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Team Fortress 2 Mods & Plugins
Bot Boxing
بواسطة 76561198005831324
A map where you spectate bots punching each other, thats it. type sv_allow_point_servercommand always into console before loading. More bots can be added via tf_bot_add followed by how many bots eg "tf_bot_add 24" Can also be used as a background map via the command map_background.
Wacky Races!
بواسطة 76561198246503704
I do not own this map or the footage shown. I just uploaded this awesome old map to the workshop just for everyone to enjoy it together. if you want to support the people behind it, please go to : https://gamebanana.com/maps/47270 they deserve all the credit
Cauldron
بواسطة 76561198002162558
A Witch's Cauldron sits at the centre of this King of the Hill map, dripping with magic. Capture the point to invoke one of 4 magical effects: - Summon Skeletons! - Open Portals! - Supercharge Weapons! - Launch Fireballs! This is a Halloween adaptation of my map, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=791213600]Bagel[/url], with changes made all over to make it more enjoyable for halloween fun! Current version: koth_bagel_event_rc10 Changelog: RC5 - Portals now take players to an Underworld (Made by UEAKCrash!) - Players now leave Underworld at mid with a shorter buff - Various Optimisations - Various detail changes RC6 - Various visual/fade improvements - Tweaks to portals - Raised health in Underworld slightly so players won't jump over it - Added new portal spawn locations RC7 - Fixed projectile bug at mid - Portals now kill buildings that are inside them - Misc visual fixes - Misc visual bugs introduced, whoops, will fix soon but they dont break gameplay RC8 - Misc visual fixes RC9 - Improved Underworld lighting - Extended Portal duration and Buff RC10 - More minor visual tweaks in the underworld Credits: Yrrzy - Layout, Detailing, Logic Seba - Cauldon Model, Textures, Animation Exactol - Particles for Everything UEAKCrash - Underworld Special Thanks: TF2Maps.net for feedback and help. UEAKCrash for helping me get more testing. ABP for helping me make sure the lightning didn't cause problems with epilepsy. [img]https://i.imgur.com/8NJP2H9.png[/img]
ctf_2fort_maze
بواسطة 76561198162838201
[h1] The Map [/h1] Yeah, so basically, it's ctf_2fort but the sewers are like, a maze. Based on the infamous turbine maze map we've all played on. Doesn't work with bots.
cp_jaddou_rc8
بواسطة 76561198010399228
Welcome to the jungle. This is a complete theme redo of my previous map cp_haddou (Attack/Defend) ( https://steamcommunity.com/sharedfiles/filedetails/?id=797316429 ) with some huge visual and gameplay changes! You can input the following command in your console without the quotes to load the map after it has finished downloading: "map workshop/838528717" Tile wall textures and floors/strawroof textures and poster overlays provided by me. Using the Market Props pack by ChemicalAlia which can be found here: https://tf2maps.net/threads/whark-arabian-market-props.27466/ Using assets provided by the Mayann Project team: http://mayannproject.com/ Using assets by Sean "heyo" Cutino and Matt "vhalin" Leahy from pl_borneo which can be found for download here: https://tf2maps.net/threads/borneo.17011/ And finally using a few assets from the Frontline! Project team as well (hedges, tiny window balcony and ivy): http://frontline.tf/ Be sure to check out my other maps below: cp_daytrip: https://steamcommunity.com/sharedfiles/filedetails/?id=775688428&searchtext= koth_avalanche: https://steamcommunity.com/sharedfiles/filedetails/?id=747296123 cp_haddou: https://steamcommunity.com/sharedfiles/filedetails/?id=797316429
Koth Harvest Minecraft (Sunny)
بواسطة 76561198018561983
Lately I have been trying to learn how to create more balanced gameplay in maps. The best way i found out how do to this was by recreating some of the old tf2 stock maps. http://tf2.gamebanana.com/maps/180676
