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Mods & Plugins für Garry's Mod

1.974.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

[simfphys] Bugatti Bolide 2020 – Garry's Mod Mod

[simfphys] Bugatti Bolide 2020

von 76561198128823009

● Exterior and Interior Lightning works ● 1 Passenger seat ● Working wipers (StormFox 1 or StormFox 2 required) ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write to В.И.Лкин about commission.    ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by RezRoulette

25,809 Downloads Details →
Military SNPCs - Near East – Garry's Mod Mod

Military SNPCs - Near East

von 76561198081978526

VJ BASE request for these SNPC's to work! Adds 3 new SNPCs: Iraqi soldier (Enemy & Friendly) Yemen soldier (Enemy & Friendly) Iraqi T-72 (Enemy & Friendly) And squad of Iraqi soldiers Credits: DrVrej - Vj base. Damic, simkas - models Me - create this addon Donate if you want support the creator

13,062 Downloads Details →
Lost Planet: Extreme Conditions VitalSuits[PTX UPDATE COMING] – Garry's Mod Mod

Lost Planet: Extreme Conditions VitalSuits[PTX UPDATE COMING]

von 76561198133122142

Join the Addon group for announcements: http://steamcommunity.com/groups/megarexaddons Join the Discord group to chat with me if you like: https://steamcommunity.com/groups/megarexaddons/discussions/0/1771511442682234246/ Duruing the Colonization on E.D.N. III, Humanity discovered the Akrid and was force to flee their new home, they developed the VItal Suits (VS) capital of fighting the Akrid. Features Snow Pirates V.S.: GTT-01 Nida, GTF-11 Drio Javelin GTF-11 Drio Crossbow GTF-11 Drio Basil GTB-22 Faze Javelin GTB-22 Faze Crossbow PTX-140 Hardballer PTX-140 Hardballer Laser PTX-40a Ivan all but the 40a has different skins, the Bodygroup tool is required to change it. Damaged func to allow VS's to look battle damaged when it loses 50% of its health NEVECs V.S.s: GAB-25-AP Cakti GAB-25-MCB Cakti GAN-34 Granseed GAN-34 Granseed Laser GAN-37 X-seed PTX-40a-2 Heavy Ivan(modified after stealing the 40a and giving it extra weapons) Credits: CAPCOM - making the amazing gamer series but I wish they make LP4. Dopey-Providing animations from the mech assault pack Nekuromu- Porting the Lost Planet models way back in the day, Link to ragdoll pack is here: https://steamcommunity.com/sharedfiles/filedetails/?id=138040673&searchtext=lost+planet Me- getting these to be drivable using the mechassault base Numbskill- Voicing the AI voice for the VS's Todo: -Have the playermodels show up in the seats even on the Nida and Drio -Get LP9999 model -Get more skins from LP1 and 2 for the VS's BEFORE COMMENTING ABOUT THE RAGDOLLS! PLEASE NOTE THE ANIMATIONS WERE USED FROM MECH ASSAULT WITH PROPORTIONS MESSING THEM UP. IF YOU WANT THE GOOD RAGDOLLS GO TO THE ORIGINAL PACK IN THE CREDITS

28,318 Downloads Details →
TTT_MysteryShack – Garry's Mod Mod

TTT_MysteryShack

von 76561198271128781

i did not make this map. Please give credit to the owner who made this map. I added this just for my server

37,825 Downloads Details →
Nova Prospekt [Day] – Garry's Mod Mod

Nova Prospekt [Day]

von 76561198087397907

Prison (Nova Prospekt day), map created and optimized for posing and scenes, is based upon the beta map of Half-life 2. P.S if you have any problems with reflect you need to write in console "mat_specular 0". This map supports SFM, so you can use. But you need to rebuild cubemaps, just write in your SFM console "buildcubemaps". Map name: gm_prison_post Category: Sandbox FAQ: Q: Nodes? A: Yes, but not at all, so you can use Navmesh editor for proper nodes :) Q: Any changes in map structure? A: Yes, it contains two maps in one. And some minor changes. Q: New updates/fixes? A: No Q: New day maps? A: Checkout my Workshop

