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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.984.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
FA:S 2.0 CS:S Pistols Re-Model Pack
von 76561198089282101
These guns are either from the FA:S 2.0 collection or (If I am unable to get them to work) a re-model from Gamebanana that kinda fits in with the FA:S 2.0 collection. These guns cannot be customised. DISCLAIMER: These Re-models might not work on some servers, such as TTT servers that has changed the stats of the CS:S weapons significantly. These do infact work in Single player, but the TTT server I tested all of these weapons on, the guns would look empty, no gun at all, no reload animation, etc. Original FA:S 2.0 Workshop uploader: http://steamcommunity.com/id/sipsublast These guns will replace the default CS:S weapons, some might have sound, some might not. You might need FA:S Base to run this, it is best to download the original FA:S 2.0 Base and maybe even all of the other stuff, but you definetly need CS:S Credits: Spy FA:S 2.0 --Dualies-- Arby26 Model Rafael De Jongh Textures,Shades IIopn Animations Futon Sound(Draw) cR45h Sound(Shoot) Deku Scrub Sound(Reload,Sliderelease) Blaze The Cat Compile xplor3r World Models,Buy Pic,Fix Corvalho Render
[VJ] The Coaching SNPCs
von 76561198353846936
I'm gonna be a one man cheeseburger apocalypse! Welcome to my Coaching SNPCs! Note: This addon is no longer being updated, a remake will likely come in the future. VJ Base and L4D Common Infected SNPCs are required! Coach has now become an Infected himself and his hunger for food is his only priority, especially Burger Tank and Nick. ------------------------------------------------------------------------------------------------------ Includes: - Coach - Chef Coach - Coach Soldier - Couch - Coach (Rule Breaker) - Coach (Normal) - Coach (Armor) - Coach (Toxic) - Coach (Fire) - Coach (Electric) - Coach (Horror) - Coach (Colored) - Coach (Earrape) (USE WITH CAUTION!) - Coach (Tank) - Random Coach - Random Coach Spawner - Coach Soldier Spawner - Coach Map Spawner (Killable) - Coach Map Spawner ------------------------------------------------------------------------------------------------------ Features: - Uses features from DrVrej's Common Infected SNPCs. - Friendly with other Zombie SNPCs. - Coach sounds. - Coach (Armor) takes less damage. - Play unique pain sounds when on fire. - Coach (Horror) disappears from certain distance. - Coach (Horror) Has deep and disturbing Coach sounds. - Coach (Colored) Spawns with many colors. - Coach (Toxic) can cause Acid damage. - Coach (Fire) Can cause Fire damage, more effective with VFire. - Coach (Tank) has soundtrack from Tasty Cools. - Map Spawner has different Coach announcements when Spawned. - Coach can come back to life and change to a purple color. - Coach has a purple flashlight effect. - Chef Coach can throw kitchen knives. - And more! ------------------------------------------------------------------------------------------------------ Upcoming: - More Coach variants - Any bug fixes ------------------------------------------------------------------------------------------------------ Credits: - Valve - Original assets - DrVrej - VJ Base and Common Infected SNPCs - Me(Darkborn Emperor) - Making addon, recompiling models, etc - Seibmoz - Inspiration, Tasty Cools series & some songs used (Idk song artists) - Salad - Chef Coach model - francis115 - Kitchen knife model - an0nymooose - Coach (Rule Breaker) idea - JEDDI - Coach (Rule Breaker) song - Saxon Hale - Coach earrape voicelines - sicko mode coach - The Coaching L4D2 addon - Dr.Doctor - Tank Coach L4D2 addon - Helrika - Coach CI sounds L4D2 addon ---------------------------------------------------------------------------------------------------- Copyright © 2018-20XX by Darkborn, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Darkborn belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Darkborn. Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules.
