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Barotrauma Mods & Plugins

81.000+ mods disponibles Fuente: Steam Workshop
Playable Mudraptor Job 3 (Electric Boogaloo) (WORKS IN 1.0 LAUNCH!!!)

Playable Mudraptor Job 3 (Electric Boogaloo) (WORKS IN 1.0 LAUNCH!!!)

por 76561198121076875

This is the kinda scuffed elecrtic boogaloo 3rd version of the amazing playable mudraptor mod. A combo of features that can be found in the two mudraptors mods already on the workshop, originally by Elly and continued by Magenta, links for both of their workshops can be shown here https://steamcommunity.com/sharedfiles/filedetails/?id=2848527408&searchtext=mudraptor https://steamcommunity.com/sharedfiles/filedetails/?id=2852819097&searchtext=mudraptor

5,705 descargas Detalles →
U-571 Endeavor

U-571 Endeavor

por 76561198043690948

U-571 Endeavor was a modernize overhaul rebuild Tier 3 attack class submarine from U-Boat that served as a cargo and passenger vessel. It soloable with bot that the layout and design are features from the original creator credit below. Submarine Package: - U-571 Endeavor (Vanilla) - U-571 Endeavor HENTIRER Edition (Mod require) U-571 Endeavor Attack Class Submarine Submarine Specifications - Class: Attack Tier 3 - Crew Size: 1 - 6 - Cargo Capacity: 3 Unit Load Device - Cost: 30000 mk - Velocity: 15 km/h - Max Velocity: 34 km/h Submarine Armaments - 4 Coilguns - 2 Flak Cannons - 1 Railguns - 1 Depth Charge - 4 Automatic Discharge Coils (Auto/Off switch) Submarine Features - Automatic Reactor / Batteries Controllers The 10000 kW Reactor with ARC comes equipped with a Fission-override circuit. This circuit sets the reactor fission rate to 0 if batteries charge / condition above 20% or docked to a station, and will operate once batteries charge / condition fall below 20%. The 40000 kW quad battery array comes with auto switch power and remaining time display. Comes with a Battery Smoother logic circuit to control recharging that charge when docked to a station. Manually charge is available once batteries charge fall below 20%. Do not turn on auto for the Reactor. - Adaptive Overload Buffer Active overload protection system meant to deal with power spikes reliably, while minimizing disruptions to the power grid. - Cave Cooperation Drone "Glimmer" Weaponry: 1 pulse laser Features: Can be operated in mother ship or in-field. With automatic following capability, you need to manually turn on the switch on the mother ship. After turning on auto-follow, the drone will automatically follow human targets within the sensing range. (range is about 16m) - Galdur Scout Pod The Galdur Pod is both a shuttle and a drone. It's as easy to drive as a scooter, with great visibility all around. - Turbo Speeds Two speeds modes, standard, about 15 km/h and turbo about 34 km/h but only for a limited time before engine overheat. - Powered Diving Suit Lockers & Oxygen Tank Shelves - Automatic Oxygen Generator Maintains oxygen above 60% - Custom voice Alert System: Flood, Fire, Intruder, Low power Mute button to disable repetition alert. - Ballast Flora Mode Drains ballast until empty. Cuts power to pump and disables pump. - Air duct and water drainage layout - Captain or XO switchable gun periscope - Powered Bottom Docking Port - Bot friendly waypoint - Customizable light color setting / RGB lights Epilepsy warning - Armored Command and VIP Room U-571 Endeavor HENTIRER Edition Crew Size: 4 - 6 It require and compatible with the following mods: - Enhanced Reactors - Immersive Repairs - Hungry Europans - Neurotrauma Mods should also be arranged in this order in your mod list Special Thanks: You all should visit their workshops and subscribe to their stuff. Their hard work was crucial to this design. - 江奈's Apo-5 "Chainsaw" - ShishaTW's U-Boat Klasse VIIC - Ricki's Decoration Assembly kit - Psyduck's Decotrauma - Zyleand's Shipyard Drone Collection - Lughbaloo's Large Boi Power Grid - so1fach's Adaptive Overload Buffer - Crazy Ivan's Sirens - uberdrück's Yet Another Airlock - KillerBill,s The Dynamic Response Optimized Reactor Controller - Silent Hunter's THE ARC Reactor Controller - Kerbarian's Galdur Scout Pod - shrekstyle's item ducts - - ̗̀ Milix ̖́- / Nas4xou's Unoculus Tags: Deathwish collection, Hardcore, vanilla, Uboat, Gato, Historical, Elektroboot, XXI, I-400.

