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Garry's Mod Mods & Plugins

1.970.000+ Mods verfügbar Quelle: Steam Workshop
ttt_cruise

ttt_cruise

von 76561197999313861

***ATTENTION*** IT'S NOT MY MAP. I only uploaded it into Workshop, so it will be easier to download for everyone. I agree to remove this item from Workshop if original author or Valve decides. ORIGINAL: http://www.garrysmod.org/downloads/?a=view&id=122611 ***ATTENTION*** ----- TTT_Cruise ----- This is a map, made by Trumavarium. He has been working on this map for not such a long time actually. Although he started on it almost a year ago. He recently started on it again in dedication for http://www.Cubex-Servers.com --------- This map includes: - Swimming pool - Jazz lounge - Gaming hall - Multiple cabins - Shops - And some other random stuff.. --------- Glitches he know about, at this point, is that the main skybox and the 3D-skybox collides very roughly by the water. He think you all will notice it. He also know some other bugs, but they won't ruin the gameplay at all. He did this map in general, for the design and realism. --------- He hope people will download this map even though the file size is quite big. Why it is big is because he has used 100% custom textures and 100% custom models. Though all of the models or texture's are not made by myself - some are - some are not. He has taken some of the textures and models from a game called The Ship. (Yes, which Sgt. Sickness have done within his Evocity projects! - So please, don't claim that he is stealing his work!)

344,071 Downloads Details →
[LW] Mercedes SLK55 AMG

[LW] Mercedes SLK55 AMG

von 76561198073265803

IF YOU DO NOT HAVE THE LWCARS SVN, YOU NEED THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=266579667 I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. Info A fully drivable Mercedes SLK55 AMG ported from Test Drive Unlimited 2 by me. Features -Fully working metal folding roof! (Press sprint in the car) -Fully drivable as a prop_vehicle_jeep -High poly model -Full HD interior -HQ textures -Working speedometer and rev counter -Pedal animaitons More stuff from me! Get my SVN instead of this addon! More cars in one download! Join the LWCars Steam Group! Lke the LWCars Facebook page! Follow LWCars on VCmod.net! Follow LWCars on Facepunch! Skin making If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit# F.A.Q Before posting a question, Please read the FAQ featured on the front page of my Steam group: Join the LWCars Steam Group I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is requesting Extra thanks Sped_ - Lua Bug reports If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! Just saying 'it dosen't work' or 'missing textures' does not give me enough information

185,222 Downloads Details →
Jihad Bomb SWEP

Jihad Bomb SWEP

von 76561198023233957

This classic ToyBox SWEP is back with a vengenace! My updated version features c_arms, additional taunts, third-person gestures and icons. LClick - detonate RClick - taunt E - change hold type Credits: Running With Scissors (Postal) - sound Stingwraith - original code Doktor haus - additional code, icons

187,640 Downloads Details →
OW- Mercy Playermodel

OW- Mercy Playermodel

von 76561197994662704

Before a bunch of Overwatch models were removed from the workshop due to a thirparty DMCA issue. Though after doing some reading it seems to be resolved and models are now being uploaded once more. I saw that there had yet to be a Mercy one so here it is! -This is a reupload and was originally uploaded/created by The Forgotten Architect: http://steamcommunity.com/profiles/76561198161775645/ -All rights of this model belongs to Blizzard Studios.

238,526 Downloads Details →
Gm Lunar Base

Gm Lunar Base

von 76561197972157092

Gm Lunar Base is a scenic build map featuring a rugged lunar surface and a base with a functional underground hangar. Enjoy! Technical Stuff- The texture set mainly featured in the map is the pk02 set created by Philip Klevestav. http://www.philipk.net/ The few custom materials I made are the the Skybox, moon dirt, bed sheets, meteorite, cables, and the concrete slabs used in the generator room and outer elevator housing walls. The terrian displacment mesh was made using DispGen and CrazyBump (to convert the photo to a displacement map) from a real photo of the moon. Surface features are in scale with the photo reference but are smaller than their actual size in reality.

161,933 Downloads Details →
Amaterasu Playermodel

Amaterasu Playermodel

von 76561198047970938

Amaterasu from Okami! ___________________________________________________ This Model Features: • Playermodel • Ragdoll • Viewmodel hands Jigglebones: • Tail • Shoulder Fur • Ears ___________________________________________________ Amaterasu from Capcom's Okami is now playable in GMOD! She is the lead female protagonist in Okami. She is the goddess of the sun and is represented as a white wolf. This is a beautiful game and after a friend requested her I hapily obliged. She deserves a model. I couldn't find her reflector (weapon) but if anyone knows where one is located online I will happily add it. Until then Enjoy! Feel free to leave a Like, Comment, Favorite and Subscribe if you enjoyed, It really helps. I hope you all like it! Enjoy! Want Chibiterasu too? He's right here! CLICK HERE ___________________________________________________ Model rights belong to: Capcom Special thanks for testing and pics: Ice Skeleton and Animations: http://steamcommunity.com/sharedfiles/filedetails/?id=107155115 Map in pictures: http://steamcommunity.com/sharedfiles/filedetails/?id=425809500 Bike in pictures: Bike sCars (Requires sCars 2.0) Model port: Model Resourse Amaterasu Rigging: ❤Yuki❤

