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Mods & Plugins für Garry's Mod

1.984.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 1.984.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

ttt_office_complex – Garry's Mod Mod

ttt_office_complex

von 76561198057037670

A large office complex including a garage. This map is built for the TTT gamemode, The map requires CS:S. This map isn't a retexturing of my old office map, but a new one as I wasn't very happy with the final outcome of the first office building I made. The map ingame is named ttt_office_complex. RECENTLY UPDATED JULY 2016 - TOTAL OVERHAUL Thanks to: OCDEV for Vehicle Models in Garage If you notice any problems please comment below. If You're feeling generous, and want to contribute some cash towards me and my work, feel free to donate! Just click the image below.

25,649 Downloads Details →
CGI Clone Troopers: 212th Attack Battalion – Garry's Mod Mod

CGI Clone Troopers: 212th Attack Battalion

von 76561198046697627

UPDATE LOG 1/21 - Cody updated to be lore accurate. Body mesh re-weighted. Re-packaged. UPDATE LOG 1/22 - BARC, Cody, Waxer textures updated. 327th Star Corps has been released. Click here to visit the addon page! 501st Legion has been released. CLick here to visit the addon page! 21st Nova Corps has been released. Click here to visit the addon page! The 212th Attack Battalion was a military battalion of the Grand Army of the Republic, a clone army engineered to serve the Galactic Republic. Led by Jedi General Obi-Wan Kenobi and his subordinate, Clone Commander CC-2224, Cody. This model pack contains 11 player models: - 212th Trooper - 212th BARC Trooper - 212th ARF Trooper - 212th Heavy Trooper - 212th Pilot - 212th Medic Trooper - 212th Sergeant - 212th Officer - 212th CC-2224 Cody - 212th Boil - 212th Waxer All models are in this pack contain extensive body groups and skins, excluding Cody. Please report any issues relating the pack by commenting below. This will allow for issues to be resolved quicker. suno - New Textures, Re-texturing, Mesh optimization, UV Mapping Adjustments, Renders ThaHerminatar - UV Mapping, Mesh optimization Helios - Model & Textures Base Preditor - Renders These models were made with a modified TC v12.1 Base. USAGE DISCLAIMER This pack was made for all to use! Please do not re-upload this content or claim it as your own. Re-uploads and re-textures of this pack will result in a formal takedown request from me. I apologize in advance, please heed this as your only warning. However, the TC v12.1 Base is free to use and can be found on Helios’ profile!

13,848 Downloads Details →
Gear Assembly Tool – Garry's Mod Mod

Gear Assembly Tool

von 76561197988124141

Description This script can give you the ability to connect prop-segmented gear pieces fast. It is optimized and brings the gear building time consuming to a minimum. It uses pre-defined radius-vectors to snap the segments the best way there is in Garry's Mod Feature List - Gear precise alignment relative to the mass-center - Extendable database via text file or a lua script - Extendable database via text file load list and list prefixes categories - Switching database storage between Lua table and SQL - Spawning pieces on the map - Snapping/spawning at the center if checked - Snapping the first piece yaw to user defined angle - Automatic gear-anchor constraint creation when building - Custom point position angle and orientation adviser - Advanced duplicator can be used on the gearbox created - Custom entity properties ( weld, freeze, no-collide ) - User can disable phys-gun grabbing on a piece - Ability to list up the most used pieces on the server ( E + Right ) - Ability to search among the most server popular pieces by Lua patterns - Ability to export server and client database as a file - Tool-tips for every button are available and can be translated easily - Ability to spawn scripted gear switches of other class - Ability to modify the bodygroups and skins of a gear piece ( with duping ) - Gear surface behavior automatically set to super-ice ( Optimal performance ) For detailed manual, please refer to Readme.md Readme: https://github.com/dvdvideo1234/GearAssemblyTool/blob/master/readme.md Git repository: https://github.com/dvdvideo1234/GearAssemblyTool Report errors to: https://github.com/dvdvideo1234/GearAssemblyTool/issues Releases: https://github.com/dvdvideo1234/GearAssemblyTool/releases Reuploading and source stealing will not be tolerated ! Selling it is also out of option, as the open source suggests ! If you want to support me and you like what I do: paypal.me/DeyanVasilev

