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- Conan Exiles
Conan Exiles Mods & Plugins
Frostwolf Fantasy Quest - v3.4.2 - Magic & Equipment, Monster & Pets
von 76561197999323202
WARNING: ---------------- The mod is under constant further development ... (I always test the mod for errors or crashes before the steam upload, but that is no guarantee of freedom from errors!) NOTE: -------------- For all players who know my mod from the past and are surprised that something is missing, I unfortunately had to create the mod from scratch. This happens alongside work, family and children and takes up a lot of work and time. MY MODs: -------------------------------------------------- ------------ MOD ID: 2033023052 - This mod. MOD-ID: 2186670799 - English plugin - translates my mod.Link: https://steamcommunity.com/profiles/76561197999323202/myworkshopfiles/?appid=440900 This mod costs a lot of work and time, if you want to support me a little, I am happy about every small donation. :) Via this PayPal link you can send your donation quickly and easily. >>> https://paypal.me/Rockham?country.x=DE&locale.x=de_DE <<< -------------------------------------------------- ------------ OUR DISCORD SUPPORT: ----------------------------------------- If you want to help with the improvement or development, you can find me or our players on our Discord server. https://discord.gg/4MqzwJcTbG ABOUT THE MOD: ------------------------ This is the server's own mod which contains special "items" for our special races such as dwarves, orcs, goblins, elves, vampires or werewolves, etc.! The mod and our server work in interaction with each other, but of course my mod also works independently of our server, only certain mechanics and "items" only work in connection with our server, as an example here the druid items. This mod has as little interference with the game world as possible! Instead, my aim is to give you as "SERVER-ADMINs" or players in the "single player" new tools in the form of monsters / companions / placeable items / weapons or equipment in order to improve or expand your playing style. WHAT THIS MOD OFFERS: --------------------------------------- My "Items" have a "Negative ID" to increase the chance of avoiding conflicts with other mods! >>> ((Access currently only via admin console! (ID's from -90000, a few such as armor & metamorphoses unfortunately have to have a positive ID, therefore some in the positive area. In addition to weapons and equipment, there are numerous role-playing items for different "game styles"; Quest items; Companion; Monster; Mounts and the like. OVERVIEW: ------------------ *Weapons *Armor * Magic (Will be recreated) * Companions / monsters (Are currently "weaker" created in order to be able to function as a companion, you can increase the values ??via, for example, the Pippi-Spawner.) * Metamorphoses * Mounts * RPG / Quest Items * Placeable furniture / fauna / flora * Support items (potions, ...) LEGAL NOTICE: ------------------------------------ Funcom, its logos and emblems and appearance are registered and unregistered trademarks of Funcom or its subsidiaries, joint ventures or associates. (c) 2008 Conan Properties International LLC ("CPI"). CONAN, CONAN THE BARBARIAN, HYBORIA, AND / OR ROBERT E. HOWARD and / or Robert E. Howard Properties, Inc. are, unless otherwise stated, trademarks or registered trademarks of CPI and / or Robert E. Howard Properties. All rights reserved. You are obliged to maintain or attach copyright notices or other notices in connection with the "downloaded content".
