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Barotrauma Mods & Plugins

81.000+ Mods verfügbar Quelle: Steam Workshop
[SH]Barotraumatic中文补丁(已弃坑)

[SH]Barotraumatic中文补丁(已弃坑)

von 76561199410537380

-Barotraumatic -Barotraumatic Creature Pack 以上MOD的挂载汉化补丁 已汉化并润色了所有游戏里能见着的MOD物品,以及所有MOD任务描述(真多啊)。 部分怪物名字还没翻译(其实BT里自带大部分了) 有错误请在留言指出.. 关键词:Barotraumatic汉化

13,533 Downloads Details →
Immersive Repairs - No Turret Repairs Patch

Immersive Repairs - No Turret Repairs Patch

von 76561198044041937

[h1]Feature Patch[/h1] Patches Immersive Repairs to remove all changes to turrets and discharge coils, setting them back to vanilla values to make them no longer take damage when shooting. This patch is only required if you're not already playing with a mod that overrides the vanilla turrets or discharge coils as well. If you are playing with a turret mod that overrides vanilla turrets and discharge coils, you can simply place that mod above Immersive Repairs and you won't need this patch. [h1]Load Order:[/h1] - Immersive Repairs - No Turret Repairs Patch - Immersive Repairs

15,516 Downloads Details →
Melee Weapons Pack

Melee Weapons Pack

von 76561198128361475

This mod features a number of brand new melee weapons to add to your submarine arsenal, including hand-drawn sprites and custom sound effects. ⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀  [img]https://i.vgy.me/tpWxRQ.gif[/img] [hr][/hr] [h1] The mode includes: [/h1] [list] [*][b]Boarding Blade [/b] A decent melee weapon, standing between the [b]Diving Knife[/b] and the [b]Boarding Axe[/b]. It features both the good reach and damage, making it a perfect choice for the midgame. Can be both crafted through [b]Swole[/b] talent (Security Guard) or bought on [b]Military outposts[/b]. [img]https://i.vgy.me/dnDCph.png[/img] [quote][b]Stats:[/b] Lacerations [23] Bleeding [20] Stun 0.3s [/quote] [quote][b]Craft:[/b] 1 Steel Bar 1 Carbon Requires [b]Swole[/b] talent Requires 50 Weapons skill 20 seconds base duration [/quote] [*][b]Hardened Boarding Blade [/b] A hardened weapon version, unlocked via the [b]Hard Hitter[/b] talent (Engineer). [img]https://i.vgy.me/7ZYtK5.png[/img] [quote][b]Stats:[/b] Lacerations [30] Bleeding [10] Radiation Sickness [1] Armor penetration: 30% Stun 0.3 [/quote] [quote][b]Craft:[/b] 2 Depleted Fuel 1 Boarding Blade Weapons 50 Requires [b]Hard Hitter[/b] talent [/quote] [*][b]Vibroblade [/b] A rare star-marked saber, which can be found on wreckages. It delivers deadly blows, yet requires [b]Battery Cells[/b] to function properly. [img]https://i.vgy.me/D3MZnp.png[/img] [quote][b]Stats:[/b] [i][No battery][/i] Lacerations [15] Bleeding [10] Stun 0.1s [i] [Battery Cell - enough for 4 hits][/i] Lacerations [35] Bleed [25] Stun 0.3s [/quote] [*][b]Steel Maul[/b] A heavy two-handed weapon, focused on dealing Blunt Force Trauma damage, while pushing back and stunning enemies on hit. Can be crafted via the [b]Stonewall[/b] talent (Security Guard). [img]https://i.vgy.me/m94Zq3.png[/img] [quote][b]Stats:[/b] Blunt Force Trauma [40] Armor penetration: 90% Stun 2s Attack Speed 0.75 [/quote] [quote][b]Craft:[/b] 2 Steel Bars Weapons 55 30 second base craft duration Requires [b]Stonewall[/b] talent [/quote] [*][b]Sheathbelt[/b] Special belt with an additional melee-exclusive item slot. While having fewer item slots than the [b]Toolbelt[/b] (4+1 melee-exclusive), it also [b]increases melee damage[/b] and [b]attack speed[/b] when worn. It will be accessible via [b]Multifunctional[/b] talent (Mechanic). [img]https://i.vgy.me/O8GeE1.png[/img] [quote][b]Stats:[/b] 1 Melee-exclusive* slot 4 Small item slots +15% Melee Damage when worn +15% Melee Attack speed when worn [/quote] [quote][b]Craft:[/b] 1 Ballistic Fiber 1 Iron Mechanical 30 Weapons 20 20 seconds base crafting time Requires [b]Multifunctional[/b] talent [/quote] [*][b]Hunting Belt[/b] Special belt item. While having fewer item slots than the [b]Toolbelt[/b] (4), it provides a chance to loot additional material from slain monsters, when worn. Accessible via [b]Scavenger[/b] talent (Security Officer). [img]https://i.vgy.me/fA5oCa.png[/img] [quote][b]Stats:[/b] 4 Small item slots 25% chance to find additional loot on monsters [/quote] [quote][b]Craft:[/b] 1 Organic Fiber 2 Iron 30 Weapons Requires [b]Scavenger[/b] talent (Security Officer) [/quote] [/list] [h1] Things to be done: [/h1] [list] [*][b]Mod Translation[/b] We are planning to translate our mod into German, Chinese and Spanish. If you are interested in helping and can speak English or Russian, please contact us. [*][b]More weapons[/b] Not guaranteed, but we have ideas for several more weapons, including pirate-exclusive ones, so there is a fair chance they make it into the mode eventually. [/list] [h1] That's all, folks![/h1] Hope you like this little mod, leave your comments and suggestions <3 ~KOJIDYH

