- Mods
- /
- Garry's Mod
Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.984.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
GTA 5 Improved Models
von 76561198146862920
After month of development it's finally done. Introducing you improved GTA V models that include 3 main protagonists from the original game: Michael De Santa, Franklin Clinton, Trevor Philips. Features: - Faceposing - Playermodels - Various clothes for each character - c_hands That's all for now. If this addon gets 150 likes, I'll add more clothes and features. P.S. Thanks everyone! Update in progress. Credits: - Rockstar Games tags: gta, grand theft auto, teaser, trailer
Indominus Rex
von 76561198050864205
============================= *CAUTION* This model was taken from an ARK: Survival Evolved mod, thus may contain a few issues. However I did my best to fix most of them with what I had, but you might encounter a few problems while posing. Though you can easily find a workaround with a little bit of patience and the right tools. =============================== Yup, you've seen in it pictures, on television, everywhere. A dinosaur that wreaks havoc on everything in its path, the infamous Indominus Rex. This beast is bigger, louder, and faster than the T-Rex. She was created by combining the genetic traits of multiple species such as Tyrannosaurus rex, Velociraptor, Carnotaurus, Giganotosaurus, Majungasaurus, Rugops, and Therizinosaurus. Includes: -Finger Posing *CREDITS* Indominus Rex Nemesis mod for ARK: Survival Evolved ----> https://steamcommunity.com/sharedfiles/filedetails/?id=729352919 Screenshots taken in order by Dino the Shitking, and Petri
Realistic decals. [Glass]
von 76561198276674242
Just makes new glass impact decals! Do not forget to delete the Realistic impact decals. addon, otherwise there will be a conflict (How to delete this addon is written in the description of the addon) Mods used: - My abandoned map. - The map on the mod icon. Tags: bullet , impact, hole, holes, blood, particle, concrete, metal, wood, shot, decals, new, retexture, update, realistic, real life, role play, glass, dismembered, woowz, woowz11
Zeros Pyrozooka - Contentpack
von 76561198013322242
[ALSR] Anti Lag System Redux - Optimization
von 76561198127131103
Not recommended for use, the code is outdated and not optimal Tags: antilag antilags anti lag lags system redux optimization boost bost fps server client player players fix fixed speed лаги анти лаг оптимизация ускорение буст фпс оптимизатор сервер клиент игрок игроки мод addon mod What is it? This is an object rendering system that can improve the performance of you or your server players. She draws only those objects that the player sees. The system can perform calculations both on the server side and on the client side, which makes it flexible enough to customize to your requirements. In my add-on, I try to minimize unnecessary calculations by caching data and optimizing the parsing of large lists of objects, unlike other analogues. Important! This addon was mainly developed for use on game servers. It will not increase FPS for you under heavy load, but it can increase FPS for players on your powerful server. I do not recommend using this in sandbox mode, since large maps require a large rendering distance, and increasing it for the system will reduce half the optimization to a minimum. However, this addition will be appropriate for such modes as DarkRp, where the spaces are quite tight, and do not require rendering for 5000 game units. Warning: Cvars work only once at system startup, and do not change in real time unless you manually update the file. This is done for optimization reasons to reduce the time it takes to access variables. Cvars: Server: alsr_enable - Enable or disable alsr system. alsr_server_only - Enable optimization server-side (1) or client-side (0) (Default: 1) alsr_visibility_delay - Visibility check update time (Default: 0.2) alsr_players_calcualtion_delay - Frequency of updating the number of players for calculations on the server. (Default: 1) alsr_player_view_radius - Object visibility radius (Default: 90 (It works)) alsr_player_view_distance - Maximum distance of drawing objects (Default: 1500) alsr_player_disable_detector_distance - Minimum distance at which checks stop working (Default: 500) alsr_physics_constraint - Enables or disables freezing physics when an object is lost from view (Default: 0) Client: alsr_client_enable - Enable or disable alsr system. (Default: 1) alsr_client_prop_calc_delay - Frequency of updating the number of props for calculations on the client. (Default: 1) alsr_client_visibility_delay - Visibility check refresh rate. (Default: 