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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Dubstep Gun - Make It Bun Dem
von 76561198066675864
There it is: The first(?) Dubstep Gun in the Workshop that shoots almost perfectly sync with the music. Have fun! Features - The gun has a (hopefully) fairly balanced damage so you can use it for fights with your friends and enemys - The weapon does use the CSS Deagle, but if you dont have CSS it shows the 357 revolver model from HL2. Css is recommended because it looks better - This gun shoots bullets and Explosions Known bugs - Bad timing in multiplayer - The gun is rarely causing lua errors (i dont really know why) This gun is almost... ...perfectly sync with the Song ...the best dubstep gun ever (maybe sarcastic ;)) ...completely bug-free This gun does not have... ...super awesome shooting effects (because i cant create custom effects) ...a custom model (see above and replace every "effects" with "model") ...an ultra clean pro-code (because i dont have much experience) ...an absurdly high amount of damage Tips for people they want to make their own syncronized music gun - Sync the main rhytm first. It's most likely consistent troughout the whole song. - When the music repeats existing rhythms again, you can use your existing timer and you just need to set the starting time. - if you choose a very hard song, it will take long time and lots of testing to sync the gun - A song that changes its speed will give you a hard time. - Even slight inaccuracies in timing can make it feel weird. - If you are able to, add fancy effects that go in sync with the instruments and rhythm of the song. Special thanks Valve (Creating the engine and the game) Garry (Creating Garry's Mod) Rubat/Robotboy655 !Get all his addons! :D (Helping me with some codes) Winter (Helping me with some codes) Song by Skrillex (Buy his songs now) If you have tips to improve the code, please tell me For people who want to know: its the Borderlands HUD - Please don't ask about it
[LFS-GD]MH/UH-60 Pack
von 76561198414710707
«Блэк хоук» (англ. Black Hawk , «Чёрный ястреб», назван по имени военного вождя индейского племени сауков; заводской индекс изготовителя — S-70, S — от Sikorsky, общевойсковой индекс — UH-60, UH — от Utility Helicopter) — американский многоцелевой вертолёт. Поступил на вооружение Армии США, заменив вертолёт Bell UH-1 «Хьюи». Лётные испытания опытной модификации UH-60 были завершены в 1974 году, в 1976 году вертолёт выиграл конкурс на поставку в Армию США. До 1985 года Армия США закупила более 300 вертолётов UH-60. К середине 1990-х годов было построено более 2600 вертолётов Текущая модель, используемая в армии США — UH-60M. --------------------- MH-60S неофициально известен как "Knighthawk", что отражает его роль в качестве назначенного преемника вертолета "Sea Knight", хотя "Си Хоук" является его официальным названием. Стандартный экипаж для MH-60S является: первый пилот, второй пилот, и два других в зависимости от миссии. С выходом на пенсию Sea Knight, вертолеты приписанные к эскадрильям Боевой Поддержки (Helicopter Combat Support Squadron (HC)) также были отправлены в отставку из ВМС. Введенные в строй MH-60S эскадрильи вновь назначены Вертолетами Морской Боевой Поддержки (Helicopter Sea Combat Squadron √ HSC). MH-60S предполагалось использоваться для операций разминирования из прибрежно-боевых кораблей, но тестирование показало, что не хватает мощности, чтобы безопасно буксировать оборудование для обнаружения. Эта миссия, которая будет присвоена роботизированной лодке вместо него. If you want to use the addon on the server, discuss it with the creator. Если вы желаете использовать аддон на сервере обсудите с создателем.
