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DartGuns+
76561199563213856 দ্বারা
[h1][b][u]DartsGuns+[/u][/b][/h1] This mod aims to expand upon the dart guns subclass, which only sports two (four if you include the blowpipes) weapons in vanilla. [h2][b][u]What does this mod add? 🎮[/u][/b][/h2] • [b]37 dart guns[/b] spread throughout progression • [b]5 accessories[/b] unique to dart weapons • [b]11 new dart types[/b], along with a rework to Crystal Darts [h2][b][u]How do I obtain these items? 🛠️[/u][/b][/h2] • Most items are crafted with various materials. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2619954303][b]Recipe Browser[/b][/url] is recommended for this reason. • Some items are [b]purchased from NPCs[/b]: - Lilkraken from the Arms Dealer - Cherry Blossom from the Witch Doctor in Jungle after Skeletron has been defeated - Dart Storm from the Arms Dealer in a graveyard after Skeletron has been defeated - Dart License from the Merchant after Skeletron or Deerclops has been defeated • Some items are [b]dropped by enemies or bosses[/b]: - Queen Bee, Wall of Flesh, Twins, Plantera, Golem, Duke Fishron, Empress of Light, and Moon Lord have a chance to drop their respective dart guns/accessories. - Katanakaze from Dark Casters at a 33% rate. - Pumpkings, Ice Queens, and Martian Saucers have a chance to drop their respective dart guns. [h2][b][u]Is this mod compatible with XYZ mod? 🎯[/u][/b][/h2] Short answer: yes, but: [h2][b][u]Does this mod work in multiplayer? 🌐[/u][/b][/h2] No. I have not implemented any netcode and haven't tested anything in multiplayer either. The mod most likely breaks down in multiplayer. It might be added later down the line. (If you want to implement it yourself, feel free to PR to [url=https://github.com/its-truce/DartGunsPlus][b]this repo[/b][/url] . . . good luck dealing with my code) [hr][/hr] [h2][b][u]Credits ❤️[/u][/b][/h2] Here's all the people who have directly contributed to the mod. Thanks for helping make this a reality! Their discord usernames are in parentheses. • Me (@itstruce) for most of the code • MysteriousCharacter (@mysteriouscharacter) for a lot of the sprites • Enigmatic (@enigmatic1006) for helping with sprites in the mod's early stages • otterly (@otterlyc) for a couple of sprites and helping with the mod icon • Nurby (@nurbyts) for helping with the fancy tooltip for Styx • Playful Potato (@loginatorv) for giving me his custom swing code to adapt ages ago • baizhi (@baizhi) for doing the Simplified Chinese translations If you contributed to this mod but I forgot to list you, please DM me on [url=https://discord.com/users/626333424965386240]discord[/url]. Here's some other awesome people who didn't contribute to the mod directly: • Michaelsoftman (@michaelsoftman), stormytuna (@stormytuna), and David (@davidfdev) for being awesome people and helping everyone • All of the residents of the mod-development channel on the tModLoader discord for keeping mod developers sane [h2][b][u]Bugs 🐛[/u][/b][/h2] If you find any bugs (aside from MP compat), feel free to report either by posting a comment or DMing me on discord.[quote=tModLoader DartGunsPlus] Developed By itstruce[/quote]
Boot Slot#
76561198142542557 দ্বারা
This mod adds slot dedicated for boots or shoes. This mod also works with Calamity, Thorium and Fargo mods. New mod for slots: https://steamcommunity.com/sharedfiles/filedetails/?id=3412903487 My Discord (if you notice any bug or have ideas) : 13redspy [quote=tModLoader]Developed By G-13[/quote]
Desolation
76561199030006440 দ্বারা
[h1] Wild Desolation - The Forsaken Gods [/h1] Due to humanity’s relentless destruction of nature, the wrath of the wild manifested into the god Berlegu. As punishment for humankind, Berlegu turned the world into a barren wasteland, plunging it into an unprecedented crisis. No matter how dire the situation, a true warrior will always rise to confront the looming threats. But this warrior must not only brave the desolation but also contend with the warring factions erupting from the depths of chaos. Can they prevail? [h2] Core Mechanics [/h2] - Players have a Dehydration Meter, starting at 0, with a maximum of 100 and a minimum of -100. Moving away from water will gradually increase dehydration; reaching 100 inflicts the Dehydration Debuff. Staying near water or in the ocean reduces dehydration; reaching -100 grants the Damp Buff. - Players possess three Chemical Reaction Bars (Explosion, Combustion, and Arcane), each starting at 0 and maxing out at 300. A full bar, whether individually or in combination, grants special buffs (Master Alchemist Buff). When all three bars are full, the player gains the most powerful buff. [h2] Update Notes [/h2] The Wild Desolation 1.1 update was not as well-received as expected, possibly due to academic obligations or a loss of initial passion. Nevertheless, the 1.4 Beta has been released. Unfortunately, no new bosses were added, but here are some key changes: - Coral Saen has been relocated to the Coral Sea. After waiting 30 seconds in the battle layer, it can be summoned. The Coral Worm summoning item can be purchased from Slime Maiden afterward. - Flippers Potion and Diving Potion are recommended before summoning Coral Saen. - The Hidden Breath Set has been removed and replaced with the Bone Series, which is now dropped by Moths after defeating Golem (during the Solar Eclipse event). - The Paladin Class progression remains unfinished. - Current bosses: Emerald Palm King, Rat King, Coral Saen, Frost Maiden, Deadfire, Sand Stalker, GUAV Drone, and the Sand Wraith. For suggestions or feedback, contact QQ: 2582101326. Thank you for your support! [h2] Development Team [/h2] 咸鱼男子(Programmer - Main Creator) HoCha113 (Programmer) 一个带逊人 (Programmer) 蓝幽 (Programmer) 和小善 (Programmer) 黑白 (Programmer) Lynn (Former Programmer) 暗角 (Artist) 维多利亚 (Artist) 猫爷要战斗 (Artist) 梯子 (Artist) 星辰 (Artist) 海鞘兽 (Artist) 海洋灰 (Artist) 零梦 (Tester) Silvery SKY (Composer) 劣人 (Former Artist) 高能中子星 (Former Artist) 京墨-龙子御 (Former Artist) Spring Breeze (External Assistance) 赌上我的251秒 (Assistance) dam233666 (Assistance) [h2] Background Story [/h2] In the beginning, chaos reigned, and the void consumed all. The vast expanse of existence was silent and formless, until a fateful moment gave birth to the Great Seed—Nature—igniting the first spark of life. Nature was the origin of everything, boundless and eternal, beyond the constraints of time. It birthed countless deities, each embodying cosmic will and preserving the balance of existence. The Goddess of Love spread warmth, the God of Death ruled over the afterlife, and the Chicken God watched over the creatures of the land. The gods, each playing their role, built the grand fortress of the divine realm. Yet, on Terra, mortal footsteps trampled upon the sacred land. Flames devoured forests, steel tore through the earth, and greed twisted the world’s essence. From the depths of eternity, Nature foresaw a grim future—a barren wasteland, the funeral of a once-thriving world. Thus, Berlegu, the God of Desolation, was born. He was not a supreme creator but the very embodiment of nature’s fury—the final arbiter of ecological balance. He wielded the Seven Plagues: Fire, Flood, Tempest, Blight, Pestilence, Famine, and Drought, each capable of reducing civilizations to dust. At first, Berlegu was a whimsical deity, weaving miracles with magic, shrouding