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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.984.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
[simfphys] Vapid TARV
von 76561198128823009
● Exterior and Interior Lightning works ● 9 Passenger seats ● Working pedals, gearshift lever, speedometer, tachometer etc. ● Working wipers (StormFox 1 or StormFox 2 required) ● 3D Sounds System Use client cvar "simf_firstpersonsounds_enabled" to change modes: -> "0" - disabled -> "1" - enabled After changing the mode you need to restart the map or reconnect. Write here about commission. ______________________________________________________________ Skin template: *CLICK* Put your skins at: " materials/models/sim_fphys_vapid_tarv/skin* ", Where * - is the number of skin Maps used for screenshots - TDM Showroom Maps Original GTA V model by Nachtfliege: *CLICK* Supported by Steel Rain
RC Battle Arena
von 76561197994639201
In a dark, cold place, where fun has long been forgotten, a group of immature men decided to build an underground RC BATTLE ARENA. And you and your mates are the guests. -Create your remote controlled robot/car/killer thingy (or get a premade one :P) and fight to the death at the fully customizable arena -You make the rules. Last one standing wins, team deathmatch (by colouring the robots with same colors), or even defend the base (you can color the arena blocks and define bases so you have to defend that)....WHATEVER, you make the rules ;D -And have fun (Map is under "Other")
ph_grand_hotel_day_v2
von 76561197971392049
Well here is another NEW Prop Hunt map for all you prop hunt fans out there! (Including me) haha! **Side Note**Now i'm not new to mapping, I'm old skool per say. I worked on the revamp of rp_hometown1999 for the roleplay community way back and Steve's RP as we where known back then. What changed? I got a very demanding job and my PC got old haha! But I am back and hope to get back into mapping/modding/scripting very soon! (In my spare time, which is very little). But now, heres the map info! ----------------------------------------------------------------------------------------- Requirements to play this map! **CSS Textures at least!** The map it's self has loads of CSS textures and models in the map! If you get ERRORS anywhere, this is why! So Make sure you have CSS installed. This map is only for use with the prop hunt gamemode, don't think it would work as anything else. Possibly a small roleplay map as the hotel does have the following;- 6 rooms including 2 guest rooms at the front of the hotel 1st floor. It also has a reception area, fountain, kitchen, ground floor, 1st floor areas with working bottled water machines and projector room (yet to add projections). And an outside area! This map took under 48 hours altogether to make without the problems of scipts i was going to use with NPCs which i deleted (But possible future project if I get it to work). **The map is NOW designed for upto 32 players as it is a small/medium size map!** Please subscribe and enjoy! (Look out for Night time map soon and future projects!) **Thanks to the map testers GalleyFox, GingeX and TigerJonny for their help in helping me fix problems and input!**
Resident Evil 2 - The R.P.D. (Map)
von 76561198035971292
Guess who's back.. back again.. Crunchy's back.. back again. Well, I mentioned before that if people enjoyed my addons and made sure to click the Rate button, I'd release more content. You all did just that and for a little while, even got me on the front page. Thanks everyone! So as promised, I give to you The Raccoon Police Department from Resident Evil 2. It contains about 80% of all enterable rooms from the game. Once again, it is configured for the Zombie Escape gamemode from Counter-Strike: Source. That means it has triggers, audio, music, and puzzles. However it is fully compatible with Garry's Mod. As always, I spent a day creating AI Nodes for the map. I'll never release a map that doesn't have AI Nodes, because that would be bullsh*t. The map begins in the streets just outside of the R.P.D. and ends in the Sewers. If people like this map and it gets popular, I will release the 3rd and final map in the trilogy that includes the entire Sewer system, the Treatment plant, the Underground, the Tram station, and a long ride down to the entrance of the Labs. Cheers everyone, enjoy! The map is located in the "Sandbox" tab under the name GM_ResidentEvil2_RPD Requires: Counter-Strike: Source Features: - Most areas from the R.P.D. - AI Nodes - Music ques - Door ques - Puzzles - Easter Eggs - Some unfinished rooms. (Still enterable through no-clip) As always, I will mention that these maps were originally made by "aeris004". All I did was port them to GMod, add some minor alterations and release it to the workshop.