17,693 Downloads Details →
Swep Misriah Armory M6G – Garry's Mod Mod

Swep Misriah Armory M6G

von 76561198025618037

This is the Misriah Armory M6G from HALO I take no credit for the model, anim, sounds ect. I would list the credits of who worked on the model and such but the submission was trashed you can find whats left here http://gamebanana.com/css/skins/120367 No this is not a reupload of the one from gmod 12. I made this with my weapon base. Faetures: Iron Sights(Might change to halo's 2x zoom scope) Sprinting(Tried to mimic halo4's magnum sprinting pos) Shooting(Do I really have to add this one) Reloading(this would be useful) World model( Not a crotch one as a bonus :D) Its a pretty simple swep. But anyways have fun. If you have any problems/Suggestions don't hesitate to post it in the comments just keep it related to the addon at hand. CHANGELOG: Fixed the GetViewModel error. Fixed error that only appeared in multiplayer. Fixed Hold type If you liked this check out my Tumblr for updates on what I am doing. http://residualgrubdev.tumblr.com/ Dont have a Tumblr? I have a steam group to! http://steamcommunity.com/groups/ResidualGrubsStuff Report an error http://residualgrubdev.tumblr.com/addonerrorreport Halo belongs to its rightful owners

25,719 Downloads Details →
GTAV/Shared - bar props – Garry's Mod Mod

GTAV/Shared - bar props

von 76561198010780650

Pak models from GTA V. Various models of bottles, glasses, cocktails and other that is used in bars. Almost all models can be broken! Some models have a physical fluid. Some models have several skins. I suggest using this pack of models as additional content for your maps. Ie, do not pack this content to your card or addon, just indicate that the user should subscribe to this workshop item. This is trite to help avoid problems with different versions of my models.

24,173 Downloads Details →
Portal 2: Cave Johnson P.M. and Ragdoll – Garry's Mod Mod

Portal 2: Cave Johnson P.M. and Ragdoll

von 76561198066223715

Borealis: Last Man Standing You... yes you programmers, mappers, designers, writers and all kind of modders who want to help ups to become this idea to an amazing mod that transport us to unexplored narratives left by Valve, we hope to this could bring to the table all of our knowledge and our love for the “Half-life” and “Portal” series; to make an worthy tribute to the beloved franchise that the guys at Valve had created. "I'M THE MAN WHO'S GONNA BURN YOUR HOUSE DOWN, WITH THE LEMONS!" -Cave Johnson So, my version use the 70s Cave Johnson, but a little more young. He don't looks too similar because is difficult to make a model from just one image, I tried my best, and here is the model. this model was actually going to be in my Mod, but due to technical problems, it couldn't be. Where I can do a request? If you want a model, please put a comment on my profile, not in this addon, and I will see if I can take your request or not. ✓ If you put SPAM in this article: DELETED ✓ If you want a model and you don't comment on my profile: DELETED ✓ If you don't like the model just put me a dislike, but if you put insults and non-constructive criticism, you know what I'll do: DELETED Give me a like! or else... Credits: Batman: Arkham Origins - Coat Model and Texture. The Bureau - Sweter Model and Texture. Kenway - Images. Arno - Images. Mori - Images. Auditor - Images. LemonSenpai - Images. Me - Rigging, Head Model and Texture, Eye Poser and Face Poser.

22,259 Downloads Details →
Gangsta P99 – Garry's Mod Mod

Gangsta P99

von 76561198079408885

The category will be under Tom's sweps http://css.gamebanana.com/skins/4915 =====================ALL Credit GOES TO Model: Fiblah Skin: rayzian Animations: Hav0c Compile: Bullet-Head

33,161 Downloads Details →
[DRGBase] Fazbear's Ultimate 1 NPCS UPDATED! – Garry's Mod Mod

[DRGBase] Fazbear's Ultimate 1 NPCS UPDATED!

von 76561198844634177

Hello, ladies and gentleman! This is an addon for NPC'S DRGBase! Based on FUPPR addons. ! Remembering, the models and animations were not made by me, I just made them become NPC'S ! Official creators below: Heavy: https://steamcommunity.com/id/ThatPinkShit Galaxyi: https://steamcommunity.com/id/Galaxyi This pack of NPC'S includes: Freddy Fazbear (With voice and without voice); Bonnie the Bunny (With voice and without voice); Chica the Chicken (With voice and without voice); Foxy the Pirate (With voice and without voice); Golden Freddy; Endo-01; Mr. Cupcake; Shadow Freddy. What I'm going to do but haven't started: Fazbear's Ultimate Unwithereds NPCS

35,466 Downloads Details →
Vayne SWep (League of Legends) – Garry's Mod Mod

Vayne SWep (League of Legends)

von 76561198019780035

Second LoL SWep, with more well on the way! Thanks to all the subscribers of my first two weapons for subscribing and for the supportive comments you guys left, I appreciate it a lot! Sorry for taking so long to release. I had initially planned three of Vayne's attacks instead of only two, but I couldn't figure out how to write the code without it acting screwy, so there were many cases of trial-and-error that added more and more delay. Left click to shoot crossbow bolts, right click to tumble (roll). While this weapon is pretty basic, I consider it a significant learning experience. In making this, I learned how to use timers, ShootBullet, sort of use traces, and change the speed of viewmodel animations.