8,816 descargas Detalles →
[DEAD] CC's UAPM [deadNgore]

[DEAD] CC's UAPM [deadNgore]

por 76561198282947402

Updated and combined version by SydWad Обновленная и объединенная версия от SydWad'a

6,187 descargas Detalles →
Creaosis' Pirates and Wrecks

Creaosis' Pirates and Wrecks

por 76561198035231228

Wrecks and Pirates fashioned from workshop submarines to serve as challenging enemies and encounters in a server I frequent. Also includes a couple beacon station variants, a rare pirate mission variant and overhauls of the weak vanilla bandits included in one of my other mods. All original subs will be listed below. IF YOU PLAN TO USE THIS WITH WITHERING SOULS, PUT WITHERING SOULS AFTER THIS MOD IN YOUR LOAD ORDER. PUT THIS AT THE BOTTOM OF YOUR LOAD ORDER IF NOT. Thank you to the creators of New Wrecks for Barotrauma for allowing the use of their wreck trap systems I make use of in this mod, it can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2184257427 Wrecked versions of these ships included: https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829&searchtext=iroh https://steamcommunity.com/sharedfiles/filedetails/?id=2256692784&searchtext=stoick https://steamcommunity.com/sharedfiles/filedetails/?id=1888013883&searchtext=vellamo https://steamcommunity.com/sharedfiles/filedetails/?id=2760213949&searchtext=neptune https://steamcommunity.com/sharedfiles/filedetails/?id=2300915904&searchtext=pallas https://steamcommunity.com/sharedfiles/filedetails/?id=2243226081&searchtext=leda https://steamcommunity.com/sharedfiles/filedetails/?id=2719553121&searchtext=kaiser https://steamcommunity.com/sharedfiles/filedetails/?id=2496189242&searchtext=gato https://steamcommunity.com/sharedfiles/filedetails/?id=2806806163&searchtext=europalines https://steamcommunity.com/sharedfiles/filedetails/?id=2658465994&searchtext=nautilus

6,548 descargas Detalles →
Traumatic Presence

Traumatic Presence

por 76561198133550413

TRAUMATIC PRESENCE This is a client-sided C# mod that integrates Rich Presence support into the game via Discord-RPC-CSharp. Additionally, it may or may not also group players in the Steam friends tab via Steamworks. Steam's enhanced rich presence can't really be toyed around with as much as Discord's. The strings for that functionality are set but I haven't seen it in action myself. INSTALLATION - Install client-side Lua for Barotrauma. - Make sure that you have "Enable CSharp Scripting" checked, otherwise the mod will not work. - Enable the mod in the mod list. The load order doesn't matter - You're good to go. List of things that it can display: - Boss encounters - Sub name - Biome - Gamemode - Round missions - Player count - PvP Mode info (Team scores/Chosen subs if there is no score.) - Character info such as the role icon, name of the role, cause of death, chosen faction(PvP) - Whether you appear to be spectating or not - Submarine editor to some extent. Modded roles are supported but the icons have to be added in manually and discord doesn't seem to return anything if an image key is invalid (I'd really, really like to be wrong though). Oh and the icons have to be 512x512. Linux & MacOS The builds are there, however they're untested as I've neither Linux or MacOS at my disposal. Source code Can be found on GitHub here Bugs I finished an entire campaign from start to finish while developing this mod and I believe that I caught pretty much everything. I could also be wrong though. Please let me know if you somehow managed to make the mod implode or the mod implodes baro. it's called traumatic because that's the quality of the code

