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Conan Exiles Mods & Plugins
Teleport Stone
von 76561198315282019
[h1]Mod ID:[/h1] [code]2415168473[/code] [h1]Description: Teleport Stone[/h1] [b]Used Can Teleport to bound bed.[/b] - Has 10 seconds Loading Time , Can't Move. - If attacked, it will stop teleporting. - Can't use in Riding. - Can't use in Swimming. - Can't use in Falling. - Can't use in Climbing. [hr][/hr][b]Created from the following Recipes: Hand crafted[/b] Level -30 Feat Points - 0 Base Weight -5.0 Stack - 5 Created Ingredients: Corrupted Stone -10 Alchemical Base - 2 [hr][/hr]
Healing Fix - Improved - Legacy
von 76561197996641644
[b]Mod ID:[/b] 2867996313 [b]Version:[/b] 2.2.2 If you are looking for the Enhanced version: https://steamcommunity.com/sharedfiles/filedetails/?id=3722009460 [h1][b][u]Changes How Aloe Potions & Wraps Heal You.[/u][/b][/h1] [list] [*] Potions heal x% of Max HP over Xs [*] Wraps heals for x% of missing HP + x% of Max HP over Xs at 1s intervals [*] Healing arrow. Arrow still leaves and area of effect that last for 15s but now gives you a buff that last for 3s (can be changed in settings) and will remain after leaving the area of effect. the Healing effect settings is per second now. So Heals for 5% of max health per second. with min and max amount (can be change in settings). [*] Aloe Soup Heals for x% of Max HP over Xs (Is a food buff) [/list] [h1][b][u]Settings Menu:[/u][/b][/h1] [list] [*] Get the mod [url= https://steamcommunity.com/sharedfiles/filedetails/?id=1823412793]ModControlPanel[/url] [*] Open console and type "DataCmd CC_Menu_HF" to open the settings if you don't have ModControlPanel [/list] [h1][b][u]Plans:[/u][/b][/h1] [list] [*] Nothing [/list] For more info please look at Discussions. Base mod from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2281850812]Firespark81[/url]
Map Position - Red version
von 76561198137447162
Player Map Position Icon changed color for better perception. _________________________________________________________________________ First mod trial with the Dev Kit - a simple and convenient icon color change. __________________________________________________________________________ Changed color to red to make it even more clear. __________________________________________________________________________ Mod ID:1546705524 __________________________________________________________________________
Synful Syndrah's Dungeon Assets
von 76561197987983515
A lightweight deco mod to bring life to your FUNgeons! 67 placeables, from paddles to pillows, to add to your sexy aesthetic with more to come. Link to Discord: https://discord.gg/thwEzh54vF
Armor of the Sun Set
von 76561198004189467
Armor of the Sun Set form Dark Souls 3 - Splited (arms, torso, legs and feet) - Dyeable - Craftable - Auto Heal Item table ID: 202074120 - 202074121 - 202074123 - 202074120 Item Modification table ID: 202074120 - 202074121 - 202074123 - 202074120 Recipes ID: 202074120 - 202074121 - 202074123 - 202074120 Feat table ID: 202074120 Mod ID: 2651395762 Credits: Original Model and Character belongs to FormSoftware/Bandai
XP/PvP Fixes (Explosives and more)
von 76561198005887585
Basically just reduces all the xp rewards for the different Dragonpowder recipes down below 10 000 XP. Affected recipes are:[list] [*]Explosive Arrow [*]Warpaints (Stat bonuses) [*]Explosive Jar [*]Exploding Trap [*]Vapor Trap [*]Demon-Fire Barrage [/list] Also reduces Explosive Jars damage versus players, increased their craft time to prevent PvP abuse. (Please come with feedback if it is way too low) Also fixes the Flying Exploit currently in the game Also reduces the XP from the Khari Minibosses in the Wine Cellar dungeon from 324 million XP to the intended 42300 XP that they are supposed to give until Funcom fixes it. :D Mod ID: 1885712832
TAG2
von 76561198006307116