Star Wars Artillery
von 76561198273875681
Star Wars Artillery Information This addon adds two new entities to the game which can be placed on the map. Next you can call in an artillery strike with the help of the "Artillery Strike Marker" weapon and see those rebels die. Each marker has an independet firing cooldown of 3 minutes. Copyright 2021 DolUnity. This item is not authorized for posting on Steam, except under the Steam account named DolUnity
Female Conscripts
von 76561198015387878
This is a reskin of Rusty Female National Guard remade for HL2 leak's conscripts female version. Original models you can see here: http://www.garrysmod.org/downloads/?a=view&id=122159 Player models by Lucky9Two: http://steamcommunity.com/sharedfiles/filedetails/?id=231131079
[simfphys] Leopard 1A5
von 76561198104495607
DISCLAIMER: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Features: - 105mm L7A3 cannon - Drives at a speed of ~60km/h - Turret max elevations are realistic (-9°/+20°) - Main cannon has a stabilizer from Gredwitch Base which allows the gunner to stay on-point in movement - Main cannon currently has these shells: HEATFS, APFSDS, HESH - Main cannon ammunition capacity is currently 60 shells on spawn, according to IRL information - Suspension, tracks and hatches are animated! - Sounds fade to distant sounds when you're far away from the tank - Nice models from War Thunder - Hatches - Fully physical shells with ricochets and stuff - Fancy particles - Shells actually whistle Addon contains the following tanks: - Leopard 1A5 FAQ Q: Broken and script errors! A: You're probably missing required addons. If you don't, paste in a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Shelby's Playground {Simfphys}. Controls: - (Walk key, ALT by default): freeview - K: change shell type - M: change gun - L: sight mode - LShift: zoom (only in sight mode) - G: Smoke grenades You can change the binds by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) Credits: Lua - Shelby and Gredwitch Materials - Shelby Models/Rigging - Shelby Sound - Shelby Discord server for commissions No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198104495607", or without permission from said account.
Postal 2 Dude player and NPC
von 76561198023187534
Postal Dude from Postal 2 made player and NPC Credits- sharpshark28-Porter, rigger, hacker, etc Jason278 -Hexing, making player and NPC I just reuploaded it to workshop
[Retail-Like] Trepang2 Combine Animations Replacement V2.0
von 76561198260755297
中文 建议:如果模组不生效就将GMA文件从“C:\Program Files (x86)\Steam\steamapps\workshop\content\4000\3283062006”放进“C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod”文件夹中 经过对QC和骨骼约束的研究终于也是耗费了2个月多整出了海参2的动作移植模组,本模组将会替换尽可能多的联合军动作,包括各方位的走路,奔跑,换弹,受击,瞄准等等动画,也是十分感谢retail模组的原作者filz0的许可,完整移植到时候会在我优化完所有动作以及测试后上架创意工坊,之后我也是会尝试为国民护卫队以及市民安排上动作,在海参2动作移植完工后,我也会移植COD19/20的NPC动作(当然那也要看我有没有时间,准高三党难受),如果你对于这个模组有什么意见可以在下方留言,本人听劝 建议与“海参2联合军替换”一起使用: https://steamcommunity.com/sharedfiles/filedetails/?id=2865368215&searchtext=trepang2 享受吧! English TIPS: Put the GMA file from “C:\Program Files (x86)\Steam\steamapps\workshop\content\4000\3283062006” into the “C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod” folder if the mod does not work After researching QC and bone constraints, it took over 2 months to develop the animations transplant mod for Trepang 2. This mod will replace as many coalition actions as possible, including walking, running, changing ammunition, being hit, aiming, and other animations in all directions. I am also very grateful for the permission of the original author of the retail mod, filz0. Afterwards, I will also try to arrange the actions for the Metrocops and citizens. After the completion of the action transplant for Trepang 2, I will also make the NPC COD19/20 animations Recommend: use this mod with trepnag2 combine replacement: https://steamcommunity.com/sharedfiles/filedetails/?id=2865368215&searchtext=trepang2 enjoy! Creator - Me for rigging bones and writing QC - Trepang Studios for assets - filz0 for API Features - Random combatidle animations - Random reload animations - Random melee animations
Jenssons BoltPistol Weapon (Warhammer40K)
von 76561198044525091
The Bolt pistol is a stander side arm for the space marines. let the emperor guide it Npc support DISCORD https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you wanna see what am working on right now here is the link: http://steamcommunity.com/groups/KingsNJenssons/discussions/0/485623406963479538/ follow me on twitter if you want updates join my steam group if you want to submit ideas for Weapons http://steamcommunity.com/groups/KingsNJenssons if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w
Rp_OldWorld[MATERIALS FIX]
von 76561198023410735
This is a texture bug-fix for map RP_OldWorld.
