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Barotrauma Mods ও Plugins

৮১,০০০+ Mods উপলভ্য উৎস: Steam Workshop
Extended Monsters Remastered

Extended Monsters Remastered

76561198303996776 দ্বারা

[h1]This mod is the Remastered edition of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2197353935&searchtext=extended+monster]Extended Monsters[/url] made by [url=https://steamcommunity.com/id/kiraki600]⇜ Tina ⇝[/url], with additions of missions and up-to-date monster spawn events.[/h1] [h2]For more monster details, please check the original mod:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2197353935&searchtext=extended+monster]Extended Monsters[/url][/h2] [h1]Creatures:[/h1] - Abyss Gazer - Brain Moss (three types) - Husk Carrier - Savage Scylla - Scylla baby - Glacial Crevice Worm - Coral Shrimp - Epicentrum - Fractal Annihilator - Fractal Destroyer - Ice Crab - Magma Larva - Magma Worm - Mantis Shrimp - Coelanth - Paralytic Shark - Shadow Leech - Shadow Whale - Shadow Whale baby - Stone Wanderer - Thalamus Carrier - Thermal Eel - Turret Carrier - Void Leviathan The creatures are of higher difficulty than vanilla creatures, you probably need mods like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2995424153&searchtext=Ek+remastered]EK Remastered[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387&searchtext=Enhanced+armament]Enhanced Armaments[/url] to deal with them! [h1]Compatibility[/h1] There should be no compatible problem with other mods. [strike]However, do note that if you are using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]Barotraumatic[/url], it is not recommended to use both mods at the same time. [/strike][b](Solved)[/b] [b]And it is generally safe to add/remove mid-campaign.[/b] I hope you enjoy this mod! Feel free to leave feedback! [hr][/hr] [h1]这个模组是[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2197353935&searchtext=extended+monster]Extended Monsters[/url]的重制版本,原作者是[url=https://steamcommunity.com/id/kiraki600]⇜ Tina ⇝[/url],此版本中加入了适合当前版本的怪物生成事件和任务。[/h1] [h2]关于更多怪物信息请查看原模组:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2197353935&searchtext=extended+monster]Extended Monsters[/url][/h2] [h1]生物:[/h1] - 深渊凝视者 - 脑苔(三种类型) - 画皮艇 - 凶恶斯库拉 - 斯库拉宝宝 - 冰封裂隙蠕虫 - 珊瑚虾 - 震源之中 - 分形毁灭者 - 分形破坏者 - 冰蟹 - 岩浆幼虫 - 岩浆蠕虫 - 螳螂虾 - 腔棘鱼 - 麻痹鲨 - 暗影水蛭 - 影鲸 - 影鲸宝宝 - 岩石游荡者 - 丘脑载体 - 热液鳗鱼 - 炮塔载体 - 虚空利维坦 这些生物相较原版更难更危险,你可能需要像 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2995424153&searchtext=Ek+remastered]EK 重制版[/url] 或者 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387&searchtext=Enhanced+armament]Enhanced Armaments[/url] 才能应付它们! [h1]兼容性[/h1] 应该不会与其他模组产生兼容性问题。 [strike]但是注意,如果你还订阅了[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]BT[/url]模组,请不要同时使用两个模组。[/strike][b](已解决)[/b] [b]同时,你可以任意地在战役或者存档中加入或者移除这个模组[/b] 希望你喜欢这个模组!如果有任何问题,请发表评论! [hr][/hr] [h1]Этот мод - переиздание [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2197353935&searchtext=extended+monster]Extended Monsters[/url], созданное [url=https://steamcommunity.com/id/kiraki600]⇜ Tina ⇝[/url], с добавлением миссий и актуальных событий появления монстров.[/h1] [h2]Для получения более подробной информации о монстрах, пожалуйста, проверьте оригинальный мод:[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2197353935&searchtext=extended+monster]Extended Monsters[/url][/h2] [h1]Существа:[/h1] - Взор Бездны - Мох мозга (три вида) - Переносчик - Дикая Сцилла - Малыш Сциллы - Коралловая креветка - Ледниковый трещинный червь - Эпицентр - Фрактальный аннигилятор - Фрактальный разрушитель - Ледяной краб - Магмовая личинка - Магмовый червь - Богомол креветка - Целанф - Паралитическая акула - Теневой пиявка - Теневой кит - Малыш теневого кита - Каменный странник - Переносчик таламуса - Термальный угорь - Переносчик турелей - Левиафан Пустоты Существа более сложны, чем обычные существа в игре, вероятно, вам понадобятся модификации типа [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2995424153&searchtext=Ek+remastered]EK Remastered[/url] или [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387&searchtext=Enhanced+armament]Enhanced Armaments[/url], чтобы справиться с ними! [h1]Совместимость[/h1] С другими модами проблем совместимости быть не должно. [strike]Однако учтите, что если вы используете [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103&searchtext=barotraumatic]Barotraumatic[/url], не рекомендуется использовать оба мода одновременно.[/strike][b](решено)[/b] [b]И вообще, добавлять/удалять в середине кампании безопасно.[/b] Надеюсь, вам понравится этот мод! Смело оставляйте отзывы!

[Old] EKM Stiletto Mk-V

[Old] EKM Stiletto Mk-V

76561198059085511 দ্বারা

[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]Stiletto Mk-V Heavy Combat Vessel[/h1] [i]The Stiletto class submarine is an advanced attack vessel with heavy armament for its size and many cutting edge systems. Its main battery consists of two heavy railgun turrets equipped with instrument assisted fire control system. An auxiliary thruster system provides improved maneuverability in combat, turbopump power provided by an onboard diesel generator. Hull armor features a partial citadel configuration for improved survivibility. However these improvements all come at a steep unit cost.[/i] [b]Role:[/b] Attack [b]Price:[/b] 27,500 Mk [b]Recommended Crew:[/b] 10 - 14 [b]Size:[/b] 51x11m [b]Cargo Capacity:[/b] 20 Boxes [b]Vessel Strength:[/b] 'Walking Warcrime' [b]Vessel Maintenance:[/b] Standard [b]Recommended Difficulty:[/b] High [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*] 4th Generation Standard Electrical Suite [*] In-Field Electrical System Tuning [*] 4th Generation Slow-Criticality Reactor [*] Engineering Bay [*] Medical Bay [*] Substantial Armory [*] Sonar Fire-control computer (H-railgun only) [*] Auxiliary Thruster System [*] Moderate Ammunition Magazine [*] Ballast Repair Safety Tag-out [*] Outboard Deconstruction Terminal [/list] [b]Weapon Systems:[/b] [list][*]x2 Heavy Railgun (Heavy-Mount) [*]x4 Autocannon (Turret-Mount) [*]x6 Empty Hardpoint (Turret-Mount) [code]Stock Reactor Trim: 0.00833 - 75[/code] [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2629866122]Official Guide to EK Submarines[/url][/h1] [b]Due to the addition of new systems and mod items, reading the operations guide is recommended.[/b]

Passive Experience [Outdated]

Passive Experience [Outdated]

76561198004342140 দ্বারা

NOTE: This mod is outdated as-of a long time ago. I apologize, but it's been a long time since I've played Barotrauma so I have not updated it in a while. I do not have any plans to update it any time soon, or at all. Hopefully someone else can, as it was a relatively simple mod. Again, my apologies. About the Mod: This mod passively increases the experience of your crew by 100 per minute. This mod is meant to assist groups that don't play very often but still want to experience more of the class progression. This passive exp gain will insure quick levels early on, and will become less and less impactful later in the game as the amount of experience required per level increases.