the land in mist to captivate Terra’s inhabitants. But fate is no gentle hand; it is a merciless executioner. Under the shadow of fate, Berlegu discovered an ancient relic—the Seven-Horned Golden Helm, a cursed artifact forged by the Titans, containing power beyond control. Any who donned it would have their soul torn apart, righteousness and evil reversed, and their latent madness unshackled. In that moment, Kil’Gadans, the Deceiver, emerged. His whispers slithered into Berlegu’s mind like a venomous serpent, tempting him to wear the golden helm. Dark clouds gathered, furious winds howled, the land cracked open, yet not a drop of rain fell from the heavens. Berlegu’s azure form was swallowed by shadow, charred black like scorched earth. His divine essence erupted from his mortal shell, no longer bound by flesh. The Seven-Horned Golden Helm absorbed his power, evolving into a terrifying entity—the Sand Wraith. Berlegu was no longer himself. He became the God of Desolation, the Harbinger of the End, the Avatar of Annihilation. His will was forever twisted—Nature was no longer a gentle force but an absolute, merciless purge. Thus began the Era of Cataclysm. The Seven Plagues swept across the land, and four of them took physical form, scattering across the world. Wherever Berlegu set foot, greenery withered, life faded, and only dust and bones remained to witness his arrival. But his wrath was not confined to the mortal world. The silence of the gods enraged him—their inaction was the greatest betrayal of nature itself. He raised his scythe, turning his fury against the highest deities of the Divine Realm. The first to fall was the Lord of the Underworld—Hades. Once a dear friend, now a sworn enemy. Berlegu’s betrayal became Hades’ final memory. In silent agony, the Underworld King’s head was severed, and his giant scythe became Berlegu’s new weapon. His divine ring, however, was stolen by an unyielding Explorer. From that moment, Berlegu embarked on his Godslayer’s Path. The Divine Realm remained asleep, oblivious to the corruption of Terra. Perhaps it would take centuries, even millennia, for them to notice the anomaly. But mortals will not wait for divine salvation. The Explorer fell in battle, but his will never faded. As a demigod warrior, he swore to reignite the flames of war. —The Age of Vengeance had begun.
Zenith pickaxe
76561199128649115 দ্বারা
Add Zenith pickaxe in Terraria.
N Terraria Utilities
76561198061230879 দ্বারা
This mod is a utility mod (or library mod if you preffer) which adds some extra functions that other mods might make use of. By itself, this mod doesn't do much. Some of the functions this mod offers is adding tabs to the bottom part of the screen when the inventory is opened (which other mods can also use to add more tabs for their mods functions), and a quest system. It also adds some methods that might be handy for interface work, alongside mouse text. And a side bar interface helper too. You can find the discord of the mod bellow if you have questions: https://discord.gg/Bz6vwUa7X3 And you can also join the Steam Group chat, if you want to find updates on your activities feed when I launch an update, or to join the group chat: https://steamcommunity.com/groups/Nakano15-Modding If you're looking for a service to host your Terraria playthrough with friends, then know that you can get 25% off your first month from renting a server from BisectHosting. Just use the code "nakano15" on the link bellow upon renting a server. https://bisecthosting.com/nakano15 If you are curious about how the mod works, or want to use its functions, you can check its github. You can use tModLoader to extract the mod dll to use it for script references (on the mods list, click the question mark, then ask it to extract). As for contribution, better reach me first: https://github.com/nakano15/nterrautils If you like what I do, check my game projects: https://nakano15.itch.io I hope this library be handy for you :).[quote=tModLoader nterrautils] Developed By Nakano15[/quote]
Archipelago Randomizer (OFFICIAL)
76561198096396921 দ্বারা
Archipelago multiworld randomizer integration for Terraria. Randomizes permanent world effects caused by defeating bosses. Optionally randomizes achievement checks and item rewards. For usage instructions, see the mod's homepage. https://github.com/Seldom-SE/archipelago_terraria_client[quote=tModLoader SeldomArchipelago] Developed By Seldom[/quote]
如意金箍棒
76561199185134119 দ্বারা
[h1] Damage Stages [/h1] 1. Damage Stages Initial Damage = 10; Defeat King Slime = 15; Defeat Eye of Cthulhu = 20; Defeat Brain of Cthulhu or Eater of Worlds = 25; Defeat Queen Bee = 35; Defeat Skeletron = 45; Defeat Deerclops = 60; Defeat Wall of Flesh = 80; Defeat Queen Slime = 90; Defeat The Twins = 100; Defeat The Destroyer = 110; Defeat The Destroyer = 130; Defeat Skeletron Prime = 150; Defeat Plantera = 180; Defeat Golem = 220; Defeat Duke Fishron = 260; Defeat Empress of Light = 300; Defeat Lunatic Cultist = 350; Defeat Moon Lord = 6666; [h2] Damage Reduction Stages [/h2] 2. Damage Reduction Stages Initial Reduction = 40%; Defeat Brain of Cthulhu or Eater of Worlds = 50%; Defeat Deerclops = 70%; Defeat The Destroyer = 95%; Defeat Moon Lord = 100%; [h2] Staff Mastery Stages [/h2] 3. Staff Mastery Stages Initial = Light Staff Stage 1; Defeat 10 enemies += Light Staff Stage 2; Defeat 20 enemies += Light Staff Stage 3; Defeat 30 enemies += Light Staff Stage 4; Defeat 50 enemies += Light Staff Stage 5; Defeat 100 enemies += Whirl Staff + Staff Aura + Cleave Staff; Defeat 150 enemies += Vertical Staff; Defeat 200 enemies += Thrust Staff; [h2] Spell Stages [/h2] 4. Spell Stages Nimbus Cloud Mount = 50 Clouds + 30 Souls of Flight for crafting, grants infinite flight with extreme speed; (Due to bugs, not included for now) [h2] Staff Techniques Introduction [/h2] 5. Staff Techniques Introduction [b]Light Staff Stage 1[/b]: Small-range downward strike with added movement speed; [b]Light Staff Stage 2[/b]: Diagonal strike, long-range, and high precision; [b]Light Staff Stage 3[/b]: Spins twice, providing full defense coverage; [b]Light Staff Stage 4[/b]: Jump slash, high damage with mobility; [b]Light Staff Stage 5[/b]: Spinning Staff, knocking enemies far away. [b]Cleave Staff[/b]: Launches the staff with three consecutive powerful slashes, covering a wide area with terrifying group damage, multiplier *8; [b]Vertical Staff[/b]: Hold to hover in midair after launch, release to perform a large-range downward strike and summon 8 Golden Staff clones to chase enemies, multiplier *15; [b]Thrust Staff[/b]: Rapidly extends the Golden Staff forward, dealing high damage with powerful knockback, multiplier *20; [b]Staff Aura[/b]: Hitting enemies with the Light Staff accumulates Staff Aura, and once full, allows you to use the Heavy Staff; [b]Parry[/b]: Parry an enemy or projectile attack. If successful, you negate the damage and gain 2 seconds of invincibility, while filling up the Staff Aura. If the parry fails, you suffer a 2-second vulnerability, with defense dropping to 0 and speed reduced by 50%. [h2] Controls Introduction [/h2] 6. Controls Introduction Left mouse button for Light Staff, right mouse button for Heavy Staff. In control settings, the default key bindings are: [b]Z[/b] for Heavy Staff, [b]X[/b] for Vertical Staff, [b]C[/b] for Thrust Staff, [b]F[/b] for Parry.
