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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
ttt_traitor_industry (TTT MAP)
von 76561198060421250
A map for TTT with 3 areas and lots of traitortraps.
ttt_the_room_v2
von 76561198126550579
This is and improved and the second version of my ttt map the_room. Its bigger than the first version and contains 2 rooms. -Get the .bsp for servers here: https://garrysmods.org/download/57231/ttt-the-room-v2 -Light has also been improved and this map is not as dark as the other was. -16-24 players are recommended -This map contains custom textures, they are included in bsp so you dont have to download anything. -If you find something wrong please tell me for fix it. -Any idea for improving the map would be appreciated -Requires CSS. -Game banana link: http://gmod.gamebanana.com/maps/189115
[VJ] Combine Riot Control (NPC)
von 76561198232116500
Join My Discord Server! RYCCH Workshop Official Discord ----------------------------------------------------------------------------------------------------- If you enjoy the addon, don't forget to leave a thumbs up! May I introduce you all to the Combine Riot Control Officer. This is a Metro Cop that specializes in the suppression of rioting crowds of anti-citizens. This officer is equipped with a riot control shield and an assortment of riot suppression implements. These implements include a pulse pistol, stun baton, and smg1 with tear gas grenades. The Riot Control Officer shield is its primary source of defense when using both ranged and melee weapons. The shield is bullet and melee resistant and will block all for form of damage bar heavy explosives and combine balls. If taking fire, the Riot Control Officer will duck behind their shield to protect their extremities from damage. Their shield does come with a weakness if explosives are not an option, the shield's glass panel. If the glass takes enough damage, it will shatter, leaving the Officer's head exposed through the open slot in the shield. Perfect for a precision shot. Outside of their shield they are also equipped with a light face shield that provides some extra head protection, but can easily be shot off by gunfire. To better deal with crowds a Riot Control Officer with an smg can fire tear gas grenades. This will blind and damage any enemy caught in its range. The officer is immune to the gas. Features of this NPC include: - Weapons: Stun Baton, Combine Pulse Pistol, Riot SMG with Tear Gas Launcher - Riot shield with breakable glass - Custom shooting, running, reload, melee, and stun animations - Dynamic behavior based on distance to target - Destructible face shield Feel free to offer feedback and suggestions. Such things help me with future development of addons. This was most first big collaborative project with other creators and one of my most mechanic rich by far. Thank you to EJ_5527 for the Riot Officer model and a thank you to Junktown jerky vendor for making the custom animations. This project would not have been possible in its current form without them. I look forward to continuing my collaboration with other creators to bring the community even more feature rich npcs! In the meantime, enjoy! Feel free to join our discord for updates, discussions, and feedback. Official Discord Credits: EJ_5527 - Riot Officer model and textures Junktown jerky vendor - Custom Animations Zippy - Original weapon and npc code
Apex Legends - Pathfinder [PM/Ragdoll]
von 76561198024680817
Pathfinder from Apex Legends. Features: FPS Hands Skingroups (Vanilla/Black) Bodygroups (Zipline, Grappling Hook, Attachment on his left hand, Jumpkit, Screens) Playermodel and Ragdoll version Credits: Respawn Entertainment - Original model Raik Arglack - Pictures/Artworks DTZxPorter - For his extraction tool (Legion) N7Legion - Garry's Mod Port The materials uses no LOD, meaning that the textures has no mipmaps, resulting the textures to never change on a distance. Also some (other) bones can be posed by using the Advanced Bone Tool. The playermodel uses the hitboxes from Kleiner to make it a tad' fair in gamemodes like TTT. And the ragdoll version in the other hand is slightly bigger to match the size on the original game. Report any issues you can find.