[h1]Description[/h1] Thrall Automated Gathering (TAG) is a mod designed to automate the process of collecting resources. While your thralls spend all their time standing around, now they can be useful while you're AFK. Using the new feats (Search for TAG in your feats list) provided to unlock the recipes. Join the discord to get more information, or get help troubleshooting what's wrong if you're experiencing any issues: https://discord.gg/qRqfDmArkm [h1]Basic Instructions:[/h1] [olist] [*]Unlock the TAG feat in your feat's menu [*]Craft a TAG token (some tokens are craftable in your personal inventory, others are in the torturer's workbench) [*]Put down a container for your thrall to gather to - this can be a chest, box, crafting bench, or just about anything else that has an inventory (excluding yourself or followers) [*]put a thrall inside the bench [*]put the TAG Token right after the thrall (you will have to use 'custom' sorting) [*] Optionally, put a tool after the token [*]wait and profit! [/olist] Configuration has been added! use the following commands (must be admin) to change the rates so your server feels more at home: [list] [*]DataCmd TAG_Rate [0.1 - 100] e.g.: DataCmd TAG_Rate 3.5 Determines how many resources are returned each cycle. [*]DataCmd TAG_Time [0.1 - 100] e.g.: DataCmd TAG_Time 3.5 Determines how long it takes for each cycle to run [*]DataCmd TAG_Message [0-4] e.g.: DataCmd TAG_Message 1 Determines how many messages are displayed on screen. 1 is the same as normal. 0 is no messages whatsoever. 4 starts to show debug messages and you will get spammed. This is a server setting, I don't know how to make it individual. [*]DataCmd TAG_Human [0/1] e.g.: DataCmd TAG_Human 1 Determines whether or not players can use the human tag. If set to 0, players can make the 'Target Humanoid' token, but it won't actually run and gather items. If set to 1, players can now target humans - give your thrall a religious harvest tool to get religious items like essence, or sliver of the unfulfilled. NOTE: Targeting humans REQUIRES a T4 thrall. Putting in a T3 thrall will not work, and you'll be told that your token is not proceeded by a thrall. [/list] [more to come with future updates - check here to see them!] https://github.com/dracahn/CE-ThrallAutomatedGathering [h1]Future Features:[/h1] [olist] [*][strike]Configurable rates/times for gathering[/strike] [*]blackout times (configurable) [*]Tool Degredation (configurable) [*]Risk of Thrall Death/failure (configurable) [*]Add configuration to Token Scaling. E.G. T1 tokens take 10 minutes, T2 take 20, and T3 take 30. Allow a user to make that T1 = 10, T2 = 15 and T3 = 20. [/olist] [h1]Known issues:[/h1] [olist] [*]?[strike]Sometimes the mod claims that containers are full even through they're not. I have no idea how to replicate this so I can find out why, but I'm looking into it.[/strike]? 2.1.0 - I think I've fixed it. I was comparing array length to MaxItemCount. Problem is, arrays can hold 'null' or 'empty' values. That still contributes to the array length. So you put an item in, it increases the array length. Take it out, and it just sets that array container to null, but doesn't remove the additional container. I'm too used to Lists in C#. Now I ' [*]If someone else opens your container it can change the sorting to be 'by weight' or 'by name' instead of custom. That stops the thralls inside from gathering, and you have to go re-sort your container. I'll try to fix that in a upcoming update. In the mean time, sorry about your gremlin friends messing with your s*** :) 2.1.0 - Tried to address this. Didn't find any easy fixes. Still something I'll look into, but I wanted to get the config update done first. Funcom doesn't seem to have an easy way to force a player's sorting. So It's going to be a long dig to try to find something and make is usable. [*][strike]Sometimes Thralls aren't registering as thralls. IDK what the problem is here. Imma blame funcom. I was able to replicate the issue on my test world. It kept happening and I was trying to figure out how to fix it. I added a quick log, tried again to read the log, and it worked. The Items comes back as a thrall, but when I check if it's human (and not an animal) it just....fails. I get the spawn Data Table, and for some reason the 'NPC Class' value come back as null. I don't know how much I can do to investigate/fix this.[/strike] [/olist] [h1]For Devs[/h1] [quote] Mod ID: 2472764949 Data Tables prefix: 651238XXX [/quote] Devs, please check out the following discussion for details on making your mod compatible, or adding your own TAG tokens to your mod. https://steamcommunity.com/workshop/filedetails/discussion/2472764949/3372657330760106185/
Max Effort Leveling - Level 300
von 76561198024787862
