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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.984.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Medical Officer Clone Wars Roleplay
von 76561198060720110
This addon is just a retexture of the Navy Clone created by The Guy A Fix for the reskin : http://steamcommunity.com/sharedfiles/filedetails/?id=698105473 Credits Navy Clone by The Guy The Fix By Gonzo Medical Officer By Akiran
nico nico nii
von 76561198135131771
To make it work on any maps 1) enable developer console 2) type in sv_cheats 1 3) make sure your crosshair is on the nico nii bot and type nav_mark_walkable 4) next put in nav_generate and wait for it to finish ( this can take a min or two )
Half-Life 2 but G-Man won't leave you alone (Demo)
von 76561198043378263
"Time, Doctor Freeman…?" ~ The G-Man ===== Map Introduction and Origin ===== If you've been anywhere near the Half-Life community, of course you've heard of the mysterious G-Man. Whether through his shadowy in-game appearances, or through the many Gmod memes. Normally, throughout all of Half-Life 1 and 2, he only watches Gordon Freeman from afar, on some unreachable ledge or platform; but what if he was a lot more direct in his approach…? ===== Map Details Summary ===== So several weeks back,I released a video entitled Half-Life 2 but G-Man won't leave me alone; it showcased an alternate scenario, staged in Black Mesa East, wherein G-Man stalked the player directly, almost constantly, throughout the whole map; no other NPCs bore any response to him, and if the player remained in his direct vicinity for too long, they would get disconnected from the game. The video received an outstanding response from the community, many people even asking for a full mod of the idea; while I'm not sure about modifying the whole game to be like this yet, I will give y'all this; a demo mapset featuring the mechanic! Features included: ~ Three (Four) demo maps of the G-Stalker demo; they are named as follows. d1_trainstation_01_gstalker d1_trainstation_02_gstalker (don't load this one directly unless you get caught) d1_eli_01_gstalker d1_town_01_gstalker ~ In each map, the G-Man will appear in various places and begin to follow the player; if he remains too close to the player for too long (indicated by the screen fading out), the player will face one of two consequences; if you are in Half-Life 2, you will be disconnected from the game and sent back to the main menu. If you are in Garry's Mod, the map will automatically restart. …this difference is more of a technical thing. ~ Also, to specify, yes; this can be played in both base Half-Life 2 and Garry's Mod; for the ideal experience, please play it in Half-Life 2; if you're not one to crack open Gmod addon files, a direct download of the map files is available at the link below. ~ You cannot dispose of the G-Man completely; that would completely undermine the purpose of this "mod." So don't even try it, bucko. NOTE: If you are experiencing any issues with map functionality, please refer to the Bugs report below before asking me anything. https://steamcommunity.com/workshop/filedetails/discussion/2860561016/3466109393881417183/ FAQ: "Can you make him into a special NPC / Can you make him appear like this in every map" I cannot do this; I'm not a coder, I'm a mapper. Literally not in the definition of my abilities. These G-Man appearances are done by modifying an existing map file, creating a dedicated version that has G-Man added into the mix and intertwined into the proceedings. This cannot be done at random in every map, at least not by me. FAQ: "Are you still working on this?" (12/30/2023) I'm sorry, but currently in my life, I do not have enough time to work on this idea in particular. But absolutely anyone is free to continue this idea in my stead. Anyone can do it, anyone can achieve the tricks I pulled off. If you want to ask how I achieved a certain trick, please ask in the development thread in the Discussion posts. You can find the direct download here, what even is a ModDB I'm not quite sure if I ever will expand this to encompass the whole of Half-Life 2, but in the meantime, you at the very least have this public demo. Please enjoy the results of my idiotic ideas. ===== Support me, maybe? ===== If you like what I do and want to support me or show me that you care, please do consider donating to my Ko-Fi; every little bit counts, and I will heavilly appreciate it.