Animated Health Items
von 76561198053187497
Features: - Health kit and vial, minor touchups to healthkit texture, gel animated. - Suit battery, gentle pulse added to blue glow Original: https://gamebanana.com/mods/394328 CREDITS TO THE ORIGINAL CREATOR!! tags: Half-Life 2, Animated, Item, Health, Suit
COD4 Vehicle props
von 76561197983268072
This pack contains a whole bunch of vehicles ported from Call of duty 4, all of them ragdolled and with bodygroups and skins. No, they're not drivable. No, i'm not going to make them drivable. Full list of contents: Vehicles: 2P25 TEL (Russian SA-6 launcher) BMP-2 APC 1989 Toyota Hilux, three versions. (Surf, short cab, and extended cab.) M2 Bradley IFV T-72 (and destroyed version with detached turret) UAZ 469 URAL 4320 BM-21 GRAD ZPU-4 Props: SA-6 'Gainful' missile BM-21 Rocket & Crate Spare wheels for Toyota Hilux, UAZ and URAL. Jerry Can T-72 fuel tank ZPU-4 ammo box Browning M2 with ragdolled mount (for use with the Hilux) .50 BMG Ammo boxes All of these models are ported from Call of duty 4 with skins from Black Ops, Black Ops 2, MW2 and MW3. Since all models have bodygroups, the bodygroup tool is heavily reccomended. Get the bodygroup tool here: http://steamcommunity.com/sharedfiles/filedetails/?id=104604943 And the soldier models used in the screenshots are Alexvestin's MW2 operators, they're still on Garrysmod.org. No, i'm not going to upload them to the workshop and no, i can't tell you how to install them. Credits list: Infinity Ward and Treyarch for the original models and textures. Skaarj636 for helping me out with these by providing the M2 and countless textures ripped from the other COD games i don't currently have installed Trek for the Kord i butchered to make the quasi-NSVT on the T72's turret (and by extension thanks to whoever developed BF2 since that's where it came from) McTbone for testing and inspiration And to Kali (me) for extracting the models, ragdolling them, setting up the bodygroups and everything else.
Blue's Pharmaceuticals - CONTENT ONLY
von 76561198064956670
Blue's Pharmaceuticals - CONTENT ONLY
Chacarron Macarron Sound Gun
von 76561198119407974
Instructions Left click to play the sound. Shoot with another weapon to stop the sound Credits Chacarron - by El Chombo
[WAC] Junkers Ju 52
von 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
Saitama [PLAYERMODEL] // One Punch Man A hero Nobody Knows
von 76561198020545493
Commissioned by ZERD. Saitama // One Punch Man A hero Nobody Knows - PlayerModel - C_Arms - 3 Different Heads | CONTACT FOR COMMISSIONS: Playermodels (Fast and quality rig) Weapons (View models and World models) Npc's (Custom animations) Props (3D Modelling) | CHECK MY WORKS: http://kaesar.info/ // https://steamcommunity.com/id/40676D61696C2E636F6D/images/ | STEAM: https://steamcommunity.com/id/40676D61696C2E636F6D/ | DISCORD: Kaesar#5163 | BANNER: https://www.deviantart.com/redline2311
Drawkill's Freddy(redone)
von 76561198027447537
So I've caught wind of the fact that some people don't like ceilingpie's attempt to adapt freddy to gmod. Heck, even ceiling himself called my foxy model cleaner than his freddy one, so I took it upon myself to give the big bear in a tiny hat a little kom-makeover! *jumped by foxy for the bad pun*
ChloeImpact - Impact Effects
von 76561198050446624
ChloeImpact is an addon commissioned by World Prop ChloeImpact provides impact effects and gameplay mechanics centered around slamming walls at high speeds. What does ChloeImpact do? - Impact effects for stone, metal, dirt, and a seeecret fourth material ok it's antlions - Impact effects slide with you, so it can look like you just got slapped into next year. - Slamming into thin walls makes you break on through to the other side, break on through to the other side. - Slamming into thicker walls will lodge you into them. Press your jump key to get out. - Damage effects also exist for bullet weapons, in limited capacity. - Players take damage from slamming into walls at high speeds, which is also configurable. - Experimental effects for (player spawned) props and ragdolls. Finally take out your anger on the ragdolls that keep coming alive mid recording by slamming them into the floor. - A menu with plenty of convars for performance and gameplay. USAGE IN OTHER MODS I have no problem with people using this mod or portions of this mod's code in order to create their own mods, on the condition that credit is given if uploaded. Acceptable methods of crediting the mod author: - Link to author's Steam profile somewhere visible on the publishing website. - Contributor status on Workshop addon and add this mod as required DLC. - Proof of direct written permission from this mod's author. Thanks to: World Prop (Chloe) - The entire idea and commission was hers. I just made it real. Tom - Optimizations to the code and also being a cool guy. gStands Community - For being epic and not slaughtering me for posting a mod other than gStands. Trust me, it will work great with gStands. Found a bug? Post it in the bug reports discussion.
