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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.984.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
TTT2 Medigun [Beta]
von 76561198102780049
TTT2 Medigun This is a TTT2 addon and will ONLY work with TTT2. TTT2: https://steamcommunity.com/sharedfiles/filedetails/?id=1357204556 This Medigun does not work 100% like the one in the game TF2, its similar but not (yet) the same. Features: - Models like in TF2 (Thanks to Valve and ==KuromeThe76Soldier for providing the models) - Healing beam - (Mostly) everything configurable - Sounds All Convars are editable in ULX (there are many of them). Hooks: TTT2MediGunStopHealing > (weapon owner, heal target, medigun) TTT2MediGunAllowHeal > (weapon owner, heal target, medigun) > return false to prevent healing TTT2MediGunStartHealing > (weapon owner, heal target, medigun) TTT2MediGunHealing > (weapon owner, heal target, medigun) > called every tick (only if convar enabled) TTT2MediGunUberReady > (weapon owner, heal target, medigun) TTT2MediGunAllowUber > (weapon owner, heal target, medigun) > return false to prevent uber activation TTT2MediGunUberStart > (weapon owner, heal target, medigun) TTT2MediGunHealthHeal > (weapon owner, heal target, medigun, health to heal) > return a number to change health healed. TTT2MediGunUberStop > (weapon owner, heal target, medigun)
MelonWars: RTS
von 76561198018542228
Melon Wars: Factions This addon is discontinued, but there is a great version of Melon Wars being maintained by a community member. That's Melon Wars: Factions, and its the defacto way the community plays this game: https://steamcommunity.com/sharedfiles/filedetails/?id=2749310144 Join the discord to play with others! https://discord.gg/r5a78g3 What is Melonwars? This is a remake of a 2006 addon called WarMelons:RTS by Lap and MegaJohnny. Its a strategy game that is played in sandbox, so that you can build contraptions and your own maps, with the familiar controls of standard garry's mod. The original addon was discontinued and broke when Gmod 13 came out, and i never heard of the developer again. I missed the addon so much that i looked for it everywhere. After more than a year without success, i decided to learn lua and make my own version. This addon isn't quite the same as the original, but i hope it will fill the void that WarMelons left. WARNING, DOESNT WORK IN SINGLE PLAYER. You'll have to host a listen server in order for it to work. Also, THERE IS NO SINGLE PLAYER MODE. I've decided to work heavily on the game's core, which always has been and always will be multiplayer. Controls: TL;DR: Select the Player Tool from the MelonWars category, on the spawn menu, and press Reload. Click on the Help tab and check the info there. If you want to mess around: Go to the Tools tab, MelonWars: RTS category. Equip the "Player Tool". This is all you need to use. With this tool EQUIPED, you can press R (or your Reload Key) and navigate the menu, to spawn units, turrets, buildings and walls. Some instructions in the bottom right corner will guide you through the controls. If you are not spawning anything, you can hold LMB and drag in order to select units, or double click a unit to select every similar unit nearby. Use RMB to order it to move, and use ALT + RMB to force it to target an entity. Inside this menu you can change your team, in the Settings submenu. You should also go to the admin submenu and check Free placing, Free units and, if you want, Control any team, to be able to spawn units anywhere, for free, and being able to control all of them regardless of your current team. If you want to play a proper game: - Admin controls: Go to the Tools tab, MelonWars: RTS category. Equip the "Player Tool". Using the tool, press R, go to the Admin tab and check "PAUSE" to prevent credit income and prevent players from spawning units. Build an arena, and spawn some "Melon Ouposts" and "Melon Capture Points" from the Entities menu. Use the Player Tool, and from the Admin tab, spawn a base for each player. You'll want to go back to the Admin tab, on the Player Tool menu, and uncheck Free Placing, and Free Units. Once everyone is ready, uncheck PAUSE and you are already playing. - Player controls: Go to the Melon Wars tab, next to