guns
von 76561198064780919
if ur on a dark rp seerver with these guns this is a wall twith them, enjoy
True Eye Target
von 76561198100459279
A small and simple addon that makes your player model's eyes look in the right direction. It won't work on models that don't use the game engine's eyes. Credits - Unknown Developer — Original Creator; - Gunter — Media Creator; Source Code: GitHub
CGI Senate Guard Playermodels
von 76561197963098122
Put together by: Riddick Commissioned by: Dolphin
3E Elite Agent PlayerModel/NPC
von 76561198070045156
This is a re-upload of the popular 3E Elite playermodel for Garry's Mod. I am not responsible for creating this, and take no credit for it. The original concept comes from Tom Clancy's Splinter Cell: Conviction. http://store.steampowered.com/app/33229/Tom_Clancys_Splinter_Cell_Conviction_Deluxe_Edition/ All rights and credit belongs to the creators, I am merely just reuploading a popular model
Drivable Boats + Advanced Air/Water Drag Simulation
von 76561198000695508
Have you ever thought "the HL2 airboat is great, but I wish it were way slower and less cool and couldn't move on land"? Probably not but I made this anyway. This addon turns the little boat props from HL2 and Lost Coast into bona fide vehicles. These are not simply airboat reskins - they use a custom drive mode and drag physics simulation to behave much more like real boats. The controls should feel familiar though: sprint to max out the throttle, walk to halve it, crouch to toggle third person, scroll to zoom etc. The blue HL2 boat is the least cumbersome and most of the systems were designed around it, so it tends to be the most pleasant to drive and look at. Besides the spawnable vehicles, you can effectively create your own ones by using the Boatify tool on any prop to turn it into a drivable boat and editing its properties in the context ("C") menu. These can then be saved as dupes. Currently you can configure engine power/position, forward direction, seating position, and first-person view position. This system is currently very barebones, but I may add to it in the future. Features: - (Almost) fully simulated hydrodynamic/aerodynamic drag, using an adaptation of the method shared by Project Borealis here. - Tool to simulate this drag on any prop - yes, this works in air too! Complex phenomena like lift are not simulated though, so it may not be suitable for building planes. - Water splash effects using the same system. This involves simulating again on the client - to save frames, you can turn this off using "cl_advdrag_effects 0" in the console. - Original animated engine model. Textures sourced from Annie Spratt, Tanya Barrow, Yan Ots, Frank Weichelt, Trina Power, Mike Hindle, and Takis Politis on Unsplash. Possible future features if I get around to them (read: probably never): - Missing simulation aspects i.e. pillow effect, rotational drag - More usable boat models - Make water inside the boat invisible - Better sounds - Water turbulence so the ride isn't perfectly smooth Maps in the screenshots: fy_rivertrek, gm_construct, d2_lostcoast, and gm_coast_prewar_v2 If you have a bug report or feature request, please post it in the discussions section where it's easier to... discuss. This project is only a hobby so I can't make any promises that I'll get around to implementing anything, but I'll try to fix any serious bugs and consider any popular requests that aren't too much work.
Hatsune Miku V4X v1.1 [PM & NPC]
von 76561198317242959
It's here... The latest and arguably cutest version of the Vocaloid Hatsune Miku, is now available in Gmod! Rem's model is about as accurate to the original box art of Miku V4x as he could get, and as you can see it turned out amazing. Features: Playermodel • 2 Skins: (transparent sleeves and normal) • NPC's (friendly & hostile) • Ragdoll • Blinking Animation • Bodygroups • Custom Hands Viewmodel • Faceposing • Eyeposing • Custom Taunt Support Credits: Rokkira for porting this to Garry's Mod REMmaple on Bowroll for making the orginal MMD model which can be found here: https://bowlroll.net/file/130481 Hatsune Miku V3, (Also ported by Pacagma) in the screenshots can be found at this link: https://steamcommunity.com/sharedfiles/filedetails/?id=1529164892
Gm_snabbansplane
von 76561198050279986
An airport... and a plane! The airport can be used for making movies, doing funny stuff, etc. The plane is NOT moveable or flyable. SO STOP ASKING THOSE SILLY COMMENTS, THEY WILL BE REMOVED. Copyright to EthioMod for the videos. Credit goes to the original owner Update: There's a button in the garages wich say anti noclip, press the button in that garage and you'll be free to noclip in (Not all) the garages. :D Version without the plane: http://steamcommunity.com/sharedfiles/filedetails/?id=145181769 CSS IS NOT NEEDED
[HFG] Dark Lord Kermit Playermodel
von 76561197966759671
Dark Lord Kermit. This is exactly as it says. No strings attached. Kermit in a sith robe. Yep. For more information on models, feel free to add me on steam.