16,814 Downloads Details →
Dangerous Criminal Home (Prop_hunt map) – Garry's Mod Mod

Dangerous Criminal Home (Prop_hunt map)

von 76561198144411397

Have fun. Update (03/05/2018): -No need for Autise and CSS content nomore; -Added icon;

32,839 Downloads Details →
Rust Racers Miscellaneous Car Pack - Awesome Scrap Cars & Giant Boss Fight – Garry's Mod Mod

Rust Racers Miscellaneous Car Pack - Awesome Scrap Cars & Giant Boss Fight

von 76561198302955689

More information: https://facepunch.com/showthread.php?t=1523987 Website: https://rustracers.xyz Steam Group: http://steamcommunity.com/groups/rustracers Console Commands & Settings neurotec_madmax_gearup - Gear Up ( rebindable ) neurotec_madmax_geardown - Gear Down (rebindable ) neurotec_rustracers_upgrade <type> <level> - If you want to make your own menu integration. Example: neurotec_rustracers_upgrade engines 12 would give you last level engine upgrade. Calls the MadMax_PurchaseUpgrade. neurotec_rustracers_buyvehicle - Entname, calls MadMax_CanAffordCar hook. neurotec_rustracers_repaircar - Repair your current vehicle. rustracers_camera_mode - 0 to 9. Mapped to Numpad by default. rustracers_automatic_gearbox ( 1 or 0 ) - Default 0, manual is the shit rustracers_lamp_toggle - Toggle Headlights (rebindable) Default Keybinds Start Engine - Jump Turn Off Enginge - Reload Brakes - Jump Turbo Boost - Sprint(Shift) Gear-Up: 1 Gear-Down: 2 WASD - Controls Jump / Flip Car - Duck/Ctrl Toggle Headlights - F (Impulse 201) Upgrade Menu - Walk (Default left alt) REQURIES RUST RACER BASE

12,383 Downloads Details →
ƎNA - ENA: Dream BBQ – Garry's Mod Mod

ƎNA - ENA: Dream BBQ

von 76561198090186833

It's barbeque ena wow! in my garry's mod. been a big ena fan since auction day. glad chapter 1 of dream bbq is finally out. includes, ally and enemy NPCs, seperate hat/hair model for PAC3, TTT-ready hitboxes, a custom lightwarp, an optimized physics model, toggleable outline and first person arms. I'm working on porting over most the 3D characters! Model from ENA: Dream BBQ by Team ENA and Joel G. Edits, Clean-up, Porting by Electric Blood Mage (me)

38,028 Downloads Details →
[MW Base] Bushmaster ACR – Garry's Mod Mod

[MW Base] Bushmaster ACR

von 76561198451596822

"The Adaptive Combat Rifle (ACR) is a modular assault rifle, modified with full auto switch designed by Magpul Industries of Austin, Texas, and known initially as the Masada." README!!! In late January 2008, Bushmaster Firearms International entered into a licensing agreement with Magpul whereby Bushmaster would take over production, future development, and sales of the Masada It was then known as the Bushmaster ACR. However, Remington Arms is contracted to manufacture the rifle for the US military and US law enforcement agencies, in which it is known as the Remington ACR. Hence, Remington Arms is responsible for the selective fire version of the ACR, while Bushmaster Firearms International is responsible for the semi-automatic only version. The Remington ACR was one of the weapons displayed to U.S. Army officials during an invitation-only Industry Day on November 13, 2008. The goal of the Industry Day was to review current carbine technology prior to writing formal requirements for a future replacement for the M4 Carbine. It was also part of the Individual Carbine competition to replace the M4. Included : - Tons of Custom Attachments From MWB Shared 2.0 - High Quality Texture - 2 Skins Tan and Black Crystal - HQ Sound - Lots fun Special Thanks: - Lorenzo de Vriez (for Original ACR Assets maker) - Michael Karel (for Ironsights) - JSRS studio (for Original Fire and Suppressed sound) - Navaro (for Reload Sounds) - Aidenzappering (for Materials and Teaching me how to do it) - 勿忘地球人 (for atts from his mwb 2.0 attachments) - me (making this, that, and other stuff :p) This Works Based On https://sketchfab.com/3d-models/customized-acr-bushmaster-537c6823abb6484682dc33da538a211b