Mini InstaBridge+
76561198092041526 দ্বারা
Adds improved Mini Instabridge from the Fargo's Mutant Mod, that puts torches instantly. AKA [url=https://youtu.be/1o1Od_d_79A?t=312]Mini Intel Bridger Plus[/url] Credits NierOx - Programming Meladoom - Idea, Sprites Fargowilta & Terry & Jav - Being noon humanoids and Bottles of Rum [url=https://steamcommunity.com/tradeoffer/new/?partner=126579659&token=BcQMbAO_]Donations[/url]
Fervent Arms
76561198176011183 দ্বারা
This generates new content based on whatever mod is installed, including big content mods such as Calamity, Thorium, Stars Above, etc. [h2][b]Stats Screen[/b][/h2] You may view a sum of all your prefixed stats, the button is located just above the player equipped armor and loadout buttons. [h2][b]Prefixes/Reforging[/b][/h2] All combat related items can now receive prefixes and reforging. Prefixes are now procedurally generated. Damage types may also now be re-rolled. Has an autoreforge feature. Prefix quality influenced by player luck. Negative Prefixes Bolster The Value Of Other Positive Prefixes On The Same Item [table] [tr] [td]Damage[/td] [td]Increases weapon damage [/td] [/tr] [tr] [td]Critical Hit Chance[/td] [td]Can now go over 100% for increased effect Increases weapon critical hit chance [/td] [/tr] [tr] [td]Critical Hit Damage[/td] [td]Increases the damage and knockback of each iteration of critical hit [/td] [/tr] [tr] [td]Knockback[/td] [td]Increases weapon knockback [/td] [/tr] [tr] [td]Attack Speed[/td] [td]Increases weapon attack speed Additionally increases pickaxe, axe, and hammer mine speed [/td] [/tr] [tr] [td]Penetration[/td] [td]Increases weapon defense penetration [/td] [/tr] [tr] [td]Leech[/td] [td]Chance on hit to spawn a heart which either restores, or drains with negative Leech [/td] [/tr] [tr] [td]Spirit[/td] [td]Chance on hit to spawn a star which either restores, or drains with negative Spirit [/td] [/tr] [tr] [td]Frenzy[/td] [td]Increase damage for each point of health missing [/td] [/tr] [tr] [td]Lunacy[/td] [td]Increase damage for each point of mana missing [/td] [/tr] [tr] [td]Save Ammo Chance[/td] [td]Chance to not consume ammo [/td] [/tr] [tr] [td]Defense[/td] [td]Increases player defense [/td] [/tr] [tr] [td]Life[/td] [td]Increases player health [/td] [/tr] [tr] [td]Mana[/td] [td]Increases player mana [/td] [/tr] [tr] [td]Dodge[/td] [td]Chance to avoid incoming damage Maximum 75% chance [/td] [/tr] [tr] [td]Jump[/td] [td]Increase to player jump power [/td] [/tr] [tr] [td]Movement[/td] [td]Increase to player movement speed [/td] [/tr] [tr] [td]Taunt[/td] [td]Increased enemy target priority [/td] [/tr] [tr] [td]Mania[/td] [td]Proportionally reduce damage taken, but reduce mana by the amount of damage avoided [/td] [/tr] [tr] [td]Mirage[/td] [td]Proportionally reduce mana consumed, but reduce health by the amount of mana consumption avoided [/td] [/tr] [tr] [td]Mana Cost[/td] [td]Reduce weapon mana cost [/td] [/tr] [tr] [td]Multishot[/td] [td]Weapon which shoots projectiles have a chance to shoot twice as many [/td] [/tr] [tr] [td]Size[/td] [td]Increases weapon size [/td] [/tr] [tr] [td]Pierce[/td] [td]Projectiles have a chance to pierce their target [/td] [/tr] [tr] [td]Ricochet[/td] [td]Projectiles have a chance to bounce off of tiles [/td] [/tr] [tr] [td]Homing[/td] [td]Projectiles track nearby enemies [/td] [/tr] [tr] [td]Velocity[/td] [td]Projectile speed increases proportionally [/td] [/tr] [tr] [td]Venom[/td] [td]Chance to inflict venom Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Bleeding[/td] [td]Chance to inflict bleeding Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Confusion[/td] [td]Chance to inflict confusion Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Cursed Inferno[/td] [td]Chance to inflict cursed inferno Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Burning Frost[/td] [td]Chance to inflict cursed frostburn Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Flame[/td] [td]Chance to inflict on fire Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Ichor[/td] [td]Chance to inflict ichor Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Poison[/td] [td]Chance to inflict poison Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Shadow's Flame[/td] [td]Chance to inflict shadowflame Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Midas' Touch[/td] [td]Chance to inflict midas Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Oil[/td] [td]Chance to inflict oil Debuff timer scales with weapon damage [/td] [/tr] [tr] [td]Metabolism[/td] [td]Increase recovered from heart pickups [/td] [/tr] [tr] [td]Affinity[/td] [td]Increase recovered from star pickups [/td] [/tr] [tr] [td]Chain Lightning[/td] [td]Chance for lightning to extend from the target, hitting nearby enemies [/td] [/tr] [/table] [h2][b]Hearts & Stars[/b][/h2] [list] [*] When picked up, they restore an amount which now inceases or decreases based on the maximum of your health or mana, additionally scaled by respective regeneration speed [*] Chance to become a damaging pickup, appearing black and hurting once picked up [/list] [h2][b]Endless Consumables[/b][/h2] [list] [*] All damaging consumables ( Arrows, Bullets, Shurikens, Grenades, etc. ) now have a version of themselves which is endless, modded included [*] The endless version contains new features, such as reforging and the ability to be upgraded to higher tiers [*] [url=https://terraria.wiki.gg/wiki/Ammo_Box]Ammo Box[/url] [/list] [h2][b]Summoning[/b][/h2] [list] [*] Automatic summoning on spawn [*] Summoning items now get critical chance [*] Minions now scale and update their stats in real-time [*] [url=https://terraria.wiki.gg/wiki/Bewitching_Table]Bewitching Table[/url] [/list] [h2][b]Gear Advancement[/b][/h2] [list] [*] Entering a new tier means that the item will be scaled up to other items of that tier [*] [url=https://terraria.wiki.gg/wiki/Sharpening_Station]Sharpening Station[/url] [/list] [h2][b]Endless Potion Buffs[/b][/h2] [list] [*] When a potion is consumed you gain a small percentage of build-up [*] Once 100% has been reached, you may toggle the buff permanently [*] [url=https://terraria.wiki.gg/wiki/Crystal_Ball]Crystal Ball[/url] [/list] [code]QA multiplayer testing and ideas assisted by [url=https://steamcommunity.com/id/Zainy-est]Zainy-est[/url] Pixel art by Luis Miguel Maldonado Redondo [/code][quote=tModLoader ferventarms] Developed By Spazz[/quote]