221,507 Downloads Details →
TFA-VOX

TFA-VOX

von 76561198005173328

TFA-VOX is a framework for player callouts played on certain actions. It works on a pack-per-player basis, which means each playermodel needs to have a VOX pack installed and assigned for it to play the voice lines. TFA-VOX is modular and every module can be tweaked or turned off in the configuration menu. List of community-made TFA-VOX extensions (You found a nice VOX pack that doesn't support your playermodel? Check the link above.) Callout Wheel Bind/Command: +tfa_vox_callout_radial (yes, it has to start with + and bound to a key) Settings Menu Bind/Command: tfa_vox_vgui_open Default modules include: - Ammo Callouts - Plays a sound when player reloads or runs out of ammo - Death Sound - Plays a sound when player dies - Fall Sound - Plays a sound when player falls - Footsteps - Allows overriding footsteps sounds (for models like Combine Soldiers) - Heal Sounds - Plays a sound when player heals - Jump Sounds - Plays a sound when player jumps - Low Health Sounds - Plays a sound when player is at low health - Murder Sounds - Plays a sound when player kills someone or something (many different types/categories) - Pain Sounds - Plays a sound when player gets hurt - Spawn Sounds - Plays a sound when player is (re)spawned - Taunt Sounds - Plays a sound when player taunts ("act" command) - Weapon Pickup Sounds - Plays a sound when player grabs a gun - Spotting - Allows player to spot NPCs and other players with Use key to increase damage dealt - Custom Callouts - Plays a custom sound when player requests it (depends on the VOX pack support; "tfa_vox_callouts_list" to show list of custom callouts available in the pack and "tfa_vox_callout <id>" to trigger it) - Callout Wheel - Radial selection menu for custom callouts (bind a key for "+tfa_vox_callout_radial" command to use it) - External Integration - Allows easy integration with other addons without making a custom module Developer Reference (VOX pack and custom module templates): https://gist.github.com/YuRaNnNzZZ/8411ef8233714784c25b7dafd54104cb

245,759 Downloads Details →
Assassins Creed IV: Edward Kenway Playermodel

Assassins Creed IV: Edward Kenway Playermodel

von 76561198010134457

Edward Kenway Edward James Kenway (1693 – 1735) was a Welsh-born British privateer-turned-pirate and a member of the Assassin Order. Edward joined the British Royal Navy early in his life and, once accepted, found himself stationed in the West Indies. However, a quick end to the war and the promise of gold, glory and fame eventually seduced him into a life of piracy; it was during this quest that Edward first encountered the Assassin and Templar Orders, and became embroiled in their struggle. - Player Model - Hands - Cloth and sleeve laces jigglebone - TTT Compatible Hitboxes CREDITS Models and textures: Ubisoft Montreal Porting, rigging and compiling: Voikanaa

210,248 Downloads Details →
Particle Cannon

Particle Cannon

von 76561198065894505

Donate to support me and for more stuff Hello there C&C fans! Since I made my Solar Beam similar to Particle Cannon from C&C I decided to make actual Particle Cannon. Particle Cannon beam is controllable. Hold LMB and beam will goes right at your aim position. Press Right Click to change beam type: Particle Cannon, Ion Cannon, Solar Beam. Each beam has its own effects. Category: Weapons->C&C CVars: "pc_effect_length" - Beam length. Added to fix beam issue. Clientside. (Default 8.40) Don't forget to rate it up if you liked this!