TylerB's Shipment E2 Functions (v1)
von 76561198008787944
Ever wanted to make an "intelligent" gun shop? With this addon, you can do many cool things: IMPORTANT NOTE: Most functions can take either an entity or a string - Entities are the shipment box entity, and strings are either the name of the shipment, or the class of the weapon inside. (e.g weapon_deagle2) ent:shipmentName() / shipmentName(str) - Returns the name of the shipment. Something like "Pump shotgun". ent:shipmentType() / shipmentType(str) - Returns the class of the weapon inside. Something like "weapon_ak47". ent:shipmentSeparate() / shipmentSeparate(str) - Returns whether or not the shipment is available as singles. ent:shipmentPriceSep() / shipmentPriceSep(str) - Returns the price of the individual gun. ent:shipmentPrice() / shipmentPrice(str) - Returns the price of the shipment. ent:shipmentAmount() - Returns the number of weapons remaining in the shipment. ent:shipmentSize() / shipmentSize(str) - Returns the default number of weapons in the shipment. ent:shipmentModel() / shipmentModel(str) - Returns the model of the weapon. ent:isShipment() - Returns whether the entity is a shipment or not. (equivalent to ent:type() == "spawned_shipment") Have an error to report? Leave a comment below! Goes well with my moneyRequest() - E2 Functions for DarkRP addon. Facepunch thread GitHub
Cameraman Pack #2 Fixed [REUPLOAD]
von 76561198284502588
https://steamcommunity.com/sharedfiles/filedetails/?id=2989242920 - PACK 6 Guys please stop friend requesting me for no reason :( Heeeeeeeeeeeeeeeeelllllllllllllllllllooooooooooo again enjoy another reupload (this time with the thumbnail) (IT DOESNT HAVE A SCREAMER OR VIRUS OR ANYTHING) Comments have been disabled because some of yall wouldnt stop begging for pack 6. If you are going to continue to beg for pack 6, then even if i get it i wont give it to yall if you are going to act so childish. ALSO: TOILET PACK 1 REUPLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2987768077 TOILET PACK 2 REUPLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2988245786 TOILET PACK 3 REUPLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2988035653 TOILET PACK 4 REUPLOAD: https://steamcommunity.com/sharedfiles/filedetails/?id=2987747608 TOILET PACK 5: https://steamcommunity.com/sharedfiles/filedetails/?id=2988240994 CAMERA MAN 3D NPC: CAMERA MAN PACK 1: https://steamcommunity.com/sharedfiles/filedetails/?id=2986653045 CAMERA MAN PACK 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2987762439
[MW Base] Modern Warfare 2023 - AMR9
von 76561198158121255
"A fully automatic submachine gun chambered in 9mm, the AMR9 is a go-to for operatives who prefer to shred the competition from close to mid-range." -Ingame Description The AMR9 is a fully automatic submachine gun featured in Call of Duty: Modern Warfare III. Includes: - MWIII Animations - Accurate RPM/Fire Rate - Custom attachments - JAK Atlas & Ettin Double Barrel Kit - GWZ Support - Sounds from MWIII - Fun! Special Thanks: - Activision, Sledgehammer Games - All Warzone & Modern Warfare III assets that were used in this gun. - Viper, Mushroomguy - MWB - Zero-N - Stuff - easy4115 - Creator - Scobalula - Greyhound & Cordycep tags(ignore pls): colt635 colt9mm mw19 mw2023 mw2022 model635 codmw23 mw mwb cod modernwarfare wz amr9 kit amp aw2 advancedwarfare mwiii warzone mw2019 NOTE: Please don't reupload/compress any part of this addon without at least asking or notifying me first.
