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Mods & Plugins für Garry's Mod

1.984.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 1.984.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

[NSFW] BunnySimp Playermodel&Ragdoll – Garry's Mod Mod

[NSFW] BunnySimp Playermodel&Ragdoll

von 76561198830229696

This is my edit of BunnySimp model for Garry's Mod. Original Gmod addon. Credits: GabryTheSniper: Port a L4D2 Model into Garry's Mod DLZ: Creator of the L4D2 Addon that replaces as Ellis. (Credits goes to him) Features: Playermodel Viewmodel Arms. Face Flexes Bodygroups which you see in the screenshot. I hope you liked my work. Enjoy!:)

18,001 Downloads Details →
Prop Benders – Garry's Mod Mod

Prop Benders

von 76561198185407413

The Fifth element is here! This Addon allows you to control props and attack with them! The Prop Bender Right click: Claim props/entities, they will now start flying in a circle above you. Left Click: Attack. The prop will fly out of the circle, and then get flung towards your target. Reload(R): Toggle loyalty. Loyalty determines, whether a prop should return after being thrown. God's Hand Right click: Claim props/entites within a radius of where you have clicked. They will start flying in multiple circles above you in alternating directions.(a new circle every 20 props) Left click: Attack. The prop will fly out of the circle, and then get flung towards your target. Reload(R): Toggle loyalty. Special: If you're about to die, God's hand will convert props/entities into health. 1.5 Mass -> 1 health.(the Prop will get destroyed) The Crown Right click: Claim props/entities within a radius of where you have clicked. They will start flying in multiple circles of different heights and diameters above you, forming a "crown". Left click: Attack. The prop will fly out of the circle, get turned into explosive energy and a powerful explosion will be launched towards your target. Reload(R): Toggle Regen. Special: Health Regen. Health will slowly regenerate, consuming props and entities(prioritizing heaviest first). 3 Mass -> 1 Health. Zephyros Reload(R): Toggle Auto attack. Special: Will attract props in a certain radius to form a tornado. Attraction radius will increase with tornado size. Attack radius will increase with tornado size. The larger the tornado, the less damage you take. Slow Health regen. Admin only, due to lag potential Intended for: Small size: 200+ props. Medium size: 400+ props. Large/intended: 600+ props. critical: 800+ props. A script to quickly spawn 600 props(paste into console): lua_run for i=1,600 do local p = ents.Create("prop_physics") p:SetModel("models/props_c17/FurnitureWashingmachine001a.mdl") p:SetPos(Entity(1):GetPos() + Vector(0,0,i*60)) p:Spawn() end Atlas Left click: Jump, and then smash onto the ground! The earth will shake around you, damaging enemies and making props jump. Enemies further away will take less damage. Killed enemies will be flung back. By jumping in quick succession, you can build up momentum and travel very fast. Right click: Claim props/entites within a radius of where you have clicked. They will start flying in shield formations around you. Reload(R): Shield mode: All props will form one giant shield. In this mode you cannot use your primary attack, but in return, you only take one third of the damage (additionally to the special). While in shield mode, you cannot pick up/claim props. Special: The more shields you have, the less damage you take. For every time you take fall damage, instead you gain 5hp.(And trigger the primary attack's ground smash) Helios Warning: Incredibly overpowered. Admin only. Left click: Throw Props. Wherever they land, they will cause a mighty explosion and light things on fire! Right click: Heavens Fury! Throw all of your props in the general direction your looking at! (Also causing explosions and fire) Special: Automatic prop attraction: Radius depending on the amount of props you have. Health regen: Up to 20k health. Can only regen if all props are present, and none are thrown (returning props count as present). The more props you have, the faster your health regen is! God of Death Requires at least 60 props for tentancles to start working. Admin only, due to being very strong Special Life absorbtion on kill caused by a direct attack (Primary, GOAL, tentacles) Passive attacks (By tentancles) Automatic pickup of props Left click Cooldown: 1 second. Extreme ranged kill. Kills everything in a radius of 100 units of wherever you click. Aim assist: Can correct up to 500 units to hit. Right click: Assert dominance Fling all unclaimed props on the map into the air and cause an earthquake around you. Mostly for intimidation. Reload: The Goal of All life Requires at least 100 props. From the rings above your ahead, one giant ring will form. When this ring is complete, everything in a certain radius will be killed and you will absord all the life. This radius is slightly larger than the ring. Performance mode Convar propbender_perf <number 0-10> Default: 0 (In Console) 0 being off. When using a large amount of props, i recommend setting it to 1. It will decrease lagg and make it run smoother. Only set it above 1 if you really need to, due to the amount of props you're using. If you're using small amounts of props, i recommend keeping it off. Planned Update(s): Updates Suggest stuff!