Tools. Equip the "Player Tool". This is all you need to use. With this tool, you can press R and navigate the menu, to spawn units, turrets, buildings and walls. You can change your team on the Settings button, inside this menu. Some instructions in the bottom right corner will guide you through the controls. You will only be able to build and spawn units inside a certain radius of your main building. You cant spawn units to close to enemies either. If you are not spawning anything, you can hold LMB and drag in order to select units, or double click a unit to select every similar unit nearby. Use RMB to order it to move, and use ALT + RMB to force it to target an entity. Features: -Unit variety and counters -Static defense -Bases, capture points and outposts -Base building -Powerful controls -Contraptions -Energy and electricity To do features: -Super weapons -More units -More base props To not do in the near future or ever features: -Singleplayer -AI -NPC-Melon interactions Hope you enjoy ^_^ Join the SteamGroup to talk to other players and set up matches! http://steamcommunity.com/groups/melonwarsrts
Skibidi toilet | male_07 and male_03 | PM + NextBot
von 76561198318883131
PM + NextBot :^) Lua: SiDead Models: Mr Rampage Texture: Xboom IK Copyright belongs to Mr Rampage and SiDead. A product can only be published on Steam through an account named Mr Rampage and SiDead
Half-Life 2 Weapons: Annabelle & Alyx's Gun
von 76561198005567078
This pack includes Father Grigori's weapon, "Annabelle," and Alyx Vance's weapon, "Alyx's Gun." Both can be spawned from the spawn menu under the Half-Life 2 weapons tab. These are SWEPs, meaning they function differently from the versions spawned via the console (the original Half-Life versions) but have been designed to remain as lore-friendly as possible. The viewmodels are based on their respective worldmodels. Annabelle Ammo: .357 rounds Stats: Primarily based on information from the Half-Life Wiki, with adjustments made through in-game testing to better match its behavior. Alyx's Gun Ammo: Pistol rounds Stats: Based on information from the Half-Life Wiki, with some modifications for balance and gameplay consistency. You can switch between firemodes on Alyx's Gun by pressing E(use) + R(reload) simultaneously.
MW 2019 Ragdoll Impact Sounds
von 76561198434993576
Features ragdoll sounds from Modern Warfare 2019 when they fall on grass, because gmod doesn't have different sounds for ragdolls landing on different surfaces. Also grass sounds like tactical gear so it was the best one. Credits Infinity Ward Activision
Tetra - Unmarked 2015 Ford Mustang GT
von 76561198174178969
Info A driveable 2015 Ford Mustang GT- Police Unmarked, with full VCMod support This require these two scripts: VCMod and VCMod ELS Features VCMod ELS Support - Dynamic emercengy lighting - 3 Lighting codes - 3 Sound codes (Wail, Yelp, Priority) - 4 Seats If you have any lights texture issue please download this content Content needed Vehicle Model Further Info Vehicle author More stuff from me! Map from screenshots For this vehicle, you don't need Photon to work properly
ttt_pietsmiet
von 76561198063659777
Pietsmiet Peter Smits steht mit seiner Partei PKP (Pietsmiet Kröten Partei) an der Spitze. Doch seit kurzem scheint es so als würden Verräter durch die Gänge des luxuriösen Anwesen schleichen, die versuchen die PKP zu vernichten. ----------------------------------------------------------------------------------- Map Version: 1.3 (Mar 2k18) Map by MadBeemo (SpEEaaRn) ----------------------------------------------------------------------------------- my other maps: ttt_strange_night ttt_minecraft_mannhattan ttt_headroom ttt_home_remastered_2024 ttt_home ttt_doloris ttt_hypa ttt_dispatch_office
Combine Squad Survival
von 76561198040858993
