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Insurgency Mods & Plugins
SA80 - L85a2
von 76561197989934349
[b]M320 Grenade Launcher accuracy has been fixed![/b] --- It's here, it's finally here and it replaces the M4a1 with a sick ♥♥♥ M320 grenade launcher! First off I just wanna give a huge thanks to Tigg! He lowpoly'd, baked and textured my M320 model I made for a G36, so if you see him make sure to pinch his bum. Few important things to note with this mod; - Comes with an M320 grenade launcher which replaces the m203 mdl, NOT the m203 model itslef. You will only see the M320 on the L85 the M16 will still load the default M203. No I can't make the M16 use the M320 because it requires new animations. That being said if you're subscribed to any other mod that replaces the M203 model there will be conflicts and will probably break. - The optics used on the M4a1 are rather large because of scaling issues with the vanilla M4a1 so they will look rather large on the L85, nothing I can do about that. - There is a rail hidden underneath the rear iron sight to accommodate optics because there is nothing that gets loaded when applying optics to the vanilla M4A1. - The M320 shoots rather high, might try and fix it might not. - Pretty much all the "standard" models for the M4A1 are replaced in this mod. By standards I mean rail covers so any mods that modify those will conflict with this. - World model will look weird in the player hands and it wont remove the mag on reload because an M4 is different than a bullpup L85a2. - The bullets in the magazine deplete as you shoot, even though you can't see them I just figured I'd do it because I can. This specific mod DOES NOT include the susat or grippod, I have created a collection for this which includes the Susat and Grippod foregrip as separate modifications. You don't have to subscribe to them but I highly recommend you subscribe to the susat mod. When creating the delta for the elcan sight I used the Susat as a reference, so if you don't use the Susat the Elcan will be incredibly close to the screen and probably clip the camera. There's nothing I can do unless I sacrifice the Susats viewable range which I'd rather not do. ----- L85a2 and Emag Models and Textures: Tigg M320 Model: Mr. Brightside and Tigg M320 Textures: Tigg Bullet Model and Textures: Firearms source team Animations, Compile and UI images: Mr. Brightside ------ Enjoy! Any bugs post them here - I DON'T TAKE REQUESTS
HK USP
von 76561197989934349
Markings on the models will lead you to believe that this is a .45 model, when in fact it's not. We can all blame Soldier11 for that :V Once again, another model and animation replacement for the M9 pistol this time. This does not include any sound or script files, JUST model and texutres. What you get with this item; - Beautiful USP model from Kimono - Awesome textures from Soldier11 - Cool animations from yours truly There are a few bugs (especially with the last fire animation) but they're mostly due to the game not me. Anything major let me know! Because I'm feeling generous I'm also releasing the .smd files and .qc for you guys to compile other weapon models on these animations. Do not ask for help if you're unsure on how to do this, I am not a teacher. [url=http://mrbrightsideanimator.net/private/Brightside_USP_SMDS.zip]USP FILES[/url] All I ask in return is you credit the correct authors of your project and don't be making any penis or dildo guns.
Glock 19 for Makarov
von 76561197998237827
Replaces the makarov. Model/textures by Crash, edits/compile by tigg.
USMC Series - Security Skins
von 76561198014557108
Bring the United States Marines into action against the Insurgents with a set of highly detailed Security team skins that remain as faithful to the real life combat outfits as I could manage. Features: -MARPAT Desert Camo -MARPAT Woodland Camo Backpack -Coyote Brown Body Armour -Misc Pouches in Coyote Brown, Sand, US Woodland Camo -Medical Bag with Cross -African American Marine -Fingerless Gloves on Specialist -Green T-Shirts -Balacalava in Sand as per FROG suit -Better Beard on Specialist -Name/Blood Tags for Marines -Eagle, Globe & Anchor on Caps -Higher Detail Armour for Heavies -Dust and Dirt Finish This is my first mod for Insurgency and my first ever skin mod for a FPS game. I'm no expert on the United States Marines and I had to do plenty of research both reading and looking at photographs, so I apologise for any inaccuracies. The marines in these skins represent those from the war in Iraq. Note: To make player character skin mods show in-game you must either wait for the map to change, or rejoin the server. This seems to be fixed in recent builds, at least on NWI servers. If the skins still do not show restart the game (I have rare occasions where mods fail to load, and restarting the game fixes it). -- News - 7th Aug 2014 It is finished. I can't count the amount of hours that went into making these skins, but it has been fun and I'm really happy with the amount of people who have enjoyed using them. Thank you very much to everyone who has downloaded, rated or favourited the skins. I'm now moving onto other things, hopefully you will see more stuff from me in the Insurgency workshop in the future. This final update sees an improvement in the armour on the heavy/medium which always looked substandard compared to the specialist/light class. You can now see the cloth tabs clearly like on the specialist/light armour thanks to changes to the colour and normal maps. I've also worked on improving the bag carried by the specialist and medium (sniper). I added ruffles to it to make it more bag-like rather than the boxy look it had before. Also, I improved the straps and tabs to make them more visible. The skins got a layer of dust and dirt, I tried not to overdo it, so it is not really obvious, but you should notice it and it definately helps the marines look more at home in the game environment. Also, the skins have been sharpened and noisened, again this noise helps the skins (especially the heavy/medium) look more at home in their environment. Until next time!