Salty Dogs

Salty Dogs

76561198082053682 দ্বারা

Tame the Europan Abyss with the aid of loyal canine companions! This mod is a remaster of Barotrauma Extended's Guard Dog -- now featuring 3 types of dogs that can be bought at outposts. [h1]UP NEXT:[/h1] Improvements to behavior as the base game is developed, and possible new pet variants. Credits to Çhiko for original sound files: https://steamcommunity.com/id/TehChiko/myworkshopfiles/?appid=602960 This mod requires New Frontiers Update and above!

ZDoors

ZDoors

76561198067985351 দ্বারা

This mod adds doors that teleport you when clicked. They work based on wiring, so to wire the most basic door setup you just place two doors, wire the signal_out to the signal in of the other door, and then wire the signal_out of the other door to the signal_in of the other door. Requires Lua For Barotrauma to work, if you are testing in sub editor, you will need client-side Lua, if you are hosting a server, you only need server-side Lua (select the server executable).

Chess Set

Chess Set

76561198143131186 দ্বারা

[b]Updated for Barotrauma Version:[/b] v1.10.7.0 [h1]Information[/h1] [hr][/hr] A cool moveable chess set! Play with your friends! Chessboard and all pieces can be fabricated from and deconstructed for plastic. Chessboard is placeable similar to a small planter box. [h1]Additional Details[/h1] [hr][/hr] [list] [*] Chess Set Kit is deconstructed into a Chessboard and a full set of pieces. [*] Individual pieces and the Chessboard can be deconstructed back into Plastic. [*] Hold RMB and press E to place the Chessboard. Must be the board and not the Kit. [*] The Chess Kit is used as a way to prevent clutter in the Fabrication tab. [/list]

Don't Crash

Don't Crash

76561199186525066 দ্বারা

This mod swallows exceptions at game lifecycle methods until there are 100 in a row, then it notifies you So it doesn't let the game crash until it's critical [h2] Why should i use it: [/h2] [olist] [*]You're deving C# / Lua / JS mods, then this thing will protect you from accidentally crashing the game [*]You are on 30min mission and suddenly the game crashes, instead of writing bug report with repro steps "play the game" you now have a second chance to investigate the cause of the crash and gather more info [*]You can block one time non critical exceptions that devs are too lazy to fix, e.g. crash on "headphones ran out of batteries" seems safe to ignore [/olist] It's not almighty, it can't break while(true) loops, it can't catch crashes in third party libs e.g. graphics/physics engine I want to point out that it's not safe to just ignore exceptions unless you're familiar with the codebase Game might be in corrupted state and anything you save might also get corrupted [h2] How to try it: [/h2] [olist] [*]Go to character editor [*]Select "Ragdoll" [*]Disable "Can Walk" [/olist] this will never be fixed (xd)

Better Alcohol

Better Alcohol

76561198150146014 দ্বারা

[h3] If you use Hungry Europans, Load this mod Above. [/h3] [h3] If you use Neurotrauma, Drinking Bleach Unlocks the final boss of that mod. [/h3] [h3] Tired of Alcohol not really doing much or having much of a use? [/h3] Well, Better Alcohol is here to fix that. Alcohol has been revamped in this Mod to not only have a reason to drink it. But additionally give downsides just as well as incentives. Drunks will stagger, trip, and fall. And have unique effects depending on what they drink. Ethanol is no longer a smart choice, unless your goal for drinking it is blacking out. Neither is it the only choice for non captains. Want a Simple Drink? You can pick up a can of Mud Light at your nearest vending machine. Want something to help you heal and also forget your pains and woes? Try some Pomegrenade Wine, Its simple to make as well, so one could simply produce it. Got bitten by a husk, but don't feel like drinking rum? Try some Bourbon, or if its progressed too far, Just Chug some Bleach. Want to stagger around barely able to do anything? Try some Paral Beer, Made with Real Paralyxis. Should be Compatable with most mods that add alcohol but don't override the Drunken Effects. [i] Better Alcohol is part of a Planned Collection of "Better" Mods that enhance and improve various parts of barotrauma ranging from Drugs,To Medicine, to Husks, to Genes and potentially adding Cybernetics.[/i] [h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3353624256] Better Medical[/url] [/h3] [h3] [url=https://steamcommunity.com/workshop/filedetails/?id=3352640865] Better Collection [/url] [/h3] [url=https://ko-fi.com/jet284] Help me make More Mods quicker[/url]

EK Daima Mk-I

EK Daima Mk-I

76561198059085511 দ্বারা

[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]EK 'Daima' Mk-I Heavy Logistics Tender / Resource Collector[/h1] [i]"The Daima class submarine is designed as a versatile heavy logistics support platform. Capable of acting as transport, fleet tender, salvage, or mining operation command vessel. The Daima has a spacious cargo bay, substantial onboard engineering & material processing facilities, a heavy duty industrial reactor, and carries a single 'Spanner' class utility shuttlecraft. Although the design suffers from poor maneuverability due to it's excessive hull mass."[/i] [b]Role:[/b] Transport ( Logistics Tender / Salvage / Mining ) [b]Tier:[/b] 2 [b]Price:[/b] 30,000 Mk [b]Recommended Crew:[/b] 8 - 14 [b]Size:[/b] 60x18m [b]Horizontal Speed:[/b] 19 ( 22 with upgrades ) [b]Vertical Speed:[/b] -18, 24 [b]Cargo Capacity:[/b] 64 Boxes [b]Magazine Capacity:[/b] 24 Shells, 18 Boxes [b]Vessel Strength:[/b] Low [b]Vessel Maintenance:[/b] Medium / Large-Crew [b]Recommended Difficulty:[/b] Medium [b]Recommended Crew Experience:[/b] Experienced [b]Notable Features:[/b] [list][*] Large cargo storage [*] 'Spanner' Utility Transport Shuttle [*] Remote operations center [*] Underwater radio system (2.25km range) [*] Large engineering room [*] Medbay [*] Armory [*] Brig [*] Docking port power transfer [*] Drainage duct system [/list] [b]Weapon Systems:[/b] [list][*]x4 Coilgun (Turret-Mount) [*]x2 Empty Hardpoint (Turret-Mount)[/list] [b]RADIATION DANGER:[/b] [list][*]OKERION 'Heavy Reactor Module' LSFR-8402-B. Unit does not feature integral radiation shielding. Do not enter containment vessel during operation without proper protection; minimum coalition protection equipment index class-II or above.[/list] [code]Shuttle remote-control is located in the aft section of the lower observation deck. Toggle between manual & remote command using the green lever in the command station or inside the shuttle itself. Stock Reactor Trim: 0.005 - 75 Stock Battery Controller Trim: 202 - 15[/code] [h1]EK 'Spanner' Mk-I Utility Transport Shuttle[/h1] [i]"The Spanner is a rugged lightweight shuttle designed for cargo and personnel transport. Although mainly used in large scale mining and salvage operations, a simple and utilitarian design lends it to a wide variety of roles. The Spanner is also equipped with 'remote piloting' capability, allowing a central command ship to take control when needed. Just beware when operating in open waters as the shuttle lacks any defensive armaments."[/i] [b]Role:[/b] Shuttle ( Transport ) [b]Price:[/b] 2,200 Mk [b]Recommended Crew:[/b] 2 - 3 [b]Size:[/b] 11x4.5m [b]Horizontal Speed:[/b] 30 [b]Vertical Speed:[/b] -19, 26 [b]Cargo Capacity:[/b] 4 Boxes [u]Vessel lacks on-board diving suits.[/u] [b]Drone Command Frequency Band:[/b] [code]Max rated range: 1.5km Command In: 1156 : { Navigation } Navigation vertical channel 1157 : { Navigation } Navigation horizontal channel 1158 : { Pulse to Toggle } Docking control 1153 : { Pulse to Toggle } Remote command override 1151 : { Pulse to Toggle } Power mainline Telemetry Out: 1155 : { Navigation } Drone sonar data feed 1154 : { Boolean } Remote command status 1159 : { Boolean } Power mainline status 1152 : { Percentage } Battery charge level[/code] [b][strike]I don't really have any specific plans for more submarines, [u]feel free to suggest what kind of subs you are interested in seeing made.[/u] For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?[/strike][/b] [b]-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )[/b]

Roomba

Roomba

76561198001833878 দ্বারা

It's a buyable roomba. You activate it by picking it up and throwing it against the floor or any surface. Its main purpose is to 'eat' corpses but it also comes with offensive capabilities such as a shock attack. Quite harmless on its own but a fleet of them will take down intruders effectively.

