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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.984.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
[CW2] KK CS:S SWEPs (2016)
von 76561198012236670
The return of the classics. Yet again. Havent found this on workshop so I spent 2 days making it. Features: - Akimbo - 2 weapons w/ burst-fire firemode - Silencer animations (and world models) - beautiful 3rd person muzzleflash fx - probably never before seen original CS:S dryfire animations for pistols - many CW2 features locked or disabled to provide as realistic CS:S experience as possible Controls (Console commands): - fire weapon - toggle silencer/change firemode (if available) - reload weapon + - throw quick grenade Credits/Sources: - original CW2 sweps(Base, ECW) by Spy - extra models CS:CZDS, HL:OF Recommended downloads: - https://gamebanana.com/members/submissions/skins/164481 - https://steamcommunity.com/sharedfiles/filedetails/?id=575828488 You need CW2 base and CS:S (both installed and enabled/mounted) for this to work. May 2017: support dropped, I dont reply to comments/discussions here any more. Enjoy addon as-is or unsub.
Weapon Case
von 76561198014909945
NOTE: THIS PROP REQUIRES JOINT TOOL IN ORDER TO OPEN IT. Original Creator: nano393 Requested by: Midnight Chord Re-uploaded by: Coverop This prop was originally meant to be for Arms Race Competition.
Better NPC Passengers (LVS, Glide, Simfphys Supported)
von 76561198858396847
Better NPC Passengers Board NPCs into vehicles with full animation, emotional state tracking, multi-vehicle framework support, and full VJ Base SNPC compatibility. Please, see https://github.com/Nai64/BetterNPCPassengers/releases for the complete changelogs and to download specific versions of the addon. In the recent updates, I added VJ Base SNPC Support, please if you find any bugs or have features to request, write in the comments. New feature is still on BETA version, everything might not be smoothly as intended. Supported Vehicle Frameworks Framework Passenger NPC Driver NPC Gunner Simfphys (LUA Vehicles) ✅ ✅ — LVS Framework ✅ ✅ ✅ Glide Vehicles ✅ ✅ — SligWolf Vehicles ✅ — — Standard HL2 (Jeep, Jalopy, APC…) ✅ — — prop_vehicle_prisoner_pod ✅ — — Supported NPC Frameworks - Standard HL2 NPCs — Combine, Citizens, Zombies, Antlions, etc. - VJ Base SNPCs — Full compatibility via a dedicated module that properly suspends VJ's AI loop while seated and restores all state on exit. - Custom NPCs — Anything that uses GMod's standard NPC base. Core Features Animation & Physical Response - Body Sway: NPCs physically lean with the vehicle through turns, acceleration, and braking. Intensity is adjustable. - Crash Flinch: A high-speed deceleration event triggers a flinch and bracing animation. Threshold is configurable. - Head Tracking: NPCs track the driver, nearby threats, and points of interest. Movement smoothing is tunable. - Eye Movement: Micro-glances independent of the head for natural-looking gaze behavior. - Blinking: Automatic eyelid animation with randomized interval timing. - Breathing: Subtle idle breathing cycle animation. - Talking Gestures: Random hand and body gesture animations play during idle conversation periods. Emotional State System - NPCs transition between CALM, ALERT, SCARED, DROWSY, and DEAD states based on conditions in the environment. - Threat Awareness: Detects enemies within a configurable range and shifts NPCs to ALERT state. Head tracks the threat direction. - Fear Reactions: High speed or erratic driving transitions NPCs toward SCARED. - Drowsiness: After an extended period of calm travel, NPCs gradually become drowsy with appropriate head nod behavior. - Crash Damage: High-speed impacts deal health damage to passengers. Severity scales with deceleration force. Vehicle Damage & Destruction - Crash Damage: Speed-based health damage to passengers on heavy impacts. - Vehicle Explosion Death: When a vehicle is destroyed by blast, fire, or lethal damage, all passengers die. No more NPCs walking out of a flaming wreck unharmed. Kill credit is preserved for the attacker. - Toggleable per-server via nai_npc_die_with_vehicle. NPC Speech & Audio - Boarding Lines: NPCs speak context-aware lines when entering or exiting the vehicle. - Idle Chatter: Occasional conversation during travel with configurable frequency and chance. - Passenger Interaction: Multiple passengers will look at and talk to one another. - Crash Reactions: Pain sounds and verbal responses on impact events. - Ambient Sounds: Low-frequency ambient sounds such as coughs, sighs, and hums with configurable interval. - Pitch Variation: Random pitch