18,557 Downloads Details →
Mark V[B] Spartan Playermodel – Garry's Mod Mod

Mark V[B] Spartan Playermodel

von 76561197972656828

Colorchangeable Halo Reach Spartan Playermodel. Note: This workshop item is no longer maintained. Don't ask me to fix/change anything, I don't work on Garry's Mod content anymore. I make no claim over these models besides that I did the work to rig them to the source skeleton. If you want to re-upload it with edits, you may do so.

16,708 Downloads Details →
gm_cyan_dreampools – Garry's Mod Mod

gm_cyan_dreampools

von 76561197991353295

Big thanks to all who have engaged with my map, whether that is positive or providing advice. It's taken many years for something I have made to be so noticed and I am touched and humbled to see people from many places and your words of encouragement. I put my all into this map and it will be difficult for me to surpass, and I have responsibilities to many other things both creative and not, but I will try to honour you again someday with such a thing. Soundscapes are currently not allowed by gmpublish.exe, so the custom soundscapes will not work. All other required content should be packed into the map. Also, this map has only HDR lighting to save on download size. gm_cyan_dreampools is a sprawling, interconnected complex of around 100 rooms and corridors of many sizes and shapes, arranged to disorient and inspire exploration. There is somewhat of a puzzle, but it's mostly just exploring, interpreting what you see and hear and collecting stuff. I was inspired by demos of upcoming games such as Dreamcore and Pools after being impressed by their photorealism and environment design, but something that stood out to me that could possibly be improved on by the Source engine was how these use real-time ray-tracing and how it can lead to odd artifacts sometimes. I wondered how doable it would be to try to create such a photorealistic experience in Source. Knowing where to get very high quality textures and the best possible mapping tools helped with that! But let's be real: if you're here, you probably already know what to expect. Features - Large complex of interconnected rooms and corridors of a variety of shapes and sizes - Significant amount of verticality - Very high resolution textures and careful selection of higher lighting quality in many places - A light puzzle element and stuff to find and collect - Custom soundscapes (i.e. setups for ambient sound) which reuse base HL2 assets - A handful of vanilla sounds warped beyond recognition into unsettling ambiance - AI nodes & nav mesh (though not manually tuned) - Color correction - A lot of cubemaps - No entities - Easter eggs - Optional soundtrack using QR code links with in-game fallbacks - Some parts of the map converted to models (not the railings as you might think though, those are displacements) to free up resources so the map could be made larger - Surreal lighting model subverts standard Source environment lighting for a unique vibe A common problem with Source in poolrooms maps is that you can't have more than level of water height on-screen at the same time without the graphics bugging out. I've had to structure the entire map around trying to avoid this without having large, boring expanses or contrived winding and dry corridors all over the place. Combined with trying to avoid having dead ends, this was a challenge. There are a couple of places where you can experience water rendering problems still, but for the most part you have to go out of your way to find this. I've been mapping since 2007 so know how to work with Hammer well and do stuff to get out that extra 10%, like setting advanced VRAD settings and deeper .vmt editing with detail textures and such. This map is very close to the Hammer limits and these are even already extended by the tools I'm using, so until these can be worked around further there isn't going to be any kind of V2 which would extend the map. The only updates at this point would be ones that don't involve significantly changing the map geometry. The development of this map also spans a PC upgrade, I went from an i7-6700k/LGA1151 to i5-14600KF/LGA1700 which is no slouch! This helped a lot with being able to compile with the high lighting quality, at one point the map compile was just terminating early and unfinished with no error message because of too much lighting data because I made it so high quality. This illustrates that it got to a point where engine limits were more of a problem than time taken to compile. Credits - Tools - ambientcg.com - textures - github.com/koerismo/PBR-2-Source - PBR to VTF texture conversion - ficool2.github.io/HammerPlusPlus-Website/index - Hammer++ - knockout.chat/thread/992/1 - Slammin' Source Map Tools by slartibarty - github.com/tuxxi/propper-2013 - propper/converting map geometry to models - Testers - Dry - foxdryeternal - dDefinder - BakaKemono