ModID = 2899320936 Enables a few (likely overpowered) aspects of leveling. *i have no idea if this mod still works - don't play the game much anymore and haven't maintained this through the last few updates.* Level up your Exile to level 300 (it takes a lot of XP, so get to grinding) Put up to 100 points in each attribute (you will have enough to max out each attribute by level 300) *the first 20 attribute points for each tree unlock perks as usual*
Treasure Keepers
von 76561197972262976
This mod adds four new accountant aesthetic options, including female versions of the current accountants and a new Khari accountant! Bring a fresh look to the treasure keeper in your base, and crush the purge! My motivation to make this mod was wishing for more variety in appearance options for the accountant. This version was built for [b]Enhanced[/b]. Find the legacy version of this mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3558598332]here[/url]! [h1]Features[/h1] [list] [*] Introduces a female version of the Relic Hunter accountant. This accountant can be learned for 0 feat points (free!) after you have learned the original Treasure Coffer knowledge. Look for the feat [b]"Treasure Coffer, Female Variant"[/b] in the Knowledge menu. [*] Introduces a female version of the Stygian accountant. This accountant can be learned by finding the recipe [b]"Stygian Schematic (Stygian Coffer, Female Variant)"[/b] in higher level purge loot. [*] Adds male and female versions of a Khari accountant, sporting the Khari Overseer armor set. These accountants can be learned by finding the recipes [b]"Stygian Schematic (Khari Coffer)"[/b] and [b]"Stygian Schematic (Khari Coffer, Female Variant)"[/b] in higher level purge loot. [/list] Note that female profile images in the lower left of the knowledge or build menu icons help to distinguish female variants, and the Khari versions include a "KHARI" text image in the upper right. [img]https://i.imgur.com/sQLc4SV.png[/img] [h1]Compatibility[/h1] Treasure Keepers is currently not compatible with the [b]Fashionist[/b] mod. With both mods enabled, placing Treasure Keeper accountants will result in the default white-haired male appearing. Fashionist is a great, feature-rich mod, which includes a way to customize your accountant. If you use Fashionist - you don't need this mod. Otherwise, if you are not using Fashionist, this mod provides unique and diverse alternatives for the accountant in your base. Treasure Keepers is compatible with other mods that affect vanilla accountants, such as Mute the Accountant. [h1]Miscellaneous & Credits[/h1] Once again, I have @Xevyr and gang, from the Conan Exiles Modding discord, to thank for helping me arrive at the cleanest implementation - thank you! [b]Important:[/b] If you uninstall this mod, any of the new accountants you have and the treasure they are holding will disappear. Mod Id: 3729397376 Mod Info: replaces no data, but adds to several tables with ID sequences 1013445XX. [b]Discord: https://discord.gg/xj8Y6NmHUT[/b] [h1]My Other Mods[/h1] [h2]Enhanced[h2] [table] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3753608605][img]https://i.imgur.com/85itP1i.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3723538551][img]https://i.imgur.com/2q1USPP.png[/img] [/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721912252][img]https://i.imgur.com/J3Svg8C.png[/img][/url] [/tr] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721660975][img]https://i.imgur.com/XrbBusY.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3721273439][img]https://i.imgur.com/PANXBmD.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3722887659][img]https://i.imgur.com/EF5a0pc.png[/img][/url] [/tr] [/table] [h2]Legacy[/h2] [table] [tr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3427810616][img]https://i.imgur.com/1q1AzeG.png[/img][/url] [/tr] [/table]
Sir Vival's Immersive Clutter
von 76561198000619535
Mod has been renamed since I want to expand beyond mere tableware. Old items have been completely removed due to incompatibility or being rendered obsolete by updates to the base game, and the mod was rebuilt from scratch. A variety of different wood and horn items can be found in the "Apprentice Potter" and "Ironmonger" feats. More items and variety will be added in the future.