Re:Zero Rem Playermodel
von 76561197996345447
Re:Zero Rem Playermodel with: - jigglebones - c_hands - proportions Also: Ram Playermodel Emilia Playermodel
gmDoom Maps
von 76561197967388702
THIS ADDON WILL NOT WORK WITHOUT gmDoom! You can get it here. gmDoom Maps is an addon that allows you to load Ultimate Doom and Doom II maps into Garry's Mod. These maps are not distributed as Source Engine BSPs, but are instead loaded directly from the original WADs. This means that you will not find them in the map list. Setting up your WADs: Adding gmDoom's required IWAD to your garrysmod folder will allow you to play maps from that WAD. You can place additional WADs into your garrysmod folder for a greater selection of maps. For more information, refer to the gmDoom addon description. Loading a Doom map: To load a Doom map, you must first start an appropriate Source Engine map to act as a 'host space' for it. While any map meeting the size and open space requirements would work, gm_flatgrass is the recommended host. Once you are in-game, you can find the new 'Doom Maps' tab in your spawnmenu (Q menu). From there, a map can be chosen and loaded. The map will be sent to all clients, and then spawned. Note that if you are playing on a server, only administrators can load maps. Playing the Doom map: Once the map has loaded, you will find it near the origin point of the host map. On any compatible map (including gm_flatgrass), this will be in the sky. While you can no-clip to it and start playing, this isn't recommended. Instead, spawn the teleporter entity, and step on it. This will take you to the map, as well as change your collision hull to match that of Doomguy. Known Problems: There are a few known issues with this addon. Please do not report anything on this list. - Doom corpses are not affected by moving floors - Some Doom entities are too wide, and block movement of doors, floors, and ceilings - Floors will sometimes become non-solid if too many entities are intersecting the sector, and objects will 'sink' into it - 2 Sided linedefs that should be solid are not. It's either that or they block bullets. - Minor tears in floors and ceilings - Floor and ceiling mesh generation creates deformities on maps with bad nodes or unclosed sectors - Entities do not share the light level of their sectors - Enemies don't use doors - If you load a map for a version of Doom other than the one currently loaded into gmDoom, there will be missing texture problems. - Some maps have their own bugs, and will exhibit strange behaviors. Do not report these types of issues, as there really isn't much I can do about it. If these problems bother you, you can always edit the map with any Doom map editor and fix them yourself. - Rendering the map can be performance intensive. Combined with the doom monster AI being expensive to do in Source's true 3D environments, this can result in very intense lag. You can greatly reduce the lag by running a dedicated server. If you are having a problem that is NOT on this list, please DO report it!
[ mlp ] Customizable Pony Player Models
von 76561198028877544
Shell Shock "Half Broken"
von 76561198107451803
Adds blur and a screech sound when an explosion hits you for more realistic roleplay. Original Creator: http://steamcommunity.com/id/ResidualGrub/ Link: http://steamcommunity.com/sharedfiles/filedetails/?id=108322564 Feature to turn off script from ingame: ShellShock_Toggle 0 for off and ShellShock_Toggle 1 for on. Bugs and Fixes: http://steamcommunity.com/id/F4T4L_Gaming/ Fixed error: lua/autorun/client/shell_client.lua:75: attempt to index global 'shock_sound' (a nil value) Added feature to turn off sound. Goto shell_client. On the first line you will see shocksounds = true, Turn that to false to disable. Fixed speed (It used to set you to sandbox speed. Now it sets you to whatever gamemode your usings default speed). Thank you for reading! Please do not re-upload this without mine or the original owners permission.
TFA INS2 Shared Parts
von 76561198346991719
This is a reupload of an original TFA addon that was on the workshop but has been removed, so i reuploaded it.
Player NoBlock - No Collide Player
von 76561198037689441
Well its just a simple player noblock (You can go thru players and they can too) Its for servers and for singleplayer use too garrysmod.org link: https://garrysmods.org/download/55676/player-noblock
Iron Man - Avengers: Endgame Playermodel
von 76561198413625941
“Iron Man is a 2008 American superhero film based on the Marvel Comics character of the same name, produced by Marvel Studios and distributed by Paramount Pictures. It is the first film in the Marvel Cinematic Universe (MCU). The film was directed by Jon Favreau, with a screenplay by the writing teams of Mark Fergus and Hawk Ostby and Art Marcum and Matt Holloway. It stars Robert Downey Jr. as Tony Stark / Iron Man, alongside Terrence Howard, Jeff Bridges, Shaun Toub, and Gwyneth Paltrow. In Iron Man, Tony Stark, an industrialist and master engineer, builds a powered exoskeleton and becomes the technologically advanced superhero Iron Man.” Original Download: https://www.deviantart.com/ssingh511/art/Ironman-AE-FF-795193263 Character belongs to Marvel Comics. Alter ego: Anthony Edward "Tony" Stark Created by Stan Lee (writer), Larry Lieber (writer), Don Heck (artist), Jack Kirby (artist) First appearance: Tales of Suspense #39 (March 1963) Fictional universe: Marvel Related:
[TTT2] Unknown [ROLE]
von 76561198049831089