9,667 descargas Detalles →
The Avali's Audio Overhaul

The Avali's Audio Overhaul

por 76561198817917920

This mod is perfect for veterans of Barotrauma who no longer fear the depths of the abyss and have embraced the chaos and madness that is the waters of Europa. Intensity layers are changed to combat music, new sounds, new music for everything. This mod is mainly an update and expansion for Barotrauma Audio Overhaul. The music is (mostly) replaced with Synthwave, Dark Synthwave and, some others like Chillwave and Retro Synthwave. (also has some special dialogue that npcs can say) Supported languages (added conversations for AI) English Русский Some examples are in the links and in the videos on display on this page. https://www.youtube.com/watch?v=kwLTw8F8yN8 Please give me any bugs, issues, suggestions, or criticism in the pinned discussion. I’d love to hear your feedback. Load order 1. All other mods 2. The Avali's Audio Overhaul 3. Other sound overhauls you want to override with this mod. Note that it may not work depending on how the other mod is coded. (Make sure to keep the mod low on the load order!) The music only version can be found here. All music from this mod that is made by Karl Casey @WBA is copyright free and you may take it without permission. However make sure to credit them, as that is their agreement. Credits: Karl Casey @White Bat Audio and, Hakita for music in this mod. LeDoux for the original Barotrauma Audio Overhaul mod as well as permission to make this. Icon made by Mutso. If you like Avalis (species not mod) check them out. They draw great art like the one here. Click to join the discord for my mods and subs.

7,462 descargas Detalles →
Helldiver Armor

Helldiver Armor

por 76561198150146014

Since Nobody was Bothering to make Helldivers Content for Barotrauma. I have decided to do my part. It can be bought anywhere you can buy the combat diving suit, and can be crafted with one as well. It has slightly improved stats over the Combat Diving and PUCs functionality. Cape can be crafted at Fabricator. Spread Democracy to Europa, Helldivers. Also Checkout Helldiver Armor for Zomboid Help me make More Mods quicker

7,899 descargas Detalles →
[EMS] Prometheus Station

[EMS] Prometheus Station

por 76561198160121546

Description Originally built by E.M.S. to be a mining outpost, Prometheus found it's true purpose as its location was in a perfect spot between multiple other cities and stations. Those travelling through their waters would stop by at Prometheus to rest and refuel, slowly leading into its development of being a transit station, dubbed "The pit-stop of Europa" by Europan tourists. The station offers rentable sleeping arrangements along with a cafeteria and drinking lounge among other things to enjoy yourself. Rooms - Drinking Lounge (With Karaoke!) - Communications Room - Cafeteria + Kitchen - Garden with usable plants - Security (includes Brig, Gunnery, Crew Quarters, Armory, and a Station Manager's office) - Two Shops (Crew Rooms & General Store) - Lockable Crew quarters - Hospital (includes Quarantine cell, Waiting room, Cold storage, and Fabrication room) - Pool - Transit Center - Engineering (includes Electrical, Fabrication, Crew Quarters, Reactor Room, Airlock, Water Treatment, and Life Support) Other Features - Vending Machines - Dragonet Transit Shuttle - Flood-able Quarantine Cell - Terminals for leaving messages - Newspaper Vending Machine (now selling The Europan!) - Potted Plants around the station - Lots of ethanol Special thanks to everyone who helped test out this station on the Europa Marine Services HQ server!