234,289 Downloads Details →
(SINKABLE) RMS Valiant

(SINKABLE) RMS Valiant

von 76561197977173777

*-*-* READ THE DESCRIPTION BEFORE PLAYING *-*-* *-*-* PRESS THE BUTTON ON THE SHIPS WHEEL, LOCATED ON THE BRIDGE *-*-* *-*-* MULTIPLAYER WILL LIKELY CAUSE SERIOUS FPS LAG *-*-* *-*-* RIGHT CLICK ON THE SHIP AND SELECT 'MAKE PERSISTANT' BEFORE USING YOUR PHYSGUN *-*-* Ladies and gentlemen, she's finally here. The biggest, and by far the most grandest of the three ships I have made. At over 7000 units long, over 700 units wide and over 1200 units high, she is exactly half the size of the Titanic. Equiped with all the luxuries of 1st, 2nd and 3rd class and the massive size to accommodate many souls, she is a proud and worthy ocean liner. Her name, is the RMS Valiant. ---------- She's strongly inspired by the Titanic, as you will see! She takes 24 minutes to sink completely, and she shares one key feature with the Titanic, I'll let you find out what that is! *Wink wink* As the biggest and by far most prestigious ship of the three, I feel this ship has the be the final in the series. I accomplished everything I wanted to do in this theme, I've achieved what I wanted. She uses absolutely everything Hammer (The Source mapping program) was able to provide, size wise. Anymore and the game could not run. She has a vast amount of custom content, a lot of which are models, which managed to provide great detail compared to the RMS Honourable, and also saved the map A LOT of fps. The fps on this map is actually much better than that of the Honourable map, due to much better optimization and mapping techniques. I hope the time and effort I put into this map will give you all a great experience, I really wanted it to be one of the best. This time round I'm not going to write a short story, I'll leave that up to you guys. I hope the ship tells a story to you! Please remember to rate this map guys! Also, please don't add me as a friend just because you're a fan of my maps, I made this group for in-depth feedback, suggestions and discussion - http://steamcommunity.com/groups/AcidsMaps/discussions/0/810921273951671085/ ***Tips and Advice*** ADD TO THE DRAMA: Play some dramatic or sad music before you begin, I recommend some dramatic music from the "Titanic" movie. It will definately make things more interesting. TO BEGIN: To start the sinking process, you must go to the Bridge, where the wheel is located. Press E (Use) anywhere on the wheel and get your life jacket ready! BE WARNED: This can be quite a hefty map to run on some computers, if you do not have a good computer, do not expect good performance. TO AVOID GETTING STUCK: I have done my best to make this ship as player friendly as possible, but I can only do so much with the Source Engine. You will be prone to getting stuck on this map as the ship lurches more and more, using crouch and jump is a good way to break out of this. Crouching + Noclipping can also prove a smooth way to "Pretend" to move through the ship as it sinks. DO OR DIE: If you're going to publically show this map in ANYTHING, PLEASE give me the credit. I put a lot of effort and time into this map. BUG REPORTS: I've started a discussion on this download page where any bugs can be reported, I will be keeping a list of the serious bugs which I will go through as I make a bugfix version of this map. Please read the rules I laid out in the discussion before posting. -IF YOU ARE MISSING TEXTURES & MODELS, this either means the addon has not installed correctly, or you are missing Half Life 2, which is needed for this map. --------------------------------- Very Special thanks to... Callinstead - For advice, patience and some custom textures. Freakysoup - For his vast knowledge of the maritime theme and his technical contribution. Sir Pinecleandog - For many custom textures, despite being very busy with other projects. NassimO - For many custom textures, also while being very busy with other projects. Oskutin - For technical mapping advice and patience. And thank you to all the fans of my series of maps, with out the feedback and uplifting comments you guys gave I probably never would have got this far. I dedicate this ship to you all! If there is anyone I missed, please let me know. Also, if you would like to help support my efforts in making maps, please consider donating. It takes a lot of time and resources to make these things, and I plan to continue! Thank you.

180,279 Downloads Details →
Speed Pads, Jump Pads and Conveyor Belts

Speed Pads, Jump Pads and Conveyor Belts

von 76561198035520126

You can find them under Entities, then "Speedpads + Jumppads" There are also 2 STOOLs "Speedpadify" and "Jumppadify" that turn the prop you click on into a speedpad or jumppad. If you rightclick a speedpad using context menu (C), you can change it to preset speeds or edit the properties to enter a speed number yourself. You can do something similar with jumppads using their properites menu. You can also do this on speedpadified or jumppadified props. There's a conveyor belt as well, for fun.

201,922 Downloads Details →
Push Mod (Player Version)

Push Mod (Player Version)

von 76561198038807009

Yet another addon inspired by Sinavestos and his amazing RP. The mod allow you to push players just by pressing your use key , which is usually set to your "E" Key. Once you press it on a player , a hurt sound will be played and the player will be "pushed" a bit to the direction you're facing. You must be near the player. This addon is great for pushing all kinds of players into corrners and making sexual sounds/noise on your microphone ... if you're into that kind of stuff. THIS ONLY WORKS FOR PLAYERS.

225,280 Downloads Details →
SW Snowmobile

SW Snowmobile

von 76561198010984952

A snowmobile that have also a weaponized variant. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel Requirements: - You need to have the SW Base Addon installed! Console command: - sv_sligwolf_reload_addon snowmobile Controls: - W (+forward) = Forward - S (+back) = Backward - A (+moveleft) = Steer Left - D (+moveright) = Steer Right - Shift (+speed) = Turbo - Space (+jump) = Handbrake - LMouse (+attack) = Shoot Changeable controls: - F = Headlight - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

182,255 Downloads Details →
RP_NYCity

RP_NYCity

von 76561197982902446

NYCity is an ambitious roleplay map set in a gritty Y2K-era New York City. Day version of NYCity is here The map features 2 cities: a miniature version of Manhattan, and Union City, which are connected by a bridge and a subway system. Navmesh for Nextbots as a separate addon Click me for more information