Please, read this description before asking already-answered questions. SERVER: 162.248.90.12:27015 - CSS maps mostly. In Combine Control you take the role of a Combine Squad commander. You select wich soldiers you want, and then you form squads and issue the orders. When you are prepared, you can start some minimodes to put your squad-managing abilities to test. You can form up to two squads, plus selected Soldiers. This is the menu you will use to handle your troops. The top buttons are used to spawn your units and request help. Below them are three columns. The first column is dedicated to the Alpha Squad, the second to any selected soldier, and the third one is for the Bravo Squad. As you see you can move them, make them hold position, regroup, disband the squad, and form the squad from the selected soldiers. Because you can now select soldiers with E (USE), you know. Detailed description of the orders: - Hold Position: The squad/selected soldier(s) go to the area you are looking at and try to stay here no matter what happens. - Follow Me: The squad/selected soldier(s) go to your back every 2 seconds, if they are far from you. They don't stop to fight enemies, their priority is to stay with you. - Go Here: The squad/selected soldier(s) go to that position, but they may leave it if they find enemies. - Regroup: The squad/selected soldier(s) go to you. Simple. - Disband Alpha/Bravo: disband the squad, so the soldiers are now "loners". - Unselect All: deselects any combine that was selected. - Form Alpha/Bravo: Any soldiers you have selected are introduced into that squad. - Select Loners: Selects any soldier that's not part of a squad. Keys: Q - Opens the squad command menu. E - Selects the soldier you're looking at. X - Highlights your soldiers, no matter where they are. Commands: !hordes - start the horde minimode. It will spawn a wave of monsters. When you have finished killing them all, it will launch another, with more monsters than before. For now the monsters can be zombies or antlions, chosen randomly each time. !stop - stop the horde minimode. !zombies - start a zombie wave. !antlions - start an antlion wave. After the fifth wave, Antlion Guards start spawning too. !document - start the document minimode. About the Minimodes: Horde: When you start this minimode, you will have thirty seconds to prepare. Then, a lot of monsters will spawn and try to reach you and your units. If you kill them all, you will have another thirty seconds to prepare again, only to be attacked again by monsters. Every wave has more monsters, and certain thresholds will enable harder enemies (Like Antlion Guards after the fifth wave). Find The Document: This gamemode premise is simple. You have to find a paperclip. The gamemode looks for tables and logical places in the map to put the paperclip. When he finds enough, it will place it there. Your mision is to find the paperclip while the zombies try to kill you all. You cannot spawn units while inside the minimodes, with the exception of the Horde's "preparation time". About the Combine: - Every combine regenerates 1 health every 2 seconds when they are not in combat. - Both Squads share information about their respective enemies, lone soldiers do not. Score: - I'm using the "frags" (default scoreboard) as the score for now. - You gain frags for every thing your soldiers kill. - Every time a combine from your squad is killed, you lose 50 points. The HUD: - You can now know more details about a soldier by aiming at him. - You can know about the state of the Squads (following you/holding position) at the bottom of your screen. - Q opens the squad menu. - You can know how many units you have at your orders. Options: You can configure some things. The Keys aren't configurable for now, the option is a placeholder. Maps supported: Every map that has a nodegraph works, and this addon comes with a lot of nodegraphs i've created for The Hunt, my other gamemode. However, the maps from this collection have a custom config, made by me, wich sets custom spawns for the enemies, so they don't pop out of the middle of the street, but appear from the corners of the map and other suitable places. Addons: If you have Half Life Renaissance installed and enabled, you can use !hlrenaissance1, !hlrenaissance2, !hlrenaissance3 and !hlrenaissanceboss to spawn enemies from that addon. If you have Combine Beta SNPCs, you can spawn them by saying !assassin and !cremator. Spawn them first, before any other combine. Otherwise they will be enemies. Short-term plans: - Add the Combine Sniper and Hunter to the list of spawnable combine. Done. - Add some weapon packs for the combine and rebels. Done. - Add some NPC pack for the enemy waves. Done. - Add some Combine NPCs from the