13,780 Downloads Details →
BaroGalileo (music only)

BaroGalileo (music only)

von 76561199015368053

A small audio mod, which replaces the creepy sounds of the fabricator (as well as medical fabricator) with a nice melody from the Russian version of TV program "Galileo". This mod contains only music from the program, if you want more with Pushny's voiceover, then use this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2970973256

13,621 Downloads Details →
Sea Devil

Sea Devil

von 76561199123513518

[h1][b]"SeaDevil - The Sea Devil: A Skillful Legend in the World of Boats"[/b][/h1] [img]https://i.postimg.cc/2yZ2ZjkN/1.png[/img] [quote][b][i]Imagine a magnificent miracle of engineering, woven from dreams and steel - Sea Devil, also known as the Sea Devil. This combat submarine embodies formidable grandeur and the spirit of fear, sending its rivals to the bottom of the seas with incredible strength and agility. Created in the style of German boats from the Second World War, Sea Devil radiates something ancient and mystical, like the very appearance of the sea devil. Its appearance impresses the imagination with its elegance and rigor, emphasizing unsurpassed quality and reliability. Speed is the key to victory, and Sea Devil has this quality to the fullest. Maneuverability and speed are the two main attributes of this legendary boat. With a powerful engine capable of accelerating up to 25 km/h in normal mode and up to an insane 40 km/h in afterburner mode, the Sea Devil easily evades pursuit and strikes the decisive blow at the right moment. But it's not just the speed that makes this boat unique. The reactor installed on it, generating 10,000 kW, provides continuous power supply for all systems and electrical appliances on board. With the internal and external automation of the reactor, the captain has full control over the energy and functionality of the boat. Armed to the teeth, Sea Devil is a real arsenal on the water. With 110 mm, 70 mm artillery pieces and a 20 mm anti-aircraft gun, the boat is capable of delivering a devastating blow in any situation. Passive protection includes 4 discharge coils and 2 depth charge drops, ready for action in the most extreme conditions. A torpedo compartment with radio-controlled Triton-class torpedoes, a drone for reconnaissance missions and a shuttle "Demon" for quick transfer of fighters - all this makes the Sea Devil an ideal weapon in the hands of an experienced captain. Not only is the boat powerful and deadly, it also has a comfortable and thoughtful interior. A bridge with a Captain's terminal and a control system, a ballast flora destruction system, a medical unit, an arsenal and an engineering compartment - here each crew member will find his place. Sea Devil is not just a boat, it is a miracle of marine technology, artfully combining power, style and functionality. The magnificent military style, thoughtful features and technologies make this boat a real treasure for connoisseurs of realism and adventure. Everything you need to dominate the oceans is gathered here, in the legend among the boats - Sea Devil, Sea Devil.[/i][/b][/quote] [h1][b]Characteristics[/b][/h1] [quote][b][i][list][*]Title: Sea Devil [*]Class: Combat submarine [*]Level: 3 [*]Price: 25000 [*]Dimensions: 76×17 m [*]Displacement: 3184896 m3 Maximum speed: [*]X (horizontal movement): 40 Km/h [*]Y (immersion): 21 Km/h [*]Y (ascent): 18 Km/h [*]Load capacity: 16 boxes [*]Team: 8 people[/list][/i][/b][/quote] [h1][b]Armament[/b][/h1] [b]1 Nitrogen icebreaker 110 mm Modified version of the railgun[/b] [img]https://i.postimg.cc/KzRyCTN7/image.png[/img] [b]1 70 mm ice fuse Modified version of the shrapnel cannon[/b] [img]https://i.postimg.cc/RhPmYRrT/image.png[/img] [b]2 20 mm ice diffusers Modified version of the double magnetic cannon[/b] [img]https://i.postimg.cc/vT2xb5FQ/image.png[/img] [b]4-bit coils 2 Bomb Throwers[/b] [h2]Attention, the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2701251094]Performance Fix[/url] mod explodes torpedoes![/h2] [h1][b]Thanks[/b][/h1] [h2][b]I would like to express my great gratitude to the user [url=https://steamcommunity.com/id/Olivi25]Plasma[/url] for the valuable help in creating tools, which was invaluable to me. I also want to thank [url=https://steamcommunity.com/profiles/76561198020062858]THE GREAT BLACK DRAGON[/url] for their support in the development of some electronic circuits. Also, friends, do not hesitate to write comments - I will definitely read and answer everything![/b][/h2] [img]https://i.postimg.cc/0ybyshHn/1717824099-preview-Animation-3-png-guide.gif[/img]

15,327 Downloads Details →
[BOS]Rod-惩罚者

[BOS]Rod-惩罚者

von 76561198157628895

[h1]简介:Rod级迷你核潜艇,俗话说天下武功唯快不破,独特的单层船体轻量化设计,赋予了她顶尖的航速,同时也让日常维护变得非常轻松,如果你没有那么多人手,又喜爱强劲火力的话,她一定是你的最佳选择。[/h1] 定位:任务潜艇,好友联机,快速通关 售价:1888mk 大小:41x11m 载货:0箱 最高水平航速:65km/h 最高下潜速度:17km/h 反应堆功率:10000kw 推荐船员:1-3人 推荐经验:略有心得 船体强度:低 维护难度:低 感谢使用!点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