Ice Tower
بواسطة 76561198062956433
Help me make more maps: [url=https://ko-fi.com/midlou]https://ko-fi.com/midlou[/url] King of the Hill - Ice Tower Halloween [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1530568601]Frost Moon[/url] [i]Map by [url=https://steamcommunity.com/id/MidlouBR/]Midlou[/url][/i] [b]Special Thanks:[/b] [url=https://steamcommunity.com/profiles/76561198126637589]Bruno[/url] and [url=https://steamcommunity.com/groups/chapelaria]Chapelaria[/url] [url=https://steamcommunity.com/profiles/76561198012956878]AY | Professor[/url] [url=https://www.youtube.com/watch?v=NtYsZvZp4nM][i](Video)[/i][/url] Find out more about my work at [b][url=https://www.midlou.com]www.midlou.com[/url][/b]
CTF 2Fort w/ MvM upgrades
بواسطة 76561198190506955
Since VScript is a thing now, I added MvM upgrades into 2fort. Nothing else. Killing grants $150. The upgrade stations are in the main 2 spawns on both teams. There is not an upgrade station in the resupply room in the intel. Besides that its regular 2fort Discord: https://discord.gg/3TQRqypR2x
MARIOKART 3
بواسطة 76561197969503946
A bright and colorful deathmatch map set on a racetrack. Filled with interactive thingies and weapons of mass destruction. Remember to rate, favorite & subscribe! Official Steam Group: http://steamcommunity.com/groups/mariokart2 Warpzone music: https://www.newgrounds.com/audio/listen/186534
Destructible Hightower: The Lagmageddon: Revengance
بواسطة 76561198025002535
v v v this version is a lot less laggy and a TON less buggy! v v v NEW VERSION BY DECKENID: https://steamcommunity.com/sharedfiles/filedetails/?id=2518358512 ^ ^ ^ this version is a lot less laggy and a TON less buggy! ^ ^ ^ Features physically based destruction. To load the map, run "map workshop/2457514627" in your console. For easier destruction, run "phys_pushscale 1000" in console. 1000 can be substituted with anything large. Have fun!
Nuketown (with Underground Tunnel)
بواسطة 76561198108868873
**THIS IS A REMIX OF A WORKSHOP MAP** The original map is great, I recommend you check it out and give the creator some love! I didnt get permission, if the creator sees this and doesn't want this on the workshop, send me a request and ill be happy to take it down. I had fun and added an underground tunnel to this iconic FPS map, a tunnel that connects both houses. I also made it KOTH as I thought it made more sense considering the layout of the map.
Rooftop (Mann vs. Machine)
بواسطة 76561198216649613
Mvm_rooftop is a mvm map mode (quite logically), where you have to defend against robots on the roof of one of the main buildings of the BLU corporation. To be honest, the idea of this map came from Left 4 Dead, because I did not have any ideas. The map is unbalanced, so it will be very difficult for you to defense, but with a well-coordinated team you will succeed! If you find bugs, please let me know. Survival Version: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=829308674] Rooftop (survival) [/url] I have not found a way to insert a mission file to the BSP, so here's a link to the [url=https://drive.google.com/open?id=0B8dLJFEspWTDTVNuejZENGh6N28] Google disk [/url] with the file itself and the installation instructions. Special thaks to [url=http://steamcommunity.com/id/thisismyidpal] Sntr [/url] for reporting bugs I hope you enjoy it! And don`t forget to like and soupscribe! How to install the MAP properly: 1. Click subscribe. 2. Go to your "steam / steamapps / workshop / content / 440 /" folder 3. Search each subfolder for the map "mvm_rooftop.bsp" 4. Copy the map "mvm_rooftop.bsp" 5. Head on to your "steam / steamapps / common / Team Fortress 2 / tf /" dictory 6. Paste the map into the "maps" folder 7. Launch Team Fortress 2 and click on "Create Server". The map should now be shown in your maps list now 8. DONE!