workshop. Done. - Add an option for the player loadout . Done. - Fix the kill notice things. You know, NPCs involved, weapons used. Done. - Add more minimodes/missions. Long-term/maybe plans: - Add a Rebel squad controlled by another player on the rebel faction. - Add a Versus mode where one player spawns monsters and the other player has to survive and kill them. - Add the Helicopter and Gunship, controllable by orders too. Done. - Add a way for players to change the models of the Combine and use models from the workshop, so they can play as other factions. Done. Little details you might like to know: - The combine boots make a sound when the soldiers run. Your boots do it too. - The combine have some voicelines implemented to make the game less... silent. They will report that everything is clear when you select them, respond to your orders and warn you when they are badly hurt. - You emit some voicelines too. All of them from HL2's files. - Every time a wave is spawned, it has more enemies in it. - Antlions kill Combine in one hit, it's hardcoded into the game. So beware. - You can play this with your friends. I've coded it in a way that your squads won't interfiere with other player's squads. I think. Bugs - Rebels crash the game for now, so I've removed them from the Addon until I fix them. FAQ - The NPCs aren't moving! That map has no nodegraph. Tell me which map it is and i'll try to make one for it. - Where are the rebels? I removed them for now, they crashed the game. I'll try to bring them back. - The combine shoot at me! You have an addon which changes the NPC relationships, or you're playing this on Sandbox. This doesn't work on Sandbox, it's a gamemode. You need to select it on the main menu (bottom-right). Links - Facepunch Thread - GitHub Link --------------- I hope you people enjoy this gamemode. For now it's pretty basic, but like what happened to The Hunt, it will grow with time. Any opinions or suggestions are appreciated!
rp_c18_v1
von 76561197987624522
City 18 Half-Life 2 themed Roleplay map, created by - HumiliatioN --(Mapper) - Nogard --(Idea Bitch) - HybridNinja --(Textures) Other Contributors: - Wrinkles - Spaz - Shellnew for Taco 'N' Banana.
gm_krastav
von 76561198118323926
gm_krastav is a village map set in Eastern Europe. It's a small village with a military outpost overwatching it. ----------------------------------- Map description: ----------------------------------- - The map has 3 sections (lower part village, upper part village and army outpost). - The map has 6 enterable buildings (none of them have porps inside them). - The map is set in night time. - The map has a small horror theme going. ----------------------------------- Advanced description: ----------------------------------- - The map has AI-Nodes (Ground Npcs like Citizens, Combine Soldiers, Zombies will be able to navigate through the map). - The map has env_sun (can be eddited in sanbox mode). - The map has env_fog (can be eddited in sandbox mode). - The map has custom ambience. - The map has no requirements what so ever! That means you don't need to have HL-2; HL-2 episode 1 or episode 2, no CS:S or any other game installed!!!! - The map uses standart gmod textures. - The map has HDR support. ----------------------------------- Addons used in the video: ----------------------------------- CW 2.0 - https://steamcommunity.com/sharedfiles/filedetails/?id=349050451 Skyrim Dragon Playermodels - https://steamcommunity.com/sharedfiles/filedetails/?id=652373442 VJ Base Black Mesa NPCs - https://steamcommunity.com/sharedfiles/filedetails/?id=173344427 VJ Base No More Room In Hell NPCs - https://steamcommunity.com/sharedfiles/filedetails/?id=221942657 Ultra effects V2 - https://steamcommunity.com/sharedfiles/filedetails/?id=111396485 TFA SMOD Kick Redux - https://steamcommunity.com/sharedfiles/filedetails/?id=565461837 Legs 3 - https://steamcommunity.com/sharedfiles/filedetails/?id=112806637 zombie invasion+ - http://steamcommunity.com/sharedfiles/filedetails/?id=597017711&searchtext=zinv ----------------------------------- BUGS: ----------------------------------- As of right now I haven't found any bugs. If you find any, please report them to me. Thank you! Example: Custom sounds not working. No textures at x location. AI dont