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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Funtime Foxy! Ragdoll (FNaF Sister Location) Qutiix Design!
von 76561197981437165
Porting, Rigging, optimizing and fix up by: Red_Eye Modeling, textureing, design by: Qutiix Workshop Icon render by: Gold94Chica! PROBLEMS MAY POPUP Since the model is as highpoly as it is, there might be some problems with it. I'm sorry if this happens, hopefully it can be fixed up! For your own sake, do not shoot the model.. Unless you wanna shutdown your game, rather fast! This is not supposed to be accurate!! Its my own design!! So please, reading "This is wrong" and "Its not accurate" is pretty tiring!! This is not supposed to be accurate!! Its my own design!! So please, reading "This is wrong" and "Its not accurate" is pretty tiring!! Here it is for Gmod! Now please no more comments about porting it to gmod XD So after alot of work and alot of help from amazing people!! Here is my Funtime Foxy model!!! This is my own design so please don't comment on it being inaccurate! But feedback is always lovely!!! First of all I wanna thank all the model testers for amazing feedback and everything!! Model testers: HandsomeRhysie PurpleFloof Gold94Chica HitlersPimp AustinTheBear Daformin Antihacking5000 Doctorred2000 Phantom Russiandragon125 Tigen Nas EverythingsInYourMind Venttheredbunny1918 Th3Unkn0wn Love ya'll!!! Please do not claim this model as your own. Port this model to anyother games or softwares, nor modify without the permission of my first!!
Where Are You? (Horror)
von 76561198080969972
It's short "Where Are You?" Is a short horror map made for HL2:EP2. YOU NEED EP2 CONTENT OR IT WILL NOT WORK! THIS MAP DOESN'T CONTAIN JUMPSCARES! If you enjoy the map, please rate it, Thanks! Huge credits to: Nightmare House Team Hen Mazolski Valve
[RU]Decals pack in 4k![Part Two]
von 76561198019947959
This pack translated for Russian community Garry's Mod,some times i do this this addon for English guys! Я портировал пак с текстурами с сайта GameBanana,я не оригинальный автор. В паке есть ретекстур постеров,плакатов на Русский язык,теперь вы сможете прочитать их! Всего у декалей появилось 2 новых разрешения,2к(2048 на 2048) и 4к(4096 на 4096) Автор пака:- https://gamebanana.com/textures/4803 #UPD 05.01.2020
94 Anime Girls Backgrounds Pack
von 76561198161310076
Pack of Anime Backgrounds for your Garry's Mod main menu! 94 HD Wallpapers! If you liked it, dont forget to press that cool buttons called "Like" and "Add to favourites"!
[TFA] Destiny 2 - Sunshot
von 76561198200439958
"Can't outrun the sunrise." —Liu Feng REQUIRES TFA The Exotic Hand Cannon, Sunshot, from Destiny 2. This weapon fires explosive bullets that deal AOE damage and cause targets to explode on death. Features from the game: - Animations Recreated - All weapon sounds - Sunburn: This weapon fires explosive rounds and causes targets to explode on death Enjoy! Let me know what works/doesnt work. Credits: Particles/Effects from: Me and Darken217 Models from: Bungie/Destiny Discord: Delta#3953 Twitter: @DeltaDesignss Copyright 2024 Delta. This item is not authorized for posting on Steam, except under the Steam account named Delta (Me) STEAM ID . (That means dont reupload my stuff)
FKG - Setaria Green Playermodel & NPC
von 76561198102348071
I recommend subscribing to the updated version of this character. A catgirl known as Setaria Green (Green Bristlegrass) is ported from MMD to the Source engine. She's one of the characters from a RPG game Flower Knight Girl, named after a species of plant known as the Setaria Viridis. Features: - Faceposing (includes eyes) - Fingerposing - Jigglebones (hair, hairbangs, ribbons, tail, breasts, cat ears, skirt, bells) - Bodygroups (check screenshot, plus bed hair) - c_arms - NPCs, both friendly and enemy found under Flower Knight Girl - Hitboxes - Ragdolls - Blinking animation - Custom Taunt support - Glowy cat eyes *Note: the left arm strap bodygroup had some horrible clipping issue, so I left it as "blank" by default. Can be toggled on via bodygroups. *Known bug(s): - The skirt and the left arm strap bodygroup clips a little. Credits: - Original character design: YourGames - Original MMD author: こんにゃく (Konnyaku) - Proportions: CaptainBigButt - Porting and rigging to Valve skeleton: 8sianDude - 1st artwork by: Matsumoto Leave all model suggestions in this group pls everyday we drift closer to science
CoD WAW NPCs and Playermodels
von 76561198057656117
These models ported by Bloocobalt. Credits: Treyarch, Bloocobalt and Professor Heavy. All models have skinsgroups and bodygroups Enjoy!