Input Method Fixer
76561199148684591 দ্বারা
This mod refactors the implementation of input methods, switching to SDL2 text input and the system's native input method interface. [h1]Introduction[/h1] Players using input methods for Chinese, Japanese, Korean, etc. may have encountered this situation: While moving a character or fighting a boss, the input method is suddenly activated and starts capturing keystrokes, causing the character to be unable to move normally. This mod separates game controls from text input. The input method is only enabled when a text input interface such as the chat box or character name is open. It is automatically disabled when returning to gameplay, preventing the input method from interfering with game controls. [h1]Features[/h1] [list] [*]Uses SDL2 text input and the operating system's native composition and candidate window interfaces. [*]Prevents the input method from interfering with character movement and other game controls. [*]Automatically enables the input method when entering a text input interface and disables it upon leaving. [*]Supports text input interfaces such as the chat box, character name, world name, sign, chest name, search box, server info, etc. [*]Fixes the issue where pressing the Backspace key during composition deletes both the candidate window content and the already input text in the game simultaneously. [*]Supports dynamic loading and unloading of the mod; upon unloading, restores tModLoader's original input method service. [/list] [h1]Compatibility and Feedback[/h1] Currently tested and working properly with Windows Chinese input methods and under Arch Linux + Wayland + Fcitx5; macOS has not been tested. Behavior may vary across different operating systems and input methods, and further testing is still needed. The Magic Storage mod has been tested and can now accept text input normally. If you encounter issues where the input method cannot be used, conflicts with other mods, or other problems, please provide feedback in the comments section and specify your operating system and input method name.
pbone's Utilities
76561198354981102 দ্বারা
Adds many features and items to increase the quality of life, including - An item that automatically sends collected money to your piggy bank. - An item to summon a portable safe, similar to the money trough. - A liquid combination Item. - Magnets to increase your grab range. - An item to automatically sell picked up items. - Global, configurable autoswing. - Endless buffs. - Increased buff slots. ...and more! All features/items can be enabled and disabled to prevent content overlap. The homepage has all the info on current features, changelogs, and an invite to our discord server. Check it out! !! NOTE: I will not respond to bug requests on the steam page! To keep things centralized, create a GitHub issue or report them on the Discord !! Forum Page (Includes GitHub and Discord links): https://forums.terraria.org/index.php?threads/pbones-utilities.105537/ Credits: - pbone: Main Developer. - Tomat: Developer, fixer of spritesheets. - Lin-cat: Chinese translation. - Rijam: Maintainer. Additional thanks to many idea givers and bug reporters, including... (in no particular order) Davlos25, Aikkura, Pins30, CrimsonStorm404, Jerryhhnk, The_Idea, TechTato, Saint Sigma X, IDGCaptainRussia, Candiescence, Satansof2, Rune Zhevitz, ddrake88, BurntChow, Neko the Cat'nt, MassContent, Logantastic, Ertila007, McGunboat, Thomarius, holly!, Hot Bulo4ka, LanToaster, Skip, Alain Zv, moth, sneapeak [quote=tModLoader]Developed By pbone[/quote]
[1.4 Alpha] LargerInventory
76561198827572696 দ্বারা
Built for 1.4 Alpha version of tModLoader. Terminate the update and repair plan, if necessary, please subscribe to the Fix version written by another author based on this, or use the big backpack of "Improve Game" (recommended) This is a mod that expands the backpack space It adds 9 pages of backpacks for players (the default state). This setting is changed only for new players or players who are running the mod for the first time. You can increase or decrease the number of pages in the settings (minimum 1 means no increase) You can flip the backpack page through the UI (only when the backpack page exists, and not when opening a chest or talking to an NPC) You can also switch backpacks, even armor, accessories and extra equipment by setting shortcut keys (these three categories are only hot keys) You can also collect current backpacks, armors, accessories, and combinations of extra equipment via hotkeys And use hotkeys to switch quickly When your current backpack page is full of things, you can store items to other pages by touching You can also directly consume materials from other pages for synthesis For detailed functions, please refer to the settings This mod belongs to ForOne:I.tmod (under development, not released), its derivative mod
WeaponOutLite-个人汉化
76561198811188785 দ্বারা
[h1]WeaponOutLite —— 武器背显精简版个人汉化[/h1] 请搭配原模组一起使用https://steamcommunity.com/sharedfiles/filedetails/?id=3455924006&searchtext=[quote=tModLoader WeaponOutLiteCN] Developed By beihai[/quote]
Chest Multiplayer Support
76561199111643075 দ্বারা
This mod allows multiple players to interact with chests at the same time.[quote=tModLoader MSC] Developed By Drovyng[/quote]
Apacchii's Classes Mod: Classic [Ported]
76561198052960062 দ্বারা