23,917 Downloads Details →
Aura's LVS Fight Radar [SWRP] – Garry's Mod Mod

Aura's LVS Fight Radar [SWRP]

von 76561198181508205

NEW UPDATE FOR LVS BEFORE YOU COMPLAIN / ASK If you are going to complain about the new update with the map feature, do not bother, I'm going to try to answer all of your questions here and now: First, you can disable the map feature entirely in the entity edit properties menu, then you won't have to worry about setting it up, if you do want the map and want to set it up, read below. NOTE: You can use more precision on the sliders if you click on the name of the property and start dragging, moving your mouse up and down makes it more or less sensitive when you slide it. With the addition of the map, there arises new problems to get it to sync and work, which means more settings you can change. X/Y Calibration sliders: These allow you to use the map to sync up exactly where the holograms should appear in relation to the map, so stand somewhere you will recognize from above, and use the map to align your hologram of yourself to where it should be on the map using these. Offset Y slider: The OffsetY slider makes all the table elements (map, and all holograms) move up or down depending on which way you move it. Map Offset slider: This allows you to only move the map, the reason it is such a large range is because 1: Different maps need different settings due to the "normal" height of the main parts of the map, and 2: because the next slider exists and you may need to bring it down or up more Map Draw Height slider: This allows you to control what altitude the camera snaps a picture of the map from to put on the table, yes, the map you see is literally just a picture taken at the height you tell it, which is saved and used as a material, anyway, this allows you to see into caves and structures obscured from an aerial view. EntScale slider: This lets you make all entities bigger or smaller if you need them to be more visible Now, with all of these described, you can now go onto your map, and play with the settings till it is just right for you, and you don't need to bitch at me that something is broken, when you just haven't figured it out yet, if there is an error, let me know, then, something is broken. Otherwise, figure it out, I can only do so much with the way that mapping in Gmod works, with my code alone. ---------------------------------------------------------------- Information / Description This addon adds a very unique entity under the Aura's Custom Entities folder in the entities tab. Take fleet RP to the next level with this real-time radar for LVS vehicles, any vehicle that uses the LVS base will be able to be seen, in real time, to scale, on a 3D holographic display, cool right? Well, you can also see the pilot of each ship if you press E on the table, as well as the health of the ship, which is represented by the opacity of the hologram of the ship. Each ship is colored to match what it is in relation to the AI team of the table, by default, Team 2 will be blue, Team 1/0 will be Red, this can be changed in the properties menu of each table, this as well as the y-offset (height offset) of all the holograms on the table. You can also see the position of the radar, marked with a sphere on the table, all positions can be determined in relation to a direction using the compass on the table, which will turn to match the real directions given from compass HUDs. (Also works without compass HUDs, but helps for orientation) This addon is been in the works for a pretty good while, and has run into some issues, but still in the end came out really well, I wanna thank the author of the Sci-fy props megapack addon for the great models, and materials for this addon, as well as the amazing community of the SWRP developers discord. Without them, this wouldn't be possible, or at least wouldn't be nearly as cool as it is now. If there are any bugs you experience with this, please leave a comment, or post on this addon, this addon is also compatible with my big ships AI from my SWRP megapack addon. Thanks for checking this out! I hope you enjoy!

