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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.984.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Cyberpunk Edgerunners - Lucyna Kushinada | PlayerModel / Ragdoll
von 76561198217291932
Rebecca ➣ Includes - Playermodel - Ragdoll - Custom Viewarms ➣ Features - Face posing - Fingerpose - Jigglebones - Bodygroups ➣ Credits - Ported to gmod by Me - Original Koikatsu model Click ➣ SFM Port - Ported by White-Light - Model Click If you want donate me(boosty.to/shtora)
Random Combine
von 76561198013738310
What is this? Spawns combine soldiers randomly, any of Normal Soldier, Shotgunner, Prison Guard, Prison Shotgunner, and Elite Soldier. To spawn, Go to: NPC tab -> GreatZenkakuMan's NPCs -> Combine Random You can also spawn Rappel Combine Soldiers individually. They can: - Be ready for rappel by spawning at walls or ceilings. - Rappel down using walls automatically(like soldiers in Half-Life 2: Episode 1.) - Use Annabelles and Crossbows (This is optional: set random_combine_additional_weapons to 1.) Best with: - Combine Units +PLUS+ Random +PLUS+ will appear in your spawnmenu. - Project Sparbine Random Sparbine will appear in your spawnmenu. - Combine Armored PMs and NPCs Random Armored Combine will appear in your spawnmenu. - Metropolice Pack Random Police Pack will appear in your spawnmenu. - Neon Combines Random Neon Combine will appear in your spawnmenu. - Half-Life SNPCs Random Grunts will appear in your spawnmenu. Now Grunts also can rappel! - NPC Spawn Platforms v2 Battle Against Combine Soldiers! - Entity Group Spawner Make Combine Force instantly! Note: - Removing an NPC that is marked as an enemy by a rappeling Combine Soldier may crash your client. This happens without my addon. (using ent_fire console command on standard Combine Soldier.) Console Variables: - random_combine_rappel (default: 1) Whether or not combine soldiers can rappel down using walls. Set this to 0 to disable rappeling. - random_combine_additional_weapons (default: 0) They have any of AR2, SMG1, and Shotgun. If this is set to 1, they will also have Annabelle and Crossbow. - random_combine_shield (default: 0) You need Combine Units +PLUS+ to use this. Determines percentage of spawning soldiers who have Tactical Combine Shield. 0 = 0%, 0.5 = 50%, 1 = 100%. - random_combine_start_patrolling(default: 1) Whether or not random combines patrol around automatically. - random_combine_manhacks(default: 0) Amount of Manhacks that Rappel Polices have. -1 = Random. - random_combine_grenades(default: -20) Amount of grenades that Random Combines have. If the amount X is less than 0, it means a random amount up to -X. - random_combine_search_ledge_radius(default: 80) Radius of searching ledge for rappeling in hammer units. - random_combine_healthvial(default: 0.2) Percentage of combines that drop a health vial on their death. 0 = 0%, 0.5 = 50%, 1 = 100%. - random_combine_plus (default: 0) If this is set to 1, the list of NPCs are extended. For example, Random Combine may spawn a Metropolice. P.S. My patreon here!