9,195 Downloads Details →
rp_newexton – Garry's Mod Mod

rp_newexton

von 76561197986725885

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ NewExton 2 is now avaliable ↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑ New Exton - An Australian themed Role-Play Map The map is set in Australia so all the roads are configured for left-hand driving. Features: • 14 Stores • 13 Apartments • 4 Warehouses • 10 Homes • 2 Mansions • 2 Jail Cells (+ 1 Holding Cell) • 5 Skyscrapers with roof access • 2 Shopping Malls • 1 Hobo Shack • A large police station with garage compound and offices. • Large forgiving roads designed for garry’s mod. • Plenty of hideouts and buildings for hostage situations • Mayor's Office with boardroom and roof access • Lots of Australian bootleg shops for roleplay npcs. • Multiple entrees to buildings & zones for gunplay balancing. • Elevators which never break (and they are quick too) • Atmos compatible • Supports helicopters (cityzone only) • Smart traffic lights (that activate only when cars are nearby) • Crafted Npc based roleplay gamemodes. • Optimised for terrible pcs. (high fps) • Designed to handle 64+ Players • 1.2km express highway loop (Plenty of driving action) • 1/4 Mile drag strip with working drag tree lights • Optimized building interiors (never tank fps while inside a building) • Every building is enterable. • And much more!?!? Feel free to decompile, modify & publish as this map is no longer supported

15,481 Downloads Details →
[VJ] John Cena SNPC – Garry's Mod Mod

[VJ] John Cena SNPC

von 76561198188475222

John Cena now with soundtrack (sorry for earrape) and throws dew grenades.

12,191 Downloads Details →
Ultras Matrix 357 Python – Garry's Mod Mod

Ultras Matrix 357 Python

von 76561198065894505

Donate to support me and for more stuff It a Colt Python with matrix style slow bullets and cinematic killcam. Made by ultradr3mer,I just fixed it and modified. He also made another swep:Ultras Rail Gun KillCam works when you kill player/npc or break props. Features: Custom effects. Slow bullets with tracer. Heavy damage. Cinematic KillCam. Custom crosshair. Zoom(secondary fire). Multiplayer. What's new in modified version: Added KillCam visual effects. Added bullet time to KillCam. Added impact effect(heat warp,blood bleed,decals,etc). Added trail effect. Added sound effects. Added icon,selection icon(HL2 Font),killicon(HL2 Font). Changed refraction ring effect(Compatible with DirectX 8.1). Fixed damage force. Fixed base lua code. Fixed some bugs. Fixed multiplayer errors. Crosshair disabled when player in killcam,vehicle. Zoom disabled at reload.

18,519 Downloads Details →
[Deltarune] Rouxls Kaard (Playermodel/Ragdoll/NPC) – Garry's Mod Mod

[Deltarune] Rouxls Kaard (Playermodel/Ragdoll/NPC)

von 76561198102716353

WRONGE! Here is thou greatest duke, for Garry's Mod! Models, textures, rigs by myself, ported for GMod usage by Charma. In this addon, you will have... - One Rouxls Kaard playermodel (with skins, and a colorable skin!) - One Rouxls Kaard ragdoll (with face posing and finger posing!) As per the Workshop Steam TOS Rules, you may not reupload nor edit and reupload.

