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DayZ Mods & Plugins

104.000+ Mods verfügbar Quelle: Steam Workshop
AutolockVehicles

AutolockVehicles

von 76561198010952471

[h2]Help[/h2] You can find me on my [url=https://discord.gg/H8AssTkxy8]DayZ Development Discord[/url]. Come there if you need help or have ideas! [h2]Donations welcome[/h2] If you like this mod, please consider [url=https://paypal.me/inkihh]donating[/url]! <3 [h2]Description[/h2] This mod automatically locks vehicles under certain conditions. Compatible with the four main vehicle locking mods: [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2049002856]MuchCarKey[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2458896948]TraderPlus's CarLock[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1590841260]Trader[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2291785437]Expansion Vehicles[/url] [/list] There are some situations when it can be practical that vehicles automatically get locked: [list] [*]Server crashes [*]Players missing restarts [*]Players getting disconnected [*]Crowded area situations [*]Players simply forgetting to lock [/list] [h2]Configuration[/h2] At first install, a configuration file with these default values will be created in [i]$profile:AutolockVehicles/AutolockVehicles.json[/i] [code] { "debug_log_level": 1, "environment": 1, "use_key_mod": 0, "enable_proximity_autolock": 0, "enable_proximity_autounlock": 0, "enable_startup_autolock_timer": 0, "enable_disconnect_autolock_timer": 0, "enable_close_doors_on_autolock": 0, "enable_engine_off_on_autolock": 0, "lock_only_when_all_doors_are_closed": 1, "lock_only_when_no_players_inside": 0, "autolock_delay_startup_minutes": 2, "autolock_delay_player_disconnect_minutes": 1, "proximity_lock_distance_meters": 5, "proximity_unlock_distance_meters": 2 } [/code] [h3]debug_log_level[/h3] Amount of log output to [i]$profile:AutolockVerhicles.log[/i]. 1 means only display critical errors, while 5 makes it very chatty. On your live server, always have it on 1. [h3]environment[/h3] Don't touch this unless you know what you're doing. [h3]use_key_mod[/h3] The vehicle locking mod you want to use, which has to be installed and active. [table] [tr] [th]use_key_mod value[/th] [th]locking mechanism[/th] [/tr] [tr] [td]0 (default)[/td] [td]Custom mechanism (see below)[/td] [/tr] [tr] [td]1[/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2049002856]MuchCarKey[/url][/td] [/tr] [tr] [td]2[/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2458896948]TraderPlus's CarLock[/url][/td] [/tr] [tr] [td]3[/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1590841260]Trader[/url][/td] [/tr] [tr] [td]4[/td] [td][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2291785437]Expansion Vehicles[/url][/td] [/tr] [/table] [h3]enable_startup_autolock_timer[/h3] Set this to 1 to enable automatic locking of vehicles whenever a vehicle is spawned. Spawning can be server startup, an admin spawning a vehicle, a player buying a vehicle from a trader, restoring a vehicle from a garage system, or other events. If this feature is enabled, the mod will try to automatically lock the spawned vehicle after [i]autolock_delay_startup_minutes[/i]. [h3]enable_disconnect_autolock_timer[/h3] This feature will try to lock a vehicle when a player disconnects. It will only work on the last vehicle the player has unlocked, and only if they were the last player to unlock it. The setting that delays this action is [i]autolock_delay_player_disconnect_minutes[/i]. [h3]enable_proximity_autolock[/h3] This works like handsfree locking in real life: If a player unlocks a vehicle and then later moves farther away from it than defined by [i]proximity_lock_distance_meters[/i], the mod will try to lock it. Again, this only works if they were the last player to unlock it. If they enter the proximity again, it will be tried to unlock it, with the same checks as locking. The constant distance measuring happens in the player's client, so it won't affect the server's performance. [b]It does not require the player to have the key with them.[/b] [h3]enable_proximity_autounlock[/h3] Same as above, but unlock. Notice that different proximities can be configured for lock or unlock. Never have proximity_lock_distance_meters less than 2, or it may not register. [h3]lock_only_when_all_doors_are_closed[/h3] Some locking mechanisms behave in an unexpoected way if the doors are being programmatically locked while one or more doors are open. With this setting, you can determine that autolocking will only happen if all doors are closed, including the trunk. This can also be helpful for groups of players that work on a shared vehicle at a trader location, so that their vehicle doesn't get locked if the player that last locked it runs to sell. [h3]lock_only_when_no_players_inside[/h3] If set to 1, the mod will check if passengers are in the vehicle, right before locking, and if so, don't lock it. [h3]enable_engine_off_on_autolock[/h3] [h3]enable_close_doors_on_autolock[/h3] These two settings determine if the mod should automatically shut down the vehicle's engine, or close its doors, on autolock. Please note that if [i]lock_only_when_all_doors_are_closed[/i] is set, the doors won't get automatically closed. [h2]Custom key mod[/h2] If you want to use a vehicle locking mechanism that isn't supported by this mod, you can extend [i]GetVehicleState[/i] and [i]LockVehicle[/i] of the class [url=https://github.com/inkihh/AutolockVehicles/blob/main/scripts/4_World/AutolockVehicles/classes/KeyMods/KeyModCustom.c]AutolockVehicles_Custom[/url]. See the [url=https://github.com/inkihh/AutolockVehicles/tree/main/scripts/4_World/AutolockVehicles/classes/KeyMods/Mods]existing key mods[/url] for reference. You also have hook into the key mod's locking action to start the proximity process. Also, see the [url=https://github.com/inkihh/AutolockVehicles/tree/main/scripts/4_World/AutolockVehicles/classes/KeyMods/Mods]existing key mods[/url] for reference. [h2]Help[/h2] You can find me on the Enfusion Modders Discord (see below in the Credits), or DM (inkihh). The code is public on [url=https://github.com/inkihh/AutolockVehicles]Github[/url], where you can create an [url=https://github.com/inkihh/AutolockVehicles/issues]issue[/url] or look at the [url=https://github.com/users/inkihh/projects/2]project board[/url]. Feature ideas welcome! [h2]Credits[/h2] Thanks to my "family" at FOG FamilyOfGamers, without their support I wouldn't have pushed through. Join [url=https://discord.gg/familyofgamers]their Discord[/url] for the ultimative experience of how a DayZ community should be! Special thanks to [i]Prs7[/i] who encouraged me to make this mod compatible to different locking mechanisms and publish it. Special thanks to the [url=https://discord.gg/enfusionmodders]Enfusion Modders Discord[/url] - without the constant help from these guys, I would have gone nowhere. Special thanks to Wardog, Tree, The Crimson Zamboni, Varyel, ◣▲▼▲, TrueDolphin, aff3nbart, Dmitri, LieutenantMaster and Helkhiana. Extra special thanks to [i]AVcrazy21[/i] for designing this awesome steam workshop page icon! [h2]Legalese[/h2] [list] [*]The mod may be repacked, if you get personal permission from me [*]The mod may be used on monetized servers, as long as Bohemia's monetization guidelines are followed [*]The mod may only be uploaded to the Steam Workshop under my account name (inkihh) [/list] Copyright 2025 inkihh

93,632 Downloads Details →
MMG Retexture Pack Welliton

MMG Retexture Pack Welliton

von 76561199131020737

[img]https://i.imgur.com/E91Pq91.gif[/img] [url=https://discord.gg/welliton-dayz][img]https://i.imgur.com/6K9VU3Q.png[/img] [/url] [h2] ENG [/h2] Includes 11 new sets (with new textures) and 5 old sets that have gained popularity in STEAM WORKSHOP. It is forbidden to repack this mod without my permission. You can use this mod on monetized servers. [b]If you want an exclusive retexture for your custom project, contact me at Discord - Welliton#5283 [/b] [h2] RU [/h2] Включает в себя 11 новых наборов ( с новыми текстурами) и 5 старых наборов которые набрали популярность в STEAM WORKSHOP. Запрещена перепаковка данного мода без моего разрешения. Вы можете использовать этот мод на монетизированных серверах. [b]Если вы хотите эксклюзивный ретекстур для своего проекта на заказ, обратитесь ко мне в Дискорд - Welliton#5283[/b] [img]https://i.imgur.com/X9pZEdZ.png[/img] DISCORD - Welliton#5283 DISCORD GROUP - https://discord.gg/welliton-dayz VK - https://vk.com/welliton_dayz TWITTER - https://twitter.com/Welliton_Dayz ©Copyright 2023 Welliton DayZ This item is not authorized for posting on Steam, except under the Steam account named "Welliton" and or "Dylannzz" [url=https://steamcommunity.com/profiles/76561199131020737/myworkshopfiles/?appid=221100=][img]https://i.imgur.com/06T9Tb5.png[/img] [/url]