Immersive Diving Gear - Enhanced Reactors Compatibility Patch

Immersive Diving Gear - Enhanced Reactors Compatibility Patch

76561198044041937 দ্বারা

[h1]Compatibility Patch[/h1] Patches the pressurized hazmat suit from Enhanced Reactors to work with the gameplay mechanics of Immersive Diving Gear. [h1]Load Order[/h1] - Immersive Diving Gear - Enhanced Reactors Compatibility Patch - Enhanced Reactors - Immersive Diving Gear

[ENC] Physical Currency

[ENC] Physical Currency

76561198001664577 দ্বারা

[img]https://i.imgur.com/5sfOjuV.png[/img] [img]https://i.imgur.com/SgUQcOg.png[/img] [img]https://i.imgur.com/ptJ3hOJ.png[/img] [img]https://i.imgur.com/flmo46R.png[/img] [img]https://i.imgur.com/aWQ3u2b.png[/img] This mod adds a fun RP Currency to the game and a wallet to carry it in. I originally created this mod for our discord group so that we can have an on ship currency to let players purchase guns, ammo, and provisions from the quartermaster. It can be used to create an economy on the ship, and as a reward for successful missions. [img]https://i.imgur.com/flmo46R.png[/img] [img]https://i.imgur.com/WwrcQxc.png[/img] You can purchase Marks at the store for their face value!(See Important Notes Above) You can then use those to distribute as RP currency in the ship. [b]HOWEVER![/b] you can find Marks in wrecks of subs! That means you can actually find money you can then add to your campaign balance by selling the money back. Wallets can only hold the currency, and can be tucked away into an inventory, or tool chest, or what ever storage medium you like! Currently you can use the fabricator and the deconstructor to change between the value of the currency. [img]https://i.imgur.com/0dtfH8C.png[/img] [table noborder=1] [tr] [th][b]Output[/b][/th] [th][b]Input[/b][/th] [/tr] [tr] [td][img]https://i.imgur.com/JcHxKzW.png[/img][/td] [td] [img]https://i.imgur.com/xcDoqxF.png[/img][img]https://i.imgur.com/xcDoqxF.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/XX2X9mc.png[/img][/td] [td] [img]https://i.imgur.com/JcHxKzW.png[/img][img]https://i.imgur.com/JcHxKzW.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/Zn35SNX.png[/img][/td] [td] [img]https://i.imgur.com/XX2X9mc.png[/img][img]https://i.imgur.com/XX2X9mc.png[/img][img]https://i.imgur.com/JcHxKzW.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/KByuDWG.png[/img][/td] [td] [img]https://i.imgur.com/Zn35SNX.png[/img][img]https://i.imgur.com/Zn35SNX.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/wdeofYM.png[/img][/td] [td] [img]https://i.imgur.com/KByuDWG.png[/img][img]https://i.imgur.com/KByuDWG.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/SOOEcff.png[/img][/td] [td] [img]https://i.imgur.com/9LxVNZh.png[/img][img]https://i.imgur.com/9LxVNZh.png[/img] [/td] [/tr] [/table] [img]https://i.imgur.com/3GWp4rU.png[/img] [table noborder=1] [tr] [th][b]Input[/b][/th] [th][b]Output[/b][/th] [/tr] [tr] [td][img]https://i.imgur.com/JcHxKzW.png[/img][/td] [td] [img]https://i.imgur.com/xcDoqxF.png[/img][img]https://i.imgur.com/xcDoqxF.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/XX2X9mc.png[/img][/td] [td] [img]https://i.imgur.com/JcHxKzW.png[/img][img]https://i.imgur.com/JcHxKzW.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/Zn35SNX.png[/img][/td] [td] [img]https://i.imgur.com/XX2X9mc.png[/img][img]https://i.imgur.com/XX2X9mc.png[/img][img]https://i.imgur.com/JcHxKzW.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/KByuDWG.png[/img][/td] [td] [img]https://i.imgur.com/Zn35SNX.png[/img][img]https://i.imgur.com/Zn35SNX.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/wdeofYM.png[/img][/td] [td] [img]https://i.imgur.com/KByuDWG.png[/img][img]https://i.imgur.com/KByuDWG.png[/img] [/td] [/tr] [tr] [td][img]https://i.imgur.com/SOOEcff.png[/img][/td] [td] [img]https://i.imgur.com/9LxVNZh.png[/img] [/td] [/tr] [/table] [img]https://i.imgur.com/flmo46R.png[/img] [img]https://i.imgur.com/RSNWWDT.png[/img] [img]https://i.imgur.com/EabuciB.png[/img] We have a discord community Caedis and Company. Feel free to join in, and use the bot to add yourself a role for Barotrauma or other games you play! I also have a X (twitter) where I sometimes post updates of my progress, feel free to follow me there for any updates or to message me some ideas. If you want to talk directly with me on discord my username is [b]Kaitodarksnow[/b]! [url=https://discord.com/invite/7unUYFu][img]https://i.imgur.com/9TYkkHi.png[/img][/url] [url=https://x.com/KDarksnow][img]https://i.imgur.com/W3RVVaB.png[/img][/url] [img]https://i.imgur.com/14dmrN1.png[/img] I want to start keeping my mods up to date, and finishing them. I will be bringing all my mods up to date for the current game, and even finally finishing some mods I had collecting dust because the modding framework wasn't robust enough to do what I needed. I have a Ko-fi where you can donate money to my efforts and keep me fed and happy to continue my work, but only if you feel inclined to do so. [url=https://ko-fi.com/knummer][img]https://i.imgur.com/0kDbGmW.png[/img][/url] [img]https://i.imgur.com/ltt12pf.png[/img] [img]https://i.imgur.com/qIqrTtw.gif[/img]