Now ported to 1.4.4+ tModLoader versions, thanks to @Kane6032 and @ProbablyNotAPear for the help with updating the mod's localization files Some things will be missing, but the base mod (aka the classes and most items) are all available The Bard class however had a little mishap and will need to be remade from the ground up JOIN THE DISCORD: https://discord.gg/TyTYCxE FEATURES - 20+ Classes, each with their own ability kits and paths - A town NPC with a questing system - A mastery tree - Damage milestones progression system - A boss - Some random items (mostly references) and recipes - Classes for Thorium, Calamity, Esper Class and Expanded Sentries' custom damage types (Yet to be ported) --- If you enjoy this mod, please consider giving this page a like, have fun! --- OTHER There is addon called 'Apacchii's Curated Classes' that adds even more (community made) classes to this mod. (Yet to be ported to 1.4) NOTES Dont forget to bind your mod keybinds! The Class Master spawns after King Slime has been defeated. You can level up your class after defeating certain bosses by buying the Class Tokens from the Class Master. **Visit the discord server for full detailed patch notes and other information** -------------------------------------------------- DONATING Support me: https://www.paypal.com/donate?hosted_button_id=SAQ2RQ5VAX9A4 -------------------------------------------------- Sorry for this page's poor presentation, but i guess it works for now. ___________________ Special thanks to: -ZorgityBorgity -Yan Dami -Sumenora -And everyone that actually cares about/enjoys this mod[quote=tModLoader ApacchiisClassesMod] Developed By Apacchii[/quote]
Abslb's Recipes
76561199205407047 দ্বারা
Abslb's Recipes is a pretty cool mod that adds plenty of recipes for various vanilla items. The recipes keep same as that of Abslb's Hook of Discord, and this mod provides a more vanilla and balanced gameplay, by containing only: the recipes (and items required by them), the craftable boss summon items. NOTICE: This mod Should NOT be activated with Abslb's Hook of Discord. Note that most of the recipes cannot be shimmer decrafted. Abslb的配方是一个提供大量原版物品配方的mod。 其配方和Abslb的混沌钩相同,但是游戏体验更加平衡和纯净, 因为只加入了: 配方(以及配方所需要的物品), 可制作的boss召唤物。 注意:本mod 不 可以和《Abslb的混沌钩》一起使用。 本mod大部分配方不可以微光分解。 Recipe List / 配方列表: Compass, Depth Meter, Radar, Lifeform Analyzer, Tally Counter, Metal Detector, Stopwatch, DPS Meter, Weather Radio, Sextant, Fisherman Pocket Guide, Magic Mirror, Ice Skates, Hermes Boots, Water Walking Boots, Anklet of Wing, Aglet, Lava Charm, Cloud in a Bottle, Blizzard in a Bottle, Sandstorm in a Bottle, Lucky Horseshoe, Shiny Red Balloon, Climbing Claws, Shoe Spikes, Band of Regenration, Band of Starpower, Jungle Rose, Nature's Gift, Obsidian Rose, Celestral Magnet, Magic Quiver, Frog Leg, Jellyfish Necklace, Flipper, Diving Helmet, Sharktooth Necklace, , Frozen Turtle Shell, Paladin's Shield, Magma Stone, Rifle Scope, Tabi, Black Belt, Adhesive Bandage, Armor Polish, Bezoar, Blindfold, Fast Clock, Megaphone, Nazar, Trifold Map, Vitamins, Feral Claw, Guide to Plant Fiber Cordage, Staff of Regrowth, Flower Boots, Cobalt Shield, Murasama, Shadow Key, Living Wood Loom, Sky Mill, Honey Dispenser, Bone Welder, Ice Machine, Hellforge, Alchemy Table, Leather, Book, Tattered Cloth, Slime Staff, Enchanted Sword, Water Bolt, Boomstick, Rod of Discord, Binoculars, Sharpening Station, Bewitching Table, Ammo Box, Extractinator, Enchanted Sundial, Fiber Glass Fishing Pole, the Angler set, Angler Earring, High Test Fishing Line, Tackle Box, Lava Proof Fishing Hook, Jungle Grass Seeds, Mushroom Grass Seeds, Corruption Seeds, Crimson Seeds, Black Lens, Magic/Demon Conch, Shark/Goblin/Bone Skeleton/Hornet Statue, Slice of Cake The Corruption/Crimson exchange recipes, the Souls exchange recipes. Extra recipes for truffle worm, bloody tear and prismatic lacewing (since Vendor is not added) 罗盘、深度计、雷达、生命体分析仪、杀怪计数器、金属探测器、停表、DPS计、天气广播、六分仪、钓鱼人手册、魔镜, 溜冰鞋、赫摩斯鞋、水上步行鞋、疾风脚镯、金属带扣、岩浆护身符, 瓶中云、瓶中暴雪、瓶中沙暴、幸运马掌、闪耀红气球、攀爬爪、鞋钉, 再生手环、星力手环、丛林玫瑰、自然之礼、黑曜石玫瑰、天界磁铁、魔法箭袋, 蛙腿、水母项链、脚蹼、潜水头盔、鲨牙项链、冰龟壳、圣骑士盾、熔岩石、狙击镜、分指厚底袜、黑带, 创可贴、盔甲抛光、牛黄、眼遮、快钟、扩音器、邪眼、三折地图、维生素, 猛爪手套、植物纤维采集入门、再生法杖、花靴、钴盾、村正大刀、暗影钥匙, 生命木织机、天磨、分蜜机、鞣骨机、分冰机、地狱熔炉、炼金桌, 皮革、书、破布片,史莱姆法杖、附魔剑、水弹、三发猎枪, 裂位法杖、望远镜、利器站、施法桌、弹药箱、提炼机、附魔日晷, 玻璃钢钓竿、渔夫套装、渔夫耳环、高质量鱼线、渔具盒、防岩浆钓钩, 丛林草种子、发光蘑菇草种子、腐化种子、猩红种子、黑晶状体, 魔法/恶魔海螺、鲨鱼/哥布林/投骨骷髅/黄蜂雕像、蛋糕块 腐化/猩红互换配方、魂物品互换配方。 松露虫,血泪和七彩草螟的配方、硬皮雕像、飞毯和口袋镜。 Change Log 更新日志 v0.1 Initial Update 初版 v0.2 Added recipe for Guide Voodoo Doll 加入了向导巫毒娃娃的配方 v0.3 Added recipe for Skeleton, Drippler and Slime Statues 加入了骷髅、滴落眼和史莱姆雕像的配方 v0.4 Added summon for Skeletron 加入了骷髅王的召唤物 Added recipes for Bast Statues, Flying Carpets and Pocket Mirrors 加入了硬皮雕像、飞毯和护心镜的配方 v0.5 Added Weather Item 加入了天气物品 v0.6 Transport to 1.4.4 Replaced Iron-crafted Mirror with Iron Mirror 移植到1.4.4 用铁质魔镜替换了铁锭做的魔镜 [quote=tModLoader]Developed By Abslb[/quote]
Snatcher from AlchemistNPC (Cracked Crown)
76561199038127083 দ্বারা
[b]This mod brings back the Cracked Crown item from the full version of Alchemist NPC. This mod does not require AlchemistNPC Lite but its a very nice mod and you should use it.[/b] The Cracked Crown is a pet item which has a very low chance (1 out of 33333 by default) of dropping from any enemys and NPC. The Cracked Crown summons, Snatcher, the cursed prince, Snatcher offers stats in turn for souls of the ememies you kill. [b]For the future, if I ever do this that would be cool:[/b] - Cat Scratch animation for Very Soft Blanket - Docter Fee (CalamityMod adds its own) - Sunkrova ammo - Autoinjector(s) - Uganda boss and boss drops (this is a very large task) [b]The mod currently adds:[/b] -Cracked Crown -Cracked Crown Skin -Counter Matter -World Warper and its Modified counterpart -Simulation Control Unit -Bustling Fungus (not from alchemistnpc) [h1]What does it do?