254,557 Downloads Details →
Star Wars Ships Outtakes

Star Wars Ships Outtakes

von 76561198031446096

Description: A pack of useable Star Wars ships with working weapons; the ships use an edited copy of the shuttle script. If you make use of these ships on your server, you must give appropriate credit. Note that some of the models have been rescaled for gameplay reasons. Outtakes from this pack: Star Wars Ships These ships were made for a Star Wars server! Take a look here: |HFG| StarwarsRP Server #1 216.155.130.18:27028 |HFG| StarwarsRP Server #2 108.61.134.218:27028 Webpage: http://hammerfallnetworks.com/ This pack contains the following ships: Eta-2 (Blue) Eta-2 (Green) Eta-2 (Yellow) Firespray-31 (Blacksun) Firespray-31 (Boba) Firespray-31 (Imperial) Firespray-31 (Mandalorian) Firespray-31 (Mandalorian Legend) Imperial Detention Transport Shuttle Jedi Academy Transport Shuttle MAAT Class Gunship R-41 Starchaser The Raven's Claw TIE Hunter TIE Phantom TIE/LN starfighter (Sith) X-Wing (Alliance Hero) X-Wing (Darklighter) X-Wing (Leia) X-Wing (Red Two) X-Wing (Sith) X-Wing (Sith2) X-Wing (Stock) Z-95 Headhunter E - Enter and/or exit ship. W - Accelerate. A - Roll Left. D - Roll Right. LEFT SHIFT - Hover. LEFT CTRL - Zoom In. SPACE - Zoom Out. LEFT MOUSE - Fire Weapons. R - Open/close S-Foils - Note that the X-Wing cannot fire its weapons with the s-foils closed. TAB - Toggle view. Frequently Asked Questions and Issues: How does one download this? Click on the green "Subscribe" button, and Garry's Mod will download it the next time you start it. How does one activate DOD:S in Garry's Mod (for addons which require DOD:S)? Tick it in the pop-up menu that appears when you click on the game controller icon in the bottom right of the Garry's Mod main menu. It does not show up in-game. Try deleting the addon's GMA file from the Garry' Mod addon folder, and allowing Garry's Mod to re-download the addon. When they die they enter the T pose position (for NPCs). This is known to be caused by addons and/or mods which remove and/or replace the error model. It does not work and/or crashes the game, please fix. How do you expect me to do anything if you give me no information? Try checking for addon and/or mod conflicts. Notes: Whence I obtained the models: Eta-2 - A mod for Star Wars: Jedi Knight: Jedi Academy. Firespray-31 - Unknown (a friend had it). Imperial Detention Transport Shuttle - Star Wars: Jedi Knight: Jedi Academy. Jedi Academy Transport Shuttle - Star Wars: Jedi Knight: Jedi Academy. MAAT Class Gunship - Star Wars: The Force Unleashed. R-41 Starchaser - A mod for Star Wars: Jedi Knight: Jedi Academy. The Raven's Claw - Star Wars: Jedi Knight: Jedi Academy. TIE Hunter - Unknown (a friend had it). TIE Phantom - Unknown (a friend had it). TIE/LN starfighter - Unknown (a friend had it). X-Wing - Unknown (a friend had it). Z-95 Headhunter - Star Wars: Jedi Knight: Jedi Academy. Steam Group: Historical Garry's Mod.

164,549 Downloads Details →
Complex Death Animations

Complex Death Animations

von 76561198201651767

Complex Death Animations A complex death animations addon. Whenever a NPC/Player dies, a animation gets applied to their ragdoll. This allows them to interact with the environment and therefore is superior to BSMod. Features - Over 100 different death animations. - Specific death animations for DMG_BURN, DMG_SLASH, DMG_CLUB, DMG_BLAST and all bodygroups (legs, arms, torso, neck, head). - NPCs/Players may enter a crawling state. - Ragdolls can be shot to end the animation early. - Ragdolls have collision and interact with props and the environment. - First person deaths (off by default). - Supports a range of various blood/gore/ragdoll addons (not all of them may be supported). - Can be configured under Spawn Menu > Options > Complex Death Animations. Credits - Project Lead / Coding: Hari - Porting: Craft_Pig - Assets: Ready or Not, L4D2, Mixamo, MW3, Last Year. Support me, if you want: https://boosty.to/harionplayz Discord / Hari Addons: https://discord.gg/xgETzczyVF No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198201651767

218,565 Downloads Details →
Angry Hobo SWEP

Angry Hobo SWEP

von 76561198028288732

Allows hobos to express their frustration at being kicked to the curb by society. Left click to pelt your target with smelly boots and right click to scream obscenities, press r to pull out another boot (this is cosmetic and first person only, you can still throw even when you don't visibly have a boot in your hands). This is designed with DarkRP in mind though it will work in any other game mode.