EK Bottlenose Mk-I

EK Bottlenose Mk-I

76561198059085511 দ্বারা

[h1][b]Do not send 'community awards'.[/b][/h1] Until the new system is fixed, there is no point in sending awards to community items. [h1]EK 'Bottlenose' Mk-I Heavy Destroyer[/h1] [i]"The Bottlenose class is a heavy combat vessel which prioritizes a mix of protection and armament. It is primarily armed with two heavy turrets, with several secondary hardpoints, and a forward-fixed railgun battery in it's bow. Built with a standard internal pressure hull and light armor applique along it's forward belt for improved survivability against low caliber guns. The design also features instrumentized fire control systems for it's main guns."[/i] [quote] Starts with relatively minimal armament, if you are playing on higher difficulties it's recommended to not buy it until you've got at least around 30,000mk spare for additional refits to bring it up to it's full firepower. [/quote] [b]Role:[/b] Attack ( Combat Vessel ) [b]Tier:[/b] 3 [b]Price:[/b] 42,500 Mk [b]Recommended Crew:[/b] 8 - 14 [b]Size:[/b] 64x14m [b]Horizontal Speed:[/b] 21 ( 26 with upgrades ) [b]Vertical Speed:[/b] -19,26 [b]Cargo Capacity:[/b] 24 Boxes [b]Magazine Capacity:[/b] 27 Shells, 63 Boxes [b]Vessel Strength:[/b] High [b]Vessel Maintenance:[/b] Standard / Large-Crew [b]Recommended Difficulty:[/b] High [b]Recommended Crew Experience:[/b] Any [b]Notable Features:[/b] [list][*] Forward railgun battery [*] Uparmored hull [*] Instrument fire-control system (Heavy turrets only) [*] Engineering room [*] Medbay [*] Large armory [*] Brig [*] Docking port power transfer [*] Drainage duct system [/list] [b]Weapon Systems:[/b] [list][*]Forward Railgun Battery (Fixed Mount) [*]x2 Heavy Coilgun (Heavy Turret-Mount) [*]x1 Chaingun (Turret-Mount) [*]x2 Coilgun (Turret-Mount) [*]x4 Empty Hardpoint (Turret-Mount) [*]Depth Charge Launcher (Fixed Mount)[/list] [code]Stock Reactor Trim: 0.01 - 75 Stock Battery Controller Trim: 202 - 15 Stock Engine Battery Trim: 101 - 15[/code] [b][strike]I don't really have any specific plans for more submarines, [u]feel free to suggest what kind of subs you are interested in seeing made.[/u] For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?[/strike][/b] [b]-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now. ( Also expect that potential "EK mods remaster" to not happen after all )[/b]

Ammo extended 2 (RUS/ENG/汉语)

Ammo extended 2 (RUS/ENG/汉语)

76561198975071236 দ্বারা

[h1] AMMO extended [/h1] [b]This mod adds:[/b] 31 items. 1 affliction 4 items are overwrited(plasma cutter, welding tool, flamers) [b]What does this mod do?[/b] Ammo extended is a campaign-balanced mod, that adds more ammunition for stock weapons and turrets. [img]https://media.discordapp.net/attachments/835914869634760704/910927544533008505/235aa8caaee550dd.gif[/img] [code]APHE railgun shell[/code] [img]https://media.discordapp.net/attachments/835914869634760704/910936856655462490/1.gif[/img] [code]Chaingun scattering ammo box[/code] [img]https://media.discordapp.net/attachments/835914869634760704/914596664147312701/9.gif[/img] [code]Welding laser fuel box[/code] [img]https://media.discordapp.net/attachments/835914869634760704/914602917242236968/10.gif[/img] [code]Chitin railgun shell[/code] All items have their recepies and spawnrate. [h1]AMMO:[/h1] [h1]SMG[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/912777772093542431/20211123_235047.png[/img][b]- smg drum magazine[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912776365298843708/20211123_234547.png[/img][b]- Physicorium smg magazine[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912775000312922192/20211123_233931.png[/img][b]- incendiary smg magazine[/b] [h1]Assault rifle[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/912777593760153680/20211123_235116.png[/img][b]- Explosive assault rifle magazin[/b] [h1]Grenade launcher[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/912777862812151939/20211123_235020.png[/img][b]- 40mm HEAT grenade[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912773877027979314/20211123_233624.png[/img][b]- 40mm Incendium grenade[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912774189918863380/20211123_233829.png[/img][b]- 40mm Slug[/b] [h1]Shotgun[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/912776525504454657/20211123_234519.png[/img][b]- Shotgun slug[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912774901549629460/20211123_233909.png[/img][b]- Makeshift buckshot[/b] [h1]Revolver[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/912776283195322459/20211123_234604.png[/img][b]- Physicorium revolver round[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912776989532897280/20211123_234433.png[/img][b]- Hollow point revolver round[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912776230871384125/20211123_234623.png[/img][b]- Dementonite revolver round[/b] [h1]Harpoon gun[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/913065224309985290/20211123_233602.png[/img][b]- Antiparasitic harpoon[/b] [img]https://media.discordapp.net/attachments/835914869634760704/913070379180883999/Ammo_Extended_Sprites.png[/img][b]- Titanium harpoon[/b] [h1]Other[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/912777500306833458/20211123_235132.png[/img][b]- Sulphuritin[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912774839939518504/20211123_233946.png[/img][b]- Flamethrower fuel tank[/b] [h1]Coilgun[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/914434110091591680/AE_p2.png[/img][b]- Coilgun Flak ammo box[/b] [img]https://media.discordapp.net/attachments/835914869634760704/914434654243803146/AE_p1.png[/img][b]- Coilgun APBC ammo box[/b] [img]https://media.discordapp.net/attachments/871651622223237120/993940539374313509/Ammo_.png[/img][b]- Coilgun Chemical ammo box[/b] [img]https://media.discordapp.net/attachments/871651622223237120/993940999338463293/Sprites.png[/img][b]- Coilgun Incendiary ammo box[/b] [img]https://media.discordapp.net/attachments/871651622223237120/993942029203673148/Sprites2.png[/img][b]- Coilgun Scattering ammo box[/b] [h1]Railgun[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/912774689594691594/20211123_234023.png[/img][b]- APHE railgun shell[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912777703139196948/20211123_235102.png[/img][b]- Cartridge railgun shell[/b] [img]https://media.discordapp.net/attachments/871651622223237120/993942788569829429/Ammo_Extended_Sprites_copy.png[/img][b]- Chemical railgun shell[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912773775223844894/20211123_233645.png[/img][b]- Chitin railgun shell[/b] [img]https://media.discordapp.net/attachments/835914869634760704/912774745261494283/20211123_234004.png[/img][b]- EMP railgun shell[/b] [h1]Pulse laser[/h1] [img]https://media.discordapp.net/attachments/871651622223237120/993942028641640448/Sprites1.png[/img][b]- Piercing laser fuelbox[/b] [img]https://media.discordapp.net/attachments/835914869634760704/914434846720397342/AE_p1.png[/img][b]- Shockwave laser fuelbox[/b] [img]https://media.discordapp.net/attachments/835914869634760704/914435190561062932/AE_p1.png[/img][b]- Welding laser fuelbox[/b] [h1]Chaingun[/h1] [img]https://media.discordapp.net/attachments/835914869634760704/914434109831528478/AE_p1.png[/img][b]- Chaingun Scattering ammo box[/b] [img]https://media.discordapp.net/attachments/871651622223237120/993942028398379068/Sprites.png[/img][b]- Chaingun Depleted fuel ammo box[/b] [img]https://media.discordapp.net/attachments/835914869634760704/914435491422683136/AE_p1.png[/img][b]- Chaingun Explosive ammo box[/b] [b]identyfier tags for console:[/b] [code]flakcannonammoboxstun,flakcannonammoboxchemical,flakcannonammoboxsolid,chaingunammoboxstabilised,dmindammobox,sulphuric_40mmgrenade,piercinglaserbox,chaingunammobox_depletedfuel,incendiaryammobox,sulprailgunshell,scatterammobox_coilgun,40mm_buckshot,pulselaserminingammobox,unstablelaserbox,chaingunammoboxdementonite,alientoxin_dart,assaultrifleexplosivemagazine,husk_spear,titanium_spear,railgun_cartridge_shell,apherailgunshell,railgunshell_chitin,emprailgunshell,pulselaserdischargeammobox,pulselaserweldingammobox,jetammobox,fulguriumammobox,dementium_revolverround,physicorium_revolverround,hollowpoint_revolverround,smg_incendiary_magazine,smg_physicorium_magazine,incendiary_40mmgrenade,40mm_slug,coilgunammoboxpiercing_capped,coilgunammoboxflak,40mm_heat,shotgun_slug,smg_unique_magazine,flamerfuel,makeshift_shotgunshell,chaingunammoboxexplosive,chaingunammoboxscatter,dmind.[/code] [h1]Important:[/h1] If you have the fist ammo extended installed, delete it first and only then install this mod. Overwrited tools work well with ek, if the ek has a loading priority in mod list, compared to ae. Antiparasitic harpoons work with the huskmod(Improved Husks), dealing more damage to all creatures of "husk" group. [h1]Credits to:[/h1] [b]Lord of the abyss, Karter, Geucpesd, Anarch, NagornyVitaly1 & 阿克斯顿下士 for Simplified Chinese Translation. <3[/b]