gm_heaven
von 76561198043828735
Death doesn't have to be sad, As long as your soul is in peace. Notes: - This map is the way I interpret the idea of heaven. - Fully AI Noded - Simple, Fun and Scenic - Any ideas for locations or places will be apreciated Message from the Dev: Hey guys, "gm_heaven" is my 2nd Garry's Mod Map. My first one is "gm_castaway" and I'm suprised it did so well in the workshop. I never expected it to do so well! Anyways, "gm_heaven" is a map that I initially worked heavily on details, But since the version of Source that Gmod uses is a nightmare to work with, I had to limit the detail to the bare minimum :( Gmod's Hammer Editor is a broken mess and makes it impossible to make maps for. And also Gmod's version of Source cannot handle too many models with alot of detail. Just don't expect too much work from me on Gmod. CS:GO's Hammer Editor is amazing, I can see that Valve made it incredibly stable and made the lighting waaay better to work with. So I might start making more CS:GO maps. But the future still lies ahead, But in the mean time, I hope you enjoy "gm_heaven"! You can get gm_castaway here: http://steamcommunity.com/sharedfiles/filedetails/?id=500272362 You can get my newest map "Gm_Gotham" http://steamcommunity.com/sharedfiles/filedetails/?id=843920133 MAJOR UPDATES: -v1.2 - Plaza Update. (29 Dec 2015) (Note: This version does not have cubemaps built, I didn't build them because it made alot of scenary look bad. Ex: Compare the white temple from the 8th and 10th screenshot, Waaay better without cubemaps. And the tile floor from the 2nd screenshot would look bad too.) Credits: Ideas, Map design and planning: Me Cover Picture Fonts: - Wasted (http://www.dafont.com/pt/wasted.font?text=Heaven%5C) Custom Textures: (DOES NOT NEED CSS OR ANY GAMES BELOW) (CUSTOM CONTENT COMES WITH MAP) Most of my custom textures were borrowed from other games like: - Left 4 Dead 2 - CS:GO - No More Room in Hell - The Beginners Guide And some other games I might have used. The skybox texture was borrowed from a L4d2 map called "Rev's Heaven", Maybe ask him on where he got it :) For my YouTube pals: If you make a video on my map, Please send them to me or put em on the comments! I would love to see it! Bug Testers: http://steamcommunity.com/id/LeShift/ (I read ALL the comments btw) WARNING! ALL FRANKS, BOBS AND OTHER USELESS OR ANNOYING COMMENTS WILL BE DELETED SO DON'T EVEN BOTHER TO WASTE YOUR TIME WITH THAT GARBAGE, YOU ARE NOT COOL!
[FURRY] Arknights Hung [PM&NPCs]
von 76561198098400454
This is a commissioned port. soda - The person, who commissioned this port. Original Source dewobedil - For Custom Taunt. Me - For porting the model. - Playermodel (With blinking animation) - NPCs (Friendly and Enemy) - Fingerposing - Faceposing - Ragdoll - Custom Hitboxes - C_arms in First Person View - Jigglebones - Custom Taunt support - Legs may clip through skirt - Fingers SFM Version.
Ph_Citrus_Shipping
von 76561198046620772
A complete rehaul of my first Prop Hunt map. Comes complete with 32 spawns and a few hidden items around the map. Have fun! (A special thanks to -Nicademus-, who helped me with the errors I had along the way)
Simple Third Person - Keybind Toggle
von 76561198147408209
**THIS ADDON REQUIRES THE SIMPLE THIRD PERSON ADDON** Using the Simple Third Person addon is good and stuff, but you have to keep going into the menu -_- How about a way to easily toggle the third person mode? Well here you go! Now only pressing down 2 buttons, you can switch between 1st and 3rd person. Perfect for Servers like DarkRP etc --- How To Use: Subscribe to the main Simple Third Person Addon: https://steamcommunity.com/sharedfiles/filedetails/?id=207948202 Subscribe to this addon Then load up the game and toggle 3rd person view by pressing CTRL and SHIFT at the same time. -- How To Install To Servers Add this line to your server FastDL lua file: resource.AddWorkshop("770990581")
Da Way Sound Swep
von 76561198299092626
This has 3 SWEPS... Left Mouse = "do you know da way" Right Mouse = "you have to have ebola" R = "clicking" Works well with the playermodel http://steamcommunity.com/sharedfiles/filedetails/?id=1260172037 :)