Arena and Create Character Screen
von 76561199421385213
An arena and updated character creation screen for the Age of Wh0res server. but anyone can use it.... if you are brave enough !!!! NSFW NSFW this mod includes: 1 Staging Area - Leads to the arenas 1 Small Arena 1 Big Open Arena 2 Enclosed Big Arenas This mod uses several oversized npcs.... naked. large (.)(.) ... just warning ya 191.101.30.62:7777
Improved Bodies Caveman Body Textures
von 76561198023604709
A texture replacer for those who prefer a more "forested" body, this mod gives you a hairier male bodies and a light sweat (oiled) effect to the skin. THESE ARE JUST THE HUMAN MALE TEXTURES, NO FEMALE TEXTURES INCLUDED!!! WARNING:This mod is based on the vanilla textures of the human males and it will replace any other mod that uses the same vanilla UV maps. This should work with any other mod that doesn't change or alters the human body textures and it should also work with any other version of the game (unless the developers change the textures, their file paths or their file names) All the credits goes to FUNCOM, i do not own any of these textures, all i did was work on them as a base and add some details to them. ID: 2860849296
Dragon Born Modpack (New Tier, Weapons, Furniture and more)
von 76561198011451935
Modpack witth weapons, furniture and more. Still a work in progress so make sure to check for updates!!! Currently in the Mod: -------Tier 4 Demonic Craftsman------ -Adds Forge: Has more slots then the furnance and is able to smelt T4 Materials like Demon Steel -Adds Grindstone: You can grind different Materials to Dust here, wich is an ingredient for most of the T4 Weapons -Adds Demon Steel (Made out of 5 Steel and 1 Demon Blood in the Forge) -Adds Dusts: Iron Dust, Crystal Dust, Coal Dust, Brimstone Dust -Adds T4 Weapons (see Weapons) -Adds 9 new Level (51-60) ------Preserving Crate-------- -Adds New Resource: Salt (is a byproduct of Stone like Bark with Wood) -Adds New Crafting Station: The "Preserving Crate" runs on Salt and makes 1 preserved meat out of any 2 raw Flesh in 30/90/120 seconds depending on the Meat type -Adds 3 new Food: Preserved Roast, Preserved Steak, Preserved Haunch -----Cabinet Maker------- Costs 4 Points and gives 2 recipes (more will follow) -Adds Cupboard: little less inventory spaces then the large chest (made at the Carpenters Bench) -Adds Shelf: less space then the cupboard, clips to the wall (made at the Caprenters Bench) -----Craftsman of Fireplace------ Costs 4 Point and gives 3 recipes (more will follow) Adds 3 different Fireplaces that can be placed. They behave like Campfires, means u can cook in them. -----Weapons------ -Ancient Dagger (Damage 42/65, LVL 38) -Narsil (Damage 80/100, LVL 43) -Sword of the Nine (Damage 86/115, LVL 51, T4) -Arbiters Battleaxe (Damage 80/100, LVL 53, T4) -Deathbringer (Damage 90/120, LVL 57, T4) -Painpicker (Damage 78/98, LVL 53, T4) -Mighty Axe (Damage 83/100, LVL 55, T4)
production ratio mod all-in-one + branch and bark recipe (1.0)
von 76561198366199178
what this mod changes stone to brick input 2 iron to steel input 2 wood to shaped input 2 steel to reinforcement input to 1 output to 2 dragonpower max input to 10 iron to reinforcement input to 1 output to 2 iron stone to iron input to 1 coal to tar input to 1 hide to leather input to one stone to salt input to 2 now adds a recipe and feat for bark and branchs verion without dragon powder https://steamcommunity.com/sharedfiles/filedetails/?id=1386846507 mod without bark and branch recipe https://steamcommunity.com/sharedfiles/filedetails/?id=1387925838 WARNING when swapping between verions of this mod it can damage your save file
Custom-Stats
von 76561198060988443
Hello and welcome! You can access the RP stats UI ingame using Shift+R Current features include, - Brand new UI (both player and admin panels) - Customize your background color and opacity in the player "Settings" tab. - Admins can edit individual player stats or reset them to defaults. - Admins can view player roll history. - Player stats working. - Stat rolls work and print to local chat. - Stat rolls saved and can be viewed in player history. -Armory System to add stat points to weapons, armors, and feats -Chat Bubbles -Player Journal to keep notes in -Show Me toggle to show your location on the map for all players to see https://discord.gg/S3Cu7bV9k2
Agony's Attic: Enhanced
von 76561198118578963