Barotraumatic汉化

Barotraumatic汉化

76561198426216954 দ্বারা

[h1][u][b]现在最好把本汉化放在Barotraumatic之上[/b][/u][/h1] [h1][u][b]注意Barotraumatic Creature Pack已经被整合进Barotraumatic[/b][/u][/h1] 原MOD英文描述已更新但中文没更所以顺便——以下为[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103]原MOD描述页[/url]翻译 [h1][u][b]模组简介[/b][/u][/h1] 觉得游戏过于简单乏味? 原版怪物千篇一律,既无新意又缺乏挑战? 使用了超强武器却苦无目标可攻? * [u][b]那么本模组正是为你而生[/b][/u] * [u][b]功能[/b][/u] * [u][b]生物群系[/b][/u] * [u][b]无线电系统[/b][/u] * [u][b]安装指南[/b][/u] * [u][b]其他作品[/b][/u] [h1][u][b]功能[/b][/u][/h1] 这是我正在开发的模组,旨在增加怪物生成、废墟、残骸和任务的频率与多样性。 截至2025年8月,本模组包含258+种生物,其中部分生物在多种生物群系中常见,另一些则极为罕见且狡猾,可能整个游戏流程都难以遇见。随着你的游玩风格或任务类型变化,当你更频繁地探索深渊或潜入洞穴时,可能会遭遇前所未见的生物。并非所有生物都具有攻击性,其中包含若干中立或被动攻击型生物。在这段旅程中没有指南或维基手把手引导,你只能靠自己,并且在多数情况下,只能依赖其他潜艇船员讲述的、不可靠的故事。 再无平淡无奇的任务,再无空荡的洞穴,再无寂寥的沉船与废墟!沉船与大型遗迹皆潜伏着敌人!请备足药品与弹药。废墟已成为获取外星材料最可靠的场所,或许还能找到超越人类局限的升华之道... [h1][u][b]生物群系[/b][/u][/h1] 每个生物群系都拥有独特的生物群落与不同难度,这将促使玩家学习并掌握它们各自的运作机制、潜艇的特性,甚至需要运用潜行技巧才能生存。 [h1][u][b]无线电系统[/b][/u][/h1] BaroTraumatic彻底重构了游戏中的无线电系统。原本安全的耳机可能带来信号失真、干扰,甚至致命威胁——无需电池驱动! 共有5款可制作的无线电设备供你尝试,每款都具备独特功能,例如降噪技术和化学电池! [h1][u][b]安装指南[/b][/u][/h1] 使用本模组[u][b]只需下载BAROTRAUMATIC模组本体[/b][/u]。切勿下载Xansmonsters1&2、Extended monsters、Monster test pack、Europa fishies,、survivator plays、MN Creatures及Creatures of the depth等旧版模组,否则将导致崩溃和错误。[u][b]Barotraumatic Creature Pack[/b][/u]已不再需要,因为它已被包含在主文件中。 任何编辑生成列表、事件管理器或原版状态效果的模组,其加载顺序必须排在 BaroTraumatic 之后!现在通常可以[u][b]将 BaroTraumatic 置于加载顺序的顶部[/b][/u]。 BaroTraumatic [u][b]可以安全地在任何战役的任何时间点添加或移除[/b][/u]。当然,如果在战役中途移除,你将失去所有通过该模组添加的物品。 [h1][u][b]其他作品[/b][/u][/h1] 我的[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2532991202][u][b]Dynamic Europa[/b][/u][/url]地图与地点类型大修 如果你遇到卡顿问题,我推荐 Evil Factory 的 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2701251094][u][b]Performance Fix[/b][/u][/url]。其中的生物配置可以提升FPS。 特别感谢 LordFrith 和 Udrakan 随手的帮助,如果你喜欢优秀的模组,也去看看他们的作品。(与ITA兼容但极其折磨,且图片上使用的是 LordFrith 的生物群系大修,非常漂亮。) 感谢 Sakura (Alien Queen) 提供的美术作品! [h1][u][b]注意![/b][/u][/h1] 如果你最近更新了模组并遇到错误,例如:因版本问题无法加入服务器并被提示下载模组、控制台报错文件缺失、模组因错误无法加载且在模组加载器中显示为红色。那么很可能是你的模组安装文件已损坏。 要修复此问题,请进入游戏内的模组管理器,在列表中找到该模组,右键点击模组并选择"查看详情",在模组详情页面的右上角有一个标有"重新安装"的按钮。点击此按钮,模组将在创意工坊和暂存文件夹中重新安装。这应该能解决你遇到的几乎所有与模组相关的问题。 强烈建议安装并使用 Evil Factory 的 Performance Fix,并在游玩 BaroTraumatic 时对其进行配置!