Rainbow Six Siege - Zofia [PM, Ragdoll]
von 76561198050628951
Now she can w i t h s t a n d here too. Features: - Full posing set, flexes(facs), eyes, fingers. - Bodygrouped gear and stuff - Additional bones to pose - Jigglebones - Playermodel, that's cool too, i guess Credits: - Ubisoft - for the game and it's assets - Luxox_18 for extracting, MafioDoggo for proving me the files. - Me, port, rigging, materials, flexes, etc. - My friends who tested the stuff for me: Lonefirewarrior , Supercat1337 , AngryRabbitGmod , 115
[Gamemode: TTT] M4A1
von 76561198065696974
This is for TROUBLE IN TERRORIST TOWN only! DON'T DISLIKE IF YOU ARE TRYING TO USE THIS FOR ANOTHER GAMEMODE THAN TTT ! This Addon adds a M4A1 to Trouble in Terrorist Town. The weapon uses the world model of the M16 (Outdated now uses costum world model) and the view model is actually the one from Call of Duty 4. Please report any Bugs you encounter and I will try to fix them as soon as possible. If there is anything which doesnt look like in the pictures above please take a screenshot and notice me. The weapon has been ported by |NG| Megadeth9811. (http://steamcommunity.com/profiles/76561198027620293/myworkshopfiles/?appid=4000 ) Original Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=236565204 I did not make this weapon. I simply recoded it and added a world model so it can be used in TTT (properly). Have fun, RustyPrime Changelog: Update 1: (ttt_m4a1_v2) - fixed a bug where players couldn't pickup ammo. - fixed path to m4icon ( I wrote meterials, instead of materials such genius). Update 2: (ttt_m4a1_v3) - added Digital Camo to the world model to recognize it better. Update 3: - clients should no longer have Error signs - corrected again path to m4icon (forgot to add the extension .png) Update 4: (ttt_m4a1_v4) -fixed world model position Update 5: (ttt_m4a1_v5) -added scope to the world model -removed digital camo Update 6: (ttt_m4a1_v6) -fixed sound not playing when moving -fixed textures being translucent Update 7: (ttt_m4a1_v7) -fixed world model (I uploaded the wrong world model)
Golden Desert Eagle
von 76561198089282101
The Golden Deagle from REE Sweps converted to M9K. Came from: https://steamcommunity.com/sharedfiles/filedetails/?id=260521538
[Failz] Springtrap v8 + v9 Ragdolls (REUPLOAD)
von 76561198425360475
This is reupload of Failz Fnaf 3 ragdolls
RUSSIAN FOOD NOW 3.25.12!