37,450 Downloads Details →
RP_Arquitens – Garry's Mod Mod

RP_Arquitens

von 76561198022395565

A snowy Star Wars map with an Arquitens-class Light Cruiser (Republic) above it. The "planet" part was not planned in the beginning as I only wanted to make the ship, so I apology if it's a bit lazy. Map relies heavly on the awesome props made by KingPommes, and will have a buttload of errors without it. The ship is obviously smaller than a Venator, so it's not really meant for huge population servers. Use mat_specular 0 if you have issues with some props. Map consists of an Arquitens-class Light Cruiser as the main zone with a "planet" slapped for good measure. -The ship      - Corridors      - Training room      - Interactive shooting range with 3 difficulty settings      - Brief room      - Cantina      - 6 barracks      - Medbay      - Brig      - Reactor      - Bridge      - Extra rooms for whatever you want      - Retractable landing platforms that are tottaly not lore friendly but definetly useful      - Lockable airlocks, airlock C serves as a teleport between base and ship      - Alarm - The planet      - Snowy terrain      - Small outpost      - Underground hangar for vehicle storage      - Underground training areas      - Team DeathMatch arena      - Empty room for custom trainings      - The Citadel has 3 AR2 turrets that can be manned by combine based NPCs if they're spawned in front of them      - Small mining town with various stuff - Dense fog areas - Low effort clouds Cody Evans - Mapping King Pommes - Props and materials (the good stuff) Lord Trilobite - Imperial textures and props TopHATTwaffle - some textures DarthBrit - inspiration on some parts of the ship Disney / LucasArts - Star Wars universe and assets Huge thanks to anyone who made this map possible due to awesome content!

20,658 Downloads Details →
rp_c18_v2 – Garry's Mod Mod

rp_c18_v2

von 76561197987624522

City 18 version 2 A map by Dave Brown, created for Taco 'N' Banana's Half-Life 2 Roleplay server. Original map by HumiliatioN. Changes: - Now daytime - Citadel and skybox upgrades - Optimisation (map will still spam vertex errors in some areas but this could not be fixed due to the shape of the plaza layout) - Added 3 new "rear entrances" to the slums, interconnecting back alleys between the Diordna, Subway, Bar, Cafe and Supply Room. - Smashable windows in all key areas including: CCH, Shops, other apartments. Anything that "should" smash now does. - Nexus can now power down/up lighting to all primary citizen areas in the plaza and slums via the lobby generator room. - City8 Judgement Waiver Buzzer - Improved rooftop accessibility in all slums areas (especially around the nargodian / surban) - Reduced texture memory - Fixed cubemaps (no more strange gold-hue on any shiney surface) Forums

18,325 Downloads Details →
RPG-7 on FA:S 2 Base and more – Garry's Mod Mod

RPG-7 on FA:S 2 Base and more

von 76561198149090921

RPG-7 on FA:S 2 Base -Menu icons by me -Hud icons by me -Compiled by me -Models insurgency -Sounds insurgency -Base Spy

18,714 Downloads Details →
[ TFA ] [ AT ] SR-25 – Garry's Mod Mod

[ TFA ] [ AT ] SR-25

von 76561198136976811

SR-25 By The Master MLG. well yeah, another modern thing. with this sr25. finally i can come back to spend time making personal projects. so thats mean, maybe there will be more ww1 weapons and some epic stuff im making with other modders. Stay tuned for my next weapons. BTW, Here is some links for some extra attachments. Pack 1 Pack 2 Credits: Battlestate Games: Materials/Models. EA/Dice: Materials/Models. Odec3D: Materials/Models. MZK: Anims. New World Interactive: Sounds. Ubisoft: Sounds Navaro: Sounds. The Master MLG: Lua, QC, Shader Set, Compile. Shadow_RUN: VMT Config.