5,370 descargas Detalles →
Among Us Accordion

Among Us Accordion

por 76561198120691030

This mod adds "Among Us Accordion" that plays Among Us Drip Remix by Leonz -Buyable at stations (Should be always sold by clown vendor) -It has slightly increased range than vanilla accordion -It is 10 times more expensive than vanilla accordion -Can be rarely found in abandoned crew cab's Song: https://youtu.be/grd-K33tOSM Item id (for spawning with commands) is "amongusaccordion" Tags: Among Us Accordion Songs Music Amogus amogus impostor sus AmongUs traitor Meme Memes

7,122 descargas Detalles →
Iron Cavalry Prototype Gunship

Iron Cavalry Prototype Gunship

por 76561198843821480

All Language Supported! If you like it, please give me a thumb up! thank you! Intro This mod contains two vessels, the normal “Iron Cavalry” fits campaign mode and the “Iron Cavalry 2” fits PVP mode. I haven’t played PVP before so I’m not sure if it an interesting sub to play with. Btw, this sub is definitely more powerful than any vanilla sub, so you may need other mods that increase game difficulty to rebalance it. Background Story After the launch of Navalon class, the engineers at Zyleand Shipyard soon realized that a huge ship with great firepower was fierce, but its large size also meant that it could not escort the convoy in the face of a nimble enemy, nor could it explore freely in the small, cramped culverts. Thus, the powerful and agile "Iron Cavalry" class gunboat was born. As a product of the cutting-edge technology, the “Iron Cavalry” was designed to be lightweight and fitted with an experimental WARP drive. However, due to the limitation of the mass of the WARP drive, the “Iron Cavalry” had to sacrifice a its protection in exchange of firepower. It is no wonder that some people commented that "it is rather a submarine built on the gun mount than a gun installed on a submarine ". Basic Information Item number: 637 + 103(drone) = 740 for type1 and 625 + 103(drone) = 728 for type2 Price: both 7500mk Size: both 22*6m Weapon: - type1: 1 pulse laser, 1 chain gun, 2 auto discharger coils, 1 twin-burst railgun (fixed angle), 1 fission laser main gun (fixed angle) - type2: replace the fission laser main gun with an anti-structure main gun with limited ammo (20 shots), it fires ancient weapon instead, dealing exaggerate amount of structure damage. Cargo: 20 crates Max forward speed: 35km/h Max diving speed: 18km/h Recommended crew number: 3-6 Notable Features Modified chain gun and pulse laser: - Reduce the charge time for both weapon - Chain gun fires coil gun ammo instead - However, the power consumption is doubled and fire rate of chain gun is reduced by 33%, fire rate of pulse laser remains the same Over-the-horizon twin-burst rail gun system and fission laser main gun with fixed angle: - both with projectile trail indicator on sonar screen W.A.R.P system: - Teleport sub forward/backward a small distance along your driving direction. - W.A.R.P system will take times to recharge itself, so it can’t be used frequently Fast fabrication/deconstruction system inherited from Navalon , 4 times faster fabricate/deconstruct speed, lower the skill requirement to fabricate by 20% A periscope-controlled combat drone, double click to switch between move and fire mode Flora-proofed ballast In type2, railgun shell will auto spawn every 20 seconds once the total railgun shell reserve is less than 2 Other mod I made Detectable Alien materials

6,386 descargas Detalles →
Dead space 2.0 Hardcore

Dead space 2.0 Hardcore

por 76561198022704366

Dead Space 2.0 - Zealot Version Prepare for the ultimate challenge with Dead Space 2.0 - Zealot Version, a hardcore reimagining of the classic mod that cranks the difficulty to the max. This version builds upon the terrifying features of the original Dead Space 2.0 mod, with increased difficulty, additional content, and relentless enemies to test your survival skills in the depths of Europa. Link to the original mod: Dead Space Mod (2019). https://steamcommunity.com/sharedfiles/filedetails/?id=1863840119 For an even more immersive experience, pair this with the UI Overhaul Mod, featuring a Dead Space-inspired interface: UI Overhaul. https://steamcommunity.com/sharedfiles/filedetails/?id=2935842595 What Makes the Zealot Version Different? Extreme Difficulty: Every encounter is more challenging, with enemies dealing more damage, tougher AI, and limited resources to push you to your limits. New Missions: Take on fresh, more dangerous objectives. CEC Engineer Class: Master new tools and techniques as a skilled Concordance Extraction Corporation Engineer. Expanded Content: Includes all features from Dead Space 2.0, such as redesigned sprites, new enemies, props, materials, and more. Brutal Survival: Everything—from combat to exploration—is designed to create a relentless and unforgiving experience. Core Features Elements from All Dead Space Games: Incorporates enemies, materials, and themes from the entire Dead Space series. Improved AI: Enemies are smarter, faster, and deadlier, making survival a constant battle. Terrifying Enemies: Face new monsters and creatures inspired by the Necromorphs, with more variety and unpredictable behavior. Enhanced Visuals: Redesigned sprites and props create a more atmospheric and immersive experience. Deadly Events: Iconic events from the original mod are restored and made even more dangerous. Credits Mod Creators: King - Lead Scripter GSWoof - Textures Battle Engineer-scripting Known Issues Steam Workshop Bug: If the mod does not download completely, try verifying your game files through Steam to resolve the issue.