Mod ID: 3766763946 Welcome to Agony's Attic: Enhanced This mod features various items focuses on lore appropriate character customization such as clothing, warpaints, racial equipment, as well as integration with Tot ! Custom to add scars and bodyhair. Clothing captures the victorian themed era as well as features some hyborian-aged attire. Required Mods - Tot ! Custom This mod will function without Tot ! Custom, however you will not be able to access scars, bodyhairs, warpaints and will need to manually spawn clothing. Features - 1,000+ Clothing Items and Accessories - Moveable Accessories - Racial Items & Creature Heads .. with so much more in the works. Mod Order This mod can be placed with other clothing mods in your server's modlist, mod order does not matter as my files do not overwrite or touch anything. Special Thanks - Totchinuko - Tystan - Cookiejar - Nico - Cateyes - SLXV - AfterRealm - Juvilia Paypal Donations Discord - Support, Suggestions, Commissions
Less Rain Enhanced
von 76561198313388709
A mod for reduce the weather changes for Conan Enhanced. Mod ID: 3729141959 To use it, just download and activate it inside the game. No extra config needed. My modding Discord (For feedback or requests) If you want to understand how the mod work, read these sections below Game Default Settings -Tick Cooldown (For possible weather changes) = 1800s (30 minutes) -Weather change chance = 80% -Weather get worse (Like rain to thunderstorm) = 51% With that, the game works also with "Severity". The Severiy works like this: Between 0 and 100, you have a chance to get one random number. Let's say that this number is 50. The system will perform several comparison logics between this number and the default severity threshold. For example: With the number of 50, let's suppose that the default threshold would be 30 to rain and 70 to Thunderstorm. The system will compare, in the weather system, if this number is less than 70 and greater than 30. In this case, the weather will change from Clear to Rain. Number = A Severity Threshold = B If A is greater or equal B then change. Else, it wont change. WHAT THE MOD DOES Basically, it reduces the game settings to change the weather and increase the threshold. Chances -Weather change chance = 5% -Weather get worse (Like rain to thunderstorm) = 10% Thresholds (min 0 - max 100) Rain - 90 Thunderstorm - 95 Desert - 0 (Game Default) Snow - 90 Swamp Rain - 90 Swamp Thunderstorm - 95 Siptah Rain - 95 IF YOU DON'T WANT WEATHER Install my other mod "No Rain (experimental)" You can search in the workshop or just click here: No Rain (Experimental)
TDI_LegendaryRepair [Enhanced]
von 76561198010647056
A set of Repair kits for Legendary items as a standalone mod. All require a T4 smith or armorsmith. The Masterwork kits repair items marked as Legendary or Unique. The Perfected kit repairs without durability loss. The perfected kit only comes from Durability focused Smiths or Armorers. There's also a weapon mixed damage and AP kit available. There IS a recipe, but it's not given to any thrall profession, nor is it in a feat. The weapon kit can easily be considered unbalancing, so it's up to server admins to decide how to provide that to players.
Project Workforce: Automation
von 76561198101922869
Thank you all for 5000 mod subscribers! I am extremely impressed how well this mod did! This mod adds new workbenches and thralls to gather basic resources Steam Workshop ID: 3736563544 Hello there! I'm Mitriil and I want to present to you my first ever mod: Project Workforce! The core idea of the mod revolves around interactive automation. It adds 12 new workbenches and 4 new professions and focuses on gathering the most basic of resources: Stone, Ironstone, Coal, Wood, Bark, Resin, everything plant- and animal-related. This mod is my attempt to scratch my own desire to have some automation in a game that revolves around capturing thralls for them to do nothing beyond existing. I attempted to fix it with 4 new types of workbenches: Mining Camp, Lumberjack Camp, Farmer Table and Rancher Table. Following this, the Exiled Lands also populated by 4 new professions: Miner, Lumberjack, Farmer and Rancher. But beware, as this mod is not a simple "place workbench = generate resources". It involves quite a bit of interactive elements. Here are basic rules on how to use it: 1. It is not enough to place a bench, you will have to catch a thrall of the respective profession to start producing resources. 2. Each type of workbench is split into 3 tiers: Basic, Advanced and Master. This is not just for show, as each workbench only accepts its respective quality of thralls: T1 thralls can only work at a basic workbench, T2 thralls can work at Basic and Advanced workbenches, and T3+ thralls can work at any workbench. 3. Every workbench accepts only specific tools: Basic works with stone and iron, Advanced with Steel, Hardened Steel and Acheronian, and Master can work with Star Metal and higher. 4. To make these workbenches much more interesting than to just place them somewhere in your base, each of them gives bonus yield to the gathered resource, depending on the amount of resource nodes around them! Miner Camp counts rocks, ironstone and coal, and Lumberjack Camp counts trees. 