27,153 Downloads Details →
rp_v_torrington MAP – Garry's Mod Mod

rp_v_torrington MAP

von 76561198052257272

A cinematic roleplay map, specifically for zombie roleplay. YOU NEED THE SECOND ADDON FOR THIS MAP OR IT WILL ERROR OUT: http://steamcommunity.com/sharedfiles/filedetails/?id=215338015 This is due to the constraints of the workshop, the maximum filesize is 350mb. This is a map ported from left for dead by Dessimate. The map is specifically for the gamemode Vein, and contains the values to allow Containers to work, and all of them had to be added by hand, by me. It took me weeks to add the hundreds of containers and change the prop types to dynamic! This is a very large, roleplay map, which could be used for zombe survival, but it best used for Zombie Roleplay, aka Vein (or severance), it is a modern city, and it's very eerie, as the fog makes it seem. There is a lot of buildings, and houses and such, and if you noclip north of the graveyard, you'll find a bunker map, and the mall from L4D2. (I have no idea why) I did add teleports, but when I reopened the map they glitched out, and a dissapeared, so it's unaccessible except by noclip. For server owners, the names of the .gma's are Content.gma and Map.gma, extract those and put them into your server folder.

11,222 Downloads Details →
COD Modern Warfare Weapons PROPS 2 – Garry's Mod Mod

COD Modern Warfare Weapons PROPS 2

von 76561198162695783

These are not my models/materials, all credit goes to the developer artists who made these beautiful art assets. These are not usable weapons, but props for posing. REQUIRES COD MISC PROPS PART 4, 5 , and MW Weapons Part 1 FOR SHARED TEXTURES: PT4: https://steamcommunity.com/workshop/filedetails/?id=1942797716 PT5: https://steamcommunity.com/workshop/filedetails/?id=1963034427 MW: https://steamcommunity.com/workshop/filedetails/?id=2020444996 Update #1 (April 28) -Added MW 2019 PP-19 Bizon Update #2 (April 29) -Added MW 2019 AX-50 Sniper -Added MW 2019 revised Dragunov Update #3 (April 29) -Added MW 2019 HDR Sniper Update #4 (April 30) -Moved MW 2019 SKS from Part 1 Update #5 (May 22) -Added MW 2019 .50 GS aka Desert Eagle Update #6 (June 16) -Added MW 2019 M91 aka MG5 Update #7 (June 30) -Added MW 2019 EBR-14 -Added MW 2019 Bruen Mk9 -Added MW 2019 Model 680 Update #8 (July 9) -Added MW 2019 Uzi -Added MW 2019 Oden aka ASh-12.7 Update #9 (July 16) -Added MW 2019 Moral Argument Bizon -Added MW 2019/MW2R Vector Update #10 (October 2) -Added MW 2019 Big Red Model 680 -Added MW 2019 Anime Oden Update #11 (April 9, 2021) -Updated MW 2019 HDR -Added MWR Barrett .50 Cal -Added MW2R Intervention Requires either Advanced Bone Tool or Joint Tool to move the bolts, slides, levers, etc. This is also compatible with SFM. Requires a bonemerge tool to use attachments. Ran out of space on the first one, haha. Same plan, will continue to update this every other day or so, I have ample free time (for now). The Dragunov and SKS were moved here from Part 1, to allow the addition of the "Plague Sore" blueprint and make some adjustments to the M4s in Part 1. Contents: Weapons: MW 2019 AUG + bonemergeable attachments + magazine MW 2019 Tavor 21/7 (RAM-7 ) + bonemergeable attachments + magazine MW 2019 Carl Gustav M4 (Strela-P) + bonemergeable attachments + magazine MW 2019 PP-19 Bizon + bonemergeable optics + magazine MW 2019 AX-50 + magazine + bullet MW 2019 Dragunov SVD + magazine MW 2019 HDR (Hadir's Sniper Rifle) + magazine MW 2019 MG5 (M91) + attachments + magazine MW 2019 M14 + attachments MW 2019 Mk9 Bruen (Minimi) + attachments MW 2019 M680 (870) + attachments MW 2019 Uzi + attachments MW 2019 Oden + attachments MW 2019 / MW2R Vector + attachments MWR Barrett .50 Cal + attachments MW2R Intervention + attachments Credits: Activision for Call of Duty Peter Chen, Mike Velasquez, Ben Garnell, Jeremy Thurman, Ziemowit Piasecki, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck. and all artists at Infinity Ward/outsourced studios for various weapon models/textures and all artists at Infinity Ward/outsourced studios for various weapon models/textures from MW 2019. Infinity Ward / Raven Software for the models/textures from MW 2019, MW Remastered Beenox for the models/textures from MW2 Remastered All artists at Treyarch/outsourced studios various weapon models/textures from BOCW . EA/DICE for the models/textures from BF3/4 Scobalula / DTZxPorter for the Greyhound extractor tool Offworld Industries for the ACOG, 1P29 and CompM4 models/textures New World Interactive for AN/PEQ-15 model/textures from Insurgency: Sandstorm Trek for some help with phong Firearm manufacturers/designers for the original designs Blender team for Blender ZeqMacaw for Crowbar compiler Blender Source Plugin team for the AMAZING Blender Source Plugi