offset per NPC for natural vocal differentiation. Auto-Join System - Nearby friendly NPCs automatically board available seats when the player enters a vehicle. - Configurable search range and maximum count per vehicle. - Optional squad-only mode: only NPCs in the player's active squad will board. - Can be toggled at any time via keybind or settings panel. Multi-Passenger & Boarding Logic - Supports up to 8 passengers per vehicle (configurable hard cap). - Manual queuing via right-click context menu allows targeting specific NPCs before boarding. - Seat discovery is framework-aware and never assigns the driver seat or an already-occupied seat. - Dead passengers do not count toward seat occupancy. - Retry system with configurable attempt limit and cooldown on repeated boarding failures. Vehicle Filtering - Server-side allow and deny lists for vehicle classes and models using comma-separated patterns with wildcard (*) support. - Deny lists are evaluated before allow lists. An empty allow list permits all non-denied vehicles. NPC Driver & Gunner (LVS / Simfphys / Glide) - Assign an NPC as the driver of a supported vehicle. The NPC will navigate toward a target using pathfinding. - Air vehicle support for LVS helicopters and planes. - Assign an NPC to an LVS turret seat for autonomous fire support — with faction-aware friendly-fire prevention, target leading, and a hold-fire toggle. Settings & Customization - Full settings panel accessible via F7 or Spawnmenu ➜ Utilities ➜ Better NPC Passengers. - Modern UI with fluid panel animations, hover sounds, and click sounds — all individually toggleable. - Live search across every setting in the panel. - Tooltip system with descriptions for every option. - Configurable panel dimensions. - All settings are archived per client or server as appropriate. - Debug mode for administrators: exposes internal state and test commands without affecting normal play. Quick Start Auto-Join (recommended): Press F7 → navigate to the Auto-Join tab → enable Auto-Join → enter a vehicle. Nearby friendly NPCs will board automatically. Manual: Hold C → right-click an NPC → Make Passenger → enter a vehicle. The NPC will walk to and board the nearest available seat. Remove a passenger: Right-click the passenger and select Detach Passenger, or use the F7 panel. Remove a dead body: Approach the vehicle and hold R. Common Issues NPC is floating above the seat: Use the Position Offset controls in the settings panel (F7) to correct the seating alignment for that vehicle model. NPC keeps dying in crashes: Increase the crash damage threshold in the settings, or reduce crash damage scaling. Dead body cannot be removed: Move closer to the vehicle and hold R for the full duration. Auto-Join is not triggering: Verify the search range and maximum passenger count in the Auto-Join settings tab. Ensure the NPCs are in a f
Far Cry 3 Pirate Assaulter
von 76561198023744778
Behold, my first rips! This pack contains 10 different pirate skins from Far cry 3. All of them are both snpcs and Playermodels with their own c_arms! These models aren't ready for posing, as i still need to fix some issues regarding the arms and the fingers, but i'm just uploading these now because i know a lot of people have been waiting for them. Everything was ripped and rigged by me. Sounds were also recorded by me. List of things that need to be done: (Ones with the ~ are coming very soon) -add eyebrow flexes ~add working eyes ~fix the arms ------------------------------------------------------------------------ YOU NEED CSS FOR THE WEAPONS ------------------------------------------------------------------------
Energy Sword and Gravity Hammer
von 76561197999342335
Models ported from Halo 4 Energy Sword has a bodygroup to toggle the blades The blades of the Energy Sword don't collide for easy stabby stabby pictures Download for Source Filmmaker http://steamcommunity.com/sharedfiles/filedetails?id=198001555
Halo 4 Spartans
von 76561198054141966