[/h1] Souls are gained by killing enemies, The stats for each milestone are as follows: [b]Cracked Crown[/b] 500 souls: Movement speed +25% 1000 souls: Defence +10 1500 souls: Damage Reduction +10% 2500 souls: Minion and Sentry slots +1 3500 souls: Damage +8% for all classes (Including modded) 5000 souls: Crit Chance +5% for all classes 6666 souls: Armour Penetration +20 9999 souls: Life increased by 10% 12500 souls: Reflect 1000% of damage taken back to attacker 15000 souls: Snatcher attacks nearby enemies with Shadow Burst [b]Very Soft Blanket (Buffed, if the buff is disabled in the config this will be the same as Cracked Crown)[/b] 500 souls: Movement Speed +30% 1000 souls: Defence +15 1500 souls: Damage Reduction +10% 2500 souls: Minion and Sentry slots +2 3500 souls: Damage +10% for all classes (Including modded) 5000 souls: Crit Chance +10% for all classes 6666 souls: Armour Penetration +20 9999 souls: Life increased by 20% 12500 souls: Reflect 1000% of damage taken back to attacker 15000 souls: Slinky attacks nearby enemies with Shadow Burst (Scratch may be added soon!) [b]Difference:[/b] Movement Speed +5% Defence +5 Minion and Sentry slots +1 Damage +2% Crit Chance +5% Max Life +10% [b]Nerfed Stats:[/b] Movement Speed: +15% Defence: +5 Damage Reduction +5% Minion and Sentry Slots: +1 Damage: +5% Crit Chance: +5% Penetration: +10 Max Life: +5% [b]Changelog[/b] v0.2.5 -Changed the drop conditions, no longer can drop from statues and some others -Small localization changes -Added headers to config + a new way to stop people from changing configs on servers v0.2.4 -Ported to 1.4.4 -Fixed Shadow Burst hitting targets multiple times and doing crazy broken amounts of damage. -Stopped Shadow Burst from activating if the held item doesn't do any damage. Version 0.2.3 -Fixed shops having blank spaces due to the mod. Version 0.2.2 -Changed the way config works, you can now change some configs that previously required a reload. Version 0.2.1 -Added an option to disable Shadow Burst The projectile is not supposed to hit multiple times, it is a bug. Tbh I know nothing about proj code I didn't even write any of the proj stuff in this mod, I just ported it. Version 0.2 //big update? -Removed Admin Items -Changed version formatting -Added Simulation Control Unit (Sold by Merchant after any mech boss has been defeated) -Added World Warper (Sold by Merchant during Hardmode) -Added Modified World Warper (Sold by the Merchant after Moon Lord has been defeated) -Nerfed Cracked Crown option (No Precise Config) -Configuration for everything new -Fixed Description -Hopefully fixed workshop download failing to download the latest version (It doesn't like it if I skip versions I think) Version: 0.1.4 -Added Sound Effects back into the mod -Added Counter Matter (I heard you, Demariosphere) -Reduced clutter on the TMod description and moved most info to the mods Workshop page Version: 0.1.3 -Fixed Cracked Crown drop not showing in recipe browser -Changed the Cracked Crown Drop Chance config from a slider to a number input Version: 0.1.2 -Added Stats to Description Version: 0.1.1 -Fixed Bustling Fungus sprite being very large Version: 0.1 -Added Configuration for almost everything (note: all config requires a reload) -Added Bustling Fungus -Added Cracked Crown Skin -Added Cracked Crown [quote=tModLoader]Developed By rice[/quote]
Calamity: War Machine Invasion
76561199828004584 দ্বারা
[h2]Calamity: War Machine Invasion [/h2] This is a small addon for the Calamity mod designed to expand gameplay involving mechanical enemies and to delve deeper into the lore surrounding them. [b]Current version: [/b] The mod features an expansion of the pre-Hardmode Wulfrum content. [b]Future Plans: [/b] Future plans include expanding mechanical content for Hardmode and the post-Moonlord stage. [u]A Note from the Developers: [/u] [i]This is our first project. Thanks for playing! - [b]Calamity WMI team[/b][/i] [i]If you have any suggestions for improvements, ideas for new content, or if you simply enjoyed the mod, please, leave your feedback in the comments or our discord server.[/i] [u]Boss/Event battle themes: [/u] Mechanism Warfare — by Digidonix Wulfrum Invasion Therme — by Spozmotosm [u]Links:[/u] GitHub - [url=https://github.com/dakk2662-cyber/Calamity-War-Machine-Invasion][/url] Discord - [url=https://discord.gg/gu7v7Adgvw][/url] Mod Wiki - [url=https://terrariamods.wiki.gg/wiki/Calamity:_War_Machine_Invasion][/url] [b]Stay tuned for more![/b][quote=tModLoader CalamityAddon] Developed By Calamity WMI team[/quote]
Apotheosis & Friends
76561199122003610 দ্বারা
This is a port of the Apotheosis & Friends mod from Terraria/tModLoader 1.3 Done with permission from Terry. Suggestions and bug reports will probably not be taken as to keep the mod as faithful as possible, unless it's to fix an error/inconsistency that occurred during porting. It should be noted this rendition of the mod requires Calamity in order to be played, contrary to the original description below. Discord for support: https://discord.gg/rtq3jRDsrA Original description: A mod containing various fun items, pets, debug items, and other miscellaneous shenanigans. I also leave some of my debug work in here every once in a while. Featuring Apotheosis EX, LORDE pet, Chibii Doggo, Sunskeeter, and more! Heavily Calamity-related, though some items related to other mods may appear. This mod will function without Calamity, but not all recipes will be enabled! Most items have absurd recipes or are outright unattainable in normal play, so there's no harm in cheating them in.[quote=tModLoader ApothTestMod] Developed By Terry N. Muse[/quote]
Damage Rank
76561199480361786 দ্বারা
[h1]Introduction[/h1] After defeating a Boss, a damage leaderboard will be displayed to see who among you and your friends was slacking off! [h1]Big Plans[/h1] 1. Add damage taken leaderboard and more data statistics. 2. Create a GUI as a statistics panel and display player and boss avatars. [img]https://www.helloimg.com/i/2025/02/16/67b15389c0770.gif[/img] [h1]Tips[/h1] 1. The total damage may exceed the Boss's displayed health bar. This is not a bug, as multi-part Bosses (e.g., Skeletron) only show the main body's health bar, excluding arms. 2. To support modded bosses, you need to subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2669644269]Boss Checklist[/url], and the mod must be properly adapted to Boss Checklist via [url=[https://github.com/JavidPack/BossChecklist/wiki/%5B1.4.4%5D-Other-Mod-Calls\]this](https://github.com/JavidPack/BossChecklist/wiki/[1.4.4]-Other-Mod-Calls]this) method[/url]. 3. If you encounter any issues, feel free to leave a comment! [h1]Changelog[/h1] [h3]v1.2.9 (2025/2/19)[/h3] 1. Update icon [h3]v1.2.5 (2025/2/14)[/h3] 1. Fixed damage attribution issues. [h3]v1.2.2 (2025/2/12)[/h3] 1. Fixed boss death detection. [h3]v1.2 (2025/2/11)[/h3] 1. Added full support for all Calamity Mod bosses. 2. Various optimizations. [h3]v1.1 (2025/2/8)[/h3] 1. Added two leaderboard output formats.