11,830 Downloads Details →
Depths VII – Garry's Mod Mod

Depths VII

von 76561198102304371

Your crew couldn't finish this operation. It's up to you now. == Mission == Two of our patrols have failed us. One presumably crashed into something, while the other one has turned up missing the day after. You will be taking over and carrying out this operation. Submarine you will be operating was the one that was abandonded. The fact that it was abandonded doesn't mean it's bad of course, this submarine has some neat stuff in it. Like for example, this one records footage instead of taking pictures and it also travels automatically (for better or for worse) to points of interest. You can always turn the camera on whenever you feel like it, but it will only record for 6 seconds to save on resources (recording points of interest are exception to this). Also, we managed to recover some pictures from GK-81, make of them what you will. Good luck. You are our last hope now. ============ Map name is depths7_patrol, you can find it in "Other" category You don't need to own Counter-Strike: Source or Half-Life 2 episodes because this map uses it's own textures and models. Inspired by Iron Lung le tags horror , iron lung , low poly graphics , ps1 graphics , among......................................... , copper kidney joke here You can toss me a coin if you feel like it

16,364 Downloads Details →
TPS Gaming: Smoke System – Garry's Mod Mod

TPS Gaming: Smoke System

von 76561198024562209

TPS Gaming Only the Best JOIN TODAY 74.91.120.12:27015 Realistic drugs, enjoyable effects. Tired of pressing "E" on drugs to get high? Well, this mod gives you 4 new types of interactive drug SWEPs - A blunt, joint, cigarette, and a meth pipe, each with their own effect. Not only that, but there is also 5 different strains of weed to choose from for blunts and joints. That's 7 different effects to choose from, all with different clientside effects and some with world effects. Weed strains, meth pipes, blunts, joints, cigarettes, all the above passable, realistic smoking, smoke trails, config options, ashtrays, lit models, you get it all! What you're getting (Features) 4 different SWEPs that will get you high, each with unique effects Several different effects 5 different strains of weed, each with their own unique effects Enjoyable weed effects Serverside effects on some Custom animations for smoking the SWEPs A realistic way of smoking things, has a lighter that lights the object and you bring it to your face to smoke Smoke trails around lit blunts / joints / cigarettes A spark when you light the blunt A world model drug model that finds the playermodel's mouth and (barring models with bad skeleton structures) will accurately stay in the position of their mouth If the SWEP is lit, you will see the world model change A smoke cloud when a person exhales An ashtray that you can place all 4 SWEPs in that's also configurable to any amount of joints as you want If you put a lit model in the ash tray it will be lit in the ashtray and have a smoke trail coming from it, as well as give the player a lit model back. A custom indicator of how much more uses you have with the weed All SWEPs are passable to another player, if it's lit it will be lit when the player gets it. 3 sets of models - one lit and one unlit blunt, joint, and cigarette model A meth pipe model An ashtray model 4 viewmodels for the SWEPs Tons of config options to modify the system how you want IMPORTANT NOTE Due to the way workshop works, it does not pack particles with it. You will need to disable the fire for players unless you have FastDL, then as long as you correctly FastDL'd the files it should add the particles to people's gmod. Otherwise you can download this and put it in your garrysmod/garrysmod/ folder. Thanks to these swell people CustomHQ Max (known scammer) - For the custom models that LegendOfRobbo did not make LegendOfRobbo (God of Garry's) - For some custom models that Max didn't make and the weed picture Mike Cummuta - For the sounds of the lighter TakeTHe16SHOT - For making the banner Copyright © 2018 by Cyber Ninja. All rights reserved. All trademarks are property of their respective owners. No parts of this workshop submission may be reproduced, copied, modified or adapted, without the prior written consent of the author, unless otherwise indicated. Doing so would be violating the

