotted in this way. 3 of the devices need a standard 9V battery, which does not guarantee a long runtime. the three larger devices need their own battery. In addition, the night vision devices can now also be used in the car while driving. [h1][b]KNOWN ISSUES:[/b][/h1] -not compatible with sVisuals [H1][b]For suggestions or questions, please contact me in my Discord. No Repack requests! Dont ask![/b][/h1] [URL=https://discord.gg/Zfs37XUGnN][IMG]https://i.ibb.co/bbdmLz1/Discord-Logo-Wordmark-Color.png[/IMG][/URL] It will be nice, when you will support me for more free Mods in the Future. [URL=https://paypal.me/cj187berlin][IMG]https://i.ibb.co/6bqs4Rd/1.png[/IMG][/URL]
Ground Zero Vehicles
بواسطة 76561198880306591
Ground Zero Server Vehicle Pack. Please visit Our Discord [https://discord.gg/GroundZero] for more info. You are not authorized to use this mod on any of your servers. Do not unpack or repack any of the contents.
CarsFix
بواسطة 76561198074203857
- Allows you to access the inventory while inside the car. - Deactivating damage on player for no reason when touching a stopped car or getting out the car. - No damage on car if you crash it below 50Kph, drive safe... - Increased the range of cars attachment manipulation. This mod doesnt change vanilla cars default configuration, also it works with any car. Other Mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2047465507]PowerPoleLight[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2040872847]UnlimitedRun[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2064159537]CarsFix[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2039539386]VanillaCarsPlus[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2048694610]JunkYardDog[/url] [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=FMNN5SPHENNGY&source=url][img]https://i.imgur.com/gmaqOA3.png[/img][/url]
dbo_surfaces_DI
بواسطة 76561197981072046
Dbo Surfaces for Deere ISle ALPHA This is a Standalone addon that should be used alone and does not require any other DBO surface mod for use with Deere Isle By John McLane Permission given to overwrite Defines of DeereIsle surfaces No DeereIsle Files or SuperCedes of exisiting lisences are given Keep ya thieving hands off Deceased
Dmns Vehicles Redux
بواسطة 76561198001913469
This is an authorised re-upload of DemonicOnPc's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2203205088]Dmns Vehicles mod[/url] Demonic has granted me permission to continue his work. The original mod is amazing and I really do not want to see the amount of time and effort DemonicOnPc put in originally creating this mod go to waste! I have worked through most of the configuartions, to the best of my ability, and mades fixes to get the mod up and running again. Please bear in mind I am very new to DayZ modding so not everything will be perfect first time round. This is a work in progress as a teach myself enough about vehicles to tackle each new challange. I will welcome your feedback for future updates but please bear in mind I am attempting to fix this mod in my spare time in between work, family and running a DayZ server. [h1]Vehicles[/h1] [b]M-ATV MRAP[/b] - 4 seats - 650 inventory storage ( 4 different Colour variants ) [b]Humvee[/b] - 4 seats - 650 inventory storage [b]KAMAZ[/b] - 16 seats - 900 inventory storage [b]URAL[/b] - 14 Seats - 750 inventory storage [b]MTVR[/b] - 14 seats - 1000 inventory storage [b]DUSTAN Pick Up[/b] - 2 seats - 450 inventory storage Any problems or questions please feel free to contact me through Discord: Thimerion#9200 All credit for this mod and 99.9% of the work involved goes to DemonicOnPc, all I have done is some configuration updates to make the vehciles compatible with 1.11. This MUST NOT be repacked in to a "Server-Pack" or re-uploaded to steam by any account other than Thimerion or DemonicOnPc [h2]License[/h2] Licensed Under ARMA AND DAYZ PUBLIC LICENSE SHARE ALIKE (ADPL-SA) https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa [b]This re-upload has been authorised by DemonicOnPc [/b] DemonicOnPc remains the owner of this and should he choose to continue development of his mod, this will be taken down and my changes to date shared with DemonicOnPc.