83,981 Downloads Details →
RealNames

RealNames

von 76561197960520391

This mod will bring back the real/classic names (+ some classic descriptions) of a lot of items. It will be extended over time ;) This Mod will not cover clothing items like gorka (patrol) jackets and so on, because a lot of mods already use these names for their clothing aswell - would just cause more confusion when vanilla items suddenly are called "gorka jacket" again, but all mod clothing is still called "patrol jacket". ---------------------------------------------------------------------- [h1]Following real/classic names/descriptions are added:[/h1] Weapons: - Firearms itself ;) - Magazines - Muzzle Attachments - Optics - Handguards - Buttstocks - Grenades Cars (incl.Parts): - Lada Niva 4x4 - Volga GAZ-24 - VW Golf 2 - Škoda 120 - Praga V3S ---------------------------------------------------------------------- I created this mod, because the old "Classic Names and Descriptions" Mod doesnt work anymore since 1+ Year. I used a different method to bring back the old descriptions. [b][i]You are NOT allowed to edit/repack this mod.[/i][/b] [i]This mod is not authorized for publishing on the Steam Workshop, except by the Steam account https://steamcommunity.com/id/fragility .[/i] ---------------------------------------------------------------------- If you have further suggestions, feel free to comment.

77,194 Downloads Details →
Namalsk_Overhaul

Namalsk_Overhaul

von 76561198018613209

[h1]NAMALSK MAP OVERHAUL[/h1] This is a [b]FREE[/b] map edit for Namalsk. 38 custom locations, nothing crazy just to populate the map a little better. [b]Map with markers[/b] https://imgur.com/oSee8jg The edits are to help with player survival, exploration, base building and personalized server mods and feel. This mod will also help with compatibility from every mod setup from steam dayz's workshop and its tier system and category system. Loot now spawns on ships etc, Everywhere it should with a better loot rebalance a mixture of Dayz vanilla loot placement and Sumrak's system of Namalsk. The locations are from current location extensions to entire new undiscovered area's of the map, (Places you would not usually venture due to no content) There is nothing crazy in this mod everything fits nicely with Namalsk. The Airfield will be done in a separate mod for those who know how Keen I am with my map edits. How to install correctly [b](GOLDEN RULE #1)[/b] Turn off the server until complete. [b](GOLDEN RULE #2)[/b] install @BuilderItems. [b](GOLDEN RULE #3)[/b] This mod installs as client side. 1) Install the mod as normal from the workshop. 2) Locate the mod @NAMALSK_OVERHAUL from your server files. 3) copy the key from key to your server keys folder. 4) back up your original /mpmissions/regular.namalsk /hardcore/namalsk File Mapgrouppos.xml (You could simply create a folder called original files and move the original Mapgrouppos file int othe dir) 5) Navigate to: @NAMALSK_OVERHAUL/Installation 6) Take the provided Mapgrouppos.xml and place it where your original was inside /mpmissions/example.namalsk 7) Open the regular.namalsk inside the @NAMALSK_OVERHAUL/Installation. 8) copy & replace required files. [b]Zombies included![/b] @Namalsk_overhaul/installtion Restart your server and boom your off. [i]A map will be provided of all locations soon.[/i] Suggestions are welcome improvements removals etc. criticism and of course donations for my time!! anything goes. [h1]WARNING![/h1] You are not allowed to repack this mod don't even ask. You are not allowed to run this structure via .c/links and files. [i]Please report any server not using namalsk overhaul without the mod!! Except Asylum house.[/i] You are not allowed to use this mod on monetized unless Samrak Allows monetization of Namalsk map mod. You may not re-upload this mod to the workshop, other than under the username: Disaproval If you need any help or advice, You are more than welcome to DM me discord prefered. @ Disaproval#4376 Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=2319528529 Workshop link: https://steamcommunity.com/id/100010087153864/myworkshopfiles/?appid=221100 Thanks to everyone who installed this mod and enjoys it! [i]Thanks to Selgy for use of the image: www.reddit.com/user/Selgyy [i][b]Massive thanks to Sumrak for this awesomely spooky map[/b][/i] [i]One Day I hope Sumrak will allow access to his buildings for the beautiful namalsk.[/i] [i]Thanks to Lusk-Hlynge & HunterZ (Air-Raid Author)[/i] [i]Thanks to 6ix! for support with A3_ui_f[/i] Please like/rate and comment the mod, as there is way to many takers and not enough support for Modders/Authors. IF you wish to see future updates prior to, installation or generally explore these new locations! You are welcome to connect to our server. Name: [i]ASYLUM-HOUSE | Namalsk | Custom Areas [/i] IP: 164.132.200.92:2602 Server Discord: [i]https://discord.gg/v4bARufpKm[/i] [h1]COMING SOON[/h1] MY NAMALSK AIRFILED MOD WILL BE RELEASED SEPERATE Link to my airfield mod for Chernarus. https://steamcommunity.com/sharedfiles/filedetails/?id=2216639904 Just so you get the idea of what ill do to Namalsk :D Please Rate the Content: [img]https://i.imgur.com/EFERX9f.gif[img/] Feel free to leave comments, I will do my best. Please support directly as I am doing my best for dayz community overall with my time & knowledge. [url=paypal.me/bb2k20/][img]https://i.ibb.co/xLCnwM3/Paypal.png[/img][/url]