Bangarang - A Boomerang Overhaul
76561198847194261 দ্বারা
[h2]TLDR[/h2] Overhauls the Boomerang subclass of melee weapons, making them more diverse, giving them unique effects, and adding an array of new boomerangs. [hr][/hr] [h2]Vanilla changes[/h2] [list] [*]All boomerangs have auto-reuse [*]Fruitcake Chakram now inflicts a random debuff on hit and can be acquired by shaking Boreal trees [*]Bloody Machete now inflicts up to 50% more damage the longer it has been in flight [*]Shroomerang now leaves mushrooms in the air as it flies [*]Ice Boomerang now fires a couple icey crystals when it hits an enemy [*]Combat Wrench now deals 20% more damage when it's returning [*]Flamarang now fires a couple sparks when it hits an enemy [/list] [h2]New boomerangs[/h2] [list] [*]Synapse - Homes in on enemies. Crafted with 8 Crimtane Bars, 5 Tissue Samples @ Anvil [*]Shade Chakram - Travels exceptionally quick. Crafted with 8 Demonite Bars, 5 Shadow Scales @ Anvil [*]Beemerang - Releases bees on impact. Crafted with 14 Bee Wax @ Anvil [*]Bonerang - Breaks into bone shards on impact. Crafted with 90 Bones @ Anvil [*]Sawed Off Shotrang - Fires a shotgun blast at its apex. Crafted with 1 Shotgun, 1 Illegal Gun Parts @ Anvil [*]Yin and Rang - Releases into two homing shards at its apex. Crafted with 1 Light Shard, 1 Dark Shard, 5 Titanium Bars @ Hardmode Anvil [*]The Chloroplast - Bursts into stingers at its apex. Crafted with 14 Chlorophyte Bars @ Hardmode Anvil [*]Teslarang - Discharges bolts of electricity when it hits an enemy. 2.5% drop from Frankenstein after Plantera has been defeated [*]Chromatic Crux - Leaves a homing rainbow chakram when it hits an enemy. Drops from Empress of Light [*]Rangaboom - Starts at its apex and travels to you. Drops from Martian Saucer [*]White Dwarf - Incinerates enemies with stellar energy. Crafted with 16 Solar Fragments @ Ancient Manipulator [/list] [h2]New accessories[/h2] [list] [*]Boomerang License - Lets you throw an extra boomerang. Bought from the Travelling Merchant after any boss has been defeated, 10% chance to appear [*]Illuminant Coating - Your boomerangs glow, return faster and have increased knockback. 2% drop from Illuminant Bat and Slime [*]Spectral Amulet - Your boomerangs are orbited by a pair of spectral glaives. 4% drop from any magic Post-Plantera Dungeon skeleton [*]Fluorescent License - Effects of Boomerang License and Illuminant Coating. Crafted with both of them @ Tinkerer's Workbench [*]Glaive Lord's Gift - Effects of all 3. Crafted with Fluorescent License and Spectral Amulet @ Tinkerer's Workbench [/list] [hr][/hr] If you're a modder and want to add explicit support for your boomerangs, you'll want to see [url=https://github.com/stormytuna/Bangarang#for-modders]this section[/url] of the readme on github Source code: https://github.com/stormytuna/Bangarang Join the [url=https://discord.gg/yr3hUxUxpg]discord server![/url] If you enjoy my work, [url=https://ko-fi.com/stormytuna]please consider donating[/url] [quote=tModLoader Bangarang] Developed By stormytuna[/quote]
Calamity's Vanities - Traducción Español
76561198377314133 দ্বারা
Calamity's Vanities Traducción Español traduce el contenido del mod al Español, es un complemento al Calamity mod el cual añade contenido de vanidad El mod aun esta en progreso por lo que no estará todo traducido, si ven cualquier error avísenme y lo arreglare. Agradecimientos a MasterDong (traductor del Calamity) por ayudarme con el código. Actualmente el mod traduce: - Accesorios (alas, globos, ganchos...) - Trajes - Cebos - Mascotas de luz - Algunas Mascotas - Monturas Changelog. 1.4 - Traducidas monturas, cebos, mascotas luminosas y algunas mascotas. - Porteado a la 1.4. - Mejorada la traducción (ahora no parece traducido por un robot) - Correcciones ortográficas. 1.3 - Traducidos trajes, ganchos y alas. - Correcciones ortográficas. 1.2 - Las tildes, Ñ y signos ¡-¿ ahora deberían aparecer bien. - Correcciones ortográficas. - Traducidos accesorios (Bufandas, escudos y tintes) 1.1 - Ahora si debería mostrar el icono correctamente 1.0 - Agregada pagina principal. - Agregado icono. - Agregado el mensaje de dependencia del CalValEX - Traducidos cascos, pantalones y algunos objetos de vanidad. 0.1 - Publicado. - Traducidos globos.