5,513 descargas Detalles →
More Buyable Exp Medals

More Buyable Exp Medals

por 76561198829549335

Adds 6 new Buyable Exp Medals that you can purchase from vending machines. This is a custom upgrade from the original mod that only had one medal. Slightly increased Marks to Exp Ratio. So its better for public online multiplayer servers where you don't have a squad of friends that will be with you until endgame, and want still want to level up enough to get talents. The Min/Max buyable is per each vending machine. Plastic and Copper have a ratio of 2 to 1 from Marks to Exp. Medals starting from Iron Rank upwards will have bonus Exp so they are worth buying. Plastic Medal: Min/Max Buyable: 6-12 Cost: 100 Marks Exp Given: 50 Exp Copper Medal: Min/Max Buyable: 5-10 Cost: 500 Marks Exp Given: 250 Exp Iron Medal: Min/Max Buyable: 4-8 Cost: 800 Marks Exp Given: 450 Exp Bronze Medal: Min/Max Buyable: 3-6 Cost: 1500 Marks Exp Given: 850 Exp Silver Medal: Min/Max Buyable: 2-4 Cost: 2500 Marks Exp Given: 1400 Exp Gold Medal: Min/Max Buyable: 1-2 Cost: 5000 Marks Exp Given: 2750 Exp Original Purchasable Medal Exp Mod: Purchasable Exp https://steamcommunity.com/sharedfiles/filedetails/?id=2876661778 If you're looking for a cool Job Mod, check out my Blade Job mod too.

8,706 descargas Detalles →
SOFA'S TOOLS

SOFA'S TOOLS

por 76561198058190158

This mod just adds a few tools and artifacts Originally from Better dive suits ITEMS: Welder MK2 Plasma cutter MK2 Upgraded Scooter Custom knife Lantern Sticky Flare Gun S.B.F Medbag Healing artifact Protection artifact Pressure artifact Speed artifact Ancient weapon

5,831 descargas Detalles →
Despawn Button

Despawn Button

por 76561199186525066

Dead swarms can still hurt your fps, game has some logic for despawning corpses but what if you want to loot them? how would it know? Well there's a solution: Despawn button - Just press it and all corpses all over the map will dissapear Also mod has despawn switch - turn it on and monsters will dissapear as they die And Despawn relay - if you want to do it with signals Still pretty buggy, but shouldn't break anything

9,700 descargas Detalles →
Bayan

Bayan

por 76561198237865226

This mod adds a bayan (Russian accordion) that can play 4 soviet songs : -"Sacred War" -"Korobeiniki" -"Katyusha" -"Kalinka" Credits go to TheonewhoCheekiBreeki : https://www.youtube.com/channel/UCgtg2afk_O_YE6zL1meXtJQ

5,935 descargas Detalles →
SandboxMenuEnhanced

SandboxMenuEnhanced

por 76561197994054424

Oct 25 2024 update: Livelandr has merged my improvements back up into their original mod, so this fork's purpose is complete. Cheers! A fork of Livelandr's Sandbox Menu, which added a spawn menu for any items or afflictions from any mods. This fork adds an additional list of afflictions affecting the currently selected character, which helps both with identifying and removing/extending existing afflictions without having to search the entire list. Very helpful for debugging (and cheating/GM'ing) with Neurotrauma! Also: - allow moving the menu - allow setting affliction strength slider to -100 to remove afflictions - better support at different resolutions - Esc closes the menu Compatibility: - Requires Clientside and Serverside Lua, and you need permission to use console commands - Load order agnostic Github Source - PR's welcome!