With a confused look on his face the unknown ran through the world until he feels the cold metal of a shotgun on his neck. It seems like a good idea to switch teams. You have to use TTT2 in order to use this role. Report bugs concerning this role here and submit new role ideas here. A list of all currently available roles can be found here. Discord: https://discord.gg/9njYXGY Source: https://github.com/Alf21/ttt2-role_unk The unknown plays in his own team, but he always loses when surviving till the end. But there's a twist. If he get's killed by another player, he immediately respawns with the role of his killer and helps them to win. This way the unknown and his killer are able to confirm themselves to each other and a strong bond of trust is created. Plays best with: - TODO - TODO - TODO -- Credits: Alf21: creator of this role addon Mineotopia: designer of the role icon
Mr. Saturn
von 76561197988074266
Mr Staturn Entity I didn't make this and i am just reupoading this because the old link of the fixed version is gone All credit go's to Dannyman for fixing it for gmod 13 And Aska for making it Perse c to use context menu
TTT Thomas The Trump Engine
von 76561198040619153
Made by this guy: http://steamcommunity.com/id/Thendon/ Edited by me. It will only play the Trump Sound. Don't forget to rate. :)
Half-Life Zombie Edition SNPCs
von 76561198071811451
You can't run. You can't hide. Join us. SNPCs based on the Half-Life 1 mod: Half-Life Zombie Edition. Remade faithfully with features present from the original mod. This addon is an expansion for Half-Life Resurgence, therefore it is required for this addon to function properly. Main Features All NPCs are fully possessable with their abilities intact Full headcrab transformation system (Headcrabs can turn humans into zombies just like the mod) Scientists and Security Guards can use pistols, rifles and shotguns Zombies can have their legs crippled so they limp or crawl on the floor Zombies will consume dead bodies after killing their prey if they were injured Zombies can drop their headcrabs on death, which continue to attack Human Grunts wearing gasmasks will get turned into a zombie that carries a grenade Extra NPCs not present in the original mod, such as the three playable classes, Black Ops zombies and Gordon Freeman himself Mutated zombies (breeder, rusher etc) can eat corpses to gain up to 2x their standard health (Update V2) Player-controlled headcrabs can transform victims and then become zombies, without kicking the player out of the controller (Update V2) Headcrabs can transform specific NPCs from Half-Life Resurgence such as Assassins, Security Guards, and Human Grunts (Update V2.3) Possible future updates to add more features NPCs Scientist Barney Human Grunt Headcrab Breeder (Update V2) Crasher Rusher (Update V2) Rusher (Scientist) (Update V2) Rusher (Female Assassin) Zombie (Scientist) Zombie (Security) Zombie (Soldier) Zombie (Soldier with Grenade) Zombie (Black Ops) Zombie (Gordon Freeman) Random zombie spawn options of varying categories (Update V2) Credits Code - DrVrej, Oteek, Cpt Hazama, Epicplayer Model Edits and Porting - Oteek, Cpt Hazama, Epicplayer Custom Models and Animations: Epicplayer Original HL1 Mod - Fornever Team
Builders World Final v3
von 76561198000284742
NOTE: This map was designed in 2010-2011 when it was common for maps and mods to require Counter-Strike: Source assests. At this time I have no interest in updating the map to a more "Workshop compatible" state. That being said, you will need CS:S mounted to see the the skybox and a few other textures properly. If someone is willing to update this map to 2015 standards, fee free to message me and we'll talk. A sandbox map with just about every consideration taken into account for building and playing with friends. FEATURES: - Huge outdoor race track - Mini indoor race track - Demolition derby arena. - Train tracks that use a triggering system to switch the tracks rather than buttons. Plus a control Hub with button control. - A runway for any flying contraptions to take off and land. - Sky tower with tracks to facilitate elevators. - Zero gravity chamber - Working wind tunnel. - Battle-Bot Arena - Over 5 garages to build in private. - Several large pools for various purposes -And more... NOTE: This map was originally created by LegendOfBacon. I have, with permission, streamlined a few things and packed previously external, custom textures into the map file for added convenience. If you have any questions, feel free to get in touch with me. For anyone with skybox issues. Make sure you have Counter-Strike: Source content mounted to your game.
Zenless Zone Zero - Nicole Demara (PM and NPCs)
von 76561198102348071
Nicole Demara is a playable character from Zenless Zone Zero. She's the leader of the Cunning Hares, an agency that engages in all sorts of odd jobs that involves defeating Hollows, enemies that had infested the city of New Eridu. She utilises a suitcase gun as her main weapon of choice. Features: - Faceposing (includes eyes) - Fingerposing - Jigglebones - Bodygroups (check screenshot) - c_arms - NPCs, both friendly and enemy found under Zenless Zone Zero - Hitboxes - Ragdolls - Prop (doll) Credits: - Nicole Demara model by: Hoyoverse - Model rip: ash.k - Proportions: CaptainBigButt - Porting, rigging, facial shape keys, materials and compiling: 8sianDude
Sonic & All-Stars Racing Transformed (SCars)
von 76561198020887897
Cars from Sonic & All-Stars Racing Transformed | (SCARS) Requirements: - SCars Slim Content; - Sonic's car - Amy's car - Ryo's car - Team Fortress's car - BD Joe's car - Tails car I did all the work, but without Gistix, this would not happen. Thank you Gistix.