67,208 Downloads Details →
AnimatedDynamicHelicopters

AnimatedDynamicHelicopters

von 76561198055658986

This is a free to USE mod. [h1]NOTE TO ADMIN/HOSTERS[/h1] If you are spawning the smoke grenades using admin tools like VPP or COT then you MUST set the quantity to 1-100. Do NOT use the default "MAX" for quantity or else all smoke grenades will not work properly. I usually just set the quantity to 1. [h1]Description[/h1] This mod adds animations and effects for the dynamic helicopter spawns. I created a separate new spawn system to manage the event so it does not use the vanilla event system, so I'd recommend you disable the vanilla helicopter crash event while using this mod. When the event is triggered it will spawn a helicopter on a random edge of the map and it will then fly to its designated crash site. While it is flying to its crash site it can be shot out of the sky (if your aim is good enough) to cause it to crash early. Crash sites can either be specified in the config or you can use the system I made that generates random locations. It works on all maps and only generates locations on terrain and NOT in the water. While the helicopter is falling out of the sky it has physics so it will not land precisely on crash site but close enough. It will knock down trees so it is impossible for it to get stuck up in a tree. Keep in mind that it is possible to for the crash to land on somewhere inaccessible (for example a roof with no access to the roof) You are able to customize the loot and the enemies that spawns around the crash in the config. (Compatible with Expansion AI to spawn bots on crash read "Info.txt" located inside the mods Extras folder for more info) I also added an air strike that a player can call in using an Airstrike Smoke Grenade. An AH-64D will flyby and fire hellfire missiles are the smokes current location. (It will actively track smoke location movement) There is also an optional Missile Launcher that can be placed around the map that will target and shoot down any helicopter within 1000 meters. A CH-47 is available to act like an Uber/Taxi and transport players to and from multiple customizable locations. Has 2 seats in the front and 16 seats in the back. (Standing is possible but do so at your own risk) Needs a minimum of 2 locations (No limit on maximum) for the CH-47 to travel between. Use DayZ Editor or similar method to place CH-47 and Radios in order to get their coordinates and orientation for the config. (Only to get the coords, do not load them into your server like that because the scripts from the mod will handle the spawning of both the helicopter and the radios) Each location needs the coords/orientation for both the helicopter and the radio in order to work properly. Highly advised to setup the No Fly Zones for mountain areas or areas with drastic increase/decrease in elevation. ( The CH-47 will fly around them ) [h1]Config Options[/h1] There are serveral options that are customizable in the config that is generated in your servers "profiles" folder located inside the"_DynamicHelicopters" folder. Detailed instructions are located inside this mods "Extras" folder where you will also find the "types.xml" (Don't forget to add the types to allow new smoke signal to spawn in world and persistency for the crash) [h1]Planned Features[/h1] A supply drop using the ch-47. (both dynamic event and player called) Add a crash model for AH-64 and CH-47 and enable them to be shot down. Add an customizable event with the AH-64 Add more config options for missile launcher and enable option to also target player controlled helicopters. [h1]Credits[/h1] Thanks to @iqos for assisting with the mod update for 1.29 DayZ patch! He took the time to identify the exact issues from the changes from the patch and helped setup the neccessary changes for the fix which saved me alot of time and made it possible for me to apply a fix without me needing to finish my WIP update for the new content before I would have been able to release a fix. AH-64D model = [url=https://www.cgtrader.com/free-3d-models/military/military-vehicle/apache-ah-64d]Model Website Link[/url] MI-8 model = [url=https://www.turbosquid.com/3d-models/mi-8-russian-military-helicopter-1556916]Model Website Link[/url] UH-1 model = [url=https://sketchfab.com/3d-models/3d-modeled-marine-uh-1-huey-helicopter-29ae1fb161a04128b006089b95ab1017]Model Website Link[/url] Rocket launcher turret model = [url=https://www.cgtrader.com/free-3d-models/military/gun/rocket-launcher-turret-free]Model Website Link[/url] [h1]Repacking and Monetization[/h1] For now do not Repack or Reupload, please use a collection. Requests will be ignored. I plan to update and add some new features along the way. Absolutely no republishing. Monetization is allowed as long as you follow Bohemia Monetization Rules [url=https://www.bohemia.net/monetization]Monetization[/url] Please like and favorite if you enjoy this mod. [h1]Discord[/h1] [url=https://discord.gg/7APQsRTsFw]Discord Link[/url] [h1]Tags[/h1] animated, crash, helicopter, event, dynamic, air strike, mi-8, ah-64d

103,489 Downloads Details →
RaG_Dragons

RaG_Dragons

von 76561197976782863

[h1]Description[/h1] This mod adds Dragons to DayZ. They will attack locations which can be defined in the json file. By default, Dragons will [b]not[/b] attack you directly, unless you shoot at them. Once you shoot at them, you better run (not that this will help anyway...). So be prepared! [h1]How does it work?[/h1] - Dragons will spawn in a radius of ~500-800 Meter around the destination location (which is defined in the json file) - Once they are close enough to their destination, they will begin to attack the Town/Village/City or Area. - They will attack with a 'Fire Breath' which will lit Infected and Players on fire. - The duration on how long Players or Infected will be on Fire is randomized - you have a chance to survive, but only if you are full Health. - When you shoot at the Dragon, he will immediatly respond by firing a Fireball towards your direction. - When the Fireball hits the Ground or any Object it will set the impact Area on fire. - The Ground Fire works similar like the 'Fire Breath', but the damage applied is slightly reduced here. - You are safe inside from the 'Fire Breath' but you are [b]not safe[/b] from the Fire Ground inside, so no camping for you, Tiffany. - Once you defeated the Dragon, there will be a Server wide Notification (if enabled by Server) so everyone can see you're a true Viking! - After skinning the Dragon, you will receive reward items. Those can be defined in the json file by each Server. - It will also drop a Dragon Head which you can place in your Base to show off. [h1]Dragon Trophy (Crafting)[/h1] 10 Nails + 4 Wooden Planks = Trophy You can attach the Dragon Head to it and place at your Base. [h1]Known Issues[/h1] - When the Dragon shoots the Fireball, it sometimes happens that they get stuck in the air. [h1]Info for Server Owners[/h1] There are locations provided for the following Maps inside the Mod folder 'EXTRAS' If the Map you're hosting is not included, then you are more than welcome to make locations and send them my way so i can include them. Thanks [b]Map locations included:[/b] - Antoria (by DumpstrPanda) - Banov (by DumpstrPanda) - Bitterroot (by Jolly Cola) - Chernarus (by me) - Deerisle (by SkippyCZ) - Livonia (by DumpstrPanda) - PNW (by DumpstrPanda) [h1]Credits[/h1] [b]- Hunterz for importing the Dragon with animations - Nazzgy for making Fire Breath Particles[/b] Model made by 'Malbers Animations' - https://sketchfab.com/3d-models/irval-the-wyvern-20b2e3d7620147599c783cb48769386f [h1]Monetization and Repacking[/h1] [b]This mod is not allowed to be monetized, repacked or reuploaded.[/b] [b]However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization.[/b] read more here: [url=https://www.bohemia.net/monetization]Monetization[/url] Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.

102,967 Downloads Details →
CJ187-HighGrass

CJ187-HighGrass

von 76561197999836347

High Grass Mod by CJ187 Compatible with the original Chernarus map. Compatible with my summer mod [H1][b]For suggestions or questions, please contact me in my Discord. No Repack requests! Dont ask![/b][/h1] [URL=https://discord.gg/Zfs37XUGnN][IMG]https://i.ibb.co/bbdmLz1/Discord-Logo-Wordmark-Color.png[/IMG][/URL] It will be nice, when you will support me for more free Mods in the Future. [URL=https://paypal.me/cj187berlin][IMG]https://i.ibb.co/6bqs4Rd/1.png[/IMG][/URL]

66,717 Downloads Details →
Priz's Weapon Mod

Priz's Weapon Mod

von 76561198301915343

[h1]Description[/h1] Adds new weapons with custom animations and attachments. [h1]Class Names[/h1] [code]PWM_PKM PWM_Mag_PKM_Box100Rnd PWM_SVU PWM_MP153 PWM_Spas12 PWM_Spas12_Black PWM_Spas12_Winter PWM_Spas12_Rails PWM_Spas12_Black_Rails PWM_Spas12_Winter_Rails [/code] [h1]Key and CE files are provided in the mod folder[/h1] [h1]Credits[/h1] [list] [*]PKM: model by [b]jdfnc24[/b] [*]OTs-03 SVU: model by [b]Sarvs[/b], textures by [b]Millenia [/b] [*]MP-153: model by [b]SAM61[/b], textures by [b]r0tzbua[/b] [/list] [h1]Special thanks to:[/h1] 3RNO [h1]Feedback[/h1] If you have a question or want to report a bug, you can do so on my Discord server https://discord.gg/yfPU29U9FQ [h1]Permissions[/h1] You are NOT allowed to repack or reupload the mod or its contents. [hr][/hr] [i] This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/profiles/76561198301915343/ [/i]

121,068 Downloads Details →
MBM_HondaCRF450R

MBM_HondaCRF450R

von 76561198380632542

[img]https://imgur.com/2j9h0cI.gif[/img] Honda CRF450R - Free to use - NOT free to repack Compatible with or without Survivor Animations mod - 2 Versions included -- With handlebars for Survivor Animation users -- With steering wheel for non-Survivor Animation users [list] [*] Damage system [*] Retexturable body and wheels [*] Multiple colours, clean and dirty [*] AWD for stability [*] Leans into turns [*] 2 sets of wheels - street and offroad [*] Flashlight slot - toggles on with headlights key - NOT for Expansion users [*] Pistol holster slot [*] Pistol slot (if Holster is attached) [*] Magazine slot (if Holster is attached) [*] MotoHelmet slot [*] 100 inventory slots [*] Animated suspension and drive-terrain including chain [*] Underglow lights slot (required MBM Underglows light mod - slots only visible if installed) https://steamcommunity.com/sharedfiles/filedetails/?id=3307457670 [*] Police Light slot (required MBM Policelight mod - slots only visible if installed) https://steamcommunity.com/sharedfiles/filedetails/?id=3635435844 [*] custom sounds [/list] Note - Because this is a two wheeled vehicle, I wanted the player to lean into turns instead of always staying straight upright. This causes some unwanted "rocking" back and forth on some uneven ground, ramps or after some crashes. It only takes a second for the bike to stop rocking and straighten back out. Free to use on any server - NOT free to repack Types file is in mod folder Key is in mod folder If you like my mod, please hit the thumbs up 👍 Comments, suggestions, or bug reports, head to my Discord https://discord.gg/eP8mmYXgC6 Copyright 2024/2025 mebrad. This item is not authorized for posting on Steam, except under the Steam account named mebrad - Unless permission is granted by me.