Kermit Player Model & NPC [Added Head and Limb Hitboxes]
von 76561198028237205
https://steamcommunity.com/sharedfiles/filedetails/?id=485879458 This package but with the hitboxes edited so that they are classified into head and limbs
(OUTDATED) [MW Base] Vanguard - Klauser
von 76561198871101992
go sub to this instead lol https://steamcommunity.com/sharedfiles/filedetails/?id=3572613862 "Steady high-caliber semi-automatic pistol more effective at range than other pistols." — In-game description This is a Modern Warfare Base SWEP of the Klauser pistol, featured in Call of Duty: Vanguard. This addon includes all the attachments, custom sounds, and animations for the weapon. Included: - Vanguard Animations - Accurate RPM/Fire Rate - Custom sounds - Bonus stuff - All weapon specific attachments - Activision, Sledgehammer Games - All the Vanguard assets utilized - Fritxyz - Creator - ZeR0-N - Helping out when I was being stupid - Viper, Mushroomguy - Modern Warfare Base - NizcKM, easy - Description graphics tags(ignore):vanguard codv cod vangaurd luger luger p08 luger pistol klauser ww2 mw cod modernwarfare mw2019 mwb modern warfare base warzone
Railroad Characters
von 76561197998218505
A group of train/railroad-themed character models. Includes - Hunter Harrison - Conductor - Jumpsuit Worker Requirements - Nothing Credit Where It's Due - Kane & Lynch 2: Dog Days - Content - Simkas/Taggart/et. al. - KL2 model ports to Source - Fallout 3 - Content - Jason278 - FO3 ports to Source - Half-Life 2 - Content - INFRA - Content - Black Mesa - Content - Left 4 Dead 2 - Content - V92 - Materials/models/etc.
Player SetName For Ulx
von 76561198088230200
WARNING This addon for ulx or "ulx admin mod" Commands - ULX ulx setname <nick player> {new name} Commands - Chat ULX !setname <nick player> {new name}
Special Operations Stormtroopers
von 76561198112700215
Special Operations Stormtroopers By Sono Hey everyone, apologies for not posting anything for a long time. But alas, yesterday I decided it was time to start making some again, and this is what I came up with. Massive thanks to Cally for helping me with this, these wouldn't be any where near as good without them! Contents Blood Shadow Trooper Elite Operations Stormtrooper Spec Ops Stormtrooper Imperial 'Cry' Trooper Hope you like this mod :D I aim to start doing more mods, and hopefully, create my very own models. Sono <3
Hyrule Warriors - Midna
von 76561198013113952
This is a playermodel! The best one in fact :^) It's Midna from Hyrule Warriors for Wii U Midna is best. Features: Floats! -Jigglebone legs that float behind her as she moves -Custom animation script that overrides some of her animation to make her movements more like floating -Hair has jigglebones Includes 4 Skins: - Regular - Shadow Beast Costume - Yellow Costume - Custom Colorable Hair is bodygrouped for any hat plugins to use. This model is built for gameplay. No face-posing is available. See RandomTBush for stuff like that, He is more focused on SFM-Compatible stuff, and whatnot, but don't nag him for it please. He gets enough of that already Thanks to Random Talking Bush, Twili, Katra804, chrrox and others on facepunch for making hyrule warriors models possible to rip! More updates may come! Also Check out: Link Midna Impa Sheik
Mia The Hyena - [Playermodel]
von 76561199473847465
This model was created by AnnoAD Features: - Eye Tracking - Jigglebones - Bodygroups - Playermodel - C-Hands / Viewmodel Required Mod: tags: (ignore this s.h.i.t) movie realism roleplay fun smutbase hyena cargo badass street blender
[Undertale] PAPYRUS (Playermodel/Ragdoll/NPC/Props)
von 76561198102716353
NYEH HEH HEH! The EXTREMELY popular skeleton as made his debut! Now Sans won't be so lonely. Models, textures, rigs by myself, ported for GMod usage by Charma! In this addon, you will have... - Three ragdolls of Papyrus (Regular, Cool Dude, Jog Boy), with face posing and extra bones. - Three playermodels, (colorable skins!) including jiggle jacket pockets. - Viewmodel arms! - Six NPCs, including friendly and hostile versions of the three Papyrus models. As per the Workshop Steam TOS Rules, you may not reupload nor edit and reupload.
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