navigate in x location. ----------------------------------- Troubleshooting: ----------------------------------- Before you report any bugs please consider these steps: Delete the map from your addons folder and re-subscribe to the addon. Try running the map without any addons, since sometimes custom textures in addons may cause problems. ----------------------------------- Addons used in the pictures ----------------------------------- Early 2000s US military: https://steamcommunity.com/sharedfiles/filedetails/?id=415371051&searchtext=early Elder Scrolls V: Skyrim - Dragons: https://steamcommunity.com/sharedfiles/filedetails/?id=251925591&searchtext=skyrim VJ Base Black Mesa SNPCs: http://steamcommunity.com/sharedfiles/filedetails/?id=173344427 Combine Proto Prison Guard: https://steamcommunity.com/sharedfiles/filedetails/?id=610755506&searchtext=prison Ultra Effects Pack V2: http://steamcommunity.com/sharedfiles/filedetails/?id=111396485 Ragdoll Resizer: http://steamcommunity.com/sharedfiles/filedetails/?id=470366741 Realistic Blood: http://steamcommunity.com/sharedfiles/filedetails/?id=108922813 ArmA 2 Humvee props: https://steamcommunity.com/sharedfiles/filedetails/?id=415374022&searchtext=Arma+2 Kel-Tec KSG-12: http://steamcommunity.com/sharedfiles/filedetails/?id=617925664 KK HK416: https://steamcommunity.com/sharedfiles/filedetails/?id=354842171&searchtext=HK M1A1 Abrams Pack RAGDOLLS: https://steamcommunity.com/sharedfiles/filedetails/?id=328642157&searchtext=M1A1 ----------------------------------- Post Process stuff: ----------------------------------- If you want to make this map look like in the thumbnail, look at the pictures and change the setting accordingly in game by using Post Process -> Bloom and Color Modification settings. Thank you for visiting my map, enjoy your stay! :)
ttt_minecraftcity_v5
von 76561198930384249
TTT MinecraftCity V5 ᛜ About Based off of V3, this version adds some optimization, re-imports the MC textures at more efficient sizes, adds a couple small fixes, and compiles with CS:GO style AO in the lightmaps, producing something visually closer to the modern 'smooth lighting' in Minecraft. Includes navmesh
Teleport Menu
von 76561198044999829
Adds two icons to the context menu for teleporting to players & bringing players to you. Properly checks for space around the target too (bypassable with noclip). I made this because I wanted an easy to use 'go to player' function but did not want all features in ULX for a private host. The icons are automatically hidden in singleplayer. Settings are accessible in Utilities > Teleport Menu. Chat commands: Can be disabled by server and prefix is changeable. Player names can partially match. - /goto <name> - /bring <name> - /teleport <name> <to> (teleport a player to another) Server CVars: - sv_teleportmenu_goto_rank <0-2> - Restrict usage of 'goto' command. - sv_teleportmenu_bring_rank <0-2> - Restrict usage of 'bring' command. - sv_teleportmenu_teleport_rank <0-2> - Restrict usage of 'teleport' command. - 0 = no restriction 1 = admin only 2 = superadmin only - sv_teleportmenu_cooldown <0-∞> - Cooldown for successful teleports in seconds. 0 to disable. - sv_teleportmenu_cooldown_ignore_admins - Should admins ignore the teleport cooldown? - sv_teleportmenu_allow_in_non_sandbox <0-1> - Allow usage in non-sandbox gamemodes. - sv_teleportmenu_notify_targets <0-1> - Notify teleport targets when they are teleported to. - sv_teleportmenu_chatcmdsenabled <0-1> - Enable chat commands. - sv_teleportmenu_chatcmdsprefix '/' - Prefix for chat commands. Source code: https://github.com/arttuc/gmod-addons/tree/master/teleportmenu (MIT Licensed)
Face Controller
von 76561198052269638
Lets you bind keys to faceposes. Use the context menu to select which key to bind, then click on the face you want to use, or on the world if you want to use your own face. Change the face using the faceposer, then press the key, and presto! The facepose is restored. I thought this would be helpful for movie making if you wanted to make it look like faces are moving while recording. If you use it to make people talk, though, it may be helpful to slow down time and speed it up in editing, because it can be pretty tricky to control it that fast. Tested on ragdolls, NPCs, and players.