Nova VX

Nova VX

76561198038642452 দ্বারা

Repurposed from a failed line of luxury submarines, the Nova VX is everything a captain wants - if they never plan to take the submarine out of docking port. Its sleek design include wide open floor plan that cause heavy flooding on leak and lack safety features. Its powerful engine/reactor combo is prone to fire. Despite the obvious flaws, hundreds were made and bankrupted its manufacturer. Now it is sold for cheap by the Coaliation. This one seems to have evidences of tampering, however. A collaboration work between Rain Dreamer & Fatal Foxtrot. Also a lot of help from sub builders on Undertow Discord (Workingjoe for the fin designs & bar display, Asadgunz for the glass bubble wall texture, and a lot more from others). (Thumbnail image made by Geraiz on Undertow Discord) Dimensions: 27x6 m Recommended crew size: 1-3 Recommended crew experience: Experienced Price: 6000 mk (a starting sub! has a lore reason too) [h1]Feature:[/h1] [h1]1. Overdrive system: [/h1] A product of a mad clown - Fatal Foxtrot - who tampered with the sub. Activate from the nav terminal, this pushes the engine and the reactor to its limit as well as unlocking use of extra pumps, allowing for extreme speed. At level 100 helm, overdrive mode will allow you to go at 100km/h! [img]https://i.imgur.com/PqE4J6w.gif[/img] However, this power comes with a limit - if used for too long, the systems will not be able to handle it and will set fire on itself: [img]https://i.imgur.com/nXvI7V9.gif[/img] Use this mode in moderation, and it will reward you with 2 levels of super attacks using discharge coils. [h1]2. Periscope ramming mode:[/h1] Another work by the mad clown. During overdrive, the periscope light will turn red. [img]https://i.imgur.com/90LMrHz.png[/img] Using the periscope will allow access to the periscope ramming mode, which allow you to navigate with the periscope (Hold trigger to move backward - cursor up to move up, down to move down, release to launch straight ahead) and ram through enemies using the Nova VX powerful forward engine, slicing them up at the same time. [img]https://i.imgur.com/X9fY9tB.gif[/img] Note that periscope isn't required - you can use navigation terminal to ram and it will still work fine. However, isn't it better to watch enemies shredded live in front of you? [h1]3. Advanced automatic reactor control:[/h1] Being a small submarine that can possibly be crewed by a single captain, the sub has an automatic reactor control systems that can manage power to consumption rather well in normal conditions, letting you focus on more pressing matters like not crashing or avoiding enemies. However, overdrive mode will cause it to go haywire. [h1]4. Weapon systems:[/h1] 2 standard coilguns & 1 forward mount railgun that can only shoot straight ahead. However, the luxury ship is not intended for extended combat duration and lack dedicated storage for ammo, as well as having only 1 super capacitor shared between the guns. [h1]5. Detailed, beautiful design:[/h1] The Nova VX was lovingly designed in every detail to fit its name as a luxury vehicle. Enjoy the high class interior design as a captain, or dive in the complex machineries of the half constructed engine room as mechanics. [h1]6. Balance:[/h1] Special care was made to make sure despite being an extremely fast submarine, this sub still feel balanced to be used (still rather subjective, but I tried). Its design punish heavily for missed ramming or running into walls at high speed, making a majority of the sub flooded in no time and cause sinking. Abuse of overdrive also cause fire and shut down of systems. However, some of these draw back can be alleviate by upgrading systems, making the Nova VX remains viable in later game. Hint: fires are caused by overvoltage. You can use marks to upgrade system, or use components to make better uses of the batteries. [h1]7. A submarine with a story:[/h1] Scattered on the sub are log books that gives you some lore about its history, and some not-quite explanations about its mechanics.

Wellerman

Wellerman

76561198216900915 দ্বারা

[h1]Wellerman[/h1] [code] [h1]General information[/h1] Transporter (Tier I) Price 6000mk Size 42*11m Cargo capacity 40 crates Recommended crew size 3-5 [/code] Wellerman is a light transporter originally designed and put into service by Weller tra

NT Grafting

NT Grafting

76561199376105812 দ্বারা

A Neurotrauma extension mod for taking the limbs and organs from the creatures of Europa and grafting them onto yourself. Experience the benefits of the creatures you fight, and with them, the difficulties that come from mixing DNA. There are currently 21 different grafting procedures that can be done. This mod must be loaded above NT and any mod that tries to override vanilla creatures. If this does not happen, it is likely that the creatures will not drop any grafting items, making this useless. A guide for how to properly graft as a medic is here: https://drive.google.com/file/d/1Mo8qMr_5LFY_izNr_X9xYtO6_h2If-HF/view?usp=sharing This mod has not yet been properly balanced. All factors such as item fabrication costs, difficulty to graft, benefits of grafts, price of transplants, and many more have not yet been properly fine tuned. As such, any feedback about the mods balancing is appreciated. Current patches: -Baroverhaul: Patches the talent tree, allowing for both Baroverhaul talents and NT Grafting talents, as well as takes the Baroverhaul modifications of some creatures and adds NT Grafting drops to them. https://steamcommunity.com/sharedfiles/filedetails/?id=3537658153 -Baroverhaul All + Parallel Unlocks: Patches the talent tree. https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3549478052 -NT Cybernetics: Patches the cybernetic organs to return grafted organs. Changes the EMP to fit the needs of both NT Grafting and NT Cybernetics. https://steamcommunity.com/sharedfiles/filedetails/?id=3539184400 -LeCrazyy's Talent Rework: Patches the talent trees to merge the talent rework's and NT Grafting's trees. https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3568103640 -EuropaWaifu 2: Patches the "Humanhusk.xml" file to work for both EuropaWaifu 2 and NT Grafting. https://steamcommunity.com/sharedfiles/filedetails/?id=3539881487 If you use the NT Eyes extension, all eye afflictions from this mod will be unobtainable. THIS MOD IS BLEEDING EDGE, EXPECT ISSUES EARLY ON This mod will not perfectly work with any other mod that adds unique new organs. More patches can be expected for the future to remedy this current issue. Updates will likely slow, as I am becoming more busy. Please report any bugs found. I will try to fix what I can. Many organ assets and the scalpel assets were taken and modified from original Neurotrauma, thank you for the art. Special thanks to the following people for contributing to the code: -BigEvilGreenBean If you are interested in seeing the details of the mod, I have now set up a Github repo for easy viewing! https://github.com/AegisMyles777/NT-Grafting This mod took a large amount of time and dedication to properly develop. If you enjoy the mod, and want to support me for the time it took to develop, please consider donating to the bitcoin wallet below: bc1qwqf5kjf9dcf9zzp2n3f5qu4k3cxs2al6x69u4fgv5kmq9v3hcpnsfx92hz