12,994 Downloads Details →

Vanilla_Components_Expanded

von 76561198346820508

A Cs-based mod. Aim to add more components to Barotrauma. Works as a framework and does not contains any playable content itself. [h1]IF THE MOD FAILED AFTER UPDATE[/h1] Delete "3606054332" from "%username%\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\" and restart the game twice [url=https://github.com/NotAlwaysTrue/Vanilla-Components-Expanded] Github [/url]

20,712 Downloads Details →
Immersive Ignitables Expansion Pack

Immersive Ignitables Expansion Pack

von 76561198930295660

[h1]THIS MOD REQUIRES IMMERSIVE IGNITABLES ABOVE IT IN THE LOADORDER OR ELSE IT WILL NOT WORK PROPERLY[/h1] [url=https://discord.gg/jCXsxqGhvr]Me and Katz' Barotrauma discord server[/url] funnycat is a contributor cause I like him [h3] Main Features: [/h3] (This is just the image above transcribed.(plus theres a few other items in the mod)) [b]Coalition Menthols[/b] [list] [*]Slight healing when smoked [*]Destroy those Jovian bastards [/list] [b]Jovian Extra Strongs[/b] [list] [*]Gives Combat Stims when smoked [*]Topple the system [/list] [b]Occult Incense[/b] (Only purchasable from a cultist merchant.) [list] [*]Keeps husks away [*]Heals slightly [*]Show off your occult pride [/list] [b]Honk-Tastic Honkas[/b] (Only reliably purchasable from a clown merchant. Vending machines may also stock them.) [list] [*]Explodes like a Looney Tunes cigar (when fully smoked) [*]Full of Potassium [*]Gives clown power (when smoked) [/list] [b]Doctor Katz Specials[/b] [list] [*]Bold flavor [*]Heals general damage, poison, and addictions [*]Approved by Dr. J. Katz [/list] [b]Officer Harmsalots[/b] [list] [*]Doused in Hyperzine [*]Show off your shitsec skill [*]Harmbaton innocent civies [/list] [b]JIMMIES "Secret Mix"[/b] [spoiler]Rare wreck loot. Smoking is a deal with the devil... I've told you too much. JIMMIE is coming...[/spoiler] [list] [*][REDACTED] [*]*Radio Interference* [*][Unintelligible] [/list] [b]Comrades[/b] [list] [*]Dirt cheap [*]Sobers you right up [*]Are these things even cigarettes? [/list] [b]Katz' Engraved Zippo[/b] [list] [*]Extremely rare wreck loot [*]Never runs out of fuel [*]Always succeeds in lighting [*][strike]Allows you to recruit Dr. Katz as a crewmember[/strike] (Not yet implemented) [/list] [h2] Please like the mod it would mean a lot to me:3 [/h2]

16,485 Downloads Details →
Doctor Javier's Medical Arsenal

Doctor Javier's Medical Arsenal

von 76561198434643316

[h1] Hello, it's me Dr. Javier! [/h1] Have you ever wanted to inject someone with 24 syringes of fentanyl in 2 seconds flat? No? Well too bad! Now you can with my with newest inventions! [h2]Here are some of the weapons you can find or craft yourself: [/h2] [code] [img]https://cdn.discordapp.com/attachments/1076319958046343260/1114073538643624008/syringesmg.png [/img] This is the Syringe Gun Mk. 3. It can shoot 24 syringes in rapid succession. It does NOT need a battery to function. [img]https://cdn.discordapp.com/attachments/1076319958046343260/1114073548584140850/syringeshotgun.png [/img] This is the syringe shotgun. It shoots 6 syringes at once. It needs a battery cell to function. [img]https://cdn.discordapp.com/attachments/1076319958046343260/1114073622747811890/machinepistol.png [/img] This is the machine syringe pistol. It can shoot 8 syringes in rapid succession, and is light enough to be held in one hand. The only catch is that unskilled users will have a hard time aiming. [img]https://cdn.discordapp.com/attachments/1076319958046343260/1114073582457335868/Syringepistol.png [/img] This is the syringe pistol. It has a faster firerate than the normal syringe gun, and you can hold it in one hand instead of two. [img]https://cdn.discordapp.com/attachments/1076319958046343260/1114073559858429982/syringerevolver.png [/img] This is the syringe pistol mk. 2. It shoots faster than the syringe pistol mk. 1 and it can hold 6 syringes. You can mix each syringe and it has a built-in health scanner, unlike the previous model. [img]https://cdn.discordapp.com/attachments/1076319958046343260/1114073667706564638/Drjaviersyringepistol.png [/img] This is my syringe pistol. It's the only device in Europa capable of shooting my concoction. However, I lost it while wreck salvaging. If you can find it, please call me! [/code] [img]https://media.giphy.com/media/v1.Y2lkPTc5MGI3NjExYWYxNmU1NGQ4NjBlZWEzMTU5ZjE5MGEwOWE2ZmNlNTJlYTk3ZjA2ZiZlcD12MV9pbnRlcm5hbF9naWZzX2dpZklkJmN0PWc/1YABRgqYfxyoKvpQJp/giphy.gif[/img] There's 1 more weapon, but it broke. If you can find the parts however, you could restore it. I'm almost out of time. Before I go, I can tell you one last thing. [img]https://cdn.discordapp.com/attachments/1076319958046343260/1114073641848684616/javiersyringe.png[/img] My concoction is craftable in the medical fabricator. It explodes when in contact with blood after being exposed to it for more than 5-10 seconds. When in contact with alien blood, it explodes much faster. That's all I had time for today, see you next time! [img]https://cdn.discordapp.com/attachments/1076319958046343260/1113309086138765332/image.png [/img] [h1] You should also take a look at my other inventions: [/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982955270] Dr. Javier's Surgical Bomb [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2992398939] Dr. Javier's Nitroglycerin [/url] Thank you whirlwind_c for the image Great mod to use alongside this one: https://steamcommunity.com/sharedfiles/filedetails/?id=2990826264