Mafia II Willy Jeep SCar
von 76561198057656117
You need Scar Slim for this to work: SCar Slim Credits: Porting: Jason278. Making into Scar: Prof.Heavy. Model and texture: 2K Czech.
TTT Weapon Pack
von 76561198042653679
This is another addon designed for my personal server but, it should work no problem on yours. This consists of only a few weapons right now but, I plan to add some more. The weapons are *Jihad *HK 45 *Honeybadger *Intervention *Kac PDW *MP5 *Vikhr More to come soon as well as point shop support for Jihad ending sounds.
2 Male_07 [MEME]
von 76561198264353568
Just another stupid mod from me, have fun! Features Player model! Colored C_Hands Ragdoll HAVE FUN! Original idea - https://steamcommunity.com/sharedfiles/filedetails/?id=2774182401
L4D2 Human Riot Police Playermodels
von 76561198096483931
Playermodels of the "L4D2 Human Riot Officers" ragdolls made by Bloocobalt All credit goes to bloocobalt for making the original ragdolls ( http://steamcommunity.com/sharedfiles/filedetails/?id=225132422&searchtext=Riot+ ) Icon and Screenshots by Dep Chief. Mao Long This Addon includes: - 9 Playermodels - A bunch of Bodygroups Does Not Include Hands! Requested by Dep Chief. Mao Long
gm_rayon
von 76561199201678964
ENG- A large district of a large post-Soviet city, feel free to explore! The map features: - Working pathes for helicopter-like entities, includes Hunter Chopper and The Gunship - A huge, detailed and open urban area - Sevral major areas including a School and a Supermarket - Tall skybox for your aircrafts - Unique post soviet atmosphere ...And secrets! Who knows what hides in these pale streets... Feel free to report any major bugs and issues you find, this will help the map a lot! RUS- Большой район большого постсоветского города с кучей интересных мест. Кто знает какие секреты таятся среди бледных улиц этого места... Главные фичи: - Полностью рабочие пути для неписей вертолётного типа, таких как вертолет-охотник и ганшип! - Отличная проработка и детализация, открытый мир - Несколько точек интереса, таких как Школа и Супермаркет - Высокий скайбокс - Та самая пост советская атмосфера ...И пасхалки! Никогда не знаешь что найдешь за следующим углом... Не забудьте сообщать о крупных багах или проблемах, это очень поможет разработке!
[simfphys] Renault Logan + Police
von 76561198128823009
● Exterior and Interior Lightning works ● 4 Passenger seats ● Working wipers (StormFox 1 or StormFox 2 required) ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write here about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by Mind_Trip
Wolfenstein 3D Weapon Pack
von 76561198116561652
Weapons from Wolfenstein 3D made by me. Sprites and sounds made by ID Software. Included: WEAPONS: Knife Pistol Machine Gun Chain Gun ENTITIES: Cross Chalice Chest Crown Dog Food Food First Aid Machine Gun Chain Gun Map on screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=727401283 If you found a bug - write about this in comments, and I will fix this bug.
Pines City V1X
von 76561198066544763
Welcome to Pines City South ! For the servers, watch the tutorial here. Here is the list of what what is present on the map: - Town Hall - Hospital - Fire Station - Gaz Station (2) - CarShop - Burger King - Parking - Police station - HLM (6) - Bank - Shop (5) - Warehouse(4) - Market - Park - Lake - Hotel - Garage - House (4) - Highway
WARHAMMER 40K models
von 76561198023187534
It contains some of WARHAMMER 40 000 Dawn of War models.These are all ragdolls.Even tanks.I uploaded it just because I didnt see it nowhere. So enjoy!I didnt make it , Uploaded by damn . P.S. pictures dont say nothing it's just posing.