7,985 descargas Detalles →
为了帝皇 For the emperor

为了帝皇 For the emperor

por 76561198378481669

战锤40k星际战士模组 2021.11.20更新 1.更新了物品的英文 2.修复与其他mod不兼容的bug,更新了弹匣的id,可能出现爆弹枪开火没反应,显示弹药用尽的bug,需要开新档解决,如果是潜艇编辑器里,需要在编辑器里把潜艇里原先的弹药和枪械移除后,把潜艇更新一下解决。其次可能会跳红字显示原先的弹匣缺失,属正常现象,重新按放弹匣即可。 PS: 下个版本将进行对物品制作和购买的调整。 有的朋友提出希望增加阿斯塔特手术强化肉身,这个目前还在研究,可能会是下一个更新之后的主要更新方向。

5,923 descargas Detalles →
V-1999 [BENZIN Corp.]

V-1999 [BENZIN Corp.]

por 76561198083827532

V-1999 is a Cold War Era Special Deep Diver Submarine with external and internal hulls. CHECK OUT: The Remastered MK.II version, it is better in every way: V-1999 MK II (DO NOT USE THE REMASTERED VERSION IF EXPERIENCING FPS PROBLEMS) UPDATED for "Hoist The Sails" update: Submarine tier set to 3 Flagship of the entire BENZIN Corp. fleet Made by Vortokua / Benzin, inspired by Russian Losharik deep diving submarine. COMPLETELY BOT FRIENDLY This sub works better with the mod: Let Them In Max. ascending speed: 19km/h - 12mp/h Max. descending speed: 18km/h - 11mp/h Max. horizontal speed: 32km/h - 20mp/h Dimensions, Length: 49 meters / 160 feet Height: 10 meters / 32 feet Featuring Fabricator, Deconstructor, Medical Fabricator, Research Station, Mine Scanner, 4 coilguns, 1 railgun, 6 ballast pumps (for each room) and a double engine system which makes the sub really agile for every direction. It can carry 12 crates, it has 15 bilge pumps for draining flood + 12 duct vents. Designed for campaign, 3-8 people. There is also 4 planters on top of the platform in the medical section, it's not really ideal but better than nothing. How does the external and internal hull system work?: -Each section is protected by a regular submarine hull. Sections are filled with air and the area between the walls of the sections and the outer hull is filled with water. This means that the outermost hull of the submarine can protect against Monsters, Gunfire etc. However it is filled with water and it is necessary to wear diving suit+use an airlock to access this area. This downside provides an amazing ability: since the place between outer hull and interior hull is filled with water, taking any kind of damage to the outer hull does not sink the sub. You can kill the monsters while they are chewing the outher hull — if they chew trough, you still have a double layered interior hull! And the hole on the outer hull cannot effect the sub’s performance. In fact, repairing the outer hull is not necessary, since it only plays a shield role. Compact version of this sub, V-2008 WARNING: Do not access the filler area (the place between the external hull and internal hull) while submarine is moving, you will get pinned to a wall. Outer hull repairs must be done when stationary (however like said before, outer hull repair is not really necessary, so you dont need to stop the sub everytime the outer hull gets damaged). For those who wonder about enemy AI's pathfinding: They can in fact find their way in and damage the internal hulls (with the exception of tiger threshers and bone threshers, they do damage the external hull but it seems they cannot damage the internal hull at the moment). This submarine is not invincible: https://i.imgur.com/S0lCgz5.jpg https://i.imgur.com/6D8VqDj.jpg https://i.imgur.com/bIMqEEO.png https://i.imgur.com/yfQabYl.jpg https://i.imgur.com/0ZL5rKo.png UPDATE: Did some balancing. Submarine was too overpowered, external hull hp lowered by 40%, internal hull hp lowered by 50%. This makes the submarine much more fun to play rather than just sit in an indestructible vessel. The nerf might seem to much but the submarine still takes bunch of damage before sinking -Now all diving suit lockers in access points are powered and refill oxygen. -Added text displays that shows the fuel percentage of the reactor to the reactor room and command room. -Airlock and Docking port tunnels are now labeled to prevent confusion. -Now secure stell cabinets should be accessible by captain as well. -Added some crafting items to the fabricator. -Added some essential medical supplies to the medical section. -Price of the submarine raised from the default 5,700 to 7,500 Other submarines from BENZIN Corp: X-1989 ICEBREAKER Chark-1989 Chark-1989 W.T. Enjoy!