[LFS] The Millennium Falcon
von 76561198082958540
"Never tell me the odds!" Don't underestimate its aged appearance. The belied numerous advanced modifications to this ship's speed, weapons, and shielding is outstanding. Not to mention a hyperdrive engine among the fastest in the entire galaxy. ____________________________________________ Vehicles: - Millennium Falcon ____________________________________________ Features: - Appropriate timed double laser shots from each turret's barrel ( as shown in the movie ). - The ability to shoot homing rockets. - Appropriate vehicle and weapon sounds. - Heavy armor and shielding. - "Animated" landing gears. - Six passanger seats. - VTOL (vertical take-off and landing) support. ____________________________________________ Planned additions: - Any necessary bug fixes. ____________________________________________ Notes: - You either need Counter Strike: Source or simfphys_base for the particle effects. _____________________________________________ Vehicle Controls: (outside vehicle) - E = Enter Vehicle - ALT + E = Enter closest passenger seat | gunner seat (inside vehicle) - W = Increase Throttle - S = Decrease Throttle or Hover Down when throttle is below 10% - A = Roll Left - D = Roll Right - Spacebar = VTOL mode - R = Start Engine. Make sure you are aiming forward. There will be a signal-sound and red flashing line if your view isn't centered. - Space = Toggle Landing Gear and Flaps - Shift = Pitch Up or Hover Up when throttle is below 10% - Left Mouse Button = Primary Attack - Right Mouse Button = Secondary Attack - ALT(Hold) + Move Mouse = Free Look ____________________________________________ Maps used for the screenshots: - Rp_Stardestroyer ____________________________________________ Experiencing issues with the addon? Here is a list of known conflicting addons: - Gmod Legs 3 (Breaks Camera) - (CBH's Trains) CBH Trains Base (Overwrites ToggleEngine function) - Enhanced Camera (Locks View, Breaks Camera) ____________________________________________ Enjoy! ____________________________________________ Credits: ϟLightning Boltϟ for converting the model into a vehicle that functions on LFS Planes Base. Luna for creating and updating Planes - Base Liam0102 for the models and materials found in Star Wars Vehicles: Episode 1 and 2 addons. " Models found from various sources including both the Workshop and garrysmod.org " quote from Liam0102. ____________________________________________ Copyright © 2024 by ϟLightning Boltϟ , All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by ϟLightning Boltϟ belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, ϟLightning Boltϟ . Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules ____________________________________________
Combine Administrators v3 [WORK]
von 76561198053479101
This a addon is a compilation between two addons. Made for "Combined-Roleplay" community The two addons : - https://steamcommunity.com/sharedfiles/filedetails/?id=105042805, and https://steamcommunity.com/sharedfiles/filedetails/?id=485366149. Made by.. - https://steamcommunity.com/profiles/76561197970765040, - https://steamcommunity.com/profiles/76561197972497202, and https://steamcommunity.com/profiles/76561197980354057
Walter White's House V2
von 76561198042007093
Walter White's house from Breaking Bad. Updated version, requires Counter-Strike: Source. I also have a version for those who do not have Counter-Strike: Source. - Has ground and air AI paths. Map is located in the Sandbox category named "gm_wwhouse_cs". Map made by me.
CoD: MWII - Shadow Company Juggernaut [PM/NPC]
von 76561198215364196
Models Included - Playermodel directly from Modern Warfare II, with the highest quality materials exportable. - Ragdoll (models/bread/cod/characters/shadow_company/scjn.mdl) - Friendly and Hostile NPCs (Under the Shadow Company tab) - Viewmodel hands created with assets from MWII. Model Features - Bodygroups for customization. - Finger posing - Eye posing - Hitboxes for combat. Credits Me: Everything needed for porting. Model and textures: Activision, Infinity Ward Greyhound/Parasyte/GameImageUtil: Scobalula MWB Materials: Mushroomguy Commission request: S-P Viewhand rig: WideAssPenguin Weapons used in screenshots: Modern Warfare 2019 SWEPs Third Person Addon: Simple ThirdPerson - Sliders & Fixes! Playermodel selector: Black Autumn Playermodel Selector Please do not republish any asset used in my addons without my explicit permission.