HL Alyx Budget Version (2023 update)
von 76561197984986413
alyxbudgedversion.bsp (you will find the map in "Other" tab) ------------------------------------------------------ Small demake of the starting area from HL: Alyx. This map was made as an eye-candy display. Almost all props were compiled as static for better, more accurate lighting (that means you can't move them). ------------------------------------------------------ If the map is crashing your game, try disabling other addons. Map uses some basic HL2 scripts like NPC's moving on a path or NPC talking to camera, nothing fancy. No lua at all. =============================== 2023 update release notes: =============================== - fixed player spawn position - expanded map with working elevator and laundry room. - removed jumping and speed restrictions (technically it's a sandbox now) - removed playerclip on balcony, you can now fall to the streets (but you can't go back up without noclip) - added (crude) exterior to main building, streets can now be used in some extent - repacked assets, map doesn't require any additional mounting anymore - citadel can now be disabled (via button) and you can place whatever you want instead - added buttons to disable all npc and on/off the citadel. Just noclip to the roof of the building on the left side (behind the combine contraption) and you will find 3 buttons. - some optimization fixes - now compiled with both LDR & HDR =============================== size: very small No additional mounting needed Features: - large and detailed City 17 panorama - high level of detail - all usable doors are physic brushes on hinges - working 2 floor elevator - LDR & HDR - AI nodes
Sonic [PLAYERMODEL] // Movie
von 76561198020545493
Commissioned by Broly103. Ragdoll credits to: https://steamcommunity.com/sharedfiles/filedetails/?id=1932533506 Sonic // Movie - PlayerModel - C_Arms | WORKING ON: Playermodels (Fast and quality rig) Weapons (View models and World models) Npc's (Custom animations) Props (3D Modelling) | CHECK MY WORKS: http://kaesar.info/ // https://steamcommunity.com/id/40676D61696C2E636F6D/images/ | STEAM: https://steamcommunity.com/id/40676D61696C2E636F6D/ | DISCORD: Kaesar#5163 | BANNER: https://www.deviantart.com/redline2311
Metal Gear Solid - Solid Snake Playermodel
von 76561198067982841
Solid Snake From Metal Gear Solid. Model ripped by Friedslick6 rigged and ported by me
Gm_Church
von 76561198056968393
An abanded church set in the middle of a forest. This is a rather small map, though it seems to have its own story to tell. Featuring some offices, an auditorium, a kitchen, bathrooms, a nursury, a cave system, and more. Note: Lower end computers may occasionally experience some framerate drops. Art asset credits: Me - Various props and materials Mazur - Candle flame material Valve - Props and materials from Counter-Strike: Source, Counter-Strike: Global Offensive, Half-Life 2: Episode Two, Portal 2, Team Fortress 2, and Day of Defeat: Source Crowbar Collective - Props and materials from Black Mesa All assets are included with the map; mounting these games is not required.
MW2019 SWEPs - Black .50 GS
von 76561198103554508
The Intimidating version of .50 GS. This mod adds black reskin for the .50 GS. (Included glowing iron sights.) - CREDITS - Activision, Infinity Ward - Assets. Viper - Porting models, animations, sounds and compiling the models. Mushroom Guy - Coding the base. UEF - Texture editing, taking screenshots and editing the screenshots. Tags black .50 gs 50gs black desert eagle .50ae 50ae pistol pistols mw mw2019 mwswep cod call of duty modern warfare 2019 reskin injector
Gleam
von 76561197999312545
Welcome to Joe's Spooks and Shooks! zs_gleam_v22 Features - Inspiration from Darkest Dungeon, Color of Madness - Halloween-themed level! - Fully NPC noded - Trouble in Terrorist Town support - Custom spooky sound design from the wind rustling, owls hooting, crows cawing to beasts in the distance! - Carefully crafted layout with unique Elizabethan/Victorian era structures and locations for stimulating gameplay and eye candy! - Ghastly voicework by Rosko Peeko (must be played in Zombie Survival to hear)! - Crows Requirements Counter-Strike: Source and Zombie Survival Mods supported Zombie Survival Contributors - Art assistance/direction & sigil crack effect - Real Ben - Art direction of windmill & sigil concept - Necrossin - Fireflies, Bonfire & Lanterns - Xerxes - Testing - Johnny Moe - Optimisation assistance - Mr.Darkness - Leaves - MagicSwap This map is hosted on the Zombie Survival server on Sunrust @ 142.44.142.152:27015 This map is hosted on the Zombie Survival Point Save server on Sunrust @ 172.93.107.66:27015
ttt_mansionfever_b3
von 76561198010586527
!!!!!! to run this map you need the custom content !!!!!! you can find it here: -Sound&Models here: http://steamcommunity.com/sharedfiles/filedetails/?id=913753785 -Materials here: http://steamcommunity.com/sharedfiles/filedetails/?id=913755573 !!!The Map Is Only For TTT Gamemode!!! Map Size Perfect For 5-7 Players! added: - new hiddenpaths - colored tv screen (Traitor Camera System) - new props in mainhall - optical change in barroom - new jukebox music - more weapons in vase/pot's - bug fixes - improvement Features: - Traitor Room - Traitor Check - Hidden Passages - Many Traitor Traps - Weapons Are Randomly Generated In Chest - Custom Textures & Props - Ambient Sound - 4 Different Jukebox Music's This is my first ttt map hope you guys enjoy ;) Please report any bug's! ttt_mansionfever_b2 here: http://steamcommunity.com/sharedfiles/filedetails/?id=525817597 Buzzlightyear's Steam/Workshop here: http://steamcommunity.com/profiles/76561198010586527/myworkshopfiles/?appid=0&sort=score&browsefilter=myfiles&view=imagewall