CookZ
بواسطة 76561198043426720
This is a very simple mod that adds some recipes to be used with the pan and the pot/cauldron. I appreciate any feedback or suggestions related to bugs or content. [h2]How to use this mod[/h2] Just use the pot/cauldron or the pan as you normally would. If no recipe fits the ingredients, the ingredients will be cooked as usual. If a recipe is met, all ingredients will be removed from the cooking equipment, and the resulting dish will be added. [h3]Packaging materials[/h3] For some recipes, packaging is needed. Empty cans or boxes can be crafted and need to be placed in the inventory slots of the pot, cauldron, or pan. [code] metal sheet + hacksaw -> 10 empty cans paper + paper -> empty box bark + any axe or knife -> empty box [/code] [h3]Recipes[/h3] [b]Listed here are only a couple of recipes[/b]. To see all recipes, you can craft an in-game cookbook using two pieces of paper. If attachments, water, and ingredients match a recipe, then all items will get a green selection border. Pan: [code] 4 x potato + 1 x lard + 1 x empty box -> fried potatoes box 1 x fish fillet + 2 x potato + 1 x lard + 1 x empty box -> fish and chips box 3 x any meat + 1 x lard + 1 x empty can -> mystery meat can [/code] Pot/cauldron with at least 500 ml water (ALL water is removed in the cooking process): [code] 2 x potato + 1 x green bell pepper + 1 x any meat + 1 x empty can -> goulash can 1 x rice + 2 x any mushroom + 1 x empty box -> mushroom risotto box 2 x lard + 2 x powdered milk -> makeshift cheese [/code] Pot/cauldron without water: [code] 6 x plum -> plum marmalade 2 x pig steak + 1 x lard + 1 x empty can -> tactical bacon can (also works in pan) 1 x guts + 1 x cow steak -> 2 x beef sausage [/code] [h2]Translations[/h2] This mod is translated into the usual DayZ languages – most via auto-translate :) If you find any issues, please let me know in the pinned discussion. [h2]FAQ[/h2] [list] [*] Q: Will you support ingredients from OtherMod? A: Not officially – I don’t want to add dependencies on other mods. In some cases, the DayZ inheritance structure may allow compatibility, but this is not guaranteed to work or remain stable. [/list] [h2]Configuration[/h2] Server owners can configure this mod via a JSON configuration file generated in the missions folder. See the README.txt for details. Special thanks to: [list] [*] Doc, for providing the initial types.xml [*] Black Soull, for suggesting the Ukha recipe [*] MaGhor, for suggesting the Lecso recipe [*] BOT Nils, for making the code more robust by class prefixing [*] Bender, for suggesting various recipes, reporting bugs, and providing general feedback [*] Cabana, for suggesting the in-game cookbook [*] Sgt SaVage, for reporting bugs and suggesting recipes [*] lothsun, for reporting bugs [*] DaPlum & Khorozone, for suggesting sausages, other recipes, providing feedback on general mod mechanics, and a lot of debugging support [*] The MAG server for giving a lot of great feedback [*] and many more for giving feedback and reporting bugs :) [*] wallerron, for initially creating amazing recipe overview images [/list] Find high resolution images [url=https://peetpan-modding.github.io/cookz-guides/]here[/url]. You are allowed to use this mod on your monetized server, as long as this mod is not part of the monetization.
SFP_anim_system
بواسطة 76561198083062628
[code]Вопросы и деловые предложения по моду, пишите в личку Steam https://steamcommunity.com/id/FIDOv/ Перепаковка мода запрещена. Если файлы данного мода появятся где то в другом месте. Буду кидать страйк[/code] [h1]Зачем этот Мод-Плагин?[/h1] [code]В Основной модификации [url=steamcommunity.com/sharedfiles/filedetails/?id=2623995836] SFP [/url], появилось куча разных анимаций. Они прибавляют более реалистичное поведение в нужных Ролеплей моментах. Если у вас стоит [u]другой модпак с анимациями, и вы хотите пользоваться ими, тогда этот мод-плагин вам НЕ НУЖНО устанавливать.[/u] В игре нельзя пользоваться, сразу несколькими модами на анимации. По этому я добавил данный плагин отдельно от основного мода. Если нужны анимации мода СФП тогда вы устанавливаете его. [/code] [hr][/hr] [b]Красивые новые анимации, они разнообразят ваш Ролеплей момент) Анимации не заставляют персонажа застыть в одной позе как статуя, все анимации более менее оживленные, в какой то позе, персонаж дышит, или смотрит по сторонам (вращение головой так же работает). Так же присутствуют звуки, когда персонаж наступает на поверхность или меняет позу, слышны нужные звуки. Анимации не воспроизводятся в полной тишине! Ребят, мод не финал, исправление ошибок, а так же куча других новых анимаций появятся в будущем! [h1]Попробуйте!! Вам должно понравиться!!![/h1][/b] [h1] Обновление от 15.07.26[/h1] 1.29+ Updated to work with the new patch. Оригинальный мод SFP https://steamcommunity.com/sharedfiles/filedetails/?id=2623995836
ZenSleep V1
بواسطة 76561197983963610