Five Nights at Treasure Island - No Events
von 76561198073198096
Hello and welcome to our workshop! ButterShutter and I have been working together for around a week now and we have decided that it is okay that we release the EARLY version of the map. So yes, that does mean there will be updates to fix stuff that doesn't look accurate or something that could have detail. Honestly, this map won't even be comparable to the final version. This map does NOT contain events as the title says, but yes. There will be a version with events, and we will be working to get it on the workshop as soon as possible. I don't have any idea when it will be out, but please be patient. I promise it will be worth it :) This is a early release of the map, meaning there will be tons of updates to keep adding and fixing things to the map. If there is something you think I should touch up on that is not on the check list below, please tell me in the comments. Thank you!/h1] THIS REQUIRES COUNTER-STRIKE: SOURCE FOR THE TEXTURES OF THE MAP TO WORK ALONG WITH A FEW MODELS, SORRY! Update 4.1 - 15/1/3 3:47 AM - *Fixed news paper spawning half-way off the main desk in the Office Update 4 - 15/1/3 3:06 AM - +Added a light + a mirror to Character Prep 2 - +Added Vent to Character Prep 2 - +Added 2 stalls to Character Prep 2 - *Made Character Prep 2 more roomy - *Replaced locker with vent in Mascot only room Update 3 - 15/1/2 9:09 PM - +Made most props non-physgunable - +Added a small Easter Egg - +Added more detail around the map (Boxs) - *Made Lounge room bigger - *Fixed weird shiny props Update 2 - 15/1/2 3:22 PM - +Added Trashcan Under Desk - +Added Ambience - +Added Vent Sounds - +Added Garbage to age the Facility - +Added Phone to Main Desk (Press 'Use' key to hear Night 1 Phone Call) - +Added Multiple Player Spawns (To prevent clipping in Multiplayer) - *Changed Camera Button Sounds (Now uses the sound from the game) - *Changed Dripping Sound in the Office to be more Quite - *Fixed Small Texture Bugs - *Dimmed down lights to be darker - *Shrunk Office Update 1 - 14/12/30 4:30 PM - +Added Rack model to Char Prep 1 - +Added new Camera System - *Fixed Camera Models To Do List: - Add cube maps ☐ - Add more sound ☑ - Add more detail ☐ - Re-arrange washroom (Character Prep 2) ☑ - Add measuring tape to main room ☐ - Add more detail to the Storage room ☐ - Make Lounge room bigger ☑ - Add door to the Lounge room (to leave the facility) ☑ - Add Coat Hanger model to Character Prep 1 ☑ - Add Cleaver model to the Animitronic only Room ☐ - Add spooky sounds ☑ - Make props not physgun-able ☑ - Add easter eggs ☑ - Add Events ☑ - Add functional camera system ☑ - Add a feature to disable cameras ☑ - Fix light in the Lounge Room ☑ - Fix cameras not tilted properly ☑ Credits: o - Smoothening ragdolls, ragdolling models, making poster textures, and making the map ButterShutter - Making the models, making the sign prop, and texturing it
Kitano Hydros Techno SCar
von 76561198013844238
REQUIRES SCARS SLIM The famous Burnout 2 poster car arrives in Garry's Mod. Credits: Kirbyguy - Ripping, texture conversions, porting, icons EA/Criterion Games - Model, textures (Burnout Paradise: The Ultimate Box) **I've optimized the ripping process for Burnout Paradise - expect more soon.**
ph_manufactory
von 76561198014980271
Map primarily made for Prop Hunt, but just as well could be used for other game modes. ENJOY!