von 76561198114194502
TTT Map Pack 1
von 76561198013649572
I take no credit for any of these maps, I simply uploaded them because there is a lack of them here on workshop. Maps in this pack: cs_desperados cs_drugbust cs_cliffcabin_s de_doomhouse de_haunts de_livehouse de_nightfever de_nipperhouse de_panicroom_s de_thematrix_11 ttt_lightsout_v3_b2
Arkham City Joker NPC/playermodel
von 76561198117485945
Arkham City Joker Npc/playermodel In honor on Arkham Knights release tomorow Features: -Playermodel -2 Skins (Sick and well) -Viewhands -Good and Bad Npcs ________________ If you like this or any of my others, keep those positive rating rolling so i can make more! Feel free to follow me to stay updated with my models And if you happen to like this, feel free to check out my others! Injustice Model Pack: http://steamcommunity.com/workshop/filedetails/?id=304616957 Arkham Model Pack: http://steamcommunity.com/workshop/filedetails/?id=389593197 I now have a Steam group, feel free to join, ill post Announcements on new released and news and stuff http://steamcommunity.com/groups/Boberts ________________ To do list -fix any bugs -make more models -add props Credits Rocksteady and WB for the character, model and the likeness' I port all my models directly from Injustice and the Arkham Batman games and do all rigging, texture scrubbing, reskinning, lua coding, uploading to workshop and all that jazz My Arkham Line Up: - Joker - Asylum - Poison Ivy - Asylum - Riddler - City - Zsasz - Asylum - Firefly - Robin - Origins Tim Drake - Mister Freeze - Origins - Vicky Vale - City ^ lets throw Batman in there somewhere *note this order is subject to change, and or disregarded in favor of personal choices
Ryu-Gi's Bullet Tracer Prop
von 76561198018135321
The idea behind this was to create a set of props of the kinds of effects that people usually have to edit into their pictures, such as fire, explosions, muzzle flashes, rain, and blood. This particular pack contains the bullet tracer effect. READ THE DESCRIPTION; THERE'S IMPORTANT INFORMATION ON HOW TO ACTUALLY FIND THESE IN YOUR SPAWN MENU! Features: - Thirteen different varieties of color for use as a laser tracer or a regular bullet tracer, which can be changed via the bodygroup tool or by right-clicking the spawned model in the context menu and changing it from there. - Also includes two colorless variants for use with the color tool. If the colors included in this pack aren't quite to your liking, choose one of the two colorless variants and set your own color choice instead. - Compatible with the resizer tool. - Compatible for use in Source FilmMaker (SFM link coming soon). Known Bugs: - None at this time, but feel free to bring it to our attention if something isn't working as intended. Credits: Ryu-Gi: Created the original model and texture resources that were used in the creation of this pack. Ganryu: Creating the extra color variants for the bullet tracer prop and compiling it for use in GMod. Care to follow the progress of this and the rest the effect props? Just follow the Facepunch thread where this all began. This pairs greatly with the Muzzleflash Props pack. The SFM version can be found here. How to find the mod: Either search for "Ryu-Gi" in your spawn menu, or use the Extended Spawnmenu addon. We will have a set of explosion props soon enough, but we don't have any explosion props currently available at this time. If you need something to hold you over in the meantime, please consider using this set of 2D effects to manage your explosion effects for the time being.