The Platform
von 76561198183613130
The Platform Map! This map of course is recreated from the amazing Netflix film called "The Platform" or "El Hoyo". It took me more than a week to learn the hammer tool since, before that, I never actually used it once. This however didnt stop me from trying to recreate the whole thing. Gmod does however have a limit when it comes to the amount of construction and detail you add to your map which shrank the number of levels down to 64 , and not 333. The following map includes: - 64 cells - a Top (+small kitchen room) - a Bottom (the pit) - a Platform which moves from top to bottom and stops at each level for 15 seconds and when reaching the bottom it will move up again with lightning speed like in the movie - a random spawning system (players will spawn in completely random cells every time they die) NOTE: If someone plans on making this an actual gamemode or a server that other people can play on then go ahead. BUT make sure that you credit me for using my map. That's the only thing I ask for. As long as credit is given just feel free to do whatever you wanna do with the map. I'd highly appreciate it if I would get notified about it! the map file and overall name goes by: gm_netflix_theplatform Join our discord too if you're at it! https://discord.gg/JYwGxQg
Naruto: Rock Lee Playermodel & Ragdoll
von 76561198018933647
Rock Lee Playermodel This playermodel comes from the anime Naruto that i have taken from the game "Naruto: Naiteke Kensei" and made it possible to play as the character in Garry's Mod, have fun with it //Yevocore Please Request possible playermodels at my steam profile comment section. Understand that it might be a invisible gap in the chest from the model ripping. Credits: Me, Myself & I
Halo Reach Marine
von 76561198061303173
NOTE : They have no face and finger posing. An alternative until someone uploads a better version. Includes > 2 separate model. ( One has original Halo Reach rig, and another that is rigged to Valve Skeleton ) > Both have few bodygroups. ( See Images ) > NPC and Playermodel > NPCs are set to spawn with random bodygroups CREDITS : To the makers of Halo Reach. Srgt. Shotup for the detail and monicle textures. 017 for the collision mesh. I got the texture from Corra_Ashu's post on facepunch Me for porting to Garrys Mod
ULX Custom Spawn Points!
von 76561198040596004
A ULX addon that allows people to set custom spawnpoints for players or for the entire server. This is especially useful if you are hosting a DarkRP or Sandbox server and you feel like 'getting out' of the same old boring map respawn point. Instead of spawning at the map spawnpoint, why not spawn in a house? Or on a hill? You be the judge! ULX is necessary for this to work! If and once you do have ULX, you can use the addon by going into the 'teleport' category and using either 'setspawn' or 'setglobalspawn' Now supports DarkRP! Yes, now supports setting up spawns for DarkRP jobs! Go to the 'teleport' category and click on 'managedarkrpspawns' (default superadmin access). Then at the bottom there is a dropdown thing, click on it and choose the job you want to set a spawn for. Then hit 'Add New' and where you are standing right now is where the new spawn will be! A couple things to note: - DarkRP job spawns are persistent and will stick around after server restarts. - Currently only supports vanilla/plain DarkRP, meaning that other 'variations' of DarkRP will not work. If you like this addon, please consider liking and adding it to your favorites!
MW3 PMC Playermodels
von 76561198029133445
When Makarov and his Inner Circle took control of Mother Russia, the surviving Loyalists fled and re-established themselves as a Private Military Company. Led in part by Nikolai, the PMC lends its services to Price, Soap, & Yuri in the hunt for Makarov. This addon includes every unique PMC character from MW3's multiplayer mode, converted into authentic playermodels by yours truly. Features ◆ 7 playermodels, customizable via bodygroups and skins ◆ Matching viewmodel hands (c_arms) ◆ Functional eyes with snazzy EyeRefract materials ◆ Face bones for posing expressions (but no flexes) ◆ Four levels of detail on all meshes ◆ Tailor-fit hitboxes and physics Subscribe, enjoy, and don't be a camper. More MW3 Playermodels Looking for the other factions? Click on the icons below for more MW3 player models from me. Looking for NPCs? This addon is player models only, but if you want to fight with or against bot versions of these PMC characters, I've given permission to Helghast Loyalist to include my work verbatim in his Modern Warfare SNPCs addon. Click the picture below to check it out. Lastly... I am not the original creator of these models. The highly talented artists who worked at Infinity Ward in 2011 created these characters. I have only shed blood, sweat, and tears to turn them into Source playermodels.