Vacation Pool
von 76561198124617794
gm_vacationpool About: Small indoor pool map based on a real location. I started this project in June 2024 and have been working on it off-and-on ever since. Around summer 2025 I decided to take a break from a different project to finish this map, and I began crunching to get it done. Long story short, after 6 months I finally managed to get it done, and this is the end result. I hope you enjoy! Features: - Almost entirely custom assets - CSM Support (gm_vacationpool_csm, for use with the Cascaded Shadow Maps addon) - AI Nodes + Navmesh - Custom scripted audio region system (may break often) - HDR Support (I designed the map without HDR in mind, but I tried my best to make it look ok) - Animated 3D skybox (Also supports Sky Editor and Sun Editor) - A pool (And a hot tub) Credits: - Hammer++ by ficool2 - I probably wouldn't have made this map if this didn't exist. - Winjon - Testing - Bruner - Feedback and suggestions - Izzran & Intykat - Existing - The many free tools and resources made by the Valve Developer community Feel free to use any of the assets I made for this map in your own projects, no need to credit me. Also feel free to upload your own versions of the map, but do leave a link to this workshop page and/or credit me as crabbyninja.
skibidi toilet pack 10
von 76561199218832705
Includes: toilet sun glasses toilet claw toilet spider toilet fan rocket tv man mecha boss toilet silen
Payday 2 Hoxton PM & NPC
von 76561198033939306
"It's cha-ching time!" - Hoxton Features: - Playermodel - NPC - Ragdoll - Viewmodel hands Known bugs/issues: - none Addons in the screenshots MARK2580's Elite SWATs Keithy's vehicle models My Dragan PM & NPC Credits: Salad - Made the survivor model for L4D2 Me - LUA coding Chuckymore - Porting, Merging, Editing OVERKILL Software - Hoxton model
Hikage (Senran Kagura)
von 76561198081734787
Hikage from Senran Kagura: Estival Versus ● 2 Playermodels (Default & Flat) & 2 props ● 4 NPCs Enemy & Friendly (Senran Kagura) ● Ragdoll ● Firstperson view arms ● Bodygroups (Earrings, Neck Acc, Clothes, Pants, Weapons, Bra, Underwear) ● Facepose / Eyepose (using faceposer) / Fingerpose ● Hitboxes for Deathmatch or Trouble in Terrorist Town ● Jigglebones (Hair, Breast) ● More than 120 Bones ● You can move her tongue and knife using bones ● Game shader ● Eye blink animation ● Mouth animation mic talk ● Move bones angles, scaling and the location using Advanced Bone Tool ● 64 - 128 Facepose/Faceflexes data support use Enhanced Faceposer ● Custom taunt feature supported DOWNLOAD DOWNLOAD WIP Credits : Model & Textures: Tamsoft Model rigged into Valve Skeleton: by me Some Facial data / Facemorph: by me I didn't own any model i only port/convert them into source engine
[VJ] No More Room in Hell Reanimated
von 76561198353846936
When there's no more room in Hell, the dead will walk the Earth. Welcome to my No More Room in Hell Reanimated! VJ Base is required in order to work! Found a bug or issue? Report it in the Bugs/Errors Discussion. ---------------------------------------------------------------------------------------------------- Includes: NPCs: - Child Zombie - National Guard Zombie - Shambler Zombie - SWAT Zombie - Survivor Zombie (Male, Female) - Zombie (Male, Female) Spawners: - Random Zombie - Random Zombie Spawner - Random Zombie Spawner (Single) - Zombie Map Spawner Entities: - Gene Therapy ---------------------------------------------------------------------------------------------------- Features: - Fully configurable in the configure menu! - Features all of the zombies from NMRiH + Unused ones! - Restored animations from Beta 1.00 + Unused features! - Custom zombie type inspired from NMRiH2! - Infection system that attempts to replicate the game's! - Original animations, sounds & particles from the game! - And more! Map Spawner: - Behaves just like the AI DIrector from the L4D SNPCs - Fully configurable in the configure menu - Only maps with built-in nodegraphs will work, Nodegraph Editor will not work ---------------------------------------------------------------------------------------------------- Credits: - Darkborn(Me) - Making addon, porting assets, etc - No More Room in Hell Team - Original assets - Underhell Team - Shambler model - DrVrej - VJ Base - Cpt. Hazama - Map Spawner code - Reborn - Providing animation fixes/edits & custom animations - King of Pootis - Providing & fixing Jessica zombie model - Goosesalesman of Hamburg - Additional skins, original mod can be found here Anyone else where credit is due! ---------------------------------------------------------------------------------------------------- Copyright © 2018-20XX by Darkborn, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Darkborn belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Darkborn. Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules.