Camber
بواسطة 76561198000823482
A traditional payload map set on a pinnacle, set in a dry dusty area where Blu must escort the cart up to Reds secret mining base at the top of the hill! The map is laid out in a horse shoe shape giving it unique look where players are able to see the 1st area from the last point, and look up to see the final point from first. The maps theme is a twist on the typical Upward style look. There are some secrets if you can find them all!? I hope you all enjoy the map! Pine Trees - http://tf2maps.net/downloads/tall-thin-pine-trees.5846/ - by Diva Dan Addition Mapping help from Nicky
Mochville
بواسطة 76561198030362593
Welcome to sunny Mochville; beautiful views, hills that do not have bombs being dropped on them, and cheap house costs (for some reason)! It's a Frontline/Alpine Arena 2CP arena map, currently in beta 4 after a few months testing within the TF2Maps community. ~Credits~ [b]Map design, detail, optimisation -[/b] Berry [b]2CP Arena mode -[/b] Idolon [b]Frontline assets -[/b] Void, Donhonk, Fuzzymellow, Colteh, NeoDement, Populus, Zobot, Bapaul, SedimentarySocks, Square [b]Construction assets -[/b] Ravidge, Boylee [b]Other assets -[/b] MaccyF, Ravidge, Taxicat, Freyja, Rexy
Wutville.beta
بواسطة 76561197960465342
an Aussie Xmas payload map set in a hard labor prison for bad children Ol Nick has scores of naughty children forced into his employ by the arcane rules of the Austrialian Christmas. However, Ol Nick only has a small apt above the liquor store. It has no room for small children crafting guns and hats. After a a search across the Badlands, he had them convert some old grain silos and the remnants of wooden crates into a makeshift prison, located just outside the northern suburbs of Pyroland. Since then, year after year; the children cycle thru Wutville. Some have spent several tours of duty in the striped workshops. Ol Nick didn't care much for the youths nor watch over them. He needed to fill orders and those hats weren't going to magic themselves together. Not that he didn't try that for years... but then that's why he wasn't allowed to place his shanty town anywhere closer to reality. The children, however, took advantage of Nick's lack of attention and intoxication. They made a plan and hired the Blue Team with the promise of fancy hats to shove a train into Ol Nick's Bottomless Pit as a distraction while they make their own safe exit. [b]Notes:[/b] This uses the "Lil Chew Chew" train and cart system as a starting point. Its still got a few bits under the hood that are the same as lil Chew, but Rudy and Santa have their own thing going now. :)
surf_sunnyhappylove
بواسطة 76561198118590557
Couldn't find it on the workshop, so I put it dere :P Also, I didn't make this map, and take no credit for it. Creator: streebree
Sharp
بواسطة 76561198115147053
[h1]DOWNLOAD MISSIONS AND MAPS HERE: [/h1] https://www.dropbox.com/s/0t915c1r4t7beic/mvm_sharp_rc9.ZIP?dl=0 Keeping things Sharp With October in TF2, we all love to celebrate our beloved Scream Fortress. But all the spookiness and horror may distract you from other things this lovely season offers. Take a break and appreciate the orange Autumn brings! Sharp is a fast-paced MvM map that takes place in a morning autumn forest! Fight hordes of robots as you protect this wooden building that is very important to Mann Co. and not a decoy shed we found in the middle of nowhere. Sharp features a unique overlapping layout with jump pads to take you between each level of vertical combat. Download missions and map here: https://www.dropbox.com/s/0t915c1r4t7beic/mvm_sharp_rc9.ZIP?dl=0 Feel free to make your own missions, all mission maker info is in a .TXT in the download above. Who made what now?: -dexc34 - Map layout and detailing + Hazey Maze -Skin King - Fall Out -YOOVY - Rust Rumble -CreatorForce - Furious Fall -BotRot - Daybreak Directive -Gettysburg - Sudden Equinox -Braindawg - Autumnal Equinox -Andrew - Autumnal Research Custom Assets Used: -Void: Autumn Trees -Frontline team: Grass and Skybox -People behind Vehicle Emporium: Some vehicles used it the map -Berry: Autumnal Content Pack (Wood textures) Special Thanks: - TF2Maps.net and the Potato MvM community with playtesting and feedback -Waugh101 for helping me with the main building -Freyja for making the thumbnail -Lite for making the mission preview screenshots Orange orange orange and sometimes red.
The Bot Training Grounds
بواسطة 76561198083462369
plese don't hate, this is my first map and this does need some improvements, so if something needs changing let me know
Mansion [Zombie Infection VScript]
بواسطة 76561198214364347