Nat's Trees Enhanced
von 76561197993440657
This mod adds placeable trees that don't remove grass when placed. The idea for this was to have a tool that would let me build a forest village without foundations effectively removing all trees = no tree village. I wanted it to look as seemless with the vanilla environment as possible and this is the result. [h3]How to get:[/h3] Arborist - general trees [list] [*]unlock through the Knowledge tab, it's under Decorations (you need a Peasant feat = lvl 18) [*]cheat it in through the use of Scroll (Arborist) that admins can spawn [*]it's located in construction hammer under Decorations -> Nat's Trees and Nat's Trees (Clutter) [/list] Master Arborist - very large trees [list] [*]given the size of the trees, this one is admin spawned only -Scroll (Master Arborist) [*]it's located in construction hammer under Decorations -> Nat's Trees (Large) [/list] [h3]Other features:[/h3] [list] [*]increased render distance to be on par with foundations [*]scaling, you can use the interaction wheel to scale the trees up and down a bit (admins can scale regardless of ownership) [/list] [h3]Trees currently included:[/h3] [list] [*]8x Spruce (+ snow variants - the snow cover only appears in snow locations) [*]3x Spruce (Dead) (+ snow variants - the snow cover only appears in snow locations) [*]4x Redwood Spruce [*]3x Redwood tree (+ dead variants) [*]5x Palm (+ swamp and dry variants) [*]6x Joshua tree [*]1x Ebony tree [*]2x Olive tree [*]2x Baobab [*]3x Juniper tree [*]4x Birch [*]3x Maple tree [*]11x Swamp tree + 1 tree stump [*]3x Burnt tree [*]4x Dead tree (+ burnt, snow and Siptah variants) [*]5x Petrified tree [*]2x Dead fallen tree (+ color variant) [*]10x Branch (5 of which are universal and adjust it's texture based on region) [*]5x Tree log (+ snow variants) [*]8x Tree stumps (+ snow variants) [/list] The mod uses a ModController so should be compatible with other mods, there are no edits to vanilla assets, just a merge with vanilla data tables. The mod should work fine in SP, COOP and on Dedicated servers as well. [b]Mod-ID[/b] 3731460271 [b]Data Table ID range:[/b] 3330000-3330300 [b]Cleanup:[/b] All blueprints have "NatsTrees" in their name, should you need to identify them for a cleanup script. [b]Credits:[/b] Nico for help with an invisible tree, Nia for consultations and all the people who helped me create the first mod. <3 [i]This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.[/i]
All Map Markers (Discontinued)
von 76561198078893191
Reveals all the map markers. [strike]This has the side effect of giving you a LOT of experience. With vanilla leveling you're instantly level 60.[/strike] FunCom have corrected this. Now you only receive a fixed amount of experience after a certain amount of map markers found. It also fulfills a few journey steps which also gives you experience. If the instant leveling isn't to your liking, use another mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1379232239]No XP For Map Markers[/url] to stop this from happening. Uses ModController to modify the MapMarkers datatable.
Softer Face Preset
von 76561197971946832
Changes Female Head Preset 3 to a softer one.