rp_Mk_City17_v2
von 76561198016746572
(Google Translator used) Hello everyone. If possible, play on this map with gamma = 2.2-2.6 ► As they say, welcome to City 17, the version for printing. I did my best to optimize the map, for a stable FPS. But do not expect just a giant increase in the number of frames. Alas, I did what I could (((- fps is still bigger and the card itself is more stable than - rp_city17_build210 ► There are no amyenes on the map, because of their overlapping. Either hang .. And I just regretted the ears of the players. + some of which will be heard better. Do not forget about the gamma 2.2-2.6 ► On the map itself you can visit such places as: station, central flat, side sector, a bunch of apartment buildings, Kleiner's lab, the citadel's core, the citadel itself, the prison in the citadel, Breen's office, the sewerage from different incisions of the original - and the rebel base , and a ruined city. + Premises for administrations of various projects. ► Known bugs for which immediately excuse: D 1) Some models may disappear before the time, from your field of vision. 2) Slightly curved wall lighting in a ruined city, I saved the brushes - and made walls in prop_static ► If you have pink objects, walls - in general problems, then make a screenshot, I will definitely look at your profile and add the files in the next Just do not forget to leave a comment so that I can understand about your problem, and see the screenshot. All wishes please write, I will be happy to rivet from them something new. ► At once I will tell the basic example I took from card rp_city17_build210 ((Example), it means an idea. And not the card itself.), HL-2 and as HL-2: EP 1-2 ►►► If you need a working teleporter, then there is a special addon. It needs to be adjusted https://steamcommunity.com/sharedfiles/filedetails/?id=1156970041 ►►► ATTENTION, do not forget about the original maps from Kill22pro and Dan22 After all, from her - I took the idea for it https://steamcommunity.com/sharedfiles/filedetails/?id=150899249 Number info_player_start = 42 Number of brushes 6487/8192 77844/98304 (79.2%)
[REWORK AVAILABLE] Omniman SWEP
von 76561198302320534
the rework is out: https://steamcommunity.com/sharedfiles/filedetails/?id=3472314731 https://steamcommunity.com/sharedfiles/filedetails/?id=3472314731 https://steamcommunity.com/sharedfiles/filedetails/?id=3472314731 Omniman SWEP from Invincible (Season 1) INSTALL THE REQUIRED ADDONS! "jb_enable_thirdperson 0" to disable third-person Added Invincible SWEP. It's the same thing but just way weaker, so you can play dad and son now. Patreon: https://www.patreon.com/jopster1336 This SWEP is based on Season 1, so if we see new Omniman's abilities and stuff in Season 2/3 i will try to add them. Made this SWEP in single night, i don't really know if there's something that can be added. If you have any ideas write them down into comments. Also, i will be glad if someone will make an Omniman player model. Omniman: You have 50.000 HP You are invincible to bullets, explosions and fall damage. When you fall to the ground you damage everything around you All damage is divided by 3 Moveset: LMB - Punch Hold RMB - Power Charge SHIFT - Fly Hold R - Fly Speedup Invincible: You have 25.000 HP Damage from bullets and explosions is reduced. You take no damage from falling. When you fall to the ground you damage everything around you All damage is divided by 1.5 Moveset: LMB - Punch Hold RMB - Power Charge SHIFT - Fly Hold R - Fly Speedup Bizarre Abilities 1.3 Soon!
Garry's Mod Guides
Garry's Mod Server einrichten und TTT-Modus aktivieren – Schritt-für-Schritt
GMod-Server aufsetzen und TTT einrichten: Workshop-Collection, ULX-Admin-Tool und TTT-Konfiguration Schritt für Schritt erklärt.
Garry's Mod Workshop Addons installieren
So installierst du Garry's-Mod-Workshop-Addons auf deinem Server: Collection-ID, Steam Web API Key, Auto-Download und Troubleshooting.
Garry's Mod Server mieten – TTT, DarkRP und PropHunt
Garry's Mod Server einrichten: Spielmodus wählen, server.cfg pflegen, Steam-Workshop-Collection verbinden und TTT, DarkRP oder PropHunt testen.
Garry's Mod Server mit Mod-Support
Starte deinen eigenen Garry's Mod Server in wenigen Minuten.
Garry's Mod Server mieten