GM_Traincity
von 76561198014632238
A new train map, set in a 1945 New York State. REQUIRES MAGNUM'S TRACKPACK! Get it here: http://steamcommunity.com/sharedfiles/filedetails/?id=391016040&searchtext=magnum+track The Sligwolf entity trains will not function correctly on this map. Features: - Lots of Train Tracks - Lots of City Buildings - 2 Large Railyards - 2 Turntables - 1 Roundhouse - Port - Baseball Field - Parks - Rail Bridge - 3D Skybox
Star Wars Republic NPC Base
von 76561198193341582
What is this? This addon is the source code for all current and future releases of republic troops who have enhanced abilities. This will help to reduce lag caused by too many of those addons enabled in the map. What are their "special abilities"? -Higher ranked clones can try to dodge incoming fire -Jet Troopers can use jetpacks in combat -Clones ranks Lieutenant and higher can summon reinforments -Engineers can set up turrets -They can communicate -Able to use thermal detonators Do I need this addon? If you have any addons that I created and requires this addon, yes unless you intend to only have the health points of the npcs Can I use it for making my own npc? Sort of, the base was designed to optimize the addons I have released so far, but if you do try to make your own npcs using this, be aware that the ability to summon reinforcements is restricted. Commands: republic_troops_enable (0 or 1) -Allows you to enable and disable special properties republic_communication_enable (0 or 1) -Allows you to enable and disable their ability to talk republic_turret_enable (0 or 1) -Allows you to enable and disable clone engineer's ability to deploy turrets republic_reinforcements_enable(0 or 1) -Allows you to enable and disable clones ranked lieutenant and higher to call in reinforcements republic_regenerate_enable (0 or 1) -Allows you to enable and disable their ability to regenerate health over time republic_grenade_enable(0 or 1) -Allows you to enable and disable their ability to use grenades republic_drown_enable (0 or 1) -Allows you to enable and disable whether or not they drown if they don't have the proper equipment (morbid I know, plz don't judge as I don't have a better way of describing this...) republic_heal_enable (0 or 1) -Allows you to enable and disable clone medic's ability of healing nearby allies republic_gunship_reinforcements(0 or 1) -Allows you to enable and disable clone's ability to summon laat reinforcements Survey for feedback on my Workshop Items by clicking here (Both are totally optional, not required) To Note: This addon is currently only being updated to cope with future releases that may have more captains, commanders, leaders, etc. Have Fun!
[ Star Wars ] CIS Vehicles
von 76561198036188853
To discuss this addon and meet most, if not all Star Wars focused Gmod Developers, join the discord below! DISCORD LINK! CLICK HERE! CIS Vehicles Package This is a redone version of the addon found here. I have removed the models that I wouldn't be able to turn into a vehicle with the current base. I also fixed the reference models and physics models for all the remaining vehicles so that they spawn in correctly in accordance to this guide. Features - MTT - Tri-Fighter - Munificent - Recusant Using these as vehicles You can use these vehicles over at this pack Credits - Stefano and Bengane for the og ports. - Star Wars model guy that made the og models. - Myself for fixing the ports to be used ingame. Copyright 2017. This item is not authorized for posting on Steam, except under the Steam account named Servius, at the steamid STEAM_0:1:37961562. If you repackage this addons code (as in the lua, vmts, or qc compile file), the physics models(not the reference model) and the sounds recorded by and made by me (as in I sat in my room literally making sounds with water on glass to make star wars esc sounds) a DMCA will be filed as well as a report. This punishment is universal to all my addons. This is your only warning. If any of the assets mentioned are repacked before 2017 I will give a timed warning of 24 hours. Outside of that I will look to this message as the one and only warning you will have. Please, save both of us time and DO NOT repackage or modify these assets without my permission. Thank you.