M4a1-Kryptek with PMAG
von 76561198012257025
[IMG]http://i62.tinypic.com/2dgqf5g.png[/IMG] [url=http://steamcommunity.com/id/Hunter-FLC/myworkshopfiles/?appid=222880][IMG]http://i58.tinypic.com/2duct2f.gif[/IMG][/url] First and the best version of a kryptek m4a1 skin Made by the one and only, and no money asked yet. [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=68TBHV858NT76][IMG]https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif[/IMG][/url]
GOL Magnum .338LM
von 76561198031935387
Everyone's favourite sniper in Bad Company 2 now brought to life in Insurgency. [b]Features:[/b] - Custom inventory UI - New iron sights - World model - New sounds (optional) [b]Get sounds here:[/b] http://steamcommunity.com/sharedfiles/filedetails/?id=548395057 [replaces the M40A1] [b]Issues:[/b] Floating suppressor model. Im not entirely sure how to fix this. [b]Credits:[/b] Model and sounds by DICE/EA Texture editing, compiling, etc by me. enjoy :)
Sandstorm Shared Resources
von 76561198024742819
Shared resources required for my Sandstorm items. This does nothing by itself. [h1]Credits:[/h1] [list] [*][b]New World Interactive[/b] - Models, Textures, Animations [*][b]Gildor[/b] - UE Viewer (for asset extraction) [*][b]Me[/b] - Porting everything to Source [/list]
H&K HK416 (black) for M4A1
von 76561198077041168
+++This mod is by Farengar, I am just publishing it+++ [i][b]I'm very proud that we've already reached page 2 of "Top rated all time"! Thank you![/b][/i] Heckler&Koch HK416* that replaces M4A1 Tan version: http://steamcommunity.com/sharedfiles/filedetails/?id=415507055 Features -Black textures -Proper HK markings -Tritium front sight post Credits: Model/Textures - Danger Close (it's from ᗷɐʇʇꞁөʈ!өꞁq) Porting to Insurgency - Farengar Black textures and HK markings - Farengar ADDON that replaces the mag with a PMAG: http://steamcommunity.com/sharedfiles/filedetails/?id=417334711 You do NOT need the other HK416 for this to work! If there are any bugs, report them in the comments!
Tacticool Gloves
von 76561198021528748
Credits for a bunch of assets go to Tigg, Boba Fett, [url=http://steamcommunity.com/id/syncing]this sweet pimp[/url] and anyone else not named--and generally the remnants of the community at gamebanana Fingerless gloves seems to be the fad right now so I figured instead of using a normal map to create the illusion, why not make them actually fingerless Custom skin compatible*; subscribe to the [glove] textures you want first and then this last. If you like these, be sure to check out [url=http://steamcommunity.com/sharedfiles/filedetails/?id=469310924]my robot arms[/url] too. [h1]where can I get the textures you are using in the pictures?[/h1] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=543444447][img]http://i.imgur.com/P3iPErs.jpg[/img][/url] * = for modders; the insurgent light hand uses ins_m_hand_color.vmt for its glove. If you want to give your light insurgent glove a custom texture, that's the one to modify
M590A1 - Wood + night sights
von 76561198012257025