0.1) alsr_max_props_visibility_one_rate - How many objects will the system process in one rate? (Default: 10) alsr_client_sort_enable - Enable sorting for more correct rendering (1). Attention! This may decrease performance. (Default: 1) alsr_client_prop_sort_delay - Frequency of updating sorting of objects on the client. (Default: 1) Console commands: Server: alsr_system_start - Turns on the system in real time and updates cvars alsr_system_stop - Turns off the system in real time Client: alsr_client_system_start - Activate or reboot the system alsr_client_system_stop - Stop the system Existing problems: Temporarily not compatible with Perma Props. If the PP does not work correctly, try using this cvar - sbox_persist 0 GitHub: https://github.com/Shark-vil/ALSR-System-Optimizer Addition: I also recommend using my LLM addon, which can save your server from crashes if someone wants to put it using physical objects: https://steamcommunity.com/sharedfiles/filedetails/?id=1847285969 Video map - https://steamcommunity.com/sharedfiles/filedetails/?id=1289646999 Copyright belongs to Shark_vil. The product can only be published on Steam by an account ID: 76561198127131103
Silent Hill 2 Pyramid Head
von 76561198062162049
All credit goes, yet again, to Mr. Charles for this awesome Playermodel.
VHS camera filter
von 76561198012319440
Click here to show me some love! A "Lite" version of my previous upload, containing only the overlay effect. For those that don't need the map or want a quick and dirty effect for their own maps. To enable, go to the post-processing tab and select "Camcorder VHS" under overlays. My recommended settings for other effects are as follows (to achieve the same look and feel as the demo map): -------- cl_drawhud 0 - sharpen filter: distance 1.5, contrast 1 - toytown filter: size 0.04, passes 60
[Extended Render]Glow Eyes for Metropolice(No Trail)
von 76561199075381326
This addon add glow eyes to metropolice in this addon: Metropolice Force https://steamcommunity.com/workshop/filedetails/?id=2233995006 (This addon will replace the default metropolice NPC model and add more skins for them) If you change their skin,their glow eyes will change color while eyes color is changed. But DO NOT CHANGE THEIR MASK!!!!!!!!!!!!!!!!!!!!!!!! This will change their eyes color because their masks have eyes with different colors! How to spawn metropolice with random skin? Use this addon: NPC Model Randomizer / Manager https://steamcommunity.com/sharedfiles/filedetails/?id=2875816421 But when you use this addon,please turn off random bodygroups by enter this command: npc_model_randomizer_bodygroups_random 0
Ph_Nannerstreet
von 76561198045485569
Hello! This is a garry's mod prophunt map. You'll need CS:S to play this map. Dolphins, Chickens and Cats. Have Fun! Check out my other maps at: https://steamcommunity.com/workshop/filedetails/?id=438463355
BaTIM - Boris NPC + Playermodel
von 76561198192153428
Yay! My 1st Gmod Port! "Who's Laughing Now?" This is the Official (Ripped) Model of Boris the Wolf from Bendy and The Ink Machine Chapter Two now on Gmod! UPDATE: Ragdoll glitch fixed (head still jitters a bit) Original Model/Textures by: theMeatly Ripped & Ported to Gmod by: MinifigJoe
Metrostroi: Nevsko-Vasileostrovskaya Line (beta)
von 76561198113084153
Nevsko-Vasileostrovskaya Line, from Saint-Peterburg. To play on this map, you need download all necessary addons. Developing paused
[LVS] УАЗ-469
von 76561198849152333
VEHICLES: UAZ-469 Capacity: 1 driver, 1 navigator, 1 loading operator and 3 passengers Weapons: None Health: 500 units Note: You can mount MTPU inside ========================================== Map from screenshots: gm_alabino2 No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198849152333
Call of Duty - Black Ops: Galil
von 76561198011219147
Call of Duty - Black Ops Galil on GDCW Base. All stats are based off Black Ops. Credits: Generic Default - GDCW Weapon Base Infinity Ward & Treyarch - Models, Animations & Sounds Difuse - Models & Textures Millenia - Textures Sarvs - Model Freefall - Model r_populik - Models & Textures Yogensia - Model & Textures TIGG - Models & Textures Imbrokeru - Models EdgeStylez - Models & Textures KnechtRuprecht - Models & Textures SM Park - Sounds NightmareMutant - Sounds Teh Strelok - Sounds DustyAFC - Sounds AbsolutSoft - Model & Textures Racer445 - Texture, UVs, Model Logger - Model Twinke Masta - Models & Textures Soldier11 - Shaders Arby26 - Model Bull5hit - Textures Leazq - Port Sloba - Port Rimuto - Animations, Compile EOD - Model Picture - http://img3.wikia.nocookie.net/__cb20120119034857/callofduty/images/f/fa/Galil_menu_icon_BO.png All the credits are from a pack.