Hello fellow Halo gamers! (this may be my first Halo addon for workshop, but that doesn't mean I'm not a huge fan of halo :D) I'm pretty sure almost everyone has been wanting Halo 4 Spartans as much as I do, now here they are! These models were ported over from Source Filmmaker by the author boss7336. I got his permission to use these. Their fingers are a little bit strange, I do recommend using joint tool to help with the posing. These models have bodygroups and are colorable. They are done on the TF2 skeleton, or something like that, which means I had to name change all the finger bones for them to work with fingerposer, because they aren't the same to tf2. (is also why doing playermodels/npcs will be a pain) Q's and A's: Q: Will you please make playermodels/npcs? A: Look, I've got a lot of other projects I have to do, I don't have the time to do playermodels/npcs. Q: What about Female spartans? Or Halo 4 Vehicles? A: No Halo 4 vehicles. However, I may be able to do Female Spartans, because I have their resources (however don't assume you'd get them this year) Q: Can you do Halo 4 Marines? A: No, I don't have the resources, sorry. ______________________________________________ Credits: boss7336: for however he got the models in the first place, and for letting me use them here. Phanto (me): for fixing minor problems and adding physics. New Stuff Credits: boss7336: sending me the textures used Phanto (me): bone weighting, dealing with textures, and separating decals from models. ______________________________________________ Here is a guide explaining how you can properly customize your spartan! USING ANY OF THE ARMOR PIECES YOU DO NOT NEED THEM ALL ON ONE MODEL! http://steamcommunity.com/sharedfiles/filedetails/?id=939283927 SFM Version of the New Armor Update: http://steamcommunity.com/sharedfiles/filedetails/?id=553519170 Male PMs/NPCs: http://steamcommunity.com/sharedfiles/filedetails/?id=673836797 Female PMs/NPCs/Ragdolls: http://steamcommunity.com/sharedfiles/filedetails/?id=564946270 Disclaimer!! Do not redistribute! Especially without my permission! Enjoy!
[TFA] No More Room in Hell Firearm SWEPs - Custom FIresounds
von 76561198038545236
This is TFA's No More Room in Hell weapon pack, but with slight code changes and redone firing sounds. Original Documentation can be found below: Here's part 2 of No More Room in Hell, containing 23 of a total of 50 SWEPs. Weapon List Beretta M92FS Beretta Perennia SV10 Colt M16A4 Colt M16A4 ACOG Colt M1911 CZ 858 Tactical FN FAL Glock 17 HK MP5A4 JAE 700 MAC 10 Mossberg 500A Remington 870 Ruger 10/22 Ruger 10/22 || 25 Round Clip Ruger MK. III Sako 85 Sako 85 || Ironsights Simonov SKS Simonov SKS || No Bayonet Smith & Wesson 686 Winchester 1892 Winchester Super X3 Features List Bind a key to +zoom in console, and press it to bash with any weapon! Hit C or your context menu key to inspect Everything you've come to love and expect from TFA Base. Credits NMRIH team for original assets, including models, materials, and handling sounds Various Gamebanana Users for the custom firesounds such as Navaro The Forgotten Architect for everything else, including all coding and conversion.
ttt_Arcane_Mine
von 76561198069871131
A compact ttt map with plenty of verticality. Please consider rating, it helps me out! :) It includes: A tester T Room with teleport Secret Knife Poison Pit (T trap) Plenty of player and weapon spawns 100% custom textures no need for CS source Special thanks to: Azaraen for the crate texture (find his work at http://www.estherlove.com/ ) You can find the rest of the Textures I used at https://shop.bitgem3d.com/ Arck for creating the Icon for the map and the infographic for the tester
TF2Buildables - 2k17 edition
von 76561198077439269
Discord Thumbnail is made by <too cool person for you> The idea about TF2 Buildables came into my head while playing https://steamcommunity.com/sharedfiles/filedetails/?id=133275886 with my friend Credits for Artilery Sentry Models - https://steamcommunity.com/id/hui432 https://steamcommunity.com/profiles/76561197988875517 This addon contain: - TF2 Buildables - Some of class sweps which are either unfinished or have glitchy visuals My addons are completely free and open, i work my best and please, support me, my things and my family
Kancolle - Bismarck [PM & NPC]
von 76561198062671681
I decided to disable comments on my addons because people kept asking me for adjustments/fixes and I keep getting bothered by notifications. I retired from Source Engine modding/comissions. If you'd like to do adjustments by yourself,you're free to do so! This model was requested by mannyh DISCLAIMER: Requested models do not determine the direction I am heading in with my ports. --Features-- • Ragdoll • NPC • Props (hat,gear,etc) • Playermodel (with blinking animation) • Custom viewmodel • Bodygroups • Faceposing • Eyeposing (via faceposer) • Fingerposing • Jigglebones • Hitboxes for TTT • Shaders to the materials to make it look like anime stylish • Custom Taunt Support • Jiggles clipping trough the model --------------------------------------------------------------------------------------------------------------------------------- CREDITS: Me for turning it to playermodel. SGT Matthew V. for making the first picture. ゴリマ for making the model and rest of that stuff.