[img]https://i.imgur.com/NRPOLcJ.png[/img] Zombie Infection (prefix "zi_") is a hectic new gamemode brought to you using casual-ready VScript! [img]https://i.imgur.com/PlGIVoA.gif[/img] Huddle up, humans- but not too close, you never know who will turn... [img]https://i.imgur.com/ROeQi1G.gif[/img] Once setup ends, one sixth of the human team will be immediately converted to ZOMBIES! As a human, you only have one life, so don't let them get too close! [img]https://i.imgur.com/0u270Dq.gif[/img] If you do, expect to become infected yourself... [img]https://i.imgur.com/avrxuNJ.gif[/img] As a zombie, infect all human players to win! [img]https://i.imgur.com/sYwJ2p3.gif[/img] As a human, survive until the clock runs out to claim victory! [img]https://i.imgur.com/k7LGS6O.gif[/img] But that's not all... [img]https://i.imgur.com/CjTZj5C.png[/img] Eat brains in style with these brand new, class-specific abilities! [abilities are WIP and may change!] [img]https://i.imgur.com/lfMfS0h.png[/img] SCOUT PASSIVE: Run fast as hell, hit hard as hell, and die hard as hell. [img]https://i.imgur.com/1Rh77Cp.png[/img] SOLDIER ACTIVE: Launch your undead corpse at any human who dares to vertically challenge you! [img]https://i.imgur.com/ApwX51m.png[/img] PYRO PASSIVE: Immunity to all flames, as well as any liquids, such as water, milk, or ones that shouldn't be named. [img]https://i.imgur.com/YI6Yu81.png[/img] DEMOMAN ACTIVE: Barrel your body towards humans at high speeds! [img]https://i.imgur.com/KkayAHO.png[/img] HEAVY PASSIVE: March onward with nothing holding you back. Insta-kill sentries and slam players away or apart! [img]https://i.imgur.com/5Dl3WDl.png[/img] ENGINEER ACTIVE: Throw a zombie-made EMP bomb, capable of temporarily disabling any buildings in its explosive radius. [img]https://i.imgur.com/ZkWK7RA.png[/img] MEDIC ACTIVE: Provide sustained radial healing to your fellow undead! [img]https://i.imgur.com/Q3YGX7s.png[/img] SNIPER ACTIVE: Hock an acidic loogie, providing an area-of-denial that singes humans. [img]https://i.imgur.com/Cb5cLQ4.png[/img] SPY ACTIVE: Belt your rotted, tobacco-ridden lungs and mark any humans in a radius around you! Use these abilities to vanquish the living, no matter how the environment or weaponry may challenge you! This mode is in beta, and therefore is a work in progress! If you have any feedback to provide, you can join our discord server here! https://discord.gg/9FqkfG8T9f If you want to play this gamemode, we have created an EU server running all of the workshop maps using this mode! netmuck.com:5545 (use the "connect netmuck.com:5545" command in console) If you want to test early features and see live development of the gamemode, use this IP! connect netmuck.com:5050 (use the "connect netmuck.com:5050" command in console) We hope you have fun! [h1]CREDITS:[/h1] Zombie Infection Mode- Diva Dan: Game design, visuals Netmuck: Game design, scripting Mansion- Catfish: Layout, detailing Squishy: Layout, detailing Nat-tea: Models
[CTF] Turbine Invasion
بواسطة 76561198177327375
Anyone remember that one time UFO invaded 2Fort? this is what would happen if all the merc are at ctf_turbine cool feature: alien walker bombs red base broke blu base turn into alien research lab Update #3 -B O T H H D R & L D R S U P P O R T -better lighting -much better "shaking" effect -more detail on red side -removed yellow hell vent Update #2 -better lighting -better red base "shaking" effect also thanks to invasion team for all these assets. [url="https://gamebanana.com/maps/199801"][img]https://gamebanana.com/maps/embeddables/199801?type=large[/img][/url]
Canopy
بواسطة 76561198039117675
Canopy is a King Of The Hill map set deep in a tropical rainforest, where two opposing forces battle to control the lush environment (and resources within). This map is designed for centralised, focused fights around mid whilst offering multiple options for both flank- and choke-oriented playstyles. A winding flank route reaches to the side of the point, and a loose open-choke approaches from the main corners. An auxillary route is positioned at a height advantage, poised to be both a position for defenders and offensive plays pushing into the point. This map has asymmetric detailing. What this means is the gamemode (King Of The Hill) is symmetric in nature, but the layout is detailed in such a way that even though either side is identical in layout, it differs greatly in environment.
Brazil
بواسطة 76561197996336114
Koth_brazil, une map koth qui se déroule dans une base secrete dans la jungle, les joueurs se battent pour le contrôle du radar. Thanks to : Heyo - Pour les modèles du pack jungle Yyler - Pour avoir fait des modifications au layout NassimO - Pour l'overlay Hurg TF2Maps Mapcore Version actuelle - RC3
Well Classic
بواسطة 76561198034340285
This is the final version of Well Classic - a recreated version of Well from Team Fortress Classic (the name still says b3) The map has reworked and redesinged interiors and exteriors. Also has working ladders. Objective: Enter the enemy base and make your way to where their flag resides in the tower. Grab it and bring it back to the base of your tower. Place it on the raised square to capture it. The flag will then return to the enemy base. Scoring: 1 point per capture. Notes: Flag carriers drop the flag when they die. Dropped flags return to their base after 60 seconds. ----------------------- Special Thanks: >Black Mesa Source Team - sounds >Unknown - Toxic Goo texture >Scuzzelbut - testing >Stylerkiller - testing ---------------------- >Made it to the very first page of the workshop (06-11-15)! Thank you all!<
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