Star Wars CGI Umbarans Playermodel & NPC Pack!
von 76561198137433541
The Umbarans, also known as the Shadow People, were a near-human species native to the planet of Umbara. They were characterized by their pale, bluish skin and colorless eyes. In the waning decades of the Galactic Republic, the Umbarans were represented in the pan-galactic Senate by Mee Deechi. However, they ended up joining the Confederacy of Independent Systems during the Clone Wars, bringing their extremely advanced technology to the enemies of the Republic. Umbarans evolved on Umbara, a foggy and dangerous planet located in the eponymous solar system of the Ghost Nebula. During the last decades of the Galactic Republic, they were members of that democratic government. As such, they were represented in the Galactic Senate by senator Mee Deechi. Ten years after the Invasion of Naboo, an Umbaran female named Sly Moore served as an aide to Supreme Chancellor Sheev Palpatine, leader of the Galactic Senate of the Republic. Around that time, the defrocked Jedi Master Dooku created the Confederacy of Independent Systems, an alliance of solar systems that no longer felt in tune with the Republic. During the ensuing Clone Wars, the Umbarans would stay loyal to the Republic. However, after the assassination of Mee Deechi, they chose to secede from the Republic and joined the Separatist Alliance. The advanced weaponry of their militia gave the Confederacy an edge on the battlefield as clone troopers of the Grand Army of the Republic were tasked with conquering Umbara. Despite the betrayal of Jedi General Pong Krell, the Republic got the upper hand when his colleague Obi-Wan Kenobi managed to take the capital city of Umbara. At the end of the war, Supreme Chancellor Palpatine proclaimed himself Galactic Emperor. In the height of the First Galactic Empire, Umbaran technology had been appropriated for use in the Imperial Military. This is a playermodel and NPC pack that consists of Umbaran Generals and foot soldiers. Each soldier has 3 variants. The Generals have 3 variants as well. There are also two NPCs for each model. A friendly and hostile NPC. I hope you guys enjoy this pack! Please do not re-upload, decompile, repackage or edit these models and NPCs. Commisioned by Icefuse Networks!
ph_bikinibottom_edit_sdp
von 76561198128045684
This isn't my map. Map have been edited to fit more into prophunt gamemode, because original wasn't meant to prophunt. Changes: - Removed most of not really necessary invisible walls. - Added small outside part of restaurant. - Added old boat warehouse? - Added spongebob house. - Added many more props. Original addon --> https://steamcommunity.com/sharedfiles/filedetails/?id=1123262520 Credits: Squeezit and GenoCide ~Ray Dumesnil - prophunt version.