198,722 Downloads Details →
Ragdoll Death V2

Ragdoll Death V2

von 76561198157957392

About the addon menu: Hello everyone! This is an updated version of Ragdoll Death addon. Basically, this addon turns you in a ragdoll that can collide with other props, ragdolls, etc. Oh, yeah, and there's a blood when you hit something or someone What's new in this version: 1) Firstperson (optionaly) 2) Maximum number of ragdolls you can keep after death 3) Collidability with players 4) Blood at hit and setting for threshold 5) Time in seconds when ragdoll will dissapear 6) Weight slider for the ragdolls CHANGELOG 2.9.2020: - Addon was almost completely rewritten (Optimization and Stability improvements) - Fixed skins and bodygroups on ragdolls - Moved the settings to Utilities tab - Added Weight slider for the ragdolls - First-Person View improvements: * Added slider for clipping distance. Turn this up if the ragdolls headgear obstructing the view. Turn this down if you want to see the headgear (like glasses) * Unsupported models no longer try to enter first-person by default. * Added checkbox for forcing firstperson for unsupported models. This is for models that don't have the "eyes" attachment added by their creators. Results may vary. CHANGELOG 06.13.2026: - Fixed camera freezing and not saving player color bug - Fixed doubling ragdolls after disabling addon in menu - Added menu while pressing C Original author is Ex ( https://steamcommunity.com/id/yellowscoot ) And big thanks with most part of coding to n-gon ( https://steamcommunity.com/profiles/76561198105761995 )

133,328 Downloads Details →
[DrGBase] Trevor Henderson Creatures part 2

[DrGBase] Trevor Henderson Creatures part 2

von 76561198193781935

Content: _Lil Nugget: _It can be expelled from the body of "The Lamb(Nuggets)" and "Big Charlie(Nuggets)" then of a lot time it evolve _100 of health (easy to kill) _It only attack ,and maybe only grab to little creatures WARNING: a lot of Lil Nuggets can crash or make low fps to the game ,pls kill the lil nuggets _The God Of Roadkill: _Is Neutral ,but if you have 10 hp it can eat you ,(recommended for an car accident) ,or if you attack him it will be hostile _It has 10000 hp (difficult of kill) _Recommended map (gm_fork) _Costume Man /Mr Mascot: _He will try to ask for help, but never help him ,is a trap _He has 3500 of hp _The Attack: Only grab a body and with that he can attack -Breaking News V2: Changes: Now he can regen his health, make sounds, i fix the Lil Breaking News problem, has a roar animation and diferents attacks when he fight with a giant _Breaking News (OLD): Due there is not much information about it, I decided to base on a creepypasta (Lo que cayo del cielo(Sr Joel ,Only in spanish)) _Completely dangerous and hostile, Breaking News for itself can devour people, but while it is attacking, it will expel creatures with the same appearance of him, but smaller _It is much taller than Siren Head, I recommend use maps with a large skybox since it is very large, although you can make it smaller with the DrG Base Size Tool _It has 20000 hp _The Smile Room: _He attach to the doors (the map must have doors), when it is in a door you must be very careful since its pattern to choose doors is random _Once it eat an NPC or player, it will change its location to another door _The Angel(NEW): _He will search for his murderer (Dr.Breen or Gman) but will attack with the one who interrupt on his way _Has 15000 of hp (difficult to kill) _He has (Killer) (can kill all) _Forgotten Baby(NEW): _It will try to absorb all the possible life you have _Has 6000 hp _The Man with The Upside-Down Face(OLD): _Name of the character in the game TMWTUDF, as it because is too long _He can teleport nearly to Enemy _He has 10000 hp (hard to kill) _Like Long Horse, it will come with a version (Hostile) _He attacks his enemies from a nearly distance The Man with The Upside-Down Face V2 (NEW): Variants: -TMWTUDF: -10000 hp -Hostile -TMWTUDF (Insane): -10000 hp -Teleport speed x4 -70% damage reduction -Hostile Skills: -He can scream and then teleport nearly to enemy -He can destroy dupes -He can climb -The insane version has a red glow Attacks: -Zombie Attacks Range Attacks: -He can wave to the enemy and make black holes (like Hole Man) Executions: -Teleport inside to enemy _Fully Grown(NEW): _Content "Fully Grown(Friendly)" and "Fully Grown(Hostile)" _When a Lil Nugget kills a creature of Trevor Henderson, it will become Fully Grown, if the monster was hostile Fully Grown will be friendly, but if the creature was friendly Fully Grown will be hostile _His ability would be to attract enemies (like a black hole) or attack them from a long distance _Has 5000 hp games(in gamejolt): _Trevor Henderson Project (i need a name ,you can help me with the game :D)(UE4)(WORING IN THAT NOW) _Multiverse Ultra Chaos(UE4) beta: https://gamejolt.com/games/muc/527914 Credits: Trevor Henderson: Images of the creatures DragoTeryx and Roach: for DrGBase amazing NPC base :) Joelías_N1:for the models and SNPCs Tags: Trevor Henderson Cursed Images Unnerving Images