[Not supported since 2018] Player Beacons - PvE/Co-Op
von 76561198049054135
[h1]No Longer Supported[/h1] [h2]I haven't had the Unreal Dev Kit installed in a very long time, and I do not have the ability to update this mod beyond its current point or fix any bugs that have risen in the last 2 years.[/h2] [h2]If anyone wants the files for this, for some reason, I may still have them,and you can just straight up have the whole mod folder, tables and all ready to go.[/h2] If you cant drop them, you can probably still put them in chests. Sorry, idk what happened there. [h1]Brightly colored beacons visible on the map.[/h1] [h1]These items are always visible on the map, regardless of where they are and do not expire(for now). Craft the color of your choosing and carry it around so others may find you more easily.[/h1] NOT AT ALL recommended on [u]PVP[/u] servers since the beacons will be visible to literally all online players, even when placed in chests. Crafted at the Artisans Table using a couple Crystals. Does not require any special Feat to unlock. 9 Colors, added functionality may come in the future by means of the beacons shining with a bright of their color when equipped or being able to be used and consumed to some effect. Send suggestions. This mod should be compatible with any other mods, uses Item ID's 91500-91508 Part of a series of Mods I will be uploading over the next few days from my Personal Quality of Life modpack
Three to One Bricks
von 76561198078220012
There are many mods like it, but this one is mine. Just changes the requirement for brick from 10 stone to 3 to ease the burden of T3 building on my server. I built it rather than using another one as my version is simple and I have control over it.
Stygia Collection 1.3.6
von 76561199749680148
Hi, This is in between a massive content-mod for creating new buildings in various styles, accessible for gamers. (it contains 342 building-kit parts at the moment) The mods parts appear under the construction sub-class: "StygiaCreationKit " (and others...) (will be updated continuously) Wishing you lot of fun with this new kit:-))) (DC-Modding chanel has been deleted as it did not belong to me) t.ara
TheForsakenSabers V1.5.3
von 76561198840793115
[h1] [b] The Forsaken Sabers ID: 2283603326 [/b] [/h1] [i] A New type of "Energy" Weapons [/i] This mod adds a new weapon appearance, crafting station, and thrall. There are three level tiers designed to work with the standard level 60 cap servers as well as servers that use various level 300+ level cap Mods. This mod does not increase your level past 60. The weapon damage is scaled based on level and should blend well. Works with all maps. [h1] More features to follow. Feel free to leave comments or suggestions. I am always looking for feedback. Enjoy the Mod? Hit that like button! [/h1] [h1] Five Different Weapon Types: [/h1] -One-Handed -Two-Handed -Katana -Dual-Wield -Offhand [h1] Six Interchangeable Blade Colors: [/h1] -Red -Blue -Green -Yellow -Purple -White [h1] Weapon Tiers [/h1] -Basic: Level 60 required -Specialist: Level 60 required -Master: Level 150 required -Grand Master: level 300 required [h1] New Crafting Stations [/h1] All new weapons are craftable and learned through the new feat. New crafting stations added. New crafting components, both looted and crafted. [h1] New Crafting Thrall [/h1] New crafting thrall with DMG, PEN, and DUR saber crafting bonuses [h1] Lore [/h1] *Suggested* Conan Exiles friendly lore direction: Aside from the obvious appearance inspiration, I wanted to provide my idea of how to incorporate these weapons into the world of Conan Exiles. This is only my suggestion and you can do you. A Cult/tribe/faction has been worshiping/studying the cursewall for generations and has discovered some of its secrets. They have managed to harness the energy from the cursewall and use it to create these weapons. [h1] MICROSOFT STORE USERS [/h1] https://www.nexusmods.com/conanexiles/mods/74?tab=description [h1] [b] Disclaimer: [/b] [/h1] [i] [b] Use at your own risk. [/b] Make sure to backup your server prior to using. [/i]
level 100 Depreicated.