[url=http://steamcommunity.com/groups/AZR-Azure][IMG]http://i60.tinypic.com/e6ew6r.png[/IMG][/url] [url=http://steamcommunity.com/id/Hunter-FLC/myworkshopfiles/?appid=222880][IMG]http://i58.tinypic.com/2duct2f.gif[/IMG][/url] First i started with making the shotgun all out of wood. [img]http://cloud-4.steamusercontent.com/ugc/30725062035574239/E66C8612ACD6B88C989C9328CF75C38C0C183215/[/img] This version had alot of gold on it, more like a hunting rifle. But after some feedback ive got i removed the gold. A golden hunting rifle would be out of place in a middle-east war. So my next version had no gold but a full version of wood and a newly added [b]ace card[/b] that had written "in memories of elliot". [img]http://cloud-4.steamusercontent.com/ugc/30725062090700775/CCA02E2FE5A8CEF652273C27A9635A8421C47CE6/[/img] I shoose to use the name "Elliot" because of one of my friend who is called elliot was going to the military for 1 year. He also make's weapons skins and mods for insurgency and we shared alot of our idea's together. So this workshop was finaly aimed at him being gone from home for 1 year. Now i was realy excited with this version and i almost uploaded it but a friend of mine "firefly" pointed that the middle part of the gun can't be wood because thats impossible IRL. So thats what i did. I removed the Wood of the middle and changed the handgrip to its current version. That's the story of this gun. I hope you guy's like it because the end-result had been trough alot of versions [url=https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=68TBHV858NT76][IMG]https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif[/IMG][/url]
G3A3 for Fal
von 76561198020115276
[h1]IMPORTANT NOTE:[/h1] Extended magazine model conflicts with L1A1 extended magazine. Do not use extended magazine for L1A1 while subscribed to this mod (well, unless you're fine with L1A1 using HK magazine). Credits: model and textures - Krycek animations - MyZombieKillerzTheAnimator shaders, compile - me Many thanks to the Krycek for allowing me use his awesome model. Feel free to make retextures of this, as long as you give proper credits. Report any bugs in the comments.
Karabiner 98k
von 76561198021760026
i'm not dead :P (just changed my name) Replace Mozin -Credits- Animation, Model, Textures: NWI Animation Edit, Compile: DragonOfJustice /o/ p/s: putting words kar98 kar98k 98 in here just so ppl can actually search this instead of the full name if you think im worthy, buy me a beer via paypal: https://www.paypal.me/dragonofjustice/5
Barska 1x Sight for Red Dot 1x
von 76561198104088584
[h1] After 9 months of promises and delay, it is finally here. [/h1] Does not include any custom reticles, use your own. Includes optimized Worldmodel as well, enjoy. [h1] Credits: [/h1] [list] [*]Rymd: Compile,Hacks,Render [*]Odeca: Model,Textures,Shaders [/list]
FN FNP (.45) for M9
von 76561198077041168
+++This mod is by Farengar, I am just publishing it+++ [h1]FN FNP[/h1] that replaces [b]M9[/b]. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=442169155]M45 version [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=442171319]M1911 version[/url] This is the .45 version, manufactured in Columbia, SC, by FNH USA, it is customized with a Trijicon RM01 pistol red dot sight and a Surefire X400 flaslightlight/laser module. [i]Credits:[/i] Model - tenoyl Textures - Alexandr_I, BaM SuCks LAM model/texture - EA DICE Port, compile, making the red dot work - Farengar Thanks to Baz00ka (a.k.a Link_rus) for testing and suggestions about the reticle/red dot. If there are bugs, report them in the comments. :)
2017.03.09.[量子]简体中文语言包/汉化包不闪退 [L.Z]Simple Chinese Language fixed package
von 76561197996216591