12,193 Downloads Details →
1979 Chevrolet Camaro Z28 – Garry's Mod Mod

1979 Chevrolet Camaro Z28

von 76561198097337421

dumb muslecar Q:Gmod crushed when i spaun your cars A:Set model and texture quality on maximum Q:How to spawn A:DL simfphys base Q:missing textures A:DL shared textures Q: Why car is so small? small... A: This is it's real size

13,918 Downloads Details →
[DarkRP] Ano Command - Anonymous Chat Command – Garry's Mod Mod

[DarkRP] Ano Command - Anonymous Chat Command

von 76561198066334861

N'oubliez pas de EN : Hello, I present you the addon " /ano command ", it is a command chat which allows simply to write an anonymous message in the chat. FR : Bonjour, je vous présente l’addon " /ano command ", c’est une commande chat qui permet tout simplement d’écrire un message anonyme dans le chat. Github for the servers : https://github.com/BSHOP/ano_command

16,891 Downloads Details →
Anti Propkill & Freeze all Props – Garry's Mod Mod

Anti Propkill & Freeze all Props

von 76561198012547989

This is our anti propkill & freeze all script. Anti Propkill does just affect's props not cars or entities. Same as the "Freeze All Script" Commands: Type "FA" in console to freeze all props ( Admin Only ) supported by Gmod-Networks Please rate :D

17,587 Downloads Details →
(V2!) Mini Sentry Chan Playermodel/Ragdoll – Garry's Mod Mod

(V2!) Mini Sentry Chan Playermodel/Ragdoll

von 76561198141287708

Buildin' a sentry! Yep! This whole addon's been renovated and updated! If you wish to use the older version, then an unlisted version is still available Here. I was revisiting my old models and rediscovered this mini sentry model, and saw how janky and overall unpolished it was, so I took it upon myself to completely remodel, re-rig, and re-port her! I'm quite happy with the new model, and I think you guys'll be too. Shoutouts to Fizzywattr for drawing the amazing art in the 6th thumbnail image! INCLUDES: - 1 Playermodel - 1 Ragdoll - Custom First-Person Arms - Facial Flexes - Mouth Emotes - Team color bodygroups (RED/BLU) - Outfit Bodygroups - Toggleable Gun-eye CREDITS: Character design created by @fizzywattr Model created by mochi (Aka me) TF2 and its related assets and characters Belongs to Valve. Feel free to use for anything as long as you provide proper credit.

23,158 Downloads Details →
Star Wars Battlefront EA Shadow Trooper Playermodels – Garry's Mod Mod

Star Wars Battlefront EA Shadow Trooper Playermodels

von 76561198093349470

These Models are for anyone to use. There are no bodygroups, each model has a different pauldron. Model Maker - Sono Server Made For - Vanguard Nations Imperial RP

9,949 Downloads Details →
ph_hotel – Garry's Mod Mod

ph_hotel

von 76561198099429130

Not my map. Reupload from Gamebanana here: http://gmod.gamebanana.com/maps/177430 If it's your map and you want it taken down, please contact me, thanks. • Non-CSS map here: https://steamcommunity.com/sharedfiles/filedetails/?id=1995052132

36,297 Downloads Details →
The Walten Files / TWF Playermodels Pack ( PM/Ragdoll )  Heavy WIP – Garry's Mod Mod