Mass Effect 3 NPCs
von 76561198193341582
What is it? A Mass Effect 3 NPC pack of geth Contents (Friendly and Hostile): -Geth Prime -Geth Pyro -Geth Rockettrooper -Geth Trooper To do: -Whatever is requested Credits: N7Legion and xDShot™ (models) http://steamcommunity.com/sharedfiles/filedetails/?id=438641850 To Note: -If you want to use this on servers, check in with original model authors, otherwise it fine by me
Customizable Crosshairs
von 76561198044377208
Just a small addon, which can change your crosshair. Type in the console: set_crosshair set_crosshair <name> <name> - name of the crosshair (list of them below) or dont type anything and standart cursor will return If you want to play with this addon in mp, type in the console: lua_openscript_cl cross_mp.lua List of crosshairs: circle.png circle2.png quater_circle.png rocket.png simple.png simple_violet.png V.png Also you can use your own crosshairs, just put *.png file in the "materials/crosshairs" folder (create it). Your file MUST be .png and have 32*32 size. After open your console and type: set_crosshair name.png
MS Effect
von 76561198070780808
These are props. Backup of preview images (sometimes Steam randomly deletes them): https://imgur.com/a/ms-effect-NRYzvMN C R E D I T S - Bandai Namco Entertainment - Β L Λ Ζ Ξ: Porting the model to Garry's Mod. - Gildor: Providing the model extractor. - I do not own the model. - Model ripped from New Gundam Breaker.
[TTT|2] Camera [WEAPON]
von 76561198279816989
What is this? This is a camera that can be placed on objects and walls. You can watch through a window at the top right of your HUD which shows the view of the camera. It's also possible to drag the window to any position you like (grab the top of the window). The window can be scaled to any size you want (grab the bottom right corner of the window). You can also pick it up again or align the camera at the placement. But be aware that the camera can be destroyed. Requirements This works ONLY in TTT/TTT2. Who can use it? It's a weapon that is available for one credit for the detective. (You can change that in the F1 menu.) Can I change some settings? You can change anything you want after you extracted the addon. After you finished just save and put the whole folder on your server (into the addons folder). If you don't know how to extract an addon: How to extract GMA files Can I contribute to this addon? Of course. Thank you very much. Here you go: Source Bugs - Nothing ... Credits LordOfTheWeed (Based on his "TTT Detective Camera" addon: Here - Not available anymore! ) Thanks to Fabii - For his help with the code. demarvLP/TTV - For the video and for the beautiful ingame/workshop icons. Additional information If you have any suggestions for improvements, just write them here in the comments. You can also post any ideas or feedback for my future workshop items. Thanks for using the "Camera" addon.
gm_dock
von 76561198229106760
For any suggestions/questions, feel free to join our Discord Server. https://discord.gg/xzVBtRc Hello There! Original d2_coast_04 from Half-Life 2 is now in Garry's Mod! And now, you can use it for sandbox purposes! Features - AI nodes for ground and air NPCs - Cubemaps - HDR Lightning - 3D Skybox - Optimization - Soundscapes - Displacements - A sun - A working crane Before releasing the map, I had to fix and change stuff to get the map working. Down below, you can see what I changed. Changes - New AI nodes for ground and air NPCs - Fixed Lightning and the Skybox - Fixed most of the broken textures. - Removed all of the NPCs. - Removed most of the props for optimization. - Fixed the crane. After the changes that I made on the original map, It can be used for sandbox right now. You can use it for making scenes or NPC battles. Future Plans - idk Special Thanks To: Valve - For everything. You - For reading this long and useless thing. Notice: You don't need additional game content to run this map. The only thing you need is Garry's Mod.