Nanite Integration

Nanite Integration

76561198094534855 দ্বারা

[Mod is completely translated to russian language, if that may be someone's concern.|Мод полностью переведен на русский(как и раньше), если это кого-то беспокоит.] How come humanity is on Europe for so long and the technology is so scuffed? Being a submarine crew, you surely suffered a lot of minor and major injuries, perhaps even traitorship, so you surely will find use to those little nanobots. In this mod, there are: 2 utility strains; 6 medical strains of nanites, each specialized in assisting with specific number of afflictions; 3 amplification strains of nanites, each made to assist user in specific directions; 1 alien strains of nanites, oddly specific and not generally advisable, but very potent in their nieches. !!! THIS INFORMATION CAN BE READ IN-GAME, IF YOU WANT TO LEARN THE HARD WAY, YOU CAN PLAY IGNORING THE TEXT BELOW !!! Thing is, nanites all but one strain, cannot replicate over the Integration threshold and also need maintenance, so before injecting any nanites, you will need to undestand the Integration mechanic and the way to maintain them: Integration Level (IL) - each strain has several integration levels, which dictate functions and amount of nanites in body, higher level, more functions and more maintenance required. The mechanic is simple: Upon first injection, new strain starts with IL1, which unlocks the very basic functions and lets nanites replicate(given that decay is not intact) up to a threshold. When nanites hit the threshold, they stop replicating and cap at that. To attain IL2, you need to inject same strain again, but only when it reached current threshold, then next tier of functions and threshold is unlocked, with previous functions upgraded. If by any means nanite count falls below the previous threshold, IL is lost. Decay - nanites require maintenance, and a lot of it, each IL of ANY strain in the body (localized or otherwise) generates 1 or 2 decay per second, depending on strain. When Decay reaches 80 or higher, all nanites that require maintenance rapidly deteriorate until Decay regresses below 80. So let us proceed to the nanites: Nanite basis - base-material, unprogrammed functionless nanites, which can't be injected. Produced in Fabricator. Other types of nanites are produced in a Medical Fabricator, The Nanite Precursor - this basic strain of nanites must be injected before any other, these nanites will replicate over time towards their threshold, providing material and maintaining other nanites which may be injected afterwards. IL cap: 5 Decay Resistance Level (according to IL): 4/7/11/16/21 Coverage: Global | Torso Tip: For checking how many Decay is being generated and how many resisted, here is a rule of thumb - IL of precursor is 20% and for any other is 30%, so to get Decay using medical scanner you need to divide every non-precursor percentage by 30 (and multiply by strain cost). 'Ichor' Strain - this strain of nanites is created to treat outer flesh and skin injuries in specific location (or Limb) of injection. Nanites will treat burns and heal lacerations(IL1), mend bleeding and bite wounds(IL2), as well as with great effort eject bullets(IL3). IL cap: 3 | Decay: 1 Coverage: Local 'Kaltsit' Strain - this strain of nanites is created to treat inner machinations of organism and bones in specific location (or Limb) of injection. Points of focus will be damaged organs(IL2) and broken bones(IL1). IL cap: 2 | Decay: 1 Coverage: Local 'Mithridates' Strain - this strain of nanites is created to dissolve and eject toxins and poisons of various sources from the entire organism. Covered toxins are alcohol and excess opiates(IL1), deliriumine and morbusine(IL2), sufforin and cyanide(IL3). IL cap: 3 | Decay: 1 Coverage: Global | Torso 'Halesium' Strain - this strain of advanced nanites is created to assist in blood cell production and oxygen circulation. Moderately increases blood regeneration and consciousness recovery(IL1), replenishes minor amounts of oxygen, slowing down suffocation and very slowly deirradiates organism(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Torso 'Cerebrate' Strain - this strain of advanced nanites is created to help recovering sanity of individual. Rearanges electrical impulses and neuron connections without harm to quickly recover from psychosis and ease hallucinations(IL1), inhibits opiate addiction from kicking in(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Head 'Asclepius' Strain - this strain of advanced nanites is created to resist parasites and muscle degradation. Briefly slowes down husk infection process and inhibit any paralyzants from mucles(IL1), kills and dissolves remnants of husk parasite(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Left Leg Precursor Deactivator - this utility strain's main function is to quickly destroy all precursor in the organism over 12 seconds or so, leading to full nanite sterilization in case of need. Amplification nanites - such strains of nanites grant it's host direct benefits, unlike medical, which only rejuvenate one's body. 'Armstrong' Strain - scope of this amplification strain is enlarging one's muscular mass and increasing body density to withstand incoming damage. Increases melee damage, [b]hardens in response to physical trauma[/b](IL1) and keeps body from being pushed away by strong currents of water(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Right Arm 'Driver' Strain - for those who find themselves lacking speed for the task, such strain of amplification nanites is created to increase reaction speed and motorics. Increases running, swimming and attack speed(IL1) and allows individual to work with machinery and electronics faster, resulting in increased repair speed(IL2). IL cap: 2 | Decay: 2 Coverage: Global | Right Leg 'Beholder' Strain - amplification strain, designed to sharpen one's vision, allowing for higher firearm accuracy(IL1) and extreme dexterity with intricate machinery maintenance, resulting in much more qualite results(IL2). However, it was reported and logged, that vision becomes so sharp that individual was able to see specific particles of light, causing ever so slight prismatic effect on their line of sight. IL cap: 2 | Decay: 1 Coverage: Global | Head There is no man-made nanite past this point. Proceed at your own risk. Xenotech nanites - poorly understood with even more poor researches conducted, these alien nanites were reported to be found in ruins. Attempts to inject them proved to be productive, however they seem to drain upon precursor at higher pace than any other known nanites, and side effects were proven to surface upon further inspection. 'Lanius' Strain - xenotech strain, presumably created by past inhabitants of Europa to protect themselves from pressure, fire and, for whatever reason, oxygen. After injecting such a materia, severe changes in physiology are expected. Skin covers in a thin layer of metallic compound, which seems to repel heat(IL1) and increase structural integrity, resisting, but not completely, high underwater pressure(IL2). Additionaly, individual may find itself being less strained by low oxygen levels(IL1) or even completely ignoring it's lack at all, at higher levels of nanite coverage. IL cap: 2 | Decay: 3 Coverage: Global | Left Arm A little warning: when injecting any nanites, there may be instant side-effect afflictions that may or may not cause problems if patient is not healthy. Material costs and spawn rates of injections in ruins may or may not change in the future. I am open to suggestions on this aspect of balance. Bots may not like being injected. Same goes with karma.

Combat Overhaul Reloaded(COR) [Ru En] [ARCHIVED]

Combat Overhaul Reloaded(COR) [Ru En] [ARCHIVED]

76561198145396989 দ্বারা

[b] [h1] THE REQUIRED MOD IS THE UPDATED VERSION [/h1] [/b] [b] [h1] PLEASE USE THAT INSTEAD [/h1] [/b] [b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718] I have stopped active development on this mod, possible fixes and maintenance but dont expect massive updates. i truthfully have lost interest in working on this mod after awhile, it was mainly just uploaded and fixed up when the dev took it down. Now that there is a better version i see no reason to work on this, go check our COL for a more polished and less laggy version that also gets more updates.[/url] [/b] This version of COR is focused on performance, such as improved loading times and making weapons spawn their COR version when adding the mod. As you can already tell by the file size, I've cleaned up quite a few unused and redundant files. The original version of COR was nearly 43 MB and as of writing this we are at 37.6 MB nearly 40MB, While this may seem like very little change, do note that this version has been updated many many times, adding new weapons, textures, training mods, and more. (You can now transfer your save from COL to COR without any issues.) If you wish to contact me directly, you can use the Barotrauma Discord, there is a thread there just for COR. Credits: Base: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3028141718] M12 & panman [/url] Main music: [url=https://www.youtube.com/watch?v=5SckyONHGo4] Uprava Army Admin Main [/url] Texture rework: [url=https://steamcommunity.com/profiles/76561199196122390/] Laserman [/url] Russian translation: Viktor Livingshield DES-5 & RAPS sprites: lobotomite Jamming logic: WorkingJoe Current tasks: Remaking textures to be more clean and distinct from each other. Reworking how mags work to use conditions rather then round themselves [h1]IF YOU WANT A NORMAL, PROPERLY-WORKING AND BALANCED WEAPONS MOD JUST USE EHA[/h1] [img] https://i.imgur.com/vBL3EAj.gif [/img] [img] https://i.imgur.com/VI0XsLK.gif [/img] (Active protection demo) [h1]Combat Overhaul[/h1] Is a mod that focuses on reworking and re-balancing the WHOLE of Barotrauma's weaponry and TTK experience. It overrides some vanilla items, adds tons of new content and completely changes the way you play Barotrauma in terms of combat encounters. [h1]Quick TTK[/h1] [img] https://i.imgur.com/LlES3xx.gif [/img] Tired of being stunned? Don't like that it takes ages and whole magazines to kill a relatively weak enemy? Fear not, here it ends! Weapons do more damage, but armor protects less, so be quick and approach in a more tactical way, for example, try out stealth! [h1]New Crafting and Prices[/h1] [img] https://i.imgur.com/OOOeihW.png [/img] Weapons and ammunition can be crafted or bought. But, as their efficiency grew, their prices did the same. You'll need a new fabrication station and components to produce such gear. At first it may seem insane that the gun costs several K marks, but remember - more firepower equals more loot and you can always just borrow some of it from fellow bandits or pirates! [h1]Bandit Overhaul[/h1] [img] https://i.imgur.com/nZjzl0a.png [/img] About them! bandits and pirates got an upgrade to their gear and skills. No longer they will charge at you with their knives and crowbars, be ready for firefights against armored and armed enemies! There are also much more variety of them present as well as their own specific equipment. [h1]Jamming and underwater shooting[/h1] [img] https://i.imgur.com/f9cq4g2.gif [/img] But not all weapons are that reliable, oh no! Don't expect pieces of pipes that you improvised while your officer wasn't wanting to perform like a factory-produced military rifle! Some weapons jam when they come in contact with water and some jam just because you use them(but there's an attachment to help with this). You can tell if you have one of such by a little blue water sign on their inventory icon. [h1]Customization[/h1] [img] https://i.imgur.com/bxOnFpp.png [/img] Weapons usually have 2 slots for attachments to customize them! But not just flashlights! Suppressors, Compensators, Barrels Extensions, Medical Scanners or even Modules that make your bullets shock, ignite or radiate enemies, thermal sights, Gauss boosters and much more... Content Of course there much more than just rifles, handguns and armor. Turret ammunition, explosives, c4 charges, mines, exoskeletons, new stimulants, rocket launchers, plasma rifles, handheld railguns of doom, laser carbines, crossbows and so much other things, that no description would ever fit! [h1]Important(Compatibly)[/h1] COR overrides Human.xml and all vanilla weapons(to replace them with their COR versions) as well as talents and some minor things like logo and menu. Do not use it alongside Ammo Extended 2 If you want to use it with something like Enhanced Armaments or [Legacy] EK - they work fine together. IF YOU WANT TO USE IT ALONGSIDE NEUROTRAUMA PUT NT HIGHER IN MOD LIST AND SAVE IT IN SUCH ORDER [h1]Compatibility Patches[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3077095263] Immersive Diving Gear (deprecated) [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3032332001] Oops No Stations [/url]