5. To discourage placing an unholy amount of benches in one place to generate a lot: if they are placed too close(1500 units) to each other - there will be no bonuses. 6. Farmer Table, unlike other benches, works in close tandem with base game Planters with Workforce Planters. Each planter needs a seed and will grow that exact plant(result items will appear in Farmer Table inventory). In addition, add sickle and purified water in the inventory and you can boost yield even further. 7. Rancher Table works closely with base game Animal Pens. For each grown animal inside those pens you will receive specific meat, hide, extra drop and head depending on the tool your Rancher works with. For now only Cleaver or Skinning Knife, with more ideas to come. 8. You most likely would like to play with the stack increase mod just for good measure. As I mentioned before, this is my first mod. I did a bit of testing, yet I know nothing about proper procedures, compatibility checks (besides the document with reserved ID's) or server stability, so use it with this in mind, and if you are willing - provide feedback so I may have more concrete targets. WARNING: currently, my benches use UE5 complex collisions because my DevKit is sick and it doesn't want to import proper collision meshes, so DO NOT spam hundreds of benches in one place for your own performance. Incompatibilities Emberlight: Somehow in some way this mod changes base game planters (and possibly animal pens), so Farmer and Rancher tables can no longer function. With addition of my own planters now should work fine. Unlock Plus: For now. in some way it messes up with my detection of planters. I attempted to contact the creator of the mod to find a workaround for it. Fixed it! Things to be done at a later date: 1. Add food as a bonus catalyst to boost Miners and Lumberjacks? yield (I know how to do it, I just want to take a break from developing. I spent too much time on it in a decently short time period) 2. Add T4 and T4 Purge thralls, since for now they are only up to T3. 3. Develop a Crafting UI Widget to output tooltips and expected bonus yields and so on. (This one will be done pretty soon!) 4. Properly edit an animation at Miner Camp to work with pick and sound. (This I straight up have no idea how.) 5. Somehow limit thralls to only work at one workbench and one only. For now, one Miner can work at every Mining Camp in the area, which is far from ideal, but I don't think its even possible, so don't hold your breath. 6. Right now, Miner Camp and Farmer Table workbenches are slightly edited versions of in-game assets, and Lumberjack camps are straight up Carpenter Worktables. If any of the talented people, who can create or creatively edit in-game assets, were so kind as to do some cool meshes for me - I would be most grateful. 7. For now Ranchers use same visual assets as Farmers, I will attempt to create something unique, but for now I have no idea what. With that being said, I welcome everyone interested to try this mod and leave your feedback on incompatibilities, suggestions, bugs, and maybe I will act on them (if I can or if it will be interesting enough to tackle)! Discord! I have created a basic Discord server for anyone interested to chat with me, report bugs and suggestions in a way easier manner than here. Everyone welcome! Tips: I'll just throw this in here. If you like this mod and for some reason think that you want to thank me or support me with more than kind word, you can do so here.
More Muscles on Females mod
von 76561199155373083
This mod simply adds more muscles on females, an 8 pack abs and more general muscles on body in less than 5 Mb. If you wants you can use this mod with other mods: - Improved Quality of Life 3.4.9 (it gives a lot of possibilities to modify the body of your char) - Muscles by Attribute (it gives the possibility to add more muscles depending on attributes of your char) - Edit Appearance (it gives the possibility to exceed the 100% of muscles percentual, so you can have a 150% or whatever you wants, and more features to your char or thralls) In this first MOD I wanted to experiment, the muscles are not deliberately mirrored, but different, because I wanted to do a test to see which side was better, then I noticed that it was more realistic in play, from a dynamic point of view, as the muscles they're not mirrored and it gave a more diverse moving look and I left it like that. I have made several versions of muscles, this is one, the aim will be to create a mod that gives the possibility of changing different muscles according to desire with a control panel. but I will realize it in the future I think.
Exiles Compass
von 76561198155102894
A very, very simple compass that is compatible with mounts.