[Unsupported] GM+ v1.22: Player Interaction Overhaul
von 76561198002378099
>> NEW: What you've been waiting years for. You know GM+? Yeah, that thing you used to use years ago. What if we took that and added another +? Introducing the sequel: GM++ https://steamcommunity.com/sharedfiles/filedetails/?id=3469367182 We are still working on the marketing, like videos, but wanted to get it out ASAP now that it's in a suitable state. >> Guest addon: If for some reason you still use GM+, you may wish to subscribe to this addon that adds all GM+ options to your Q menu. >> GM+ is now unsupported: As a general notice, GM+ hasn't been updated in a long time, and I'm not sure if it will be again. I haven't worked on GM+ for over a year now; there are a few small bugs here and there, and a number of viewmodel incompatibilities with VM Dynamics, but as long as you don't have a hundred addons you shouldn't run into many problems when using GM+. Please go to the Error Reporting thread to report new bugs, and maybe they'll get fixed at some point. If you want, you can try to fix up the few bugs in GM+ and reupload it somewhere. As the creator of GM+ I hereby place it into the public domain where applicable and legally allowable, so you can do whatever you want with it and you don't have to credit me if you don't care to. GM+ is a complete overhaul of many client systems and effects, such as new view bob and a new crosshair configuration. It also adds other features on top of the ones it changes, like view smoothing, vehicle speed effects, and more. GM+'s features are largely passive or triggered through certain events; it works in the background to make your Garry's Mod experience look and feel better. >> FAQ - GM+ won't make all of your weapons have ironsights. - There is no help menu. There will most likely not be a help menu in the future. - GM+ is mostly client-side; if you run a server and want to be able to control what your clients have enabled, you'll need to get another addon to do that for you. (No, I don't know of any.) - You can't use GM+ on servers that don't have it unless you extract it from its .gma archive and the server has sv_allowcslua set to 1. It's a lot easier to simply ask the server owner to add GM+ to their server. >> Features - Dynaview: Camera and viewmodel smoothing, sprinting angles, recreated view bob, reworked view punch, and more. Has sound effects - like ironsight in/out, and landing - for various Dynaview-related actions. - Firstperson: See your playermodel in first-person! Has synced animations, vehicle support, and smoothing. - Headshot: Shows a new killicon (think Counter-Strike) and plays a sound when a player or NPC dies from a headshot. - Holster: Displays (supported) weapons on playermodels. Has support for Firstperson, so you can see your holstered weapons on your first-person playermodel. - HUD: GM+ comes with a circle-dot crosshair configuration for better accuracy while using GM+. The HUD also has various effects, like a reload indicator and enemy highlight/hitmarker. - DSP and Post-Processing: Audio and image deformation, dynamically rendered based on your current health; the more damaged you become, the more the effects are pronounced. - Heartbeat, Wind, Physgun, and other sound effects. Everything is customizable; nearly every single aspect of this addon has a corresponding console variable. To view a full list of features as well as an in-depth description of how to configure them, see the Configuration Guide thread in the discussions area (linked below for convenience). >> Help Learn how to configure GM+ and ask about GM+'s features in the Configuration Guide thread. Post bug reports in the Error Reporting thread.