Resident Evil 6: Sherry Birkin
von 76561197980878020
You Get: 4 bodygrouped Sherry ragdolls\outfits with skins for dirty\sweaty You Need: The Easy Bonemerge Tool, linked here for convenience: http://steamcommunity.com/sharedfiles/filedetails/?id=170917418 Description Sherry Birkin is a US government agent operating under the Division of Security Operations from December 2012. Formerly, she was under the oversee of the government, as they constantly examined her for any progression in her G-Virus infection she obtained in Raccoon City during the viral outbreak. -Resident Evil Wiki Features: Her outfits from Edonia, China, Mercenaries (regular and red skin) and her test lab hospital gown. Sherry's China outfit (the white rolled sleeves blouse) can have most gear removed, the other models have a few bodygroups for minor variation. She has skins for dirty\wounded, and a sweaty\wet version of each. Notes These will not be made into playermodels or npcs as they are on the Resident Evil biped This is a re-release and at the same time an overhaul. This is much improved. For SFM users, until I get a proper IK rig and release her officially on the SFM workshop, you can download her directly here: https://www.mediafire.com/?1av6e9rn38agvb6 ^If you do, I'd appreciate it if you still liked this page! Credits: Capcom for original assets BlooCobalt for porting, proportioning, some facial flexes, model improvements, general source engine work Selph80 for Sherry's original facial flexes Squiddytreat for his amazing base work for the shaders! Extra thanks to RustledJimmys and Lt_C for their work on the pictures used!
[VJ] Halo Trilogy UNSC SNPCs
von 76561198353846936
Hit it Marines, Go! Go! Go! The Corps ain't paying us by the hour! Welcome to my Halo Trilogy UNSC SNPCs! Note: The thumbnail and screenshots are outdated as they now use player animations, will update them in the future. VJ Base is required in order to work! Found a bug or issue? Report it in the Bugs/Errors Discussion. ------------------------------------------------------------------------------------------------------ NPCs: - H:CE Marines (Normal, Scout) - H:CE Crewman - H:CE Pilot - H:CE Cpt. Keyes (Normal, Scout) - H2 Marine - H2 ODST - H2 Wounded Marine - H2 Master Guns - H3 Marines (Normal, Pilot) - H3:ODST ODST - H:R Army Trooper - H:R Marine - H:R Pilot - H:CEA Marines (Normal, Scout) - H2:A Marine - Sgt. Johnson (H:CE, H2, H3, H:CEA) - Sgt. Stacker (H:CE, H2, H:R, H:CEA) - H:CEA Sgt. Bruhnson - Crazy Marine (H:CE, H:CEA) Spawners: - Spawners - Squads ------------------------------------------------------------------------------------------------------ - Fully configurable in the configure menu! - Features Marines, ODSTs, etc + UNSC weapons from most of the Halo games! - Voices from Halo: CE & Halo 2! - Many unique callouts for specific enemy factions/classes! - And more! ------------------------------------------------------------------------------------------------------ - Any bug fixes ------------------------------------------------------------------------------------------------------ - Halo: CE Nextbots - Halo: CE Anniversary Nextbots - Halo: Reach Nextbots - Halo Trilogy Flood SNPCs - Halo Sentinel SNPCs - Halo SPV3 SNPCs - ASTW2 Halo Weapons - Halo: Reach Blood Overhaul ------------------------------------------------------------------------------------------------------ - Me(Darkborn) - Making addon, animation edits, etc - Bungie & 343 Industries - Original assets - DrVrej - VJ Base - Ivan04 - H:CE voicelines - Aiden Spencer - H:CE/2 Marines - Valkyries733 - H3:ODST/H:CEA/H2:A/Reach Marines & ODSTs - Srgt.Shotup & Archra - H3 Marines - V92 - H3 Pilot - Shadow Bonnie (RUS) - Fist melee and breathing animations - Dopey - Halo weapons, particles, some materials, etc - Rex - Helping with dodging code - King David™ - Dodge animations - Sound Doggo - H:CE Crazy Marine voicelines & Xbox Cpt. Keyes textures ---------------------------------------------------------------------------------------------------- Copyright © 2018-20XX by Darkborn, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Darkborn belong to their respective owners. Nothing in these files or/and code may be reproduced, copied, adapted, merged or modified without prior written consent of the original author, Darkborn. Doing so would be violating Valves Terms and Conditions and the Steam Workshop Rules.