122,599 Downloads Details →
Escape From DayZ Chernarus

Escape From DayZ Chernarus

von 76561198083525233

ONLY For use on Escape From DayZ Servers by Goon https://Discord.gg/EscapeFromDayZ Go purchase a copy of EFT https://www.escapefromtarkov.com/ We are not affiliated with Escape From Tarkov but are big fans so buy their game too if you like our servers Yes the server used to be named Escape From Chernarus [h1]Bohemia Interactive Studio TERMS![/h1] [code][i]Originally posted by [b]Bohemia:[/b][/i] Workshop Contributions are Subscriptions, and therefore you agree that any Subscriber receiving distribution of your Workshop Contribution will have the same rights to use your Workshop Contribution (and will be subject to the same restrictions) as are set out in this Agreement for any other Subscriptions. User-created Content If You create any content ("content") using the game or make it available through the game, You may do so, but there are rules. This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way. For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license. www.bohemia.net/community/licenses/dayz-end-user-license[/code] [h1]Steam/Valve TERMS![/h1] [code][i]Originally posted by[b] Steam/Valve:[/b][/i] In steam workshop TOS it is stated that the developer of the game must give permission to sell mods, In Bohemia's tools policy it is stated that it is forbidden to charge for mods and is also breaking direct TOS from the game developer thus breaking steam workshop TOS as stated you need direct permission from the developer and Bohemia has made the stance clear. Specific Workshop-Enabled Apps or Workshop web pages may contain special terms (“App-Specific Terms”) that supplement or change the terms set out in this Section. In particular, where Workshop Contributions are distributed for a fee, App-Specific Terms will address how revenue may be shared. Unless otherwise specified in App-Specific Terms (if any), the following general rules apply to Workshop Contributions. https://store.steampowered.com/subscriber_agreement/[/code] [h1]THE LAW![/h1] [code][i]Originally posted by [b]US CONGRESS:[/b][/i] In 1998, Congress enacted the Digital Millennium Copyright Act, 17 U.S.C. § 512 (the “DMCA”), to provide a framework for addressing claims of online copyright infringement. Congress also recognized that these “takedown notices” could be used maliciously to secure the removal of content that was not legitimately claimed to be infringing. Accordingly, it included a provision in the DMCA authorizing those aggrieved by fraudulent notices to bring an action against the sender for damages. Section 512(f) of the DMCA creates liability for knowingly making false claims in a DMCA takedown notice or counter-notice. https://www.law.cornell.edu/uscode/text/17/512 If someone claims in a takedown notice that you are infringing their copyrighted material while knowing this to be false, then you can win damages from them in a lawsuit. In recent years, the targets of wrongful takedowns have fought back and won damages and favorable settlements from individuals and companies sending bogus takedown notices. For instance, in Online Policy Group v. Diebold, Inc., 337 F. Supp. 2d 1195 (N.D. Cal. 2004), two students and their ISP sued voting machine manufacturer Diebold after it tried to use DMCA takedown notices to disable access to Internet postings of the company's leaked internal email archive. The court granted summary judgment to the students and ISP on their claim, finding that portions of the email archive were so clearly subject to the fair use defense that "[n]o reasonable copyright holder could have believed that [they] were protected by copyright." According to the EFF, Diebold subsequently agreed to pay $125,000 in damages and fees to settle the lawsuit. For another example, see Crook v. 10 Zen Monkeys in our legal threats database. Someone who has sent a baseless takedown notice about your content may be more inclined to back off if you remind him or her about section 512(f) of the DMCA, in addition to sending a counter-notice.[/code]

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RareAnimals

RareAnimals

von 76561198237708470

[b]Hopefully this has updated OK for everyone, shout on the Discord if your having any problems[/b] [b]New Discord Linkp[/b]: https://discord.gg/j5Yb2xmRCP [b]24/11/2024 - Update, new skins for wolf and bear:[/b] Toxic Bear with pelt Toxic Wolf with pelt Polar Bear with pelt Known issue with the toxic meat, looking in to it. Working on re-skinned cowls. [b]21/02/2024 - There does not appear to be any issues with RareAnimals and the Dayz 1.24[/b] I will have a Discord set up for this mod and killer bears shortly - CiderDrinker [i][b]NOTE 10/19/2023:[/b] I no longer intend to develop or maintain this mod due to real life demands on my time and other interests. CiderDrinker has asked to take them on and will be the one to reach out to for questions and issues from here on out. -randoMELity[/i] ~ * ~ Animals inspired by myth, lore and imagination. To be updated as inspiration strikes. ~ * ~ Animals currently in pack: -Elder Bear -[i] 2.5x more HP than vanilla[/i] -Golden Elder Bear -[i] 3x more HP than vanilla[/i] -GhostHound - [i]5x more HP than vanilla (only drops pelt)[/i] -HellHound - [i]5x more HP than vanilla[/i] -Golden Hind - [i]2x more HP than vanilla[/i] -White Stag -[i] 2x more HP than vanilla[/i] -Calf - [i]HP of vanilla roe deer[/i] ~ * ~ [b]Possible Conflicts:[/b] One user reported that this mod may not play nicely with my KillerBears mod in particular, for some reason (Sept. 2023). Other reports of this mod possibly impacting the loot/spawn system. I suspect Bohemia must have changed something since the last time I updated this. ~ * ~ [b]Special thanks for [url=https://steamcommunity.com/id/triefer]Triefer[/url], who ported in the new deer models and made sure I knew how to utilize them.[/b] Repackaging allowed with credit given. ~ * ~ [i] Psst - want murdery bears? Check out my [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2906487637]KillerBears Mod[/url]![/i] ~ * ~

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CarePackages Helicopter Licensed

CarePackages Helicopter Licensed

von 76561198046441704

CarePackages Helicopter Licensed contains licensed material from Bohemia Interactive that has been licensed under ADPL-SA. With this license you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions: • Attribution — You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material). • Noncommercial — You may not use this material for any commercial purposes. • Arma and Dayz Only - You may not convert or adapt this material to be used in other games than Arma and Dayz. • Share Alike — If you adapt, or build upon this material, you may distribute the resulting material only under the same license. To view a copy of this license, visit https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa

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SCWS Armoury

SCWS Armoury

von 76561198305765111

[h1] [b] //OUTDATED\\[/b] [/h1] [h1] [b] The SCWS Weapon Pack [/b] [/h1] [hr][/hr] This weapon pack is just a side project and nothing we will focus our lives on, If there is any issues feel free to DM us personally rather than in the comments and we might reply and help out where help is needed. We do NOT allow any Repacking or Unpacking. Work on more content is being done [img]https://i.imgur.com/Qt1NNMj.gif[/img] [h1] [b] Discord [/b] [/h1] [hr][/hr] If you have any reports use our [url=https://discord.gg/2ThrkjgecQ] 𝐃𝐢𝐬𝐜𝐨𝐫𝐝 [/url] to report any issues or leave any feedback if you want to, This is also a great way for Server Owners to get notified when we will be pushing a update, Would also be great if you posted any screenshots/videos of you using the mod! [h1] [b] Weapons [/b] [/h1] [hr][/hr] [list] [*][AR-10] .308Win DMR [*][M14] .308Win DMR [*][SIG MCX] .300 AAC BLK Assault Rifle [*][AK-400] 7.62×39mm Assault Rifle [*][FAMAS F1] 5.56×45mm Assault Rifle [*][DD MK18] 5.56×45mm Assault Rifle [*][AUGA3] 5.56×45mm Assault Rifle [*][MDR] 5.56×45mm Assault Rifle [*][SPR] .300 AAC BLK Bolt Action Sniper [*][DT408] .408 CheyTac Bolt Action Sniper [*][M200] .408 CheyTac Bolt Action Sniper [*][C14 TIMBERWOLF] .338 Lapua Bolt Action Sniper [*][TTI JW3] .45 ACP Pistol [*][M82A1] .50 BMG AMR [*][GM6 LYNX] .50 BMG AMR [*][SCAR-H] 7.62x54mm Battle Rifle [*][CZ Scorpion Evo 3] 9x19mm Compact SMG [*][B&T APC9] 9x19mm Compact SMG [*][AK47-G] 7.62x54mm Assault Rifle [/list] [hr][/hr] [h1] [b] Attachments[/b] [/h1] [hr][/hr] [*][OEM Optical Sight Counter Sniper Scope 2-16X44] [b](Hunting Slot)[/b] [*][Schmidt Bender 5-25x56 PM II] [b](Hunting Slot)[/b] [*][Nightforce NXS] [b](Acog Slot)[/b] [*][Ravin 1-8x24] [b](Hunting Slot)[/b] [*][Docter Sight III] [b](Acog Slot)[/b] [*][EOTECH XPS2] [b](Acog Slot)[/b] [*][HoloSun 510C] [b](Acog Slot)[/b] [*][RAZOR AMG UH1] [b](Acog Slot)[/b] [*][TS-6X FFP V2] [b](Acog Slot)[/b] [*][Leupold Mark 4 HAMR] [b](Acog Slot)[/b] [*][Delta Reflex] [b](Acog Slot)[/b] [*][SIG SAUER Bravo4] [b](Acog Slot)[/b] [*][MRO Optic] [b](Acog Slot)[/b] [*][Nightforce ATACR] [b](Hunting Slot)[/b] [hr][/hr] [b] If you enjoy this pack and would like us to continue adding and fixing stuff then give us a like and favourite the pack! Feel free to also make suggestions of things you would like to see or if you have models you'd like to share with us to import! [/b] [spoiler] Have a good day and thanks for checking this out [/spoiler]

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MidnightPatyMod

MidnightPatyMod

von 76561198360529113

[u][b]❗ ВНИМАНИЕ: Моды в данном паке запрещены для распаковки. Не предоставляется разрешение на повторную загрузку в Steam или где-либо еще, распаковку или перепаковку в другой мод или серверный мод.[/b][/u] [u][b]❗ WARNING: Permission is not granted to reupload to steam or anywhere else, unpack or repack into another mod or serverpack.[/b][/u] Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2075831381

119,401 Downloads Details →
The Project Vehicles

The Project Vehicles

von 76561198018618319

[h1]Exclusive Official Weapon Mod for The Project[/h1] [IMG]https://i.ibb.co/KVT8Gmf/2273590683-preview-Rev-Guns-Recovered.png[/IMG] [b] Join Our Server Now! IP[/b]:[h1]141.95.72.202:2302[/h1] [h1]Discord: [/h1]https://discord.gg/TheProject [IMG]https://i.ibb.co/JQ83wxP/image.png[/IMG] [IMG]https://i.ibb.co/FzRKNPq/Picture3.png[/IMG] https://www.youtube.com/watch?v=n3I6DNdNFz8 [h1]A List of our custom Helis and Cars below [/h1] [list] [*]Callatic Cars

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Ninjins-PvP-PvE

Ninjins-PvP-PvE

von 76561198853703934

[h1]Intro[/h1] [hr] [b][h1]This is one of the first mods I made as a learning project, and it’s by no means perfect.[/h1][b] As of the 1.29 update, Fubar and Psyern have also been added as contributors to help maintain the project. [h1]Support & Links[/h1] [hr] 🎥 [url=https://www.youtube.com/@naij0291/videos]YouTube[/url] 🌐 [url=https://www.ninjin.org]https://www.ninjin.org[/url] 💬 [url=https://discord.gg/mEPT9KNSxs]Discord[/url] [hr] [img]https://i.ibb.co/840mxLvn/mod-support.png[/img] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792984177]DayZ-Expansion-Missions[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792984722]DayZ-Expansion-Navigation[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792982069]DayZ-Expansion-AI[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792982069]DayZ-Expansion-AI[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3277130230]Dynamic AI Missions for DayZ Expansion AI[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3382463948]AnimatedDynamicHelicopters[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3348696867]MZ KOTH[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3347835163]Three Kings King of the Hill[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1564026768]Community-Online-Tools[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1623711988]VanillaPlusPlusMap[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3447867663]Delta Paintball[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792984177]Dayz Expansion Missions[/url] [*]Utopia Free [*]LB Adavanced Groups Map + LB Admin + LB Airdrops [*]Vanilla Map [/list] [hr] [img]https://i.ibb.co/rfL0Pqjv/features.png[/img] [i][b][u]Expansion AI Damage handling:[/u][/b][/i] Expansion AI can be used and also respects players state. [i][b][u]Expansion Groups Damage handling:[/u][/b][/i] Expansion Groups: Friendly fire enable/disable. [i][b][u]Own logging System[/u][/b][/i] 6 Logging Levels: Debug, Warning, Critical, Kills/Deaths, Everything.. [i][b][u]Custom Zones[/u][/b][/i] Create PVP/PVE/Raid/Safe zones using circles, polygons, with a prio system and its own force first person settings. [i][b][u]Flag Pole Zones[/u][/b][/i] Create PVP/PVE/Raid zones using FlagPoles, on specific days, if flag is lowered or raised or even always create a Zone..infos can be found in configs explained. [i][b][u]Raid Zones[/u][/b][/i] Only Players GUIDs listed in MainConfig can enter these zones, others will get a bleeding cut penalty every 5-10 seconds good for event raiding and applications to the event. [i][b][u]Anti-Afk System[/u][/b][/i] Can be configured in Main Configs to be on/off and the time when to kick. Admins wont be kicked or notified. Timer gets reset on: [list] [*]On Movement Changed [*]On Inventory Menu Open [*]On Inventory Menu Close [*]On Aim Changed [*]On Stance Change [/list] [i][b][u]No Vehicle Zones[/u][/b][/i] In your Zones.json you can set for each Zone if vehicles should be disallowed, disallowed vehicles can be set in ItemRules you can use ClassNames or BaseClass. In the Mainconfig.json you can decide what to damage. [i][b][u]Polygon Zones[/u][/b][/i] Create PVP zones with multiple vertice for more precise boundaries. This way you can draw any zone shape you like. [i][b][u]Visual Zones only[/u][/b][/i] Create Visual Zones only wich do respect your global PvE or PvP behavior. So you can add no Build Zones just Visual on Map for Example. [i][b][u]Safe Zones[/u][/b][/i] Create Safe Zones they kinda work like Expansion SafeZones, if you want to also fully protect Vehicles inside SafeZones you will need also my Vehicles Mod. [i][b][u]Lockpicking Zones[/u][/b][/i] Create PvP Zones if a player does lockpick a Vehicle and Broadcast it with Notification and Broadcast Radius (Reuires Expansion Vehicles). [i][b][u]Force FirstPerson[/u][/b][/i] Each Zone can be set to forceFirstPerson or not. [i][b][u]ThirdPersonOnlyDriver[/u][/b][/i] Decide if the Driver (1 Seat ) should be forced first person or not even if forceFirstPerson is set to 1. [i][b][u]PVP Zone Damage Reflection[/u][/b][/i] Prevent boundary exploits by reflecting damage back at players outside the zone. Players inside a zone won’t take reflection damage when shooting at players outside. [i][b][u]Timed PvP-PvE-Raid Zones[/u][/b][/i] Schedule zones to be active only at specific times/days, ideal for event-based servers. [i][b][u]Timed Global PvP-PvE [/u][/b][/i] Schedule Global PvE/PvP only on specific days. (Zones always take over global ) [i][b][u]Admin Reload[/u][/b][/i] Adjust zone settings and reload them in real-time via hotkeys, no server restart needed. [i][b][u]Grenades / Mines[/u][/b][/i] You can use Grenades and Mines with this mod which PVEZ does not support for example. [hr] [img]https://i.ibb.co/PsbdFnL5/Installation.png[/img] [list] [*]Upon server start, the mod will create a folder named [i]NinjinsPvPPvE[/i] inside your server’s profile folder. [*]Configure your zones and settings through the generated configuration files in this folder. [*]Each server start generates a unique Log file in the logging folder. [*]Admin commands allow you to adjust and reload every setting [b]without restarting the server[/b] (First admin needs to be added before Server start once). You can find it in your Keybinds > NinjinsPvPPvE. There is also an Hotkey for an Admin Menu with Zone-Editor In-Game. [/list] [hr] [img]https://i.ibb.co/wF4LrYYD/Requirements.png[/img] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1559212036]Community Framework[/url] [/list] [noparse][/noparse] [hr] [img]https://i.ibb.co/mCmDwtJB/recommended.png[/img] [list] [*] [url=https://steamcommunity.com/workshop/filedetails/?id=2291785308]DayZ Expansion Core[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792984722]DayZ Expansion Navigation[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1623711988]VanillaPlusPlusMap[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792982069]Dayz Expansion AI[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792983364]Dayz Expansion GROUPS[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2291785437]Dayz Expansion Vehicles[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2792984177]Dayz Expansion Missions[/url] [/list] [noparse][/noparse] [hr] [img]https://i.ibb.co/35tBqG5N/extra.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3441017188]Ninjins-PvP-PvE-Vehicles[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3440985685]NinjinsPvPPvE-Animal[/url] [hr] [img]https://i.ibb.co/rRn9J7zv/repack.png[/img] You are not permitted to repack and modify any part of Ninjins-PvP-PvE. - Can be used on monetized servers.