TF2 Hands
von 76561198073293323
This is a reskin of css hands in TF2 Style How to activate? 1. Subscrible my addon 2. Restart Garry's Mod 3. Enjoy :D Well everyone can request me for gloves only if you follow my step: Step 1: Follow my workshop Step 2: Join my group Step 3: Request a gloves you want from group comment Enjoy 😀 Credit: Doctor Pyspy - Texturer/AO Baker
[Undertale] G̸a̷ste̴r (Playermodel/Ragdoll/NPC)
von 76561198102716353
E̴n̸t̸r̸y̵ ̵N̷u̸m̸b̷e̶r̵ 1̵̛̬́́̾͌̀7̷̡̦̗̝̿́ T̴h̵e̸ ̶f̵a̵l̸l̸e̴n̸ ̷s̵c̴i̵e̷n̶t̴i̴s̵t̶ ̴h̴a̸s̴ ̵b̶e̴e̶n̷ ̵r̶e̵v̵i̷v̸e̸d̶ ̸f̸o̷r̵ ̴G̴a̸r̴r̷y̶'̶s̶ ̵M̸o̷d̶.̵ Models, textures, rigs by myself, ported for GMod usage by Charma! In this addon, you will have... - O̷n̸e̶ ̶r̴a̸g̴d̷o̴l̵l̸ ̴o̵f̴ ̵G̸̹̀͘a̴̖̞̋́s̵̯̑t̴̨̹̋ę̵͑͑r̸̲̫͛.̴̬̓ - O̶n̶e̵ ̵p̷l̶a̷y̴e̶r̸m̵o̷d̶e̸l̵ ̷o̷f̵ ̴G̸̹̀͘a̴̖̞̋́s̵̯̑t̴̨̹̋ę̵͑͑r̸̲̫͛.̴̬̓ - V̵i̵e̷w̸m̶o̴d̵e̵l̵ ̷a̴r̶m̵s̸!̸ - T̸w̵o̶ ̸N̸P̴C̴s̸,̴ ̵i̴n̷c̸l̷u̵d̷i̶n̷g̸ ̷f̵r̴i̸e̶n̶d̴l̸y̷ ̵a̶n̸d̶ ̸ĥ̷̥͆o̵͍̓̈́s̴͚̀̆t̴͈̖͛į̷̌l̷̯̈e̷̱͎̿̐ ̶v̴e̵r̷s̴i̴o̴n̷s̵ ̶o̶f̶ ̷G̸̹̀͘a̴̖̞̋́s̵̯̑t̴̨̹̋ę̵͑͑r̸̲̫͛.̴̬̓ Thank Charma for the porting yet again! As per the Workshop Steam TOS Rules, you may not reupload nor edit and reupload.
RP_Construct_B5
von 76561197968111271
PLEASE do NOT distribute the BSP. I update the map through Workshop, stay subscribed for the most up-to-date version. Summary RP_Construct is an edit of GM_Construct maintaining its classic aesthetics and feel. Much is left untouched, areas were optimized for RP such as splitting larger spaces into more manageable rooms, stairwells in the skyscrapers, adding a Police Department / Jail / Mayor's Office, a tunnel system, and other small tweaks. Features - Most of the map does not have any subtractions, meaning stuff made in gm_construct can be copied over easily. - Police Department, containing a jail, garage, and mayor's office - Spawn garage replaced with small storefronts, in the same footprint - Warehouse/garage updated with more small storefronts - Added toggle lightswitch in lake tower - Added sizable rooms to the spawn tower - Added stairs to all three towers - Added lights to dark room with lightswitch - Added large building space on edge of map, accessible by vehicle lift or tunnel with stairs - Added tunnel system connecting new large building space, storefronts, mirror room, and dark room Changelog from B4 to B5 - Added tunnel system connecting, spawn garage storefronts, new building space near PD, mirror room, former original dark room, with entrances/exits at the platform above the lake, near spawn tower, and the hill near the lake tower. - Performed complete interior overhaul of PD, with a notable addition of a garage. - Added room under lake platform - Added light switches to the original dark room and new building space - Fixed invisible wall in color/paint room - Fixed gap in wall at color/paint room near doorway - Fixed misc. lighting issues around the map - Improved visleaf optimization primarily around tunnel(s) FAQ Q: "What do I need for this map?" A: Nothing except subscribing to this workshop! The few custom textures are included. Q: "So, I don't need Counter Strike Source for this map?" A: Nope! This map is made with Garry's Mod default Half Life 2 assets. Q: "How do I download?" A: Just press "subscribe" and it will download very quickly in your Garry's Mod menu (and keep it up to date!) Q: "Will this overwrite gm_construct?" A: No, it is its own map titled 'rp_construct_b5'. Credits CanadianBill (myself), for map (including many of its sounds and textures) HighVoltage, project leader of GM_Construct update for Garry's Mod 13 Garry, creator of the original map... and game Scriptis, not really sure why though The Corginator, mostly for putting up with me Canadian's Turf staff, for keeping Canadian's Turf server & community fun You thank me? I've hosted my Garry's Mod server, Canadian's Turf, since mid-2009. We've taken donations for benefits which do not effect gameplay (we've mostly been a "BuildRP" server, so the main benefit has been noclip for building purposes). Despite this, its balance sheet has always been hopelessly deep in the negative. If you enjoy the map and would like to donate, I'd be very grateful, you can do so via buymeacoffee.com
[ARC9] Warzone 2.0 Additional Attachments
von 76561198292912187