Combine Mortar
von 76561198331277546
-----English----- Nope,this is not a mannable turret.I want to dodge something in Singleplayer so I made dis. Dont need any other content,so everyone in your server can have fun with this. This is a NPC-like sent,combined with a func_tankmortar, a manhack(lol?),a prop and a sent. The mortar is belong to combine, so it wont fire at combines. Destroyable( 400 HP ), I dont like to do too much OP things but this one still admin only. Located in "Fun + Games" category. Fires too slow?Spawn a bunch of them and good luck. -----中文----- 这不是个能使用的炮塔,我想在单人模式躲东西所以我做了这厮. 不需要任何附加内容,所以服务器里任何人都可以玩这个(fp,管理限定啊). 这是一个像NPC一样的实体,用一个模型(底座),一个飞锯(找目标),一个sent(处理用),和一个func_tankmortar(发♂射)拼起来的. HL2里的迫击炮本来就是属于联合军的,所以它不会对联合军开火.(联合军仍然会怕这,就像贝壳会怕飞锯一样). 可以打爆(有400血,注意是*爆*所以打之前离远点),我不喜欢做太OP的东西但是这个还是管理限定的(放多了仍然OP). 在"Fun + Games"文件夹里找到. 射♂的太♂慢了吗?多放几个然后....祝你好运. 没人试着去填一下创意工坊里的Entity分栏吗,现在看只有45个欸. -------------- 嘻嘻,愧不如人呢
[MW Unofficial] Daniel Defense DDM4V5 (Remake)
von 76561198454729207
The Daniel Defense M4V5 uses a Cold Hammer Forged 16” Government profile barrel with a mid-length gas system. It carries the DDM4 Rail™ 12.0, perfectly adapted for end-users who need valuable rail real estate for accessories that fit their shooting needs. QD Swivel attachment points are integrated into the front and rear on both sides of the rail for fully ambidextrous sling attachment. The DDM4v5 is equipped with a single pinned low profile gas block that is drilled, taper reamed, and press fit into place to securely attach to the barrel assembly. --Sportsmans Outdoor Superstore After 3 days of destroying my brain cells, I successfully finished this project which I'm really excited about The first MWU swep I made, DDM4V5 This recommended if you want a black ironsight instead of the tan one which breaks the aesthetic of this weapon nah now it has black ironsight by its own Features: Using M4A1's Animation Almost perfectly rigged for Viewmodel and Worldmodel Custom stats like damage, recoil, handling etc Retained all of the M4A1's attachments except barrel cuz hard Attachment support to MWB shared parts and the new Heartbeat Sensor! An American rifle that stopped producing so it's rare Issues: Some of the parts like fire selector, ejection cover, magrel stuff are not animated due to misposition/not seperatable I know to do it now, fixed Heartbeat Sensor will clip because no matter where I put it, it still clips on few animations Finger doesn't touch handguard? Nothing I could do since I don't know how to fix Well you tell me To-do(Probably): Forgot two scopes Added IDK Q&A(might be helpful to you guys): Q: Not working? A: Make sure you have MW base and Assault Rifle Pack and enable them because there's all the stuff this needs Q: Are you gonna make more MWU? A: Sure, but I did this because I want to try rigging stuff, I'm mainly focusing on TFA INS stuff so depends Q: Suggestions/requests? A: If you got an idea that I like, I will do it since I would like to see how it work out, otherwise I won't not take into account Q: Barrels? A: I'm lazy to seperated the barrels and add different positions of muzzles, and if you want a DDM4 you probably won't change the handguard and barrel Q: Can I edit/reskin it? A: Of course you can, I would love to see some fancy reskins! But make sure you correctly credit me and the authors down below for this addon to happen Credits: Activision/Modern Warfare 2019: Original M4A1 Assets for me to use Crytek/Warface: Ironsight model & texture, firing and handling sounds New World Interactive/Insurgency Sandstorm: Silencer Sounds Boolyq: DDM4V5 Model & Texture Cele: Texture Edit & Insurgency compile that I took the model from Viper & Mushroom Guy: Modern Warfare Base, porting the stuff that make this rifle work Aidenzappering: Guide on how to rig animation to model with .qci files and $includemodel 勿忘地球人 - Suggestions and guidance when I have few experience in Blender and MWB, thanks for your patience! YukiZ: Porting, Rigging, Model and QC edits, Weapon Icons, Lua edit, GMOD Compile Southeast AR-15 rifle for your hunting need. Hunting what? That's up to you to decide.