[JJBA] Gold Experience Requiem Playermodel - By Gaara
von 76561198063300572
Greetings friends! ゴゴゴゴ (Menacing) ゴゴゴゴ I have all of the models ready to be ripped, but I don't know if I will get around to them, so feel free to request but don't expect too much. Jojo's Bizarre Adventure forever! ______________________________________________________________________________ - Check my profile for details on commissions. - These models are the property of Bandai Namco Inc. and Hirohiko Araki, and I do not claim ownership of them. - I do not know if any of the other characters will hit the workshop any time soon, so don't get your hopes up. ______________________________________________________________________________ THIS MODEL INCLUDES: - Gold Experience Requiem playermodel, rigged and weighted by yours truly! - 3 alt colors from Eyes of Heaven! - Viewmodel Hands ______________________________________________________________________________ --HUGE THANKS TO TFA FOR HELPING WITH THE AUTOMATED SKIN SWITCHER FOR THE VIEWMODEL HANDS!!-- ______________________________________________________________________________ P.S. Been really busy with work lately, expect delays in releases. ______________________________________________________________________________ Rigging these models takes a lot of work. If you want to support me, you can become my patron over at my Patreon page! https://www.patreon.com/gaara
[FNAF SB] Map v1
von 76561198976210659
https://discord.gg/PR54YXC95h WAIT NO NO IM STILL HERE - do not claim as your own ! - Map by SBP Team - Gmod Port by Me Includes - fnaf_sb_arcadesecuityroom.bsp - fnaf_sb_bonniebowl.bsp - fnaf_sb_fazerblastlobby.bsp - fnaf_sb_mainlobbyv2.bsp - fnaf_sb_rockstarrow.bsp Future Updates - Will not be updated being remade IMPORTANT ! map is oversized lmao DISCORD https://discord.com/invite/gTNygNkHQD
Jenssons Powersword Weapon (Warhammer 40k)
von 76561198044525091
The Powersword is the standered power weapon you well find in the spacemarine army DISCORD https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you wanna see what am working on right now here is the link: http://steamcommunity.com/groups/KingsNJenssons/discussions/0/485623406963479538/ follow me on twitter if you want updates join my steam group if you want to submit ideas for Weapons http://steamcommunity.com/groups/KingsNJenssons if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w
[WAC] Messerschmitt Bf 109E-7
von 76561198192375265
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon Credits to damik for porting the original model Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.
Fnaf FFPS Pizzeria Map
von 76561198840608407
Credit: Sfm Version https://steamcommunity.com/sharedfiles/filedetails/?id=1596438704 Person Who Made Map https://steamcommunity.com/profiles/76561198360304447 Credit to SonFan 2 for making a map Includes: sfmfnaf6mapventssmallerref.bsp
Steel's Cars - 1971 Plymouth Barracuda Hemi 426
von 76561198051495624
I don't do requests. Please don't ask. Join the Steel's Cars group! PLEASE REPORT A BUG IF YOU FIND ONE INFO Drivable Hemi Cuda, ported from Forza Horizon 2. All rights for the original model go to Turn10 Studios. Sounds are from Project CARS, recorded by me. Some credits: Me: Rigging, animating, porting, sounds Vehicle can be spawned from the 'Vehicles' tab in the category 'Steel's Cars'. It's marked as 'Plymouth Barracuda Hemi 426'. Bodygroups: Antenna Wheels Brakes Hood Rollcage Wing Front Bumper Rear Bumper
Logos lamps
von 76561198437268577
This adds new lamp textures based on logos in Valve games. (aka projected textures) Includes: - aperture (fixtures, 40s, 70s and modern) - black mesa - lambda - hl alyx - c17 - combine (+ overwatch) - tf2, blu and red - mann co. - tf2 all 9 class emblems - nova prospekt - source - counter strike - left 4 dead - SCP (I know it's not valve, it was requested)
Metro 2033 Weapons PROPS
von 76561197983268072