NPC Warfare
76561199010398189 দ্বারা
[img]https://imgur.com/W2c5CX6.png[/img] [h1]NPC Warfare[/h1] Workshop page last updated for: 1.3.0.1 (Note: By 1.3 we mean Mod Version 1.3, unrelated to Terraria version) [h3]Description:[/h3] NPC Warfare allows NPCs to hit opposing NPCs of different "factions" with both melee and projectile shots, dividing most NPCs into various groups based on their in-game alliances and alliances based upon lore and bestiary entries. For the NPCs that don't fall into any category, their only alliance is solely with those of the same type, and for those that fall into multiple categories, it's self-explanatory. There is even built-in [b]full[/b] compatibility with Consolaria and Qwerty's Bosses and Items, two mods that I personally like and aren't too large or frequently updated. As for other mods like Calamity, Thorium, Retribution, and literally every other one that adds NPCs, the mod will make all their NPCs (except for detected worms) have no alliance with other NPCs and only be aligned with their own type. I'll look into supporting Mod NPCs for custom factions, but as of right now that is not supported. [b]What the mod doesn't do:[/b] It doesn't change how NPC ai works, so NPCs will not go out of their way to target other NPCs. I may work on that in the future, but I'm not sure if that fits into my vision for this mod and there are other things I need to work on first before taking on such a (maybe) big challenge. If you have any recommendations for mods to add support for or factions to add, just ask in the comments and I'll check it out :) [h3]Config:[/h3] To use the config first go to the [i]Main Menu[/i], then [i]Workshop[/i], [i]Manage Mods[/i], and click the [i]gear[/i] next to the mod name. [b]Disabled:[/b] The NPCs within the group will not give or recieve damage to any other NPCs, acting as if vanilla. [b]Default:[/b] The NPCs within the group will not hurt other inside their group, but will hurt those in other groups they are not a part of. [b]Rogue:[/b] The group is effectively disbanded, meaning NPCs will damage others inside their group (assuming the NPCs in question don't share other groups) [list][img]https://imgur.com/XcWbpsq.png[/img][/list] [h3]Custom Factions:[/h3] Go to the [i]config[/i], same steps as before, and scroll down to the bottom. There you can add the NPC IDs of the NPCs you want to [i]Custom Faction 1, 2, 3, 4, 5[/i]. https://terraria.wiki.gg/wiki/NPC_IDs is the best source of NPC IDs currently available, I highly recommend using that. [list][img]https://imgur.com/t8yFjIY.png[/img][/list] ---- [h3]Tips:[/h3] This mod is best played on challenge runs and/or runs with boosted spawns, as the mod makes gameplay easier, and its simply just so much more fun when there's more NPCs running into each other. Only turn up spawns if your PC can handle it, though. You may want to [b]Disable Mod Bosses[/b] as they tend to have the most issues out of everything, but only with bosses like Calamity Ravager that have multiple parts. This is only if you really care about having your boss fights stay pure because they still usually work fine. If you have performance issues, turning on extra factions or disabling combat for factions that often are running into each other, like with Night creatures, may increase performance. ---- [h3]Factions:[/h3] - Zombies - Skeletons - Slimes - Demon Eyes (includes Wandering Eye, Servants of Cthulhu, etc) - Jellyfish - Mummies - Antlions - Mimics - Wall of Flesh (WOF, Voodoo Demon, Leeches, Hungry) - Spectres (Wraiths, Possessed Armor, Ghosts, etc) - Hornets - Lihzards & Golem - Demons - Blood Creatures (Drippler, Blood Zombie, Dreadnautilus, etc) - Martians - Frost Legion - Pumpkin Moon - Frost Moon - Solar Eclipse - Goblin Army - Pirates - Old One's Army - Stardust - Vortex - Solar - Nebula - Dungeon Inhabitants - Mushroom (anything that is glowing mushroom or is infected by glowing mushroom) - Hallowed - Corrupt/Crimson (I don't remember the reasoning for combining these, may split in a future update) - And the largest by far, Evil (This includes the Cthulhu Parts, Mechs, and Cultists, as since they all serve as tools of Cthulhu it makes sense they would all be allied) [b]Rogue Factions by Default:[/b] (or in other terms the faction is not teamed by default) - Desert - Snow - Jungle - Night (Zombies, Demon Eyes, some Spectres, Werewolves, etc) - Beast (Antlions, Basilisk, Wolfs, Werewolves, Giant Scorpions) - Bosses - Mod Enemies [b]DISABLED by Default: [/b] (Or in other words the NPCs in this faction will not do ANY NPC against NPC combat) - Mod Bosses [b]If Consolaria, Qwertys, and/or Creaturia are installed: [/b] - Inclusions into factions listed above (Like with Creaturia's Fish Beasts and Great Pixie) - Dino Invasion - Wyverns - Lepus - Sky Fortress ---- [h3]Warning/Notes:[/h3] Performance goes down when a significant number of NPCs are on the screen, but this is usually only when events are happening with a lot of mods. The mod is also incompatible with many modded worms, although any detected by the mod should work normal. Should be (mostly) compatible with content mods, excluding worms and segmented NPCs. If you try to fight Devourer of Gods from Calamity have fun lmao. HOWEVER, this can be fixed by setting Mod Enemies and Mod Bosses to "Disabled". ---- [h3]Future Plans:[/h3] - More config options, such as joining factions with a toggle for each - More projectile support as long as performance is not impacted - More mod support ---- While working on this I eventually realized I'd have to choose what kind of mod I want to make; either a chaotic, very unbalanced one that's more a joke mod than anything, where all NPCs are on their own, or what I have now, something much more finely tuned to be actually playable and more focused in scope. So instead of just scrapping that other idea I made it its own mod, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3218089264]NPC Battle Royale[/url]. [img]https://imgur.com/3BKTJZZ.png[/img] Mod made by Conq_, Icon made by Ripple, in-game Chinese translation by Fox Radish, in-game Russian translation by Dev_URNA[quote=tModLoader NpcWarfare] Developed By Conq[/quote]
TCheats
76561198042504415 দ্বারা
TCheats is a cheat mod that was made to fill the gaps of the currently existing cheat mods out there. Special thanks goes to jopojelly, Le0n, and Pbone for permitting me to use their source code for some UI elements to make parts of this mod possible. Set a hotkey in your controls menu to open/close the cheat menu. It is run on both server and client to support multiplayer functionality. Features: Give yourself any buff (including modded) Make yourself immune to any debuff (including modded) Aimbot - no aiming required! World info - view various info about the current world. Waypoints - create waypoints to teleport to. Many player cheats like god mode and kill aura. And many more! 1.4.4.9+ only: Can also be integrated with Hero's Mod permission system. Like my mods? Consider supporting me here: [url=https://www.buymeacoffee.com/jacklz]Donate[/url][quote=tModLoader TCheats3] Developed By Jacklz[/quote]
Mod-Support সহ tModLoader Server
সব Mods সরাসরি Dashboard-এ One-Click দিয়ে ইনস্টল করা যায়।
tModLoader Server ভাড়া নাও