200,870 Downloads Details →
Minecraft Pill Pack

Minecraft Pill Pack

von 76561198118089231

My group: http://steamcommunity.com/groups/dimonworkshop This pack contains 18 pills that can turn you into NPCs from Minecraft ! Если вам понравился аддон, и Вы хотите поддержать меня материально, то Вы можете отправить мне материальную поддержку QIWI: https://qiwi.me/kote2345 WebMoney: R874359669479 (RUB) WebMoney: Z745648769706 (USD) If you liked the addon and want to support the author financially, then here is my wallet WebMoney: Z745648769706 (USD)

171,423 Downloads Details →
SW Garbage Truck

SW Garbage Truck

von 76561198010984952

A garbage truck with trashbag / dumpster swep. Please read the description for all informations about the addon! Click for the terms of use. Special thanks to: - Grocel - Das Schaf - Reth Requirements: - You need to have the SW Base Addon installed! Info: - You can not grab a dumpster if it is connected to something else! - You hear a deny sound if you can't grab the dumpster! - You can not release the dumpster if it is not on the ground! - Stay infront of the dumpster and press E(+use) to open/close it. - You can pick up the trashbags with E(+use). - The Garbage truck can only destroy the trashbags from this addon! Nothing else! - The Dumpster SWEP can place only one dumpster. (An Admin can place unlimited dumpsters.) - The Trashbag SWEP can wrap up and unwrap objects. (An Admin can wrap up and unwrap all objects.) Trailers that the garbage truck can use: - SW Trucks Coupling system: - Look at the coupler and press E (+use) to connect them! - The couplers only connect if they are close to each other. Console command: - sv_sligwolf_reload_addon garbagetruck - sv_sligwolf_garbagetruck_trashbag_capacity 3 (3 - 99999) Prop protection: - Be sure your buddy is allowed to use your stuff. - Otherwise your buddy can't use the dumpster, trashbag, seat or the coupler. Controls: - W (+forward) = Forward - S (+back) = Backward - A (+moveleft) = Steer Left - D (+moveright) = Steer Right - Shift (+speed) = Turbo - Space (+jump) = Handbrake Changeable controls: - F = Headlight - R = Car Horn - 1 = Warning Indicator - 2 = Indicator Left - 3 = Indicator Right - 4 = Grab / Release Dumpster - 5 = Fork Up (Only with attached dumpster) - 6 = Fork Down (Only with attached dumpster) - Keypad 1 = Extra Camera Left - Keypad 2 = Extra Camera Front - Keypad 3 = Extra Camera Right - Keypad 4 = Extra Camera Back - Keypad 5 = Extra Camera Fork Controls SWEP's: Trashbag Roll - LMouse (+attack) = Wrap or unwrap object. Dumpster - LMouse (+attack) = Spawn a dumpster infront of you. Comments and feedback: In order to centilize our addon maintenance efforts, the comments has been disabled in all addons. Please go to the SW Addons Group to comment and give feedback on our addons. Mind the rules, though! Any problems? Please read those: ► FAQ & Common Issues ► Troubleshooting Still got problems? Post here: ► Bug Reports Please read the description for all informations about the addon! Click for the terms of use.

183,180 Downloads Details →
[CW 2.0] Mosin Nagant

[CW 2.0] Mosin Nagant

von 76561198040751970

So after getting spammed with requests and some begging I bring you the Mosin-Nagant. If you like this swep feel free to rate up as a way of saying thank you. If you have any problems please let me know in the comments ENJOY! I am currently working on a BF4 weapons pack with some friends, but I am also working on a Sci-Fi Aug next. ===Requirements=== You need this to make stuff work ===Recommended=== Gets you more attachments Gets you the cool holo-sight ===Source(s)=== The weapon model is from Insurgency by New World Interactive. The Natural Ebony skin is from Insurgency workshop submitted by Phil The Clean Wood skin is from Insurgency workshop submitted by Erdling ===CREDITS=== Model/Textures/Animations: New World Interactive Natural Ebony skin: Phil Clean Wood skin: Erdling Makers of the Customizable Weaponry base: Spy, tigg, SlaYeR™, bro, Matsilagi Shader edits: Niggarto el Negro Coding the weapon for Customizable Weaponry, compiling, error fixing, maker of white snow's attachment packs: White Snow