The Walten Files / TWF Playermodels Pack ( PM/Ragdoll ) Heavy WIP

von 76561198711764368

( HEAVY WIP ) C-ARMS WILL BE ADDED NEXT UPDATE Follow me on Twitter to keep up with updates on this addon! Currently in the addon - Bon - Rosemary Walten - Felix Kranken - Mother Sheep - Planned additions - Sha - Banny - Boozoo - Billy - Jack Walten - Sophie Walten - Susan Wooding - Charles Brook Credits: Nennoll — models, textures, and porting Electric Blood Mage — lightwarp texture Characters by Martin Parades

56,535 Downloads Details →
Erectin a Weed – Garry's Mod Mod

Erectin a Weed

von 76561198031676012

Play music holding mouse 1, kill npcs and works for TTT

24,764 Downloads Details →
[MWB] Counter-Strike 2 : Pistols Pack – Garry's Mod Mod

[MWB] Counter-Strike 2 : Pistols Pack

von 76561198230669944

So finally after a month of working on this I present to you a pack of the entire pistols featured in Counter Strike 2. Includes : All of the pistols in CS2 which are the following : - USP-S - Glock 18 - P2000 - Desert Eagle - P250 - FiveseveN - R8 Revolver - CZ75-Auto - Tec-9 - Elite Credits : - Viper, Mushroom Guy : for creating MW base, MWB Tool and CS2 Weapons Props . - Zero-N, Nekyo, Aiden : for porting various guns that uses MW22 anims, that was also used in this addon. - Fritxyz : provided me with FTAC Siege's animations that was used for the Tec-9. - Earthman09: Creation of the Attachment Pack that was used in this addon. - Infinity Ward / Activision: Animations, Sounds. - Valve : Models, Textures, Sounds. - Me : Rigging, Animation editing, QC, and some other stuff.

16,084 Downloads Details →
FNAF 1/2 fan sandbox backrounds! – Garry's Mod Mod

FNAF 1/2 fan sandbox backrounds!

von 76561198078558482

*WARNING: I DO NOT CLAIM OWNERSHIP FOR ANY OF THESE IMAGES.* Hello all! today i present somthing that took me 5 minutes to whip up to celebrate FNAF 2's relase while i was bored. this is basicly some images i found on google and knowyourmeme, and i simply converted to gmod backround form. I hope you like it and stay awesome peeps! Credits: Me - compiling the photos POOP_LOSER69- the maker of the "Rock out bonnie" photo (soon i will make a version for the gamemode, but for now youll have to be ok with this. Also, i will be adding more, just when i get more pictures from google and other websites and convert them.)

14,953 Downloads Details →
Cooking Mod - Content – Garry's Mod Mod

Cooking Mod - Content

von 76561198166364587

https://www.gmodstore.com/scripts/view/4681

15,175 Downloads Details →
[ TFA ] [ AT ] Minebea PM-9 – Garry's Mod Mod

[ TFA ] [ AT ] Minebea PM-9

von 76561198136976811

Minebea PM-9 By The Master MLG Alright another modern weapon as a commissioned addon ordered by Lunar Powered, at least this time the request has been a different and unseen weapon. A little smg that was made in Japan inspired directly on the Israel UZI. I didnt have anything else to say so yeah, as i always say: enjoy the mod, dont forget to thumb up and favorite if u liked the weapon. Oh and I´ve made my personal discord server so i would like to see all of u in my server to discuss and talk about my future projects or whatever u really want to do there. Just have fun chatting there. Click here, if u wanna join us Credits: Infinity Ward: Materials, Models. New World Interactive: Sounds. Hyper: Anims. Shampooh: Anims Edits. Venom: Model Port. The Master MLG: Lua, QC, Sounds, Shader Set. Shadow_RUN: VMT Code.