Working Microwave
von 76561197960487064
Let the headcrab genocide commence. Something funny i made for shiz and giggles in a 1 hour timespan, ᴍᴀɢɴɪғɪᴄᴇɴᴛ ᴍɪᴄʀᴏᴡᴀᴠᴇ ᴄᴀssᴇʀᴏʟᴇ. You can put anything in it that fits in the chamber (NPCs and props (a poison headcrab, a crow or a melon)) Findable under Entities Tab-->Fun + Games-->Microwave make sure to check out my other addons if you are interested. Mah Uploaded GMOD Stuff
Simple Crosshair
von 76561198301321798
It's a simple green crosshair, you can enable it with "hud_draw_fixed_reticle 1". Make sure to disable your old crosshair with "crosshair 0". And special about this is that you can use it on any server, the server doesn't even need to have the addon.
ttt_camel
von 76561197994003140
A re-imagining of the map ttt_camel_v1. Version 3.2 Changelog - Removed a couple clipping areas * More tweaks to map geometry; added more detail to one building and smoothed out some small hills * Tweaked color correction, it's not as intense now. * The fences on the roof of the police station have been moved forward for gameplay balancing * The small hut on the roof of the police station now has a fresh coat of paint and some other minor changes * Various other fixes Version 3.1 Changelog - Removed some clipping areas, enjoy your expanded freedom. * Fixed a few texture issues * Fixed some doors * Traitor button balancing * Tweaked some map geometry * Tweaked fog * Lowered outdoor soundscape volume slightly * Overhauled skybox terrain + Added many details + New color-correction + New traitor trap in the vault: Generator Overload. Electrifies all players within its radius. + New traitor button in the vault: permanently seal a certain door + New sound effect for a certain button Version 3.0 Changelog - Removed the tall brick building - Removed the falling crate traitor trap * Fixed some displacement errors * Relaxed the invisible barrier in some spots * Better invisible barriers overall. I am now certain that there is no way to get out of the playable area. * Changed the locations of some Vault Door batteries. * Tweaked player spawn locations * Tweaked the skybox * Some props have been changed * Fixed the Vault Door battery exploit * Toned down color-correction + Added a new police station building + Added two new traitor traps: one at the police station and one at the construction site + Added a new room to the construction site + Added new outdoor/indoor soundscapes + Added fog for performance and gameplay balancing: no more across-the-map sniping, hopefully this encourages short to medium range combat + Added more weapon spawns + Added a combine lookout to the construction site + You can now climb on top of the crane to enter/exit the construction site + Added a tiny combine outpost near the police station + Added more cover in open areas + Added proper cubemaps, now there should be reflections. --------------------------------- Originally created by cat. Thank you for the initial conception of what is, in my opinion, the best TTT map.
Props Pack #13
von 76561198042360389
Props Pack #13 for Garry's Mod The policy of the «Props Pack» project is not to steal or to copy other people's models. If you found your own model in this pack and want me to credit you or delete it, then add me, and we'll discuss it in PM.
jojo
von 76561198232789924
S.T.A.L.K.E.R Detector Sweps V2
von 76561198000110273
The detectors of S.T.A.L.K.E.R. Update : Add Anomaly Detector Sweps work with Anomalies : https://steamcommunity.com/sharedfiles/filedetails/?id=251251473 You can detecte artifacts and you can throw bolts for detecte the anomalies. Need this for see the textures : http://steamcommunity.com/sharedfiles/filedetails/?id=193137261 You need these artifacts if you want to detect something : http://steamcommunity.com/sharedfiles/filedetails/?id=108856922&searchtext=COP Credit : Thanks to Kali for the models. Big thanks to AirBlack for doing the interface and detection of artifacts. Big thanks to Hobo_Gusfor doing the interface of the Veles Detector.
Skibidi toilet PACK #4
von 76561199072697635
{CW 2.0} Crysis Scar
von 76561198082300136
Well, finally got in the mood to do a gun. Planning on more. But, meh. </!\> FOR EXTRA RETICLE COLOURS DOWNLOAD THIS https://steamcommunity.com/sharedfiles/filedetails/?id=423575968 </!\> </!\> THE GUN WILL BE UPDATED THROUGH TIME, I DO NOT NEED PEOPLE ON MY BACK ABOUT IT! </!\> </!\> IF THERE ARE FATAL/ANNOYING ERRORS, LEAVE THEM (POLITELY) IN THE COMMENTS, HATE WILL BE DELETED! </!\> </!\> I DO NOT TAKE REQUESTS BB'S </!\> This is my Twenty-second CW 2.0 SWEP!!! I can be honest, that, is alot of SWEPS. A mean, a rediculous amount. (Maybe tell it to your friends?) (I do not own the rights of this firearm and the Firearm model, all rights to to the respective owners!) Any bugs? Comments? Inspriational quotes? Comment them below and let me know how this is! Have a nice day! ~Cameron
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