13,287 Downloads Details →
Dugong Ultimate

Dugong Ultimate

von 76561198279167569

An advanced and modified deep diving & attack submarine. Price: 9800 Tier 3 Made on Dugong's base. List of features: Decent weaponry Turret sensors Perimeter lights and Auto/manual discharge coils Auto/manual doors Double hull armor Twin engine with manual controll option Large ammunition storage, cargo section, advanced medbay & engineering Switchable searchlights Max vertical speed: -18/18 km/h Max horizontal speed: 30 km/h Upper weaponry: two side coilguns for small/medium targets one main caliber rail giun (10 shells loader) EDC perimeter Bottom weaponry: one rear coilgun for cover central twin coil gun EDC perimeter Quite OP if you play with skilled crew. Designed for campaign coop gameplay with players and bots. Note: energy usage peaks can hit 12 000 kw, don't forget to buy fuel rods and upgrade reactor :p If you have some suggestions or found some bugs/issues feel free to write down below

14,731 Downloads Details →
NOATUN

NOATUN

von 76561198005469684

This mod aim to bring more stuff to Barotrauma. More things to craft, more things to do. Everything is balanced around vanilla, a majority of the NOATUN items can only be crafted with talent-gated items, so you won't be able to craft everything at the start of a campaign. [code]- This mod doesn't override anything. It should be compatible with any other mod. - This mod is available in English and French [/code] [h1]Fine drinks[/h1] This mod add the "disti-brewing" of alcohol. It includes the alcohols themselves, but also the machine and ingredients required to craft those. Each alcohol comes withs boosts and drawbacks. Be especially wary of the First Step, as one can infect you with husk, but another one can cure you. [list][*] [b]Cold Truth :[/b] Small beer. Small Haste buff. [*] [b]Jovian Spirit :[/b] Strong whisky. Medium Vigor buff. Can burn a little. [*] [b]Red Honk :[/b] Weird drink. Medium Haste and Vigor buff, 100% psychosis. [*] [b]Reaper's Debt :[/b] Very strong liquor. Can cure Reaper's Tax, but requires a Cigar to craft. Will knock you out. [*] [b]First Step :[/b] Strange tea. Only drink if you do not fear the husk.[/list] Even if you play with a submarine non equipped with a Disti-brewer, you can still find those in stations ! [h1]Weapons with flashlight[/h1] Each vanilla weapons now can be converted in its "tactical" counterpart, by associating it with a [b]tactical flashlight[/b]. Tactical flashlight need a repair pack to be crafted (mechanic talent-gated item) [h1]Advanced toolbelts[/h1] You can now craft [b]better toolbelts[/b] (8 slots) with your pets byproducts. Then, these advanced toolbelts can be [b]specialized[/b] (6 slots + 3 job-related slots). [h1]Tactical helmets[/h1] You can now craft [b]tactical helmets[/b] (ballistic Helmet + scrap). Then, you can add attachments to these tactical helmets, using a fabricator. Available attachements : lamp, health scanner, thermal goggles, diving mask, or navigation hud. [h1]Better gear[/h1] Some vanilla items now have an upgraded version. Here's a quick list. [list] [*] [b]Advanced body armor :[/b] Basically a body armor with 4 slots. [*] [b]Advanced safety harness :[/b] Basically a safety harness with 4 slots. [*] [b]Advanced scooter :[/b] A scooter with an integrated sonar. [*] [b]Heavy scooter :[/b] A scooter able to hold one crate. [*] [b]Advanced monitor status :[/b] A monitor status that allow you to watch the hulls, the machinery, and the logistics. [*] [b]Surgical mask :[/b] Deteriorates over time. [*] [b]Multitool :[/b] Wrench + screwdriver (can't be used with detonators) [*] [b]Tactical crowbar :[/b] Crowbar + diving knife (perfect for looting wrecks) [/list] There's also remotes, but those are only compatible with submarines that have been modified for them. You can find how to do it in my "NOATUN DEMO" submarine (available in this mod). [list] [*] [b]Submarine remote controller :[/b] Can be used to control the submarine from anywhere. [*] [b]Drone remote controller :[/b] Can be used to control a drone from anywhere. [*] [b]Terminal remote controller :[/b] Can be used to control a terminal (or something else) from anywhere. [/list] [h1]More storage[/h1] Some new options for storing stuff. Here's a quick list. [list] [*] [b]Job-related toolboxes :[/b] 20 slots, but can only hold items associated with this job. [*] [b]Demolition kit :[/b] A small box that can be hold in your inventory. 4 slots, can only hold explosives. [*] [b]Tobacco box :[/b] A small box that can be hold in your inventory. 4 slots, can only hold tobacco-related items. [*] [b]Captain's Tobacco box :[/b] A small box that can be hold in your inventory. 4 slots, can only hold tobacco-related items and medals. [*] [b]Heavy crate :[/b] A crate with only 4 slots, but that can hold ammunition boxes, railgun shells, depth charges, diving suits... [*] [b]Secured crate :[/b] A crate that can only be open by the Captain, or an Officer (check my BaRolePlay mod) [*] [b]Personal cabinets :[/b] Small cabinets that you can craft and attach to a wall. You can name and recolor them. [/list] [h1]Special thanks and credits :[/h1] [list][*] The Undertow discord community : https://discordapp.com/invite/xjeSzWU [*] Videogames, the creator of EK mods, for some parts of my code (like the alcohol crates) https://steamcommunity.com/id/EkVideogames/myworkshopfiles/?appid=602960 [*] Harnas mod, for the alcohol drinking sound https://steamcommunity.com/sharedfiles/filedetails/?id=2495970565 [/list] [code]Don't hesitate to leave comments or ask questions ! If you want to test this mod, you can either use the NOATUN DEMO sub in this mod, or use my custom submarine : https://steamcommunity.com/sharedfiles/filedetails/?id=2732326311[/code]