von 76561198116412440
I am no longer able to keep this updated. Lost the files, don't have the tools either. Just keeping it up in the off chance for some reason someones using an old version of the game and just so happen to want to use this as well. A leveling overhaul that changes exp gains,ap points, and recipe points and adds 100 levels. You will be able to learn all the recipes with this mod, and the mod rewards you for sticking with a single stat past level 60ish and having around 60 points into the stat. At level 50 for a stat point it cost 15 ap to level a stat. And you only get 10 however at level 60 the stat points required to leve goes down to 14 and the ap points per level up is 12. It goes down by 1 and you get 2 extra stat points every 5th level. So eventually if you level a stat to say 100 it only cost 5 points to level it up. And you get like 20 points or so around level 90~100. God thinking back on this, it's so confusing they need a better way to do this or i need a better way to explain it lol. Sorry if this is confusing, i am trying my best. >.< I recommend if you use this to turn down the exp rate's that you are using down to around half of 1.0. from level 1 ~50 is only 5 million xp opposed to 14 million. However the mod ramps up quickly after that. There will be some balancing problems and the game will be easier late game, but that comes with it's nature as i increased the mod by 50 levels. Please enjoy the mod, and i hope this inspires the community to make even better mods and show me up. I just want the mod community to flourish that's my main goal with this mod. Credit's. Killerzwerg (for the idea, and also for finding a bug of 44 million xp cap and for telling me what all you could do with the levels ahead of time.) My friend Micheal J Caboose for staying in a call with me and keeping me from killing my pc brutally. And scarecr0w12 without him i probably wouldn't of had a server in conan to play on and probably wouldn't of bought the game to mod it in the first place. Server's running the mod. https://topconanservers.com/server/59.102.72.180:27016
JWs Hairstyles
von 76561198014077139
Adds over a dozen hairstyles to the character creator for Conan Exiles! The hairs range in style and length. Nearly all the hairs are two tone compatible and have physics! Enjoy playing barbarian dress up! Credits: Base hair meshes made by Vincent Freelance on Sketchfab. https://www.artstation.com/vincentpage/store?tab=digital_product Mesh edits made by JaceWindu. DISCLAMER: This mod is created as a free, non-commercial modification for Conan Exiles. All original assets and code remain the intellectual property of the author. This mod requires the base Conan Exiles game to run and must not be hosted behind paywalls or sold for profit. This content is not officially affiliated with or endorsed by Funcom. Any assets used created by Vincent Freelance were released under CC Attribution see the license here. https://creativecommons.org/licenses/by/4.0/ As such this publication is not endorsed or affiliated with Vincent Freelance https://www.artstation.com/vincentpage/store?tab=digital_product Usage: This modification is provided "as is" and used entirely at your own risk. The author assumes no responsibility for any damage to your game files, servers, or computer. Support & Updates: I am under no obligation to provide support, updates, or bug fixes. Official game patches may break this mod, and it is up to the user to wait for an updates. Monetization: This mod is, and always will be, completely free. It may not be uploaded to any third-party site, locked behind a server paywall, or used in any monetized format without permission.
[Legacy] Perfect Little Somethings 2.0
von 76561199082823414
[img]https://steamuserimages-a.akamaihd.net/ugc/821254107514557086/6083A8E1676672964AB13AEF3ED205585912183A/[/img] [code]v 1.0.24 Mod ID: 3038907358 You can simply replace the mod in your modlist with the new Version. Item ID's are still the same to there will be no placed or crafted Items gone. This Mod adds 95 Craftstations which are more created to work like "hidden decoration with function" Overwritten Basefiles: None Used Item IDs: 411870001 - 411870094 Used Recipe IDs: 11870001 - 11870099 Used Feat IDs: 411987001 - 411987009[/code] [url=https://discord.gg/NN6A58YrgN][img]https://i.ibb.co/GvRY7tL/PLS-DC.png[/img][/url] [url=https://ko-fi.com/sikky][img]https://i.ibb.co/mbV5kb6/PLS-Donates.png[/img][/url]
Darg's Decorations
von 76561198866731860
[LEGACY VERSION] Deco mod with other little additions. Feats can be learned directly from the knowledge panel. Most decorations can be found in the Construction Hammer but some will also be found within the Artisan Table. Other things like larger-scale prefabs, modular pieces, or larger props intended for admin / DM use, can be spawned through the admin panel. WIP!! Things will be gradually added over time. Credit to Eayri for their contributions & credits to the original creator of Dungeon Master Tools for the storage meshes.