Project:Endfield (终末地计划) v3.0

Project:Endfield (终末地计划) v3.0

76561198800503489 দ্বারা

ProjectEndfield v3.0是以少女前线、明日方舟等诸多二次元(ACG)为主题内容,同时包含个人、朋友以及画师私设等内容的二次元游戏模组。 正式版本更新内容已经更新,感谢大家的体验,祝你们游玩愉快 相较于旧版,我们做了以下重大改动: 1、删除了不符合原版数值平衡的任务系统 2、创作出符合自己作品并且有独特美术风格的身体 3、独立的工作台,可以通过原版工作台制作“终末地加工台”,它的使用原理和便携式水泵相同,只要放置在墙壁上,点击即可打开模组的制作表 4、站点最基本的美化已到位,尽管现在只有重复服装但后续会保持更新 5、为了照顾原版玩家,所有服装修改为原版数据,如果需要提高属性,那么芯片系统一定会让您满意。 芯片分为八个职业,每一个职业有三个不同级别的芯片,等级越高带来的属性也就越高,可以通过“终末地加工台”制作“高级多功能拼接器”或“多功能拼接器” “高级多功能拼接器”和“多功能拼接器”都可以携带两个不同的芯片和两个不同的基因(一共四个槽位) *反馈可通过QQ群反馈以及工坊留言即可 模组群:819941517 *感谢白雨秋讫画师支援的封面图 *模组自带英文谷歌翻译,如果翻译不正确或没有完善,欢迎朋友制作自己的语言 ProjectEndfield v3.0 is a secondary - dimensional game mod centered around many ACG themes such as Girls' Frontline and Arknights, and also includes personal settings, those of friends, and private settings by artists. The content of the official version update has been released. Thank you all for your experience. I wish you all a pleasant game! Compared with the previous version, we have made the following major changes: 1. Removed the mission system that did not conform to the numerical balance of the original version. 2. Created bodies that fit our own work and have a unique art style. 3. Introduced an independent workbench. You can craft the "Endfield Processing Table" through the original workbench. Its usage principle is the same as that of the portable water pump. Just place it on the wall and click to open the crafting table of the mod. 4. The basic beautification of the stations has been completed. Although there are only repetitive costumes for now, we will keep updating them in the future. 5. To accommodate players of the original version, all costumes have been modified to use the original data. If you need to improve the attributes, the chip system will surely satisfy you. The chips are divided into eight occupations, and each occupation has three different - level chips. The higher the level, the higher the attributes it brings. You can craft the "Advanced Multi - functional Splicer" or the "Multi - functional Splicer" through the "Endfield Processing Table". Both the "Advanced Multi - functional Splicer" and the "Multi - functional Splicer" can carry two different chips and two different genes (a total of four slots). *You can provide feedback through the QQ group or leave a message in the workshop. Mod group: 819941517 *Thanks to the artist Baiyuqiuqi for supporting the cover image. *The mod comes with Google - translated English. If the translation is incorrect or incomplete, friends are welcome to create their own language packs.

UnderwaterSledge

UnderwaterSledge

76561198048093799 দ্বারা

Underwater Sledge / Unterwasserschlitten English: A heavy duty scooter to transport crates, ammo boxes and diving suits. Needs a battery to run. Slower and more power hungry than the standard scooter, but an esential help on salvage missions. On the submarine they can be stored in crate shelfs. Deutsch: Ein motorisierter Schwerlasttransportschlitten. Benötigt eine Batterie für den Betrieb. Langsamer und energiehungriger als der Standard-Scooter, aber bei Bergungsoperationen unverzichtbar. Zur Lagerung können die Unterwasserschlitten in Kistenlager gelegt werden.

Project Dragoon - ALCS-178 "St. Ecclesia"

Project Dragoon - ALCS-178 "St. Ecclesia"

76561199215596830 দ্বারা

[h2] || Atlas's Shipyards Dragoon's Little Sister || [/h2] Class: Light Crusier Sub Tier 2 [Attack] Cost: 12500 Mk. Recommend Crew: 6-8 Dimensions: 71x17m [EK Mods base Submarine] [h1] || Reinforce front armor capable break through ice spire || [/h1] Armed with "LASC-74 Rapid Laser Cannon" and ACIWS [Automatic Close In Weapon System] and Rail launcher. Come with aditional Engine and Auto Discharge Coil to stun enemy. [h1] || Used same chassis with her big sis "Dragoon" || [/h1] Share almost same protection but built to have low profile and faster speed for scouting. The D.W.S. has been replaced with LASC-74 and ACIWS. She also have item transporting system for looting wreck and alien rune. [h1] || Credits || [/h1] [Drawing made by Me.] [ACIWS sprite from snark(Ozone Weapons Pack)] || Her big sister ADAS-117 "Dragoon" https://steamcommunity.com/sharedfiles/filedetails/?id=3404628764 || Chinese language version(中文版) [Updated by Bai_Fire] https://steamcommunity.com/sharedfiles/filedetails/?id=3532227089 [h2]|| Project Tidebreaker // AAFS-V2 "Emberfall" || [/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=3492526661

Pockets For All [DEPRECATED]

Pockets For All [DEPRECATED]

76561198143131186 দ্বারা

[h1]This mod is deprecated and is unlikely to receive further updates[/h1] [b]Updated for Barotrauma Version:[/b] v1.0.8.0 [h1]Information[/h1] [hr][/hr] This mod adds pockets to every outfit in the game. This was created because normally only Medic's Fatigues and Doctor's Uniforms have inventories. Now all outfits have two inventory slots which can hold any small item, and two more slots which can hold items related to the type of job the clothing is used for. [h1]Additional Details[/h1] [hr][/hr] [list] [*] Each type of clothing has two pockets that can hold any small item (Tag: smallitem). [*] Each type of clothing has two pockets which can only hold items related to the type of job the clothing is used for. [*] Clothing can no longer be stored in the hotbar, this was made to prevent clothing being used to double inventory size. [*] Clothing can only be held with both hands or stored in crates and storage containers. [/list]

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Mod-Support সহ Barotrauma Server

সব Mods সরাসরি Dashboard-এ One-Click দিয়ে ইনস্টল করা যায়।

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