16,815 Downloads Details →
Call of Duty - Ghosts: Maverick A2 – Garry's Mod Mod

Call of Duty - Ghosts: Maverick A2

von 76561198011219147

Call of Duty - Ghost Maverick A2 on GDCW. All stats based off Call of Duty Ghosts. Credits: Generic Default - GDCW Weapon Base Model - Infinity Ward & Activision Sounds - Infinity Ward & Activision Textures - Infinity Ward & Activision Animations - 4Echo, Trollestia & Casper Texture and Pattern Port - theoneman Compile and World Model - RETOUR Sounds - Saint

15,268 Downloads Details →
ph_grandparenthouse – Garry's Mod Mod

ph_grandparenthouse

von 76561198063899480

map roughly based of my grandparents house but I got bored and added my own design. I am only a beginner in map making so dont expect much. map has all textures and props, only counter strike source content missing. please comment your thoughts and report bugs/problems UPDATE: Youtubers are starting to play on this map !!! Daithi De Nogla: www.youtube.com/watch?v=UTBBioRf3xc fourzer0seven: www.youtube.com/watch?v=6yPCSfIizrM VanossGaming: www.youtube.com/watch?v=SaTHESZvxCU

35,725 Downloads Details →
SpongeBob SquarePants Playermodel! – Garry's Mod Mod

SpongeBob SquarePants Playermodel!

von 76561198341608784

Not appearing? Extract the gma file and put the extracted folder into your addons folder. This took me FOREVER to make. For whatever reason and due to my skills, the texture wouldn't appear and SpongeBob would appear extremely strangely (stretched). This model is from Creature From the Krusty Krab. I don't really know how to apply posable faces, so this is really all I can do. By the way, it has HANDS!

27,222 Downloads Details →
PAYDAY 2: Zeal Taser (player/npc) – Garry's Mod Mod

PAYDAY 2: Zeal Taser (player/npc)

von 76561198113084153

Zeal Taser from PAYDAY 2. -player model -npc models (rebel, combine) -hands -bodygroups (helmet, equipment) -moving eyes Blue SWAT (+other police models from PAYDAY2)

10,532 Downloads Details →
Juniez's Viewmodel Replacements for HL2 - Shotgun – Garry's Mod Mod

Juniez's Viewmodel Replacements for HL2 - Shotgun

von 76561198005173328

Juniez's HL2 Shotgun viewmodel replacement ported to GMod. Replaces both v_ and c_ models, works in multiplayer. Credits: - Juniez — Models, materials, textures, adapting models to original animations and original compile - YuRaNnNzZZ — Recompiling new models on c_hands animations - Iñaki — Porting HL2 viewmodels to c_hands rig - Valve — Original assets Readme.txt (included in the GMA) contents: Hello, please enjoy this. LICENSE Please do not redistribute this as a part of a larger package. Otherwise, please feel free to redistribute this zip, as long as this read me is included. Significantly derivative work using these assets are also allowed. Thank you, Juniez Not compatible with animation replacements! This model comes bundled with vanilla GMod/HL2 animations that are overriding any changes. join my discord server: https://discord.gg/4yzDWvMAKJ