This is an attachment pack to be used with my other MWIII/MWII/BO6 weapon mods. They can also be implemented on other weapons, by including the attachment categories in weapon's LUA files. They are mostly reskins for the current existing CoD2019 pack. Includes: - Sights Attachments - Muzzle Attachments - Laser Attachments - Grip Attachments Special Thanks: - Modern Warfare, Black Ops Dev Teams - all assets used there - ARC9 Weapon Base Dev Team - making the weapon base - Twilight Sparkle and her Dev Team - Cod2019 ARC9 Weapon Pack - Ma_rv, Viper, Mushroom - helped with materials, tools - WetEgg, Stefano, Stomatolog - asset ripping - remanedur - for drawing a sexy ARC9 Birb - myself (ZaihnY) - for making this addon a reality tags(ignore): bo6 mw19 mw bo cod modernwarfare blackops 2024 mw23 mw2023 mw2019 arc9
[simfphys] Daewoo Lanos Sport
von 76561198128823009
● Exterior and Interior Lightning works ● 3 Passenger seats ● Working wipers (StormFox 1 or StormFox 2 required) ● System Time Clock ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Write here about commission. ______________________________________________________________ Maps used for screenshots - TDM Showroom Maps Supported by Red_Voron
Star Wars: Republic Commando - Trandoshan Slave Camp
von 76561198171032705
Information Hello there! I fully recreated the starting levels of Kashyyyk (yyy_01b through yyy_01e) in Garry's Mod. This is probably my quickest map yet taking only at most 2 weeks, and although it only took less than 2 weeks, I was not an easy task to make this map look good, and have the amount of features it has. The map is fairly medium sized, with a mix of interior and exteriors. The main gimmick of the map is the large Slave Prisons in the middle, but there's also a little jungle area that may get expanded in the future if I recreate the Trench levels (yyy_35a through yyy_35c). But enough blabbering on, gmod's only use now adays is crappy RP servers that people donate their money to in order to feel good about themselves, or little kids playing with fnaf addons. The map is as faithfully recreated as Garry's Mod can be, if you notice anything I missed, or could improve on please put it down in the comments below. Work started around August 25th, I stopped during the week due to vacationing with family, so this would've been released sooner, but i'm glad it wasn't, as I probably would've gotten burnt out. Map VMFs are available here, I should've done this earlier but just forgot. https://drive.google.com/drive/folders/1fhFqfu04SoTWeJ0lXoF3VfcgRNa8oBac?usp=share_link Old versions of the map are available too, there's nothing too interesting to find there, but you can see how the map was made history wise. This one doesn't have nearly as many backups, as I only started making VMF back ups post 2021 new year roughly. So sadly old versions and a weird funky layout idea I had at one point is sadly lost to time. ---------------------------------------------------------------------- Features General: A medium sized play area Detailed side areas Large Jungle Recreated sounds and ambiance for your listening pleasure Doors that NPCs (not nextbots sadly) can open, so there's no where safe. This map isn't made for roleplay, instead for sandbox. I know, really wacky, making a sandbox map for a sandbox game. Navmesh (nothing special) Dynamic fog (also nothing special) Fully noded, list of nodes in use: Basic movement nodes Cover nodes (medium and low) Override Jump nodes (combine will jump off of the walls in certain areas) Strider nodes (striders will chase you now) The strider nodes are also used by combine scanners I guess mhmmhmh Side note: I don't know who thinks the doors are too loud on the Geonosian map, and nothing has changed on this map. So please in the comments tell me how the doors, which are quieter than gunshots, are loud. ---------------------------------------------------------------------- Credits Me - Creating the map from scratch, porting every model/texture, making collision meshes and particles. Dopey - Playtesting, ideas, being cute. 7/1: Also gave me the updated navmesh Have a great day, and please leave any features you would like to see on the map, or maps for me to make in the discussion or comments.