12,603 Downloads Details →
Blowout! – Garry's Mod Mod

Blowout!

von 76561197990033729

***** IMPORTANT ***** This addon will be disabled when it is loaded for the first time! To enable it, type "blowout_enabled 1" in your / the server's console. Note that this command will persist! (see console commands below) ------------------------------------------------------------------------------------------ Description: If you've played the DayZ Namalsk mod and ever happened to encounter an EVR then you may recognise this. Alternatively, if you've played STALKER: Call of Pripyat, you may just aswell be able to guess what this is (although this addon is not based on that game). This is a script that I designed to be used in ACF fights, Roleplay, movie making or whatever you can think of. Essentially, this addon adds a blowout event to the game - a threat to both you and your contraptions. When a blowout sequence builds up, you will hear distant rumble and occasional wind gusts. This is your warning that you should find shelter soon. Then, after a few moments, the blowout will hit - both killing exposed NPCs and knocking everyone unconscious in the process! When the blowout is over, you will no longer be able to spawn new "Expression 2" gates (short: "E2", more info here) until the "damage phase" is over. Only the E2s that were hidden in buildings, underground or in any place that's covered from the sky will still be functional. Better take cover before a blowout fries your vehicle in a tank battle! (NOTE: For the sake of game difficulty, the script ignores other entities when checking for exposed E2s, meaning that they WILL be disabled if they weren't covered by a solid part of the map - under a bridge, in a warehouse, etc.) How to use: For starters, you need to enable the script (console commands listed below). When enabled, a blowout event will be queued. By default it takes 3600 seconds (= 1 hour) for a blowout to trigger. This delay is also the interval between any two blowouts, and can be changed using a console command (again, see the full list below). Additionally, you can trigger a blowout sequence manually. There are two commands available for that purpose, also listed below. Note: you cannot trigger a blowout while another one is still active. This includes the "damage" phase, during which E2s are set to be disabled. To reset a blowout entirely, turn off the script using the same command you used to enable it (see below). This will re-enable all E2s that were disabled, reset all post process effects and unragdoll unconscious players. Then, turn the script on again and you're good to go for another blowout. Console Commands: The following console commands allow you to customise the script to suit your needs. All settings will save across map changes and server restarts (however, not if the server crashes!). Be careful not to leave the addon enabled if you're going back to sandbox, or the blowout sequences may get in your way. blowout_enabled Self explanatory - this will enable or disable the blowout script. Can also be used to entirely reset a blowout sequence by turning the script off (and on again, if needed). (default: 0) blowout_interval The interval, in seconds, between two blowouts. (default: 3600) blowout_announcing_duration The time in seconds it takes for a blowout to start, after it was announced. (default: 300) blowout_damage_duration Sets the duration, in seconds, of the damage phase that occurs after a blowout has hit, during which E2s cannot be used. (default: 180) blowout_trigger_delayed Triggers a blowout, including the announcing phase. Cannot be used while another blowout is active. blowout_trigger_instant Triggers an immediate blowout, without the announcing phase. Cannot be used while another blowout is active.

14,328 Downloads Details →
Call of Duty - Ghosts: .44 Magnum – Garry's Mod Mod

Call of Duty - Ghosts: .44 Magnum

von 76561198011219147

Call of Duty - Ghost .44 Magnum on GDCW. All stats based off Call of Duty Ghosts. This will be my last swep for awhile, since I do not have the time. Credits: Generic Default - GDCW Weapon Base Model - Infinity Ward & Activision Textures - Infinity Ward & Activision Animations - N/A Compile - 杰老叔 Sounds - Infinity Ward & Activison Port - 杰老叔 Picture - http://img1.wikia.nocookie.net/__cb20140324101842/callofduty/images/2/2f/.44_Magnum_model_CoDG.png

23,019 Downloads Details →
[RP] MallParking V2 – Garry's Mod Mod

[RP] MallParking V2

von 76561198105993696

Welcome to MallParking! This is not RP map, but rather an updated version. RP prefix is just for joke. (This map was used for RP in the past, I'm too lazy to change that) Credits Original map: https://steamcommunity.com/sharedfiles/filedetails/?id=2619660952

39,413 Downloads Details →
gm_skycity – Garry's Mod Mod

gm_skycity

von 76561198229106760

For any suggestions/questions, feel free to join our Discord Server. https://discord.gg/xzVBtRc Hello There! This is a city in the sky. It can be used for sandbox purposes. Features - Fully AI noded * Ground nodes * Air nodes * Strider nodes - Cubemaps - HDR Lightning - Optimization - Soundscapes - Displacements - A sun - Custom textures - Waterfalls! Future Plans - Enterable buildings - StormFox support (@Hunter) - Better lightning - Better optimization - Fog (@Melonhead) - Improved Air nodes - Night Version Special Thanks To: Valve - For everything. You - For reading this long and useless thing. Gmodism - For the review! Notice: You don't need additional game content to run this map. The only thing you need is Garry's Mod. Also, can you please leave a like? pls do it for me

20,399 Downloads Details →
TDA Monster Miku Playermodel – Garry's Mod Mod

TDA Monster Miku Playermodel

von 76561198210817383

A custom Hatsune Miku playermodel. 2 diferent facial skins. Comes with player model & ragdoll. Has viewmodel arms. Please thumbs up if you enjoyed!