TnB HL2 Models
von 76561197978472660
Clothing and item models for TnBs playermodel system.
[simfphys] ZTZ-99A
von 76561198104495607
DISCLAIMER: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Features: - Drives at a speed of ~76km/h - Sounds fade to distant sounds when you're far away from the tank - Fully physical shells with ricochets and stuff - Fancy particles - Fancy War Thunder model - Shells actually whistle Addon contains the following tanks: - ZTZ-99A "WZ-1001" FAQ Q: Broken and script errors! A: You're probably missing required addons. If you don't, paste in a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> simfphys-> Shelby's Playground {Simfphys}. Q: Make <XYZ> tank please! A: Join the discord and post a commission or just wait until I make it some day Controls: - (Walk key, ALT by default): freeview - K: change shell type - M: change gun - L: sight mode - LShift: zoom (only in sight mode) - G: Smoke grenades You can change the binds by holding C -> Gredwitch's Base -> simfphys options -> client (bottom) Credits: Lua - Shelby and Gredwitch Materials - Shelby Models/Rigging - Shelby Sound - Shelby No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198104495607", or without permission from said account.
rp_highwayimprobable
von 76561198081331943
Get the collection! rp_coastalimprobable - a map based on the first level of Mission Improbable. rp_highwayimprobable - a semi-coastal map with a Combine and resistance base. Requires this. gm_interprobable - a small scenic map that showcases the Source Engines capabilities. rp_depotimprobable - a large Combine train depot map. NOTE: I did not make the original map. The original map is from the amazing Half-Life 2 mod Mission Improbable. I edited the map to be fit for roleplay, posing and exploration. Make sure to get the content for this aswell! The content was too large to be packed into this. Features: - Custom textures from Mission Improbable. - Massive map size/play area. - Hidden section of the map. - Ideal roleplaying environment. - Combine and rebel base. - Full NPC nodes. - Full air nodes. Things added/changed: - Central bridge opened up for usage. - All triggers, most player clips, all NPCs and all scripted events removed. - Unlocked all doors and opened most areas. - Removed all weapons, items, supply crates, health kits, etc. - Blocked exit tunnel from the map. - Removed muscle car. - Both parts of the map connected together. Things planned: - Fix the hidden section of the map to be suitable for roleplay. - Add leech damage in the water. - Fix some of the props popping in and out (this appears to be an issue with Garry's Mod, as even the original map file from the mod has this problem in GMOD). - Optimization. Requirements: - Half Life 2: Episode Two Other stuff: if you want to find the map, it is called rp_highwayimprobable. You should enter that if you wish to use it on a server aswell. I also noticed that on a feature on the Russian website VK, someone pointed out that this map has more brownish colors than original. This map contains the original lighting from the mod. This is the second level in the game and is supposed to have a time skip from mid-day to sunset. It is naturally orangish brown. Credits: sparkz (for editing the map) Magnar Jenssen Rick Underhill Mission Improbable Valve Corporation (for Hammer, the Source Engine and Half-Life 2 textures)
Garry's Mod Guides
Garry's Mod Server einrichten und TTT-Modus aktivieren – Schritt-für-Schritt
GMod-Server aufsetzen und TTT einrichten: Workshop-Collection, ULX-Admin-Tool und TTT-Konfiguration Schritt für Schritt erklärt.
Garry's Mod Workshop Addons installieren
So installierst du Garry's-Mod-Workshop-Addons auf deinem Server: Collection-ID, Steam Web API Key, Auto-Download und Troubleshooting.
Garry's Mod Server mieten – TTT, DarkRP und PropHunt
Garry's Mod Server einrichten: Spielmodus wählen, server.cfg pflegen, Steam-Workshop-Collection verbinden und TTT, DarkRP oder PropHunt testen.
Garry's Mod Server mit Mod-Support
Starte deinen eigenen Garry's Mod Server in wenigen Minuten.
Garry's Mod Server mieten