TTT_Taiga_Forest
von 76561198044151333
A snowy area with trees. In the middle of the map there is a log cabin and at the end of the map there is a sniping tower. there are walls of snow splitting the areas. There is also a Traitor Tester in the building all the way at the end of the map. Through out the map there are radios that play music! Each one plays a different song. I will update this map to make it better. -Requires CS:S for some textures and props to work. Please give constructive criticism on how to improve upon the map. My other map: TTT_Doom http://steamcommunity.com/sharedfiles/filedetails/?id=548149342 ______________________________________________________________________________ CHANGES: 9/12/2015 -Made Terrain more bumpier and look better -Made igloo look better and removed an un-needed walk way -Made the wood of the log cabin cleaner looking and changed texture -Removed snowfall (Snow fall didn't function properly) 9/23/2015 -Made lighting look better in the log cabin -Fixed the missing texture of the wall 10/5/2015 -Fixed missing textures around and near igloo -Lowered file size -Fixed being able to clip through the logs by the cabin 10/7/2015 -All snow walls are now brick -Made barriers around the map look smoother -Added a couple of props 10/8/2015 -Adjusted a prop NEW: 9/12/2015 -New building at the end of the map with a traitor tester -Added a fenced door way at the end of the map near the chopped tree stump -added a couple of props in igloo 9/23/2015 -Added light glowing effects to light sources 10/5/2015 -Added radios scattered through out the map that play different music -Added more trees -Added new building outside -Added a couple more props 10/7/2015 -Added a small pond that deals 2 damage per second -Added indoor ambient sounds to building in the corner of the map -Added ambient sound to sniping tower -Added more trees -Optimized a bit 10/8/2015 -Added 3D Skybox
[simfphys] Ikarus 260.50
von 76561198128823009
● Exterior and Interior Lightning works ● 9 Passenger seats ● Working pedals, gearshift lever, needles ● Working wipers (StormFox 1 or StormFox 2 required) ● Working doors -> Click 'Numpad 0' to open/close driver's door -> Click 'Numpad 1', 'Numpad 2' to open/close front/rear doors -> Click 'Numpad 4', 'Numpad 5' to open/close all doors Write here about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps
Jenssons Stalker Bolter Weapon (Warhammer 40k)
von 76561198044525091
The Stalker Bolter is a mini sniper weapon for the space marines. let the emperor guide it Npc support DISCORD https://discord.gg/qG43RQn our patreon page https://www.patreon.com/user?u=2794734&ty=h&u=2794734 if you wanna see what am working on right now here is the link: http://steamcommunity.com/groups/KingsNJenssons/discussions/0/485623406963479538/ follow me on twitter if you want updates join my steam group if you want to submit ideas for Weapons http://steamcommunity.com/groups/KingsNJenssons if you would like to support me in any way please have alook at my channel https://www.youtube.com/channel/UCBigb4s9gIDfBeljGO1Or2w
Sector 75 - The Randomly Generated (& Moddable) Liminal Map
von 76561199389655803