139,346 Downloads Details →
Zens Zombie Door Bangers

Zens Zombie Door Bangers

von 76561197983963610

[h1]What Is This?[/h1] This mod adds the ability for zombies/infected to bash open doors. It's inspired by Liven's [url=https://steamcommunity.com/workshop/filedetails/?id=2051775667]PvZ Mod[/url] (shout-out to his excellent mods!), but mine uses a slightly different method for detecting door locations based on their open/close sound position. Unlike the amazing PvZ mod which changes many core vanilla zombie features, this mod does not touch anything else to do with zombies. It just makes aggro'd zombies hit any doors they are standing near until they open. I initially developed it for my Namalsk server where I did not want to run PvZ but still wanted zeds to knock open doors. There is a JSON config with the mod that allows you to tweak how many hits it takes to open a door, whether or not locked doors can be opened, and you can also adjust how many door hits are required to open a door based on the zombie type (eg. you could make soldiers able to bash open locked doors, but no other zeds can). Only doors that have been closed or locked with a Lockpick by players are detectable by zombies with this mod. In my experience this is usually fine, as most players are only hunted by zombies into a building when they've shut a door behind them anyway. Each door has a unique hit counter associated with it, so if you get swarmed by zeds they can bash open the door pretty quickly. They will only open vanilla building doors so don't worry base campers, you're still safe! [h1]Known Issues:[/h1] Also, sometimes the zeds will wander off before the door opens, but I think this is a good thing as it adds an element of randomness to them. Sometimes they will bust open your house, sometimes they will lose interest and wander off. To decrease the chances of this happening just set the door hit count to a lower number than the default. Finally, some vanilla buildings in DayZ have incorrect door open/close sound position placement which means zeds will not interact with those doors properly. With my limited knowledge of 3d modelling in DayZ, I think this is because when the building models were created the sound positions were placed incorrectly. I've only noticed it on a single door in a couple of buildings so it's no big deal. This building has one such door: [url=https://static.wikia.nocookie.net/dayz_gamepedia/images/4/4c/FactoryLathes.jpg/revision/latest/scale-to-width-down/480?cb=20141126031012]DayZ Factory[/url]. I think the Arma barracks has one door like this too. There may be other bugs, but after running this on my servers for several months I haven't noticed any. I've done my best to make it as performance-friendly as possible, so there shouldn't be any significant effect on server FPS. I haven't noticed any FPS issues on my servers. [h1]Installation Instructions:[/h1] Note: this also mod requires my Zen Core Mod to function: https://steamcommunity.com/workshop/filedetails/?id=3702420204 Install this mod like any other mod - copy it into your server folder and add it to your mods list. It must be run on both server and client. Make sure to copy the .bikey into your server keys if you're not using a server management tool like OmegaManager which does that automatically. When you run the mod for the first time a default JSON config will be created in your server profile: %server_root%/profiles/Zenarchist/ZenZombieDoors.json This is where you can tweak the zombie door banger config values such as how many hits a door takes to open. If you add any zombie configs to the JSON then note that the mod uses a Contains() check on the zombie type, so "ZmbM_Soldier" config will apply to any zombie that contains that type name and will affect several different zeds. [h1]Repack & Source Code:[/h1] Unfortunately due to lack of time I can't maintain all of my mods all of the time. I do my best, but these mods are offered as-is. If there's a problem, you have the source code and my permission to fix it yourself and upload a fixed version to the workshop without any credit necessary. It's all free. You can repack this mod if you like, and do anything else you want with it for that matter. The source code is on my GitHub at www.zenarchist.io [i]Side Note: This door hit animation is a vanilla feature that isn't used in the main game, so hopefully someday the devs will add this feature at least for certain high threat zeds like soldiers etc as it makes zombies a much bigger threat and lockpicks more valuable outside of PVP if you disable bashing open locked doors in the JSON config. Shout-out to the epic open-source [url=https://steamcommunity.com/workshop/filedetails/?id=2569522069]Syberia Project mod[/url], that's where I discovered these door hitting animations.[/i] [h1]Learn Modding[/h1] Want to learn how to make your own mods? Check out my guides on YouTube: https://www.youtube.com/@Zenarchist [h1]Buy Me A Coffee / Contact Me:[/h1] All my mods are free and open source, but it takes an enormous amount of time to put some of these mods together. If I've helped you out, please consider helping me buy my next coffee! I don't expect it, but I very much appreciate it. To contact me you can send me a message there too - I get an insane amount of messages so it's the best way for me to filter out the noise and focus on people who are willing to support my work with a coffee first: https://buymeacoffee.com/zenarchist Enjoy!

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FoXyRadio

FoXyRadio

von 76561197964232493

[h1]FoXy Radio[/h1] [b]Radios[/b], [b]Walkmans[/b], [b]Discmans[/b], [b]MP3 Players[/b], [b]Launchpad[/b], [b]Laptops[/b], [b]MediaStaions[/b], [b]Vehicle Radios[/b], [b]Audio Grenades[/b], [b]Static Trader Radios[/b],[b]Cassettes[/b], [b]Mixtapes[/b], [b]CDs[/b], [b]Albums[/b], [b]SD Cards[/b], [b]USBs[/b], [b]Playlists[/b], [b]EarPhones[/b], [b]Microphones[/b], [b]Furniture[/b], [b]Storage[/b], [b]Batteries[/b], [b]Teddies[/b], [b]Parts[/b] Each device can require different parts, Server Owners can choose which ones they wish to use. Vehicle Script to allow Cassettes/Mixtapes/CDs/Albums to be played in vehicles (J to turn On/Off, Left/Right Arrows for Track Skipping... changable in your keybinds) Modded Vehicle Addons are slowly being added, check [url=https://www.foxsden.co.uk/][b]Discord[/b][/url] for more information. [h2]I have begun to update FoXyRadio Systems to use my new systems, this includes a serverside json config file, right now everything compiles and works but there is some issues i still need to iron out. Once everything is in stable working condition i will begin adding in all the new features i had planned out and FoXyVIP will get Early Access before the mod goes public. It is not known yet if this will require a wipe but i will avoid that to the best of my ability.[/h2] [h1]Music Addon Creator[/h1] This app will easily allow you to create your own music cassettes from your own music files for use with FoXyRadio if you do not want to use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3436050024][b]FoXyMusicPack[/b][/url] or want a more personal experiance, it is also possible to create mixtape/playlist cassettes. Once complete the app will then pack the mod into a PBO and sign it with a key (new or existing) and give you the files you need to put into your ServerPack ready for use, it will also generate a types file which you can use to add your new items and get the classnames of your new cassettes. More information about the [b]Mutated Mod Manager[/b] can be found on [url=https://discord.gg/3QGdkpaFyh][b]Discord[/b][/url]. [h1]Usage & Terms[/h1] - You are [b]NOT[/b] permitted to edit or reupload any files from this mod. - Repacks: Open a ticket on [url=https://www.foxsden.co.uk/][b]Discord[/b][/url]. - Monitzed Servers: This mod is allowed to be used on Monitized Servers, you are responsible for what music addons you choose to use. [h1]Donate[/h1] [url=https://paypal.me/uberfox360][b]https://paypal.me/uberfox360[/b][/url] [h1]FoXy Mods[/h1] [url=https://steamcommunity.com/id/UberFoX360/myworkshopfiles/?appid=221100][b]FoXy Workshop[/b][/url] [h1]Requests[/h1] Get in touch on Discord: [url=https://www.foxsden.co.uk/][b]https://www.foxsden.co.uk/[/b][/url] [img=https://i.postimg.cc/LXH5KLBm/Fo-Xy-Radio-Banner.png] Please note that for all false DMCA requests, I will file a DMCA counter-notification and take full legal action to the full extent of the law. Copyright [FoX] This item is not authorized for posting on Steam, except under the Steam account named FoX [UberFoX360]