[LambdaPlayers] Dupe Building Module
von 76561198262653584
Dupe Building Module A module for Lambda Players that allows Lambdas to manually build duplications with their physics gun and paste duplications with the tool gun. GitHub: https://github.com/IcyStarFrost/lambda-building-system Lambda Dupe Creator This is the tool you will use to register duplications for Lambdas to use. Simply just click onto any duplication with the tool and Lambdas will be able to build it. The tool is located in the Lambda Players tab All saved duplications are located at DRIVE:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\data\lambdaplayers\duplications This option is located in Building Options This option is located in Limits and Tool Permissions
[GM] Town - Pre-war
von 76561198064063639
Ever wanted to a see a brighter, happier Ravenholm? This might do the trick! //Requirements// Nothing should be required as it should all be packed into the bsp. The map file itself should be "gm_towncomplete_prewar", minus the quotation marks. Do note that while no game should be required, the size and scope of the map might still cause issues for users on lower end PCs despite rigorous optimization. As well, be aware that despite attempts to prevent conflicts, other workshop items might still conflict with assets used in the map. //Gameplay// - Day time version of Ravenholm - All blood and dead bodies removed, along with traps and most explosives - Spawn room with four teleport destinations: Black Mesa East, Shorepoint Base, Train tunnel at Mine Entrance, Central Ravenholm - While almost the entire layout and map comes from Valve made maps, you can add in an area made by me that connects two different areas. - Some areas with broken wooden walls and floors have been repaired. This includes the mine shafts, which have also been drained of water and have had elevator service restored While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything //Development// During the development of "Town - Complete" I had planned to use the work there for a few more map ideas. One of those ideas was a Pre-war version of Ravenholm similar to the pre-war trainstation map I made previously. The process of changing over to this cleaner version wasn't especially hard, a lot of that was just deleting blood decals and the like. The most challenging aspect was actually trying to get the lighting to be just right. I wanted to the outside to feel a lot more warm and bright and I wanted to the interiors to have more normal lights (as opposed to the lights coming from odd angles). A lot of tinkering was required, but I am quite satisfied with how it turned out. //Closing// Having learned from these past maps, learning more, and finally realizing some planned ideas, I can confidently say that the next map will be the newest version of trainstation district...and maybe after that a trainstation district pre-war... Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source! Thank you to Thomas Connell for making the amazing buttons you see above and Valve for making some great assets and a great engine! //Links// (Gmod) City 17 - Trackside | https://steamcommunity.com/sharedfiles/filedetails/?id=2470528962 (Gmod) Town - Complete | https://steamcommunity.com/sharedfiles/filedetails/?id=2401394644 (Gmod) City 17 Trainstation Pre-War Night | https://steamcommunity.com/sharedfiles/filedetails/?id=2300562868
[ TFA ] [ AT ] Tac-338
von 76561198136976811
Tac-338 By The Master MLG oh yeah, more modern stuff. yeah yeah i can sound like a hypocrite. but trust me, im falling in love making my own compiles using models from css mods. and obviously giving them my shader touch. anyways, in a few days u will see something impressive. an unique port, i literally needed someone to make it possible. i think i know that some people will know about what im talking about. with that said, enjoy this as u can m8. BTW, Here is some links for some extra attachments. Pack 1 Pack 2 Credits: Danger Close Games: Materials/Models Cele: Anims Battlestate Games: Sounds Navaro: Sounds New World Interactive: Sounds The Master MLG: Lua, QC, Anims Edits, Shader Set. Shadow_Run: VMT Config.
Player Model - Agent de Sécurité Privée
von 76561198293917031
● Je ne crée pas les model, je fais seulement les skins. - Toute re-publication est strictement interdite. - Toute modification est strictement interdite. - Toute revente est strictement interdite. Copyright 2020 - Alex Noel™ Ce contenu est interdit de publication sur Steam, sauf par le compte Steam Alex Noel™
Finger Gun SWEP
von 76561198062002340