29,624 Downloads Details →
Starwars Christmas Player Models- Elf Trooper, Darth Santa, and Emperor Santatine – Garry's Mod Mod

Starwars Christmas Player Models- Elf Trooper, Darth Santa, and Emperor Santatine

von 76561198061335920

Commissioned work by a godly dude. Vader: models/KriegSyntax/StarWars/darthnicholasvader_playermodel.mdl Elf Trooper: models/KriegSyntax/StarWars/elftrooper_playermodel.mdl Santatine: models/KriegSyntax/StarWars/darthnicholas_playermodel.mdl

20,385 Downloads Details →
Freddy Fazbears Pizza (Kill Case) REUPLOAD – Garry's Mod Mod

Freddy Fazbears Pizza (Kill Case) REUPLOAD

von 76561198425360475

!!!!!This is not my MAP!!!!! This is reupload of Fnaf map if you dont have textures you need sub for Freddy Fazbears Pizza event map reupload: https://steamcommunity.com/workshop/filedetails/?id=1723579046

21,472 Downloads Details →
Water Editor (Visuals Only) – Garry's Mod Mod

Water Editor (Visuals Only)

von 76561197970521106

A simple editor that allows you to modify some visual properties of water found on maps. If you're tired of having really low visibility underwater, or just want to get silly and fill a pool with jello, this addon can help! How to use Just like with the default editors, spawn it from "Entities > Editors" in the spawn menu. Then, open the context menu with C, right click the entity, and select "Edit properties" to start changing stuff. Features The main features are: - Water fog editing - Reducing underwater screen blur - Disabling those ugly dirt particles that float around in the water (Note that the editor can't entirely get rid of blurring underwater - the engine forcibly renders at a lower resolution when your view is underwater. If you're primarily concerned with making posters, try instead placing a camera underwater and moving the player above water, which should eliminate it entirely.) Details about water fog editing These settings act very similar to the default Fog Editor, allowing you to change the start distance, end distance, and color of the water fog. (Changing the max opacity is unfortunately not supported by the engine.) There are some quirks to mention, however: - These settings act on "water materials". The "above" materials are used when you're outside the water, and the "below" materials are used when you're underwater. This can be a bit unintuitive at first, but should hopefully make sense if you mess around with the settings. (Or you can just leave it at the default of "All" and not care too much :p) - If you ever find that the current state of the water doesn't match what you have set in your editor (e.g. if you're using multiple editors at once and they're overriding each other's settings), there's a "Force Apply Water Properties" button in the context menu that will reapply an editor's settings. - The effects of the "fog start" and "fog end" settings can act pretty strange for above-water materials. I'd recommend leaving "fog start" at 0 if you're primarily concerned with above-water visuals. Console commands As an alternative to the editor, you can also use console commands starting with "wateredit_" to achieve the same functionality. Remember that you can use the "help" command if you want to know what each command does. Notes / credits This addon should work fine in multiplayer, but I haven't actually tested it, so I don't know for certain. Please let me know how well it works! The source code for the addon is available on GitHub. The maps and models used in the preview images can be found here.

30,626 Downloads Details →
Gas Grenades – Garry's Mod Mod

Gas Grenades

von 76561198012625684

Poison and Health grenades Poison Grenades take health overtime (5 hp/s) Long duration 300 seconds, Short duration 60 seconds Health Grenades give health overtime (1 hp/s) Long duration 100 seconds. Short duration 30 seconds Thumbs up if you like this that will keep me motivated to make more stuff Feel free to use these on your servers or just for fun. This was originally made for mphx's TTT server but has since been shutdown due to losing the community. i have decided to release them to the public so that maybe someone can benefit from the work i put into them !~~~~~~~~These have no effect on npcs~~~~~~~~! Please leave praise and bug reports below Feel free to add me on steam NEW VERSION WITH JUST SHORT DURATION GRENADES Fixed NPC damage Fixed Killing http://steamcommunity.com/sharedfiles/filedetails/?id=259039395

27,430 Downloads Details →

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