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RaG_Cabin

RaG_Cabin

von 76561197976782863

[h1]RaG Cabin[/h1] [b]This is a massive Overhaul of the Original Cabin Mod.[/b] [b]Features[/b] [code]- The Model is much more low-poly - New Textures - You can Hide/Show the Inventory - Working Damagesystem - Openable Front- and Back Shutters - Can be secured with Codelocks or Combinationlocks - Compatible with ServerDZ.cfg "disableBaseDamage" entry - Optimized LOD's - Door automatically closes after a Server restart - if left open. - Indoor Fireplace[/code] [b]Server-Side Features via JSON[/b] [code]- Enable/Disable Water Faucet - Enable/Disable Cabin Kit crafting - Enable/Disable Hide/Show Inventory - Adjust the needed amount of the Materials to build the Cabin![/code] Cabin Kit = 10 Wooden Planks + 50 Nails (if enabled by Server) Once you placed the Cabin Kit, you can build it step by step: [b]Materials needed can be adjusted through the json file![/b] Once the Cabin is build, you can also add [code]- 1 Epoxy putty - 1 Pipe - 1 MetalWire[/code] to build the Water-Faucet (if enabled by Server). [b]Tools needed:[/b] - Hammer to build - Crowbar, Hatchet or Sledgehammer to dismantle - Brain [h1]Donations[/h1] [b] If you want to support me: [url=https://ko-fi.com/rag_tyson]Ko-fi[/url] [h1]Info and Troubleshooting[/h1] [b]If you encounter issues with placing items inside the Cabin, make sure to: 1. Open your serverDZ.cfg and make sure you have "enableCfgGameplayFile = 1" 2. Open your "cfggameplay.json". 3. Under the Category "HologramData" make sure that collision and clipping checks are disabled.[/b] [h1]Monetization and Repacking[/h1] [b]This mod is not allowed to be monetized, repacked or reuploaded.[/b] [b]However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization.[/b] read more here: [url=https://www.bohemia.net/monetization]Monetization[/url] Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.

91,954 Downloads Details →
Sky_Jeep

Sky_Jeep

von 76561198079454482

[img]https://i.imgur.com/p7Fv1Z6.gif[/img] [h1]4x4 Jeep by Sky[/h1] [b]This is my WIP 4x4 Jeep, This mod allows for people to test my vehicle and help find issues or bugs before its finally polished. Please give me all the feedback you can. [h1]This mod is brought to you by the people of FracturedRP[/h1] [url]https://discord.gg/yYZ2QcWpdk[/url] [h1]Car Specifications[/h1] • 7 color versions (camo,black,blue,green,red,white,yellow) • 4 seats (Driver, codriver, 2 rear seats) • Cargo : 450 slots (10x45) • Drive : AWD • Spare tire slot available • Working headlights • Sounds [h1]Known Issues/Inaccuracies[/h1] • No visual / crash damage • No visual rear light reflectors • No destroyed variant of tire, will just show as "Ruined" • No glass damage [h1]To-Do List[/h1] • Fix door opening window • Visual rear light reflectors • Crash / Glass Damage [/b] [b] [i]Thanks to DeanosBeanos, without him this would not have been possible. Also to those who helped me along the way. [i]Thank you to rfarencibia for usage of his model, you can find it here : [url] https://www.cgtrader.com/3d-models/car/suv/generic-4x4-lowpoly[/url][/i] [u]You may not reupload/modify/build on this mod You may not redistribute this mod without my permission You may monetize your server with my mod installed (if approved by BI)[/u]

64,910 Downloads Details →
Forward Operator Gear Pack Retextures

Forward Operator Gear Pack Retextures

von 76561198063577534

These are retextures fit to my own taste which is typically more dirty, worn and faded clothing. There's a pretty good variety here, lots of combinations with different clothings. There is a good selection of civillia gear and tons of Russian gear however I did add some NATO (mostly sticking with EU) camos to fit the setting of Cherno! There was a lot of inspiration from the old ARMA 2 militia units and Red Dawn of course so I hope to see some good cosplays!! :D Not sure when or if I'll add more just depends. Possible ideas are on the horizon! Thank you to Mikey551 for helping to resolve error messages! Thank you to Zesty for helping me write the config AND fixing the mod issues after launch!!! Without him I woulda never figured this out lol TYPES FILE INCLUDED WITHIN MOD FOLDER!!!!! (Idk how to make a discussion and add it lol so it's there for now atleast) You guys can thank Shenanigans1217 for the types file!! That was all him <3 ATTENTION!!! MOD UPDATED: I know it's been awhile but with the release if Sakhal I've decided to quickly fix those broken textures! Apologies for the long overdue update, here's praying nothing breaks! HEY YOU! Yes you, guy who appreciates some fine camos, perhaps you like weapon camos to. Boy do I have the mod for you, check out my other workshop mod, Realistic Spraypainted Weapons! No bright colors or BS just some true to life style custom paintjobs for vanilla weapons to go with your LARP :) https://steamcommunity.com/sharedfiles/filedetails/?id=2973678779 Here's a list of items retextured: Ronin Caps Gorka Suits Tactical Hoodie Urban Fighter Pants AND Tops ISOF Jacket Flannel Tops PCU Top Assault Bag (Vanilla) Bandana (Vanilla) Boonie Hats (Vanilla) Smersh Gear (Vanilla) Here's a list of the camos: M81 Three Russian Reed Camos KLMK SMK Flecktarn DPM ATACS Summer Partizan Autumn Partizan EMR Solid Camos Each item comes on a variety of different clothings based mosty on what they fit! There is no M81 or DPM Gorkas but there are ATACS ones for instance. Aside from FOG clothings I also retextured some vanilla items to go along with the clothing sets IF there are ANY issues with the mod let me know!! This is my first mod for DayZ but everything should definitely be working, if not though feel free to say something. Repacking is NOT allowed