11,613 Downloads Details →
All The Talent Trees + Unlock Parallel Talents

All The Talent Trees + Unlock Parallel Talents

von 76561198052982910

Combines the mods [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2691181887] All The Talent Trees[/url] by aaron.golder and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2903374119] Unlock Parallel Talents (V.20)[/url] by Primarch Leman. Neither mod is required for this one to work but you should still subscribe and give your support for both. This won't work with the compatibility mods made for either mod, a new compatability patch would have to be made. Endocrine booster is imported from All The Talent Trees. I know not what changes they make but I imagine with the ability to get all the talents the booster would not function properly. This mod has to actually be manually enabled by every player or you could run into an issue where the person that didn't enable it only has access to their class tree. Compatible with some modded jobs. If you don't have the job you will see an empty tree at the bottom of your talent list. All modded jobs need to be loaded before this mod. Known Issues Reports of Mechanic job not having any trees. Currently unable to reproduce. More information nessecary. List of Compatible Jobs [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2870519815] Acolyte Job[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2920304251] Diver Job[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2942994485] Harlequin Job[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3384404945] Hunter's Husk Job[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3012196012] Separatist Job[/url]

14,690 Downloads Details →
I401-Iona萝莉伊欧娜

I401-Iona萝莉伊欧娜

von 76561198173627838

[quote]  [b]Ammo is loaded and weapons control is online! Iona ready to navigate.[/b] [/quote] [h1] Information [/h1] [hr][/hr] [code] [list] [*][b]Cost:[/b]8200Mk [*][b]Item:[/b]2996 [*][b]Velocity:[/b] 40km/h-70km/h [*][b]Number of crew:[/b]3~5 [/list] 【武装清单】 --Gravity gun (triple laser) --2 Railguns --1 Cannon --3 Laser --5 Coil guns --In-room laser --2 depth charge launcher --1 Underwater aircraft (Carrying a kamikaze nuclear bomb) [/code] [h1]Feature[/h1] [code][list][*][b]Voice Assistant [/b][/list] Iona will accompany you throughout your deep sea journey, helping you spot enemies and deal with dangerous situations [/code] [code][list][*][b]supergravity gun[/b][/list] The supergravity gun can destroy most of the enemy and quickly dismantle ruins and wrecks, but the Angle of fire is small. Double click in Periscope mode to switch visual controls for easier aiming Touch Iona's head to access the main gun periscope Radioactive attention!! The room below the medical room has added reactor fuel that can be filled with lasers, can change colors [/code] [code][list][*][b]Super engine[/b][/list] Click the button below Iona to activate the power mode, greatly increasing the horizontal movement speed [/code] [code][list][*][b]Water intake valve[/b][/list] This button floods the bow, airlock, upper cargo bay and brig to increase the dive speed [/code] [code][list][*][b]Thalamus Pump [/b][/list] When opened, the water inlet valve was used to control the boat's descent to prevent thalamus, but grenades were still prepared at the pump and a flamethrower was equipped in the weapons room [code][list][*][b]Auto repair[/b][/list] When opened, the foam grenade in the high-pressure chamber is activated to repair the hull, but it needs to be manually replenished afterwards [/code] ========================================================================================== 2024.10.23 Added countdown depth charge control for launch Boarding Pod. Optimize the circuit and reduce some redundant items. Change the position of the depth charge launcher to the front of the ship, and the position of the decoy launcher remains unchanged 2024.9.19 The reactor was moved to the rear and merged with the battery compartment, and the former reactor room was converted into a weapons warehouse. Added a picture of Iona, which itself is also a periscope of the super gravity gun, and double-clicking the mouse under this interface can control the submarine's movement through the periscope Most of the buttons and functions have been translated into English The large guns on the foredeck were removed, 3 coil guns on the hangar were replaced with automatic lasers (unlimited ammunition), and there was a manual coil gun turret for additional fire or observation. The supergravity gun's firing Angle was limited to +-20°, and the firing Angle relative to the torpedo tube was extended. The number of components is optimized, and the total number of components is controlled below 3100. The decoration has been improved, closer to the effect of animation. Due to the many modifications, the old version of Iona was archived separately, and its circuitry and translation were also optimized. 2023.5.19 This time adding voice to Iona, and add a aircraft.