Just a simple Finger gun swep, makes silly sound effects and voices when fired. While ironsight is toggled, It fires faster but doesn't do much damage as it does normally and becomes inaccurate. - If you think this is stolen or a reupload, there are many finger gun variants on steam workshop, it doesnt mean it's "stolen" if there are other finger guns, it's just the same idea, executed differently. --CREDITS-- Ugly Animations: - Nonhuman Swep code: - Nonhuman Voice acting: - Gigispahz Sound effects: - Stock sound effects
The Boiled One - Ragdoll - Doctor Nowhere
von 76561198170207967
The Boiled One is a character created by Doctor Nowhere. This model was created and posted here by Doumty (me). Check out the NPC version by Lawrence! Also check out the playermodel of the Locust I made if you like Dr. Nowhere's creatures here. :D I made this model out of pure passion and it's not perfect since I've only just started creating these. I tried to make this mod as optimized as possible, because we all hate those 300 GB mods that take up space for no particular reason. So I went through the painful process of resizing every single texture to keep things light. You can contact me on Discord if you want to ask or learn me something I'm open! :D Discord - .doumty Current features of this mod: - You can spawn a ragdoll of the Boiled One. - A rigid version of the model for casual uses of the Boiled One exist beside the posable one in the spawn menu. - You can spawn the Boiled One's little arm using the context menu and find the attachement named "Arm of the bouilli". Contributors: Elty helped me with some errors I had with the code at 3 AM. Check out her work on GitHub, she is a great dev! <3 ipoupoup made most of the images for the workshop, go check him out! How to support: I am not getting paid to do any of this for obvious reasons, the best you can do for me is leave a like and credit me when you use this model (I am very curious on how it will be used.) If you want to go further you can subscribe to my YouTube channel. Thank you, and sorry again for the self promotion. Final note: You will be asleep in bed. I will be there, and watch over you. Tags: Le Bouilli Doumty is me (hi lol why are you reading the tags you sneaky skibidi) Kage I boil like the Boiled One PHEN-228 The boiled one Flesh Cactus of Pennsylvania Flesh Sumac La bouille | Northeastern Flesh Tree Monster Analog Horror Phenomenon Ragdoll Mesh Model Animation |||. Animatable Scary Spooky terrifying Trauma incarnate Bloody SCP 3D horreur modèle animable | effrayant terrifiant boiling food spikes big eyes large torture mouth Scare your friends WAWA ||
Vtuber - Chloe Sakamata Playermodel & NPCs
von 76561198102348071
Sakamata Chloe (沙花叉クロヱ) is a 6th Generation female Virtual Youtuber affiliated with Hololive JP, she sports an orca style outfit. Her YouTube channel can be found here. Features: - Faceposing (includes eyes) - Fingerposing - Jigglebones - Bodygroups (check screenshot) - c_arms - NPCs, both friendly and enemy found under Virtual Youtuber - Hitboxes - Ragdolls *Known bug(s): - Skirt and coat clips a little, especially when crouching. Credits: - Sakamata Chloe model by: たららたらこ (TararaTarako) - Character design: Hololive Productions - Proportions: CaptainBigButt - Porting, rigging, facial shape keys, materials and compiling: 8sianDude
[LambdaPlayers] Media Player Module
von 76561198262653584
Media Player Module A module for Lambda Players that allows Lambda Players to watch Media Players. This module will add the mediawatch Voice Type for use in Voice lines/Voice Profiles and a mediawatch Text Type which can be added onto via the Text Panel This module brings back the Zeta's Media Requesting feature which will allow Lambdas to request videos onto media players. You can add videos for Lambdas to request by using the Media Panel. Simply input a youtube URL and you are done! You will have to update Lambda Data after any changes. The Panel can be located in Lambda Players>Panels You can disable video requesting in Lambda Server Settings Voice Types This module adds a new voice type for use in Voice Profiles and ect, mediawatch Text Types This module also adds a new text type for use in Text Profiles and ect, mediawatch
Garry's Mod Guides
Garry's Mod Server einrichten und TTT-Modus aktivieren – Schritt-für-Schritt
GMod-Server aufsetzen und TTT einrichten: Workshop-Collection, ULX-Admin-Tool und TTT-Konfiguration Schritt für Schritt erklärt.
Garry's Mod Workshop Addons installieren
So installierst du Garry's-Mod-Workshop-Addons auf deinem Server: Collection-ID, Steam Web API Key, Auto-Download und Troubleshooting.
Garry's Mod Server mieten – TTT, DarkRP und PropHunt
Garry's Mod Server einrichten: Spielmodus wählen, server.cfg pflegen, Steam-Workshop-Collection verbinden und TTT, DarkRP oder PropHunt testen.
Garry's Mod Server mit Mod-Support
Starte deinen eigenen Garry's Mod Server in wenigen Minuten.
Garry's Mod Server mieten