6,017 descargas Detalles →
Piano man! (OUTDATED - CHECK DESC)

Piano man! (OUTDATED - CHECK DESC)

por 76561198095522135

FOR ANYONE STILL INTERESTED IN THIS MOD:The mod has been moved into Life of a Sailor located here: https://steamcommunity.com/sharedfiles/filedetails/?id=2804594280 , no further updates or support will be provided for this mod as any future updates will happen in Life of a Sailor, thank you all so much for all the support and interest in my work here! This mod adds the Thalassophobia piano as a standalone instrument and on top of that adds 15 new music sheets that should also be compatible with Thalassophobia. The instrument and the sheets can be placed in the submarine editor. The following is included in this mod: Grand Piano(Requires music sheets to work) Music Sheet:Slaughter Symphony Music Sheet:Hear Me Calling Music Sheet:At Dooms Gate Music Sheet:Awakening Music Sheet:Air Guitar Music Sheet:Baka Mitai Music Sheet:Deja Vu Music Sheet:Forever Fall Music Sheet:Fur Elise Music Sheet:Replay Music Sheet:Aint No Mountain Big Enough Music Sheet:Giorno's Theme Music Sheet:Dancing In The Moonlight Music Sheet:Ruru's Show Music Sheet:Renai Circulation They are now also buyable at outposts! (All music belongs to their respective owners, I did not make any of these tracks) The Thalassophobia mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2003946282 Also thank you Hub for letting me publish this! Be sure to check out Thalassophobia if you enjoyed this mod!

5,407 descargas Detalles →
Hydroponics Reworked

Hydroponics Reworked

por 76561198838582012

Hydroponics Reworked allows you to cook up some questionable consumables (drugs), whether that be for profit or illicit consumption is up to you. Relive your trailer park dreams and grow copious amounts of cannabis, or roleplay as a bald high-school chemist and make different types of cool crystals ;) the choice is yours! - Adds Weed/Marijuana/Cannabis, Tobacco, Crack Cocaine, Crystal Meth, Shrooms/DMT/Magic Mushrooms, Coffee, Beers, Tea (for the British people) and much much more. - Custom event sets - fight the cartel or trade with them for profit! - More chemistry mechanics, . - Merged DRG Beers (applied some custom bug fixes) & converted plants for Hydroponic use accordingly. - Basic Russian language support. It is a Direct-Translation for now, but it will get a proper translation soon. - Neurotrauma and Vanilla Compatible*. - Craftable medical items for use in vanilla and NT-Modded Barotrauma*. - Various bug fixes from the original Hydroponics mod such as Security-Safe consumption, sonar clogging, spawning fixes, and MASSIVE lag reduction for consumables. *If you are not running the Neurotrauma mod, then it is highly recommended that you obtain a console error suppression mod. This mod is based off of Hydroponics by Dahitman and DRG Beers by Mannatu. The codebase of the original mod is nearly completely rewritten and does NOT operate like Dahitman's original mod. Guide You can find a guide at (outdated but recipe's still work) https://steamcommunity.com/workshop/filedetails/discussion/2940512481/3780248001144507359/ If you would like a translation to your language, feel free to message.