14,360 Downloads Details →
Anime Waifu Dynamic Europa patch

Anime Waifu Dynamic Europa patch

von 76561198012344899

[b]This mod overrides all clothing and armor from Dynamic Europa to match the style of "Anime Waifu".[/b] [h3]Load Order: [/h3] -Anime Waifu Dynamic Europa patch -Dynamic Europa -Anime Waifu (In fact, it is only important to put patch above those mods.) !!You can try to use this patch for other anime mods, but there are presented only female models and also feet will be slightly chopped!!

17,620 Downloads Details →
Diving Hats

Diving Hats

von 76561198188401347

Hey you! Did you ever have a strange infatuation with gasmasks and always wanted your dumb OC to wear one, but think that the look could be improved by leagues by ALSO wearing a hat? I know I did, so I made this mod. And the effort I put into it was a bit too much, so I decided that I might as well let others use this, seeing as how noone made a mod like this. By using the revolutionary method of "Wearing more than one piece of headwear at a time", you can now COMBINE your cool gasmask with a hat of your choosing in a fabricator to make a MASK with a HAT! WOW! Is this balanced? Probably not! But you're in the workshop, what else did you expect? Frankly, a mod that adds a special face slot would be way better than this, but I'm not that good enough of a coder, and I can't be bothered. Do not request me to add new items/mechanics. There are 11 items in total.

13,732 Downloads Details →
Trolleys

Trolleys

von 76561198139609023

Tired of running around the entire sub 4 times over to restock your ammunition? Too many junk boxes laying around that take way too much time to clean up? This mod is for you. Adds a new item: the Trolley. The trolley is a 2-handed item that can store ammunition boxes & crates for easier transportation. Can be constructed with 2 steel and 2 rubber.

14,475 Downloads Details →
画皮增强 高难狩猎

画皮增强 高难狩猎

von 76561198024695627

高难狩猎的针对Improved Husks制作的任务模组 目前增加的任务有 摧毁腐化的爬行者巢穴,摧毁腐化的迅猛龙巢穴,摧毁腐化的虎尾煞巢穴 4种对应画皮深渊异兽的深渊腐化任务,2个超级深渊任务 腐化风暴,猎杀腐化摩螺克群,破伤风,腐化迅猛龙阻击战,腐化虎尾煞阻击战,变异藻鬃爬行者阻击战,变异泥偶迅猛龙,变异虎尾鱼蛇阻击战,变异碎骨鲨阻击战 还有不能加入普通站点任务的废弃站点任务 腐化迅猛龙大型繁殖地,腐化爬行者大型繁殖地,活骸 配合Improved Husks Ex会有更好的体验https://steamcommunity.com/sharedfiles/filedetails/?id=3656641375 添加了DynamicEuropa的兼容,现在新增的站点类型也能刷新高难任务 DynamicEuropa https://steamcommunity.com/workshop/filedetails/?id=2532991202

14,749 Downloads Details →
Super Wheelchair

Super Wheelchair

von 76561198114644846

A wheel chair that is SUPER ENHANCED features: --♿️ --Let your trusty assistant helps you to move --Boarding coalition ships by firing the wheelchair and the payload on it through railgun/depthcharge How to get: In editor or fabricator search Super Wheelchair

16,665 Downloads Details →
[BOS]Ula-蓝宝石

[BOS]Ula-蓝宝石

von 76561198157628895

[h1]简介:Ula级大型核潜艇,三层重甲防护设计,人员动线经过充分优化,各类设施齐全,适合有一定经验舰长驾驶,强劲的火力配置搭配高度集成的指挥控制系统,她将是你驰骋深海的一座强大堡垒。[/h1] 定位:主力潜艇,多人联机,高难模组 售价:6888mk 大小:41x11m 载货:16箱 最高水平航速:55km/h 最高下潜速度:18km/h 反应堆功率:50000kw 推荐船员:4-12人 推荐经验:略有心得 船体强度:高 维护难度:中 感谢使用!点赞评论收藏是对我最大的支持! 造船/模组交流QQ群:200300947 联机/同人交流QQ群:796185005