7,513 Downloads Details →
Instant Transmission – Garry's Mod Mod

Instant Transmission

von 76561198035436184

Instant Transmission is a technique for traveling long distances instantly. This action is usually accompanied by the user placing his index and middle fingers on his forehead to help him concentrate. How to use: Left click teleports to a random NPC/Player Right click shows up a menu and lets you select the one you want to teleport to. If you want to have Goku's hands like the ones in the video get this. http://steamcommunity.com/sharedfiles/filedetails/?id=764848190 Credits: Old Bill: idea, animations Owain Owjo: coding Check out XYZ community to have RP experience that you have never imagined of before!

25,470 Downloads Details →
[TF2] Miss Pauling: Expiration Date (HWM) – Garry's Mod Mod

[TF2] Miss Pauling: Expiration Date (HWM)

von 76561198179600693

Wanted to make a more accurate Miss Pauling model based on her official appearances. It's not perfect but I like to think its pretty close. Hope you all like it. Comes with a few props to go with her. Miss_Pauling.mdl • HWM Facial Flexes • Subtle wrinklemaps • Face Bones • Procedreal bones in the wrists and upper arms • Many parts of her outfit is paintable allowing for customization • Bodygroups for her skirt, glasses, and hair • A few flexes for her hair allowing it to fit within the helmet, letting her hair down, hiding the pin, ect Pauling_Folder.mdl • Reskinned Scout's Mother folder to have the texture from the Pauling contracts Pauling_Marker.mdl • Sequence to put the cap on the top • Paintable Pauling_Phone.mdl • Phone seen on menu artwork with Miss Pauling and the one Saxton Hale uses in JI Pauling_Helmet.mdl • Paintable

19,439 Downloads Details →
1950s Suburbs Redux – Garry's Mod Mod

1950s Suburbs Redux

von 76561198020433180

Hello! This map is a new and improved version of my other map, Gm_1950s_Suburbs. This version features an improved diner, many new textures, and best of all, DOES NOT REQUIRE ANY OTHER GAMES THAN GARRY'S MOD! :D This map is set in the early 1950s, and is, as the title suggests, a suburb. There are many custom textures. This map also features clean appliances. There are five houses, one diner, a park with two horseshoe courts, and a little league baseball field. This map is based on New Jersey, Connecticut, and Minnesota. :D This map is medium sized, and it works fine for building land vehicles. It works rather well for scenes. I hope you enjoy playing on my new map. Feel free to use this map in any way. You can decompile it, take the textures, modify it, film it, and do anything with it. You don't even need to give me credit! But if you want to, go ahead! :D I don't exactly plan on updating the map, but you never can be 100% sure. :D Unfortunately, I do not take map requests. I am also sorry to say that I do not accept friend requests. Sorry. There may be a bug in HDR mode where the windows reflect either pink and black checkerboards, or are pure white. I don't know why this would happen exactly. This only seems to happen when run in CSS. I could be wrong, but I don't think this happens in Garry's Mod. Here are the custom textures I made, if you wish to use them on your own maps. Simply place the folder titled "farm" in the materials folder of whatever source engine based game you wish to use Hammer with! :D https://www.dropbox.com/s/zs5cwq00w1mwfg0/farm.zip?dl=0

19,593 Downloads Details →
Afghan Border Navigation Mesh – Garry's Mod Mod

Afghan Border Navigation Mesh

von 76561198125158949

This was made by JukeBox - Make sure to thank him!

9,675 Downloads Details →

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