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Half-Life Resurgence

Half-Life Resurgence

von 76561198005642324

Recreation & expansion of NPCs, entities, and weapons from the Half-Life series. Version - 1.3.2 Change Log - Releases Page Roadmap - Project Page Source - GitHub VJ Base (Required) - Workshop Page Half-Life Resurgence Videos - YouTube Playlist FEATURES & GOALS OVERVIEW - Recreate every possible NPC, entity, and some weapons from the Half-Life series with respect to the original games. - Use only the original effects, particles, decals and textures wherever possible. - Recreate cut, alpha, and beta content, if no information is given by Valve, then reimagine them to the best of our ability. - Add new features, including new abilities, AI behaviors, weapons, etc. Examples: HECU engineers can construct turrets, new weapons for Rebels, and many more! - Add custom content that we or the community have envisioned. Examples: Black Ops Robo Grunts, Combine & Rebel engineers, content from Sven Coop, and much more! - Add NPC Controller support to all the NPCs, allowing the user to play as any character. - Introduce an optional feature that automatically replaces Half-Life 1 & 2 NPCs with their Half-Life-Resurgence counterpart. - Add support for Half-Life 1 & 2 campaigns to the necessary NPCs, allowing the user to play any of the campaign using the Auto Replace feature. NPCS & ENTITIES GoldSrc: - AFlock - AH-64 Apache - Alien Controller - Alien Grunt - Alien Slave - Alpha Alien Grunt - Alpha Bullsquid - Alpha Headcrab - Alpha Houndeye - Alpha Human Grunt - Alpha Human Sergeant - Alpha Human Sergeant (Melee) - Alpha Scientist - Alpha Security Guard - Alpha Zombie - Archer - Barnacle - Black Mesa Ceiling Turret - Black Mesa Ceiling Turret (Mini) - Black Mesa Ground Turret - Black Mesa Ground Turret (Mini) - Black Ops AH-64 Apache - Black Ops Female Assassin - Black Ops Male Assassin - Black Ops Robot Assassin - Black Ops V-22 Osprey - Boid - Bullsquid - Chumtoad - Cleansuit Scientist - Cockroach - Control Sphere - Decay HECU Sentry Gun - Dr. Richard Keller - Dr. Rosenberg - Flocking Floater - G-Man - Gargantua - Gargantua (Baby) - Gene Worm - Gonarch - Gonome - Headcrab - Headcrab (Baby) - HECU Sentry Gun - Houndeye - Human Grunt - Human Grunt (OppF) - Human Grunt Engineer (OppF) - Human Grunt Medic (OppF) - Human Sergeant - Ichthyosaur - Ivan the Space Biker - Kingpin - Leech - M1A1 Abrams - M2A3 Bradley - Mr. Friendly - Nihilanth - Otis Laurey - Panther Eye - Penguin - Penguin Nest - Pit Drone - Pit Worm - Portal (Race X) - Portal (Xen) - Probe Droid - Protozoan - Rat - Robot Grunt - Scientist - Security Guard - Shock Roach - Shock Trooper - Snark - Snark Nest - Tentacle - Tor - V-22 Osprey - Voltigore - Voltigore (Baby) - Xen Ceiling Turret - Xen Crystal - Xen Hair - Xen Plant Light - Xen Sentry Cannon - Xen Spore (Large) - Xen Spore (Medium) - Xen Spore (Small) - Xen Tree - Zombie - Zombie Security Guard - Zombie Soldier Source: - Alyx Vance - Barney Calhoun - Citizen - Civil Protection - Civil Protection Elite - Overwatch Elite - Overwatch Engineer - Overwatch Prison Guard - Overwatch Prison Shotgun Guard - Combine Sentry Gun - Overwatch Shotgun Soldier - Overwatch Sniper - Overwatch Soldier - Father Grigori - Rebel - Rebel Engineer - Refugee - Resistance Sentry Gun - Overwatch Soldier (Beta) - Merkava PLAYER WEAPONS - Alyx Gun - Charge Bow - Combine Sniper - Resistance RPG FAQ - HL Source or HL2 EP2 Required? No, only VJ Base is required. - Chrome Texture Issues This is caused by running the game on the lowest settings OR using a very old computer. We cannot help you with this issue. - What about pack? We do not take requests. - Can I have both Workshop and GitHub version? No, only one should be installed at a time. CREDITS - DrVrej(Me) - Creating this mod - oteek - Models, materials, sounds, coding - Cpt. Hazama - Models, materials, coding, particles - Darkborn - Models, materials - Mayhem - Model & material assistance - Lily McFluffy - Original Xen Cannon, Ceiling Turret, Abrams models - Robert F - Spawnicon assistance - Roach - Particle assistance - Omnicron, Halvdan, Satan.cl, LambdaFox, Patient Elliot - Rebel skins - Valve, Sven Co-op Team - Many original assets - Cobalt-57 - Additional Human Sergeant animations - HL2 MMod Team - Additional sounds