[FNAF HW Ragdoll Pack] FNAF SL Animatronics
von 76561198152874093
=====| Includes |===== -Circus Baby -Funtime Freddy (with Bonnet texture and Bodygroup to get rid of BonBon/Bonnet) -Funtime Foxy (with Lolbit texture) -Ennard =====| Possible Models |===== -BidyBab -Minireena i will only do them if i feel like doing them =====| Useful Info. |===== I recommend using Advanced Bone tool to move different bones: https://steamcommunity.com/workshop/filedetails/?id=279079869 i got the models from Galaxyi or Tetris =====| Galaxyi |===== -Freddy : https://steamcommunity.com/sharedfiles/filedetails/?id=1754266916 -Bonnie : https://steamcommunity.com/sharedfiles/filedetails/?id=1754648860 -Chica : https://steamcommunity.com/sharedfiles/filedetails/?id=1755577263 -Foxy : https://steamcommunity.com/sharedfiles/filedetails/?id=1756100502 -Guitar & Cupcake : https://steamcommunity.com/sharedfiles/filedetails/?id=1793247899 -Springtrap : https://steamcommunity.com/sharedfiles/filedetails/?id=1754787886 =====| tetTris |===== most of them are in this pack https://steamcommunity.com/workshop/filedetails/?id=1914019930 All models belong to Scott Cawthon and try to tell me any glitches in the pack
SCP Sweps & Models (Blinking system)
von 76561198146366026
SCP Sweps & Models Updates frequently Inside: BLINKING SYSTEM: blinking_time # For modify the time between blink blinking_duration # For modify the duration time of blinking To config the location of pocket dimention, go to the pocket dimention and type: scp106_set SWEPS: - SCP 106 Swep (weapon_scp106) - SCP 173 Swep (weapon_scp173) - SCP 682 Swep (weapon_scp682) - SCP 457 Swep (weapon_scp457) - SCP 1048 Swep (scp_1048) - SCP 1048a Swep (weapon_scp1048a) - SCP 066 Swep (weapon_scp066) - SCP 939 Swep (weapon_scp939) - SCP 049 Swep (scp_049) - SCP 860 Swep (weapon_scp8602) SCP 1048 SWEP Transform a player to SCP-1048a, and give the weapon automatically MODELS: - SCP 682 OLD Model (models/vj_blackmesa/bullsquid.mdl) - SCP 682 NEW Model (models/scp_682/scp_682.mdl) - SCP 999 Model (models/scp-999/scp-999.mdl) - SCP 066 Model (models/player/mrsilver/scp_066pm/scp_066_pm.mdl) - SCP 1048 Model (models/clutter/teddybear.mdl) - SCP 006 FR Model (models/player/p_butcher.mdl) - Eye Pod A & B Models (models/scp-131-b/scp131b.mdl, models/scp-131-a/scp131a.mdl) - SCP 1048-A Model (models/player/mrsilver/scp-1048-a.mdl) - SCP 939 Model (models/player/thechicken/scp-939.mdl) - SCP 860 Model (models/props/forest_monster/forest_monster2.mdl) - NTF Male (models/player/ntf_male.mdl) - NTF Female (models/player/ntf_female.mdl) The Blinking system was compatible to SCP 173 swep My other addons: SCP Custom Death Sound SCP MOTD (French) SCP MOTD (English) SCP Sweps & Models
(HDN) Neptune NPC
von 76561198241645574
This is Neptune from Hyperdimension Neptunia. NPC Citizen and Combine located in neptune section at spawn menu Sometimes when she attacks she stops shooting and t-poses. This is NOT a bug. This is how she asserts her dominance to her enemies. She also does this when she's got no weapon and an enemy gets close Credits: Unknown: for ripping the model for gmod Sophie-Bear: rigged the model and skeleton Me: made this into an NPC Enjoy and have fun!
TTT Rollermine Traitor Weapon
von 76561198021181972
This is a TTT traitor weapon, useful for discouraging players from staying in parts of the map. The rollermines will attack fellow traitors, so make sure to warn your teammates! They will give the appearance of trying to kill the player who threw them, but they won't do any actual harm. Rollermines have a configurable health, but can also be easily destroyed with water. 3 seconds after death, the rollermine will explode, causing damage to anyone nearby. Using the Poltergeist weapon on a rollermine can be quite devastating... Configuration This is done through some console variables. Set these in your server.cfg file or through console for singleplayer/self-hosted. - Health - weapon_ttt_rollermine_health - Default: 2500 - Damage Scale - weapon_ttt_rollermine_damage_scale - Default: 1.5 - Side attacks = scale x 5HP - All other attacks = scale x 10HP - Death Explosion Maximum Damage - weapon_ttt_rollermine_explosion_damage - Default: 75HP Source code https://github.com/BadgerCode/TTT-Rollermine
Garry's Mod Guides
Garry's Mod Server einrichten und TTT-Modus aktivieren – Schritt-für-Schritt
GMod-Server aufsetzen und TTT einrichten: Workshop-Collection, ULX-Admin-Tool und TTT-Konfiguration Schritt für Schritt erklärt.
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