Rust Racers Dakar - Offroad & Drag Racing Dakar Pack
von 76561198302955689
More information: https://facepunch.com/showthread.php?t=1523987 Website: https://rustracers.xyz Steam Group: http://steamcommunity.com/groups/rustracers Console Commands & Settings neurotec_madmax_gearup - Gear Up ( rebindable ) neurotec_madmax_geardown - Gear Down (rebindable ) neurotec_rustracers_upgrade <type> <level> - If you want to make your own menu integration. Example: neurotec_rustracers_upgrade engines 12 would give you last level engine upgrade. Calls the MadMax_PurchaseUpgrade. neurotec_rustracers_buyvehicle - Entname, calls MadMax_CanAffordCar hook. neurotec_rustracers_repaircar - Repair your current vehicle. rustracers_camera_mode - 0 to 9. Mapped to Numpad by default. rustracers_automatic_gearbox ( 1 or 0 ) - Default 0, manual is the shit rustracers_lamp_toggle - Toggle Headlights (rebindable) Default Keybinds Start Engine - Jump Turn Off Enginge - Reload Brakes - Jump Turbo Boost - Sprint(Shift) Gear-Up: 1 Gear-Down: 2 WASD - Controls Jump / Flip Car - Duck/Ctrl Toggle Headlights - F (Impulse 201) Upgrade Menu - Walk (Default left alt) REQURIES RUST RACER BASE
Talking Tattletail SWEP
von 76561198073006536
Talking Tattletail SWEP What is it? Talking Tattletail is a simple SWEP that aims to keep you company. It comes in multiple colours, and randomly plays 1 of 29 soundclips. How to Use It - IDLE - Tattletail Talks Randomly (8-20s interval) - LM - Make Tattletail Talk (4s interval) - RM - Cycle through Tattletail Colours Model ripped by RobGamings. If this addon gets enough attention, perhaps I'll add more to it. If you don't understand how the addon works, watch the video listed above. Please leave a like and / or favourite the addon if you enjoy it, support is motivation. <3 Spam / copypasta comments will be deleted. "Aggressive" behaviour will result in a permanent block.
Arkham City Harley Quinn's Revenge NPC/playermodel
von 76561198117485945
ArkhamCity Harley Quinn's Revenge Npc/playermodel Features: -Playermodel -Npc -Viewhands ________________ If you like this or any of my others, keep those positive rating rolling so i can make more! Feel free to follow me to stay updated with my models And if you happen to like this, feel free to check out my others! Injustice Model Pack: http://steamcommunity.com/workshop/filedetails/?id=304616957 Arkham Model Pack: http://steamcommunity.com/workshop/filedetails/?id=389593197 Also have a Game group, feel free to join, ill post updates and news and stuff http://steamcommunity.com/groups/Boberts ________________ To do list -fix any bugs -make more models -add props Credits Rocksteady and WB for the character, model and the likeness' I port all my models directly from Injustice and do all rigging, texture scrubbing, reskinning, lua coding, uploading to workshop and all that jazz My Arkham Line Up: - Catwoman - Two-Face - Robin - Firefly - Zsasz - Riddler - Ras - Anarky
Undertale AU npcs [v.2]
von 76561198089019087
8 npc from Undertale AU with their own music themes! There are: Disbelief Papyrus - Disbelief Papyrus Genocide theme Glitchtale Gaster - Vantablack Underfell Sans - Underfell Megalovania Underfell Papyrus - Maniacal Laughter + Confrontation of the Dead Underswap Papyrus - Stiking The Demon Down Storyswap Asriel - Virtue's Vengeance ~ The Savior's Finale -------------------------------------------------------------------------------------------------------- Underswap Sans - Underswap Sans Storyshift Chara - StoryShift Chara Fight If you know some good AU themes, you can offer it in comments. So maybe I could add it later.