Amunets Dynamic Shadows - v1.1.3
von 76561197960376750
Mod-ID: 3723355889 Amunets Dynamic Shadows This mod enables dynamic shadows... Looks nice! No more bleeding of light through walls :) Discord @ https://discord.gg/a8hGAKW Patreon @ https://www.patreon.com/sailorsat
LTs Weather
von 76561198430535323
Mod meant to disable the Temperature effects at least until this system is correctly fixed in-game. Created also to complement LTs Farming Mod. Mod ID: 1241275083
[Enhanced] Dark Decention Cooking and Brewing
von 76561198277542242
Mod ID: 3721764383 This mod is what the title says it is, a cooking and brewing mod for the Enhanced version of Conan Exiles. They are feated recipes that you need to learn under the feats, you need to be level 20 and have 5 points available to learn it. If you want to do a quick search for the feat it is "DD Cooking & Brewing" It adds: 43 fantasy based drinks: Angels Cocktail Apple Whiskey Calming Brew Crystal Brew Dark Brew Earth Shot Earth Tea Flame Rum Flesh Rum Flesh Whiskey Flower Tea Full Moons Grasp Goblet of Blood Godai's Cocktail Gods Brew Herbal Brew Ice Drink Lava Brew Lava Cocktail Mana Rum Mysterious Cocktail Mysterious Drink Mysterious Drink 2 Pheonix Cocktail Skeletal Rum Strange Shot Werewolf's Bite Wine of the Cosmos Witches Brew Autumn Punch Apple Tea Arak Butter Beer Barley Water Honey Lemonade Ginger Whiskey Hazel Milk Rose Apple Cider Spiced Rum Spiced Wine Vanilla Cider Cows Milk Berry Juice 53 Food Items: Cheesecake Chocolate Cake Chocolate Squares Cook's Special Cream Stew Curry Dough Dish Edible Cloud Flesh Meal Frozen Cream Cake Fruit Tart Gooey Sweetroll Mana Cupcake Meat and Noodle Stew Meat Pie Mixed Stew Mushroom and Herb Soup Mushroom Wrap Mysterious Meal Pasta Dish Pudding Bite Ramen Sandwish Shaped Bread Small Meal Smore Smores Bark Soup Strange Meal Sweet Cookie Vegetable Meal Baked Pears Garden Focaccia Chicken Skewers Feast of Starlight Roasted Turkey Legs Ice Blueberries and Sweet Cream Large Feast Lavender Dumplings Payne Ragoun Pork Pies Roast Lamb Stuffed Eggs Vegetable Gratin Viking Stew Bread Feast Cranberry Roast Fish Pie Forest Floor Platter Large Meat Pie Pheasant Meal Rambling Tart Vegetable Kebab All of these items are craftable, the foods on the stove and the drinks on the fermentation barrel. If you have requests, questions, comments, or bug reports please let us know in discord:
Entertain Quietly
von 76561198038224440
No sound (footsteps etc.) from dancing entertainers or entertaining dancers.
More Map Markers
von 76561198072446661
Are you addicted to organizing and labelling? Are you the sort of person who would get a label maker and label the cat? Have you ever wanted some more labels so you could label every cute and cuddly little baby animal and remind yourself which corner the bear is around? If so, here's the mod for you. More Map Markers adds more player map markers to feed your label addiction! You can contact Labelholics Anonymous if you feel a burning need to get more labels. Don't worry! We can help! ----------------------------------------------- This mod does not currently increase the number limit for map markers. I'm looking into it right now because that's definitely something I'd want to be able to change. ------------------------------------------------ Extra notes: - This is a User Interface (UI/GUI) cosmetic update, it shouldn't break anything. - If it does, just contact me and I'll take a look at what's going on. - Also, I have no idea what happens if you remove this mod when using the map markers. It shouldn't break your save, but it will probably make the mod's map markers disappear. Future Notes: - Definitely planning on adjusting the player map marker limit if I can find where it is. If I can find it, I'll change it within a day or two. I've already been poking around for over a dozen hours looking for a way to change that.
Oasis Pleasures
von 76561197972261323
OUTDATED Oasis pleasure mod! A content mod themed for our server oasis of pleasure, but feel free to use it anywhere! Usage: The Wardrobe UI can be brought up with "shift" + " i " for players, and with the radial menu for thralls. Equipment slots behave the same way as the standard equipment slots. Some items can be crafted, others need to be spawned in by admins. Contains: Attachable items that have physics, warpaints/tattoos and armors: Special thanks to whiskey for making the accessory wardrobe mod and helping with silly questions <3 (Current Version: 0.11.2)
Undo Chapter 2 Katana Nerf
von 76561198373515276
Here it is.. just like it used to be.. Info: To clarify, what this mod does is restores the special dash combo the way it was. What does that mean? Well.. let's backtrack a bit: For those who weren't aware, the katana block special does not break your combo and can actually be used as part of a combo! Doing it on its own or after 1 or 2 attacks makes it very slightly stronger with each jump, however when using it as the finisher / 4th in the chain, it had a special effect of doing multiple rapid high damage hits along its path So: 3 attacks (light or heavy) + holding block and doing the dash counts as a combo! And it will do massive damage compared to the regular dash. This functionality has been removed with Chapter 2 and now the 4th attack dash does the same fairly small damage as all the other versions. This mod restores what it used to be like as described above. Workshop id: 2899738795 Legal Note: This mod contains assets (art, music, code, items, systems and/or designs that are the intellectual property of Funcom Oslo AS or their licensors.