THESE ARE JUST PROPS. THEY ARE NOT USABLE WEAPONS. This pack contains a small selection of weapons from Metro 2033, Metro Last Light, and Metro Redux. Every model is fully rigged and bodygrouped with all the in-game upgrades available, some models include extra skins, and the DSHKM and Duplet are ragdolled. Several magazine and ammunition props are included as well. Full contents list: .44 Magnum revolver Lolife/Padonak automatic pistol Duplet double-barreled shotgun DSHKM DSHKM on tripod DSHKM tripod .44 Magnum revolver shells (bonemergeable) 5 round Lolife/Padonak magazine 10 round Lolife/Padonak magazine 12 Gauge shotgun shell 12.7x108mm round 5-round 12.7x108mm belt segment DSHKM ammunition can Duplet cleaning rod Every weapon has every available upgrade available as bodygroups, and the Duplet and revolver have skins to choose between the original Metro 2033 skins and the improved Metro Redux/Last Light skins. Everything is rigged for use with the joint tool, and I highly reccomend it for using the revolver. The revolver ammo prop can be bonemerged onto the revolver if the empty chamber bodygroup is selected, and using the bodygroups on the revolver ammo prop, you can select whatever you want in whichever cylinder you want. If you just want one live round in the cylinder or a mix of spent and unfired shells, the bonemergeable ammo is what you want. A tripod-mounted version of the DSHKM is included along with a standalone tripod prop. It can be awkward to pose, but using the ragdoll mover and phys_timescale 0 in the console, it's a lot easier. A segment of rigged and bodygrouped ammo belt is also included, which is best used with the joint tool. This is not a complete pack of all the Metro 2033/Last Light/Metro Redux weapons and it never was going to be. I have no plans to port any of the other weapons. Credits: 4A Games - Original models, textures, making the Metro series of games. Ninja Nub - Extracting the meshes and textures for me to use. Huntingrifle - Extracting the meshes and textures from Metro Redux. Kali - Porting, rigging, bodygrouping, doing the textures, etcetera. This is part of Kali's Summer Release Thread, which can be found here: facepunch.com/showthread.php?t=1479337&p=48364756 The maps used in the screenshots are all just stock HL2:EP2 maps. The guys holding the weapons in the screenshots are Ninja Nub's Metro 2033 guys.
rp_venator_providence_battle
von 76561198064071669
This is a modification of the Star Wars RP Venator map to include a CIS Providence capital ship. This map is intended for use on Star Wars Roleplay. Feel free to use this map on your servers. If you would like me to alter this map for your server, contact me to commission an edit. Basic Instructions: * There is initally a black wall between the ships. Press the green button to bring down the wall, and the red button to reactivate the wall. * The providence ship has a teleporter room for enemies. Set the enemy spawn in this room, and press the green teleporter icon button on the venator to enable enemy spawning (and red to disable) * The providence is fitted with alarms. There is a console in the roof of the top bridge of the providence ship. Press the unlock icon to deactivate the alarm. Note: Due to source engine limits, the first floor of the venator has been removed.
[xdR-wOS] Left 4 Dead Re-animations (Dynabase)
von 76561197987779820
This is a modified version of xdshot's Left 4 Dead reanimations so they don't replace any of the XDR animation slots, allowing it to be managed and merged with other animations that share slot 046 in the DynaBase You must have the DynaBase subscribed to use this addon How to Use: Subscribe to both this and the DynaBase addon. Open the Animation Manager menu through the DynaBase and simply enable this addon. The register for these re-animations are: wOS.DynaBase:RegisterSource({ Name = "L4D Reanimations", Type = WOS_DYNABASE.REANIMATION, Male = "models/xdreanims/m_anm_slot_l4d.mdl", Female = "models/xdreanims/f_anm_slot_l4d.mdl", Zombie = "models/xdreanims/z_anm_slot_l4d.mdl", }) To use with wos_dynabase_mountorder, append the following name L4D Reanimations Credits: xdshot - 99.9999999999% for everything in the addon King David - 0.00000000001% for modifying the model data to move it from Slot 46 of XDR Original Addon: https://steamcommunity.com/sharedfiles/filedetails/?id=2411672781 If you need help please reference the DynaBase addon page. It is located in the required addons tab
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