13,248 Downloads Details →
Simple Gene Rebalance

Simple Gene Rebalance

von 76561198079460880

A simple rebalance mod for genes that aims to buff the most underwhelming genes to better be able to compete the with the best genes, without breaking the game's balance. Also introduces a few quality of life features. It also revamps mudraptor and spineling genes to give them passive bonuses that are easier to get use out of than their originals, and are (hopefully) more interesting. [IMG]https://i.imgur.com/lVNVI4d.png[/IMG] The vanilla balance of the genes is very mixed; you have some genes like Hammerhead Matriarch and Crawler that are amazing, some like Moloch and Hammerhead that are solidly decent, and some like Skitter and Mollusc that are absolutely terrible, and with almost no incentive to refine either. It is because of the weak state of Skitter and Mollusc genes that this mod even exists. [b]As of the Treacherous Tides Update, skitter and mollusc genes were buffed officially. This mod should still work, it just buffs them far less than it used to compared to the current version of the vanilla game.[/b] (Nov.24.2023) If you'd like a mod that keeps mudraptor and spineling transformations intact or that only changes Skitter and Mollusc genes, you can install them here: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2949910715][img]https://steamuserimages-a.akamaihd.net/ugc/2074509887574605293/186761AC96DC7B0D66FB78D9C4B6D18D2FA92888/?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2947717430][img]https://steamuserimages-a.akamaihd.net/ugc/2074509887551042133/A1CE160C48927F8DA4467DD3D3E9E55060256317/?imw=268&imh=268&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] A text breakdown of the changes is below: All afflictions tooltips now include numbers showing the range of values [b]Mudraptor[/b] genes now slow bleeding and no longer give the beak transformation [b]Tiger Thresher[/b] genes now achieve max results at 90% quality to make achieving 100% oxygen reduction more feasible without having to use two different tiger thresher genes in an advanced gene splicer [b]Skitter[/b] genes now range from 15-75% haste instead of [strike]2-10%[/strike] 10-60% [b]Mollusc[/b] genes now range from 16-80% vigor instead of [strike]2-10%[/strike] 10-60% [b]Mantis[/b] genes now increase walking speed by a max of 30% instead of 25% [b]Spineling[/b] genes now give resistance to stun, paralysis, and neurotoxins 10-25%, and no longer give spine spikes All other genes have been untouched [b]Matriarch[/b] genes' bleeding heal has been lowered to compensate, other healing increased slightly [h1]Compatibility[/h1] Modifies Genetic.xml and AfflictionsGeneticMaterial.xml, and will probably not be compatible with mods that also modify those files unless they do not modify the same parts of those files that this mod does. Briefly tested to be compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2799033770]Genes+ Revived and Expanded[/url]

13,906 Downloads Details →
Saber Personal Protection  + Deeper Diving

Saber Personal Protection + Deeper Diving

von 76561198127019189

Not sure why, but despite not being removed, my mod hasn't been appearing in the workshop search results. Hopefully updating the description and title fixes this.... This mod NO LONGER requires Saber Personal Protection and instead replaces it. This change will be rolled back once the original Saber personal protection is updated for Among The Ancients. This mod contains fixed ORCA suits, helmets, vests, and power packs compatible with the Among the Ancients update. In addition, Deeper Diving adds four craftable Horizon ORCA suits suitable for depths equal to those of the combat and abyss diving suits. Rail Accelerated Beer can, the original author of the Saber mods, Is working on an update as well as new higher definition art for Saber Personal Protection as he is able to. Please be patient as he doesn't have much free time these days. ---- UPDATE April-7-2022 ---- Hi everyone, After a long absence due to IRL issues, I'm back! I'm working on the new modular system for the suits which will replace crafted upgrades. Let me know if you have any thoughts! As the modular armor system won't be able to change the armors appearance due to base game restrictions, I plan on using either the headset or injector slot for 'skin' items. Again, feedback on this is encouraged and welcome. - Planed for the next version... - Reworked modular armors, with fewer crafted variants, and expansion slots to add capabilities and specialties - More colors options, as a separate item to avoid recipe clutter. - Better compatibility with, and reliance on class progression - a few fun extra items to enhance other parts of gameplay, like the radiophotovoltaic cell - Notes.... - Some items can not be crafted at all. This is intended by the original author as some versions of the armor are meant for his private group, and are not balanced / intended for public use. - Some recipes do not work right with item qualities. this may cause something to seem uncraftable if you don't notice the quality tag. try double checking your ingredients for this. - Anyone is free to translate this mod. The original author allowed others to translate and expand upon his work. That is how this update exists in the first place. It would be rude of me to try to stop that now.

9,835 Downloads Details →
(Not Maintained) Kaskara-class Assault Cruiser (Goph Original Ship)

(Not Maintained) Kaskara-class Assault Cruiser (Goph Original Ship)