The_Isle_of_Tir-na-nOg FALL-map
von 76561198173432115
The hot dry summer is over and fall has arrived on the Isle of Tir-Na-nOg. With all the beautiful fall foliage, many say it is the most beautiful time of the year. It is also the time of the apple harvest. would you eat an apple from the 'Land of Youth'? This is the isle of Tir Na-nOg map. You can switch between the seasons without damaging buildings or placeables. Do not ask any questions without checking the discord on the Isle of Tir-Na-nOg mod ID 2781693301It has the exact same features as the other ITN seasons, and you can swap the season mods out without affecting your builds and placeables, thus allowing a RP server to let seasons pass by. The Isle of Tir-Na-nOg is a total Conan Vanilla map rebuild: - 2/3rd of the deserts turned into Savannah or even greener - The atmospheric 'classical' (pre Conan 2.5) textures have been preserved - The Nameless City is like an overgrown jungle city - Map will suggest this land is an Island - New areas: in the North East and in the South - New Asagarth has neutral populace (like in Supermeru) - mobs at noob river & desert are at jungle level (almost no RP servers play the lower 40 levels anymore) - Now with moving boats (like the Riverboats mod) - Designed to work with its sister project: the Underdark - Map with 267 regions to support conquest scenarios included - Sun and moon rise in the east - Includes Meteors that drop Eldarium - Sandstorm track follows desert area - Admins: at X-292390.0 Y218820.0 Z-24050.0 you can find a hall to set up races and classes like so many servers do nowaydays. Or you turn it into a small dungeon. - the combination of Underdark and the Isle of Tir-na-nOg will about double the playable area WARNING! If you run this mod WITHOUT the Underdark-mod, then you will have to seal off the following holes: - Kings Niche - there is an opening all the way in the back - the Passage, coming from the jungle, the moment you come in the first great cave, turn left, opening is in the bottom this warning is not valid if you run this mod with the Feary-Celtica mods that use these openings. WARNING 2. Mod order. Load ITN below ANY other mod that modifies the landscape. For more mod order suggestions go to the discord. Many many thanks for all the other modders that helped out! I especially like to call out: Fluxmaster for teaching me how to mod ErynLyn and Hemi for all those beautiful new textures and the Eldarium meteorite Drachenfeles for patiently explaining the weather features in this game. more mod info, and there is a lot, including if you want to report bugs, can be found at: https://discord.gg/cYsQWejJ27 mod ID 2781693301
BetterSacrifice
von 76561198034765063
Allows broken thralls in the sacrifice stone. I don't even know why Funcom disallowed this.
Beyond300
von 76561198301093927
v1.1.7 Originally designed to work with extended leveling mods (to 300), this allows leveling to 1000. No longer requires another leveling mod to work. Natural armor is slightly increased with each level. Total experience gained is reset each level. Progression XP requirements increase from about 12 million per level (at 300) incrementally in a similar fashion as the Paragon Leveling Mod. Attribute points are awarded each level (even after 300), with maximum points spent per attribute set at 350. Has been tested and working correctly in conjuction with AOC, EEWA and Paragon Leveling mods, however ascension in EEWA will take a REALLY long time if you plan to include it, as the max level is increased to 1000. Loading Order: For attribute points to be awarded correctly and progression enabled to level 1000, I recommend loading this mod after other mods that affect leveling and/or attribute distribution. Please review comments and discussions for more info. Your constructive feedback is appreciated. Give it a thumbs up if you have been using and enjoy the mod. I'll do my best to address mod compatibility issues before updating in the future. Thanks and happy leveling!
Conan Exiles Server mit Mod-Support
Alle Mods direkt im Dashboard per One-Click installierbar.
Conan Exiles Server mieten