TTT M60
von 76561198056943790
A weapon for the Garry's Mod addon Trouble in Terrorist Town (TTT) This weapon was designed for Innocent's use. Weapon Stats: 200 round box 14.5 damage per body shot 0.1275 delay between firing Note: I did not make the weapon model and do not take credit for it. I will remove this if the creator wants me to.
Summer Adventure Teams
von 76561197999601709
Support me on Have some ragdolls
VJ Realistic Weapons - USA
von 76561198150647161
I WILL NO LONGER CONTINUE TO UPDATE THESE ADDONS!!! If you wish to continue adding on to it and posting it on the workshop, just ask for my permission first. NOTE - THESE ARE FOR NPCS ONLY! DON'T EXPECT SWEPS! This is an addon for VJ Base NPCs to carry authentic WW2 U.S. Weapons. They have fully authentic sounds, accurate damage (debatable), and correct firerates. I recommend you use this with Obersoldaten or PanzerElite's NPCs since these work best with them. PanzerElite's workshop - http://steamcommunity.com/id/meilen_prostunde22/myworkshopfiles/?appid=4000 Obersoldaten's workshop - http://steamcommunity.com/profiles/76561198217407251/myworkshopfiles/?appid=4000 Weapons in this addon- M1921 Thompson M1928A1 Thompson M1A1 Thompson M3 Grease Gun Browning M1918 (Browning Automatic Rifle) Browning M1919 (.30cal Machine Gun) M1 Garand M1903 Springfield M1903 Springfield Scoped M1 Carbine M1A1 Carbine Colt M1911 Model credits - Happycamper Doc Orange (COD2), Engineer Полковник
ttt_mctreasuretown
von 76561198089736951
Yes. it's Island (MC Treasuretown) by me (Hero_Charmander from MC). anyway map is fully.
Harlem Shake SWEP
von 76561198023620192
Harlem Shake SWEP :D This is just like Dear Sister but not! This need css to work property!! If you get any errors pls comment error so I can fix it :P Enjoy and remember rate! THIS WILL NOT WORK IF YOU DONT SET sv_cheats TO 1 THIS WILL NOT WORK IF YOU DONT SET sv_cheats TO 1 Credits: robinkooli - LUA Baauer - Sound
Spongebob Squarepants: Krusty Krab and Food Prop Pack Updated
von 76561198358930605
Includes: -Krabby Patty -Krabby Meal -Krabby Bag -Sandy's Lunch -SpongeBob's sundae -Mutant Patty -Nasty Patty -Bomb Pie -Barnacle Boy Pen -Mermaid Man Action Figure -Krabby Patty 2 -Krusty flour -Tar Tar sauce More Models in The Next Update *Insert funny yellow sponge meme here
Jesse Pinkman (PM)
von 76561198182776998
Made By Me You Can Finally Cook Crystal Meth With Walter White WITH THIS PLAYERMODEL YO!! people kept asking for it so i delivered ;) i might make gustavo or saul next also, yo
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