von 76561198011177738

[b] I am aware that the sub may be nonfunctional due to changes in the game since its creation. This item is no longer being maintained.[/b] [h2]Kaskara: [/h2] [quote]As the separatist movement ramped up its efforts, the Coalition's Special Cooperative Protection program yielded the Kaskara-class Assault Cruiser, successor to the exalted Falcata-class Assault Submarine. Kaskara-class vessels have assumed the role of primary workhorse and flagship of all operational Coalition fleets. The mighty Retribution heavy gatling cannon commands the front of the ship while two Razorwire coilgun batteries and a trio of Caltrop and Derringer point-guns cover her flanks.[/quote] [b]6 - 12 Crewmen recommended[/b] [b]A sub designed to challenge veteran crewmates. Mostly AI compatible (open the reactor door yourself).[/b] [b]For those that experience framerate issues, a more performant version of the Kaskara, the Kaskara-L, is included in the package. The only difference is that the guide lights don't pulse in sequence like below, which eliminates 100+ lights and 2000+ items from the build.[/b] [img]https://i.imgur.com/RMDnHnJ.gif[/img] [h1]== Ship Technical Specifications == [/h1] [*] [b]BATTLESHORT system:[/b] Override reactor safeties to boost power output to critical systems in times of dire need. Affects engines and weapons. Activated through two levers that must be pulled simultaneously, located in the Reactor and Command rooms. Electrical grid volatility rises during BATTLESHORT, threatening electrocution, fire, and potential reactor meltdown. Use with caution. [spoiler]Mechanically, turning the thing on starts slowly filling a meter. At certain breakpoints, hazardous systems come online: hidden electrical discharge coils will begin shocking parts of the ship periodically, and at severe levels a circuit activates that auto-sets the reactor to maxed fission rate and turbine output for a couple of seconds (with a long cooldown in between). If you max out the meter, the reactor is near-guaranteed to melt down from fire damage, not to mention all the junction boxes bursting into flame around the ship. Turning off the Battleshort system drains the meter over time. And yes, I am aware that this is not what battleshort systems do IRL. This is much cooler.[/spoiler] [img]https://i.imgur.com/SDVnLPn.png[/img] [*] [b]1x Combination Gatling/Rail-type GAU-27/D "Retribution" Cannon[/b] (spinal mount, 1800 RPM linked coilgun system and 2-shot burst railgun, toggle armament with lever in Retribution Fire Control room) [img]https://imgur.com/hl25owB.gif[/img] [*] [b]1x "Derringer" Light Coilgun[/b] (Coilgun with reload time tuned to 0.5 instead of default 0.2, only 40% as powerful as a normal coilgun) [*] [b]2x "Caltrop" Heavy Coilguns[/b] (Reload time tuned to 0.3 instead of default 0.2, only 66% as powerful as a normal coilgun) [*] [b]2x "Razorwire" Tri-Coil Batteries[/b] (Reload time tuned to 0.8 instead of default 0.2, altogether slightly less powerful than a single normal coilgun. Can boosted with BATTLESHORT system to 0.21 reload time, resulting in nearly 3x the firepower of a normal coilgun.) Normal [img]https://imgur.com/np7kGMw.gif[/img] Boosted [img]https://imgur.com/GgjQBGv.gif[/img] [*] [b]4x Electrical Discharge Coils[/b] (2 cover the nose, 2 cover aft-ventral arc) [*] [b]1x Depth Charge Launcher[/b] [*] Maximum horizontal velocity of 15km/h (25km/h Boosted with BATTLESHORT) [*] Maximum ascent velocity of 18km/h [*] Maximum descent velocity of 13km/h [*] [b]Medical and normal fabricators + deconstructor[/b] [*] [b]Research station[/b] [*] [b]Smart drainage system.[/b] Water is directed away from the reactor room wherever possible. Duct blocks on upper decks will not open if the rooms below are completely filled with water to prevent underside breaches from crippling the sub's drainage. [/list] [h1] == Design and Gameplay Notes == [/h1] [list] [*] 4x Extra Medical/Security IDs in the Captain's cabinet for whatever reason. [*] Hand-placed container inventories intended to give you all of the basics but nothing advanced unless you're willing to break down material. Designed for campaign. Not very well-equipped for single missions above 55%. [*] Most of the repair equipment is housed in the cabinets located in the central and aft Damage Control rooms. [*] The arms vaults in the Armory are only accessible to ranking personnel (captain and security) [*] The toxin cabinet is only accessible to medical officers (medical) [*] The brig is only accessible to ranking personnel (captain and security) [*] Several loose vents and panels placed strategically for traitor games. [*] Yeah there's a clown suit.

10,907 Downloads Details →
Better Human Damage

Better Human Damage

von 76561198352587256

The damage to all of the body is increased. Head is almost instakill, getting shot in the torso without body armor will hurt alot and so on. Just a fun mod for more realism in damage. Note: Best usage in multiplayer.

10,174 Downloads Details →
Drunken Sailor (OUTDATED - CHECK DESC)

Drunken Sailor (OUTDATED - CHECK DESC)

von 76561198095522135

[h1]FOR ANYONE STILL INTERESTED IN THIS MOD:The mod has been moved into Life of a Sailor located here: https://steamcommunity.com/sharedfiles/filedetails/?id=2804594280 , no further updates or support will be provided for this mod as any future updates will happen in Life of a Sailor, thank you all so much for all the support and interest in my work here![/h1] [h1]Is Europa just a bit too depressing for you sailor? Yes? No? Maybe? Well then I have a fix to your problem![/h1][spoiler](disclaimer please drink with moderation the Europan alcohol foundation is not responsible for: addiction - liver damage - headaches - drunken violence - alcohol poisoning etc).[/spoiler] [b]Drunken Sailor is a alcohol brewing mod loosely based of real life brewing(very loosely) as it contains a heap of drinks that can be brewed in 4 new pieces of brewing equipment(placed in the sub editor or bought at outposts!). Brewing is currently divided into 4 phases, I will make a quick summary on all of them below. Phase 1 Mashing: First of all you must make your precursor/mash which is done with the use of a mashing vat and the mash ingredients. Phase 2 Brewing: Next up you must brew your mash with some yeast(sea yeast shrooms) in a brewing barrel, you should then have an impure version of the drink. Phase 3 Distilling: Now you must distil your impure drink into its final form using a distillery(only the distillery requires power) once that's done you may enjoy your drink or move onto phase 4(Mead and Cider do not need distilling). Phase 4 Aging: Optionally you may age your drink into a finer, more valuable version of itself using an aging cask(aging requires nothing besides your drink and patience).[/b] [h1]I hope that with that you may now start your brewing adventures! For Europa isn't such a bad place after a good drink. Have fun with the brewing, enjoy your drinks and embrace the abyss![/h1]

9,377 Downloads Details →

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