This package dont have Simple Chinese Crash 本包裹简体中文模式不闪退 /特别感谢为本翻译提供了军事用语别名的用户/ 使用的是官方支持的MOD加载方式,所以不会被VAC认为作弊(有白名单) ***************************************************************** [u]2017.03.09-已更新[/u] [u]日常更新[/u] [h1] 外部下载 [/h1] [url]https://mega.nz/#!dpJ1XYAI!g8RlUsK_A8lfKC3_KCobROV7cuXZnHJXGbIpq0HgTrI[/url] [code][b]****************************使用须知************************** [h1] 请务必看完使用须知 [/h1] 由于WORKSHOP上下载的文件是覆盖原版简体中文的,优先级比原版简体中文低.会导致翻译的文本不能加载.需要手工使其生效. [i](有些新装游戏用户可能下载的文件为******.bin,请等待其他链接分享,手工下载后放入,或者直接重命名为schinese.vpk后继续按照下文操作)[/i] [/b] [code] 目前有两种方法可以使补丁生效: [list] [*][i][b]*****第一种***** [/b][/i] [code]请将文件放在[b][u]insurgency2\insurgency\custom\[/u][/b]目录下[/code] [code] 如我的STEAM在G盘,所以总体目录如下: [i]G:\steam\SteamApps\common\insurgency2\insurgency\custom[/i] *如果无此目录可以自行建立 请直接将其中创意工坊目录下的带有schinese.vpk字样文件复制到CUSTOM下即可使用 (目前创意工坊目录会切换到:[u][b]*\steam\SteamApps\workshop\[/b][/u]下,目前本包地址为:[u][b]*\steam\steamapps\workshop\content\222880\356908043\[/b][/u] ) [i](同时有评论区的朋友反馈可能会下到:[i]*/Steamdownload/steamapps/workshop[/i],如有必要也请搜寻,这个锅你们得让STEAM背)[/i] [code](mac用户的STEAM目录在你们机器的Application support目录下,剩下内容与WINDOWS保持一致) [/code] 同时 百度 也有完整的图文替换教程(非本人),若有需要可以自行搜索 [h1]注意:每次更新后需要手工将创意工坊的文件复制到游戏的CUSTOM目录下 [/h1] [/code] [*][i][b]*****第二种*****[/b][/i] [code][b]WINDOWS用户可以使用MKLINK指令来创建文件链接来保持文件同步更新[/b] 利用管理员权限启动CMD[strike](如何实施请自行百度)[/strike],在其中输入 [u][b]mklink[/b] "CUSTOM目录\xxx.vpk" "创意工坊指定文件目录\xxx.vpk"[/u] 回车(ENTER)后创建链接[/code] [code]例如: mklink [u]"G:\steam\SteamApps\common\insurgency2\insurgency\custom\schinese.vpk"[/u] [u]"G:\steam\SteamApps\workshop\content\222880\356908043\schinese.vpk"[/u][/code] [/list] [/code] [/code] [b][code]***************************************************************************** [code]完成安装后请切换语言为简体中文使用. 你可以直接对STEAM库存中的 [b][u]Insurgency 单机右键==>左键【属性】==>左键【语言】==> 选择到【简体中文】[/u][/b] 你也可以对STEAM库存中的 [b][u]Insurgency 单机右键==>左键【属性】==>左键【设定启动选项】==>输入【-language schinese】[/u][/b]即可强制启动中文 [/code] 如果已经使用之前的版本或其他版本的(简体)汉化(官方自带的不算).请删除原来的文件再使用! 如果出现创意工坊下没有本文件,请启动游戏再退出来尝试启动创意工坊的文件同步 (评论区的朋友反馈说:重启steam可以下载订阅文件) ***************************************************************************** [/code][/b] [h1][b]本汉化包版本由[L.Z][量子] 战队提供[/b] [/h1] [quote=特别感谢] [L.Z] FRANK26 提供的大量帮助 柒牧·零佑 提供的翻译原本 [/quote] [h1][b]以下部分为尝试以上手段后仍然无法生效的临时解决方法,可能有VAC风险,请谨慎尝试[/b][/h1] [code] >找到[u][b]*\insurgency2\insurgency\gameinfo.txt[/b][/u]文件,并打开 >在其中找到 [code] SearchPaths {[/code] 语句 >在下方添加 [code] game+mod insurgency/custom/*[/code] 例如: [quote=gameinfo.txt] [noparse] "GameInfo" { game "INSURGENCY" title "INSURGENCY" GameData "insurgency.fgd" gamelogo 1 nodegraph 0 type multiplayer_only SupportsDX8 0 SupportsXbox360 0 FileSystem { SteamAppId 222880 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. SearchPaths { game+mod insurgency/custom/* game+mod insurgency/insurgency_materials.vpk game+mod insurgency/insurgency_misc.vpk game+mod insurgency/insurgency_models.vpk game+mod insurgency/insurgency_particles.vpk game+mod insurgency/insurgency_sound.vpk game+mod insurgency/content/* mod+mod_write+default_write_path |gameinfo_path|. game+game_write insurgency gamebin insurgency/bin game |all_source_engine_paths|platform platform |all_source_engine_paths|platform game+download insurgency/download } } } [/noparse] [/quote] [/code]
Nokia 3310 Detonator
von 76561198103306049
Made as a test to deduct how editable Insurgency weapon animations are. Replaces: - Viewmodel and worldmodel, - Viewmodel detonator (Det_) animations, - (Adds) Detonator textures, - IED VGUI icon. Notes: - The model incorporates holographic sight glass texture as the lens of the screen, might not mix with some mods, - The (barely noticable) jigglebones on the IED wires had to be disabled (glitchy geometry when compiled), - The detonation "beep" sound hasn't been changed due to the "snd_restart" issue.