[h1]DEPRECATED![/h1] This version is no longer maintained - check out the new V2 version here (compatible with DayZ 1.28): https://steamcommunity.com/sharedfiles/filedetails/?id=3468961047 [h1]What Is This?[/h1] This mod adds an immersive sleeping feature to the game. It is heavily based on and inspired by Lucian's old Medical Attention mod, so most of the credit goes to him (and ◣ ▲▼▲ for updating his mod to work with recent builds of DayZ). It has been designed to be as intuitive and immersive as possible, but keep reading to learn about all the various features and behaviors of this mod. Much more info is in the included readme file. [h1]Player Guide:[/h1] The following information might vary depending on the server settings you're playing on, but with the default settings the mod will behave like this: You have approximately 4-6 hours of full energy on a new character (real time, not server time). Your tiredness will deplete faster or slower depending on the activities you're doing. Sprinting around the map or basebuilding and carrying heavy items will result in you becoming tired faster, while taking it slow will result in a longer wake time. If your "tiredness" meter falls below 20%, your character will start yawning randomly. These yawns are audible to other players like the vanilla sickness sounds and can give your position away, so stay rested! If you allow your tiredness meter to fall below 10%, then you run the risk of randomly falling unconscious from tiredness. If you hit zero then your character will fall asleep on the spot. You can recover your rest using the "Lie Down" emote (NOT the "Lie Back" emote!) The longer you let your player stay sleeping, the faster your energy recovers. Sleeping next to a fire will not only protect you from potentially catching influenza, but will help you rest faster and recover more energy depending on the time of day. Sleeping inside buildings and tents will also allow you to recover energy faster. The fastest way to rest is in a building with a fire lit nearby (fire must be within 3 meters). [h1]Rest Limits:[/h1] During the day you can only recover 50% of your energy sleeping without a fire, or 75% with a fire. During the night you can only recover 80% of your energy sleeping without a fire, or 100% with a fire. Sleeping inside buildings and tents (especially with a fire nearby) is the best way to recover your energy quickly. If your clothes are wet you might not be able to recover the maximum energy, so make sure to dry your clothes before sleeping. Certain drinks can also help you recover your energy (soda cans in particular). Certain meds will make you more sleepy (PO-X injectors especially, but also morphine & epinephrine). There are also some syringes you might find which you can use to keep yourself awake, or put other survivors to sleep... You can also fall asleep while driving (unless the server you play on has turned that option off), so make sure to utilize rest stops often on long drives! All of these features are adjustable on the server-side config so your experience may vary, make sure to check with your server operator for more info on how they set their server up with this mod. [h1]Server Owner Guide:[/h1] Here is a video explaining most of the features of this mod: [url=https://www.youtube.com/watch?v=vEpIafKZF5Y]Video Guide[/url] [h1]Main Sleep Mod Features[/h1] (All Configurable in ZenSleepConfig.json): - Sleep meter (configurable: always show, only show on inventory screen, or only show above certain tiredness %) - Random yawn sound when player gets tired (male & female sounds - audible to nearby players) - Chance to randomly fall unconscious when the player gets too tired - Random sleep sounds when player is resting (male & female sounds - audible to nearby players) - Many other small details (explanations are in the mod readme file) [h1]Max Rest While Sleeping:[/h1] - 50% during the day with no fire - 75% during the day with a fire - 80% at night with no fire - 100% at night with a fire - Beware - if you sleep without a fire you might catch influenza (configurable) [h1]Other Notes:[/h1] The mod will detect fires within 3m of the player, and if the fire is lit then it counts as a heat source. If you have issues with fires on certain maps or sleeping next to modded heat sources, try turning "HeatBuffCountsAsFire=true" on. Set DebugOn=1 in the config to get detailed messages explaining what the mod is doing and what values it is detecting. [h1]Rest Accelerators:[/h1] Depending on where you are sleeping will affect how quickly you regenerate energy. The mod can tell when you are sleeping under a roof and if you have a fire lit nearby. - Asleep Outside With No Fire = 1x - Asleep Outside With A Fire = 5% faster - Asleep Inside House or Building With No Fire = 10% faster - Asleep Inside House or Building With A Fire = 20% faster [h1]Energy Drinks / Consumption Items:[/h1] You can add your own energy drinks/consumption items in the json config. The default ones are: - Epinpehrine: +25% rest - Cola: +25% rest - Pipsi: +20% rest - Fronta: + 15% rest - Spite: +10% rest - Kvass: +5% rest The mod checks for energy drink items and rest object types with a "contains" check and is not case-sensitive. A negative value