8,958 Downloads Details →
[TFA][AT] MW2019 PKM – Garry's Mod Mod

[TFA][AT] MW2019 PKM

von 76561198368004104

This was Originally finish in 2 weeks. But then I almost forgot to release this after 2 months Read FAQ At Discussion Tab and if you had any questions, Comments down below Info: Once again like MG34, Another beefy port from another game engine to Source and I'm so glad that I was proud of the release so then after I finish the PKM, I forget to add more attachments then when YuKiZ comes, I ask him to gave a chance to finish it and I was glad he helped me. I hope you understand that working on this can get very iffy like the MG34. Also for Warzone players, I'm sure you love this. Features: • Worldmodel • INS2 and MW Shared Parts Attachments • Inspect animation • Sprinting Animation • 2 Custom Attachments • Inspect Customize Animation • Crouching Position Credits Infinity Ward And Activision - Original Assets Dorian - For giving tips and motivation for helping me work on this port and I would like to thank him. YukiZ - Adding Attachments for Shared parts and I wanted to thank him for help. Stained Soldier - Phong Warp Bullet Texture TheSkyeLord - Original BO3 Custom Weapon Mod. Artfunkel/Tom Edwards - Blender Source Tools to export. CoDEmanX - Blender Cod Tools to import and export most of the file from the gun model. Ma_rv - PBR Conversion to Source Tools For Muzzle Model. TFA and YuRaNnNzZZ - TFA Base and INS2 Shared Parts. me - Porting Sounds,Writing QC,Material Shading Setup,Compiling and Coding the gun. This weapon is located under "TFA:MW19" category tab

8,961 Downloads Details →
Five Nights at Candy's 2 Map (OFFICIAL) – Garry's Mod Mod

Five Nights at Candy's 2 Map (OFFICIAL)

von 76561198299458875

I had to reupload this since people apparently had not been getting any of the new updates for some reason... I hope this version fixes that. This is the official map port for the Five Nights at Candy's 2 Map Originally for Source Filmmaker. The events map is canceled for now. untill i can figure out why certain things are completely broken. so dont ask. ===================================================================================== Credits : -Fabzar ,Making the map and the textures : http://steamcommunity.com/profiles/76561198107132144 -RobGamings ,Props,putting it up on the sfm workshop : http://robgamings.deviantart.com/ https://www.youtube.com/user/RobGamings -DerpsonDude ,Props : http://derpsondude.deviantart.com/ -GamingSFM54 ,Drawings : http://gamingsfm54.deviantart.com/ https://www.youtube.com/channel/UC1N9fubKo_4kSNKn9GThL1g -CL3NR c 2 ,Porting to Garry's Mod, putting it on the Gmod workshop : https://www.youtube.com/channel/UC15TcOi4uy9su71PSqzmNZw?view_as=subscriber NOTICE! THERE IS A GLITCH WITH THE VENTS! IF YOU DIE WHILE IN THE VENT SEQUENCE, YOU WILL BE TRAPPED IN THE VENT, AND YOU'LL HAVE TO RELOAD THE MAP!

14,175 Downloads Details →
Injustice Joker Npcs/Playermodels – Garry's Mod Mod

Injustice Joker Npcs/Playermodels

von 76561198117485945

This is my first chatacter pack from Injustice: Gods Among Us The Joker Pack Includes: - Red Hood - Arkham City Joker - Tourist - Final Confrontation - Insurgency Joker To Finish: - Joker ________________ These are all Joker Npcs/playermodels from Injustice God Among Us I Also Uploaded them seperately if you wish to pick and choose ________________ If you like this or any of my others, keep those positive rating rolling so i can make more! And if you happen to like this, feel free to check out my others! http://steamcommunity.com/workshop/filedetails/?id=304616957 To do list -fix any bugs -make more models -add more screenshots Credits Netherealm and WB for the character, model and the likeness' I port all my models directly from Injustice and do all rigging, texture scrubbing, reskinning, lua coding, uploading to workshop and all that jazz My Line Up: - Deathstroke Pack~~~~~will be out soon - Manhunter - Batman Pack - Superman Pack - Batgirl - Harley Quinn Pack - Killer Frost In no specific order - Flash Pack - nightwing pack - Doomsday - lex Luthor - Doomsday - solomon grundy