G36-C
von 76561197998237827
Setting the standard in the field of assault rifles. Replaces the Mk. 18 Model by [url=http://gamebanana.com/members/1244225]arby26[/url]. Animations from Mr. Brightsides ACR. Edits and bullets by me. Includes world model and vgui pics. Most sights should be fine. For a (broken) transparent mags version, click [url=http://steamcommunity.com/sharedfiles/filedetails/?id=511189899]here.[/url]
Desert Eagle for M45
von 76561198020115276
Replaces M45. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=443102896]Version for M1911[/url] Includes inventory picture and worldmodel. [b]Credits:[/b] Model by Toasty Fresh Textures/Normals by Millenia Thanks to MrBrightside and his amazing tutorial that allowed us to finally replace weapon models. Feel free to make reskins or add night sights. Please report any bugs in the comments.
Eotech 553
von 76561197989934349
A lot of people have been asking for this so here it is. Replaces all 3 variants of the default eotech model, if you have texture mods for it this WILL replace them. Model: ImBrokeRU Texture: Bull5hit [b]UPDATED[/b] - New "XL" version compiled to replace default, works with M16s now - Added a new Inventory image that matches the model used
Enhanced Lighting
von 76561198031789061
Light flares for Sun and all lights -updated -A new update with new and optimized lens flares comming stay tune
MP5A4
von 76561198002940269
Replaces MP5K, now featuring a world model If you prefer the SD variant take a look here: http://steamcommunity.com/sharedfiles/filedetails/?id=397285582 A special thank you goes out to MyZombieKillerzTheAnimator, he offered to redo the animations, so they now look super snazzy. :D If you want to check out more of his work, go visit his youtube channel here: https://www.youtube.com/channel/UCPQjwQaRig6VRGkslHKT6ag
Famas F1
von 76561197989934349
Hey look it's a bullpup! --- Replaces the AC556 so you get all 3 fire-modes with this puppy. Iron sights are terrible because of the rail but I can't toggle it on and off, default rifle doesn't do it so I can't do it. Yes there is a sling, yes I animated it, no it doesn't move in third person because jiggle bones are a pain in the ass and use a lot a memory. Any attachment mod will work with this. --- Credits; Famas model: Raynox3D Famas textures: Millenia Sling model and texture: NWI (from the AT4) Famas texture edits, animations, compile, ui pic: Mr. Brightside --- Ready animation might be a little funky when it finishes at the start of a round, but when you're not waiting to start it should be fine. Any other bugs let me know! I do not take requests!
M4A1 - Tan PMAG
von 76561198012257025
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1308248588][IMG]https://steamuserimages-a.akamaihd.net/ugc/919168958255095794/95D3E9AF0D523C8DADCC9A32D6F3E99D0DD7F141/[/IMG][/url] CREDITS Pmag Model : Farengar Pmag texture : Farengar Pmag texture edits : HunterAZR M4a1 & m203 attachement texture : HunterAZR Exponent texture : tu stultus es Almost immediately after ive uploaded the m16a4 tan skin people asked me to do the m4a1, but due the lack of time i didnt make the m4a1 tan until 1 month after ive uploaded the m16a4.
MK 20 Mod 0 - Scar Heavy [Tanned]
von 76561197989934349
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=521080705]Black version can be found here![/url] [b]Update[/b] 2/25/2017 - Fixed bipod idle and world model - Removed custom fire sound --- Tanned version of my MK 20 Mod. Make sure you are [u]unsubscribed[/u] from the Black version if you intend to use this one! [b]Go the the original release page (black version) to read the full description![/b] If you post any questions about attachments I will ignore you as it is explained in the original release! Besides the tanned textures I gave the receiver a green "anodized" tint to it, I believe they still do this on SCARs.. could be wrong. --- Credits; Animations, Compile, Ui pic, Model edits, Shaders, Texture edits: Mr. Brightside Scar Model: ImBrokeRu Scar Textures: Crash Magazine Textures: Bull5hit AFG Model: ImBrokeRu AFG Original Textures: BuLL5hit Bullet Model & Textures: Thanez Ironsight Model & Textures: HyperMetal Scope Model: ImBrokeRu Scope Texture: BuLL5hit Anpeq15 Model & Textures: Odeca3D
Insurgency Server mit Mod-Support
Alle Mods direkt im Dashboard per One-Click installierbar.
Insurgency Server mieten