Calladmin - Official
von 76561198012237482
TL;DR Players can request admin assistance with a chat command, creating a pop-up box for all admins to teleport and respond. Once one responds, the pop-up is automatically closed for any other online admins. Supports ULX permissions (see below). About As players and admins in Garry's Mod, most players have experienced the often-infuriating experience of a player proclaiming "admin to me!", over and over again until they get some sort of response - they might even get too much response, multiple administrators teleporting, or multiple private messages. This addon is built to solve that problem. Need an admin? Type /calladmin in chat, and the admins will be notified and given the option to teleport to you. No admins online? It'll let you know, and optionally direct you to the server's website to file a report. Configuration There are multiple configuration options included to make life easier. Enter the name of the configuration option in your respective control console, followed by the value you want to set it to. For example: call_forcenoclip 0 - call_forcenoclip - Forces the admin into noclip when teleporting. This prevents unfortunate (often fatal) falls when teleporting near ledges. Default: 1. Options: 1 (on), 0 (off). - call_antispam - Some players can't wait, this can result in call spam. This will disregard calls within 15 seconds of each other (by default), and notify the player that help is indeed on the way. Default: 15. Options: Any number >= 0. - call_reporturl - Webpage players are directed to if they make a call while no admins are online. Default is disabled, will accept any webpage. If you use ULX, you can assign access to accepting requests as a permission - guide. Usage - /calladmin - Request assistance from online admins - /recall - Return to where you were before you accepted the call (ADMIN ONLY) Theoretically compatible with most gamemodes and addons. Have a suggestion or question? Comment below. Eğer türkçe sizin ana diliniz ise, calladmin'in türkçe hali burada Some portions of the code are used with permission from FPtje.
AR3-S² Plasma-Rifle
von 76561197998829008
Just a dumb gmod weapon for fun. Its in the others tab. Its meant to be like every one of those weird energy weapons that you would see in any old fps game. I really missed when guns had altfire. This gun has 50+ voice lines when you press the inspect button and its meant to be a companion weapon to the magnum. I will occasionally add more voice lines whenever I feel like it. credits Cbast - model and textures mtbNTB - animations Hedron / hl2 mmod / firearms source 2 - various particles Bungie / id - various sounds music used in one inspect animation sound. neon white - dark twist Trailer song Machine girl - ass2mars I highly recommend this addon that changes the screenshake for tfa weapons. https://steamcommunity.com/sharedfiles/filedetails/?id=2824714462 Cbast is the original creator of the S² model/textures permission was given to do this swep.
Millennium Falcon
von 76561198080400417
Even though I've never watched the films, here's the Millennium Falcon for you all. It is NOT rigged NOR is it an entity BUT soon I will make it a flyable entity OR if someone else wants to do that, then that's fine but this is a PROP. I've also tried to get the proportions right as well by checking it's size comparison on Google. But yes, I've tried my best to make it as accurate as possible (size wise) and the model was downloaded online. I just imported it into the game. ISSUES WITH THE MODEL: Because its a model and its quite big, I've had to put the mass to around 1200 which is quite heavy so if you spawn it, and you walk under it, you'll die straight away because of its mass. The only way to work around this is to freeze the prop, then its walkable. But thats about all for now, have fun :)
horror_mystory2
von 76561198034071467
The 2nd part of the horror_mystory series! This has way more scary and horror stuff involved... PART 3 ! http://steamcommunity.com/sharedfiles/filedetails/?id=262403546 Required content: Half-Life 2 Half-Life 2 Episode 2