84,364 Downloads Details →
Dynamic Event Framework

Dynamic Event Framework

von 76561198066157113

[h1]This mod adds bunch of objects that [u]I am using[/u] for my [b]custom dynamic events[/b], as well as scripted custom items that are designed for those events, but you can use them in your normal loot table, or not use them at all.[/h1] [hr][/hr] [h3]This list will be evantually expanded, but what it consists of now, should suit for many ideas; I am open for suggestions about new items in the comments. The difference between these items and ones that do not have the [b]_DE[/b] suffix, is that they are persistent on restarts. This allows to keep healthy dynamic events economy...[/h3] If you decide to use one of the classes below to mark your starting point of an event group [i](x, y, z = 0)[/i], they will all be displayed in CFtools live preview as an event, with their unique pictogram. You have some options to chose, that may suit your ideas. If you want, I can calculate relative positions for you [i](payed service)[/i], and prepare basic spawn flags [i](all values set to 1)[/i], for you to later adjustment. [list] [*] DEF__Starting_Point_NO_DISPLAY_DE [*] DEF__Starting_Point_Base_DE [*] DEF__Starting_Point_Roadblock_DE [*] DEF__Starting_Point_AC130JCrash_DE ( has actual audible custom sound attached ) [*] DEF__Starting_Point_MilitaryTents_DE [*] DEF__Starting_Point_Shipwreck_DE ( has actual audible custom sound attached ) [*] DEF__Starting_Point_Raft_DE [*] DEF__Starting_Point_HuntingCamp_DE [*] DEF__Starting_Point_MedicalConvoy_DE [*] DEF__Starting_Point_MedicalMiscalenous_DE [*] DEF__Starting_Point_Asteroid_DE [/list] [i]I am using these objects ↑ to have starting point in eventspawns.xml [strike]You can adjust both displayed name and icon through the config.cpp file.[/strike] If you are looking for pictogram names visit the: [url=https://fontawesome.com/search?s=regular&f=classic&o=r]Font Awesome[/url] Note that icons only work in version 5. and not in version 6. !![/i] Every model from this mod starts with [i][b]DEF_[/b][/i], so thats how you can filter them. [hr][/hr] [h2][b] Mod Version 2.0.[/b][/h2] [h3] has brought custom scripted items that can be used [i](not only)[/i] for themed-[b]DEvents.[/b] Their classnames will have [b][i]suffix[/i] _DEF[/b] instead, so that you won't look them up in The Editor accidentally.[/h3] [hr][/hr] [h3]Legal notice:[/h3] [b]You are NOT allowed to repack this mod![/b] [url=https://postimg.cc/nMdKPYJ1][img]https://i.postimg.cc/nMdKPYJ1/DPL-ND.png[/img][/url] [b][i][u][url=https://www.bohemia.net/community/licenses/dayz-public-license-no-derivatives-dpl-nd]This work is licensed under the Dayz Public License No Derivatives[/url][/u][/i][/b] [h3]...however, you can change this mod's behavior, by adding your own add-ons ran as a separate mod on your server.[/h3] [hr][/hr] [b]Known bugs:[/b] [list] [*] It is possible to cure commun flu (INFLUENZA) with Vomitulin under certain conditions. [*] It is possible to get sick again despite taking vomitulin if you swallow it too quick after getting sick (not properly tested). [/list] [hr][/hr] [list] [*] [i]Audio files used:[/i] [list] [*] [i][url=https://www.zapsplat.com/music/military-aircraft-lockheed-c-130-hercules-turboprop-fly-overhead-2/]Military aircraft, Lockheed C-130 Hercules turboprop fly overhead[/url].[/i] [*] [i][url=https://pixabay.com/sound-effects/explosion-detonation-94515/]explosion/detonation (crash) sound.[/url].[/i] [/list] [/list] [list] [*] [i]Models used:[/i] [list] [*] [url=https://sketchfab.com/3d-models/gold-nugget-free-download-d2aebf1ef63245a4a4684b25a68d6d2b]Nugget[/url] [/list] [/list] [list] [*] [i]Special thanks to:[/i] [list] [*] [i][url=https://steamcommunity.com/profiles/76561199388884212]JHNY[/url] for the help with scripting.[/i] [*] [i][url=https://steamcommunity.com/profiles/76561197970150728]Quekel[/url] for making custom AC130J crash sound.[/i] [/list] [/list]

126,336 Downloads Details →
Snap Heli To HeliPad

Snap Heli To HeliPad

von 76561198016558916

[code] Working with 1.15 [/code] [h1]Snap Helicopter to HeliPads in Expansion[/h1] [h3][url=https://discord.gg/SkUkPv4]Discord - Support and Information - Just chose the appropriate role[/url][/h3] This mod will snap Helicopters in expansion mod to the Helipad in Expasnion Mod, It will do it on the placing of the HeliPad and on every server restart the Raduis is configurable in the config also you can configure virutal Helipads that will work the same but are invisible and set by you the admin the default ones are the default spawn locations of the heli's in Expansion There is a 6 second delay after placing to allow players enough time to move out of the way as well as to help ensure proper corrections on restart. [h2]Config File[/h2] The Config file will be created for you automatically in the profile folder [code] { "ConfigVersion": "3", // This is the config version do not change this is just to allow me to auto update the config when needed "EnableOnHeliPad": 1, // 1 Enabled / 0 Disabled when enabled the snap action will happen at every restart and one placement of the helipad "EnableSnapHeliAction": 0, //1 Enabled / 0 Disabled when Enabled it will allow players to interact with the heli pad to snap the heli to it "CanCraftHeliPadKit": 0, //1 Enabled / 0 Disabled when enabled you can craft the HeliPad Kit using a long stick and rope "InitSnapDelaySec": 3.5, //How long after the helipad is placed before it will snap the helicopter to the HeliPad "Radius": 18, //This is the radius to search for a heli to snap the smaller the better on performance "Mh6HeightAdjustment": 0.5, //This is the height at which the heli will be TP above the heli pad (Note the Mh6 game postion is the bottom of the heli) "Uh1hHeightAdjustment": 3.5, //This is the height at which the heli will be TP above the heli pad (Note the UH1h game postion is the rotors of the heli) "MerlinHeightAdjustment": 4.5, //This is the height at which the heli will be TP above the heli pad (Note the Merlin game postion is the rotors of the heli) "OtherHeightAdjustment": 3.6, //This is for any modded helis "VirtualHelipads": [ //This is an array of the X Y Z cordinates for virtual helipads { "X": 4169.21, "Y": 338.415, "Z": 10990.3 }, { "X": 2610.09, "Y": 21.7514, "Z": 1306.52 }, { "X": 1689.94, "Y": 451.739, "Z": 14343.3 }, { "X": 4096.73, "Y": 342.045, "Z": 10652.3 }, { "X": 8007.44, "Y": 342.699, "Z": 14627.9 }, { "X": 504.444, "Y": 424.995, "Z": 11237.2 } ] } [/code] [url=https://steamcommunity.com/workshop/filedetails/discussion/2175630271/3880365909902683035/]Please report bugs here [/url] [h3]How to Support Me[/h3] If you are interested in donating to help support the mod or just buy me a beer to keep me motivated you can do so [url=https://github.com/sponsors/DaemonF0rge]Sponsor Me On Github[/url] [url=https://www.paypal.me/DaemonForge]Donate via Paypal[/url]

68,056 Downloads Details →
Hived Banking

Hived Banking

von 76561198016558916

[h1]Hived Banking Mod[/h1] This is a banking mod that utilizes the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2237983606]Universal Api Mod[/url] to allow for cross server banking, [h3]You will need to have the Universal Api Mod set up and working for this mod to work[/h3] Join the discord and select the Universal Api and Hived Banking Role to recived support for this mod or to get help [url=https://discord.gg/SkUkPv4]discord.gg/SkUkPv4[/url] There is a config generated in the Globals of the Database so you can configure the mod, note that a sever restart is required after modifiying the database to allow the server to download the updated config. [code] { "Mod": "Banking", "Data": { "m_DataReceived": 0, "ConfigVersion": "1", "BankName": "Multi World Bank", "StartingBalance": 0, "StartingLimit": 1000000, "CanDepositRuinedBills": 1, "MoneyValues": [{ "Item": "MoneyRuble100", "Value": 100 }, { "Item": "MoneyRuble50", "Value": 50 }, { "Item": "MoneyRuble25", "Value": 25 }, { "Item": "MoneyRuble10", "Value": 10 }, { "Item": "MoneyRuble5", "Value": 5 }, { "Item": "MoneyRuble1", "Value": 1 }] } } [/code] Huge Thanks Goes to [url=https://steamcommunity.com/id/creepota]@Creep[/url] from the Modder discord for his work on the ATM Models [h3]How to Support Me[/h3] [url=https://github.com/sponsors/DaemonF0rge]Sponsor Me On Github[/url] [url=https://www.paypal.me/DaemonForge]Donate via Paypal[/url]

70,426 Downloads Details →

Seite 24 von 4356 (104,538 Ergebnisse)

DayZ Server mit Mod-Support

Alle Mods direkt im Dashboard per One-Click installierbar.

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