Thralls To FORTY (1.0.2) - Enhanced
von 76561197990324133
THIS IS THE ENHANCED VERSION Click here for the Legacy version Level 20 too limiting for you? Time for your thralls to get those epic gains! Followers can now have a level cap of 40, with the addition of two extra perks at level 30 and level 40. The XP requirement from level 20 onward is adjusted by the version of this mod you have downloaded. No adjustment is made to the requirements for followers to level up to 20. At this time there will only be one version of the mod as compared to Legacy. To account for this, XP requirements have been scaled up slightly between levels 21-30 and 31-40. The "Easy" version was practically a cheat mod anyway, so just find a Admin command or something if this is too much for you. BORING MATHS STUFF: XP needed to level up increases on straight lines between 20-29 and 30-39 Tables showing the XP requirements for all versions can be found here; https://docs.google.com/spreadsheets/d/1Te9o2BHNMby1cSqk2_9cDU25cO_HThSthFAU8SOSqFY Followers that use the "Fast" and "Slow" curves are adjusted so that their XP needed to level past 20 is brought closer to the normal levelling curve the closer they get to 40, with all three types requiring the same amount to hit level 40. This hopefully keeps Fast curve followers from being strictly better and makes it so levelling Slow curve thralls isn't an absolute pain COMPATIBILITY: Extended Thrall Stats - Compatible, highly suggest using for the extra thrall info KNOWN ISSUES: Extra perks past 20 do not shown in the UI at the moment but they do apply their stat bonuses properly. DISCLAIMER: Mod uses Funcom assets diddly dee copyright diddly doo etc etc SELF PROMOTION I am accepting tips from anyone feeling generous! ATTENTION: Any reports of issues should include actual information and not just "it doesn't work", I need some amount of information to work off Low effort or rude comments will be deleted
Lament 3.1.7
von 76561198831481441
Mod ID: 2941050953 Ask questions, give feedback, and join the Emberlegion! Discord: https://discord.gg/5Mv7edy You can find our flagship mod, Emberlight, here: https://steamcommunity.com/sharedfiles/filedetails/?id=1369802940 View in-depth documentation for this mod here: https://docs.google.com/document/d/1LXQICRgTsYZ6NVSG2ZjEsPSginVyxP2UC_FgLGFgXXw/ What is Lament? Lament provides alternatives for dealing with character death and respawn. It allows server owners and administrators to customize the gameplay on their server by giving them the tools to create areas of greater or lesser risk, and better curate what happens when player characters die. Death Effects such as equipment durability loss and corruption gain let you scale how punishing death is for players. Reanimation lets you replace the bed/bedroll system with one tailored to your world & players. Dread Zones and Benediction Auras let you implement Death Effects & Reanimation differently in different regions of your map, or create sanctuary areas. Covenants let you organize players and clans into factions, and give those factions exclusive access to Reanimation Sites. Lament’s toolkit is highly customizable and can be configured to work in an almost infinite number of different ways. Getting Started WORLD SETTINGS - As an administrator, search in the admin spawn panel under the Other category for an item called Talisman of the Lament. Spawn yourself this item and use it (either from your shortcut bar or backpack - Under the World heading on left, you’ll see 4 tabs: - Death: lets you enable and customize effects that apply to player characters when they die, such as item durability loss and corruption - Reanimation: Lament’s dynamic respawn system utilizing Lamenting Stone placeables - Covenants: Factions of players and/or clans called Covenants can be managed here. These are utilized by the Reanimation system to customize who respawns where (i.e. to make a Reanimation location exclusive to one clan, or a group of clans) - Tracker: Shows you a list of all the Lamenting Stones you’ve placed in the world. Clicking on any of these will open the options menu for that stone (more on that next) LAMENTING STONES Search in the admin item spawn panel again, this time in