atlas chat content
von 76561198000778089
content for addon : http://coderhire.com/browse/script/378/atlas-chat-20
[TFA] IIopn's Overly Cool Pistol Animations
von 76561198005173328
Killing Floor 2 9MM model on IIopn's Overly/Unrealistically Cool Pistol Animations ported from Left 4 Dead 2 Workshop and running on TFA Base (which is required!) Features: - Playermodel hands (c_hands) support - Melee bashing (+zoom/B or bash bind) - Weapon flashlight (press your F/flashlight key to use) - Colorable night sights (uses physgun/weapon color) - Akimbo variant Credits: - IIopn — Animations and original Workshop submission - 『クリスチャン』 — Firing sounds - Lt. Rocky — Engine Rip - Splinks — Providing the original 'compressed' normal map - AbsolutSoft — Handling sounds - Valve — CS:GO Deagle spin sound - Tripwire Interactive (Killing Floor 2) — Original assets (models, textures, icons, bash/cloth/movement sounds) - YuRaNnNzZZ — Models/materials tweaks, worldmodel rerigging/LOD/collision, weapons Lua, night sight texture, extracting KF2 sounds - TFA — Base, original L4D2 c_hands porting script my discord server
CrSk Autos - Chevrolet El Camino '73 (+simfphys)
von 76561198017348899
Regular/SS/Earl edition included Car features: - Full VCMod & ELS support by CTV - Simfphys support by Willi302 - High quality interior & exterior (improved & retextured by me) - Working speedometer and fuel level - Illuminated dashboard and interior elements (turn on running lights) - Detailed collision model (trunk included) - Optimized model for multiplayer - A lot of bodygroups (3 rims, 3 grille, camper shell, etc) ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod or remove shared textures .gma ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Skin template available https://drive.google.com/open?id=1tA8m-hfrEnTPPeS1UHaRDZm_GXnD4cFw name it skin2.vmt, skin3.vmt, etc Materials path: models\crskautos\chevrolet\elcamino_1973 Additional information Map from screenshots I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me Requests are mostly ignored, but taken into account
CW 2.0 - M79 GL
von 76561198067907285
Go bust some striders. Comes with some attachments too. Credits: tayley - animations m79 gl model & textures tigg - 40mm nade model me - fucking all this shit up
UNDERTALE+AU NextBot Pack
von 76561198853806932
Mod Goals:Restore UNDERTALE and Undertale AU to Garry's mod cannot find NPC? FIND on tab Entity NOT NPC! List: UNDERTALE: Frisk(Fake) Chara+Genocide Ending Asgore Asgore(Sandbox) Sans(90%) Mettaton NEO Gaster DUSTTALE: Sans(First Fight) Sans(Sandbox BETA) Sans(Final)(Demo..?) Chara(Sandbox)(Hidden Fight) Dummy EDGETALE: Edge Sans(Hard Mode)(Demo) UNDERCRAFT: Steve(Simple Edition) ----- .Killable .Classic(although i still not complete) .Dialog function(no dialogue box DX)and battle menu .Attack other npcs and nextbots .Can play dodge animation(although you hit him...errr...never mind) .Advance 2D system .Extra character Abilities .Some fake nextbots Better no use special weapons(for example, Vaporize Pistol) or other similar -- Used Music List:--(Only some that i knew) DUSTTALE: Reality Check Through The Skull The Murder UNDERCRAFT Steve: Revengelovania(oh it actually called REVENGE)(sorry we got lost the music of URL :( ) -- UNDERTALE belong to Toby Fox Gaster Blaster Model by Mr. Motilek 76 DUSTTALE belong to Evan Streblow EDGETALE belong to ZY(庄严) UNDERCRAFT(just a possible AU) belong to QQ3088083421
Garry's Mod Guides
Garry's Mod Server einrichten und TTT-Modus aktivieren – Schritt-für-Schritt
GMod-Server aufsetzen und TTT einrichten: Workshop-Collection, ULX-Admin-Tool und TTT-Konfiguration Schritt für Schritt erklärt.
Garry's Mod Workshop Addons installieren
So installierst du Garry's-Mod-Workshop-Addons auf deinem Server: Collection-ID, Steam Web API Key, Auto-Download und Troubleshooting.
Garry's Mod Server mieten – TTT, DarkRP und PropHunt
Garry's Mod Server einrichten: Spielmodus wählen, server.cfg pflegen, Steam-Workshop-Collection verbinden und TTT, DarkRP oder PropHunt testen.
Garry's Mod Server mit Mod-Support
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