As you stare into the abyss, it may stare back... If NPC corpses keep falling through the floor, turn on Keep Corpses! Player corpses will always fall through the floor if you don't have a serverside player ragdolls addon. Sector 75 is a procedurally generated map inspired by the likes of SCP: Containment Breach and the Backrooms, along with another procedurally generated map (albeit one that works completely differently), Nester. Features 76 unique room variants of various rarities, from generic hallways to surreal visages. Find the map in the Other maps category, called sector75. Find the configurable settings and some other useful stuff in the Q Menu > Sector 75 > Settings. You can turn off the lights, turn off the nextbot support (if you aren't planning on playing with them and don't want lag when generating rooms), seal the map, which is useful for PvP gameplay, and so on. Sector 75 is optimised; rooms and props inside of them automatically fade out over distance, meaning the map will run at high FPS even on low-end PCs. Sector 75 has dynamic lighting and features some nextbot support. Nextbot support is buggy and they tend to have problems when going around corners or up stairs sometimes, but it's better than nothing... uh, I think. Sorry, I couldn't design a good algorithm that was also optimised. Oh, and the map does not support NPC nodes! Instead, you can use an addon like NPC Navmesh Navigation in order to be able to use Combine soldiers on this map, but it will be a bit janky. I recommend turning off NPC jumping for smooth functionality. If you have generated a bunch of rooms and wanna use that as a map to use nextbots on, but are afraid of the lag, you can use Navmesh Optimizer and its command navmesh_globalmerge_auto_noanalyze in order to trim down the navmesh count by around 40-60%. The generation is limited to 200 rooms (500 with raised limits) and the map size (32x32k) also limits the total generation size, both enforced to prevent crashes or heavy lag, but hopefully it will take a while before you reach this limit. Rooms may very rarely clip into each other, a bug that refuses to be fixed. Upon an admin cleanup, all players will be respawned in the spawn room to save time. Rooms (nor their doors) cannot be phys gunned so that you can't accidentally mess stuff up. Another addition is an extremely configurable Dungeon Crawler mode. You can enable it to find supply crates in rooms that contain loot to help you progress, health chargers on walls and fight through rooms of NPCs. As you get further into the Sector, the enemies get stronger and more numerous... You may add up to 20 enemy variants if necessary, to spice up the gameplay. Among configurable things with said enemy variants are weapons, health, damage, model, spawn rarity and dropped loot on death. Feel free to experiment! Leave a like and check out my other addons if you liked this one! Mod Support Information Sector 75 can be heavily customised and modded if needed. I recommend using Propper++ to make rooms. Examples: This is how to add custom rooms. hook.Add("Sector75_AddSets","Sector75_AddSets_MyAddon",function() Sector75_CustomSets = "myaddon" end) hook.Add("Sector75_AddCustomRooms","Sector75_AddCustomRooms_MyAddon",function() Sector75_AddRoom({ RoomWeight = 1, RoomDevNoSpawn = false, RoomDesc = "A hallway with three doors on the left.", RoomName = "myaddon_lefthallway_01a", RoomNameTrimmed = "myaddon_lefthallway_01" RoomModel = "models/sector75_myaddon/myaddon_lefthallway_01a.mdl", ExtraGenRequired = true, IgnoreBaseIterateNav = false, ForceLightsOut = false, MinimumRoomsReq = 0, RoomDescriptor = "hallway_unique", RoomSet = "myaddon", RoomLightCol = {255,255,85}, OnRoomCreated = function(idk,room_entindex,pos,ang) local room = ents.GetByIndex(room_entindex) if IsValid(room) then local door1 = Sector75_CreateRoomDoor(room,pos,room:GetForward()*256+room:GetRight()*-96,ang+Angle(0,90,0)) local