8,538 descargas Detalles →
Pr.955s «Borei»

Pr.955s «Borei»

por 76561198184643370

Project 955s (Strike) «Borei» is an upgraded Tier-3 strategic nuclear-powered submarine capable of carrying up to eight experimental low-yield R-36E Satan nuclear torpedoes. The primary objective of the project is long-range engagement against other submarines and hostile deep-sea entities. A single such submarine cruiser is capable of single-handedly eliminating an entire fleet of hostile factions, as well as locating and destroying living titans in the depths of Europa. Main specifications: Tier: Attack (3) Dimensions: 76 x 17 m Cost: 29,000 Crew Size: 2–7 people Horizontal Speed: 20 km/h Vertical Speed (Descent): 16 km/h Vertical Speed (Ascent): 16 km/h Cargo Capacity: 20 crates Submarine features: 1. Double Hull Design — consists of an outer (soft) and inner (pressure-resistant) hull. 2. 8 Vertical-Launch Torpedo Tubes — fires unguided torpedoes. 3. Unique OK-651E Nuclear Reactor (Experimental) — operates in a sealed capsule filled with water, resistant to damage. 4. Gun turrets between hulls — can be activated via lever on the periscope; hatches open when firing; cannons can be stowed between hulls. 5. Advanced Reactor Core Display (NC) — features over 80 light components to indicate core status and temperature. 6. Main Engine and Auxiliary Unit — engine is inoperable if the auxiliary system fails. 7. "Baget RTOS" (ОС РВ Багет) Torpedo Launch System — each torpedo can be launched individually and monitored via an onboard camera. Special Thanks to user "Raizel" for assistance and guidance in designing the submarine, and to all others for feedback and testing!

8,801 descargas Detalles →
Enhanced Armaments + Chemical Agents

Enhanced Armaments + Chemical Agents

por 76561199105095974

Allows Enhanced Armament suits(CBRN, Liquidator, and Heavy Hazmat) to work with Chemical Agents and vice versa only for the Advanced Hazmat Suit and EOD Suit in CA. Hardened Diving Mask same function as CA's Diving Mask. Does not modify vanilla diving suits to be compatible with EHA stuff.

7,394 descargas Detalles →
T.S.M-日暮山工程(不再维护,计划出新)

T.S.M-日暮山工程(不再维护,计划出新)

por 76561198220228133

T.S.M-日暮山工程 战斗演示视频:https://b23.tv/c17NNNW 规格:43*11 装载量):20 上浮下潜最大速度:17 常规火力配置:三门无需蓄能连射炮+两门标准型轨道炮+一门脉冲式自动防卫炮(已安装NEX自动火控) 特殊火力配置:船头布置奇迹之海热熔型主炮系统+折镜型无人机 常备:冲击点引擎+全覆盖电磁线圈 建议配合BaroTraumatic Nightmare、高难狩猎等食用 如果你喜欢我的作品请多多点赞+评论,这些会成为我前进的动力,谢谢! 鱼雷来自https://steamcommunity.com/sharedfiles/filedetails/?id=2414548653 无人机改自青铜时代号‘哨兵’无人机https://steamcommunity.com/sharedfiles/filedetails/?id=2690899170 船头灵感来源:宿怨https://steamcommunity.com/sharedfiles/filedetails/?id=2710182167 特别鸣谢: 洏雅和狐狸大佬为我制作和改造主炮系统 依旧是我女朋与帮我做封面 以及支持我的人

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I'm bout to blow Reactor

I'm bout to blow Reactor

por 76561198149017120

Makes the reactor overheat sound I'M BOUT TO BLOW Overwrites reactor.xml, not compatible with other mods that do the same. It's an extremely simple edit, if you want this with something like Hazardous Reactors, just open up its reactor.xml and replace the meltdown alarm ogg with the one from this mod. Just make sure to wrap it up in a content package with a filelist.xml and a nice little bow!

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