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Night Vision

Night Vision

von 76561197986690883

Features: - Completely client-side (other people won't see you use this) - Highly customizable - Night Vision and Forward-Looking Infrared Thermal Vision goggle types - ID (Illumination-Detection) - ETISD (Eye Trace Illumination-Sensitive Detection) - ISIB (Illumination-Smart Intensity Balancing) - AIM (Alternate Illuminating Method) - FLIR (Forward-Looking Infrared) Q: How different is it from other night vision scripts? A: Unlike most scripts, this script actually illuminates the area around you instead of simply modifying on-screen colors Q: How customizable is it? A: You can: - Modify the illumination radius - Modify the brightness of the illumination - Modify the speed of how fast the night vision turns on - Modify the needed darkness level for ID work (described below) - Modify the reaction time of ID - Modify the range at which ETISD works (described below) - Modify the sensitivity of ISIB - Modify the range at which AIM works - Switch between FLIR thermal vision and the regular night vision - Toggle on/off a distortion effect - Toggle on/off a blur effect - Modify the intensity of the blur effect - Toggle on/off a green overlay effect - Toggle on/off a goggle effect - Toggle on/off a bloom effect - Toggle on/off a grain effect - Customize the amount of alpha passes - Easily reset everything Q: I bet it works only on console commands A: Yes, and no. You can access an in-game menu by going to Q > Options > NVScript > Client. You can also control everything using the console commands (command names are below) Q: Do I need any additional games for this to work? A: No, all the needed materials are included. (5 materials) Q: My night vision goes all crazy when I have ETISD turned on! A: Turn it off or decrease the range at which it works. Q: ETISD doesn't seem to work. A: ETISD only works with ID turned on. Q: I've been playing around with the controls, and was writing in numbers instead of using the slider, and now the night-vision is messed up! A: You should only use values within the slider limits. Press the "Reset Settings" button. Q: I'm having performance issues. A: Reduce Illumination range, increase Brightness to 1.0 (100%), turn OFF the Distort effect, turn OFF the Bloom effect, turn OFF the Goggle effect, turn OFF Blur, turn ON ISIB. The recommended settings of the night-vision are set when you reset the settings. Q: The menu looks complicated, and I don't even know what does stuff like ID or ETISD do! A: Read below. Q: Can I get banned for using this? A: If you run around the server and scream "I'M USING A NIGHT-VISION SCRIPT", then maybe. Although you shouldn't get banned unless you're using this in a gamemode where the enemy needs to be lurking in the shadows and you openly brag about using a night-vision script. And no, you can't get VAC banned for this either. Console Commands: nv_togg - toggle the night-vision nv_id_status <0 - 1> - turn ID (Illumination-Detection) on/off nv_id_reaction_time <0.1 - 1.0> - time for ID (Illumination-Detection) to react when entering a dark/bright area (in seconds) (higher = slower) nv_id_sens_darkness <0.05 - 1.0> - darkness scale at which ID (Illumination-Detection) starts functioning (higher = darker) nv_etisd_status <0 - 1> - turn ETISD (Eye Trace Illumination-Sensitive Detection) on/off nv_etisd_sensitivity_range <100 - 500> - set the range at which ETISD (Eye Trace Illumination-Sensitive Detection) is functional nv_isib_status <0 - 1> - turn ISIB (Illumination-Smart Intensity Balancing) on/off nv_isib_sensitivity <2 - 10> - control the sensitivity of ISIB (Illumination-Sensitive Intensity Balancing) nv_aim_status <0 - 1> - turn AIM (Alternate Illumination Method) on/off nv_aim_range <50 - 300> - range at which AIM (Alternate Illumination Method) works nv_fx_blur_status <0 - 1> - turn Blur effect on/off nv_fx_blur_intensity <0.2 - 1.75> - control how intense the blur effect is nv_fx_distort_status <0 - 1> - turn Distort effect on/off nv_fx_colormod_status <0 - 1> - turn Green Overlay effect on/off nv_fx_goggle_status <0 - 1> - turn Goggle effect on/off nv_fx_noise_status <0 - 1> - turn Noise effect on/off nv_fx_noise_variety <0 - 40> - specify amount of Noise textures to generate for use within the Noise effect nv_fx_bloom_status <0 - 1> - turn Bloom effect on/off nv_toggspeed <0.02 - 1.0> - set the speed at which your night vision turns on nv_illum_area <64 - 1024> - set the distance which is illuminated whenever night vision is turned on nv_illum_bright <0.2 - 1.0> - set the brightness of the night-vision nv_type <1 - 2> - 1 is night vision, 2 is FLIR thermal vision nv_reset_everything - self-explanatory What do ID/ETISD/ISIB/AIM do? ID (Illumination-Detection): Automatically turns on your night-vision whenever you enter a dark area. Customizable: - Sensitivity - Reaction time ETISD (Eye Trace Illumination-Sensitive Detection): Automatically turns off your night-vision when looking at a bright area from a dark area. Customizable: - Range ISIB (Illumination-Sensitive Intensity Balancing): Automatically balances the intensity of your night-vision depending on current area's level of darkness. Customizable: - Sensitivity AIM (Alternate Illuminating Method): Illuminates towards your aim direction. Customizable: - Range Credits (initial release, in 2010): blackops7799 - darkness illuminating light, blur effect Kogitsune - helped me out with ETISD TetaBonita - sound effects/turn on effect

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