door2 = Sector75_CreateRoomDoor(room,pos,room:GetForward()*320+room:GetRight()*-96,ang+Angle(0,90,0)) local door3 = Sector75_CreateRoomDoor(room,pos,room:GetForward()*384+room:GetRight()*-96,ang+Angle(0,90,0)) end end )} end) You can force a door to manually generate a specific set if you want to have zones, for example: local door1 = Sector75_CreateRoomDoor(room,pos,room:GetForward()*256+room:GetRight()*-96,ang+Angle(0,90,0)) door1.ForceSet = "myaddon_maintenance" This will force the door to only generate the "myaddon_maintenance" set. This is how you can add your own ambience. hook.Add("Sector75_AddAmbience","Sector75_AddAmbience_MyAddon",function(sets) if sets then table.insert(Sector75_Ambiences,"myaddon/ambience1.wav") table.insert(Sector75_Ambiences,"myaddon/ambience2.wav") table.insert(Sector75_Ambiences,"myaddon/ambience3.wav") table.insert(Sector75_Ambiences,"myaddon/ambience4.wav") table.insert(Sector75_Ambiences,"myaddon/ambience5.wav") table.insert(Sector75_Ambiences,"myaddon/ambience6.wav") table.insert(Sector75_Ambiences,"myaddon/ambience7.wav") end end) Ambience should preferably be in .wav format. Do your best to compress it (without it sounding awful), as it is a very heavy lossless file format! This is how you can override the default ambience, which otherwise will play with any set on. hook.Add("Sector75_OverrideDefaultAmbience","Sector75_OverrideDefaultAmbience_MyAddon",function(sets) if sets then return true end end) Might be useful to you. This is how you can add pauses between ambience. hook.Add("Sector75_AmbiencePlayTimeOverride","Sector75_AmbiencePlayTimeOverride_MyAddon",function(sets,amb_snd,amb_time) if sets then return amb_time*2+math.random(0,3) end end) By default, ambience plays one after another. This code will make it double the time it normally does between ambiences, with slight randomisation as well. It also allows you to manually set durations for different ambiences. An example of a mod is in lua/autorun/sector75_stairwaytoheaven.lua. Decompile the addon to find this file.
[TFA] Enhanced Recoil & Screen Shake
von 76561199012953067
REQUIRES TFA BASE!!! Description As the title says, this mod changes TFA Base's recoil system and adds some extra screen shake with it. This addon was in no way created by me, I am uploading it as little more than a courtesy. That being said — if you experience any issues, leave a comment and I'll pass the message along. I myself will not be able to help you, though. ConVars sv_tfa_recoil_extra_enabled = 1 //enables the entire system sv_tfa_recoil_extra_mult = 2 //mult for recoil sv_tfa_recoil_extra_screenshake_enabled = 1 //toggle for screenshake, can also set screenshake mult to 0 sv_tfa_recoil_extra_screenshake_strength_multiplier = 0.5 //mult for screenshake sv_tfa_recoil_extra_screenshake_speed_multiplier = 1 //mult for how quickly the shake dissipates from tfa base sv_tfa_recoil_multiplier = 1 //0 disables viewpunch entirely, i recommend 0.5 if you want a hybrid of viewpunch and my thing Credits CommonProp - Coding & creating everything. Addons used in screenshots: TFA Killing Floor 2 - Off-Perk Weapons TFA Killing Floor 2 - SWAT Weapons TFA Killing Floor 2 - M4 Shotgun Camp Kairo Training Facility
Carnotaurus Playermodel + NPC
von 76561198044004718
the hands don't even reach some of the weapons Features • Two skins: red & white • Playermodel • Ragdoll • Viewmodel hands • Jigglebone jaw, tail and tounge for maximum jiggle • NPCs: citizen & combine Questions • Console command? ► cl_playermodel "Carnotaurus" ► cl_playermodel "Carnotaurus white" (case sensitive) Credits Base mesh and textures from Dinosaurs (Primal Carnage) Rigging by me
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