the Building category for an item named Lamenting Stone Place the stone the same way you would any decoration item, then long press the interaction key while facing it to open the radial menu. Select the Lament icon button (“Configure Lament”) This will show you the same settings view as before, but with two buttons under the Lamenting Stone heading enabled: - Options: Lets you configure this Lamenting Stone individually, creating localized affects - Actions: A small list of actions related to this stone, i.e. Teleport to Location Death Effects You can impose any or all (!?!?!) of the following death effects on player characters when they die: - Item Durability Loss - Corruption Gain - Drop Inventory Items (any combination of Backpack, Shortcut Bar & Equipment) All of these effects are configurable with a minimum player level and values like corruption value, durability loss amount, item categories, drop specific items, etc. Reanimation Reanimation is Lament’s dynamic respawn system. It lets you completely rewrite the rules for where and how players respawn after they die. The options the player has for selecting a respawn point, and where that selection takes them, is completely up to you, based on the way you configure Reanimation. Here are some examples of how you can use this feature on your server: Forgiving World, Dangerous Regions: You don’t enable Death Effects or Reanimation in your world settings. Near dungeons and your homebrew adventure areas, however, you’ve set up Dread Zones (more on this later) that cause damage to players’ gear when they die, and forces them to Reanimate in the thrall pits and prisons of whatever enemy faction they face in that region. Bastions of Safety in a Wicked Land: Your World Settings for both Death Effects and Reanimation are brutal, making every adventure high-stakes and every mistake costly. However, in your roleplaying hubs and specific sanctuary areas such as hot springs and oases, Death Effects are disabled and players will always Reanimate in safety. MMORPG Graveyards Your world is based on high fantasy settings like Warcraft and Elder Scrolls. Players only have two options when they die: Reanimate back at their clan stronghold, or at a nearby Spirit Stone. The mystery of the magic that powers the Spirit Stones is built into your world’s lore and storylines, and you’ve peppered the map with them in a strategic way, making the journey back to where you died more time-consuming in some areas than others. Lamenting Stones Lamenting Stones are the backbone of Lament. They are placeables, and serve as a way to localize certain specific Death Effects, Reanimation rules, etc. They can be used to create Dread Zones, giving specific areas of your map special risks, or use the Benediction Aura to create sanctuaries. Lamenting Stones: - …can only be placed by admins, and can only be interacted with by admins once placed. Any admin can interact with them, regardless of clan affiliation - …can be placed anywhere - …do not generate land claim and are not affected by the land claim of other structures - ...cannot be damaged by any means, and can only be destroyed by an admin - ...do not decay over time - …cannot be destroyed by loss of stability - …can look like any other decoration from the base game or a mod by giving it a Glamor Decoration Acknowledgements This mod is a years-long passion project for me. It has always been, and will certainly continue to be, an effort driven by feedback from the community. I want to thank some folks here in particular for giving us some great insight and help along the way: - My friends at The Bonded Ones, The Exiled, Oblivion and the Deadlands community, whose tormented wailing was the breath of life for this mod - Void from the CE Modding community, who is an Alpha Nerd - Joshtech and AlrenStorm, who mentored me in this absurd, deeply cathartic hobby - My friend and occasional partner in mad science, Whiskey, whose consults in the wee hours of the morning saved this mod (and some others) from certain doom - Dr. Nash
Smaller Map Icon
von 76561197965417310
**NOTE: THIS MOD IS NOW OBSOLETE DUE THE THE MAP CHANGE. IT WILL NOT BE UPDATED.** Tired of that gigantic player icon on your map? Look no further!