increases energy, a positive value decreases energy. So in other words, if you want to make all soda cans restore 20% of your energy you can just set the JSON config to have this entry: { "ItemType": "sodacan", "EnergyGained": -20 } Some meds will also negatively affect your energy: - AntiChemInjector (PO-X): -100% rest - Morphine: -20% rest [h1]Anesthetic & Stimulant Syringes:[/h1] This mod also comes with 4 custom items: - Anesthetic Syringe (and "used" version) - Stimulant Syringe (and "used" version) The anesthetic syringe puts the player to sleep (can be used on self or others). The stimulant syringe maxes out your rest energy (can be used on self or others). These syringes are optional and can be disabled by simply not adding the types to your types.xml. (If you want to enable them spawning, just copy the text inside the provided types.xml from the mod folder and merge it into your server's types.xml) [h1]Rest Objects:[/h1] You can add specific objects in the json config that affect how the player sleeps. Note: This feature is still in development and doesn't work 100% of the time on some objects. - MediumTent: Max rest during the day with no fire is 80%, you sleep 10% faster and no chance of influenza regardless of fire status. [h1]Default Mod Settings[/h1] A detailed explanation of all the configuration settings is provided in the mod folder's readme. [h1]Credits:[/h1] Lucian & ◣ ▲▼▲ [h1]Repacking:[/h1] Unfortunately due to lack of time I can't maintain all of my mods all of the time. I do my best, but these mods are offered as-is. If there's a problem, you have the source code and my permission to fix it yourself and upload a fixed version to the workshop without any credit necessary. It's all free. As with all my mods the source code is open-source and free to use however you like. You can find the code on my GitHub - www.zenarchist.com [h1]Buy Me A Coffee / Contact Me:[/h1] All my mods are free and open source, but it takes an enormous amount of time to put some of these mods together. If I've helped you out, please consider helping me buy my next coffee! I don't expect it, but I very much appreciate it. To contact me you can send me a message there too - I get an insane amount of messages so it's the best way for me to filter out the noise and focus on people who are willing to support my work with a coffee first: https://buymeacoffee.com/zenarchist Enjoy!
Chernarus Battalion Headquarters Skalisty Island
بواسطة 76561199017027145
[img]https://i.imgur.com/p7Fv1Z6.gif[/img] The Chernarus Battalion Headquarters Skalisty Island for ChernarusPlus map is here. Anyone can use this providing you give credit to Rifleman and Pandemic Gaming for the creation of the Chernarus Battalion Headquarters Skalisty Island. There are pictures of the Chernarus Battalion Headquarters Skalisty Island inside the mod folder. [h1]What's in it?[/h1] This mod enhances the player's experience for the Skalisty Island by adding in a whole new area to explore and a bridge to get to it!. You can add in zombies and loot spawns if you so wish, instructions on how to do this is in the mod folder. This mod requires BuilderItems mod to be loaded: https://steamcommunity.com/sharedfiles/filedetails/?id=1565871491 [h1]Installation[/h1] - Client/Player: Subscribe to the mod here and make sure to activate it in the launcher before starting your DayZ client. DZSALauncher will automatically subscribe and download it for required server. - Server: Subscribe to the mod here and copy to your server folder as with your other mods. Copy the key from Chernarus Battalion Headquarters Skalisty Island/keys folder to your servers 'keys' folder. Add the mod to your command line launch parameter after the BuilderItems mod eg: "-mod=@BuilderItems;@Chernarus Battalion Headquarters Skalisty Island". And launcher your server. Read the README for further information on adding Loot and Zombies. [h1]Credits[/h1] Content created by Rifleman, Owner of Pandemic Gaming AUS Server: PANDEMIC GAMING AUS|5xLoot|Weapons+|Trader|ToxicZones|Bunkers Connect: 45.121.211.55:5317 Join the discord! [url=https://discord.gg/QyJVRSt]Discord[/url] [h1]Legal Notice[/h1] The 'Chernarus Battalion Headquarters Skalisty Island' mod may NOT be packaged and/or re-packaged within any other mods and/or made available via any other methods without permission from the developer and/or contributors (incuding but not limited to the individuals listed above).
The Lab
بواسطة 76561198015358284
https://discord.gg/dayzthelab The Lab server mod. This workshop item is the property of Sfmplayer and licensed for use ONLY by The Lab servers. Usage & Terms. 1. I do not give permission to unpack, edit, reuse, reupload or rework any content of this mod. 2. You may not use any of the mod's content unless explicit permission is granted by Sfmplayer. 3. This item is not authorized for posting on Steam, except under the Steam account of [url=https://steamcommunity.com/profiles/76561198015358284/]Sfmplayer[/url] 4. Illegal use of my content is a breach of my license and will be met with legal action.