22,816 Downloads Details →
Snowball SWEP v2.3.1 – Garry's Mod Mod

Snowball SWEP v2.3.1

von 76561197999984618

Credits: Hlfdead for the IDEA and Snowball SWEP Blackjackit, me Wood, bug fixing and improvements Garry, for the ironsight code PSP entity No damage version: http://steamcommunity.com/sharedfiles/filedetails/?id=357731421 Changelog v.2.3.1: 1) Fixed pinpull grenade sound (thanks to xPsycho05#HertaSpin for hint) 2) Cleaned up the code and fixed some bugs Changelog v2.3: 1) Holdtype bug fixed 2) Now you can choose between 6 trails color using USE key 3) Now you can enable/disable snowballs damage using right click (SECONDARY FIRE KEY) (damage is activated by default) http://www.facepunch.com/showthread.php?p=18938537#post18938537

17,164 Downloads Details →
ph_apartments_2017 – Garry's Mod Mod

ph_apartments_2017

von 76561197992129364

You DON'T need Counter-Strike Source. -Gamemode : PropHunt (Hide'n'Seek) -CUSTOM props. -CUSTOM textures. -CUSTOM Skybox -High fps. -Perfect format to play with your friends. -Hard mode for Hunters. You must have "PropHunt (Hide'n'Seek) - Original" Download the gamemode here → http://steamcommunity.com/sharedfiles/filedetails/?id=135509255 Note : Only use the official gamemode if you don't want to bug. (9 june 2017) map UPDATE notes ↓ : 1)Removed all baked bacon because they were small and too hard to detect... 2)...and huge balance changes to props. 3)Added more details in some apartments. 4)Adjusted some player clip to props_furniture/kitchen_countertop1 for better collison. 5)It's easier for the hidders to see through walls at some places. 6)Added a visible ladder to the truck. 7)Fixed some orange/grey textures. 8)The Baby is still possessed. 9)Some decorative props will no longer damage the hunter when shooted. 10)You can no longer become a painting on the wall. (You still can with the one in a bedroom). 11)You will no longer spawn in a wall. 12)Removed invisible ladders in drawers. 13)Fixed some OP/tryhard hiding spots. 14)And more... (22 june 2017) UPDATE notes ↓ : -Fixed truck ladder. -Removed fews props. -Textures fixed. _____________________________________________________________________

38,534 Downloads Details →
TTT - Club Titiboo – Garry's Mod Mod

TTT - Club Titiboo

von 76561198133358514

A Ultimate Chimera Hunt map edited for Trouble in Terrorist Town. YOU WILL NEED TEAM FORTRESS 2. This is not my map, and I take no credit for it.

25,019 Downloads Details →
Health Based Post Processing 2.0 – Garry's Mod Mod

Health Based Post Processing 2.0

von 76561198025378697

I stopped working on Gmod addons a few years ago, so don't expect me to update any of my addons. Thankfully, this addon still works on modern versions of Gmod, so hopefully that won't be necessary. Inspired by this amazing addon's post-processing system, this addon modifies your screen colors realistically based on how close to death you are. The lower your health, the more intense the effects. Adds an immersive, Battlefield-style aesthetic feeling to the game, encouraging the player to heal up whenever thay get the chance. It's also useful for seeing how much health you have without having to look at the health counter all the time. Features: -When slightly injured, screen tints faintly red -Brief motion blur when you take damage -Vignette blur around the edges of the screen, which gets more intense as you lose health -When near death, screen drains of color and you experience some motion blur I personally want to thank Rogue Cheney for his help in the development of this addon; in all honesty, this is more of his mod than it is mine. He turned my messy, nonfunctional code into a feature-packed, well-organized masterpiece, and I couldn't have made this mod work without his help! Have something to say about any of my mods? I want to hear about it. Leave a comment on the addon with your feedback and/or praise and/or criticism and/or opinion and/or insults and/or death threats, and I'll probably respond to it when I get the chance.

8,318 Downloads Details →

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