[Legacy] Askenderu Oriental Mod v1.1.0
von 76561197986813849
Legacy v1.1.0 Mod ID: 2601243134 Item-, Recipe- and Feat-Table range from 6560000 - 6561000 This is an official server mod for the german speaking roleplay server Askenderu. Content: This mod contains 146 items in total. All items are admin-spawn only be default. Admins can search for them using their suffix "". How to learn the feats? You need to use one of the following Askenderu Feat Token. You can find the 6 token to learn the feats in the "Other" section of the admin spawn menu. + Token Eastern Buildings + Token Stygian Buildings + Token Eastern Decoratioin + Token Eastern Caarpets + Token Eastern Cushions + Token Desert Plants Attention! You need to learn the "Askenderu Oriental Mod: Sort Feat" for 0 Feat points first. This feat is empty by default and only necessary to help keeping all Askenderu Oriental Mod-Feats together. If you create a new character, the sort feat will be already learned. All items can be crafted within your inventory. No extra workbench is needed. List of Feats and their content Listed items contain one or more color variations! All items are placeables. Feats: Eastern Buildings & Stygian Buildings Feat contents are identical to each other except color. + 8x pre-build buildings (*) + 1x stairs + 1x well (acts like a vanilla well) + 4x walls & fences Feat: Eastern Decoration + 3x barrel + 6x baskets + 2x basket lid + 11x bowers of different types (with cloths, no decoration, palm leaves) + 3x wheel + 3x table + 1x pan + 2x metal plate + 1x ladle + 1x metal jug + 1x metal can + 1x metal tea can + 1x metal vase + 1x metal bowl + 2x ceramic bowls + 8x ceramics + 3x ladder + 3x chests + 3x wooden planks Feat: Eastern Cushions + 8x big cushions + 8x cushions Feat: Eastern Carpets + 10x carpets (lying flat, big & small versions) + 6x hanging carpets (big & small versions) + 8x drooping carpets (big & small versions) Desert plants: + 1x cypres + 3x palms (different sizes) + 1x desert bush + 1x desert plant (*) Some words about the buildings: 1) The buildings can not be returned to inventory. The button is still visible, but without function. You'll receive a message if you try. This helps to avoid decorated buildings being returned to your inventory with all your decoration. No more screams! :) 2) Doors are custom made. They can not be locked. There are invisible trigger boxes, so once a player enters the trigger box, the door will open (or close). The state of the doors will be saved on server-restart or server-shutdown, and loaded when the server starts. The trigger will fire once you enter the box. If you leave it and enter anew, the door might close again before you're in. That event is synchronized with the server. Any lag experienced might be due to client <-> server lag and out of my scope to do anything about it. 3) Doors ignore ownership. Everyone can enter the buildings. 4) The building walls do act as a normal wall, means: you can decorate it with any wall placeable. As the walls are not strictly even things might be a bit difficult to place or it's not possible at all. As the wall-recognition is faked (it's a placeable after all!) it's the best I can come up with at the moment. Don't bother me when something is NOT placeable at the walls at a certain spot. 5) Doors are huge. Scaling had to be made in the way it is done right now, else the player avatar wouldn't be able to climb up the ladders inside of the buildings (space was too small) nor would be able to climp up through the hatch on the roof top. 6) Minarett Door won't open. It is not designed to be functional. I can not change that. But you can walk on the balcony ... if you can get there. Credits & Sources: + Server "Askenderu" + Assets used are from ALPER ISLER: Middle Eastern Town: https://www.unrealengine.com/marketplace/en-US/item/752a426d4d9e4c2f91930b2bc1a1d195 + Mod Logo was created by Kargah | Kaan (Asghar)
Dark Decention Unloaded
von 76561198933896876
Mod ID: 2432239324 This mod adds several weapons/shields into the game. There are a few named weapons, but most are compact into armorys. These weapons are ADMIN SPAWN only. They are intended to be used with Pippi to create a vendor at the prices your server values them at. All weapons are 300 damage or more with 100% armor penetration. These are made with RP in mind. These weapons are NOT BALANCED for PvP. They are intended as ENDGAME+ for PvE or RP servers. They 1-hit most mobs and some low difficulty bosses. They are perfect for casual EEWA/AoC settings or difficult settings. As they are admin spawn only, give them out however you see fit or not at all. Armory Name: Lamentian Elvish Orcish Decention We have also released a second mod! It has more additions to these armorys. Both mods are made to run together, but both work independantly for now. All furnature in the mod is craftable in the Artisan Table. If you need suggestions on pricing, ask in Discord with your server specific needs. Discord: Our second mod https://steamcommunity.com/sharedfiles/filedetails/?id=2501069416 is a continuation of the first. Uploaded by the real author, and has more wonderful weapons! (Again, this mod is intended to be used WITH the second mod.) Special thanks to: Nico from Highmane Arsenal who helped us with Quarterstaffs. Solvita from Exile Armory who helped with so many questions and emmissives. JoshTech for his amazing mod Pippi MisanthropicFace from M1F4 Mods
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